I forget that card's name a lot too. I remember it like this:
Magicians Never Ever Mind Opportunistically Negotiating Into Cards
Mnemomic devices help you remember something. A Mnemonic Wall helps you remember the spell you cast a while back. Seems easier
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
I like the card, but it doesn't fit the gap in the art. I need something with lightning - or at least a dark sky - on the top edge to match the Crusher's art. Plus it should ideally be a tall, thin image and not feature a character (because it would make the composite image look crowded).
I forget that card's name a lot too. I remember it like this:
Magicians Never Ever Mind Opportunistically Negotiating Into Cards
So you have a mnemonic to help you remember the word "mnemonic"? That's adorable!
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<Limited Clan>
I like the card, but it doesn't fit the gap in the art. I need something with lightning - or at least a dark sky - on the top edge to match the Crusher's art. Plus it should ideally be a tall, thin image and not feature a character (because it would make the composite image look crowded).
So you have a mnemonic to help you remember the word "mnemonic"? That's adorable!
Yeah, even as some who typically plays a lot of core set, I wouldn't even really advise to play much core set.
Good day today. Did 2 drafts and won both. First a swiss with an RB deck, which I basically got during the first 2 packs - was weird getting cut/getting bad packs for my deck in pack 3 but not really caring. It was a weird deck full of bomby cards and a very mediocre cards, with theme of stalling until a bomb could land. The Falkenrath Aristocrat was ridicoulous and dominated every game it came down.
And then an 8-4 with a sort of mono-green abomination. Got Predator Ooze P1P1 and then it seemed to just stay... green for me. Felt kinda weird putting the Rebuke, but it saved me a few times, and the mana was easy due to the Caravan Vigils and the manadork. Kessig Cagebreaker was the MVP - a hilarious moment was in the deciding game of match 2 when my opponent cast Foreboding Chill putting Travel Preparations and a bunch of dudes in my graveyard, so my Cagebreaker+friends could swing for lethal next turn. I was kind of surprised at how well the deck worked considering it had few ways to interact with the opponent, but there was a lot of really combat-mathy games and I love this. After 1-1'ing the last guy he asked for a split, and I agreed but we played the last game, which I won off the back of the Cagebreaker saving me from Hellrider and Increasing Savagery-buffed Village Survivors by just outracing him.
Combined with my release sealed 4-0 I've got a decent amount of packs for continued drafting, even if it's numerically unbalanced in favor of DKA packs. A bit annoying that the release events don't give mixed prize packs.
Played in a release even early this morning, and had quite a pile: no playable rares! I salvaged a deck that I thought was decent, but ended up going 0-2 drop, losing to Kessig Wolf Run + Increasing Savagery on a Lumberknot in round 1 and UW aggro in round 2. Both matches went to g3 and involved a lot of sweet draws on both sides, but in the end my opponents' decks were just too fast for me.
Let me know if this is what you guys would have done with it. In the picture, take out the green and add in Chapel Geist and you have my deck. (PB because it said the file size was too large. Any way around that?)
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
I would've played green. Predator Ooze is a bomb, imo and Lambholt Elder is also a very strong card. The green is a shallow granted, but you've got 2 evolving wilds, a traveler's amulet and a mulch. But 3 death touch creatures and wolfhunter's quiver seems like a nice combination, even if it's a bit slow to come online. You can flash in the viper eot, and equip during your next turn, starting the party. I would've built something like this:
I do not think Predator Ooze is a bomb at all, and is only really good if it's being played in a mono or heavy green deck. It's too slow, and it dies do Tragic Slip, Farbog Boneslinger, and bounce spells in general, which there are plenty of in this format. I'm also not very fond of Lambholt Elder because her front end is so weak. I didn't realize the Quiver had the creature deal the damage, that's really sweet! I'll be looking for that one in drafts. I don't think it was possible to say no to blue because of all the great uncommons, 3 bounce spells, and a pseudo removal in the form of Sensory Deprivation, since I was going to be weak to aggro no matter how I built the deck. I had the best red burn I could ask for aside from Brimstone Volley, and it went well in my mind with UW because I already had very strong white cards in Lingering Souls, Chapel Geist, Bonds of Faith, and Elgaud Inquisitor. By taking this path, I felt I could reliably cast my creatures when I wanted to (which I seemed correct on based on the 6 games I played with the deck), where the splashed red would be for removal that would relevant all game and the black for the creature and flashbacks of Lingering Souls and Fires of Undeath, all of which would also be relevant in almost any stage of the game.
"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
I want to play Predator Ooze here, so I'd only splash one colour. Base colours really have to be G/U for this plan, so the deck comes out something like this:
Against decks with little to no removal I'd side out Griptide for Executioner's Hood. Against aggressive flyer-heavy decks I'd probably side out Black for White.
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<Limited Clan>
By the way, my land split was 1 Swamp, 1 Mountain, 6 Island, 5 Plains, 2 Wilds, 2 Grotto.
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
Am I misevaluating Predator Ooze? I'm convinced that it's a marginally better Creepy Doll, as it rarely comes online earlier than turn 5 or 6 and doesn't really swing profitably (not for a while, at least). This pool seems like the worst possible option for it, as the green isn't deep enough to run 10+ Forests, and you seriously stunt your board growth by using Evolving Wilds to fetch only Forests for the Ooze.
If I'm way off base here, set me straight; I've just never seen the card enter play early enough to actually do anything, and when I have seen it in play, the controller has chosen to leave it on defense as a worse Creepy Doll due to the fact that it just doesn't hit hard enough on its first few swings.
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Providing a plethora of pompous and pedantic postings here since 2009.
:dance:Fact or Fiction of the [Limited] Clan:dance:
Signalling is like farting: it's a natural thing that helps people avoid being where you are, and if you try to do it deliberately, things turn to crap fast.
Quote from Hardened »
I hereby found the American Chapter of the Zealots of Semantics. All glory to The Curmudgeon.
Am I misevaluating Predator Ooze? I'm convinced that it's a marginally better Creepy Doll, as it rarely comes online earlier than turn 5 or 6 and doesn't really swing profitably (not for a while, at least). This pool seems like the worst possible option for it, as the green isn't deep enough to run 10+ Forests, and you seriously stunt your board growth by using Evolving Wilds to fetch only Forests for the Ooze.
If I'm way off base here, set me straight; I've just never seen the card enter play early enough to actually do anything, and when I have seen it in play, the controller has chosen to leave it on defense as a worse Creepy Doll due to the fact that it just doesn't hit hard enough on its first few swings.
I've used it once in limited, and it was a mono green aggro deck splashing a little red for Immerwolf and 2-3 other single red cards, and even then it wasn't that exciting.
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
it rarely comes online earlier than turn 5 or 6 and doesn't really swing profitably (not for a while, at least)
That part is right (you'll notice I listed it like a six-drop in the decklist above), but it's very good despite this. It's absolutely nothing like Creepy Doll, certainly. Either it deals 2,3,4,5 etc. or the opponent is chump blocking it every turn (after maybe the first). You not only have inevitability, but it fairly quickly starts affecting the board (or killing them).
I didn't like the card to begin with because there are so many ways to answer it, but having played against it a couple of times that works out absolutely fine since most of the answers are good cards, so it's getting the job done either way.
It wants siding out against some things, but the one time I had it in Sealed surprisingly few decks required this in practice. (I've never drafted one.)
Also, in this deck I absolutely would blow land search early to be able to cast it on turn four. It's a gamble, certainly, but will often be a game winning one.
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<Limited Clan>
The ooze was a key part of the deck I posted on the last page (which won me an 8-4)
It was really quite brutal. I know this deck is atypical, but I don't think it's a problem using it a deck a bit less heavy on the green (a good number of mana sources still needed ofc, but the amount of fixing in DII is very good). A lot of games where it hit the board, the other guy just had no answer and then it grows really fast. Remember it grows before swinging, so it's 2 damage off the bat, so it's a much faster clock than it looks at a cursory glance. Especially if one has Prey Upon or similar shenanigans.
It's not the biggest bomb, but certainly not a Creepy Doll either. I've played against it as well, where it was horrible annoying, as it can so easily get out of control if you start chump blocking it.
The ooze was a key part of the deck I posted on the last page (which won me an 8-4)
It was really quite brutal. I know this deck is atypical, but I don't think it's a problem using it a deck a bit less heavy on the green (a good number of mana sources still needed ofc, but the amount of fixing in DII is very good). A lot of games where it hit the board, the other guy just had no answer and then it grows really fast. Remember it grows before swinging, so it's 2 damage off the bat, so it's a much faster clock than it looks at a cursory glance. Especially if one has Prey Upon or similar shenanigans.
It's not the biggest bomb, but certainly not a Creepy Doll either. I've played against it as well, where it was horrible annoying, as it can so easily get out of control if you start chump blocking it.
I don't think it's quite the same here. You have 3 two drops that fix and you're basically mono green.
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
Yes, indeed. Your pool was quite bad, and doesn't have the same way create stable foundation for the Ooze. However, there is a lot of fixing in this block, and you had quite a bit of it in your pool. I am not sure any of the Ooze decks would've been that much stronger than your deck, which seemed quite consistently performing from you posted, but I don't think discarding the Ooze as a bad rare, as some people seem to be doing, is correct. It really is a very solid creature, and a potential finisher.
I am merely saying not to rule out the Ooze as a bad card. The GGG hurts it, of course, but looking at the card itself I think it's a bomb, even if it's borderline. It has all the qualities of a bomby card - can swing a game around by itself, can win the game on it's own, and is hard to answer.
problem is the ooze is slow, and dies still to claustrophobia and bonds. Indestructible is good, but I'd rather have hexproof most of the time I think.
On another note I just went 3-0 6-1 in an 8-4 last night, but couldn't decide if my first pick was right in a vacuum. The pick was death's caress vs. Drogskol Captain and I chose the captain because even though I think it is worse on it's own it leads to a possibly more powerful, synergistic deck. Death's caress is a bit slow/unwieldy even if it is very reliable, but I've had issues building decks that are all solid cards but no synergy or are too slow.
I think both picks are fine really - depends a bit on the rest of the pack as well. Black can be a bit of a trap, but otoh 2 colors in pick 1 can be dangerous as well. Both have their ups and downs, and they're about equal in my book. But I agree on synergy over goodstuff for this format. But I do think you can create some very syngergistic Bx control decks, where late-game unconditional removal is awesomes.
I just drafted a deeply weird deck. It is, as far as I can tell, UB aggro - almost Ub aggro - and has all kinds of synergies, great card quality, but no good gameplan!
See attachment for list. I'll edit in the results later... but anything between 1-2 and 3-0 seems possible!
Edit:
Lost in the finals to R/B control with infinite removal. Wasn't very close!
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<Limited Clan>
I do not think Predator Ooze is a bomb at all, and is only really good if it's being played in a mono or heavy green deck. It's too slow, and it dies do Tragic Slip, Farbog Boneslinger, and bounce spells in general, which there are plenty of in this format. I'm also not very fond of Lambholt Elder because her front end is so weak. I didn't realize the Quiver had the creature deal the damage, that's really sweet! I'll be looking for that one in drafts. I don't think it was possible to say no to blue because of all the great uncommons, 3 bounce spells, and a pseudo removal in the form of Sensory Deprivation, since I was going to be weak to aggro no matter how I built the deck. I had the best red burn I could ask for aside from Brimstone Volley, and it went well in my mind with UW because I already had very strong white cards in Lingering Souls, Chapel Geist, Bonds of Faith, and Elgaud Inquisitor. By taking this path, I felt I could reliably cast my creatures when I wanted to (which I seemed correct on based on the 6 games I played with the deck), where the splashed red would be for removal that would relevant all game and the black for the creature and flashbacks of Lingering Souls and Fires of Undeath, all of which would also be relevant in almost any stage of the game.
No Swamp in your build? You're crazy
all this time I thought elder was an old dude...apparently it's an old woman. Nice catch on that one.
Oooo a new thread. I really need to check this more often. I've been doing really well so far in DKA release period. I believe I have four 3-1's and two 4-0's so far in release sealed, plus the 10-1 MOCS run I had :). Last night I had a crazy 9 rare pool where I got to play 7 of my rares. This was one of the 4-0's. I'll see if I can find a pic when I get home, but from memory I played:
2 Vault of the Archangel, Increasing Devotion (foil), Feed the Pack, Elder of Laurels, Manor Gargoyle, and Mayor of Avabuck
Two rares I did not play were Creepy Doll and Ludvic's Test Subject. Was quite a change from the no rare deck I had for MOCS.
So ya, I'm loving this format so far and seriously considering playing more sealed then I normally do.
On another note, is anyone else getting addicted to watching MTGO streams? I am constantly hitting up TwitchTV between rounds to see who is live. Tuffy is a good one. Good player and often gives away free cards to watchers. Love watching Owen Turtenwald too. His attitude makes me laugh (and awesome music choice).
On another note, is anyone else getting addicted to watching MTGO streams?
Nope. Not that I don't like them or anything, but video is sooo slooow. I just don't have time to be watching videos. The PT/GP coverage is driving me nuts lately since hardly any of it is text anymore.
She's the Granny from the Little Red Riding Hood trifecta.
I love the way all three are "the wolf".
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<Limited Clan>
Awesome work! I really don't understand how it's done.
I started doing well when I realized this is an agro format, not midrange like I originally thought. I want to have just as many 2's as 3's and then very few 4's and higher. I try to play 16 land whenever I can and have had great success each time I've tried. I also have been avoiding UB as a colour combination and almost always play W (WU, WG, or WB mainly, RG or RB sometimes).
This is all sealed though. For draft I have not had near as much success, but will definitely be trying to draft more aggressively when I get back to it after release sealed is done.
Nope. Not that I don't like them or anything, but video is sooo slooow. I just don't have time to be watching videos. The PT/GP coverage is driving me nuts lately since hardly any of it is text anymore.
I don't usually watch whole drafts, just bits and pieces between my games. About a month ago I saw a tweet about Brian Kibler drunk streaming. That was one stream I could not look away from and have been watching a lot since then. As for GP/PT coverage, I'm loving that too, but again don't sit and watch the whole thing. Usually have it playing on my laptop and pay attention if something good is happening. I like that it's not just the top8 anymore.
This is how I watch sports to. I would be bored to tears if I had to pay attention to a whole game. To me sports are background noise while I read comics ;).
This is all sealed though. For draft I have not had near as much success, but will definitely be trying to draft more aggressively when I get back to it after release sealed is done.
I'm the other way round - I've been doing pretty reasonably in draft and had mediocre Sealed results (although at least no 1-3 or worse yet).
Draft is indeed pretty aggressive, but it's not Zendikar and often the trick is to recognise when your archetype isn't the fastest (which is fine, it just changes your plan). Also, don't draft things which aren't archetypes at all.
To me sports are background noise while I read comics ;).
What's good these days? I haven't paid any attention to comics since the 90s. Between the web and graphic novels, little floppy magazines just seem too much like hard work!
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<Limited Clan>
I was in a draft yesterday and ended up with a UWb flyer deck that made me realize I might think saving grasp is better than I thought. Maybe I was just living the dream when I got to fiend Hunter + grasp on immerwolf flipping his other wolves. It was so good.
Also had what I thought was a decent UB deck in sealed that had gravecrawler, undead alchemist, unbreathing horde, ravenous demon and a fistful of other zombies. Didn't do too good with it though as i was lacking on flyer defence and kind of slow.
Fun times playing lately, even if I've been doing poorly.
Mnemomic devices help you remember something. A Mnemonic Wall helps you remember the spell you cast a while back. Seems easier
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
Friends don't let friends play Core Set.
I like the card, but it doesn't fit the gap in the art. I need something with lightning - or at least a dark sky - on the top edge to match the Crusher's art. Plus it should ideally be a tall, thin image and not feature a character (because it would make the composite image look crowded).
So you have a mnemonic to help you remember the word "mnemonic"? That's adorable!
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<Limited Clan>
I noticed I'm not in the modo name list, you can add me as lordofdragonsd.
Wow, I can't believe I never noticed how mnemonic devices help you remember things while mnemonic wall remembers a spell. That's really cool.
Yeah, even as some who typically plays a lot of core set, I wouldn't even really advise to play much core set.
*DCI Rules Advisor*
And then an 8-4 with a sort of mono-green abomination. Got Predator Ooze P1P1 and then it seemed to just stay... green for me. Felt kinda weird putting the Rebuke, but it saved me a few times, and the mana was easy due to the Caravan Vigils and the manadork. Kessig Cagebreaker was the MVP - a hilarious moment was in the deciding game of match 2 when my opponent cast Foreboding Chill putting Travel Preparations and a bunch of dudes in my graveyard, so my Cagebreaker+friends could swing for lethal next turn. I was kind of surprised at how well the deck worked considering it had few ways to interact with the opponent, but there was a lot of really combat-mathy games and I love this. After 1-1'ing the last guy he asked for a split, and I agreed but we played the last game, which I won off the back of the Cagebreaker saving me from Hellrider and Increasing Savagery-buffed Village Survivors by just outracing him.
Combined with my release sealed 4-0 I've got a decent amount of packs for continued drafting, even if it's numerically unbalanced in favor of DKA packs. A bit annoying that the release events don't give mixed prize packs.
Let me know if this is what you guys would have done with it. In the picture, take out the green and add in Chapel Geist and you have my deck. (PB because it said the file size was too large. Any way around that?)
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
1 Young Wolf
2 Ambush Viper
1 Darkthicket Wolf
1 Briarpack Alpha
1 Predator Ooze
1 Lambholt Elder
1 Festerhide Boar
1 Kessig Recluse
1 Grizzled Outcasts
1 Burning Oil
1 Fires of Undeath
Black
1 Falkenrath Noble
White
1 Elgaud Inquisitor
1 Bonds of Faith
1 Bonds of Guilt
1 Voiceless Spirit
1 Lingering Souls
1 Abbey Griffin
1 Heavy Mattock
1 Wolfhunter's Quiver
1 Traveler's Amulet
Land
2 Evolving Wilds
2 Shimmering Grotto
1 Mountain
5 Plains
7 Forest
Alternatively I'd have built something URbg, splashing green for Ambush Vipers.
No Swamp in your build? You're crazy
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
I want to play Predator Ooze here, so I'd only splash one colour. Base colours really have to be G/U for this plan, so the deck comes out something like this:
1 Traveler's Amulet
2 Evolving Wilds
2 Shimmering Grotto
6 Forest
4 Island
2 Swamp
Creatures (16)
1 Darkthicket Wolf
2 Ambush Viper
1 Screeching Skaab
1 Stitcher's Apprentice
1 Lambholt Elder
1 Stormbound Geist
1 Stitched Drake
1 Briarpack Alpha
1 Festerhide Boar
1 Tower Geist
1 Kessig Recluse
1 Falkenrath Noble
1 Grizzled Outcasts
1 Murder of Crows
1 Predator Ooze
1 Silent Departure
1 Corpse Lunge
1 Tribute to Hunger
1 Griptide
1 Grasp of Phantoms
1 Death's Caress
1 Wolfhunter's Quiver
Against decks with little to no removal I'd side out Griptide for Executioner's Hood. Against aggressive flyer-heavy decks I'd probably side out Black for White.
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<Limited Clan>
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
If I'm way off base here, set me straight; I've just never seen the card enter play early enough to actually do anything, and when I have seen it in play, the controller has chosen to leave it on defense as a worse Creepy Doll due to the fact that it just doesn't hit hard enough on its first few swings.
:dance:Fact or Fiction of the [Limited] Clan:dance:
I've used it once in limited, and it was a mono green aggro deck splashing a little red for Immerwolf and 2-3 other single red cards, and even then it wasn't that exciting.
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
That part is right (you'll notice I listed it like a six-drop in the decklist above), but it's very good despite this. It's absolutely nothing like Creepy Doll, certainly. Either it deals 2,3,4,5 etc. or the opponent is chump blocking it every turn (after maybe the first). You not only have inevitability, but it fairly quickly starts affecting the board (or killing them).
I didn't like the card to begin with because there are so many ways to answer it, but having played against it a couple of times that works out absolutely fine since most of the answers are good cards, so it's getting the job done either way.
It wants siding out against some things, but the one time I had it in Sealed surprisingly few decks required this in practice. (I've never drafted one.)
Also, in this deck I absolutely would blow land search early to be able to cast it on turn four. It's a gamble, certainly, but will often be a game winning one.
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<Limited Clan>
It was really quite brutal. I know this deck is atypical, but I don't think it's a problem using it a deck a bit less heavy on the green (a good number of mana sources still needed ofc, but the amount of fixing in DII is very good). A lot of games where it hit the board, the other guy just had no answer and then it grows really fast. Remember it grows before swinging, so it's 2 damage off the bat, so it's a much faster clock than it looks at a cursory glance. Especially if one has Prey Upon or similar shenanigans.
It's not the biggest bomb, but certainly not a Creepy Doll either. I've played against it as well, where it was horrible annoying, as it can so easily get out of control if you start chump blocking it.
I don't think it's quite the same here. You have 3 two drops that fix and you're basically mono green.
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
I am merely saying not to rule out the Ooze as a bad card. The GGG hurts it, of course, but looking at the card itself I think it's a bomb, even if it's borderline. It has all the qualities of a bomby card - can swing a game around by itself, can win the game on it's own, and is hard to answer.
On another note I just went 3-0 6-1 in an 8-4 last night, but couldn't decide if my first pick was right in a vacuum. The pick was death's caress vs. Drogskol Captain and I chose the captain because even though I think it is worse on it's own it leads to a possibly more powerful, synergistic deck. Death's caress is a bit slow/unwieldy even if it is very reliable, but I've had issues building decks that are all solid cards but no synergy or are too slow.
Grats on the solid win
See attachment for list. I'll edit in the results later... but anything between 1-2 and 3-0 seems possible!
Edit:
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
all this time I thought elder was an old dude...apparently it's an old woman. Nice catch on that one.
*DCI Rules Advisor*
2 Vault of the Archangel, Increasing Devotion (foil), Feed the Pack, Elder of Laurels, Manor Gargoyle, and Mayor of Avabuck
Two rares I did not play were Creepy Doll and Ludvic's Test Subject. Was quite a change from the no rare deck I had for MOCS.
So ya, I'm loving this format so far and seriously considering playing more sealed then I normally do.
On another note, is anyone else getting addicted to watching MTGO streams? I am constantly hitting up TwitchTV between rounds to see who is live. Tuffy is a good one. Good player and often gives away free cards to watchers. Love watching Owen Turtenwald too. His attitude makes me laugh (and awesome music choice).
She's the Granny from the Little Red Riding Hood trifecta.
Scorned Villager <- Red Riding Hood
Lambholt Elder <- Grama
Huntmaster of the Fells <- Woodsman
They even have the Woodsman's Axe (Heavy Mattock)
2nd place behind Paulo after round 3 of Pro Tour M15
(finished 8-8, but beat Alexander Hayne and Ben Stark)
Awesome work! I really don't understand how it's done.
....uh - except in that case, where I think I could probably manage!
Nope. Not that I don't like them or anything, but video is sooo slooow. I just don't have time to be watching videos. The PT/GP coverage is driving me nuts lately since hardly any of it is text anymore.
I love the way all three are "the wolf".
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I started doing well when I realized this is an agro format, not midrange like I originally thought. I want to have just as many 2's as 3's and then very few 4's and higher. I try to play 16 land whenever I can and have had great success each time I've tried. I also have been avoiding UB as a colour combination and almost always play W (WU, WG, or WB mainly, RG or RB sometimes).
This is all sealed though. For draft I have not had near as much success, but will definitely be trying to draft more aggressively when I get back to it after release sealed is done.
I don't usually watch whole drafts, just bits and pieces between my games. About a month ago I saw a tweet about Brian Kibler drunk streaming. That was one stream I could not look away from and have been watching a lot since then. As for GP/PT coverage, I'm loving that too, but again don't sit and watch the whole thing. Usually have it playing on my laptop and pay attention if something good is happening. I like that it's not just the top8 anymore.
This is how I watch sports to. I would be bored to tears if I had to pay attention to a whole game. To me sports are background noise while I read comics ;).
2nd place behind Paulo after round 3 of Pro Tour M15
(finished 8-8, but beat Alexander Hayne and Ben Stark)
I'm the other way round - I've been doing pretty reasonably in draft and had mediocre Sealed results (although at least no 1-3 or worse yet).
Draft is indeed pretty aggressive, but it's not Zendikar and often the trick is to recognise when your archetype isn't the fastest (which is fine, it just changes your plan). Also, don't draft things which aren't archetypes at all.
What's good these days? I haven't paid any attention to comics since the 90s. Between the web and graphic novels, little floppy magazines just seem too much like hard work!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Also had what I thought was a decent UB deck in sealed that had gravecrawler, undead alchemist, unbreathing horde, ravenous demon and a fistful of other zombies. Didn't do too good with it though as i was lacking on flyer defence and kind of slow.
Fun times playing lately, even if I've been doing poorly.