Send them to me. I may not look like it, but I actually have a good amount of experience modding speciality-type games.
(unless you want an authorised reviewer, in which case you are kind of losing your time, since most of them aren't members of this clan )
Ace has already PMed me about it, I wouldn't turn down more advice on the matter. And I realize it would need to be reviewed by an authorised reviewer, I just don't want to look like an idiot sending in my review... lol
@Rahl and CC....i'd laugh, but i'm afraid i'd dillydally from law school.
Private Mod Note
():
Rollback Post to RevisionRollBack
Mafia MVP Harry Potter Mafia!
Logical Reasoning is dead; Long Live Stupidity
Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Eternal Night Mafia:
Depending on game size, 4-6 groups of masons, each publicly announced. Each group of masons consists of some assortment of townies and mafia, and has a collective vig, and the mafia also can talk amongst themselves and have their nightkill. Select townies are given power roles. Depending on balancing, you could also have a team hierarchy, where the current team leader is the tiebreaker vote for who to vig and can communicate with other groups' leaders.
You have to play a mini game to root out scum from your own group (if there even are any) and then use coordination or luck to get scum from other groups.
Quote from ced »
11 town
1 serial killer
During the day, players may not post, and instead PM their votes to the mod.
During the night, players may not post, and the SK kills somebody.
Sounds like pure statistics. The town has a 11/12 * 9/10 * 7/8 * 5/6 * 3/4 = 45% chance of losing (they have to mislynch every day).
Ironically, if the SK gets to kill someone first, they have a 10*8*6*4*2 / 11*9*7*5*3 = 36% chance of losing - the night start favors the town (or, rather an odd number of players does). No lynching at any point to get the game to an even number puts the number to some point between those two.
I haven't let my gimp out of the cage! You must be lying.
Good thinking, then we can join forces and annihilate the survivors
Mother+cancer= no time for mafia.
Suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuure you didn't.
Many thanks to Sgt. Chubbz of Damnation studios.
No. Co-modding = brothers, co-designing = step-brothers.
And where is CC? I hadn't realized that we were missing his drunken antics. Has he dissapeared along with SB?
We're doing both. Does that make us step-brothers who are actually brothers?
*Obligatory sex joke*
I think he's insulting your country.
I'd invite my brothers to come play mafia, but my parents turned the internet off on them.
Salvation Mafia Clan
Mafia Stats
last updated 03/23/11
Take that, Cardboard box land! You're as bad as England!
Ace has already PMed me about it, I wouldn't turn down more advice on the matter. And I realize it would need to be reviewed by an authorised reviewer, I just don't want to look like an idiot sending in my review... lol
Clearly this is a sure sign that CC is scum.
In all honesty I hope hes ok and everything is going well for him.
On the other hand, they kept was the tendancy to include letters they have no intention of pronouncing.
Salvation Mafia Clan
Mafia Stats
last updated 03/23/11
Lies! I blew up to a post-count mine planted by Chamber the second time.
Mind if I hang out?
V/LA: 3/21-3/24 & 3/27-3/29
I'm generally assuming your brother was Shadow?
Many thanks to Sgt. Chubbz of Damnation studios.
Nah. I can't remember the name he chose and I'm too lazy to check it up but it was a long time ago - not recently.
And I just realize that, in the span of a week:
Games ended: 2
Games in which I died: 1
Games that have entered eternal night: 1
From 4 to 0.
Salvation Mafia Clan
Mafia Stats
last updated 03/23/11
Also, sup mafiates.
Miss you around these parts.
Work is killing me, and I'm gearing up for school and a big move out. Just signed a lease on an apartment though.
I loled.
Yea now that replacement mafia is over I realized Im not in any other games.. I need to work on that.
Also Grats on the appartment Kpaca.
V/LA: 3/21-3/24 & 3/27-3/29
so its your fault eh?
I'm not sure, you slightly destroyed Balloon Debate mafia's endgame
*Adds DYH to members list*
Oh riiight
Hamstring: ZDS
this. I second it.
Many thanks to Sgt. Chubbz of Damnation studios.
Town
7 Doctors
2 Vigs
Scum
2 vanilla
1 RB
After each round of submitted actions a new night begins.
@ZDS...yikes.
@Rahl and CC....i'd laugh, but i'm afraid i'd dillydally from law school.
Logical Reasoning is dead; Long Live Stupidity
Depending on game size, 4-6 groups of masons, each publicly announced. Each group of masons consists of some assortment of townies and mafia, and has a collective vig, and the mafia also can talk amongst themselves and have their nightkill. Select townies are given power roles. Depending on balancing, you could also have a team hierarchy, where the current team leader is the tiebreaker vote for who to vig and can communicate with other groups' leaders.
You have to play a mini game to root out scum from your own group (if there even are any) and then use coordination or luck to get scum from other groups.
Sounds like pure statistics. The town has a 11/12 * 9/10 * 7/8 * 5/6 * 3/4 = 45% chance of losing (they have to mislynch every day).
Ironically, if the SK gets to kill someone first, they have a 10*8*6*4*2 / 11*9*7*5*3 = 36% chance of losing - the night start favors the town (or, rather an odd number of players does). No lynching at any point to get the game to an even number puts the number to some point between those two.
Salvation Mafia Clan
Mafia Stats
last updated 03/23/11