Welcome to Arkham, Massachusetts, a city under siege by the Elder Gods, otherworldly beings of great power, and their fiendish worshippers.
I'll begin by talking about some of the background of this game. I've had a number of these ideas rattling around in my head for quite some time. I remember having the idea all the way back in 2009 for the will mechanic in this game and having my heart drop when Azreal announced the sign ups for Inheritance Mafia, because I thought he had used the same mechanic. It's been a long time since then and I finally got around to actually making a game around that mechanic and other mechanics as well.
I hope players thoroughly enjoy the game, I've had a lot of fun making it and I hope it runs well.
Without further ado…
Arkham Horror Mafia is a Specialty game designed for 19 players.
Modded by DV and Osieorb18
Reviewed by Osieorb18, GJ, Anak, Azreal
Day 1 will be three weeks long.
Day 2 and onwards will be two weeks long.
With less than or equal to seven players, the days will be one week long.
Auction House
When players join, they will be sent a role pm that will include a password and account. The account represents a bidding number for use in the auction house, which will be a separate thread. Players bid on items using Gold and Silver coins. Gold coins are worth 3 Silver coins.
There will be a list of lot numbers available for bidding on. To whet your appetite, here is a little spoiler:
8 Scepter of Daoloth
11 Looking Glass
18 Ruby of R'lyeh
5 Vial of Holy Water
35 Puzzle Box
999 Rock
Out of the list, three items will be voted on by players and the remaining items will be randomly selected to provide five items. For Day 1, the voting will be open for a week. Day 2 onward, the voting will be open for three days.
Voting
Players can vote for a lot number. They can vote for lot numbers in the auction thread with their bidding number. Players possess two votes for this part of the game and double voting is fully allowed.
Let's say players think Rock is the most interesting item on the list and it gets enough votes to be then auctioned off. Rock would be placed on the auction house listed as
Rock: Can be thrown at a player and beats scissors
The entire ability text will be readable by players. In order to bid on this item, players would then log onto their auction accounts to post their bids. Players can auction their own items as well, and do that through bid number by pming the moderators.
Osie wants to sell an item
Rock: Can be thrown at a player and beats scissors
Osie pm's a mod to sell it under their bidding number, 777. The moderator would then post that Bidding Number 777 wishes to sell
Rock: Can be thrown at a player and beats scissors
Players can set their own exchange rates for Gold and Silver for the items they sell, e.g. 1 gold coin for 4 silver instead of 1 gold coin for 3 silver.
Wills
Players will come to collect wealth and items during this game. A player can update their will whenever they so choose. When that player dies, their will will be read aloud and items and money passed out as they wanted. They are free to divvy up their loot however they see fit.
If a player does not have a will, or fails to update it for an item or increase in cash, then any extra loot will be divided up as players see fit. Players will vote on who gets which items or extra cash. This voting process will end the same time as the voting for auction house items ends if a majority is not reached, at which point the player with the highest votes will gain the item. If two players or more are tied, then it will be randomly decided between those players.
Sanity
Its Arkham Horror, we are all going crazy slowly. All players have a sanity counter. Going below -4 sanity will result in players being hauled off to the insane asylum, suicide or any other number of flavorful game removals. Basically, going below -4 sanity = death. In order to compensate for the abilities and items' cost on your sanity, players can choose to not perform night actions and regain one sanity instead.
Items/Phases
Some items will be activatable by day, some by night. Some items will be either phase. Many items or abilities might make references to cycles. A cycle is the phase it is activated in plus the next phase. So if an item said "can be activated at night and last through the next cycle," that would mean it lasts until the end of the next day phase.
Furthermore, some items have cooldowns on use. These cooldowns stick with the item, not the player. This is to not allow players to use an item that has a cooldown, sell it and then have another player use the same item.
#0: I am the mod and I reserve the rights to change these rules.
I am the final arbiter of role interactions and game rule infringements. I will never lie or intentionally mislead you. If you have a problem with a ruling I make, please shelve it until after the game. To the best of my and my reviewers' knowledge, this is not a bastard game.
#1: Have fun, be respectful towards the other players and follow the normal forum rules. This is a game, which we're playing for fun.
You are responsible for following all forum and subforum rules and guidelines. Forum-wide rules are available here. Mafia subforum rules are available here. Additional subforum rules are here:
-Game Limit-
Players may participate in only three games at any given time. An exception to this rule can be made by moderators in need of a replacement for a game, if no other replacement can be found.
-Suicide-
If you no longer wish to participate in a game for any reason, contact the moderator. Do NOT attempt to force the moderator to modkill you.
-Current Game Discussion-
A player in an ongoing game may not discuss that game with any other player in that game, or in public forums. Also, it is a good idea to ask permission before discussing the game with anyone outside the game, because they can no longer replace into the game once any meaningful discussion takes place.
-Cryptoclaims-
Unless explicitly authorized by the game moderator in their opening rules section, cryptoclaims are forbidden.
-Out-of-game Promises-
Players may not use out-of-game promises (example: I swear on my grandmother's life, I bet you my entire collection of magic cards, etc.) in an effort to influence other players.
-Multiple Players On One Account
"Hydra" accounts - multiple people playing and posting as one player with shared access to the "gimmick" account, are not allowed unless they have prior approval from the specific game Moderator. Please do not do this on your own.
-Traitor/Alignment Switching Roles
Game moderators are strongly encouraged to be extraordinarily careful if they seek to include a traitor role in their designs. These roles are notorious for causing games to implode, for creating fairness concerns, and for the challenge they pose to the town's behavioral analysis. (See Discussion in Council Thread, Post 3351, onwards.)
Mafia is a game, we’re here to have fun. Please be respectful of your fellow players. Sometimes emotions run high and we get caught up in the moment. That is not an excuse for flaming or poor sportsmanship.
Flaming is a hostile verbal attack directed at another person or group of people. Trolling is the act of deliberately provoking a hostile reaction from other users. These actions will not be tolerated. Additionally, harassing and flaming someone via PMs may trigger more severe offenses, up to and including a suspension.
We do not recognize excuses such as "he flamed me first!"; if you feel attacked by other members, report the post and let moderators handle it rather than flame back. Similarly, if you feel that someone is trolling, just report the post/thread. Calling someone a troll also amounts to flaming/trolling.
The rule of thumb is to criticize the idea, not the person. You may think a deck is bad, and you may say so (though make it constructive), but a deck being bad doesn't make the poster an idiot. Be respectful.
Responding to other people with unwarranted hostility, picking fights and in general being a jerk to other members is also grounds for moderation. Remember, it is everyone's job to be friendly and civilized, and maintain other users' good forum experience. We want people to get along.
Even though Mafia involves attacking other players, flaming is still not allowed. Please refrain from personal insults, especially personal insults coupled with profanity. Attacking another user's play (e.g. "That was an incredibly stupid vote") is acceptable.
Also, remember that image leeching is not allowed on MTGSalvation.
Image leeching is hot linking to an image (using [img] tags) that is NOT hosted on:
MTGSalvation.com (including anything starting media-dominaria.cursecdn.com)
MagicCards.info
Your own webhosting
An image uploading site like Facebook, ImageShack.us or Photobucket.com
A site that has given you express permission to hotlink
We HIGHLY suggest that all Rumor Mill posts attach images to the posts using the forums' own software. We have had cases in the past where WoTC's website was down and images were unavailable, and where Photobucket/personal image sites removed high traffic images.
If you are unsure whether a site is considered a photo hosting website, the best thing to do is upload them to MTG Salvation or your own photo hosting website account. Alternatively, you can ask a moderator.
While profanity itself is not against the forum rules, and you are free to include profanity in your posts as appropriate, certain words are automatically censored by forum software. Do not attempt to evade the censor. Self-censoring, any attempt to 'cheat' a word past the censor, or attempting to clarify what a censored word is, are all considered censor evasion. If you're going to swear, just swear.
While I don't care about cursing, I will report, replace, and/or modkill you for derogatory content, in particular, slurs, in relation to another user or person, at my own reasonable discretion.
#2: Keep the out-of-game separate from the in-game. This is a modkillable offence.
DO NOT talk about this game outside of this thread and quicktopic links or PMs given to you in your role PM or approved by me. Please ensure I am copied in on any out-of-game messages sent to other players.
DO NOT directly quote or screenshot your role PM or any private communications (QuickTopics, etc.) when posting in the main game thread. This includes mason chats and scum chats. Please paraphrase - if you are in doubt, ask me before posting!
When generating (or faking, as applicable) reads, please do not use angleshooting or out of game knowledge, to the best of your ability. This means do not use the timing, reasons, or order of substitutions and modkills to influence others, do not use the timing or phrasing of role PMs to influence others, do not make alignment bets with out of game consequences, and do not use “trust tells” or similar. This list is not exhaustive.
#3: DO NOT edit, delete, or thank posts. Even if it’s an accidental double post. This is a modkillable offense.
#4: No funny business. DO NOT use invisible text, cryptography, tiny writing, hidden messages, acronym/alphabet claims, or similar. DO NOT post after you are dead. DO NOT post if you are not a player. This is a reportable/modkillable offense.
#5: Post game-related content at least once every 48 hours. LET'S MAKE THIS A REPLACEMENT-FREE GAME, IF AT ALL POSSIBLE.
If you have not posted in 48 hours, you will be prodded. Failing to respond to the prod within 48 hours will lead to your replacement. Content is, of course, subjective, but “Posting to avoid prod,” “catching up,” or similar short not-really-game-related posts are obviously not content. If you need to be absent for an extended period of time please post “V/LA until [Date]” in bold on its own line in the thread so that I and the other players know when you’ll be back. You do not need to explain your reasons for being absent in thread. If you will be gone for more than four or five days you should consider requesting replacement.
#6: I make no promises about public answers to any question. If you have a question about your role or a rules interaction, please communicate with me privately.
I will be particularly unlikely to answer questions posed to me in the game thread other than questions about vote counts or deadlines. If you raise a question in a private message that needs addressing to the entire game (regarding a special rule or similar), I will respond as I feel is appropriate.
#7: By confirming that you have received your Role PM you also confirm that you have read it. Not reading your Role PM is a reportable offense.
#8: Once lynch threshold is reached, votes are considered locked in. Votes and unvotes made after that will not be counted. (This is known as the Twilight phase.)
#9: If deadline is reached and no player has reached lynch threshold, the day ends with no lynch.
#10: Make your votes clear to the mod. BOLD your votes and place them on separate line.
Unbolded votes will not be counted, nor will votes in the middle of a huge wall of text. Unvoting is helpful but is not required.
#11: Scum players may submit actions for other scum players if the other scum player has not submitted an action. However, if the other player ever submits an action, their fellow scum cannot change what that player submitted.
TL;DR: Be excellent to each other, post something substantial every 48 hours, ask me questions in private when possible, don’t edit or delete posts, no funny business involving cryptography, etc. and... have fun, that’s the whole point.
1. Immunities
2. Controlling another player's actions
3. First strike non-killing actions
4. Gaining actions
5. Losing actions
6. Redirecting / replacement effects
7. Roleblocking
8. Protecting
9. Rescuing / Reviving
10. Sending items or messages
11. First strike killing actions
12. Killing actions
13. Gathering information
14. Anything else
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
/replace because I have plenty on my plate as it is
Sounds fun.
This may, however, be a good time to resurrect the discussion I never got to have with StinkyJoeTerry about my Order of Operations (OoOPS!), that D_V is using for this game.
The issue came up in Silence of the Lambs, and Terry's assertion was "if 'gathering information' comes AFTER killing actions in the order of operations, then a player who claims to have learned something about a dead player has to be lying". I originally got that Order of Operations from DCIII and had never run into the concern before (although I hadn't used it too many times). But that logic doesn't make any sense, as then (for example) a town!watcher would NEVER catch scum killing their target. So I went with what the intent would be, which is that info about a dead player still gets communicated. But I can understand how Terry could have arrived at that conclusion, and I was curious if anyone had suggestions as to how to modify the Order of Operations to make that clearer. Should "gathering information" come just after "sending items and messages"?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
/replace because I have plenty on my plate as it is
Sounds fun.
This may, however, be a good time to resurrect the discussion I never got to have with StinkyJoeTerry about my Order of Operations (OoOPS!), that D_V is using for this game.
The issue came up in Silence of the Lambs, and Terry's assertion was "if 'gathering information' comes AFTER killing actions in the order of operations, then a player who claims to have learned something about a dead player has to be lying". I originally got that Order of Operations from DCIII and had never run into the concern before (although I hadn't used it too many times). But that logic doesn't make any sense, as then (for example) a town!watcher would NEVER catch scum killing their target. So I went with what the intent would be, which is that info about a dead player still gets communicated. But I can understand how Terry could have arrived at that conclusion, and I was curious if anyone had suggestions as to how to modify the Order of Operations to make that clearer. Should "gathering information" come just after "sending items and messages"?
Well if you move gathering information ahead of killing then you aren't able to watch a murder either.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
Welcome to Arkham, Massachusetts, a city under siege by the Elder Gods, otherworldly beings of great power, and their fiendish worshippers.
I'll begin by talking about some of the background of this game. I've had a number of these ideas rattling around in my head for quite some time. I remember having the idea all the way back in 2009 for the will mechanic in this game and having my heart drop when Azreal announced the sign ups for Inheritance Mafia, because I thought he had used the same mechanic. It's been a long time since then and I finally got around to actually making a game around that mechanic and other mechanics as well.
I hope players thoroughly enjoy the game, I've had a lot of fun making it and I hope it runs well.
Without further ado…
Arkham Horror Mafia is a Specialty game designed for 19 players.
Modded by DV and Osieorb18
Reviewed by Osieorb18, GJ, Anak, Azreal
Day 1 will be three weeks long.
Day 2 and onwards will be two weeks long.
With less than or equal to seven players, the days will be one week long.
When players join, they will be sent a role pm that will include a password and account. The account represents a bidding number for use in the auction house, which will be a separate thread. Players bid on items using Gold and Silver coins. Gold coins are worth 3 Silver coins.
There will be a list of lot numbers available for bidding on. To whet your appetite, here is a little spoiler:
11 Looking Glass
18 Ruby of R'lyeh
5 Vial of Holy Water
35 Puzzle Box
999 Rock
Out of the list, three items will be voted on by players and the remaining items will be randomly selected to provide five items. For Day 1, the voting will be open for a week. Day 2 onward, the voting will be open for three days.
Players can vote for a lot number. They can vote for lot numbers in the auction thread with their bidding number. Players possess two votes for this part of the game and double voting is fully allowed.
Let's say players think Rock is the most interesting item on the list and it gets enough votes to be then auctioned off. Rock would be placed on the auction house listed as
The entire ability text will be readable by players. In order to bid on this item, players would then log onto their auction accounts to post their bids. Players can auction their own items as well, and do that through bid number by pming the moderators.
Osie pm's a mod to sell it under their bidding number, 777. The moderator would then post that Bidding Number 777 wishes to sell
Players can set their own exchange rates for Gold and Silver for the items they sell, e.g. 1 gold coin for 4 silver instead of 1 gold coin for 3 silver.
Players will come to collect wealth and items during this game. A player can update their will whenever they so choose. When that player dies, their will will be read aloud and items and money passed out as they wanted. They are free to divvy up their loot however they see fit.
If a player does not have a will, or fails to update it for an item or increase in cash, then any extra loot will be divided up as players see fit. Players will vote on who gets which items or extra cash. This voting process will end the same time as the voting for auction house items ends if a majority is not reached, at which point the player with the highest votes will gain the item. If two players or more are tied, then it will be randomly decided between those players.
Its Arkham Horror, we are all going crazy slowly. All players have a sanity counter. Going below -4 sanity will result in players being hauled off to the insane asylum, suicide or any other number of flavorful game removals. Basically, going below -4 sanity = death. In order to compensate for the abilities and items' cost on your sanity, players can choose to not perform night actions and regain one sanity instead.
Some items will be activatable by day, some by night. Some items will be either phase. Many items or abilities might make references to cycles. A cycle is the phase it is activated in plus the next phase. So if an item said "can be activated at night and last through the next cycle," that would mean it lasts until the end of the next day phase.
Furthermore, some items have cooldowns on use. These cooldowns stick with the item, not the player. This is to not allow players to use an item that has a cooldown, sell it and then have another player use the same item.
#1: Have fun, be respectful towards the other players and follow the normal forum rules. This is a game, which we're playing for fun.
Mafia is a game, we’re here to have fun. Please be respectful of your fellow players. Sometimes emotions run high and we get caught up in the moment. That is not an excuse for flaming or poor sportsmanship.
Also, remember that image leeching is not allowed on MTGSalvation.
While profanity itself is not against the forum rules, and you are free to include profanity in your posts as appropriate, certain words are automatically censored by forum software. Do not attempt to evade the censor. Self-censoring, any attempt to 'cheat' a word past the censor, or attempting to clarify what a censored word is, are all considered censor evasion. If you're going to swear, just swear.
While I don't care about cursing, I will report, replace, and/or modkill you for derogatory content, in particular, slurs, in relation to another user or person, at my own reasonable discretion.
#2: Keep the out-of-game separate from the in-game. This is a modkillable offence.
#3: DO NOT edit, delete, or thank posts. Even if it’s an accidental double post. This is a modkillable offense.
#4: No funny business. DO NOT use invisible text, cryptography, tiny writing, hidden messages, acronym/alphabet claims, or similar. DO NOT post after you are dead. DO NOT post if you are not a player. This is a reportable/modkillable offense.
#5: Post game-related content at least once every 48 hours. LET'S MAKE THIS A REPLACEMENT-FREE GAME, IF AT ALL POSSIBLE.
#6: I make no promises about public answers to any question. If you have a question about your role or a rules interaction, please communicate with me privately.
#7: By confirming that you have received your Role PM you also confirm that you have read it. Not reading your Role PM is a reportable offense.
#8: Once lynch threshold is reached, votes are considered locked in. Votes and unvotes made after that will not be counted. (This is known as the Twilight phase.)
#9: If deadline is reached and no player has reached lynch threshold, the day ends with no lynch.
#10: Make your votes clear to the mod. BOLD your votes and place them on separate line.
#11: Scum players may submit actions for other scum players if the other scum player has not submitted an action. However, if the other player ever submits an action, their fellow scum cannot change what that player submitted.
TL;DR: Be excellent to each other, post something substantial every 48 hours, ask me questions in private when possible, don’t edit or delete posts, no funny business involving cryptography, etc. and... have fun, that’s the whole point.
1. Immunities
2. Controlling another player's actions
3. First strike non-killing actions
4. Gaining actions
5. Losing actions
6. Redirecting / replacement effects
7. Roleblocking
8. Protecting
9. Rescuing / Reviving
10. Sending items or messages
11. First strike killing actions
12. Killing actions
13. Gathering information
14. Anything else
Players Signed Up 19/19
1. KamikazeArchon
2. Shinichi
3. Iso
4. shadowlancerx
5. Lastwhisper
6. TheRealStinkyJoeTerry
7. Vaimes
8. Killjoy
9. Prophylaxis
10. Cyan
11. Dawningbluesky
12. Grapefruit21
13. Atogaholic
14. DoTArchon
15. Gwendolly
16. DisplayName
17. Yurkin
18. Vez
19. Rhand
Replacements:
1. Megiddo
2. Cantripmancer
3. Bur
X.
Spectators:
1.
X.
Maybe in depending on how things go?
I will not be posting on weekends, and dependent on the length of the game, I will be absent for a week in July.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Nobody I just did it.
But really Osie and I did most of the work.
I've had input from Azreal, GJ and Anak as well.
/in
Time to lead the scum to victory!
Sounds fun.
This may, however, be a good time to resurrect the discussion I never got to have with StinkyJoeTerry about my Order of Operations (OoOPS!), that D_V is using for this game.
The issue came up in Silence of the Lambs, and Terry's assertion was "if 'gathering information' comes AFTER killing actions in the order of operations, then a player who claims to have learned something about a dead player has to be lying". I originally got that Order of Operations from DCIII and had never run into the concern before (although I hadn't used it too many times). But that logic doesn't make any sense, as then (for example) a town!watcher would NEVER catch scum killing their target. So I went with what the intent would be, which is that info about a dead player still gets communicated. But I can understand how Terry could have arrived at that conclusion, and I was curious if anyone had suggestions as to how to modify the Order of Operations to make that clearer. Should "gathering information" come just after "sending items and messages"?
obligatory "guess Killjoy is rolling town" joke
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Right?
Arkham Horror is such a great game that I don't care that I have too much on my plate.
Be grateful, always."
lol soon you'll realize I'm just another guy. I'm really not that good. But it's good to see you too!
@DV or Osie with the auction house we're bidding in the auction house under alternate accounts or am I misunderstanding that?
Yeah, alternate accounts.
/in