When elephants fight, it is the grass that suffers. When the Power Nine fight, no plane of existence will go unscathed.
You are one of the POWER NINE.
You want story? Fine. Some of the POWER NINE get mad at the other members of the POWER NINE and decide that murder and organized crime are great ways to resolve differences. In response, all of the POWER NINE get together and decide they need an organized forum so they can yell over each other and enact mob justice. Mafia ensues! But not just any mafia. POWER NINE mafia! Other mafia games can just sit in the corner and wish they were this powerful!
There are NINE RULES. You should read them!
1. This game is for people who can handle extreme power without being total jerks. Any rude or toxic behavior of any kind will not be tolerated. If you can’t handle playing a children’s game without starting a flame war, don’t bother signing up. On the other hand, if you can handle limitless power while still being courteous and respectful to others, you may be worthy enough to count yourself among the POWER NINE!
The Power Nine abound in power, and there is no greater power than the power of sportsmanlike conduct.
2. There are 7 towns and 2 mafia. This is known to everyone at onset. The Town wins by killing all the mafia. The Mafia wins by killing all the towns.
A wise man knows his enemy, and there is no one wiser than a member of the Power Nine.
3. Technically, every member of the Power Nine has every ability that has ever existed at any time ever, including those that would break the mind of Yawgmoth himself were he to attempt to conceive of them.
However, every Power Nine also has abilities that protect against and nullify everyone else’s abilities. So in the end, it’s a wash.
The net result is that the only abilities that exist in this game are the mafia abilities to nightkill and communicate.
There is nothing “vanilla” about a Power Nine.
4. The mafia have the ability to communicate at all times, both night and day.
The movements of the sun have no power over the Power Nine.
5. The Power Nine already know who everyone’s roles are at the start. They also know that the roles have no bearing on who is mafia or town, as the mafia are decided by random number generator after the roles have been assigned.
Upon signing up for this game, you may request a particular role, or just express that you have no preference. Those who do not express a preference will be randomly assigned after we get 9 players in the game.
And, just for fun, if you decide you want to be a replacement, go ahead and request a particular card that isn’t one of the Power Nine. I left a few suggestions in the signup.
The only being capable of contending with a member of the Power Nine is another member of the Power Nine.
6. The game is broken down into cycles of day and night. During the night, there is no posting. During Day, players will vote on who to remove from the game. The lengths of both phases are set initially at 6 days for day phase and 2 days for night phase. Players have the option to adjust Day length. (For example: REQUEST: Extend today by 24 hours. or REQUEST: shorten day length to 5 days.
The mafia may also request flexibility with regards to their night length.
Time is relative. The Power Nine are absolute.
7. All votes must be in bold. (Example: Vote: Whoever.) When a player receives a majority of the vote, that player will be removed from the game.
In the event that deadline for day is reached and no player has a majority of the vote, the player with the most votes will be removed from the game. If two or more players are tied for plurality, no one is voting, or if No Lynch receives the majority/plurality vote, game will proceed to night with no removals. In the event that there is a tie between one player and No Lynch, that player will be removed from the game.
If we were all angels, we would not need a government. The Power Nine are beyond any other being, and therefore have no need for democracy..
8. Players are mandated to make one post every 48 hours or face replacement. Any issues with this should be PMed to me. I understand life can get in the way, especially with it being the summer and people having holiday plans, but given the small size of the game, lurking will really hurt the atmosphere, so please be ready to commit to active participation if you sign up.
The Power Nine were prepared before the game of mafia was even invented, and probably before the human race ever existed.
8. As per usual, no discussing the game with people outside the game, no PMing a non-mod about the game unless you’re mafia, no quoting PMs, etc.
The secrets of the Power Nine are not meant for mortals to know.
9. Be excellent to one another. This may well be the last game on MTGSalvation, let’s make it one to remember.
Many strive for excellence. The Power Nine embody it.
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
Oh, sorry D_V, I must have posted that right when you did.
Alright, everyone's locked in! Role PMs coming out as soon as I figure out who's mafia.
Also I RNGed. Cantrip got Time Walk.
Feel free to plug this thread to people to get replacements.
Also, please take this time if you haven't to thoroughly read the rules, ESPECIALLY THIS ONE
1. This game is for people who can handle extreme power without being total jerks. Any rude or toxic behavior of any kind will not be tolerated. If you can’t handle playing a children’s game without starting a flame war, don’t bother signing up. On the other hand, if you can handle limitless power while still being courteous and respectful to others, you may be worthy enough to count yourself among the POWER NINE!
The Power Nine abound in power, and there is no greater power than the power of sportsmanlike conduct.
This could very well be MTGSalvation's last game. Let's make it classy.
There is nothing classier than a Power Nine.
EDIT: ROLE PMS ARE OUT. EITHER REPLY IN THE PM OR IN THIS THREAD TO CONFIRM THAT YOU'VE RECEIVED IT.
Off to make the game thread! Thank you very much to you 9 for signing up! This was really quick!
You are one of the POWER NINE.
You want story? Fine. Some of the POWER NINE get mad at the other members of the POWER NINE and decide that murder and organized crime are great ways to resolve differences. In response, all of the POWER NINE get together and decide they need an organized forum so they can yell over each other and enact mob justice. Mafia ensues! But not just any mafia. POWER NINE mafia! Other mafia games can just sit in the corner and wish they were this powerful!
There are NINE RULES. You should read them!
1. This game is for people who can handle extreme power without being total jerks. Any rude or toxic behavior of any kind will not be tolerated. If you can’t handle playing a children’s game without starting a flame war, don’t bother signing up. On the other hand, if you can handle limitless power while still being courteous and respectful to others, you may be worthy enough to count yourself among the POWER NINE!
The Power Nine abound in power, and there is no greater power than the power of sportsmanlike conduct.
2. There are 7 towns and 2 mafia. This is known to everyone at onset. The Town wins by killing all the mafia. The Mafia wins by killing all the towns.
A wise man knows his enemy, and there is no one wiser than a member of the Power Nine.
3. Technically, every member of the Power Nine has every ability that has ever existed at any time ever, including those that would break the mind of Yawgmoth himself were he to attempt to conceive of them.
However, every Power Nine also has abilities that protect against and nullify everyone else’s abilities. So in the end, it’s a wash.
The net result is that the only abilities that exist in this game are the mafia abilities to nightkill and communicate.
There is nothing “vanilla” about a Power Nine.
4. The mafia have the ability to communicate at all times, both night and day.
The movements of the sun have no power over the Power Nine.
5. The Power Nine already know who everyone’s roles are at the start. They also know that the roles have no bearing on who is mafia or town, as the mafia are decided by random number generator after the roles have been assigned.
Upon signing up for this game, you may request a particular role, or just express that you have no preference. Those who do not express a preference will be randomly assigned after we get 9 players in the game.
And, just for fun, if you decide you want to be a replacement, go ahead and request a particular card that isn’t one of the Power Nine. I left a few suggestions in the signup.
The only being capable of contending with a member of the Power Nine is another member of the Power Nine.
6. The game is broken down into cycles of day and night. During the night, there is no posting. During Day, players will vote on who to remove from the game. The lengths of both phases are set initially at 6 days for day phase and 2 days for night phase. Players have the option to adjust Day length. (For example: REQUEST: Extend today by 24 hours. or REQUEST: shorten day length to 5 days.
The mafia may also request flexibility with regards to their night length.
Time is relative. The Power Nine are absolute.
7. All votes must be in bold. (Example: Vote: Whoever.) When a player receives a majority of the vote, that player will be removed from the game.
In the event that deadline for day is reached and no player has a majority of the vote, the player with the most votes will be removed from the game. If two or more players are tied for plurality, no one is voting, or if No Lynch receives the majority/plurality vote, game will proceed to night with no removals. In the event that there is a tie between one player and No Lynch, that player will be removed from the game.
If we were all angels, we would not need a government. The Power Nine are beyond any other being, and therefore have no need for democracy..
8. Players are mandated to make one post every 48 hours or face replacement. Any issues with this should be PMed to me. I understand life can get in the way, especially with it being the summer and people having holiday plans, but given the small size of the game, lurking will really hurt the atmosphere, so please be ready to commit to active participation if you sign up.
The Power Nine were prepared before the game of mafia was even invented, and probably before the human race ever existed.
8. As per usual, no discussing the game with people outside the game, no PMing a non-mod about the game unless you’re mafia, no quoting PMs, etc.
The secrets of the Power Nine are not meant for mortals to know.
9. Be excellent to one another. This may well be the last game on MTGSalvation, let’s make it one to remember.
Many strive for excellence. The Power Nine embody it.
Let’s go!
Players:
Ancestral Recall - Crossbell
Black Lotus - Grapefruit21
Mox Emerald - Axelrod
Mox Jet - KJ
Mox Pearl - Prophylaxis
Mox Ruby - LastWhisper
Mox Sapphire - D_V
Timetwister - DOTArchon
Time Walk - Cantripmancer
Replacements:
Library of Alexandria -
Mishra’s Workshop -
Sol Ring -
Time Vault -
Tinker -
Yawgmoth’s Will -
Edit: my only question is should this be our grand opening rather than our grand finale? Or were we wanting to do a specialty for the grand opening?
You can gimme a Mox Emerald
Any preference as to which one?
Yaaaaay! Axelrod's here!
I will take Black Lotus, since its the only card I know
unless someone else wants it, then just randomize me
"Let's do the Time Walk again!"
(Unless Killjoy wants that one, in which case...)
"Benny and the (Mox) Jets"
(Whichever one KJ doesn't yoink.)
This makes me so happy! One more to go!
Grapefruit21
Crossbell
Axelrod
Prophylaxis
Killjoy
DoTArchon
Lastwhisper
Cantripmancer
DV
Alright, everyone's locked in! Role PMs coming out as soon as I figure out who's mafia.
Also I RNGed. Cantrip got Time Walk.
Feel free to plug this thread to people to get replacements.
Also, please take this time if you haven't to thoroughly read the rules, ESPECIALLY THIS ONE
This could very well be MTGSalvation's last game. Let's make it classy.
There is nothing classier than a Power Nine.
EDIT: ROLE PMS ARE OUT. EITHER REPLY IN THE PM OR IN THIS THREAD TO CONFIRM THAT YOU'VE RECEIVED IT.
Off to make the game thread! Thank you very much to you 9 for signing up! This was really quick!