Ok, I reread Dans iso, the only thing that I saw as slightly town was him not crucifying me. His vote on grape after he was hammered and his posts leading up to it really read as a reluctant scum buddy not really wanting to lynch his partner.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Will all the people with color/type changing abilities please make a note to refrain from targeting either vezok or Axelrod? Thank you.
Actually, I wouldn't mind you guys not targeting anybody, if that's an option. As I said previously, my role ability allows us to effectively have two lynches tomorrow, but that only works if I try to daykill someone and submit their name with their correct card name, correct colors, and correct typing. So making that as easy as possible would be nice.
Actually, I wouldn't mind you guys not targeting anybody,
I'm sorry, I'm tired, I'm preoccupied with a long day tomorrow, and my notes were messed up. I forgot that Kamikaze is the only one who is changing types, and he's a limited cop. So please disregard, and actually target the suspicious people by all means.
Ok so:
Living:
Iso - Mind’s Desire, Sorcery, Blue [Note: Was hit by KamikazeArchon, is now Blue White Sorcery Creature - Rebel]
vezokpiraka - Recurring Nightmare, Enchantment, Black
TheRealStinkyJoeTerry - Zuran Orb, Colorless, Artifact
KamikazeArchon - Lin Sivvi, White, Legendary Creature - Human Rebel
Highroller - Goblin Recruiter, Red, Creature - Goblin
Rezombied - Deathrite Shaman, Green/Black, Creature - Elf Shaman
Azrael - Time Walk, Blue, Sorcery
Axelrod - Painter’s Servant, Colorless, Artifact Creature - Scarecrow
ganderin_dan - Golgari Grave-Troll, Green/Black, Creature - Skeleton Troll
Dead:
Grapefruit21 - Gifts Ungiven, Blue, Instant
Cantripmancer - Tolerian Academy, Colorless, Legendary Land
Bur - Karakas, Colorless, Legendary Land
This game is super weird. Here’s a couple of things that are bothering me, or I considered to be noteworthy:
1. So, Grapefruit21 had the ability wherein he could get someone to choose 2 of the following categories:
Instant/Sorcery
Land
Artifact/Enchantment
Creature
The result was he could be role cop against instead of role blocker.
Except, of 12 people:
Instant/Sorcery - 3
Land - 2
Artifact/Enchantment - 3 (overlap with Axelrod, as he is an Artifact Creature)
Creature - 5 (overlap with Axelrod, as he is an Artifact Creature)
Disproportionate number of people here who are of certain types over others. Moreover, there is more than one role that shifts types/colors.
2. Both mafia were banned from the Commander format. Do you think that’s relevant?
3. Why would Terry have a nightkill ability that only targeted lands when there are only 2 lands?
4. What was the deal with Cantripmancer’s role? He gave people blue mana, what would such a thing accomplish? If it was an addition to an ability, would this not overlap with Azrael? Also, he had a quest. What ability would he have gained?
Notably: my role specifically includes the disclaimer that this game may include roles that cause false results.
What roles would not trigger?
6. Why have roles that mess with type and color? Axelrod changes color/type, KamikazeArchon and vezokpiraka can change the types/colors of others. But why?
Only Cantripmancer and I seem to specifically care what color someone is, and only Terry and I care about card type, but Terry’s role hits someone if they’re a land, and it seems that people mess with card types and colors by adding more card types and colors, so someone who is a land wouldn’t lose the fact that they’re a land, unless I misread.
So why would these role abilities exist solely to make my life harder? My role seems to be the only one mechanically affected by this.
Only Cantripmancer and I seem to specifically care what color someone is, and only Terry and I care about card type, but Terry’s role hits someone if they’re a land, and it seems that people mess with card types and colors by adding more card types and colors, so someone who is a land wouldn’t lose the fact that they’re a land, unless I misread.
So why would these role abilities exist solely to make my life harder? My role seems to be the only one mechanically affected by this.
You're missing some interactions. (I'm going to assume for simplicity all claims so far are truthful.)
- Axelrod, with upgrade from quest, could make someone a Land and thus make them a valid target for Terry. Even before that, indirectly, he could serve to give Terry info; lands are colorless, so Axelrod learning "X is colorless" and relaying that in-thread would give Terry targeting options.
- Axelrod and I both interact with Grapefruit's role directly, switching him between roleblock and rolecop on a given target depending on his selection.
- Terry and Grapefruit interact indirectly - e.g. if Grapefruit's selection had included "Land", and Terry gave info in thread like "X is not land", that would have helped Grapefruit select targets.
I'm not terribly surprised that the daykill ability is easily messed with; we have up to two vigs, which means they both need some kind of limitation, and dayvigs are more powerful than nightvigs in most cases (instant info, plus usually is a self-confirming role).
I'm not sure what you mean by "What roles would not trigger?".
Vezok: You said you revive people as Black Zombies. Do they also gain the Creature type?
Disproportionate number of people here who are of certain types over others. Moreover, there is more than one role that shifts types/colors.
Yeah, I thought Grapefruit's ability was weird, given all of the claims - but there are roles that can change card types, so...
Quote from Highroller »
Both mafia were banned from the Commander format. Do you think that’s relevant?
Yet another reason I'm suspicious of vezok. Even though flavorgaming is bad.
Quote from Highroller »
Why would Terry have a nightkill ability that only targeted lands when there are only 2 lands?
See my first response; replace "Grapefruit" with "JoeTerry".
Quote from Highroller »
What was the deal with Cantripmancer’s role? He gave people blue mana, what would such a thing accomplish? If it was an addition to an ability, would this not overlap with Azrael? Also, he had a quest. What ability would he have gained?
Man, I don't even know. There are a few roles in this game that just have me like
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Yeah, I'm fine conceding. I considered it almost immediately in Day 2 (having no interaction with the town would make the eventual massclaim incredibly difficult to beat), but I thought it'd be a bit disrespectful to Wuffles. I spent some time on and off this weekend trying to think through what series of events would have to happen for me to win:
Mislynch pool: Az, Axel, Vez (this lynch has to be pushed by other people)
Clear pool: Iso, KA, Highroller, Terry
NK order: Iso (Godfather trigger, presumably copped this round, doc on KA), Terry
I basically have to try and follow KA around at Night to maintain GF status while also hoping to dodge Rez, leaving him alive in F3 to ask the question "why are you still alive, Doc?" Not to mention needing to put in a Herculean amount of effort to get two of the strongest players in the history of the site mislynched.
I've also gotta hope that Highroller finds himself patient enough to not shoot me immediately (I need three corpses to become BP, but intended to claim two) and that Az's motivation, Axel's quest, or any other unclaimed information screwing with me, and that the trichotomy of Vez/Rez/myself all interacting with the graveyard doesn't see any more of the light of day than it already has. All in all, an incredibly unlikely set of circumstances.
---
Behaviorally, I'm really not sure why I garnered so much scrutiny by comparison to, say, Az or Axel. People kept saying it, but not substantiating why besides Az. Not posting analysis early is not outside of either alignment's meta, nor is this posting frequency, nor is hesitancy at the D1 lynch deadline. I think I was contributing significantly in the early game. But I definitely should've been posting more analysis, and maybe should've taken more concrete stances than I normally have been (beyond my woefully wrong "cases" in my last couple of town games, but again, fits my town meta).
Maybe continuing to play with this activity level isn't the best idea? It's not going to change with any likelihood (both from my level of desire to cheat on work, and the workload itself), and if it's going to immediately lump me into the lurker group, any time I roll scum would probably be disadvantageous to my teammates.
---
Game was fun! I enjoyed getting to play with everyone in this game (refreshing!) and I think the roles are pretty interesting, if as claimed. Bur did feel pretty gimped.
Also, I'm bulletproof but I thought I wouldn't claim that just in case you weren't scum.
Also!
I'm town, but my role was EXTREMELY sketchy. According to my role PM, I ONLY win IF I become bulletproof (which happens when I successfully NK someone), if I didn't ever successfully kill anyone this game, I would have lost despite being town.
Poor Wuffles... this was a very interestingly designed game, but he forgot to consider worst case scenarios, which is when we Lynch scum and I Vig scum and we mass claim (and I counter claim the Scum BP).
It was a pleasure killing so many scum in a record time, but I imagine it wasn't so fun for the scum team.
Feel like the town had this won largely on analysis, as Grape, Bur, and Dan were all pretty much consensus targets as of D1. So that's cool.
But if we didn't have it won via analysis, two vigs, a cop, a motivator, and a doc...feel like we probably weren't losing this one. Maybe if the scum redirector wasn't so utterly nerfed, that would have been an excellent counter.
GG all! D2 win is kind of shocking. This feels like a very high-variance setup, and we hit the extreme of townsided outcomes - only one valid scum target for the landkiller, and he gets a hit N1!
Dan, I think part of your issue was your analysis timing. If you'd started out light on D1 and increased in activity, you would have had somewhat less suspicion. But being one of the lowest post counts means you have to work quite a bit per-post to get out of the lurker pool.
Also, never voting anyone was a point of concern - for me at least.
Regarding your plan: you could have just killed me tonight. I'm protection immune.
I could've killed you, but I needed you to continue making Rebels for me to eat, at least until I got (ideally repeatably) cleared.
Yeah, the analysis needed to come sooner. But I really don't see my activity levels increasing much over what they have been, ever. Thus my musing at the end about continuing to play if that's where we are in MTG:S meta.
For what it's worth, dan, I thought your early play was fine, though I found your questions geared towards me somewhat strange.
I'm glad I picked up Grapefruit's weirdness early on, as that felt significant towards getting the Day 1 scum lynch with the most interaction analysis (rather than us just lynching Bur).
Well done, town. Thanks for the 60th town win for my last game.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
For what it's worth, dan, I thought your early play was fine, though I found your questions geared towards me somewhat strange.
I'm glad I picked up Grapefruit's weirdness early on, as that felt significant towards getting the Day 1 scum lynch with the most interaction analysis (rather than us just lynching Bur).
Well done, town. Thanks for the 60th town win for my last game.
Well that's nice! Saves me from having to work my way through all the hypothetical scenarios in case Dan wasn't the last scum.
It is a game of variance, that's for sure, but especially in a mini game. If Town hits and then a vig. hits (nice shot again, Terry) the scum are so outnumbered that it would take an almost superhuman effort (plus a really good claim) to overcome.
Good game, guys.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Bateleur »
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
As the cards gather round Ganderin_Dan with knives drawn, the towering troll grins a sad grin, and shrugs, as if to lessen the act just a matter of hours past. He pulls out one of Cantripmancer's thigh bones and picks his enormous teeth with it.
The final piece of black lotus (and a very sodden but intact yawgmoth's will) falls from his jaws.
"I did it because nobody ever paid attention to me. I was the laughing stock of my block. Then, I finally got my shot in Vintage, until HE", he mutters, bitter loneliness seeping into his voice, pointing at MaRo, "...took away my one chance to be popular."
A black liquid tear rolls down the giant green behemoth's cheek, as he reaches up to the ceiling and loops a chain around the light fixture.
"I regret nothing. You killed my friends and death is the only friend I welcome. It beats being lonely again..."
With that, the troll loops the chain around his neck, and walks up the stairs. With one final look at the rest of you, he tenderly picks up the corpses of Bur and Grapefruit21. Then, with a final sigh, he jumps.
With a resounding SNAP, MaRo's banned collection is safe once more. The remaining members of the town cry out with victory and hug each other, talking excitedly, the lullaby of the softly clinking chains around Dan's lifeless neck, dead hands still clutching the corpses of his only friends.
Banned Mafia has ended with an overwhelming town victory. Thank you for playing.
Heh. I wanted Lin Sivvi nerfed, was the main thing, and she didn't seem to contribute much to the game state here so not really sure I can say "I told you so" lol.
I think maybe Recruiter's kill could have been straight up removed, too (I was lobbying for a nerf to make it worse to use without a mass claim).
Ah, well. Live and learn I suppose. For what it's worth, I think this would have been a stomp even if it were mountainous, haha.
So there were four big mistakes I made in creating this game. Most of them didn't matter too much, because of how on point the town was this game, but...
Will post list of role PMs later. Feel free to post your own in the meantime.
Lin-Sivvi was a mistake. The role was really cool to me but the town didn't need it. Even with no doc protection, the role was too strong and this was the main factor for the town being a bit overpowered. If I redesigned her role, it would be to have her solely as a rebel maker with a quest that gave her a one-shot alignment check with her next "make a rebel" night action which unlocked after turning two other players into rebels.
This game was entirely too vulnerable to break by massclaim. Mafia players have gotten a lot better at the game since I was last here. Hrmph.
I did not realise that it was MTGS meta to reveal role PMs upon death. If I'd realised that I would never have made grape's role target only non mafia. I did NOT intend for his death to result in a confirmed townie.
recurring nightmare just shouldn't have been able to target mafia. Fez almost reanimated a confirmed Mafioso while town because he wanted to get to his quest. As per my e pletives, this was not a wise move in my opinion but was also poor design on my part.
@highroller because why not? It gave a person wanting to mess with the other players a bit, and both of the graveyard chewers got the same benefit. Plus, honestly, my version 1.0 of the game had zuran orb as a neutral role, and goblin recruiter was totally unchanged until it got the daykill added later. I figured it wouldn't be that big of a deal to leave the option for neutral gobboa in there for a bit of zaniness.
Mod observations dump
In pregame, Bur suggested that if he was hit with major suspicion, that he would consider false claiming doc in order to bring the real doc out to get him NK’d. The problem is that the doc can eat mafia bodies in order to self-protect, so this play would end up with Bur actually losing the mafia a NK as well as a mafioso. That would be…unfortunate.
Here comes the early game Vezok hate train. Choo choo.
Axel calling out the general mafia “tell” of “overdefensiveness” is a really good play. I hate people claiming overdefensiveness as a tell in itself. Damn, he is convincing.
Highroller’s claim is a funny coincidence. The role he’s claimed was actually the original iteration of the Goblin Recruiter role.
Bur’s no-explanation vote is the worst. Unlike overdefensiveness, voting without explanation really is a great scumtell to follow, especially on Day 1. I wouldn’t be surprised if he’s the first wagon out of RVS because of it.
Vezok’s defence has been excellent so far, and would result in major +town points from me, at least until the game develops further. His usual townie tells of ignoring people’s opinions to follow his own prerogative and gut is standing super strong. (It probably helps that he’s got a super iron-clad claim).
Grape’s doing well, poking at Vezok’s motivations, but he should probably back off pretty soon. If he goes balls-deep here on this the suspicion will probably fall back on him.
Grape just speculated in mafiachat that Cantrip is Time Vault. LOL, NOPE. Useless baker strikes again ;D Funny that he proposed that the role would be a motivator/roleblocker, though. Back in Cat Mafia years ago (probably my most enjoyed setup out of the one’s I’ve run on MTGS based on the feedback) the Cat Girl role I created would on alternating nights either roleblock or motivate an extra vote out of her target. So that role he proposed is 100% the kind of role I WOULD create. However, his role (gifts ungiven) is the only role in the game that is similar to that vein of role.
Ooh daaaayum, Grape just correctly guessed Deathrite Shaman is in the game AND has graveyard interactions. Good *****, m’dude. Might be a bit too on the nose and come back to bite you that you even mentioned DREDGE without mentioning Golgari Grave-Troll, though, you smart-ass. ;P
Hot take: Axelrod screws Ganderin_Dan’s false-claim over when he finds out he is not in fact a sorcery after he claims Yawgmoth’s Will.
Grape suggesting Yawgmoth’s will was in the game is a pretty questionable play. If the mafia claim it now and get caught, then he looks mighty suss as a result.
*****. Much as it galls me to say, Highroller’s suggestion that a massclaim could break the game is actually 100% correct. Guh. Mafia players have gotten so much smarter than the last time I was here. I’ll need to up my game for the next one. :’(
Goddammit. If I’d realised that the expected meta of MTGS was to post role PMs upon death, I wouldn’t have made gifts ungiven only able to target townies. That’s actually a massive disadvantage to the role, in that it auto-confirms the townie that the PM was sent to.
Grape did what he could. With one moderately lurky and one totally lurky mafia for friends, none of which were making any attempt to run interference or redirect (or even bus?!?!), he was pretty screwed. Feels bad man. He was trying to be super active and townie to compensate for his inactive-ish team and he got pointed at as a result.
Night 1 Modnotes
*****. Terry just vigged Bur. BAH. Well, it’s Bur’s fault. I poked him three times for more contact, and he posted nothing except a PTAP for six days until the deadline lynch. Not really much question of whether he gets vigged, as by far the lowest-hanging LurkFruit.
*****. Axelrod just found out that GanderDan is Grave-Troll. If he uses his false-claim now, he’s dead. Called it.
*****. I think Lin-sivvi should just have been a rebel-maker, and not a cop. I think Silver was right. Gah. THAT ROLE WAS SO COOL THOUGH. :’(
What the ****? Vezok just tried to target Grapefruit as a resurrect target?!?! WHY WOULD YOU DO THAT. HE’S CONFIRMED MAFIA. THAT’S SO RISKY. IF YOU’D REANIMATED A MAFIOSO YOU WOULD BE LOCK SCUM.
Nobody targeted Azrael? Wow. Sorry Iso, I would have failed my storm trigger too. :’(
I see no way out of this today for Dan, unless he dodges the lynch today AND then kills Iso tonight AND gets inspected and cleared by kami.
Recurring Nightmare – Townie Reanimator
Black Enchantment
Infamous for being banned in both standard AND Commander formats, players new and old take one look at you and know that your effect is broken as hell. A repeatable sacrifice engine AND a reanimation engine, all for just three mana? Ridiculous.
Power (Night, unlimited, restricted) – Each night, choose two players – one living, one in the graveyard. If a kill action targets the chosen living player that night and succeeds, you steal their body and use it as a sacrifice to bring the dead player back to life!
Reanimated players are black zombie creatures in addition to any other types or colours they may have. They also gain the following ability:
The Corpse Dance is fleeting (Day-end, compulsory, one-shot) – The energy reanimating you is temporary. You melt into a pile of bubbling black goop and die for real at the end of the next day phase. There is no way to prevent this.
Quest: After you submit two Reanimate actions that do not result in a player being reanimated, your starting power is replaced with:
GET RESURREKT (Night, unlimited, one-shot) – Each night, you may target a player in the graveyard. The next time the mafia successfully make a nightkill, you steal the body, and use it bring the dead player back to life! This ability otherwise functions like your original power.
Neither of your abilities can target non-player corpses in the graveyard.
Once you have reanimated a player, you lose all abilities and are vanilla for the rest of the game.
You win with the town, when all mafia have been eliminated.
Lin-Sivvi, Defiant Hero – Townie Cult Leader
White Legendary Creature – Human Rebel
Ooh man. Nobody, NOBODY liked you during your iron-fisted rein of horror while Mercadian Masquerades block was in standard. You warped the format and forced mono-white-dude-recruiter decks down everyone’s throat, and so you were given a time out in the naughty corner to think about what you did.
Well, you’ve thought about it, and you’re sorry for what you did to Standard. So this time, you’re going to do it right. You’re still going to try to make nice people into rebels, though. It’s just your thing.
Power (Investigative, Night, unlimited*) – Each night, you may target a living player in the game. If that person is not mafia, then they become white and gain the “Creature – Rebel” subtype in addition to any other colours/types they possess. The player will not be told who you are as a result of this ability, but you will be told if you are successful. Successfully targeting a mafia member will trigger a mod PM that advises that you were unsuccessful that night, and that you have lost this ability permanently.
(There may be roles and/or abilities in the game that generate false results for this ability.)
Overconfident (passive, compulsory, unlimited) - As the leader of the rebellion, you have absolute confidence in your abilities, which causes you to take risks and ignore medical advice. As such, any abilities with the "protective" keyword that target you automatically fail.
You win with the town, when all mafia have been eliminated.
Time Walk – Townie Motivator
Blue Sorcery
2 mana. Take another turn.
Not insane at all. Banned everywhere. Even MaRo would raise an eyebrow at your efficiency, (and he was lead design on the set that made Memory Jar. And Arcbound Ravager!) but you get it. You’ve embraced your insanity. Being restricted is okay, even if it means you can only cast your ridiculous effect once this game.
Power (Day, one-shot) – Once per game, during any day period, you may target another player and give them an “extra turn”. If that player has any night actions that aren’t one-shot, they may use an additional one that night. They will be notified of this by PM. If that player is unable to be affected by this ability at the time you use it, you may try again the following day.
You win with the town, when all mafia have been eliminated.
Deathrite Shaman – Townie Garbage Eater
Black and Green Creature – Elf Shaman
Ooh boy did you ruffle a lot of feathers during your time in legacy. Wrecking snapcaster mages, and just generally being an incredibly efficient little garbage-eating ********.
Well, you’ve had some time to think, and you’ve decided that you’re going to be helpful AND brutally efficient this game.
Power (Protective, Night, unlimited*) – Each night, you may decompose one corpse in the graveyard. If you do, choose one living player. That player is immune to the first nightkill that targets them that night. If you devour a mafia or neutral corpse (a rare delicacy for a seasoned garbage-eater like yourself) you may self-protect that night instead.
*If you can’t eat a corpse you target, this ability fizzles.
Honestly, what was wizards even thinking when they printed you. I mean, what did they EXPECT was going to happen. You can’t help but wonder if Mark Rosewater had something to do with your design process.
Well, anyways. Types and colours are your specialty, so you’re going to use that expertise to do some snooping this game – and, of course, to paint others in images that please you.
Power (Night, unlimited) – Each night, you may choose a player. You learn their type/s and colour/s (if any).
Quest – After using your power to learn the colours and types of two other players, you gain the following addition to your power.
Paint it all – When you use your power, you may also specify a MTG colour and type when choosing your target. The player gains that colour and type in addition to any other colours they already have. If you choose a creature type, you must also choose valid MTG creature type along with it.
You win with the town, when all mafia have been eliminated.
Goblin Recruiter – Townie Corpse-Generator
Red Creature - Goblin
Oh boy do you make a lot of goblins. It’s absurd how many goblins you make. You could fill entire graveyards with goblins – which you fully intend to do. Even if it kills you.
Goblin Generator (Dawn, passive, unlimited, compulsory) – Each dawn just before day begins, you sacrifice a “Mons’ Goblin Raiders”, generating a townie goblin corpse which is added to the graveyard.
Quest – When you die, two goblin corpses are added to the graveyard in addition to yours. You may specify prior to your death via PM which goblin cards are to be added, and you may select those goblin corpses appear as Town, Mafia, or Neutral. If you don’t, then these will be chosen for you at random by the game moderator.
Quest – If more than one goblin corpse in the graveyard gets desecrated from the graveyard, you gain the following ability:
Revenge! (Day, Killing, One shot, restricted) – Goblin corpses have been desecrated and your goblin friends are mad. Real mad. Mad enough to kill. The only problem? They’re really stupid - unless your instructions to them are perfect to the last detail, they’ll fail at it.
Once during the day, you may PM the moderator with the name of a player, as well as that player’s colours and types (if any). If you have correctly and only named all of the player’s types and colours, you daykill that player. If you are incorrect, then the goblins will kill the first player they see (the kill target will be randomised via random.org).
[DESIGN NOTE – This daykill was intended to be effective in only two circumstances – a) to punish overly honest claims, and b) to be used in concert with Painter’s servant.]
Tolarian Academy – Townie Mana Producer
Legendary Land
You tap for blue, which as everyone knows is the most broken ability in the game. But, Mark Rosewater reasoned, "why not make a land that, in a standard environment with hyper-efficient artifact mana producers like grim monolith and lotus petal, that produces MORE blue mana for EVERY ARTIFACT."
I mean, Maro's right. You're not overpowered at all. I mean, you'd have decent role abilities if you were, say, the most insane legendary land ever printed, right?
Power (night, unlimited) - At night, target a player. You add one blue mana to their mana pool. They will be notified of this.
Quest (Repeatable, unlimited) – When you use your ability on a player with the artifact type, from then on, your Power adds one additional blue mana to a player's mana pool. You will not be told when you target an artifact, or how much mana has been added to a target's mana pool.
You win with the town, when all mafia have been eliminated.
MOD NOTE - This role is a useless baker. Nobody uses blue mana. :3
Mind’s Desire – Townie double-voter*
Blue Sorcery
Welp. You’re by far the most insane storm card ever printed. Stand aside, Dragonstorm, because you’re banned in Legacy, and that’s saying something.
Power - Storm (Night, unlimited) – Each night, you may target another player. If that player is targeted by any other night action/s that night, you will be notified and will have an additional vote the next day. These votes are consecutive – if you successfully use storm two nights in a row, you would have three votes on day 3. Your votes reset to 1 after any night that you don’t use Storm or if your ability is unsuccessful.
Summary Dismissal (Day, restricted, passive, compulsory, unlimited) – At the start of each day that you begin in LyLo, your storm count is reset, meaning you only have one vote for that day.
You win with the town, when all mafia have been eliminated.
Zuran Orb – Townie Land cop/potentially bulletproof vigilante
Artifact
The first. You were the first card ever to be banned. In today’s metagame, would the same decision have been made about you? Well, maybe. Your effect is sickeningly efficient and makes burn and aggro decks cry themselves to sleep.
Power (Night, unlimited*) – During the night, you may target another player and learn if they have the “land” subtype. If they do, you may kill that player, which grants you a one-shot bulletproof (i.e. “gain two life”), preventing the next kill ability against you. After you successfully kill a player, you lose this ability.
You win if you have become bulletproof by the end of the game and all mafia have been eliminated.
I don’t think anyone ever expected anything from you. Big, dumb, and with lame abilities, you were often picked on by the efficient kids.
Then vintage dredge became a thing, and you started dropping corpses into graveyards left right and centre, until wizards intervened.
Well, *k them, and *k this game. If you don’t get to drop stuff in graveyards, you’re going to eat everyone else’s. It should be an easy victory; after all, who would suspect a TROLL of being the power behind the throne?!
Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafia member each night may submit a mafiakill action.
Om Nom Nom (Night, unlimited*) – Each night, you may devour a corpse in the graveyard. For every three corpses you eat, you gain the ability to regenerate from one lethal wound (become bulletproof to the next shot that would hit you).
Godfather (Night, unlimited) You determine who performs the nightkill each night.
There was good in you – now it’s in me! (Night, restricted, unlimited, passive) – On any night that you successfully kill a player that is both white and a creature, you count as town when targeted by alignment checking abilities.
Information – You ate Yawgmoth’s Will before the game started and didn’t tell anybody, therefore you are the only person that knows that Yawgmoth’s Will is not in the game.
You win when the Mafia controls the vote.
Karakas – Mafia one-shot self-redirector/restricted voter
Legendary Land
For such an innocuous-looking land, you sure are insanely broken in Commander. You take problematic generals like Thraximundar or Rith the awakener and confine them to a life of eternal bouncy-castles. Once you finish f***ing up this game for everyone else, maybe you’ll build yourself a castle. As soon as you murder the ***** out of that little artifact prick that that almost ripped your throat out with his sharp, pointy little teefs the other day.
Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafia member each night may submit a mafiakill action.
Self-redirect (One-shot, passive) – At the start of the game, select a player. The first time you are targeted by a non-killing ability this game, that ability is “bounced” and redirected to the chosen player instead, after which you lose this ability. You will be told if you were targeted, but not by who, and the redirected ability’s owner will know who they were redirected to, but not who or what redirected them. If that player dies before your ability resolves, you may choose a second player to target.
Quest: If Zuran Orb dies, you gain an additional charge of your Self-redirect ability, except this time, it will also redirect killing abilities to the chosen target. In addition, you may now change the target of your self-redirect each night via Mod PM.
You win when the Mafia controls the vote.
Blue Instant
The ultimate toolbox and one of the few reasons why Wuffles liked Kamigawa block so much, you do very, VERY silly things in singleton formats. Your ass got banned quicker than a pervert in a nudist colony from the commander format and now you’re out for revenge.
Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafiakill action may be submitted each night unless other.wise specified.
Fact and Friction (one-shot, compulsory, pregame) – When you receive this role PM, choose a non-mafioso player in the game. That player will be sent the following PM:
Greetings, friend!
You have been selected by my ability. Please choose two of the following!
Instant/Sorcery
Land
Artifact/Enchantment
Creature
Thanks,
A player in “Banned Mafia”
The two choices that the player makes will represent the two types that your roleblock will instead become a rolecop against. (You can still nightkill them either way, though!)
Roleblock/Rolecop (Night, unlimited) – Each night, you may target a player. If that player does not have any of the card types that were selected by your first ability’s target, you roleblock that player, cancelling any night abilities that they may try to use that night. If they have at least one of the card types that were selected by your first ability’s target, you instead rolecop them, learning the basic role abilities of that player. You do not learn about any quest abilities that player may have.
I totally didn't see this ended. Despite getting stomped I really enjoyed this game! I it felt good to give a respectable effort in a losing game after the team event and I loved the flavor and setup. Plus wuffles was a great mod, fully engaged and on top of it at all times and just a great guy.
On play stuff I definitely was trying to do too much. When I saw the rand and how stacked the town team was I definitely was despairing a bit. And the town lived up to it. Cantrip, Iso, Highroller, Terry, and even Az who defended me more than most all did some dunking on me. At times I felt some of my scummiest behaviors were being ignored in favor of things I felt were NAI but it's hard to argue with the results.
On my claim since it was the nail in the coffin in a lot of ways; I don't regret it. I do believe that Roleblockers are a relatively equal alignment role in role madness games. On the flavor, I don't know. It seemed to persuade a non zero number of people but I think that was a bit reckless of a connection to make.
The fact that my flip cleared highroller was unfortunate but he wasn't going to get lynched after I died so it was no harm no foul fortunately.
I was shocked that people even considered Vez scum given the way I was trying so hard to pocket him and the way he was a pivotal vote to get me lynched. Before his vote there was a real no lynch or lynch Bur opportunity. Once he voted me it was all over.
I had so much fun trying to solve Cantrip's hinting. I knew he was hinting at artifacts with the chromatics need not apply line. What I got wrong was taking the dream talk for motivating or extra actions instead of visiting overnight. I had this idea that he could have someone skip something to do an extra thing. Tolarian Academy was my next guess (for caring about artifacts) but either way I was way off because I assumed it would be incredibly powerful rather than the useless Baker role that it was.
Anyway I had a great if futile time this game. It was great playing with Bur and Dan and even though we got smashed I had fun hanging out in the scum chat despairing how many people my flip was going to clear.
And seeing Cantrip's full role...his first post still makes no sense to me. That's clearly a sign of a poor sub-claim!
@Wuffles: I don't think there's a rule that says you have to reveal the full role PMs on death, is there? Frankly I was a tiny bit surprised at the full role reveal (minus the Quests) precisely because it confirmed Highroller, and I thought you simply didn't have to do that. I will stand by my assertion, however, that if you make the role such that it is allowed to target a fellow Mafia member, then that is the only sensible play for scum to make, and then it becomes essentially the same thing as having them choose for themselves.
@Grapefruit: I thought you did a fine job, D1 lynch notwithstanding. It's funny to me how different players have such different takes on things. Like, clearly multiple people thought you were suspicious, but the things they were pinging you for did not resonate at all with me. I guess I'm just looking for different stuff in my scum.
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Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
So first off, I had fun this game, successfully didn't lurk (two games in a row!), felt like I played well, and thought the flavor and modding were excellent. Thanks, Wuffles!
I do feel like the balance was pretty strongly town-sided. At the end I was pretty sure that either Rez or Dan were scum because of the similarity of their abilities, and although I decided Rez was more likely, we had enough leeway that if we had mislynched Rez, Dan would have been next on the chopping block.
@Wuffles: Especially given Grape's role, I would not have felt like you would have been out of line to, end of D1, indicate that you didn't realize that the site norm was role-reveal, apologize, and clarify that full roles wouldn't be revealed. I don't know that I would have been as likely to sign up for a no-reveal game, but as it was, I expected that Grape's role highlighting that the target was non-mafia was a balancing element. As the other mafia roles were revealed, it became obvious that that was NOT the case.
@Axel: This is obviously a difference of opinion, so I won't argue too strenuously or expect a rebuttal/discussion, but I feel like a good innovative scum role lends itself to town confusion and obfuscation at every turn, including when that role gets killed/revealed. So the benefit in letting that scum role choose ANY player, not just town, would be in the wifom that would flow upon the scum role's death. I disagree that the right play in that case is always to choose a scumbuddy, as the scum have no idea what the distribution of types among the town are, so it's still nearly random. Targeting a town buys minor town pants. (I realize that if you let a buddy choose, they can choose among the types in the scumpool, which paints town pants in other ways, but that's the point: that the scum had to choose someone to make that call and town who are alive are left to ponder that decision.)
@Grape: You played well. I doubted my read on you several times, and in the end it was a gut call. Happy that I was right, but then I felt like Dan was town, so maybe I just got lucky. EDIT: Oh, and I figured you thought I was Time Vault or Vault of Whispers from your "vault of gobbledygook" comment, but I wasn't going to clarify D1. Thanks for trying to play my silly reindeer games.
As for my first post...call it bad if you want, but I had rationale behind it that I could explain if forced to during a claim, so I feel like it was ok. Keep in mind that I thought I was a role enabler, as in there were roles (probably 1-3 among the town and 1 among the scum) that needed mana to be able to use their ability, possibly some that specifically needed blue mana. I also realized that I had a mild investigative role since if I targeted a scum artifact and they got two mana and then later claimed non-artifact, I would catch them in a lie (so NOT just a useless fruit vendor/baker, thank you very much!). With that in mind, I wanted to post something to let those roles that needed mana know that I could provide. So I posted a want ad:
Quote from Cantripmancer »
SOL seeking octogenarians or mature alpha gorillas for collaboration.
Must have pure motives and love grandfather clocks.
Respond here; I'll find you in your dreams.
Chromatics may apply, but YMMV.
SOL = Single overpowered land, but also was a nod to Sol Ring, to put people in the mind of mana generation. "Seeking octogenarians or mature alpha gorillas" was supposed to be a hint that I wanted to find artifacts (silver hair = silver-bordered). "Must have pure motives" was just a "I want to help town" throwaway to make it sound more like your traditional want ad. "Love grandfather clocks" was a reference to Tolarian Academy's flavor text. "Respond here; I'll find you in your dreams" is just "make yourselves known and I'll target you at Night". "Chromatics (color cards) may apply" (I can give mana to anyone), "but YMMV" (it's not going to be as productive as if I target an artifact). I realized after the fact that I completely failed to make any reference to blue (fail!), but also figured it wasn't that big a difference. As it turns out, I was just a silly fruit vendor, so no one was courting my mana, so my efforts were mostly just comical.
On top of my main idea, I figured it might spur some discussion (mostly fail, but thanks for trying Highroller and Grape). In a back corner of my mind, I wondered if scum would be more likely to try to figure the puzzle out than town. Not sure if that was actually the case or if it was just Grape being a good curious player in general.
Ohhh I totally mentioned the silver border thing in the scum chat! It was ahead of Academy at the time in my speculation. I think I was more likely to engage with it as scum but it's the sort of thing I just can't resist thinking about as either alignment.
@Axel yeah that's just the way it goes. I thought the way I was trying to push Rez over Vez not breaking the letter of my call not to share looked awful in retrospect but no one ever seemed to touch that. It was such a convoluted reason to push him. Different people latch onto different things I guess.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Grape did what he could. With one moderately lurky and one totally lurky mafia for friends, none of which were making any attempt to run interference or redirect (or even bus?!?!), he was pretty screwed. Feels bad man. He was trying to be super active and townie to compensate for his inactive-ish team and he got pointed at as a result.
I'm not going to a lie, even I thought it was on some level unfortunate that we were lynching Grape day one because he was at least an active player. We had a lot of lurking this game.
SOL seeking octogenarians or mature alpha gorillas for collaboration.
Must have pure motives and love grandfather clocks.
Respond here; I'll find you in your dreams.
Chromatics may apply, but YMMV.
SOL = Single overpowered land, but also was a nod to Sol Ring, to put people in the mind of mana generation. "Seeking octogenarians or mature alpha gorillas" was supposed to be a hint that I wanted to find artifacts (silver hair = silver-bordered). "Must have pure motives" was just a "I want to help town" throwaway to make it sound more like your traditional want ad. "Love grandfather clocks" was a reference to Tolarian Academy's flavor text. "Respond here; I'll find you in your dreams" is just "make yourselves known and I'll target you at Night". "Chromatics (color cards) may apply" (I can give mana to anyone), "but YMMV" (it's not going to be as productive as if I target an artifact). I realized after the fact that I completely failed to make any reference to blue (fail!), but also figured it wasn't that big a difference. As it turns out, I was just a silly fruit vendor, so no one was courting my mana, so my efforts were mostly just comical.
Huh. Well ok then.
Incidentally, there's a rule in the general rules that says no cryptic claims. Is that just never enforced?
Tolarian Academy – Townie Mana Producer
Legendary Land
You tap for blue, which as everyone knows is the most broken ability in the game. But, Mark Rosewater reasoned, "why not make a land that, in a standard environment with hyper-efficient artifact mana producers like grim monolith and lotus petal, that produces MORE blue mana for EVERY ARTIFACT."
I mean, Maro's right. You're not overpowered at all. I mean, you'd have decent role abilities if you were, say, the most insane legendary land ever printed, right?
Power (night, unlimited) - At night, target a player. You add one blue mana to their mana pool. They will be notified of this.
Quest (Repeatable, unlimited) – When you use your ability on a player with the artifact type, from then on, your Power adds one additional blue mana to a player's mana pool. You will not be told when you target an artifact, or how much mana has been added to a target's mana pool.
You win with the town, when all mafia have been eliminated.
MOD NOTE - This role is a useless baker. Nobody uses blue mana. :3
Dude, WHAT?
I figured the blue mana thing was useless. My assumption was it was just a counter, and that after Cantripmancer gave two mana, he'd gain a new ability, since abilities seemed to activate on Day 3. I didn't realize his role was entirely a red herring.
I think you should have gone the whole nine yards and just made every role a red herring, and basically have things be a vanilla game.
Incidentally, there's a rule in the general rules that says no cryptic claims. Is that just never enforced?
I think you are confusing this with "No Cryptoclaims", which is a totally different thing.
(Cryptoclaims refer to claims that you make early in the game and is encoded with some cipher that usually can only be decoded when the encoder tells the key to encryption and that rule IS seriously enforced.)
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Quote from Prophylaxis »
Also modgaming Bur setups is kind of treading down a dark path
@Highroller: I legitimately think you owe me an apology. I did not deserve your useles troll comment and I proved quite the opposite. So if you don’t apologize I’ll reaort to name calling.
Incidentally, there's a rule in the general rules that says no cryptic claims. Is that just never enforced?
Lol. Yeah, my claim was cryptic, but as Bur explained, it wasn't a cryptoclaim. You can breadcrumb (or outright claim, as long as you paraphrase) all you want.
On my claim since it was the nail in the coffin in a lot of ways; I don't regret it. I do believe that Roleblockers are a relatively equal alignment role in role madness games. On the flavor, I don't know. It seemed to persuade a non zero number of people but I think that was a bit reckless of a connection to make.
I was actually used to a meta in which the roleblocker was town, so you fooled me.
Incidentally, there's a rule in the general rules that says no cryptic claims. Is that just never enforced?
I think you are confusing this with "No Cryptoclaims", which is a totally different thing.
(Cryptoclaims refer to claims that you make early in the game and is encoded with some cipher that usually can only be decoded when the encoder tells the key to encryption and that rule IS seriously enforced.)
@Highroller: I legitimately think you owe me an apology. I did not deserve your useles troll comment and I proved quite the opposite. So if you don’t apologize I’ll reaort to name calling.
@Highroller: I can’t believe you’re being stubborn about this. I kicked so much ass this game and you got town cleared by a mod error. I don’t know you but I do know you were out of line. The biggest troll this game was you calling me a troll and deadweight and you should be aware of it.
I tried to give you the high road out of this but you have continued to troll me. What you did and are still doing is the true definition of trolling and I hope you get shat on by the next bird that flies over your head.
I can imagine you being an alright dude, but for some reason you’ve got some weird dislike for me. Enjoy your hypocritical self arrogance and know that I have a bone to pick with you until you man up an admit you were out of line and that I crushed it this game and if you had succeeded in mislynching me you’d still be playing this game. Instead, we won halfway through Day 2 largely thanks to my spectacular play, so eat my scum vigging butt.
In all due respect, no offense intended.
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Vote: Dan
dan, you're definitely getting lynched toDay; if you're the last scum, wanna forfeit?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Actually, I wouldn't mind you guys not targeting anybody, if that's an option. As I said previously, my role ability allows us to effectively have two lynches tomorrow, but that only works if I try to daykill someone and submit their name with their correct card name, correct colors, and correct typing. So making that as easy as possible would be nice.
I'm sorry, I'm tired, I'm preoccupied with a long day tomorrow, and my notes were messed up. I forgot that Kamikaze is the only one who is changing types, and he's a limited cop. So please disregard, and actually target the suspicious people by all means.
Ok so:
Living:
Iso - Mind’s Desire, Sorcery, Blue [Note: Was hit by KamikazeArchon, is now Blue White Sorcery Creature - Rebel]
vezokpiraka - Recurring Nightmare, Enchantment, Black
TheRealStinkyJoeTerry - Zuran Orb, Colorless, Artifact
KamikazeArchon - Lin Sivvi, White, Legendary Creature - Human Rebel
Highroller - Goblin Recruiter, Red, Creature - Goblin
Rezombied - Deathrite Shaman, Green/Black, Creature - Elf Shaman
Azrael - Time Walk, Blue, Sorcery
Axelrod - Painter’s Servant, Colorless, Artifact Creature - Scarecrow
ganderin_dan - Golgari Grave-Troll, Green/Black, Creature - Skeleton Troll
Dead:
Grapefruit21 - Gifts Ungiven, Blue, Instant
Cantripmancer - Tolerian Academy, Colorless, Legendary Land
Bur - Karakas, Colorless, Legendary Land
This game is super weird. Here’s a couple of things that are bothering me, or I considered to be noteworthy:
1. So, Grapefruit21 had the ability wherein he could get someone to choose 2 of the following categories:
Instant/Sorcery
Land
Artifact/Enchantment
Creature
The result was he could be role cop against instead of role blocker.
Except, of 12 people:
Instant/Sorcery - 3
Land - 2
Artifact/Enchantment - 3 (overlap with Axelrod, as he is an Artifact Creature)
Creature - 5 (overlap with Axelrod, as he is an Artifact Creature)
Disproportionate number of people here who are of certain types over others. Moreover, there is more than one role that shifts types/colors.
2. Both mafia were banned from the Commander format. Do you think that’s relevant?
3. Why would Terry have a nightkill ability that only targeted lands when there are only 2 lands?
4. What was the deal with Cantripmancer’s role? He gave people blue mana, what would such a thing accomplish? If it was an addition to an ability, would this not overlap with Azrael? Also, he had a quest. What ability would he have gained?
5. What roles would not trigger?
6. Why have roles that mess with type and color? Axelrod changes color/type, KamikazeArchon and vezokpiraka can change the types/colors of others. But why?
Only Cantripmancer and I seem to specifically care what color someone is, and only Terry and I care about card type, but Terry’s role hits someone if they’re a land, and it seems that people mess with card types and colors by adding more card types and colors, so someone who is a land wouldn’t lose the fact that they’re a land, unless I misread.
So why would these role abilities exist solely to make my life harder? My role seems to be the only one mechanically affected by this.
- Axelrod, with upgrade from quest, could make someone a Land and thus make them a valid target for Terry. Even before that, indirectly, he could serve to give Terry info; lands are colorless, so Axelrod learning "X is colorless" and relaying that in-thread would give Terry targeting options.
- Axelrod and I both interact with Grapefruit's role directly, switching him between roleblock and rolecop on a given target depending on his selection.
- Terry and Grapefruit interact indirectly - e.g. if Grapefruit's selection had included "Land", and Terry gave info in thread like "X is not land", that would have helped Grapefruit select targets.
I'm not terribly surprised that the daykill ability is easily messed with; we have up to two vigs, which means they both need some kind of limitation, and dayvigs are more powerful than nightvigs in most cases (instant info, plus usually is a self-confirming role).
I'm not sure what you mean by "What roles would not trigger?".
Vezok: You said you revive people as Black Zombies. Do they also gain the Creature type?
Yeah, I thought Grapefruit's ability was weird, given all of the claims - but there are roles that can change card types, so...
Yet another reason I'm suspicious of vezok. Even though flavorgaming is bad.
See my first response; replace "Grapefruit" with "JoeTerry".
Man, I don't even know. There are a few roles in this game that just have me like
-
@KA: Fair.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Thanks to DNC at Heroes of the plane studios for this awesome sig and SGT_Chubbz for the awesome avy.
Check out the Shop Thread
Mislynch pool: Az, Axel, Vez (this lynch has to be pushed by other people)
Clear pool: Iso, KA, Highroller, Terry
NK order: Iso (Godfather trigger, presumably copped this round, doc on KA), Terry
I basically have to try and follow KA around at Night to maintain GF status while also hoping to dodge Rez, leaving him alive in F3 to ask the question "why are you still alive, Doc?" Not to mention needing to put in a Herculean amount of effort to get two of the strongest players in the history of the site mislynched.
I've also gotta hope that Highroller finds himself patient enough to not shoot me immediately (I need three corpses to become BP, but intended to claim two) and that Az's motivation, Axel's quest, or any other unclaimed information screwing with me, and that the trichotomy of Vez/Rez/myself all interacting with the graveyard doesn't see any more of the light of day than it already has. All in all, an incredibly unlikely set of circumstances.
---
Behaviorally, I'm really not sure why I garnered so much scrutiny by comparison to, say, Az or Axel. People kept saying it, but not substantiating why besides Az. Not posting analysis early is not outside of either alignment's meta, nor is this posting frequency, nor is hesitancy at the D1 lynch deadline. I think I was contributing significantly in the early game. But I definitely should've been posting more analysis, and maybe should've taken more concrete stances than I normally have been (beyond my woefully wrong "cases" in my last couple of town games, but again, fits my town meta).
Maybe continuing to play with this activity level isn't the best idea? It's not going to change with any likelihood (both from my level of desire to cheat on work, and the workload itself), and if it's going to immediately lump me into the lurker group, any time I roll scum would probably be disadvantageous to my teammates.
---
Game was fun! I enjoyed getting to play with everyone in this game (refreshing!) and I think the roles are pretty interesting, if as claimed. Bur did feel pretty gimped.
Vote: ganderin_dan
Also!
I'm town, but my role was EXTREMELY sketchy. According to my role PM, I ONLY win IF I become bulletproof (which happens when I successfully NK someone), if I didn't ever successfully kill anyone this game, I would have lost despite being town.
Poor Wuffles... this was a very interestingly designed game, but he forgot to consider worst case scenarios, which is when we Lynch scum and I Vig scum and we mass claim (and I counter claim the Scum BP).
It was a pleasure killing so many scum in a record time, but I imagine it wasn't so fun for the scum team.
you misspelled grapefruit
Feel like the town had this won largely on analysis, as Grape, Bur, and Dan were all pretty much consensus targets as of D1. So that's cool.
But if we didn't have it won via analysis, two vigs, a cop, a motivator, and a doc...feel like we probably weren't losing this one. Maybe if the scum redirector wasn't so utterly nerfed, that would have been an excellent counter.
Thanks to DNC at Heroes of the plane studios for this awesome sig and SGT_Chubbz for the awesome avy.
Check out the Shop Thread
Dan, I think part of your issue was your analysis timing. If you'd started out light on D1 and increased in activity, you would have had somewhat less suspicion. But being one of the lowest post counts means you have to work quite a bit per-post to get out of the lurker pool.
Also, never voting anyone was a point of concern - for me at least.
Regarding your plan: you could have just killed me tonight. I'm protection immune.
Yeah, the analysis needed to come sooner. But I really don't see my activity levels increasing much over what they have been, ever. Thus my musing at the end about continuing to play if that's where we are in MTG:S meta.
I'm glad I picked up Grapefruit's weirdness early on, as that felt significant towards getting the Day 1 scum lynch with the most interaction analysis (rather than us just lynching Bur).
Well done, town. Thanks for the 60th town win for my last game.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
It is a game of variance, that's for sure, but especially in a mini game. If Town hits and then a vig. hits (nice shot again, Terry) the scum are so outnumbered that it would take an almost superhuman effort (plus a really good claim) to overcome.
Good game, guys.
As the cards gather round Ganderin_Dan with knives drawn, the towering troll grins a sad grin, and shrugs, as if to lessen the act just a matter of hours past. He pulls out one of Cantripmancer's thigh bones and picks his enormous teeth with it.
The final piece of black lotus (and a very sodden but intact yawgmoth's will) falls from his jaws.
"I did it because nobody ever paid attention to me. I was the laughing stock of my block. Then, I finally got my shot in Vintage, until HE", he mutters, bitter loneliness seeping into his voice, pointing at MaRo, "...took away my one chance to be popular."
A black liquid tear rolls down the giant green behemoth's cheek, as he reaches up to the ceiling and loops a chain around the light fixture.
"I regret nothing. You killed my friends and death is the only friend I welcome. It beats being lonely again..."
With that, the troll loops the chain around his neck, and walks up the stairs. With one final look at the rest of you, he tenderly picks up the corpses of Bur and Grapefruit21. Then, with a final sigh, he jumps.
With a resounding SNAP, MaRo's banned collection is safe once more. The remaining members of the town cry out with victory and hug each other, talking excitedly, the lullaby of the softly clinking chains around Dan's lifeless neck, dead hands still clutching the corpses of his only friends.
Banned Mafia has ended with an overwhelming town victory. Thank you for playing.
Also, Cantripmancer, you owe us an explanation on your weird prose piece. What was that exactly?
Man, the post game discussion for this game is going to be crazy.
RIGHT?! I was going through web after web after web of intricacies in my mind.
I think maybe Recruiter's kill could have been straight up removed, too (I was lobbying for a nerf to make it worse to use without a mass claim).
Ah, well. Live and learn I suppose. For what it's worth, I think this would have been a stomp even if it were mountainous, haha.
You were supposed to be more of a "neutral that can't wolf side" than a full town role. At least I thought so.
Also, I was not involved in the "Golgari Grave Troll is Black/Green" debacle, the set up I reviewed didn't have explicit color assignments lol.
(/throws Waffles under the bus)
I really wanted to vig kill you. Like, a lot.
Will post list of role PMs later. Feel free to post your own in the meantime.
@highroller because why not? It gave a person wanting to mess with the other players a bit, and both of the graveyard chewers got the same benefit. Plus, honestly, my version 1.0 of the game had zuran orb as a neutral role, and goblin recruiter was totally unchanged until it got the daykill added later. I figured it wouldn't be that big of a deal to leave the option for neutral gobboa in there for a bit of zaniness.
Mod observations dump
Night 1 Modnotes
Black Enchantment
Infamous for being banned in both standard AND Commander formats, players new and old take one look at you and know that your effect is broken as hell. A repeatable sacrifice engine AND a reanimation engine, all for just three mana? Ridiculous.
Power (Night, unlimited, restricted) – Each night, choose two players – one living, one in the graveyard. If a kill action targets the chosen living player that night and succeeds, you steal their body and use it as a sacrifice to bring the dead player back to life!
Reanimated players are black zombie creatures in addition to any other types or colours they may have. They also gain the following ability:
The Corpse Dance is fleeting (Day-end, compulsory, one-shot) – The energy reanimating you is temporary. You melt into a pile of bubbling black goop and die for real at the end of the next day phase. There is no way to prevent this.
Quest: After you submit two Reanimate actions that do not result in a player being reanimated, your starting power is replaced with:
GET RESURREKT (Night, unlimited, one-shot) – Each night, you may target a player in the graveyard. The next time the mafia successfully make a nightkill, you steal the body, and use it bring the dead player back to life! This ability otherwise functions like your original power.
Neither of your abilities can target non-player corpses in the graveyard.
Once you have reanimated a player, you lose all abilities and are vanilla for the rest of the game.
You win with the town, when all mafia have been eliminated.
White Legendary Creature – Human Rebel
Ooh man. Nobody, NOBODY liked you during your iron-fisted rein of horror while Mercadian Masquerades block was in standard. You warped the format and forced mono-white-dude-recruiter decks down everyone’s throat, and so you were given a time out in the naughty corner to think about what you did.
Well, you’ve thought about it, and you’re sorry for what you did to Standard. So this time, you’re going to do it right. You’re still going to try to make nice people into rebels, though. It’s just your thing.
Power (Investigative, Night, unlimited*) – Each night, you may target a living player in the game. If that person is not mafia, then they become white and gain the “Creature – Rebel” subtype in addition to any other colours/types they possess. The player will not be told who you are as a result of this ability, but you will be told if you are successful. Successfully targeting a mafia member will trigger a mod PM that advises that you were unsuccessful that night, and that you have lost this ability permanently.
(There may be roles and/or abilities in the game that generate false results for this ability.)
Overconfident (passive, compulsory, unlimited) - As the leader of the rebellion, you have absolute confidence in your abilities, which causes you to take risks and ignore medical advice. As such, any abilities with the "protective" keyword that target you automatically fail.
You win with the town, when all mafia have been eliminated.
Blue Sorcery
2 mana. Take another turn.
Not insane at all. Banned everywhere. Even MaRo would raise an eyebrow at your efficiency, (and he was lead design on the set that made Memory Jar. And Arcbound Ravager!) but you get it. You’ve embraced your insanity. Being restricted is okay, even if it means you can only cast your ridiculous effect once this game.
Power (Day, one-shot) – Once per game, during any day period, you may target another player and give them an “extra turn”. If that player has any night actions that aren’t one-shot, they may use an additional one that night. They will be notified of this by PM. If that player is unable to be affected by this ability at the time you use it, you may try again the following day.
You win with the town, when all mafia have been eliminated.
Black and Green Creature – Elf Shaman
Ooh boy did you ruffle a lot of feathers during your time in legacy. Wrecking snapcaster mages, and just generally being an incredibly efficient little garbage-eating ********.
Well, you’ve had some time to think, and you’ve decided that you’re going to be helpful AND brutally efficient this game.
Power (Protective, Night, unlimited*) – Each night, you may decompose one corpse in the graveyard. If you do, choose one living player. That player is immune to the first nightkill that targets them that night. If you devour a mafia or neutral corpse (a rare delicacy for a seasoned garbage-eater like yourself) you may self-protect that night instead.
*If you can’t eat a corpse you target, this ability fizzles.
Artifact Creature - Scarecrow
Honestly, what was wizards even thinking when they printed you. I mean, what did they EXPECT was going to happen. You can’t help but wonder if Mark Rosewater had something to do with your design process.
Well, anyways. Types and colours are your specialty, so you’re going to use that expertise to do some snooping this game – and, of course, to paint others in images that please you.
Power (Night, unlimited) – Each night, you may choose a player. You learn their type/s and colour/s (if any).
Quest – After using your power to learn the colours and types of two other players, you gain the following addition to your power.
Paint it all – When you use your power, you may also specify a MTG colour and type when choosing your target. The player gains that colour and type in addition to any other colours they already have. If you choose a creature type, you must also choose valid MTG creature type along with it.
You win with the town, when all mafia have been eliminated.
Red Creature - Goblin
Oh boy do you make a lot of goblins. It’s absurd how many goblins you make. You could fill entire graveyards with goblins – which you fully intend to do. Even if it kills you.
Goblin Generator (Dawn, passive, unlimited, compulsory) – Each dawn just before day begins, you sacrifice a “Mons’ Goblin Raiders”, generating a townie goblin corpse which is added to the graveyard.
Quest – When you die, two goblin corpses are added to the graveyard in addition to yours. You may specify prior to your death via PM which goblin cards are to be added, and you may select those goblin corpses appear as Town, Mafia, or Neutral. If you don’t, then these will be chosen for you at random by the game moderator.
Quest – If more than one goblin corpse in the graveyard gets desecrated from the graveyard, you gain the following ability:
Revenge! (Day, Killing, One shot, restricted) – Goblin corpses have been desecrated and your goblin friends are mad. Real mad. Mad enough to kill. The only problem? They’re really stupid - unless your instructions to them are perfect to the last detail, they’ll fail at it.
Once during the day, you may PM the moderator with the name of a player, as well as that player’s colours and types (if any). If you have correctly and only named all of the player’s types and colours, you daykill that player. If you are incorrect, then the goblins will kill the first player they see (the kill target will be randomised via random.org).
[DESIGN NOTE – This daykill was intended to be effective in only two circumstances – a) to punish overly honest claims, and b) to be used in concert with Painter’s servant.]
Legendary Land
You tap for blue, which as everyone knows is the most broken ability in the game. But, Mark Rosewater reasoned, "why not make a land that, in a standard environment with hyper-efficient artifact mana producers like grim monolith and lotus petal, that produces MORE blue mana for EVERY ARTIFACT."
I mean, Maro's right. You're not overpowered at all. I mean, you'd have decent role abilities if you were, say, the most insane legendary land ever printed, right?
Power (night, unlimited) - At night, target a player. You add one blue mana to their mana pool. They will be notified of this.
Quest (Repeatable, unlimited) – When you use your ability on a player with the artifact type, from then on, your Power adds one additional blue mana to a player's mana pool. You will not be told when you target an artifact, or how much mana has been added to a target's mana pool.
You win with the town, when all mafia have been eliminated.
MOD NOTE - This role is a useless baker. Nobody uses blue mana. :3
Blue Sorcery
Welp. You’re by far the most insane storm card ever printed. Stand aside, Dragonstorm, because you’re banned in Legacy, and that’s saying something.
Power - Storm (Night, unlimited) – Each night, you may target another player. If that player is targeted by any other night action/s that night, you will be notified and will have an additional vote the next day. These votes are consecutive – if you successfully use storm two nights in a row, you would have three votes on day 3. Your votes reset to 1 after any night that you don’t use Storm or if your ability is unsuccessful.
Summary Dismissal (Day, restricted, passive, compulsory, unlimited) – At the start of each day that you begin in LyLo, your storm count is reset, meaning you only have one vote for that day.
You win with the town, when all mafia have been eliminated.
Artifact
The first. You were the first card ever to be banned. In today’s metagame, would the same decision have been made about you? Well, maybe. Your effect is sickeningly efficient and makes burn and aggro decks cry themselves to sleep.
Power (Night, unlimited*) – During the night, you may target another player and learn if they have the “land” subtype. If they do, you may kill that player, which grants you a one-shot bulletproof (i.e. “gain two life”), preventing the next kill ability against you. After you successfully kill a player, you lose this ability.
You win if you have become bulletproof by the end of the game and all mafia have been eliminated.
Creature – Skeleton Troll
I don’t think anyone ever expected anything from you. Big, dumb, and with lame abilities, you were often picked on by the efficient kids.
Then vintage dredge became a thing, and you started dropping corpses into graveyards left right and centre, until wizards intervened.
Well, *k them, and *k this game. If you don’t get to drop stuff in graveyards, you’re going to eat everyone else’s. It should be an easy victory; after all, who would suspect a TROLL of being the power behind the throne?!
Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafia member each night may submit a mafiakill action.
Om Nom Nom (Night, unlimited*) – Each night, you may devour a corpse in the graveyard. For every three corpses you eat, you gain the ability to regenerate from one lethal wound (become bulletproof to the next shot that would hit you).
Godfather (Night, unlimited) You determine who performs the nightkill each night.
There was good in you – now it’s in me! (Night, restricted, unlimited, passive) – On any night that you successfully kill a player that is both white and a creature, you count as town when targeted by alignment checking abilities.
Information – You ate Yawgmoth’s Will before the game started and didn’t tell anybody, therefore you are the only person that knows that Yawgmoth’s Will is not in the game.
You win when the Mafia controls the vote.
Legendary Land
For such an innocuous-looking land, you sure are insanely broken in Commander. You take problematic generals like Thraximundar or Rith the awakener and confine them to a life of eternal bouncy-castles. Once you finish f***ing up this game for everyone else, maybe you’ll build yourself a castle. As soon as you murder the ***** out of that little artifact prick that that almost ripped your throat out with his sharp, pointy little teefs the other day.
Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafia member each night may submit a mafiakill action.
Self-redirect (One-shot, passive) – At the start of the game, select a player. The first time you are targeted by a non-killing ability this game, that ability is “bounced” and redirected to the chosen player instead, after which you lose this ability. You will be told if you were targeted, but not by who, and the redirected ability’s owner will know who they were redirected to, but not who or what redirected them. If that player dies before your ability resolves, you may choose a second player to target.
Quest: If Zuran Orb dies, you gain an additional charge of your Self-redirect ability, except this time, it will also redirect killing abilities to the chosen target. In addition, you may now change the target of your self-redirect each night via Mod PM.
You win when the Mafia controls the vote.
The ultimate toolbox and one of the few reasons why Wuffles liked Kamigawa block so much, you do very, VERY silly things in singleton formats. Your ass got banned quicker than a pervert in a nudist colony from the commander format and now you’re out for revenge.
Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafiakill action may be submitted each night unless other.wise specified.
Mafia Daychat – You may communicate with your buddies at any point in this thread and this thread only. https://www.quicktopic.com/52/H/JNUViqKZbJyV
Fact and Friction (one-shot, compulsory, pregame) – When you receive this role PM, choose a non-mafioso player in the game. That player will be sent the following PM:
Greetings, friend!
You have been selected by my ability. Please choose two of the following!
Instant/Sorcery
Land
Artifact/Enchantment
Creature
Thanks,
A player in “Banned Mafia”
The two choices that the player makes will represent the two types that your roleblock will instead become a rolecop against. (You can still nightkill them either way, though!)
Roleblock/Rolecop (Night, unlimited) – Each night, you may target a player. If that player does not have any of the card types that were selected by your first ability’s target, you roleblock that player, cancelling any night abilities that they may try to use that night. If they have at least one of the card types that were selected by your first ability’s target, you instead rolecop them, learning the basic role abilities of that player. You do not learn about any quest abilities that player may have.
You win when the Mafia controls the vote.
On play stuff I definitely was trying to do too much. When I saw the rand and how stacked the town team was I definitely was despairing a bit. And the town lived up to it. Cantrip, Iso, Highroller, Terry, and even Az who defended me more than most all did some dunking on me. At times I felt some of my scummiest behaviors were being ignored in favor of things I felt were NAI but it's hard to argue with the results.
On my claim since it was the nail in the coffin in a lot of ways; I don't regret it. I do believe that Roleblockers are a relatively equal alignment role in role madness games. On the flavor, I don't know. It seemed to persuade a non zero number of people but I think that was a bit reckless of a connection to make.
The fact that my flip cleared highroller was unfortunate but he wasn't going to get lynched after I died so it was no harm no foul fortunately.
I was shocked that people even considered Vez scum given the way I was trying so hard to pocket him and the way he was a pivotal vote to get me lynched. Before his vote there was a real no lynch or lynch Bur opportunity. Once he voted me it was all over.
I had so much fun trying to solve Cantrip's hinting. I knew he was hinting at artifacts with the chromatics need not apply line. What I got wrong was taking the dream talk for motivating or extra actions instead of visiting overnight. I had this idea that he could have someone skip something to do an extra thing. Tolarian Academy was my next guess (for caring about artifacts) but either way I was way off because I assumed it would be incredibly powerful rather than the useless Baker role that it was.
And seeing Cantrip's full role...his first post still makes no sense to me. That's clearly a sign of a poor sub-claim!
@Wuffles: I don't think there's a rule that says you have to reveal the full role PMs on death, is there? Frankly I was a tiny bit surprised at the full role reveal (minus the Quests) precisely because it confirmed Highroller, and I thought you simply didn't have to do that. I will stand by my assertion, however, that if you make the role such that it is allowed to target a fellow Mafia member, then that is the only sensible play for scum to make, and then it becomes essentially the same thing as having them choose for themselves.
@Grapefruit: I thought you did a fine job, D1 lynch notwithstanding. It's funny to me how different players have such different takes on things. Like, clearly multiple people thought you were suspicious, but the things they were pinging you for did not resonate at all with me. I guess I'm just looking for different stuff in my scum.
I really liked the roles in this game. Especially gifts ungiven, mind's desire and deathrite shaman.
From a creative and flavour perspective I hope that everyone enjoyed playing as much as I enjoyed brewing these roles and mechanics.
I do feel like the balance was pretty strongly town-sided. At the end I was pretty sure that either Rez or Dan were scum because of the similarity of their abilities, and although I decided Rez was more likely, we had enough leeway that if we had mislynched Rez, Dan would have been next on the chopping block.
@Wuffles: Especially given Grape's role, I would not have felt like you would have been out of line to, end of D1, indicate that you didn't realize that the site norm was role-reveal, apologize, and clarify that full roles wouldn't be revealed. I don't know that I would have been as likely to sign up for a no-reveal game, but as it was, I expected that Grape's role highlighting that the target was non-mafia was a balancing element. As the other mafia roles were revealed, it became obvious that that was NOT the case.
@Axel: This is obviously a difference of opinion, so I won't argue too strenuously or expect a rebuttal/discussion, but I feel like a good innovative scum role lends itself to town confusion and obfuscation at every turn, including when that role gets killed/revealed. So the benefit in letting that scum role choose ANY player, not just town, would be in the wifom that would flow upon the scum role's death. I disagree that the right play in that case is always to choose a scumbuddy, as the scum have no idea what the distribution of types among the town are, so it's still nearly random. Targeting a town buys minor town pants. (I realize that if you let a buddy choose, they can choose among the types in the scumpool, which paints town pants in other ways, but that's the point: that the scum had to choose someone to make that call and town who are alive are left to ponder that decision.)
@Grape: You played well. I doubted my read on you several times, and in the end it was a gut call. Happy that I was right, but then I felt like Dan was town, so maybe I just got lucky. EDIT: Oh, and I figured you thought I was Time Vault or Vault of Whispers from your "vault of gobbledygook" comment, but I wasn't going to clarify D1. Thanks for trying to play my silly reindeer games.
As for my first post...call it bad if you want, but I had rationale behind it that I could explain if forced to during a claim, so I feel like it was ok. Keep in mind that I thought I was a role enabler, as in there were roles (probably 1-3 among the town and 1 among the scum) that needed mana to be able to use their ability, possibly some that specifically needed blue mana. I also realized that I had a mild investigative role since if I targeted a scum artifact and they got two mana and then later claimed non-artifact, I would catch them in a lie (so NOT just a useless fruit vendor/baker, thank you very much!). With that in mind, I wanted to post something to let those roles that needed mana know that I could provide. So I posted a want ad:
SOL = Single overpowered land, but also was a nod to Sol Ring, to put people in the mind of mana generation. "Seeking octogenarians or mature alpha gorillas" was supposed to be a hint that I wanted to find artifacts (silver hair = silver-bordered). "Must have pure motives" was just a "I want to help town" throwaway to make it sound more like your traditional want ad. "Love grandfather clocks" was a reference to Tolarian Academy's flavor text. "Respond here; I'll find you in your dreams" is just "make yourselves known and I'll target you at Night". "Chromatics (color cards) may apply" (I can give mana to anyone), "but YMMV" (it's not going to be as productive as if I target an artifact). I realized after the fact that I completely failed to make any reference to blue (fail!), but also figured it wasn't that big a difference. As it turns out, I was just a silly fruit vendor, so no one was courting my mana, so my efforts were mostly just comical.
On top of my main idea, I figured it might spur some discussion (mostly fail, but thanks for trying Highroller and Grape). In a back corner of my mind, I wondered if scum would be more likely to try to figure the puzzle out than town. Not sure if that was actually the case or if it was just Grape being a good curious player in general.
Thanks to all for a fun game!
@Axel yeah that's just the way it goes. I thought the way I was trying to push Rez over Vez not breaking the letter of my call not to share looked awful in retrospect but no one ever seemed to touch that. It was such a convoluted reason to push him. Different people latch onto different things I guess.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
That's it.
Huh. Well ok then.
Incidentally, there's a rule in the general rules that says no cryptic claims. Is that just never enforced?
Dude, WHAT?
I figured the blue mana thing was useless. My assumption was it was just a counter, and that after Cantripmancer gave two mana, he'd gain a new ability, since abilities seemed to activate on Day 3. I didn't realize his role was entirely a red herring.
I think you should have gone the whole nine yards and just made every role a red herring, and basically have things be a vanilla game.
I think you are confusing this with "No Cryptoclaims", which is a totally different thing.
(Cryptoclaims refer to claims that you make early in the game and is encoded with some cipher that usually can only be decoded when the encoder tells the key to encryption and that rule IS seriously enforced.)
Lol. Yeah, my claim was cryptic, but as Bur explained, it wasn't a cryptoclaim. You can breadcrumb (or outright claim, as long as you paraphrase) all you want.
Ah gotcha.
Your actions are your own prerogative.
I tried to give you the high road out of this but you have continued to troll me. What you did and are still doing is the true definition of trolling and I hope you get shat on by the next bird that flies over your head.
I can imagine you being an alright dude, but for some reason you’ve got some weird dislike for me. Enjoy your hypocritical self arrogance and know that I have a bone to pick with you until you man up an admit you were out of line and that I crushed it this game and if you had succeeded in mislynching me you’d still be playing this game. Instead, we won halfway through Day 2 largely thanks to my spectacular play, so eat my scum vigging butt.
In all due respect, no offense intended.