Yes, I drop by around here every now and then.
Maybe TheendIsNear could post a "Four Truths and One Lie" riddle about himself (as is customary with all newcomers around here)?
Hmm, this seems hard. The lie seems to be hard to figure out. Well, lying about something interesting seems to be hard to do. Lets all go for stuff that really stands out.
-I have an Afro.
-I have more piercings than all the women in my immediate family combined (to my knowledge).
-I'm a member of Mensa.
-I can juggle, ride an unicycle, and solve multiple rubiks cube type puzzles (not all at once).
Not that many standish out things, but I went with the things than make me most different from the average person.
Ah, true... I remember that now... still don't think I've seen the other picture.
And I meant a third "four truths and one lie" puzzle - I've posted two in this thread previously already. Or maybe I should make a "four lies and one truth" riddle because that seems more interesting...
Reveal it when you think enough people have guessed. It seems there aren't as many active participants as there were last time.
Also, modifying my 5-color deck to support Primal Surge feels like a lot of things got broken apart. Losing "important" cards like Buried Alive and Unburial Rites puts a hamper on things.
So early on, when our playgroup was rather new to the EDH scene, I decided to try building Horde of Notions as a random 5-color good stuff with some Elemental synergy. A lot of the Elemental creatures had ETB abilities and such. Later, AVR came around, and then came Deadeye Navigator. Then we realized that Deadeye Navigator + Morselhoarder + Warstorm Surge is an infinite combo... so then I added more stuff that can assemble this combo more easily, or more similar cards that combo in similar ways. Eventually the deck just became known as the "InfiniteCombo.dec". The deck also has Tooth and Nail, Kiki-Jiki, Mirror Breaker (such a creature is good for a deck that likes ETBs), and Village Bell-Ringer (does stuff in a weird Yisan, the Wanderer Bard combo among a few other things)... but now this deck can win with a single card by using Tooth and Nail to get Kiki-Jiki and Village Bell-Ringer.
At the same time, I had a Karrthus, Tyrant of Jund deck that usually applies pressure with scary Dragons, but its surprise secret weapon was this card. I had this deck before obtaining the Tooth and Nail that went in the other deck, but basically, the thing is that both of these decks have their one-card wins, which is not very fun.
So what I did, was that I decided to move Primal Surge to the Horde of Notions deck (which means I had to take out all the non-permanent cards to support this). The deck technically became worse in this way (since Tooth and Nail could have won by itself and that card costs less), but using Tooth and Nail to win just seems too cheap. Primal Surge at least has the restriction that you must build your deck with a very strict constraint to support it, so I stuck with the challenge there. (My Dragon deck will now pick up more non-permanent toys from the Tarkir block because it can.)
And I'm still thinking of more statements to post... still haven't come up with a good collection yet.
Also @TEIN: I'm sure everyone else in this thread has already seen this, but maybe you'd be the one who could do something like this with some practice?
So early on, when our playgroup was rather new to the EDH scene, I decided to try building Horde of Notions as a random 5-color good stuff with some Elemental synergy. A lot of the Elemental creatures had ETB abilities and such. Later, AVR came around, and then came Deadeye Navigator. Then we realized that Deadeye Navigator + Morselhoarder + Warstorm Surge is an infinite combo... so then I added more stuff that can assemble this combo more easily, or more similar cards that combo in similar ways. Eventually the deck just became known as the "InfiniteCombo.dec". The deck also has Tooth and Nail, Kiki-Jiki, Mirror Breaker (such a creature is good for a deck that likes ETBs), and Village Bell-Ringer (does stuff in a weird Yisan, the Wanderer Bard combo among a few other things)... but now this deck can win with a single card by using Tooth and Nail to get Kiki-Jiki and Village Bell-Ringer.
At the same time, I had a Karrthus, Tyrant of Jund deck that usually applies pressure with scary Dragons, but its surprise secret weapon was this card. I had this deck before obtaining the Tooth and Nail that went in the other deck, but basically, the thing is that both of these decks have their one-card wins, which is not very fun.
So what I did, was that I decided to move Primal Surge to the Horde of Notions deck (which means I had to take out all the non-permanent cards to support this). The deck technically became worse in this way (since Tooth and Nail could have won by itself and that card costs less), but using Tooth and Nail to win just seems too cheap. Primal Surge at least has the restriction that you must build your deck with a very strict constraint to support it, so I stuck with the challenge there. (My Dragon deck will now pick up more non-permanent toys from the Tarkir block because it can.)
You don't have to necessary remove all the non-permanent cards in a deck to support Primal Surge. If your deck is all-permanents and there are a lot of infinite combos in it, then technically the Surge is no different from Tooth and Nail... putting 60-over cards onto the battlefield but using only 2 to end the game isn't much different from just getting the two of them out directly.
I'd say put back some of the non-permanents in and put in some top-deck manipulation to make sure the Surge doesn't completely do nothing. Most of the time, Surge puts you ahead in board position anyway. You already felt the removal of some cards putting a hamper, so it likely means the deck wasn't designed for ramp-surge-win - you put the combos in, but wanted the fun of assembling the combo, which is why Tooth and Nail felt "unfun" to you. All-permanent Primal Surge is no different actually. With some non-permanents in the mix, at least Surge doesn't immediately end the game and advances your board position (yeah, it will draw attention afterwards, but Surge has always been a card like that).
Hm... that could work, but I kinda want to keep this one just "over the top" like that. My challenge was to try to make a deck with 98 permanents in the 99 work like that. Rather than simply put Kiki-Jiki and VBR into play, Primal Surge puts all those into play, then exiles any number of permanents I can target with infinite Legacy Weapon activations (since VBR untaps my Bloom Tender, all while hiding behind the safety of Grand Abolisher to make my win harder to disrupt. Yeah, it's kinda weird, but if I wanted to have a one-card win in one of my decks, I want to make it a big one. Let's just keep this one as a constrained deck challenge, so to say.
And in practice, losing those two cards probably as big of a loss as I imagine it to be, if I place more focus on the Primal Surge idea (the previous idea basically had a bunch of non-connected cards that were parts of infinite combos, so some of the cards didn't do too much on their own.
So early on, when our playgroup was rather new to the EDH scene, I decided to try building Horde of Notions as a random 5-color good stuff with some Elemental synergy. A lot of the Elemental creatures had ETB abilities and such. Later, AVR came around, and then came Deadeye Navigator. Then we realized that Deadeye Navigator + Morselhoarder + Warstorm Surge is an infinite combo... so then I added more stuff that can assemble this combo more easily, or more similar cards that combo in similar ways. Eventually the deck just became known as the "InfiniteCombo.dec". The deck also has Tooth and Nail, Kiki-Jiki, Mirror Breaker (such a creature is good for a deck that likes ETBs), and Village Bell-Ringer (does stuff in a weird Yisan, the Wanderer Bard combo among a few other things)... but now this deck can win with a single card by using Tooth and Nail to get Kiki-Jiki and Village Bell-Ringer.
At the same time, I had a Karrthus, Tyrant of Jund deck that usually applies pressure with scary Dragons, but its surprise secret weapon was this card. I had this deck before obtaining the Tooth and Nail that went in the other deck, but basically, the thing is that both of these decks have their one-card wins, which is not very fun.
So what I did, was that I decided to move Primal Surge to the Horde of Notions deck (which means I had to take out all the non-permanent cards to support this). The deck technically became worse in this way (since Tooth and Nail could have won by itself and that card costs less), but using Tooth and Nail to win just seems too cheap. Primal Surge at least has the restriction that you must build your deck with a very strict constraint to support it, so I stuck with the challenge there. (My Dragon deck will now pick up more non-permanent toys from the Tarkir block because it can.)
And I'm still thinking of more statements to post... still haven't come up with a good collection yet.
Also @TEIN: I'm sure everyone else in this thread has already seen this, but maybe you'd be the one who could do something like this with some practice?
...OK, just kidding... unless you actually can?
Ive done a star jump before (cause of you :P) but its never been executed so well.
I also dont currently have any piercings.
@the decks: hmm, the primal surge and the elementals seem cool, but the instant wins dont fit my playgroup. But the elemental deck sounds really cool. Is a list up?
Hm... that could work, but I kinda want to keep this one just "over the top" like that. My challenge was to try to make a deck with 98 permanents in the 99 work like that. Rather than simply put Kiki-Jiki and VBR into play, Primal Surge puts all those into play, then exiles any number of permanents I can target with infinite Legacy Weapon activations (since VBR untaps my Bloom Tender, all while hiding behind the safety of Grand Abolisher to make my win harder to disrupt. Yeah, it's kinda weird, but if I wanted to have a one-card win in one of my decks, I want to make it a big one. Let's just keep this one as a constrained deck challenge, so to say.
And in practice, losing those two cards probably as big of a loss as I imagine it to be, if I place more focus on the Primal Surge idea (the previous idea basically had a bunch of non-connected cards that were parts of infinite combos, so some of the cards didn't do too much on their own.
From my perspective, it seems like using a winning combo (Kiki + VBR) to perform a "redundant action" (Bloom Tender + Legacy Weapon). Yes, it's impressive to wipe out the entire opposing board then swing for the win, but when it requires the use of a combo that can simply also just make infinite tokens and just swing for the win... the "redundancy" simply lessens the impressiveness of the combo.
But... EDH is ultimately about what the individual (& group) enjoys, so if you're enjoying it (and your playgroup doesn't mind it), then it doesn't really matter. It's not entirely redundant anyway (against a pillowfort with Prison effects, I would think that removing them to allow the copies to swing has some applications) since EDH is such a broad format.
Yeah, I want to keep an effective full Primal Surge somewhere (we thought it was a bit of a novelty at the time, I didn't expect it to work that well), so I decided to keep that one like that. The issue I wanted to fix was that I didn't want to have two decks that won with a single card (so I only have one now).
@TheEndIsNear: I haven't posted lists yet. The deck's not fully tuned yet (I may want a Soul of Innistrad, but it seems kinda expensive to use).
As for the hyperextended straddle jump, I've never seen anyone in real life do anything like that before. You'd probably need pixie dust or something like that in order to do such a thing.
Of course TheEndIsNear came up with the intended answer, but... I suppose there are a lot of squares outside of the image.
And one from a few months ago, I suppose you could solve this maze...
And with TEIN posting in here more, does anyone else want to do a third round of 4T+1L riddles? (It seems like fewer people are posting though, so maybe we should save that...)
Wow, so, I feel like I'm only in here when I come in and am like "Hey guys, sorry I've been gone so long" but life has been busy-ish lately anyway! Hi! What's up with everyone?
I've been really busy with my job, and judging from the lack of activity on this thread, everyone else has been busy with their life too.
Also, in case of someone didn't notice the announcement already: We are getting enemy coloured precons this year. I'm not sure if I'm happy or scared...
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Hmm, this seems hard. The lie seems to be hard to figure out. Well, lying about something interesting seems to be hard to do. Lets all go for stuff that really stands out.
-I have an Afro.
-I have more piercings than all the women in my immediate family combined (to my knowledge).
-I'm a member of Mensa.
-I can juggle, ride an unicycle, and solve multiple rubiks cube type puzzles (not all at once).
Not that many standish out things, but I went with the things than make me most different from the average person.
This is my guess.
Ouch...
haha
Hey now, I didn't reveal my reasoning did I?
Hehe
EDIT: Is that... is that Darius?
Tatyova | Anje
Alela | Marchesa
Wanderer
I'm guessing the Mensa thing is "The lie is in the third position".
...I don't think you have that many piercings. Unless this is a trick and you have one and all the rest have zero...
And I probably should make a third riddle if people want me to do so...
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There are 3 female members in my immediate family, they have in total 11 piercings.
I cropped out my head on the picture you're thinking of.
I did post another picture though, hehe. Not sure that it'd help.
What kind of riddle?
And I meant a third "four truths and one lie" puzzle - I've posted two in this thread previously already. Or maybe I should make a "four lies and one truth" riddle because that seems more interesting...
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Well you guys are more likely to get it then.
edit: So when do I reveal the lie?
Also, modifying my 5-color deck to support Primal Surge feels like a lot of things got broken apart. Losing "important" cards like Buried Alive and Unburial Rites puts a hamper on things.
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So early on, when our playgroup was rather new to the EDH scene, I decided to try building Horde of Notions as a random 5-color good stuff with some Elemental synergy. A lot of the Elemental creatures had ETB abilities and such. Later, AVR came around, and then came Deadeye Navigator. Then we realized that Deadeye Navigator + Morselhoarder + Warstorm Surge is an infinite combo... so then I added more stuff that can assemble this combo more easily, or more similar cards that combo in similar ways. Eventually the deck just became known as the "InfiniteCombo.dec". The deck also has Tooth and Nail, Kiki-Jiki, Mirror Breaker (such a creature is good for a deck that likes ETBs), and Village Bell-Ringer (does stuff in a weird Yisan, the Wanderer Bard combo among a few other things)... but now this deck can win with a single card by using Tooth and Nail to get Kiki-Jiki and Village Bell-Ringer.
At the same time, I had a Karrthus, Tyrant of Jund deck that usually applies pressure with scary Dragons, but its surprise secret weapon was this card. I had this deck before obtaining the Tooth and Nail that went in the other deck, but basically, the thing is that both of these decks have their one-card wins, which is not very fun.
So what I did, was that I decided to move Primal Surge to the Horde of Notions deck (which means I had to take out all the non-permanent cards to support this). The deck technically became worse in this way (since Tooth and Nail could have won by itself and that card costs less), but using Tooth and Nail to win just seems too cheap. Primal Surge at least has the restriction that you must build your deck with a very strict constraint to support it, so I stuck with the challenge there. (My Dragon deck will now pick up more non-permanent toys from the Tarkir block because it can.)
And I'm still thinking of more statements to post... still haven't come up with a good collection yet.
Also @TEIN: I'm sure everyone else in this thread has already seen this, but maybe you'd be the one who could do something like this with some practice?
...OK, just kidding... unless you actually can?
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You don't have to necessary remove all the non-permanent cards in a deck to support Primal Surge. If your deck is all-permanents and there are a lot of infinite combos in it, then technically the Surge is no different from Tooth and Nail... putting 60-over cards onto the battlefield but using only 2 to end the game isn't much different from just getting the two of them out directly.
I'd say put back some of the non-permanents in and put in some top-deck manipulation to make sure the Surge doesn't completely do nothing. Most of the time, Surge puts you ahead in board position anyway. You already felt the removal of some cards putting a hamper, so it likely means the deck wasn't designed for ramp-surge-win - you put the combos in, but wanted the fun of assembling the combo, which is why Tooth and Nail felt "unfun" to you. All-permanent Primal Surge is no different actually. With some non-permanents in the mix, at least Surge doesn't immediately end the game and advances your board position (yeah, it will draw attention afterwards, but Surge has always been a card like that).
And in practice, losing those two cards probably as big of a loss as I imagine it to be, if I place more focus on the Primal Surge idea (the previous idea basically had a bunch of non-connected cards that were parts of infinite combos, so some of the cards didn't do too much on their own.
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Ive done a star jump before (cause of you :P) but its never been executed so well.
I also dont currently have any piercings.
@the decks: hmm, the primal surge and the elementals seem cool, but the instant wins dont fit my playgroup. But the elemental deck sounds really cool. Is a list up?
From my perspective, it seems like using a winning combo (Kiki + VBR) to perform a "redundant action" (Bloom Tender + Legacy Weapon). Yes, it's impressive to wipe out the entire opposing board then swing for the win, but when it requires the use of a combo that can simply also just make infinite tokens and just swing for the win... the "redundancy" simply lessens the impressiveness of the combo.
But... EDH is ultimately about what the individual (& group) enjoys, so if you're enjoying it (and your playgroup doesn't mind it), then it doesn't really matter. It's not entirely redundant anyway (against a pillowfort with Prison effects, I would think that removing them to allow the copies to swing has some applications) since EDH is such a broad format.
Tooth and Nail did transfer over to the Karrthus, Tyrant of Jund deck, but it's not an instant win anymore there.
@TheEndIsNear: I haven't posted lists yet. The deck's not fully tuned yet (I may want a Soul of Innistrad, but it seems kinda expensive to use).
As for the hyperextended straddle jump, I've never seen anyone in real life do anything like that before. You'd probably need pixie dust or something like that in order to do such a thing.
(attachment image test - not related to this, but maybe you could look here...)
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the big gray one.
Or the white one behind it...
Or wait, my desktop is a bigger square...
Oh crap, the table I'm on is large and square, aaagh! the room I am in is square!!!
THE BUILDING IS SQUARE!!!
(parameters are important)
And one from a few months ago, I suppose you could solve this maze...
And with TEIN posting in here more, does anyone else want to do a third round of 4T+1L riddles? (It seems like fewer people are posting though, so maybe we should save that...)
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WUBRGCommander Decklists - PaperWUBRG
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Sig Credit: Pegasus Bishop
I've been really busy with my job, and judging from the lack of activity on this thread, everyone else has been busy with their life too.
Also, in case of someone didn't notice the announcement already: We are getting enemy coloured precons this year. I'm not sure if I'm happy or scared...