Hey there guys! I wanted to let you know about a card game Kickstarter that just launched yesterday. It's kind of built like an LCG with deckbuilder elements (like Dominion or Puzzle Strike), but it plays closer to that of an RTS game like Starcraft in tabletop form.
It's called Codex: Card-Time Strategy. It's a dueling game with units, heroes, spells, etc. Basic gist is that you have a simple starting deck of 10 cards, and a MASSIVE sideboard that you keep in a binder. Every turn you're gonna grab two cards from that binder and put them in your discard pile facedown. You draw lots of cards every turn, and if your deck runs out, you shuffle your discard pile and that becomes your deck. So essentially your deck starts out simple and diverse at the start of the game, and you are able to ACTIVELY DRAFT the counters to your opponent's strategy as the game goes on, rather than be locked into the same decklist every round. In fact, because you have complete control over what you grab out of the Codex every turn, you can play the same matchups over and over again and have a super-balanced fight every time.
As far as how to actually build the Codex, it's not anything goes like most CCGs; each Hero in the game has an entire "Tech line" of unique cards that go with them. You select three Heroes, and then you get all of the cards associated with those three Heroes, and that's how your Codex is built. So the deckbuilding is constrained but optimized, and you are always aware of what your opponents COULD use, because you know what Heroes they're using.
It's really a lot like playing Starcraft, and playing say, Terran. You have a bunch of units, but you might not use them all every battle. In fact, maybe some of them you don't use at all against Zerg, but they're really useful against Protoss. That's the idea behind how the Codex works; you can pretty much "main" a Codex build, learn all of its nuances, and with enough time you'll be able to fight against anything with the SAME deck.
That's the overall goal of the game; establishing an even playing field from the get-go and emphasizing fair matchups. It's been in development for like 10 years and it's finally ready!
The best place to find out more about the game is http://www.sirlin.net/codex. Throughout the campaign the lead designer will be posting articles about each individual Hero and Tech in the game.
If you guys have any questions about gameplay or the Kickstarter itself, feel free to ask!
I was just trying to find out if and how I was allowed to post about the Codex kickstarter project. Seems like this isn't necessary anymore. Glad you already made this thread.
I've been playing the game for a few months (PnP version) and it is really good. While it is a complex game, it shouldn't be that hard for a Magic player to learn and play it, since it shares several concepts and mechanics. The other half of the game is pretty new and different from Magic though. While the way you play/cast cards, attack with your creatures and win the game are similar, the way your deck and your Codex ("sideboard") work are very different and give the game a very different feel and dynamic. There are also no mana screw and no terrible matchups / unbeatable hoser cards - two things that I find rather annyoing about Magic.
All in all, I would describe Codex as Magic + Dominion + Warcraft 3.
I've been waiting eagerly for this kickstarter for months. Everything I've seen about this game looks amazing, and I own and enjoy several other of Sirlin's games.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I've been waiting eagerly for this kickstarter for months. Everything I've seen about this game looks amazing, and I own and enjoy several other of Sirlin's games.
Pretty soon I will have some gameplay videos up; I will be sure to link them here so you can check them out!
I've been waiting eagerly for this kickstarter for months. Everything I've seen about this game looks amazing, and I own and enjoy several other of Sirlin's games.
Hey, a fellow cube player! I am a huge Puzzle Strike fan and play some Pandante and some Flash Duel and a little bit of Yomi. Also played some Print and Play Codex and am looking forward to getting the finished game.
I've been thinking that an "infinite wish/sideboard" deckbuilder would be really really cool and really really skill intensive for quite some time now. Just too lazy to make my own!
I'm definitely interested. Yomi was also a lot of fun, though it seems like a lot to spring to get the full set. Not sure how easily I could justify that, but maybe it could be one of those longterm goals.
I'm definitely interested. Yomi was also a lot of fun, though it seems like a lot to spring to get the full set. Not sure how easily I could justify that, but maybe it could be one of those longterm goals.
Yeah.
I've got a bunch of store credit hanging around in a local shop and I'm interested in shelling out for this game.
However, the price tag is an awful lot even if the game has a lot of replayability.
I might just spring for a couple sets of Epic. It's cheaper and I can probably get more friends invested simply due to the price tag.
Well, there are smaller packs of cards too. It seems like a good idea to go for those sometime. But I may just save up for the deluxe set, looking like I could probably get some people together to play, or take it on board game night to my local game store.
It's called Codex: Card-Time Strategy. It's a dueling game with units, heroes, spells, etc. Basic gist is that you have a simple starting deck of 10 cards, and a MASSIVE sideboard that you keep in a binder. Every turn you're gonna grab two cards from that binder and put them in your discard pile facedown. You draw lots of cards every turn, and if your deck runs out, you shuffle your discard pile and that becomes your deck. So essentially your deck starts out simple and diverse at the start of the game, and you are able to ACTIVELY DRAFT the counters to your opponent's strategy as the game goes on, rather than be locked into the same decklist every round. In fact, because you have complete control over what you grab out of the Codex every turn, you can play the same matchups over and over again and have a super-balanced fight every time.
As far as how to actually build the Codex, it's not anything goes like most CCGs; each Hero in the game has an entire "Tech line" of unique cards that go with them. You select three Heroes, and then you get all of the cards associated with those three Heroes, and that's how your Codex is built. So the deckbuilding is constrained but optimized, and you are always aware of what your opponents COULD use, because you know what Heroes they're using.
It's really a lot like playing Starcraft, and playing say, Terran. You have a bunch of units, but you might not use them all every battle. In fact, maybe some of them you don't use at all against Zerg, but they're really useful against Protoss. That's the idea behind how the Codex works; you can pretty much "main" a Codex build, learn all of its nuances, and with enough time you'll be able to fight against anything with the SAME deck.
That's the overall goal of the game; establishing an even playing field from the get-go and emphasizing fair matchups. It's been in development for like 10 years and it's finally ready!
You can find the Kickstarter here: https://www.kickstarter.com/projects/sirlin/codex-2/
The best place to find out more about the game is http://www.sirlin.net/codex. Throughout the campaign the lead designer will be posting articles about each individual Hero and Tech in the game.
If you guys have any questions about gameplay or the Kickstarter itself, feel free to ask!
I've been playing the game for a few months (PnP version) and it is really good. While it is a complex game, it shouldn't be that hard for a Magic player to learn and play it, since it shares several concepts and mechanics. The other half of the game is pretty new and different from Magic though. While the way you play/cast cards, attack with your creatures and win the game are similar, the way your deck and your Codex ("sideboard") work are very different and give the game a very different feel and dynamic. There are also no mana screw and no terrible matchups / unbeatable hoser cards - two things that I find rather annyoing about Magic.
All in all, I would describe Codex as Magic + Dominion + Warcraft 3.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Pretty soon I will have some gameplay videos up; I will be sure to link them here so you can check them out!
https://www.youtube.com/watch?v=ZIWjpJPx5-U
https://www.youtube.com/watch?v=_8pu1s7lS7w
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Yeah.
I've got a bunch of store credit hanging around in a local shop and I'm interested in shelling out for this game.
However, the price tag is an awful lot even if the game has a lot of replayability.
I might just spring for a couple sets of Epic. It's cheaper and I can probably get more friends invested simply due to the price tag.
It's great. Can't speak highly enough about it.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!