It seems a few of us play competitive? I for one do. Anyone else playing Atman Kate? I've been putting up less than stellar results with her lately.
I've been running big rig Chaos Theory on the runner side and a Psychographics deck on Corp side. Made top 16 with it at a Plugged-In event in Chicago earlier this year and have been staying at the top of the local league with it.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
I've been running big rig Chaos Theory on the runner side and a Psychographics deck on Corp side. Made top 16 with it at a Plugged-In event in Chicago earlier this year and have been staying at the top of the local league with it.
I've been doing very well with Atman Kate and Classic HB until recently. The new cards have a bit to do with it since I haven't been able to stay up with them and the fact that I'm a bit out of practice. I know my HB deck is going to shift to HB fast advance. I might switch back to crinimal since I played Gabe all the way until C&C but I like the Atman deck and I won the Alt Art Kate. I suppose I could get the Alt art Gabe. I wanted to go to one of those but the closet one was in Texas. Plus Andromeda seems to be tearing it up lately.
Private Mod Note
():
Rollback Post to RevisionRollBack
DCI Level 1 Judge-
Thanks to Heroes of the Plane for the awesome Sig.
Andy is definitely the most consistent aggressive runner in the meta right now. I prefer Chaos Theory because she's a bit more durdly and has a nearly unstoppable late game, but she's soft to fast advance decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Andy is definitely the most consistent aggressive runner in the meta right now. I prefer Chaos Theory because she's a bit more durdly and has a nearly unstoppable late game, but she's soft to fast advance decks.
I've never liked big rig decks. Atman Kate plays a whole lot like a Criminal deck which is why I enjoy playing it. I do miss the broken-ness that is Account Siphon however. Once we start our league back (this coming Thursday) I should be able to knock the dust off and get back in the swing of things. I'll at least continue to play Kate the first week, and if I do badly I'll switch back to my good ole reliable criminal buddies.
The newest Anarchist seems fun. I have a bud tinkering with her, playing some of the chess pieces and other really interesting cards. Basically the equivalent of a tax deck in MTG.
Private Mod Note
():
Rollback Post to RevisionRollBack
DCI Level 1 Judge-
Thanks to Heroes of the Plane for the awesome Sig.
Well Raikou, I'm giving advice to a new player so yea it doesn't all hold up to the meta. The point is mostly that if it feels like there aren't enough resources to protect what's necessary, he's probably protecting things that aren't necessary.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
One important piece of advice to new players is if you have the influence, splash at least one copy of Closed Accounts in your Corp decks. It's the best counter to Account Siphon in the game. I know it's four influence, but plenty of Shapers splash one or two copies of it with Same Old Thing.
EDIT: If you're worried about fast advance decks, Demolition Run is a wonderful card to play against them. Most Runner decks have a way to access multiple cards from central servers with a single run, and this lets you preemptively and cost-effectively trash things like SanSan City Grid, Biotic Labor, and Trick of Light. The fast advance decks need to see both Biotic Labor and agendas in order to work. Because of the high agenda density these decks require, it's just best to keep pounding away at HQ or R&D, whichever is cheaper to get into. As criminal, it's not at all unusual to be able to trash the Corporation's entire hand with a Demolition Run and either a loaded Nerve Agent or some HQ Interfaces.
First, just to be absolutely sure, I didn't see anyone confirm this and this error is very common. When the Runner breaks all subroutines on a piece of ICE, it remains in play and rezzed. All that means is that they've gotten past it for one run. Also, ICEbreakers must be boosted for each ICE (to break 3 Wall of Statics with Corroder on each of two runs costs 12 credits, not 4 or 5.) Assuming you're doing that correctly:
Corp play: Try Haas-Bioroid or Weyland for the corp with starter decks. You can try Jinteki depending on the Runner's memory (it makes them play around a lot of cards, even in the coreset, to not die horribly, but the deck is relatively hard to play.)
Melanges and PADs are your friends in core set games; so is clicking for credits.
Favour punishing ICE (Viktor, Neural Katana, Data Raven) over run-ending ICE on centrals; put cheap ETR ICE on remotes initially and switch to expensive ICE as it becomes available.
Other advice is faction-specific:
S) You have to be aggro here, as much as the corp feels like a control deck. Put an agenda behind a cheap barrier (if available, or just any ICE) and get to advancing it; Ice Wall (or Wall of Static) is actually a problem for precon Shaper, with it having to install a 5-cost program and pay 2 to use it. If you don't have agendas in HQ, you don't necessarily need to protect it on turn 1 against them. If you can score a turn 2 or 3 agenda, the game looks much better for you. This is the matchup where you probably want to actually be drawing cards. Protect R&D heavily.
A) You have to protect Archives here; do it BEFORE the Agendas get trashed.
They have Stimhack, so any server they could stimhack into isn't safe. That said, make them use it (on things like Melange.)
Remember Parasite, Medium, Datasucker exist and play around them.
Anarch is hard to play, which should work in your favour.
Remember that CCC: Purge virus counters does exist and is often useful.
C) ...Good luck. Leave unrezzed assets and upgrades for Siphon defense, it might be worth leaving one ICE on HQ unrezzed against Siphon (but not your first one; they only have 2 and Gabe's ability hurts.) Play around Inside Job in your agenda servers; here you are very much control. They have _NO_ code gate breaker (other than Crypsis) and their barrier breaker is even worse than that (okay, maybe not, but Aurora is pretty bad; 3c to install, 2c to break ice wall, 4c to break wall of static), so they basically have to cheat/crypsis their way through non-Sentry servers. If they're not clearing tags, remember that you can trash their resources. One ICE on Archives is probably best, but don't worry too much if they have only 1MU left. (They can't Sneakdoor to use a Siphon, and they can't Inside Job either a Sneakdoor or a Siphon either.) If they Femme an ICE, you probably just want to trash said ICE (unless it's e.g. an Archer). Exception: Jinteki should consider Chumming said ICE if possible instead. (They cannot bypass the ICE unless they wish to suffer Chum's damage.)
N)
Don't play core NBN without deckbuilding.
H)
Bioroids are punishing ice, not ETR ice, even if they end the run. (You want them on centrals over remotes, with the big ones (Heimdall) as exceptions. If you do start putting Heimdall on remotes, for instance, you should feel free to put an Ichi as well. They're really expensive to break with core set breakers.)
Rototurret is good if and only if the runner has a (non-Killer, non-AI) program installed. Norez it almost always, and it should not be on HQ ever.
Aggressive Secretary is one of your best friends. Abuse it.
You have the best identity in the core set; if you can score an early Accelerated Beta Test (against non-criminal! Don't try to rush agendas against Inside Job.) you'll be in good shape to win the game.
Biotic Labour is of course for scoring Beta Test from hand; don't use it for anything else unless you have a very good reason (read: no beta tests left or winning the game with it.)
J)
Save Neural EMPs for the flatline; you can probably get it very often against bad players (using Snares and Junebugs to do some of the damage). Neural Katana should be installed on the runner's preferred server (R&D unless criminal, in which case HQ) turn one and is the preferred ICE to rez. It is often useful to retain a die when playing Jinteki (if your opponent is good at yomi): roll 1d6, install agenda on half the numbers and ambush on the other half.
Note that you must play your agendas and ambushes the same way; you can't install double-advance ambushes unless you also install double-advance agendas.
Against Criminal (and sometimes Anarch) you might want to put ambushes in servers the runner needs one trick to run. Inside Job or Stimhack into a Snare! feels amazing, and can definitely help you win the game (especially if you've been holding EMPs).
Chum is really really good.
Chum->Data Mine can be nice in a temporary server (that holds either an agenda or an ambush; they die with a decent-size Junebug after that, and if they jack out because of fearing the junebug...). If you're going to do it on a central, though, make sure there's another ice inwards from the data mine so that after it gets trashed the Chum does something.
Read up about work compression (see hollis' writing) if you want to get good at Jinteki, but that's more advanced than this.
W)
You're also in really good shape in the core set; you have Scorched Earth for a credible flatline threat, good money, good agendas, etc. Just play a generally solid Corp game (and try to rez a (non-outermost against criminal) Archer) and you should be in good shape. As usual, save Scorched Earth for the flatline (and note PSF exists to help you get it).
If this still doesn't help and you really can't have the corp win a game, it might be best to write out a log of one game so we can see what's being done wrong.
Corp play: Try Haas-Bioroid or Weyland for the corp with starter decks. You can try Jinteki depending on the Runner's memory (it makes them play around a lot of cards, even in the coreset, to not die horribly, but the deck is relatively hard to play.)
Melanges and PADs are your friends in core set games; so is clicking for credits.
Favour punishing ICE (Viktor, Neural Katana, Data Raven) over run-ending ICE on centrals; put cheap ETR ICE on remotes initially and switch to expensive ICE as it becomes available.
I'm still unsure why the rulebook suggests Kate vs. Jinteki to start with, when Weyland is way easier to learn with. Weyland is so much more straightforward because they have a lot of good ETR ice. Come to think of it, they just have a ton of good ice in general. Also Jinteki tends to be very poor.
Often times you don't have to even protect PADs when you put them down. It's very inefficient to trash an unrezzed PAD--the most opportune time for the runner to trash a PAD is the turn after it's rezzed. Even if there's no ice on that server, the best trade the runner can get is four credits and a click for one credit, a card, and a click. If you put even a small piece of ice in front of it, that can discourage the runner from running there.
Thelas brings up a wonderful point about clicking for credits. Even if you have expansions, you should be clicking for credits as much as possible as Corp. As Corp, credits are generally much more valuable than clicks. As runner, it's the opposite. It's not always true, especially if you have Jackson Howard.
Quote from Thelas »
S) You have to be aggro here, as much as the corp feels like a control deck. Put an agenda behind a cheap barrier (if available, or just any ICE) and get to advancing it; Ice Wall (or Wall of Static) is actually a problem for precon Shaper, with it having to install a 5-cost program and pay 2 to use it. If you don't have agendas in HQ, you don't necessarily need to protect it on turn 1 against them. If you can score a turn 2 or 3 agenda, the game looks much better for you. This is the matchup where you probably want to actually be drawing cards. Protect R&D heavily.
Shapers' late game is almost unbeatable, especially with certain expansions. You do need to protect R&D heavily against The Maker's Eye and other cards that make big R&D digs. However, Chaos Theory in particular gets you in this nice catch-22 where if you don't overcommit to a remote server, they can Test Run their way into it and jack whatever you were trying to score in the first place.
Quote from Thelas »
A) You have to protect Archives here; do it BEFORE the Agendas get trashed.
They have Stimhack, so any server they could stimhack into isn't safe. That said, make them use it (on things like Melange.)
Remember Parasite, Medium, Datasucker exist and play around them.
Anarch is hard to play, which should work in your favour.
Remember that CCC: Purge virus counters does exist and is often useful.
Especially that last point--NEVER forget you can spend your whole turn to purge virus counters. I still lose games because I forget I can purge virus counters. Remember that in order for the Runner to use Datasucker to Parasite through ice, he has to actually encounter the ice. This is important for things like Tollbooth and Data Raven.
Secondly, Enigma is very bad against core anarchs (and bad in general IMO) because of Yog.0 being able to break it for absolutely free.
Quote from Thelas »
C) ...Good luck. Leave unrezzed assets and upgrades for Siphon defense, it might be worth leaving one ICE on HQ unrezzed against Siphon (but not your first one; they only have 2 and Gabe's ability hurts.) Play around Inside Job in your agenda servers; here you are very much control. They have _NO_ code gate breaker (other than Crypsis) and their barrier breaker is even worse than that (okay, maybe not, but Aurora is pretty bad; 3c to install, 2c to break ice wall, 4c to break wall of static), so they basically have to cheat/crypsis their way through non-Sentry servers. If they're not clearing tags, remember that you can trash their resources. One ICE on Archives is probably best, but don't worry too much if they have only 1MU left. (They can't Sneakdoor to use a Siphon, and they can't Inside Job either a Sneakdoor or a Siphon either.) If they Femme an ICE, you probably just want to trash said ICE (unless it's e.g. an Archer). Exception: Jinteki should consider Chumming said ICE if possible instead. (They cannot bypass the ICE unless they wish to suffer Chum's damage.)
If you rez your assets before being Siphoned, the Runner won't have very many credits to steal from you. Most Corp decks splash one copy of Closed Accounts specifically for when they get Siphoned. Enigma is very good against core Criminal because it takes four credits and two clicks to break it with Crypsis (counting the run as a click.)
Quote from Thelas »
H)
Bioroids are punishing ice, not ETR ice, even if they end the run. (You want them on centrals over remotes, with the big ones (Heimdall) as exceptions. If you do start putting Heimdall on remotes, for instance, you should feel free to put an Ichi as well. They're really expensive to break with core set breakers.)
Rototurret is good if and only if the runner has a (non-Killer, non-AI) program installed. Norez it almost always, and it should not be on HQ ever.
Aggressive Secretary is one of your best friends. Abuse it.
You have the best identity in the core set; if you can score an early Accelerated Beta Test (against non-criminal! Don't try to rush agendas against Inside Job.) you'll be in good shape to win the game.
Biotic Labour is of course for scoring Beta Test from hand; don't use it for anything else unless you have a very good reason (read: no beta tests left or winning the game with it.)
The HB core identity still invalidates basically every other HB identity in the game--the only one that's even really playable over it is Next Design from Creation and Control. Unless you know the top three cards of R&D, do NOT use the ability of Accelerated Beta Test unless Archives is already iced or you're desperate to find ice. You MUST trash the rest of the cards. Yes, I have seen people lose because ABT hit seven points of agendas.
Quote from Thelas »
W)
You're also in really good shape in the core set; you have Scorched Earth for a credible flatline threat, good money, good agendas, etc. Just play a generally solid Corp game (and try to rez a (non-outermost against criminal) Archer) and you should be in good shape. As usual, save Scorched Earth for the flatline (and note PSF exists to help you get it).
If you're interested in a meat damage kill, Second Thoughts has The Cleaners, which will make it much easier to get flatlines. It's questionable whether it's better than Government Contracts, but it's definitely playable.
Just got Net Runner and have been trying it figure it out. Some questions?
If a Runner makes a run at your R&D, using 4 clicks, so four runs, does he access the top 4 cards of your R&D or just the first?
If a runner makes a run on archives does he get to access all the cards in the archives?
If the runner makes 4 consecutive runs on your HQ, does he choose a card at random and then return it to the your hand, repeat 3 more times or does he choose 4 cards at once?
Thanks.
Edit: Also if anyone has good decklists for each faction Core only for me to practice with and expirement with, I would greatly appreciate it.
If a Runner makes a run at your R&D, using 4 clicks, so four runs, does he access the top 4 cards of your R&D or just the first?
Each run (costing one click) is separate. The first run, he'll access the top card of R&D. If it's an agenda, he'll steal it, and the next run will be on the card below, which is now the top card. If it has a trash cost, he can pay to trash it - if he does then the next run will be on the next card, which is now on top, if he doesn't pay to trash it, or can't because it doesn't have a trash cost, that card will stay on top of R&D, and if he chose to run again, it'll still be the top card and thus the one he accesses - so he'd probably chose to do something else with those clicks.
If the runner makes 4 consecutive runs on your HQ, does he choose a card at random and then return it to the your hand, repeat 3 more times or does he choose 4 cards at once?
Again, each run is resolved separately. He'll access one card at random each run, and if it's not an agenda and doesn't get trashed, it'll stay in HQ and he might get it at random again next time.
Just two more questions. When accessing the graveyard are all the cards revealed to the runner, or do they have to choose among the revealed and upside cards and just hope to get lucky? Also can runners make the corporation reveal a card in a graveyard?
1) All the cards are revealed to the runner barring special card effects that say otherwise (Record Reconstructor is an example of this).
Which brings me to my next point, the board game geek forums for android netrunner currently have the most active population. If you're looking for faster responses, look no further.
Thanks! Sorry just trying to figure this game out. Just to clarify you have five cards in your archives, 4 or them facedown (for example because Noise played 4 viruses). Runer makes a run on your archives. The Runner gets to see all 5 cards faceup, but the Corp doesn't?
Corp can always look at their facedown archives cards. They're put facedown that way for two reasons: So the runner can't happen to see them (without accessing archives) and so that both players can plainly see how many cards have been put there without the runner knowing what they are. You might look as the runner and see that the corp has 5 facedown cards in his archives and decide to run on it because you feel it unlikely that none of them are agendas, for example - that kind of situation is impossible without facedown cards like that.
The time where the runner can see a corp card that the corp can't is when the runner accesses R&D, so that by doing so you don't reveal to the corp what they're going to draw should you not trash or score it.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
I played the old Netrunner a lot and I am now finally able to buy this. I am getting the Core, Creation and Control, and Cyber Exodus to start!
Can't wait to give my opinion. I played Corp a lot back in the day and though challenging, it was rewarding once you got the feel of it.
I'd highly recommend also picking up a copy of the "what lies ahead" expansion, as it adds quite a few cards that iron out the core set's deficiencies (more agendas, body armor for the runner, and a couple other important cards).
Ok, after playing my first time I didn't think the Corp was at a disadvantage. Though, both my friend and I had played the previous Netrunner many times, so this may have been a factor. We each played the Corp once and even though I lost as the Corp on my turn, I didn't feel hosed or anything.
I haven't been following them in order, but I kind of wish I didn't get Creation and Control. When I ordered it, I didn't know it focused so heavily on two factions. I hope to get some other smaller boosters soon to help even it out. I think I will get "What Lies Ahead" next as per a suggestion from here. Amazon Prime free trial makes shopping too easy and tempting.
I now have What Lies Ahead in addition to Creation and Control and Cyber Exodus. It really has added a loot of fun dimension to the game. My friend really likes to play Weyland, so we can't for Beanstalk. Honor and Profit looks cool too. I found a neat Netrunner card database so you can see what comes in each datapack and all promos.
I've been running big rig Chaos Theory on the runner side and a Psychographics deck on Corp side. Made top 16 with it at a Plugged-In event in Chicago earlier this year and have been staying at the top of the local league with it.
Emille, Seven-Sting Dancer Shalin Nariya
I've been doing very well with Atman Kate and Classic HB until recently. The new cards have a bit to do with it since I haven't been able to stay up with them and the fact that I'm a bit out of practice. I know my HB deck is going to shift to HB fast advance. I might switch back to crinimal since I played Gabe all the way until C&C but I like the Atman deck and I won the Alt Art Kate. I suppose I could get the Alt art Gabe. I wanted to go to one of those but the closet one was in Texas. Plus Andromeda seems to be tearing it up lately.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
Emille, Seven-Sting Dancer Shalin Nariya
I've never liked big rig decks. Atman Kate plays a whole lot like a Criminal deck which is why I enjoy playing it. I do miss the broken-ness that is Account Siphon however. Once we start our league back (this coming Thursday) I should be able to knock the dust off and get back in the swing of things. I'll at least continue to play Kate the first week, and if I do badly I'll switch back to my good ole reliable criminal buddies.
The newest Anarchist seems fun. I have a bud tinkering with her, playing some of the chess pieces and other really interesting cards. Basically the equivalent of a tax deck in MTG.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
EDIT: If you're worried about fast advance decks, Demolition Run is a wonderful card to play against them. Most Runner decks have a way to access multiple cards from central servers with a single run, and this lets you preemptively and cost-effectively trash things like SanSan City Grid, Biotic Labor, and Trick of Light. The fast advance decks need to see both Biotic Labor and agendas in order to work. Because of the high agenda density these decks require, it's just best to keep pounding away at HQ or R&D, whichever is cheaper to get into. As criminal, it's not at all unusual to be able to trash the Corporation's entire hand with a Demolition Run and either a loaded Nerve Agent or some HQ Interfaces.
Emille, Seven-Sting Dancer Shalin Nariya
First, just to be absolutely sure, I didn't see anyone confirm this and this error is very common. When the Runner breaks all subroutines on a piece of ICE, it remains in play and rezzed. All that means is that they've gotten past it for one run. Also, ICEbreakers must be boosted for each ICE (to break 3 Wall of Statics with Corroder on each of two runs costs 12 credits, not 4 or 5.) Assuming you're doing that correctly:
Corp play: Try Haas-Bioroid or Weyland for the corp with starter decks. You can try Jinteki depending on the Runner's memory (it makes them play around a lot of cards, even in the coreset, to not die horribly, but the deck is relatively hard to play.)
Melanges and PADs are your friends in core set games; so is clicking for credits.
Favour punishing ICE (Viktor, Neural Katana, Data Raven) over run-ending ICE on centrals; put cheap ETR ICE on remotes initially and switch to expensive ICE as it becomes available.
Other advice is faction-specific:
S) You have to be aggro here, as much as the corp feels like a control deck. Put an agenda behind a cheap barrier (if available, or just any ICE) and get to advancing it; Ice Wall (or Wall of Static) is actually a problem for precon Shaper, with it having to install a 5-cost program and pay 2 to use it. If you don't have agendas in HQ, you don't necessarily need to protect it on turn 1 against them. If you can score a turn 2 or 3 agenda, the game looks much better for you. This is the matchup where you probably want to actually be drawing cards. Protect R&D heavily.
A) You have to protect Archives here; do it BEFORE the Agendas get trashed.
They have Stimhack, so any server they could stimhack into isn't safe. That said, make them use it (on things like Melange.)
Remember Parasite, Medium, Datasucker exist and play around them.
Anarch is hard to play, which should work in your favour.
Remember that CCC: Purge virus counters does exist and is often useful.
C) ...Good luck. Leave unrezzed assets and upgrades for Siphon defense, it might be worth leaving one ICE on HQ unrezzed against Siphon (but not your first one; they only have 2 and Gabe's ability hurts.) Play around Inside Job in your agenda servers; here you are very much control. They have _NO_ code gate breaker (other than Crypsis) and their barrier breaker is even worse than that (okay, maybe not, but Aurora is pretty bad; 3c to install, 2c to break ice wall, 4c to break wall of static), so they basically have to cheat/crypsis their way through non-Sentry servers. If they're not clearing tags, remember that you can trash their resources. One ICE on Archives is probably best, but don't worry too much if they have only 1MU left. (They can't Sneakdoor to use a Siphon, and they can't Inside Job either a Sneakdoor or a Siphon either.) If they Femme an ICE, you probably just want to trash said ICE (unless it's e.g. an Archer). Exception: Jinteki should consider Chumming said ICE if possible instead. (They cannot bypass the ICE unless they wish to suffer Chum's damage.)
N)
Don't play core NBN without deckbuilding.
H)
Bioroids are punishing ice, not ETR ice, even if they end the run. (You want them on centrals over remotes, with the big ones (Heimdall) as exceptions. If you do start putting Heimdall on remotes, for instance, you should feel free to put an Ichi as well. They're really expensive to break with core set breakers.)
Rototurret is good if and only if the runner has a (non-Killer, non-AI) program installed. Norez it almost always, and it should not be on HQ ever.
Aggressive Secretary is one of your best friends. Abuse it.
You have the best identity in the core set; if you can score an early Accelerated Beta Test (against non-criminal! Don't try to rush agendas against Inside Job.) you'll be in good shape to win the game.
Biotic Labour is of course for scoring Beta Test from hand; don't use it for anything else unless you have a very good reason (read: no beta tests left or winning the game with it.)
J)
Save Neural EMPs for the flatline; you can probably get it very often against bad players (using Snares and Junebugs to do some of the damage). Neural Katana should be installed on the runner's preferred server (R&D unless criminal, in which case HQ) turn one and is the preferred ICE to rez. It is often useful to retain a die when playing Jinteki (if your opponent is good at yomi): roll 1d6, install agenda on half the numbers and ambush on the other half.
Note that you must play your agendas and ambushes the same way; you can't install double-advance ambushes unless you also install double-advance agendas.
Against Criminal (and sometimes Anarch) you might want to put ambushes in servers the runner needs one trick to run. Inside Job or Stimhack into a Snare! feels amazing, and can definitely help you win the game (especially if you've been holding EMPs).
Chum is really really good.
Chum->Data Mine can be nice in a temporary server (that holds either an agenda or an ambush; they die with a decent-size Junebug after that, and if they jack out because of fearing the junebug...). If you're going to do it on a central, though, make sure there's another ice inwards from the data mine so that after it gets trashed the Chum does something.
Read up about work compression (see hollis' writing) if you want to get good at Jinteki, but that's more advanced than this.
W)
You're also in really good shape in the core set; you have Scorched Earth for a credible flatline threat, good money, good agendas, etc. Just play a generally solid Corp game (and try to rez a (non-outermost against criminal) Archer) and you should be in good shape. As usual, save Scorched Earth for the flatline (and note PSF exists to help you get it).
If this still doesn't help and you really can't have the corp win a game, it might be best to write out a log of one game so we can see what's being done wrong.
I'm still unsure why the rulebook suggests Kate vs. Jinteki to start with, when Weyland is way easier to learn with. Weyland is so much more straightforward because they have a lot of good ETR ice. Come to think of it, they just have a ton of good ice in general. Also Jinteki tends to be very poor.
Often times you don't have to even protect PADs when you put them down. It's very inefficient to trash an unrezzed PAD--the most opportune time for the runner to trash a PAD is the turn after it's rezzed. Even if there's no ice on that server, the best trade the runner can get is four credits and a click for one credit, a card, and a click. If you put even a small piece of ice in front of it, that can discourage the runner from running there.
Thelas brings up a wonderful point about clicking for credits. Even if you have expansions, you should be clicking for credits as much as possible as Corp. As Corp, credits are generally much more valuable than clicks. As runner, it's the opposite. It's not always true, especially if you have Jackson Howard.
Shapers' late game is almost unbeatable, especially with certain expansions. You do need to protect R&D heavily against The Maker's Eye and other cards that make big R&D digs. However, Chaos Theory in particular gets you in this nice catch-22 where if you don't overcommit to a remote server, they can Test Run their way into it and jack whatever you were trying to score in the first place.
Especially that last point--NEVER forget you can spend your whole turn to purge virus counters. I still lose games because I forget I can purge virus counters. Remember that in order for the Runner to use Datasucker to Parasite through ice, he has to actually encounter the ice. This is important for things like Tollbooth and Data Raven.
Secondly, Enigma is very bad against core anarchs (and bad in general IMO) because of Yog.0 being able to break it for absolutely free.
If you rez your assets before being Siphoned, the Runner won't have very many credits to steal from you. Most Corp decks splash one copy of Closed Accounts specifically for when they get Siphoned. Enigma is very good against core Criminal because it takes four credits and two clicks to break it with Crypsis (counting the run as a click.)
The HB core identity still invalidates basically every other HB identity in the game--the only one that's even really playable over it is Next Design from Creation and Control. Unless you know the top three cards of R&D, do NOT use the ability of Accelerated Beta Test unless Archives is already iced or you're desperate to find ice. You MUST trash the rest of the cards. Yes, I have seen people lose because ABT hit seven points of agendas.
If you're interested in a meat damage kill, Second Thoughts has The Cleaners, which will make it much easier to get flatlines. It's questionable whether it's better than Government Contracts, but it's definitely playable.
Emille, Seven-Sting Dancer Shalin Nariya
If a Runner makes a run at your R&D, using 4 clicks, so four runs, does he access the top 4 cards of your R&D or just the first?
If a runner makes a run on archives does he get to access all the cards in the archives?
If the runner makes 4 consecutive runs on your HQ, does he choose a card at random and then return it to the your hand, repeat 3 more times or does he choose 4 cards at once?
Thanks.
Edit: Also if anyone has good decklists for each faction Core only for me to practice with and expirement with, I would greatly appreciate it.
Yes
Again, each run is resolved separately. He'll access one card at random each run, and if it's not an agenda and doesn't get trashed, it'll stay in HQ and he might get it at random again next time.
Can't help you with the decklist thing, sorry.
Just two more questions. When accessing the graveyard are all the cards revealed to the runner, or do they have to choose among the revealed and upside cards and just hope to get lucky? Also can runners make the corporation reveal a card in a graveyard?
Thanks! Sorry just trying to figure this game out. Just to clarify you have five cards in your archives, 4 or them facedown (for example because Noise played 4 viruses). Runer makes a run on your archives. The Runner gets to see all 5 cards faceup, but the Corp doesn't?
The time where the runner can see a corp card that the corp can't is when the runner accesses R&D, so that by doing so you don't reveal to the corp what they're going to draw should you not trash or score it.
Can't wait to give my opinion. I played Corp a lot back in the day and though challenging, it was rewarding once you got the feel of it.
[Clan Flamingo]
I'd highly recommend also picking up a copy of the "what lies ahead" expansion, as it adds quite a few cards that iron out the core set's deficiencies (more agendas, body armor for the runner, and a couple other important cards).
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
[Clan Flamingo]
[Clan Flamingo]
[Clan Flamingo]
http://www.acoo.net/card-list.php
[Clan Flamingo]