ShinSakura: I'm pretty sure Spellshape doesn't work. I don't know for sure, but I'm pretty sure that after your opponent chooses not to respond to a spell the only time you could then play it is when you respond to your first spell. Which basically makes spellshape an extremely weak split-second.
I'm off for a little while now, see you all later.
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
ShinSakura: I'm pretty sure Spellshape doesn't work. I don't know for sure, but I'm pretty sure that after your opponent chooses not to respond to a spell the only time you could then play it is when you respond to your first spell. Which basically makes spellshape an extremely weak split-second.
I'm off for a little while now, see you all later.
It works by adding a step to the resolution of your spell where you cane Spellshape. Basically as long as a card with Spellshape is in hand, all of your seplls gain a first step at the beginning of resolution where you can use this ability.
Reprints
Spiritualize 2W
Instant - Arcane
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Arcane Denial 1U
Instant - Arcane
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Ancient Craving 3B
Sorcery - Arcane
Draw three cards. You lose 3 life.
Eternal Flame 2RR
Sorcery - Arcane
ternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
Nature's Lore 1G
Sorcery - Arcane
Search your library for a Forest card and put that card into play. Then shuffle your library.
Whenever a spell is played, after both players have passed priority without playing spells or abilities while that spell is the topmost spell on the stack, you may discard a card with Spellshape in your hand and pay its Spellshape cost. If you do, put a copy of that card onto the stack and return the originally played spell to your hand.
That sounds cleaner? Just thought I'd make an attempt at it.
Sorry I haven't been around much today... just been kinda working with a few new things I got for my Nintendo DS. Elite Beat Agents is addicting... SOOOO addicting.
Whenever a spell is played, after both players have passed priority without playing spells or abilities while that spell is the topmost spell on the stack, you may discard a card with Spellshape in your hand and pay its Spellshape cost. If you do, put a copy of that card onto the stack and return the originally played spell to your hand.
That sounds cleaner? Just thought I'd make an attempt at it.
Sorry I haven't been around much today... just been kinda working with a few new things I got for my Nintendo DS. Elite Beat Agents is addicting... SOOOO addicting.
Thanks CA. Using that somewhat, still needs tweaking.
Think of it this way, there are still things you can do as a spell starts resolving...namely the choices not made as the spell is announced. IE see Cabal Therapy. This ability just adds a choice step at the beginning of each spell you plays resolution.
That still doesn't work, CA: You passed priority--there's nothing between you and the resolution of the spell. You have to have priority to play any abilities.
Sakura, you ARE right, there are choices you make when a spell resolves, but unless each and every spell in your block has 'You may return this spell to your hand with no effect and play a Spellshape card', there is no way to indicate you're playing a Spellshape spell until it's too late. That's just not fair--increasing the mana cost of the shape (just because you can't stop it) doesn't make it okay, it makes it more or less unplayable in comparison to a cheaper spell that you normally cast.
@Spellshape: The idea is very, very cool. However, I agree with Alacar in that it effectively lets you give a spell special priority, like split second does, at an additional cost. Considering that cost, it may be okay, but a wealth of spells that can't be effectively responded to is probably going to be problematic. Even if the opponent tries to counter or otherwise thwart the original spell, you can just Spellshape something with it, and get out ahead. They lose a card, and you don't.
Maybe a safer way to do it would involve just exchanging the Spellshaped card with the spell on the stack, and reducing the Spellshape cost?
Oh, wait. Spellshape requires the spell on the stack to have priority to resolve in order to work. So it's really not like Split Second, but exactly analogous to Ninjtsu - the spell gets through "unblocked" as long as it wasn't "blocked" to begin with. In that way, it may be safer. Also explains the high Spellshape costs.
I guess playtesting would be necessary to really see how it would function.
@Everyone: How are y'all? My day was alright, I guess. Today I had to explain to one of my coworkers the difference between gay and transsexual. He insisted that he had a cousin who "turned into a woman," and claimed that this was the most extreme form of being gay. I said that his cousin wasn't gay. He asked me how that could be ("How is that not gay?"), I attempted to explain the difference. Then he did that thing some people seem to do when confronted with someone who is honestly arguing a point - he half-changed the subject and kind of walked away.
LOL.
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
"All Sorceries and Instants you play gain the following as the first step of resolution as long as you have a card with Spellshape in your hand; "Pay the Spellshape cost of a spell in your hand and discard it, replace all text on this spell with that of the discarded spellshaped card. Return this spell to its owners hand."
Needs some cleaning but works.
Yes Mam, its like Ninjutsu. That was the plan. It isn't for Dodging counters and removed targets, its for bluffing past them. It also works with the Epic spells in the set, allowing you to squeeze some spells past after you play the Epic.
I understand why your coworker feels that way, we are a very abstract thing. The best is to explain one has to do with Gender Identity and the Other is about what you feel attracted to. Just because you like eating Curry doesn't make you an Indian, and just because you are Indian does not mean you like eating Curry.
'If this spell is on the top of the stack, you may return it to its owner's hand and pay <cost>. If you do, play this card without paying its mana cost.'
Good "morning" people. Please please someone get me an americano, extra strong.
@ Kitsune. There are three that were very nice.
Kataki - Is a huge card in extended, and is used in legacy and type one even.
Samurai of the Pale Curtain - I used the hell out of her in White Weenie. Her ability was invaluable in a world dominated by kokopuffs and recuring eternal witness'.
8 and 1/2 tails. - I used him as a 2 of in my white weenie deck. 2/2 for 2 with a very revelant ability.
@ Fairy Lord - Thank you for helping me with my brainstorming and playtesting!
@ UBR madness - It's one of my 4 UBR decks I'm working on.
@ Eating Curry - Yum
@ Sakura - Once a spell has started to resolve, priority can not be passed. It's never checked. It's the reason why a 4/4 magnivore survives a wildfire. You would have to change the way the stack works and the way priority is played for your keyword to work as is. Once that change is implimented, it will effect other rules in drastic ways, such as the magnivore example.
You are missing the point Alacar. The spell isn't on the stack if it has resolved. This is for after a spell has started resolving (ie Unblocked)
I know your point, and I'm saying that you can't make an unseen choice when a spell is resolving. You can't do ANYTHING when a spell is resolving except what is on the spell. That's why I suggested that it be on the top of the stack (next in line to resolve)
Forgot about Pale Curtain.. She doesn't count though, she is too good to be a Kitsune.
And yes Kataki.
I know your point, and I'm saying that you can't make an unseen choice when a spell is resolving. You can't do ANYTHING when a spell is resolving except what is on the spell. That's why I suggested that it be on the top of the stack (next in line to resolve)
Pangalacial Wurm would like to disagree with you. Unseen choice made during resolution caused by an outside effect from a private location. The only difference is Wurm puts a Spell on the stack as if cast from hand (effect lets you cast a spell while another spell is resolving) and as such cannot go onto the stack until the resolving spell finisshes. Spellshape replaces the resolving spell, so it works perfectly fine, just needs the right wording.
Panglacial Wurm is different, Sakura--it's played, and put on the stack, after you play it from your library. It doesn't resolve automatically. It goes on the stack when the spell resolves, but it's still on the stack, and still can be countered.
What you suggest is different. I play a spell, but as it's resolving, I shift it into another spell without giving my opponent any chance to do a thing about it, and I still have the original spell in hand.
I understand how spellshape is intended to work, but it just feels like a very awkward version of split second to me, only less infallible. I don't think the spellshape cost needs to be higher than the regular cost - you already paid for one spell (the one you're returning to your hand) in addition to revealing information about what's in your hand.
Compare Devout Judgment to Krosan Grip;
Krosan Grip simply destroys an artifact or enchantment. No responding to it. Devout Judgment makes you pay for and reveal a card in your hand first, and then you get to pay -extra- to more or less give your Disenchant effect split second.
For good effects to put on spellshape cards, look to things that have been given split second. Nobody's going to counter or respond to a land searching spell anyway. Consider the following spell -
Land Searcher - 2G
Instant
Kicker - 1, Reveal an instant or sorcery card from your hand and pay that card's mana cost. (Mana cost includes color.)
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If you paid the kicker cost, Land Searcher has split second.
The number of situations where paying that kicker cost would be beneficial are vanishingly small. You can afford to make the Spellshape costs at least equal to the normal cost and it's still a pretty narrow ability.
EDIT: Kataki is sure a nice card. But it's not a Kitsune.
You were complaining that you can't have an unseen choice during a spells resolution...as that, Wurm is exactly the same.
The only difference is instead of putting a spell on the stack, the resolving spell is replaced. It is actually cleaner than wurm because it doesn't leave any confusion as to where and when it goes on the stack. It is the same kind of effect as far as the rules are concerned.
It has nothing to do with "being better" than the other Joyd. This has nothing to do with Split Second. It is meant as a variant of Ninjutsu, which it is. It is meant as bluff Mechanic, which Split Second is not. It is meant to work with existing Block Mechanics (Epic as an example, plus a few others.) It also interacts with the game differently. Split Second can be avoided by Morph (Willbender), Triggered abilities, and Counterbalance...this dodges all three.
Also, Split Second is a homage to Interrupts, Spellhape is a flavorful homage that allows players to play as a Spellshaper (each of the common cycle is based on and has the same cost as an excisting Spellshaper)
Another try at an answer for Sakura: Create a substep (or whatever its called during each part of playing a spell) before the spell actually resolves but after both players pass priority. During this substep only Spellshifting is possible and only one card may be spellshifted. If something is spellshifted during this substep both players must pass priority again.
Nobody ever said you couldn't create a new step...
This doesn't stop it from getting countered but it does switch. Note: If both players don't pass priority again its essentially an overpowered mechanic and should be scrapped, IMO. There are too many things Instants and Sorceries do that MUST have a chance to be responded too or it'll be "every spell is Split Second." And god I would hate that, personally. Sorry if I was too harsh but that's just my opinion on it.
Just because you like eating Curry doesn't make you an Indian, and just because you are Indian does not mean you like eating Curry.
You know . . . that is a really great way to put it. It really is.
@Spellshape: If you're interested, Sakura, I thought of this variant that might be considered. Instead of making it similar to splice, in which the card in hand has Spellshape and you "Shape onto" a spell already on the stack, perhaps the spell you play could have Spellshape.
Maybe it could be something like this: 1W
Instant
You gain 3 life.
Spellshape 3W (As you play this spell, you may pay its Spellshape cost. If you do, whenever this card would resolve, you may choose an instant or sorcery card in your hand. If you do, return this card to your hand and put the chosen card onto the stack. It resolves.)
The only problems with that are that you lose the surprise factor of whether or not you are going to pay the Spellshape cost at all. Paying extra mana just to psych out the opponent would probably not be very wise in this case. Also, it's more abuseable. You can use lots of expensive spells, continually, for the Spellshaping costs, and still have your Spellshape card left over. And you can Flash out sorceries this way.
And the other issue I see is that all choices are supposed to made for a card when you play the spell.
The idea has great potential, but it's admittedly quite tricky.
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Sorry everybody but i think im going to pass this time for magic card discussions. I was on my feet for 7 hours straight and being the only courtesy clerk there the whole time was alot more work for me. I had a good day though and i just wanted to check in. Ill talk to you all soon though and hope everyone is having a good week so far. *hugs and blows kisses* take care everyone!
Love,
Cecilia
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I thank Mr. stuff for my banner and avatar.
I thank Sakura for the animation of my avatar.
"Miracles are only worth happening if you make them happen."
--Cecilia
Yoda of Legacy since 2006. Member of the 2005 and 2007 MTGS Magic Team. Also known as kevinliu2333. Current favorite Magic card is Time Elemental
How would it make every spell "Split Second"? Only a handful of cards even have this ability, and it is more expensive to use them this way (cost of Bluff spell plus an extra mana on top of they desired spell). Think you missunderstand the ability CA.
That idea is awesome Mams, but as you stated defeats the purpose of the Keyword to begin with. Also kills the flavour of the spells being based off of existing spellshapers.
Spellshapers turn a card into another card. I don't see what the big deal is just bouncing a spell to play another one. You don't have to have it resolve. The resolving issue is the one that's the problem, not the surprise factor. You gotta give people some sort of a chance to do something; even Ninjutsu didn't stop Shock.
Unfortunately, Sakura, some abilities are so innovative or unusual that you need to make adjustments to the rules to even use them (such as Suspend and SPlice). Spellshape appears to be such an ability. Your idea for replacing text on spells makes a lot of sense.
The rule for instants and sorceries is that when you play them, you annouce the spell, decide targets, pay the costs, and put the spell onto the stack. When it resolves, follow the card's instructions (the text).
Perhaps a change would involve adding the clause "whenever an instant or sorcery spell would resolve, it's controller may discard a card with Spellshape and pay that card's Spellshape cost. If the player does, replace the spell's text with the text of the discarded card. The spell resolves."
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Tengu Nomad W
Arcane Creature - Bird Spirit Nomad
If Tengu Nomad has any spells Spliced onto it, it has Flying and Vigilance.
1/1
Tengu Ascetic 3W
Arcane Creature - Bird Spirit Monk
Flying
Tengu Ascetic has protection from the color of spells spliced onto it.
3/3
Blue
Tengu Researcher 1U
Arcane Creature - Bird Spirit Wizard
Flying
When Tengu Researcher comes into play, Scry X. X is the number of Spells spliced onto Tengu Researcher.
1/1
Stormcast Tengu 2U
Arcane Creature - Bird Spirit Wizard
Flash
Flying
When Stormcast Tengu comes into play, each player puts three cards from the top of their library into their graveyard for each spell spliced onto it.
1/2
Black
Tengu Bloodthrull BB
Arcane Creature - Bird Spirit Thrull
Sacrifice Tengu Bloodthrull; add B to your mana pool for each spell spliced onto Tengu Bloodthrull.
1/1
Tengu Debtsworn 2BB
Arcane Creature - Bird Spirit Cleric
Cards in graveyards are treated as in their owners hand for the purpose of Splice.
2/3
Red
Tengu Chaotic 1R
Arcane Creature - Bird Spirit Barbarian
Tengu Chaotic must attack each turn if able.
If any spells are Spliced onto Tengu Chaotic it gains Haste and Doublestrike.
1/1
Tengu Aggressor 3R
Arcane Creature - Bird Spirit Warrior
Haste
Whenever Tengu Aggressor deals combat damage to a player, you copy any spells spliced onto it.
2/2
Green
Tengu Channeller G
Arcane Creature - Bird Spirit
Flying
Tap: Add one mana of any color shared with any spells spliced onto Tengu Channeller.
0/1
Tengu Rootbinder 1GG
Arcane Creature - Bird Spirit Druid
If Tengu Rootbinder has a White spell Spliced onto it, it has Plainswalk. Same is true for Blue for Islandwalk, Black for Swampwalk, Red for Mountainwalk, and Green for Forestwalk.
3/2
i dunno how that would work though, i thought permanents didn't remember stuff that happened like that, I don't remember exactly, but it had something to do with X stuff, which is why Ivy elemental comes into play with X +1/+1 counters on it, or something, instead of just being an X/X creature. also this would make arcane a super type AND a subtype, which wouldn't be very confusing or anything, just odd, in my opinion. It would be no weirder than a subtype though, and since I'm a bit behind on posts here, I'm not sure exactly what you're aiming for, saw something like a instant/sorc. ninjitsu, but thats it
I would reword them all to have "as ~ comes into play abilities or something, or make it similar to kicker, which is what it actually seems like you did
my apologies, Mamelon. You are correct in your statement that those are all, indeed, at least playable cards. I should have looked deeper. In fact, I should have remembered the Samurai of the Pale Curtain. That guy is pretty good.
Still, you also have some truly bad Kitsune. Cards so bad that I would never play them. Like Kitsune Bonesetter and Kitsune Diviner especially. Those cards are terrible, not even worthy for blocking.
The Soratami have a whole wonky mechanic built into them, but that at least has some room to grow
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I'm off for a little while now, see you all later.
It works by adding a step to the resolution of your spell where you cane Spellshape. Basically as long as a card with Spellshape is in hand, all of your seplls gain a first step at the beginning of resolution where you can use this ability.
Reprints
Instant - Arcane
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Instant - Arcane
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Sorcery - Arcane
Draw three cards. You lose 3 life.
Sorcery - Arcane
ternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
Sorcery - Arcane
Search your library for a Forest card and put that card into play. Then shuffle your library.
Whenever a spell is played, after both players have passed priority without playing spells or abilities while that spell is the topmost spell on the stack, you may discard a card with Spellshape in your hand and pay its Spellshape cost. If you do, put a copy of that card onto the stack and return the originally played spell to your hand.
That sounds cleaner? Just thought I'd make an attempt at it.
Sorry I haven't been around much today... just been kinda working with a few new things I got for my Nintendo DS. Elite Beat Agents is addicting... SOOOO addicting.
Thanks CA. Using that somewhat, still needs tweaking.
Think of it this way, there are still things you can do as a spell starts resolving...namely the choices not made as the spell is announced. IE see Cabal Therapy. This ability just adds a choice step at the beginning of each spell you plays resolution.
Sakura, you ARE right, there are choices you make when a spell resolves, but unless each and every spell in your block has 'You may return this spell to your hand with no effect and play a Spellshape card', there is no way to indicate you're playing a Spellshape spell until it's too late. That's just not fair--increasing the mana cost of the shape (just because you can't stop it) doesn't make it okay, it makes it more or less unplayable in comparison to a cheaper spell that you normally cast.
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Ryttare Kelasin Luna Orelinalei
@Spellshape: The idea is very, very cool. However, I agree with Alacar in that it effectively lets you give a spell special priority, like split second does, at an additional cost. Considering that cost, it may be okay, but a wealth of spells that can't be effectively responded to is probably going to be problematic. Even if the opponent tries to counter or otherwise thwart the original spell, you can just Spellshape something with it, and get out ahead. They lose a card, and you don't.
Maybe a safer way to do it would involve just exchanging the Spellshaped card with the spell on the stack, and reducing the Spellshape cost?
Oh, wait. Spellshape requires the spell on the stack to have priority to resolve in order to work. So it's really not like Split Second, but exactly analogous to Ninjtsu - the spell gets through "unblocked" as long as it wasn't "blocked" to begin with. In that way, it may be safer. Also explains the high Spellshape costs.
I guess playtesting would be necessary to really see how it would function.
@Everyone: How are y'all? My day was alright, I guess. Today I had to explain to one of my coworkers the difference between gay and transsexual. He insisted that he had a cousin who "turned into a woman," and claimed that this was the most extreme form of being gay. I said that his cousin wasn't gay. He asked me how that could be ("How is that not gay?"), I attempted to explain the difference. Then he did that thing some people seem to do when confronted with someone who is honestly arguing a point - he half-changed the subject and kind of walked away.
LOL.
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Needs some cleaning but works.
Yes Mam, its like Ninjutsu. That was the plan. It isn't for Dodging counters and removed targets, its for bluffing past them. It also works with the Epic spells in the set, allowing you to squeeze some spells past after you play the Epic.
I understand why your coworker feels that way, we are a very abstract thing. The best is to explain one has to do with Gender Identity and the Other is about what you feel attracted to. Just because you like eating Curry doesn't make you an Indian, and just because you are Indian does not mean you like eating Curry.
'If this spell is on the top of the stack, you may return it to its owner's hand and pay <cost>. If you do, play this card without paying its mana cost.'
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
@ Kitsune. There are three that were very nice.
Kataki - Is a huge card in extended, and is used in legacy and type one even.
Samurai of the Pale Curtain - I used the hell out of her in White Weenie. Her ability was invaluable in a world dominated by kokopuffs and recuring eternal witness'.
8 and 1/2 tails. - I used him as a 2 of in my white weenie deck. 2/2 for 2 with a very revelant ability.
@ Fairy Lord - Thank you for helping me with my brainstorming and playtesting!
@ UBR madness - It's one of my 4 UBR decks I'm working on.
@ Eating Curry - Yum
@ Sakura - Once a spell has started to resolve, priority can not be passed. It's never checked. It's the reason why a 4/4 magnivore survives a wildfire. You would have to change the way the stack works and the way priority is played for your keyword to work as is. Once that change is implimented, it will effect other rules in drastic ways, such as the magnivore example.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
And yes Kataki.
Pangalacial Wurm would like to disagree with you. Unseen choice made during resolution caused by an outside effect from a private location. The only difference is Wurm puts a Spell on the stack as if cast from hand (effect lets you cast a spell while another spell is resolving) and as such cannot go onto the stack until the resolving spell finisshes. Spellshape replaces the resolving spell, so it works perfectly fine, just needs the right wording.
What you suggest is different. I play a spell, but as it's resolving, I shift it into another spell without giving my opponent any chance to do a thing about it, and I still have the original spell in hand.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Compare Devout Judgment to Krosan Grip;
Krosan Grip simply destroys an artifact or enchantment. No responding to it. Devout Judgment makes you pay for and reveal a card in your hand first, and then you get to pay -extra- to more or less give your Disenchant effect split second.
For good effects to put on spellshape cards, look to things that have been given split second. Nobody's going to counter or respond to a land searching spell anyway. Consider the following spell -
Land Searcher - 2G
Instant
Kicker - 1, Reveal an instant or sorcery card from your hand and pay that card's mana cost. (Mana cost includes color.)
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If you paid the kicker cost, Land Searcher has split second.
The number of situations where paying that kicker cost would be beneficial are vanishingly small. You can afford to make the Spellshape costs at least equal to the normal cost and it's still a pretty narrow ability.
EDIT: Kataki is sure a nice card. But it's not a Kitsune.
The only difference is instead of putting a spell on the stack, the resolving spell is replaced. It is actually cleaner than wurm because it doesn't leave any confusion as to where and when it goes on the stack. It is the same kind of effect as far as the rules are concerned.
It has nothing to do with "being better" than the other Joyd. This has nothing to do with Split Second. It is meant as a variant of Ninjutsu, which it is. It is meant as bluff Mechanic, which Split Second is not. It is meant to work with existing Block Mechanics (Epic as an example, plus a few others.) It also interacts with the game differently. Split Second can be avoided by Morph (Willbender), Triggered abilities, and Counterbalance...this dodges all three.
Also, Split Second is a homage to Interrupts, Spellhape is a flavorful homage that allows players to play as a Spellshaper (each of the common cycle is based on and has the same cost as an excisting Spellshaper)
Nobody ever said you couldn't create a new step...
This doesn't stop it from getting countered but it does switch. Note: If both players don't pass priority again its essentially an overpowered mechanic and should be scrapped, IMO. There are too many things Instants and Sorceries do that MUST have a chance to be responded too or it'll be "every spell is Split Second." And god I would hate that, personally. Sorry if I was too harsh but that's just my opinion on it.
@Spellshape: If you're interested, Sakura, I thought of this variant that might be considered. Instead of making it similar to splice, in which the card in hand has Spellshape and you "Shape onto" a spell already on the stack, perhaps the spell you play could have Spellshape.
Maybe it could be something like this:
1W
Instant
You gain 3 life.
Spellshape 3W (As you play this spell, you may pay its Spellshape cost. If you do, whenever this card would resolve, you may choose an instant or sorcery card in your hand. If you do, return this card to your hand and put the chosen card onto the stack. It resolves.)
The only problems with that are that you lose the surprise factor of whether or not you are going to pay the Spellshape cost at all. Paying extra mana just to psych out the opponent would probably not be very wise in this case. Also, it's more abuseable. You can use lots of expensive spells, continually, for the Spellshaping costs, and still have your Spellshape card left over. And you can Flash out sorceries this way.
And the other issue I see is that all choices are supposed to made for a card when you play the spell.
The idea has great potential, but it's admittedly quite tricky.
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Love,
Cecilia
I thank Mr. stuff for my banner and avatar.
I thank Sakura for the animation of my avatar.
"Miracles are only worth happening if you make them happen."
--Cecilia
Yoda of Legacy since 2006.
Member of the 2005 and 2007 MTGS Magic Team.
Also known as kevinliu2333.
Current favorite Magic card is Time Elemental
That idea is awesome Mams, but as you stated defeats the purpose of the Keyword to begin with. Also kills the flavour of the spells being based off of existing spellshapers.
Hey Cecilia
* ShinSakura hugs
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Ryttare Kelasin Luna Orelinalei
The rule for instants and sorceries is that when you play them, you annouce the spell, decide targets, pay the costs, and put the spell onto the stack. When it resolves, follow the card's instructions (the text).
Perhaps a change would involve adding the clause "whenever an instant or sorcery spell would resolve, it's controller may discard a card with Spellshape and pay that card's Spellshape cost. If the player does, replace the spell's text with the text of the discarded card. The spell resolves."
How would that work?
Edit: Heya, Kevin. Do you get any breaks at work?
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
White
Arcane Creature - Bird Spirit Nomad
If Tengu Nomad has any spells Spliced onto it, it has Flying and Vigilance.
1/1
Tengu Ascetic 3W
Arcane Creature - Bird Spirit Monk
Flying
Tengu Ascetic has protection from the color of spells spliced onto it.
3/3
Blue
Arcane Creature - Bird Spirit Wizard
Flying
When Tengu Researcher comes into play, Scry X. X is the number of Spells spliced onto Tengu Researcher.
1/1
Stormcast Tengu 2U
Arcane Creature - Bird Spirit Wizard
Flash
Flying
When Stormcast Tengu comes into play, each player puts three cards from the top of their library into their graveyard for each spell spliced onto it.
1/2
Black
Tengu Bloodthrull BB
Arcane Creature - Bird Spirit Thrull
Sacrifice Tengu Bloodthrull; add B to your mana pool for each spell spliced onto Tengu Bloodthrull.
1/1
Tengu Debtsworn 2BB
Arcane Creature - Bird Spirit Cleric
Cards in graveyards are treated as in their owners hand for the purpose of Splice.
2/3
Red
Tengu Chaotic 1R
Arcane Creature - Bird Spirit Barbarian
Tengu Chaotic must attack each turn if able.
If any spells are Spliced onto Tengu Chaotic it gains Haste and Doublestrike.
1/1
Tengu Aggressor 3R
Arcane Creature - Bird Spirit Warrior
Haste
Whenever Tengu Aggressor deals combat damage to a player, you copy any spells spliced onto it.
2/2
Green
Tengu Channeller G
Arcane Creature - Bird Spirit
Flying
Tap: Add one mana of any color shared with any spells spliced onto Tengu Channeller.
0/1
Tengu Rootbinder 1GG
Arcane Creature - Bird Spirit Druid
If Tengu Rootbinder has a White spell Spliced onto it, it has Plainswalk. Same is true for Blue for Islandwalk, Black for Swampwalk, Red for Mountainwalk, and Green for Forestwalk.
3/2
Tengu!
i dunno how that would work though, i thought permanents didn't remember stuff that happened like that, I don't remember exactly, but it had something to do with X stuff, which is why Ivy elemental comes into play with X +1/+1 counters on it, or something, instead of just being an X/X creature. also this would make arcane a super type AND a subtype, which wouldn't be very confusing or anything, just odd, in my opinion. It would be no weirder than a subtype though, and since I'm a bit behind on posts here, I'm not sure exactly what you're aiming for, saw something like a instant/sorc. ninjitsu, but thats it
I would reword them all to have "as ~ comes into play abilities or something, or make it similar to kicker, which is what it actually seems like you did
http://forums.mtgsalvation.com/showpost.php?p=1898579&postcount=5191
I mentioned you in it.
I am building my own block actually. Look a little further back and you will find my Cryptworld Teaser/Info post
Your talk about Tengu made me realize they really were overlooked, you kind of inspired me.
I have been previewing stuff from my block all day actually.
And yes, the FAQ will have clarification that will make it work like Kicker. And that the Spliced spells are remembered.
Still, you also have some truly bad Kitsune. Cards so bad that I would never play them. Like Kitsune Bonesetter and Kitsune Diviner especially. Those cards are terrible, not even worthy for blocking.
The Soratami have a whole wonky mechanic built into them, but that at least has some room to grow