Here your intrepid crew is going to be attempting to make off with a two tons of US government gold bullion. But their are moles within your ranks. The feds have cracked a few of your cohort and they are trying to foil your mission at every step. Can you find the moles and complete your mission? Good luck!
The Resistance isn’t really Mafia, but it shares many similarities. There are 7 players divided into 2 factions. 4 Rebels Bank robbers and 3 Spies FBI Informants.
The Bank robbers know nothing; The Informants know the identities of their teammates, but do not have a private chat. This game will also be using the official expansion's trapper module henceforth called as the dummy mission.
(1) There are no Day/Night phases. There is also no death of any kind. Instead, there are 5 Mission Phases.
(2) At the beginning of a Mission Phase, a player will be selected to be the Mission Leader. Whenever a Mission Phase is completed, or a Mission Team (see Paragraph 3) is rejected, the player in the player list directly after the previous Mission Leader will become the new Mission Leader. The first Mission Leader of the game will be the player at the top of the player list (player list will be shuffled before the game begins in the interest of fairness).
(3) After discussion, the Mission Leader will propose a Mission Team by making a post that contains "Proposal (Mission number.proposal number): Player 1, Player 2, etc." on its own, separate line. Bright colors are preferred but not required. The Mission Leader is permitted to put themselves on the Mission Team.
(3.1) The number of players on the Mission Team depends on the mission number. Mission 1 requires 3 players, Missions 2 and 3 require 4 players, and Missions 4 and 5 require 5 players.
(4) Each player votes on the proposed team via PM to the game host only. Votes for or against a Mission Team may be changed any number of times simply by PMing the host again until the deadline; at the deadline, all votes will be revealed simultaneously and the team will be confirmed or denied. Revealed information includes the name of each player and whether they voted to accept the team or reject it. Failure to vote will result in reduced majority requirements for that vote (and also an inactivity prod regardless of prior posting).
(5) If the team earns a majority of assenting votes, that team is confirmed and attempts the mission; otherwise, that team is rejected and the next player sequentially becomes the new Mission Leader (see Paragraph 2). The fifth Mission Team proposed for each mission will be automatically confirmed.
(6) When a Mission Team becomes confirmed, each member of the Mission Team will submit "Pass" or "Fail" to the game host via PM only. If all of the submissions are "Pass", the Mission will succeed. If 1 or more of the submissions is "Fail", the Mission will fail except for Mission 4, which will require two "Fails" to actually fail. In other words, the Fails required to fail will be 1/1/1/2/1. Failure to submit a "Pass" or "Fail" will be counted as a "Pass." At the end of each mission, the number of pass and fail votes is revealed but the names attached to those votes are not.
(6.1) for each accepted mission the mission leader chooses 1 player on the mission team to send on a dummy mission. This player is chosen by sending a message to the game host via PM only with player they want to send on the dummy mission. This player doesn't have an impact on whether the mission succeeds or fails, their pass/fail choice is removed from the pool. The mission leader sees what the player on the dummy mission submitted, but their choice is not made public.
(7) The Robbers win if 3 Missions pass; the Informants win if 3 Missions fail.
General rules:
1. Be good to each other. Follow all the forum rules, but mostly be good to each other and we'll all be just fine.
2. Play to the spirit of the game. Don't try to circumvent the hidden information. It's supposed to be a game of hidden information. Don't try to get around that, whether by copying your PM, editing posts, or other nefarious means. Game doesn't work if you bypass the fact that some information is supposed to hidden.
3. Please try to be active and post. You must make a substantive post every at least 72 hours, and I will be reaching out if it's been 48 hours without a post or forewarning of absence. More is vastly preferred. I will be issuing replacements/mod-kills at my discretion.
4. If you have a problem with another player's behavior or a question about a ruling please message me. I will answer within no more than 10 hours.
5. I reserve the right to punish as I see fit for breaking any of these rules.
6. Have fun!
First player to claim Merlin is scum (inb4 Shadow).
So. How to puzzle this out. What I really need are some solid first impressions.
@Everyone: In addition to the questions below, please indicate how many games of Resistance you've played, and which alignments you've played as. I've only played once, as a spy (Avalon, on this site).
@Shadow: Are you a fibbing FBI this game?
@Rhand: How are you going to figure me out this game?
@KJ: What's the optimal strategy for solving here, given the dummy mission?
@LnG: What can I do to prove to you that I'm a bank robber?
@Riku: If I don't nominate you for Mission 1, who besides myself should I nominate? Why?
@Wisp: How would you describe your town meta, and do you think it's different in a game of Resistance rather than Mafia?
@Cantrip, first game. And every mission with you failing would be a good indicator you were an informant.
Also, I was thinking of the numbers, and this game feels like it will be super hard to win as the robbers.
Finally I want to answer KJ'S question because I think it's a good conversation for town at large. (Also, I am next and could use some experienced voices.)
I guess the easiest option is that if a team passes, to keep picking the same team. A second strategy might be to get the widest spread of possible players on each team.
I've played numerous games. One on this site (Osie's(?) game), I was a baddy, we won.
I've also played quite a few games of MindNight, which is literally just The Resistance via the internet. (It's on Steam. Might be $15 or something pretty low if you like playing this game. )
Also played irl a few times.
Never played dummy missions. Looking it up now. *Jeopardy music*
Ok that's interesting.
Optimal strat: There really isn't one? Without Trapper, there's like a typical meta (First mission never fails, second one is usually same people as first with one extra.) that never really tells us much. Every now and then someone fails Mission 1 or we get two fails one Mission 2 and that tells us things. Mostly the key is to ask a lot of questions and see who's not trying to succeed.
One key difference between Mafia and Resistance is that behavior is a secondary (maybe even tertiary) tell. It's a tipping point. This game will come down to "we failed this mission. Who was on it, who voted for it." Interactions won't REALLY get you too far. This is basically a numbers game.
Tldr ask lots of questions to try to figure out who failed the missions. The trapper helps wtih that but I've never played with it. I suppose for that, don't telegraph who you're testing.
One kind of house rule I usually play with is when we propose a mission, tell us what the mission is. For instance, for the first mission we're gonna steal the Death Star plans from the Empire.
Makes it more fun.
Question for you: Why are you putting yourself on the first mission?
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
@Cantrip, first game. And every mission with you failing would be a good indicator you were an informant.
Also, I was thinking of the numbers, and this game feels like it will be super hard to win as the robbers.
Finally I want to answer KJ'S question because I think it's a good conversation for town at large. (Also, I am next and could use some experienced voices.)
I guess the easiest option is that if a team passes, to keep picking the same team. A second strategy might be to get the widest spread of possible players on each team.
Why is it hard to win for the robbers? I would assume the opposite given the dummy missions.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
I played once here. Avalon I think.
@Cantrip: I think my approach this game will be mainly technical. The only two players here that I can confidently read are Shadow and Lngr. I will have to be careful not to tunnel like I usually do because this game doesn't have flips.
Basically what KJ said.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
@Shadow: Lol. Also, why didn't you answer my question? Also also, I'm skeptical that you hadn't read the dummy mission rules prior to post 13.
@Wisp: We've never played together, correct? You spectated FFAI over on MAL, iirc, but that was nowhere near a "normal" game. Do you have an impression of me as a player/what is it?
@Lng: Why would I ask you what I could do to prove that I was a FBI Agent? Nothing you said made me feel like you were thinking independently except for your second strategy; can you detail why you think that would be effective?
@KJ: Fun fact: I was originally going to help Grape write flavor for this, but I got lazy. As to your question: Why wouldn't I put myself on the mission? (Yes, that's a serious question.) I know I can trust me; that reduces the variables. I was sorta bummed that Grape put that allowance in, as I think it's more interesting if you can't just pick yourself. But I'm not going to throw that advantage away on principle.
@Rhand: Snap judgement, then: what are Shadow and Lng's alignments? (I won't hold you to this; just looking for your knee-jerk at this (very early) point in time.)
@KJ, I don't know. It feel likes it would be easy for the informants to win. Just one "fail" loses a mission, and there are three informants. Theoretically, each of them can just vote fail on any of the missions (besides 4). I guess it is one of those things I will figure out as we play.
@Cantrip, *shrug* I don't know, I was pretty confused myself. That's why after I posted, my brain was like, "Hey dummy, reread that".
re: 2nd strategy, you arguably don't learn anything about the rest of the players if you continue to pick the same team, which I think would hurt the robbers end game. It does put some pressure on FBI to fail a mission early, because mission 4 requires two fails.
By getting a lot of different players on team 2, you force FBI to worry that they need to fail because they don't know if they will be picked again.
Could be way off though. Lots of moving parts to this game. You have the creation of the team, then the team vote, then the mission vote.
Also, re what KJ said about flavor, I will probably discuss the missions using flavor to, and discuss how my flavor would "help" the mission for funsies.
Speaking of flavor, since we don't have flips or anything, does it matter if we share? Are there roles like mafia that might affect it?
@cantrip: I answered your actual question to everyone, your question to me was filly/fun and I covered that with my Merlin thing
I actually hadn’t read the dummy mission (or if I did when the game first went up I didn’t remember)
@rhand: fwiw, I’m pretty sure I’d be just as excited for dummy missions as scum, so many more ways to handle info.
I don’t think I’m ever going to feel anything but weirded out by the fact that you seem to be good at reading me.
Also, re what KJ said about flavor, I will probably discuss the missions using flavor to, and discuss how my flavor would "help" the mission for funsies.
Speaking of flavor, since we don't have flips or anything, does it matter if we share? Are there roles like mafia that might affect it?
Pretty sure it won’t make a difference, but would be funny to have everyone claim just to see if people are mysteriously silent about it.
I am Pipes the forger. While I can forge documents, signatures, etc, my favorite thing to do is use my disguise kit. I guess I make for a pretty good Sinatra.
Also, I am fine with going by flavor for now. So shadow, what's the flavor of the first mission? Any social engineering needing to be done? /;^)
@KJ: Fun fact: I was originally going to help Grape write flavor for this, but I got lazy. As to your question: Why wouldn't I put myself on the mission? (Yes, that's a serious question.) I know I can trust me; that reduces the variables. I was sorta bummed that Grape put that allowance in, as I think it's more interesting if you can't just pick yourself. But I'm not going to throw that advantage away on principle.
That's a fair answer. There's a reason not to as first mission leader... I actually tend not to. I'll explain the logic after the game if you'd like.
@KJ, I don't know. It feel likes it would be easy for the informants to win. Just one "fail" loses a mission, and there are three informants. Theoretically, each of them can just vote fail on any of the missions (besides 4). I guess it is one of those things I will figure out as we play.
That's always true. The dummy mission adds to the robbers advantage a bit. It's basically a tracker shot. The mission leader might track you to the NK. Or, not. That can also be telling.
Also, re what KJ said about flavor, I will probably discuss the missions using flavor to, and discuss how my flavor would "help" the mission for funsies.
Speaking of flavor, since we don't have flips or anything, does it matter if we share? Are there roles like mafia that might affect it?
Not in this game. There's an expansion called Assassin's or whatever that's basically Avalon.
I'm Doc, the manager. I'm probably from Bahston. I dropped out of high school, but went back for my GED about a yee a go. Called Ma for the first time since I needed bail money a few yees a go for that assault rap (some ******** was talking to my girl in a bah so I rearanged his face. I don't usually resoht to violence but nobody steps to my girl ya know?) Anyways, I think Ma was proud of me. I'm the fihst in my family to graduate.
Sorry, I like to ramble a bit. I'm a bit of a talkah. (I kinda wanna roleplay this now.)
Since the hacker and brains usually don’t join in the field, I’m all alone so far
"I usually come along as well. Jones is the ideas guy, I'm the details guy. I make sure the job flows correctly, make sure everything goes smoothly. I'll be there for sure"
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
KJ, if you are going to speak Bahstahn, you need to throw a few "wickeds" in there. Like wicked awesome or wicked killah. A few fahks probably couldn't hurt eithah, ya know? (Also, only the southiest people wouldn't pronounce the r in first
And wait, how is a hacker getting you past security as opposed to a con man/false persona guy?
Psh, you put on a wig and a fake outfit to get past the camera, I break into the network and loop the camera on itself. When the feds come looking, you tell me which is more likely to throw them off.
KJ, if you are going to speak Bahstahn, you need to throw a few "wickeds" in there. Like wicked awesome or wicked killah. A few fahks probably couldn't hurt eithah, ya know? (Also, only the southiest people wouldn't pronounce the r in first
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
And wait, how is a hacker getting you past security as opposed to a con man/false persona guy?
Psh, you put on a wig and a fake outfit to get past the camera, I break into the network and loop the camera on itself. When the feds come looking, you tell me which is more likely to throw them off.
@Rhand: I feel like I've gotten a pretty good bead on LnG over the past few games. I have been feeling more confident about Shadow, but my paranoia messes with me because he's so good. I thought I had you pegged before the most recent spate of games, but I haven't been so good at reading you recently. KJ nearly always sounds town to me. I don't really have much on Wisp, and no one ever has anything on Riku, afaict.
Let's say I'm considering sending myself, LnG, and Riku on the first mission. Good idea/bad idea?
Oh, and I don't think I can roleplay effectively, unless you guys want a bunch of posts with *grunt* and *flex*. (I'm Spike, the muscle.)
Here your intrepid crew is going to be attempting to make off with a two tons of US government gold bullion. But their are moles within your ranks. The feds have cracked a few of your cohort and they are trying to foil your mission at every step. Can you find the moles and complete your mission? Good luck!
RebelsBank robbers and 3SpiesFBI Informants.The Bank robbers know nothing; The Informants know the identities of their teammates, but do not have a private chat. This game will also be using the official expansion's trapper module henceforth called as the dummy mission.
(1) There are no Day/Night phases. There is also no death of any kind. Instead, there are 5 Mission Phases.
(2) At the beginning of a Mission Phase, a player will be selected to be the Mission Leader. Whenever a Mission Phase is completed, or a Mission Team (see Paragraph 3) is rejected, the player in the player list directly after the previous Mission Leader will become the new Mission Leader. The first Mission Leader of the game will be the player at the top of the player list (player list will be shuffled before the game begins in the interest of fairness).
(3) After discussion, the Mission Leader will propose a Mission Team by making a post that contains "Proposal (Mission number.proposal number): Player 1, Player 2, etc." on its own, separate line. Bright colors are preferred but not required. The Mission Leader is permitted to put themselves on the Mission Team.
(3.1) The number of players on the Mission Team depends on the mission number. Mission 1 requires 3 players, Missions 2 and 3 require 4 players, and Missions 4 and 5 require 5 players.
(4) Each player votes on the proposed team via PM to the game host only. Votes for or against a Mission Team may be changed any number of times simply by PMing the host again until the deadline; at the deadline, all votes will be revealed simultaneously and the team will be confirmed or denied. Revealed information includes the name of each player and whether they voted to accept the team or reject it. Failure to vote will result in reduced majority requirements for that vote (and also an inactivity prod regardless of prior posting).
(5) If the team earns a majority of assenting votes, that team is confirmed and attempts the mission; otherwise, that team is rejected and the next player sequentially becomes the new Mission Leader (see Paragraph 2). The fifth Mission Team proposed for each mission will be automatically confirmed.
(6) When a Mission Team becomes confirmed, each member of the Mission Team will submit "Pass" or "Fail" to the game host via PM only. If all of the submissions are "Pass", the Mission will succeed. If 1 or more of the submissions is "Fail", the Mission will fail except for Mission 4, which will require two "Fails" to actually fail. In other words, the Fails required to fail will be 1/1/1/2/1. Failure to submit a "Pass" or "Fail" will be counted as a "Pass." At the end of each mission, the number of pass and fail votes is revealed but the names attached to those votes are not.
(6.1) for each accepted mission the mission leader chooses 1 player on the mission team to send on a dummy mission. This player is chosen by sending a message to the game host via PM only with player they want to send on the dummy mission. This player doesn't have an impact on whether the mission succeeds or fails, their pass/fail choice is removed from the pool. The mission leader sees what the player on the dummy mission submitted, but their choice is not made public.
(7) The Robbers win if 3 Missions pass; the Informants win if 3 Missions fail.
General rules:
1. Be good to each other. Follow all the forum rules, but mostly be good to each other and we'll all be just fine.
2. Play to the spirit of the game. Don't try to circumvent the hidden information. It's supposed to be a game of hidden information. Don't try to get around that, whether by copying your PM, editing posts, or other nefarious means. Game doesn't work if you bypass the fact that some information is supposed to hidden.
3. Please try to be active and post. You must make a substantive post every at least 72 hours, and I will be reaching out if it's been 48 hours without a post or forewarning of absence. More is vastly preferred. I will be issuing replacements/mod-kills at my discretion.
4. If you have a problem with another player's behavior or a question about a ruling please message me. I will answer within no more than 10 hours.
5. I reserve the right to punish as I see fit for breaking any of these rules.
6. Have fun!
Players:
1. Shadowlancerx
2. LastWhisper
3. Cantripmancer
4. LnGrrrR
5. Killjoy
6. Rumanshi
7. Rhand
Cantrip
LnG
Wisp
Rhand
KJ
Shadow
Riku
It's is now the first nomination phase, Cantrip has
7296 hours to nominate a team.Good luck!
pick me
First player to claim Merlin is scum (inb4 Shadow).
So. How to puzzle this out. What I really need are some solid first impressions.
@Everyone: In addition to the questions below, please indicate how many games of Resistance you've played, and which alignments you've played as. I've only played once, as a spy (Avalon, on this site).
@Shadow: Are you a fibbing FBI this game?
@Rhand: How are you going to figure me out this game?
@KJ: What's the optimal strategy for solving here, given the dummy mission?
@LnG: What can I do to prove to you that I'm a bank robber?
@Riku: If I don't nominate you for Mission 1, who besides myself should I nominate? Why?
@Wisp: How would you describe your town meta, and do you think it's different in a game of Resistance rather than Mafia?
...
I hate you right now.
I played that Avalon game as well, and also the other resistance game as a late replacement.
Dummy mission?
Also, I was thinking of the numbers, and this game feels like it will be super hard to win as the robbers.
Finally I want to answer KJ'S question because I think it's a good conversation for town at large. (Also, I am next and could use some experienced voices.)
I guess the easiest option is that if a team passes, to keep picking the same team. A second strategy might be to get the widest spread of possible players on each team.
Club Flamingo Wins: 1!
Club Flamingo Wins: 1!
I've also played quite a few games of MindNight, which is literally just The Resistance via the internet. (It's on Steam. Might be $15 or something pretty low if you like playing this game. )
Also played irl a few times.
Never played dummy missions. Looking it up now. *Jeopardy music*
Ok that's interesting.
Optimal strat: There really isn't one? Without Trapper, there's like a typical meta (First mission never fails, second one is usually same people as first with one extra.) that never really tells us much. Every now and then someone fails Mission 1 or we get two fails one Mission 2 and that tells us things. Mostly the key is to ask a lot of questions and see who's not trying to succeed.
One key difference between Mafia and Resistance is that behavior is a secondary (maybe even tertiary) tell. It's a tipping point. This game will come down to "we failed this mission. Who was on it, who voted for it." Interactions won't REALLY get you too far. This is basically a numbers game.
Tldr ask lots of questions to try to figure out who failed the missions. The trapper helps wtih that but I've never played with it. I suppose for that, don't telegraph who you're testing.
One kind of house rule I usually play with is when we propose a mission, tell us what the mission is. For instance, for the first mission we're gonna steal the Death Star plans from the Empire.
Makes it more fun.
Question for you: Why are you putting yourself on the first mission?
Oh my gosh that’s fantastic.
@Cantrip: I think my approach this game will be mainly technical. The only two players here that I can confidently read are Shadow and Lngr. I will have to be careful not to tunnel like I usually do because this game doesn't have flips.
Basically what KJ said.
@Wisp: We've never played together, correct? You spectated FFAI over on MAL, iirc, but that was nowhere near a "normal" game. Do you have an impression of me as a player/what is it?
@Lng: Why would I ask you what I could do to prove that I was a FBI Agent? Nothing you said made me feel like you were thinking independently except for your second strategy; can you detail why you think that would be effective?
@KJ: Fun fact: I was originally going to help Grape write flavor for this, but I got lazy. As to your question: Why wouldn't I put myself on the mission? (Yes, that's a serious question.) I know I can trust me; that reduces the variables. I was sorta bummed that Grape put that allowance in, as I think it's more interesting if you can't just pick yourself. But I'm not going to throw that advantage away on principle.
@Rhand: Snap judgement, then: what are Shadow and Lng's alignments? (I won't hold you to this; just looking for your knee-jerk at this (very early) point in time.)
Shadow is just rvs. Maybe a tad too happy? That oh my gosh line feels a bit fake.
But yeh, too early for real conclusions.
Anyone in this game you can comfortably read Cantrip?
@Cantrip, *shrug* I don't know, I was pretty confused myself. That's why after I posted, my brain was like, "Hey dummy, reread that".
re: 2nd strategy, you arguably don't learn anything about the rest of the players if you continue to pick the same team, which I think would hurt the robbers end game. It does put some pressure on FBI to fail a mission early, because mission 4 requires two fails.
By getting a lot of different players on team 2, you force FBI to worry that they need to fail because they don't know if they will be picked again.
Could be way off though. Lots of moving parts to this game. You have the creation of the team, then the team vote, then the mission vote.
Club Flamingo Wins: 1!
Speaking of flavor, since we don't have flips or anything, does it matter if we share? Are there roles like mafia that might affect it?
Club Flamingo Wins: 1!
I actually hadn’t read the dummy mission (or if I did when the game first went up I didn’t remember)
@rhand: fwiw, I’m pretty sure I’d be just as excited for dummy missions as scum, so many more ways to handle info.
I don’t think I’m ever going to feel anything but weirded out by the fact that you seem to be good at reading me.
I’m fingers, the Hacker
Is “Brains of the mission” really your rolename LW?
I’m imagining a movie where an FBI agent recruits bad guys for a mission and then arrests them one by one during the mission.
That would be hilarious.
(Not serious, but sort of serious )
Also, I am fine with going by flavor for now. So shadow, what's the flavor of the first mission? Any social engineering needing to be done? /;^)
Club Flamingo Wins: 1!
That's always true. The dummy mission adds to the robbers advantage a bit. It's basically a tracker shot. The mission leader might track you to the NK. Or, not. That can also be telling. Not in this game. There's an expansion called Assassin's or whatever that's basically Avalon.
I'm Doc, the manager. I'm probably from Bahston. I dropped out of high school, but went back for my GED about a yee a go. Called Ma for the first time since I needed bail money a few yees a go for that assault rap (some ******** was talking to my girl in a bah so I rearanged his face. I don't usually resoht to violence but nobody steps to my girl ya know?) Anyways, I think Ma was proud of me. I'm the fihst in my family to graduate.
Sorry, I like to ramble a bit. I'm a bit of a talkah. (I kinda wanna roleplay this now.) "Ey, Fingers. Who would you send on the fihst job then?" "I usually come along as well. Jones is the ideas guy, I'm the details guy. I make sure the job flows correctly, make sure everything goes smoothly. I'll be there for sure"
Who would I send? Flavorfully, manager, driver, and hacker would be a decent mission. You manage the Op, I get us past security, Rhand speeds us away.
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Who would you send?
Anyone who I haven’t asked directly, give me some baseline feelings for 2 different people so far.
(How long until I can slot Ruma as scum for lurking?)
(Kidding :P)
(Mostly)
Well I don't like KJ so far, nothing else pings me as of yet
"You're makin' fun of my accent, are ya?" ...Are you from Jersey?
me?
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I like KJ. He is pretty open and honest and enjoying the game.
Gut feeling on Cantrip, informant. Look at all those questions! FBI scum!
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@Rhand: I feel like I've gotten a pretty good bead on LnG over the past few games. I have been feeling more confident about Shadow, but my paranoia messes with me because he's so good. I thought I had you pegged before the most recent spate of games, but I haven't been so good at reading you recently. KJ nearly always sounds town to me. I don't really have much on Wisp, and no one ever has anything on Riku, afaict.
Let's say I'm considering sending myself, LnG, and Riku on the first mission. Good idea/bad idea?
Oh, and I don't think I can roleplay effectively, unless you guys want a bunch of posts with *grunt* and *flex*. (I'm Spike, the muscle.)
Why do you want to send him anyway, considering he has zero posts?
I mean, first mission basically always passes from what I’ve seen anyway, but yeah.
@Cantrip, I think you should talk like the muscle in Bugs Bunny cartoons. "Duh, you think I should bust up this mook, boss? Huh, do ya, do ya?"
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But I think we can write lngr off as town here. I think we should auto-include him in every mission unless results prove otherwise.
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Or less as town