@CD - :symu::symw: is definatly looking very nice in the new set.
@Jaede - I know! We really should. I made a few custom ninja cards that I really liked. I would go all the way and make it a custom set, but I would feel wierd knowing that it would never be reality. It was based off of different ninja and mystic clans, and the colors overlapped a bit. There was one ninja clan "Of the jade forest" which was GREEN/black and they had a sub theme of having trained wolfs, and spirit wolfs. Was really cool.
@Twinkee - yeah, that guy is great in combo. Realistically, you probably won't spend 8 life in a normal game either.
But...why would you want to make that trade-off unless you were playing certain combo decks?
Decks with no real tutoring power (5/3) could greatly benefit from this type of minimizing of deck space to maximize the consistency of the deck. Decks like Survival may not, or decks that strive to have answers (ie: control) may not find it auto include. But Aggressive decks such as Iggy pop, TES, Belcher, Burn, 5/3, Red death...etc all could theoretically see it in the deck. I have also left out stuff like Loam control and friggorid as well...
Basically, me <3 it.
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The happiness of a man in this life does not consist in the absence but in the mastery of his passions. - Lord Alfred Tennyson
How does it look? I think if the blue counterpact is real, we can slot that in over Spell Snare.
I only have a few tweeks to suggest.
Nimbus Maze is a great land, but it requires you to have plains in play in order to produce and islands for :symw:, for this reason, I believe that Hallowed Fountain needs to be in there, and it needs to be a 4 of.
The other tweek, and this is rather important, is: Don't use 6 mystic speculations. You'll get kicked out of tournies
Hmm, well you might want to test it, because you only have 11 lands that count as plains or islands. Without them, the nimbus is quite useless. I understand how bad hallowed fountains are, but mabey it would be better at 4 adarkar wastes and 3 mazes, to help avoid color screwing yourself, cause you will have a hard time transmuting Tolaria west without heavy colors present in the first place. Other than the mana base, I like it.
One other thing, about the sideboard. What matchups exactly do you plan on pulling Oriss in for?
Edit: Ooo one more thing. Since you are using a tutor, you might wana squeeze in one copy of Urza's Factory. That is, assuming that your mana base works smoothly for you.
Hmm, well you might want to test it, because you only have 11 lands that count as plains or islands. Without them, the nimbus is quite useless. I understand how bad hallowed fountains are, but mabey it would be better at 4 adarkar wastes and 3 mazes, to help avoid color screwing yourself, cause you will have a hard time transmuting Tolaria west without heavy colors present in the first place. Other than the mana base, I like it.
One other thing, about the sideboard. What matchups exactly do you plan on pulling Oriss in for?
Edit: Ooo one more thing. Since you are using a tutor, you might wana squeeze in one copy of Urza's Factory. That is, assuming that your mana base works smoothly for you.
Well, I have a question. What does Linessa do? The link shows no card found. Other than that, it looks pretty good. A little slower than something I'd play - which is saying a lot.
I think she costs four total mana, like :3mana::symu: and she has an activated ability of :3mana::symu: to return target creature to it's owners hand. Her Grandure ability though, is the real ass kicker. You discard a copy of her to return up to 1 of each: Land, creature, enchantment, and artifact to their owners hand. She's an uber bounce machine.
Ooo here are some new goodies:
Blue Pact - Counters target spell for but costs 3UU at your next upkeep. Not so great for control.
A green enchantment thats 2G, It's a howling mine and allows each player to play an additional land on their turn. I really want to work around this card and try to make a new version of turbo land.
Oh totally. I think I may have to bring my own version of dragonstorm to regionals. The pact just makes it that much more interesting. My Dstorm deck has a nice transformational sideboard too.
I've been playing the freaking card for years and years (Used to be :symb::symr: and it was a janky but explosive legacy deck. I think it was technically type one, because I was playing it before legacy was a format). Anyways. I like it
I guess it's just my standard of play due to Legacy. But having those gimmicks, such as stifle/trickbind: 1. Spells card disadvantage. 2. Wasting mana that I could use it for better things.
In a sense, the zero mana counter should better be spelled as "1U: Discard a card. counter target spell." I wouldn't touch that. Sure you can argue Force of Will, but for one, it doesn't cost a mana, and I carelessly left out the specific card you need to 'discard' to the 'zero' mana counterspell.
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The happiness of a man in this life does not consist in the absence but in the mastery of his passions. - Lord Alfred Tennyson
Yes, those spell tempo gain without card-disadvantage ;).
The zero mana counterspell still doesn't impress me though. In essence, what forms do Combo hate take in-place? They take in place as a permanents or non-permanents or in this case, it is more logically to assess them as Sorcery speed hate and Instant speed hate. With the upkeep at 5cc cost, it is unlikely that for a combo deck to be able to pay for the upkeep cost, which brings me to my next point: It is worthless against sorcery speed hate in most cases (abeit, Solidarity's case). Discard and permanent hate such as Duress or Chalice of the void will most likely eat you alive long before the card will come online. Sure you can argue that you can play the trick of Trickbind, the 'combo' still does not come online until turn2, that's assuming of course that you have the two cards, landing 2 land drops, and aren't spending your mana for your turn2. Now then there is the Instant speed hate. There are Funeral charm and extripate (which you can't counter anyways) but much of the time they don't pose a great threat to combo, so I'm going to focus my argument on the infamous counterspells. Basically I'm going to ask, why bother? In my situations before, you are setting yourself in a situation where this card will only be useful when you will successfully combo off that turn, or the game has lasted long enough so that you need to pay for the 5cost (at which, the zero-mana cost seems like such a lie) for this card to be remotely useful. However, is there not plenty of ways to beat combo hate already? The mechanics Storm, which gives the mighty finger to counterspell and laughs about it. I admit there are situations where it can come in handy such as Salvager's Game type of combo where it could be useful, but I often ask, why don't you take the proactive position and take out the counterspell instead of taking the reactive position? Considering many times, the combo is the aggressor the match-up against control, would it not be logical to play cards that fits the role of the deck rather than not?
Then again, I'm assessing it all from a legacy meta stand-point. I haven't look at standard in a while, so correct me if I'm wrong.
Casual, Legacy, Standard, Extended, Two-Headed Giants, and Vintage all have different standards for the viability of cards. But just because you play casual doesn't mean that you can't critical assess the card's weakness and denote which format it can thrive in.
In another news, my gf's friend is getting pulled off of the respirator after a surgery on his brain two weeks ago (He's expected to die within the next few hours). She's quite upset at it, and quite frankly, I'm torn in how I feel about the situation. I'd kill myself first before I admitted to a hospital.
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The happiness of a man in this life does not consist in the absence but in the mastery of his passions. - Lord Alfred Tennyson
In another news, my gf's friend is getting pulled off of the respirator after a surgery on his brain two weeks ago (He's expected to die within the next few hours). She's quite upset at it, and quite frankly, I'm torn in how I feel about the situation. I'd kill myself first before I admitted to a hospital.
That sucks. If you need to talk about the situation then let me know. (Being friends with a therapist has it's advantages)
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Verdan[T] [T]utor of the Causal[T]ies
Quote from The Fallen Evincar »
You know, I'm pretty sure if there was ever a sex tape of Angelina Jolie and Brad Pitt that got leaked to the public, watching it would cure people of cancer. I'm ****ing serious. Either that or make their eyes bleed for they have seen the true face of God.
@Sha: I love how you said that... "randomly screw people"... Hehe.
I love how you love how I said "randomly screw people"
I can't wait for it either. I've got a nice list of cards I'm interested in:
White Oriss-For coolness and to try to break her Angel of Salvation- 1 for collection
Blue Blue pact - My biggest want Delay - Solid Counter Mystic Speculation - Decent blue library manipulation Venser, Shaper Savant - All around, powerful card Linessa, Zephyr Mage - See Oriss, plus the nice art Logic Knot - Solid Counter Vedalken AEthermage - I like the magecycling
Black Tombstalker - Good stuff Bridge from below - Good feeling about this, and fun casual card at least.
Red Scourge of Kher Ridges - I just want one, because I spoiled it. Ghostfire - Decent burn Shah of Naar Isle - Underworld dreams is one of my favorite cards. Storm Entity - Fun stuff Tarox Bladewing - I just like this guy, looks like fun. Thunderblade Charge - Decent burn, reusable too.
Multicolor Glittering wish - I could have fun with this, big time.
Land River of Tears Keldon Megalith Graven Cairn Zoetic Cavern Nimbus Maze
@Twinks - What happened to him? I'm sorry for you and your girlfriend man.
Sweet! Happy birthday Jaede! I wasn't online last night, or I would have wished you one then. *hands Jaede a mamosa for her birthday*
@Oni - Good to see you man. Yeah, this standard is so balanced that many decks are viable if played by someone who knows that they are doing. Most tier one lists that I see seem to reflect only the popularity, and not necessarily the viability of various decks. The format is wide open, though many people don't wish to agree with that. As long as you have a gameplan against Dragonstorm, permission and decent aggro, you are doing well.
I've been doing well. Though my back is hurt pretty bad. I'm going to the chiropractor this evening and she always fixes me. I've been trying to decide what to take to regionals, seeing as I haven't played in a tourney in like 4 months, im quite rusty, but I feel I'll do well. I think I'm going to play dragonstorm. I honestly love the deck and I'm good at it. I'm also cooking up a rather wicked transformational sideboard to totally blow dranual out of the water, as I always expect a control heavy meta at my regionals.
You just answered your own question lol.
@Jaede - I know! We really should. I made a few custom ninja cards that I really liked. I would go all the way and make it a custom set, but I would feel wierd knowing that it would never be reality. It was based off of different ninja and mystic clans, and the colors overlapped a bit. There was one ninja clan "Of the jade forest" which was GREEN/black and they had a sub theme of having trained wolfs, and spirit wolfs. Was really cool.
@Twinkee - yeah, that guy is great in combo. Realistically, you probably won't spend 8 life in a normal game either.
5 Island
4 Nimbus Maze
3 Adarkar Wastes
2 Tolaria West
2 New Benalia
4 Linessa, Zephyr Mage
3 Teferi, Mage of Zhalfir
3 Venser, Shaper Savant
4 Logic Knot
3 Intervention Pact
3 Mystic Speculation
4 Wrath of God
3 Mystic Speculation
3 Remand
3 Spell Snare
3 Seht's Tiger
3 Judge Unworthy
3 Magus of the Moat
1 Venser, Shaper Savant
1 Intervention Pact
4 Oriss, Samite Guardian
How does it look? I think if the blue counterpact is real, we can slot that in over Spell Snare.
Decks with no real tutoring power (5/3) could greatly benefit from this type of minimizing of deck space to maximize the consistency of the deck. Decks like Survival may not, or decks that strive to have answers (ie: control) may not find it auto include. But Aggressive decks such as Iggy pop, TES, Belcher, Burn, 5/3, Red death...etc all could theoretically see it in the deck. I have also left out stuff like Loam control and friggorid as well...
Basically, me <3 it.
I only have a few tweeks to suggest.
Nimbus Maze is a great land, but it requires you to have plains in play in order to produce
The other tweek, and this is rather important, is: Don't use 6 mystic speculations. You'll get kicked out of tournies
Also, I'm running Nimbus Maze because Hallowed Fountain costs $30 here. Each.
Besides, West Tolaria allows for some kind of fixing.
5 Island
4 Nimbus Maze
3 Adarkar Wastes
2 Tolaria West
2 New Benalia
1 Caves of Kolios
4 Linessa, Zephyr Mage
3 Teferi, Mage of Zhalfir
3 Venser, Shaper Savant
4 Logic Knot
3 Intervention Pact
3 Mystic Speculation
4 Wrath of God
3 Mystical Teachings
3 Remand
3 Spell Snare
3 Seht's Tiger
3 Judge Unworthy
3 Magus of the Moat
1 Venser, Shaper Savant
1 Intervention Pact
4 Oriss, Samite Guardian
One other thing, about the sideboard. What matchups exactly do you plan on pulling Oriss in for?
Edit: Ooo one more thing. Since you are using a
0 Tutor?? Intervention Pact is Shining Shoal.
Also, that's probably a good idea about the manabase.
Oriss will help against Aggro decks, obviously. And Dragonstorm. Dragonstorm can't do anything about it.
Ooo here are some new goodies:
Blue Pact - Counters target spell for
A green enchantment thats 2G, It's a howling mine and allows each player to play an additional land on their turn. I really want to work around this card and try to make a new version of turbo land.
But great for combo.
-card advantage ftw?
Oh totally. I think I may have to bring my own version of dragonstorm to regionals. The pact just makes it that much more interesting. My Dstorm deck has a nice transformational sideboard too.
I've been playing the freaking card for years and years (Used to be :symb::symr: and it was a janky but explosive legacy deck. I think it was technically type one, because I was playing it before legacy was a format). Anyways. I like it
In a sense, the zero mana counter should better be spelled as "1U: Discard a card. counter target spell." I wouldn't touch that. Sure you can argue Force of Will, but for one, it doesn't cost a mana, and I carelessly left out the specific card you need to 'discard' to the 'zero' mana counterspell.
The zero mana counterspell still doesn't impress me though. In essence, what forms do Combo hate take in-place? They take in place as a permanents or non-permanents or in this case, it is more logically to assess them as Sorcery speed hate and Instant speed hate. With the upkeep at 5cc cost, it is unlikely that for a combo deck to be able to pay for the upkeep cost, which brings me to my next point: It is worthless against sorcery speed hate in most cases (abeit, Solidarity's case). Discard and permanent hate such as Duress or Chalice of the void will most likely eat you alive long before the card will come online. Sure you can argue that you can play the trick of Trickbind, the 'combo' still does not come online until turn2, that's assuming of course that you have the two cards, landing 2 land drops, and aren't spending your mana for your turn2. Now then there is the Instant speed hate. There are Funeral charm and extripate (which you can't counter anyways) but much of the time they don't pose a great threat to combo, so I'm going to focus my argument on the infamous counterspells. Basically I'm going to ask, why bother? In my situations before, you are setting yourself in a situation where this card will only be useful when you will successfully combo off that turn, or the game has lasted long enough so that you need to pay for the 5cost (at which, the zero-mana cost seems like such a lie) for this card to be remotely useful. However, is there not plenty of ways to beat combo hate already? The mechanics Storm, which gives the mighty finger to counterspell and laughs about it. I admit there are situations where it can come in handy such as Salvager's Game type of combo where it could be useful, but I often ask, why don't you take the proactive position and take out the counterspell instead of taking the reactive position? Considering many times, the combo is the aggressor the match-up against control, would it not be logical to play cards that fits the role of the deck rather than not?
Then again, I'm assessing it all from a legacy meta stand-point. I haven't look at standard in a while, so correct me if I'm wrong.
[/end of Twinkee's obnoxious rant]
In another news, my gf's friend is getting pulled off of the respirator after a surgery on his brain two weeks ago (He's expected to die within the next few hours). She's quite upset at it, and quite frankly, I'm torn in how I feel about the situation. I'd kill myself first before I admitted to a hospital.
I Can't wait for FS to hit shelves. I'm going to try to make enough to buy at least one box.
That sucks. If you need to talk about the situation then let me know. (Being friends with a therapist has it's advantages)
I love how you love how I said "randomly screw people"
I can't wait for it either. I've got a nice list of cards I'm interested in:
White
Oriss-For coolness and to try to break her
Angel of Salvation- 1 for collection
Blue
Blue pact - My biggest want
Delay - Solid Counter
Mystic Speculation - Decent blue library manipulation
Venser, Shaper Savant - All around, powerful card
Linessa, Zephyr Mage - See Oriss, plus the nice art
Logic Knot - Solid Counter
Vedalken AEthermage - I like the magecycling
Black
Tombstalker - Good stuff
Bridge from below - Good feeling about this, and fun casual card at least.
Red
Scourge of Kher Ridges - I just want one, because I spoiled it.
Ghostfire - Decent burn
Shah of Naar Isle - Underworld dreams is one of my favorite cards.
Storm Entity - Fun stuff
Tarox Bladewing - I just like this guy, looks like fun.
Thunderblade Charge - Decent burn, reusable too.
Multicolor
Glittering wish - I could have fun with this, big time.
Land
River of Tears
Keldon Megalith
Graven Cairn
Zoetic Cavern
Nimbus Maze
@Twinks - What happened to him? I'm sorry for you and your girlfriend man.
I am getting ready for teh PR tomorrow and i find out that Triad is a real deck again?
Where is my FNM?
Gar...
How's everyone doin?
BTW guys, today's my Birthday! Yay me!!
@Oni - Good to see you man. Yeah, this standard is so balanced that many decks are viable if played by someone who knows that they are doing. Most tier one lists that I see seem to reflect only the popularity, and not necessarily the viability of various decks. The format is wide open, though many people don't wish to agree with that. As long as you have a gameplan against Dragonstorm, permission and decent aggro, you are doing well.
I've been doing well. Though my back is hurt pretty bad. I'm going to the chiropractor this evening and she always fixes me. I've been trying to decide what to take to regionals, seeing as I haven't played in a tourney in like 4 months, im quite rusty, but I feel I'll do well. I think I'm going to play dragonstorm. I honestly love the deck and I'm good at it. I'm also cooking up a rather wicked transformational sideboard to totally blow dranual out of the water, as I always expect a control heavy meta at my regionals.
I hope it's a good chiropractor Shah, not a quack one :/