KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
That Az/Anak thing was a powerful weapon, for sure.
Btw, not that it matters: My plan for D6 should it occur was to come out and claim scum vit pinger immediately. And have Boom back it up and wine the hell out of the game so much, town wouldn't know which way was up.
@KJ @Vaimes How much vit did you both have at the end, if you don't mind my asking?
That Az/Anak thing was a powerful weapon, for sure.
Btw, not that it matters: My plan for D6 should it occur was to come out and claim scum vit pinger immediately. And have Boom back it up and wine the hell out of the game so much, town wouldn't know which way was up.
@KJ @Vaimes How much vit did you both have at the end, if you don't mind my asking?
That Az/Anak thing was a powerful weapon, for sure.
Btw, not that it matters: My plan for D6 should it occur was to come out and claim scum vit pinger immediately. And have Boom back it up and wine the hell out of the game so much, town wouldn't know which way was up.
@KJ @Vaimes How much vit did you both have at the end, if you don't mind my asking?
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
also people need to stop townreading emotional outbursts as they are evidently NAI
not necessarily true, still pretty contextual
but like given the day we had either tubba or Anak, Anak was still playing super oddly in town!worlds
I and GJ already knew boom was outted, and I just ended up forgetting about it
but I did say his role was utter garbage, as well as having tubba in my PoE, and telling everyone that highroller was town
we also had people losing vit, and Sloth was literally the only person to ever claim it
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
People have to attempt to do right, even if they believe that they cannot succeed.
You are the strange daughter of Fitz and Molly. You are pale as snow, and grew more slowly than normal children. Your parents are fiercely protective of you and try to shelter you from those who find you odd.
You start with 1 Vitality.
The Wit: 1-Shot Anytime Action - You bond with another player and are able to each send one 30-word message per phase to each other.
Child: Passive - Each Night, you gain 1V.
Prophet or Catalyst: Passive - On Odd-numbered Days, you have a second vote. This vote cannot be used to vote the same player twice. This ability is not active if there are only 3 players alive.
You win when all threats to the town are eliminated.
Vaimes was Thymara - Town Dragon Keeper
Vultures and peacocks might both have feathers and beaks, but one did confuse the two creatures.
Hailing from the rainwilds, you were deformed from birth, with heavy scaling on your hands. Your loving father chose to raise you despite your heavy abnormalities and doubts you'd survive to adolescence. You're shunned from polite society in Trehaug and decide to volunteer to escort similarly deformed dragons out of the city limits.
You start with 2 Vitality.
Skilless: Passive - You cannot use the Skill.
Radiant Transformation: Anytime Action - You may spend 2V to become an Elderling at the beginning of the next phase. As an Elderling, you gain 1V each phase. This also removes the Skilless Passive.
You win when all threats to the town are eliminated.
Sloth was Regal - Mafia King
'Don’t do what you can’t undo, until you’ve considered what you can’t do once you’ve done it.’ Then he laughed. Regal himself gave a short, bitter laugh. 'I weary so of his humor.'
You are Prince Regal, son of King Shrewd and younger half brother of Chivalry and Verity. You have a strong affinity for the finer things in life and a fierce hatred for those possessing the animal magic The Wit.
You start with 6 Vitality.
Command the Coterie: Passive - As long as a member of the Coterie is alive, the scum team can pay vitality costs as a team (for example if Will wanted to Skill to The Pale Woman for two phases, the team could agree to have Nighteyes and Regal each spend 1V to pay that cost).
Leech: Night Action - You may steal 1V from target player.
You win when you achieve control of the vote.
BoomFrog was Pale Woman - Mafia White Prophet
She fell silent, overcome at what humans, in their ignorance had done.
You are known only as The Pale Woman. You are as pale and beautiful as you are cruel. You urged the Outislanders to wage war against the Seven Kingdoms for mysterious reasons known only to yourself.
You start with 1 Vitality.
Create the Future: Night Action - You may spend 1V to prevent another target player from taking actions that resolve normally during this phase.
At Any Cost: Passive - Whenever a member of the mafia team dies, you gain 2V.
You win when you achieve control of the vote.
The mafia team had two factional abilities:
Assassinate: Night Action - One member of the mafia team attacks a player, causing them to lose 5V. This may be used in addition to other actions.
Poison: Day Action - Once during the game, you may poison a player. The poisoned player loses 1V each night for the rest of the game.
There was also one game event:
Tintaglia's Awakening
On D3, Tintaglia awakens, returning magic to the world.
All players gain 1V.
For the duration of D3, each player is able to create one free Skill link to a player for this phase only.
Each player has a double vote during this phase. Both votes must be placed and removed simultaneously and on separate players.
Players with the Wit may send their bonded partner a second 30-word message during this phase.
I will work on more in depth thoughts later but in the meantime a few bullet points.
The game was scum sided. This was due to the design team over valuing how town sided the chats would be and not properly calibrating the vitality.
Jinna (Wisp) was intended to be a chaos agent accelerating the game. His role was supposed to have a good chance to win (close to 50% to match town/scum in a balanced world) and act as a rubberband agent between the two factions. His claiming immediately made it not that, but I was overall very happy with the role and it's place in the game. Except it was maybe a little too easy to win and lead to speculation based on Wit distribution.
And the fiasco that was the wording of having the Wit and being witted. It was overly confusing and helped lead to Wisp thinking it was nigh impossible for him to win.
Having Bee (KJ) and The Fool (GJ) mirror each other was too clever by half. I also have to apologize because I mixed them up at one stage and incorrect told GK he had gained vitality.
Verity (Highroller) needed another pass. It was the second most iterated role and changed drastically several times. I actually really like the underlying design but it was too punishing to use. I fell in love with the flavor aspect and overrode concerns about the posting restriction (which was initially much harsher). I was too attached to flavor and not worried enough about the play experience here.
CC never replied to messages after the end of D1. I believe that CC was truly frustrated and put off the game by how D1 went which is hugely disappointing. If CC returns I would have to suggest a probation because while they were piled on and there was some over the top negative behavior that does not justify the game throwing CC did.
There were multiple instances of toxic behavior this game that I had to intervene on which was very disappointing. Given that we don't have the capacity to force replacements I would welcome ideas for punishments beyond warnings for repeated infractions that don't rise to mod kills.
No faction played a flawless game but I want to thank everyone for giving effort until the end. This was a looong game in terms of real time and with the overlap with the holidays I want to thank everyone who stuck with it for playing it out.
I want to also thank everyone for playing. I have been brewing this for years now and really love the novels and the flavor I was able to bring to the game. I hope you all enjoyed it!
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
Also CC self-hammering and claiming scum didn't actually seem auto scum to me, since I've done that in past as last effort to get some reactions out of mafia.
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Also modgaming Bur setups is kind of treading down a dark path
I mentioned this in the discord and obviously you acknowledge this, but any style of hp type of game is going to be by default, with everything else being mountainous, wolf sided. The intimate knowledge of hp increases or loss, the option to be silent, and what alignment likely caused what is a huge boon for the wolf team. I know there is more than three, but all three that I can think of were decisive wolf victories (Final Fantasy, Flame Warriors, and now this).
I am also beyond pissed at why a role as weak of mine needed only 1 hp to function. I was actually a liability that could cost the town an extra mislynch if I ever got randomly targeted by a vit thief ability. Small mercy that I ate the whole poison.
I also don't think LW's role should have ever existed. I know this is where I get a lot of disagreement with, but sometimes, TvW is special enough with a bunch of mechanics running around. Especially if the role literally phases out after WC is achieved. I feel like too many hosts (even myself) want to add a neutral flavor win when the game really doesn't require it.
I think my only major factional balancing concern was that wolves could spend each other's vit and had two ways to cause vit loss on top of the factional kill
A lot of the village's abilities were effectively 1- or 2- shot given how few ways to actually gain vit seem to be present, but that's not necessarily a problem just a thing to notice
I felt the comment you made about Highroller's role and being more concerned with the flavor than the play experience in a few other places; for example, the game is loaded up with a bunch of roles that change/alter/deny/spy on (very bastard btw but it is a specialty) private chats but because The Skill cost vitality I was literally never going to use it because I suspected a vit pinger and wasn't going to risk dying to send a short message
The tracker being 1-shot is another example of that; I don't think given how many targeted abilities are flying around it really needed a vit cost, and basically, Town's best odds were to hold their roles that cost vit until they were sure they had a good target and just play the game as a mountainous one
I ~think that's most of my set up thoughts tbh, I had more but I've forgotten them I think
Gg all I don't really want to comment on individual play more than I already have in spec chat, you can vanity search there's some (hopefully funny) stuff in there
I guess I should also say in my Official Capacity as Mafia Councilor I'd want to consult Councilors not in the game before doing anything to/about/around CropCircles; it is likely a moot point given we're probably changing sites and the Council/our probation-black lists will be dissolved/nullified anyway
Ohhh another thing I screwed up. Quicktopics and Bessie's role. I believe I had been lazy and kept one of Bur's chats going in the same QT before realizing I needed to make a new one each phase. I don't think it made a massive difference, but it was a major screw up by me.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
Boom did well too, but I ******* called Chad being scum. And then let myself get talked out of it.
You had really good instincts all game but never acted on them. If you are open to advice, your negative space read was really good. When things are going badly repeatedly you need to assume the wolves are being proactive and stop letting other people influence you. Trust your gut, and only read others to see if they are sincere, don't actually be persuaded by them. And if you have a gut feeling of scum, then push for it.
And he was the source of both vit drains. Damn... I wondered.
I recall a talk by Mark Rosewater in which he discusses the lessons he learned over the years of Magic in terms of game design, and one of the things he learned was that just because a mechanic is interesting, it does not mean it will be fun. This game epitomized this. There were many mechanics, and a lot of them were interesting, but they weren't fun.
This game reminds me of Secret Agent Mafia in which there was a mechanic called "burner phones" which allowed the players to use money to create a neighbor chat. Except this was pointless, because neighboring is not a particularly useful ability, and is, at times, an outright liability due to the fact that, unlike with masons, you don't know the role of the other person. Neighboring is probably the most useless ability in mafia that isn't just an outright posting or voting restriction.
This game had that same design problem except cranked up to eleven because the ENTIRE GAME revolved around being a neighborizer, and on top of that, neighboring required making yourself easier to kill in order to use.
Not to mention so many of the roles just became weaker versions of already existing roles. Mafia functions fine when an inspector can just inspect, when a doctor can just freely protect a person. In this game, we had roles that were weaker that had to kill themselves to use their abilities. Why?
You had really good instincts all game but never acted on them. If you are open to advice, your negative space read was really good. When things are going badly repeatedly you need to assume the wolves are being proactive and stop letting other people influence you. Trust your gut, and only read others to see if they are sincere, don't actually be persuaded by them. And if you have a gut feeling of scum, then push for it.
No, it's good advice, thanks man.
I'd say "I hope you play more games with us" but we're vaguely in the middle of moving or something.
I mostly just felt bad when Azrael flipped town, and doubly so after ANAK flipped town, and spent way too much time worrying about our differing reads on Cuth/Bur/Highroller/Sloth.
The only halfway reasonable slots left are Tubba, Bessie, Boom, and I don't even know who 4 would be, and all three of those have done a lot more to make me trust them than that first trio.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Sorry for dipping out, everyone. Seems I'm not cut out for Mafia, any more.
That one's definitely my last one.
It's hard to spend the amount of time you used to on it. Anyone who keeps playing has to find a lower gear because otherwise burnout is inevitable. It was nice seeing you back, hopefully someday in the distant future we can see you again in a more relaxed setting.
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Uhh the 2 sexiest players won
you almost lost this game prior to today because of a certain someones doctor on Bessie
GG, btw. Sorry if I was mean to you.
Sad now.
Yeah I was passively gaining Vit. I was trying to get you to shoot me.
I don't disagree there
Nah no hard feelings
Btw, not that it matters: My plan for D6 should it occur was to come out and claim scum vit pinger immediately. And have Boom back it up and wine the hell out of the game so much, town wouldn't know which way was up.
@KJ @Vaimes How much vit did you both have at the end, if you don't mind my asking?
That’s why I wanted to play not to lose! Block Cuth Kill Tammy! GG everybody, this is the scummiest of I’ve ever felt playing this game.
but like given the day we had either tubba or Anak, Anak was still playing super oddly in town!worlds
I and GJ already knew boom was outted, and I just ended up forgetting about it
but I did say his role was utter garbage, as well as having tubba in my PoE, and telling everyone that highroller was town
we also had people losing vit, and Sloth was literally the only person to ever claim it
so /shrug
If Sloth had drained you in addition to the NK, he still could kill you. Vaimes was the only player truly bulletproof that night.
Why
(Gg though)
Damn it.
so also /shrug
You are the strange daughter of Fitz and Molly. You are pale as snow, and grew more slowly than normal children. Your parents are fiercely protective of you and try to shelter you from those who find you odd.
You start with 1 Vitality.
The Wit: 1-Shot Anytime Action - You bond with another player and are able to each send one 30-word message per phase to each other.
Child: Passive - Each Night, you gain 1V.
Prophet or Catalyst: Passive - On Odd-numbered Days, you have a second vote. This vote cannot be used to vote the same player twice. This ability is not active if there are only 3 players alive.
You win when all threats to the town are eliminated.
Vaimes was Thymara - Town Dragon Keeper
Hailing from the rainwilds, you were deformed from birth, with heavy scaling on your hands. Your loving father chose to raise you despite your heavy abnormalities and doubts you'd survive to adolescence. You're shunned from polite society in Trehaug and decide to volunteer to escort similarly deformed dragons out of the city limits.
You start with 2 Vitality.
Skilless: Passive - You cannot use the Skill.
Radiant Transformation: Anytime Action - You may spend 2V to become an Elderling at the beginning of the next phase. As an Elderling, you gain 1V each phase. This also removes the Skilless Passive.
You win when all threats to the town are eliminated.
Sloth was Regal - Mafia King
'Don’t do what you can’t undo, until you’ve considered what you can’t do once you’ve done it.’ Then he laughed. Regal himself gave a short, bitter laugh. 'I weary so of his humor.'
You are Prince Regal, son of King Shrewd and younger half brother of Chivalry and Verity. You have a strong affinity for the finer things in life and a fierce hatred for those possessing the animal magic The Wit.
You start with 6 Vitality.
Command the Coterie: Passive - As long as a member of the Coterie is alive, the scum team can pay vitality costs as a team (for example if Will wanted to Skill to The Pale Woman for two phases, the team could agree to have Nighteyes and Regal each spend 1V to pay that cost).
Leech: Night Action - You may steal 1V from target player.
You win when you achieve control of the vote.
BoomFrog was Pale Woman - Mafia White Prophet
You are known only as The Pale Woman. You are as pale and beautiful as you are cruel. You urged the Outislanders to wage war against the Seven Kingdoms for mysterious reasons known only to yourself.
You start with 1 Vitality.
Create the Future: Night Action - You may spend 1V to prevent another target player from taking actions that resolve normally during this phase.
At Any Cost: Passive - Whenever a member of the mafia team dies, you gain 2V.
You win when you achieve control of the vote.
The mafia team had two factional abilities:
Assassinate: Night Action - One member of the mafia team attacks a player, causing them to lose 5V. This may be used in addition to other actions.
Poison: Day Action - Once during the game, you may poison a player. The poisoned player loses 1V each night for the rest of the game.
There was also one game event:
Tintaglia's Awakening
On D3, Tintaglia awakens, returning magic to the world.
All players gain 1V.
For the duration of D3, each player is able to create one free Skill link to a player for this phase only.
Each player has a double vote during this phase. Both votes must be placed and removed simultaneously and on separate players.
Players with the Wit may send their bonded partner a second 30-word message during this phase.
I will work on more in depth thoughts later but in the meantime a few bullet points.
I was pretty sure Sloth was scum, but night actions made absolutely no sense...
And I was at 2 vit, I lost one to Wisp but gained one D3.
I am also beyond pissed at why a role as weak of mine needed only 1 hp to function. I was actually a liability that could cost the town an extra mislynch if I ever got randomly targeted by a vit thief ability. Small mercy that I ate the whole poison.
I also don't think LW's role should have ever existed. I know this is where I get a lot of disagreement with, but sometimes, TvW is special enough with a bunch of mechanics running around. Especially if the role literally phases out after WC is achieved. I feel like too many hosts (even myself) want to add a neutral flavor win when the game really doesn't require it.
The GJ way path to no lynching:
I think my only major factional balancing concern was that wolves could spend each other's vit and had two ways to cause vit loss on top of the factional kill
A lot of the village's abilities were effectively 1- or 2- shot given how few ways to actually gain vit seem to be present, but that's not necessarily a problem just a thing to notice
I felt the comment you made about Highroller's role and being more concerned with the flavor than the play experience in a few other places; for example, the game is loaded up with a bunch of roles that change/alter/deny/spy on (very bastard btw but it is a specialty) private chats but because The Skill cost vitality I was literally never going to use it because I suspected a vit pinger and wasn't going to risk dying to send a short message
The tracker being 1-shot is another example of that; I don't think given how many targeted abilities are flying around it really needed a vit cost, and basically, Town's best odds were to hold their roles that cost vit until they were sure they had a good target and just play the game as a mountainous one
I ~think that's most of my set up thoughts tbh, I had more but I've forgotten them I think
Gg all I don't really want to comment on individual play more than I already have in spec chat, you can vanity search there's some (hopefully funny) stuff in there
BoomFrog was a wolf and wasn't actually drained
Speaking of QT links!
Bur to GJ
Bur to Tammy 1
Wisp to GJ
Cuth to Vaimes
KJ to Tammy
Bessie to Bur
Az to Vaimes
Bur to Wisp
Sloth to Tammy
Vaimes to Bur
Tammy to Bur
Bur to Cantrip
BoomFrog to Bur
Bur to Cantrip N3
i was so pissed at him
Nice.
You had really good instincts all game but never acted on them. If you are open to advice, your negative space read was really good. When things are going badly repeatedly you need to assume the wolves are being proactive and stop letting other people influence you. Trust your gut, and only read others to see if they are sincere, don't actually be persuaded by them. And if you have a gut feeling of scum, then push for it.
Yeah, I was planning to NK you and ping Bur until your last posts.
And he was the source of both vit drains. Damn... I wondered.
I recall a talk by Mark Rosewater in which he discusses the lessons he learned over the years of Magic in terms of game design, and one of the things he learned was that just because a mechanic is interesting, it does not mean it will be fun. This game epitomized this. There were many mechanics, and a lot of them were interesting, but they weren't fun.
This game reminds me of Secret Agent Mafia in which there was a mechanic called "burner phones" which allowed the players to use money to create a neighbor chat. Except this was pointless, because neighboring is not a particularly useful ability, and is, at times, an outright liability due to the fact that, unlike with masons, you don't know the role of the other person. Neighboring is probably the most useless ability in mafia that isn't just an outright posting or voting restriction.
This game had that same design problem except cranked up to eleven because the ENTIRE GAME revolved around being a neighborizer, and on top of that, neighboring required making yourself easier to kill in order to use.
Not to mention so many of the roles just became weaker versions of already existing roles. Mafia functions fine when an inspector can just inspect, when a doctor can just freely protect a person. In this game, we had roles that were weaker that had to kill themselves to use their abilities. Why?
I'd say "I hope you play more games with us" but we're vaguely in the middle of moving or something.
That one's definitely my last one.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
It's hard to spend the amount of time you used to on it. Anyone who keeps playing has to find a lower gear because otherwise burnout is inevitable. It was nice seeing you back, hopefully someday in the distant future we can see you again in a more relaxed setting.