Living
1. Anaklusmos - Town Tracker
3. Megiddo - Town Tracker
Dead
1. Bur - Mafia Tracker - Lynched Day 1
2. Rhand - Town Tracker - Poisoned Day 1
3. DoTArchon - Town Tracker - Lynched Day 2
4. Deaths_Vampire - Town Tracker - Poisoned Day 3
5. Gentleman Johnny - Mafia Tracker - Lynched Day 4
You are a Town Tracker. You won't rest until you find the mafia and put them down. Or at least, find a pint and put it down. Each night, including Night 0, send me the name of another player. You will learn whom that player targets this night. You cannot target yourself. You win when the scum are dead.
However, two of these five players will secretly be deemed Drunken Trackers at the beginning of the game. Drunken Trackers receive a random name as their result (other than their target's), rather than the player their target actually targeted.
That might sound confusing, so let's parse it out. Azrael decides to track Cyan, who this night decided to give Iso a big hug. If Azrael is sober, he will learn that Cyan targeted Iso. However, if Azrael is drunk, he will learn that Cyan targeted a random player other than Cyan, possibly including Iso. Make sense? No? Well, uh, good luck anyway!
Two players will receive the following PM:
You are a Mafia Teetotaler Tracker and Toxic Tincture Trafficker... er, let's just call you a Mafia Tracker. Your partner is ____. The two of you may communicate during nights in this quick topic: ____
Each night, one of you may poison a target of your choice. That player will die at the end of the following day. He/she will not learn he/she has been poisoned.
Each night, if you didn't poison a player, you may instead track another player of your choice. You will learn whom that player targets. This result is guaranteed accurate. You would never touch a drop of alcohol. However, you cannot target yourself.
You win when the town can no longer lynch you.
Day 1 will last 11 days; Day 2 will last 8 days; and Day 3 will last 5 days. I'll permit 1-day extensions if activity is brisk and the time is necessary. (Nights will last 3 days per usual.)
[Errata: Whether a townie was sober or drunk will not be revealed on death.]
It is now the Pregame. Please confirm you have received your role PM via PM.
The game begins with a full-action Night 0 which begins as soon as five players have confirmed receipt of their role PMs.
ok now that we're out of RVS I'd like to put forward that we should be mass claiming our results every Day, including Today. I feel like this game is just straight broken in favor of the town if we do this properly. it isn't dethy and we should be able to identify the drunken trackers by Tomorrow. plus the delayed deaths mean that we can kind of cheat on the lynch math.
deciding the order for the claims is the most important thing of course, and should happen after we get some wagons going.
I'll start: I want to go last.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
To answer some questions I was asked via PM: no lynch is allowed per usual, though poisoned players will still die, and if the deadline elapses without a lynch, the day ends in no lynch.
I would like to go on record, for once, I didn't try to push a no-lynch.
The second Xyre put his set-up on the hosting list, I immediately tried to figure out if the game could be broken with a no-lynch. In order for that to be successful, we would either need to no-lynch twice, or play normally. As such, no lynching at this stage only means we are always in pseudo mislynch and lose.
@Bur: When we have results, and know what each player's role is. I don't see a reason to ever bother with an RVS. I agree with mass claiming day one, and I believe we should do it in a random order. I want everyone to agree before determining that.
@Dota: I don't think DV did that on purpose. Three votes in the beginning is nothing really out of the ordinary. The only difference is instead of being L-4+, it is instead L-1. That said, DV is no newb so I will be watching him.
@Bur: When we have results, and know what each player's role is. I don't see a reason to ever bother with an RVS. I agree with mass claiming day one, and I believe we should do it in a random order. I want everyone to agree before determining that.
Excuse me? Massclaiming in random order?
Why do think that randomizing the massclaim order instead of just like... forcing scummy people claim first and towny people claim last?
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Quote from Prophylaxis »
Also modgaming Bur setups is kind of treading down a dark path
Megiddo voted for you as TCM(took me a moment to figure out it was you), it was possible that he didn't realise he had put you at L-1. Wanted to see if he knew or not.
Because I voted 3 seconds after your post and didn't notice yours.
I am totally ok with a mass claim as well. I don't really see that being against us. Even though we all know we are trackers I am assuming we mean targets and who they targeted right?
@Bur: When we have results, and know what each player's role is. I don't see a reason to ever bother with an RVS. I agree with mass claiming day one, and I believe we should do it in a random order. I want everyone to agree before determining that.
Excuse me? Massclaiming in random order?
Why do think that randomizing the massclaim order instead of just like... forcing scummy people claim first and towny people claim last?
And you think the 7 of us can agree on who those scummy people are?
I would be amenable to random order but only if we can do it in a way that can't be altered by anybody (so, me going to random.org and then posting a list and telling you it's random wouldn't be ok).
I would prefer an ordered claim though.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
@Rhand & GJ: Let's pretend that we have it your way. Tell me, how do we "randomize" the massclaim order so that it is truly random. Just like Megiddo, I won't accept "one of us goes to random.org and then tells us the order" as an answer.
And Rhand: With time, yes. We are not even 12 hours in this game.
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Quote from Prophylaxis »
Also modgaming Bur setups is kind of treading down a dark path
I don't mind alphabetical since I get to go later in the order (brb changing my name to zzzzzzzzzzzzzzzzzzzzmegiddo), but the fact that this can be gamed is a no-go for me.
either we choose the order based on scumminess or we go fully random. and we choose a new order each game Day.
anything else is unacceptable to me.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
I was going to suggest rolling a die, similiar to what Dota did.
Here is what I was going to suggest: roll die, player claims who they targeted, that player confirms/denies, claims who they targeted, move on from there. If a player comes up again, just whip out the dice again.
@Bur
Rhand pretty much covered. We aren't even on page 2, I doubt anyone has any solid reasons.
we aren't mass claiming NOW, but later after we've actually, you know, played mafia. probably midway to deadline since we will need time to digest and analyze the claims.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Ok, I put some thought into this and I think that the correct decision today is to not lynch anyone.
Here is my overall idea on how this game should be played.
D1 Full claim information
Figure Out One person for everyone to target and a target for that person.
EG. Everyone Targets Me, I target Megs,(Or what ever) Also have a back up person for each selected in case our main choice dies at the end of the day.
D2 Full Claim that information,
Worse Case scenario 2 Drunk Town, 2 Mafia, 2 Real Trackers, Also both drunk town some how random the correct choice.
Best Case 3 Real Trackers, 2 Mafia 1 Drunk Town. Able to figure out which information is relatively real.
Lynch Accordingly.
We could lynch today as well, but I don't think that is correct.
I think with the wrong information we have to share information. It doesn't equate to a win, but otherwise we have information that we may be operating on that may or may not be correct. Just my feeling, but I feel that information sharing is the correct play.
Almost all of the downsides are down. Remember, unless they got lucky, the first "night kill" will happen after our lynch. Even if the mafia know the same trackers, there will still be one night with of information, two if they choose a drunk tracker.
I do like how I was wondering if people would have got really started with the game already, and here we are discussing massclaims on Day 1. Should never have doubted you all, its good to be back.
So Gentleman Johnny is TCM, interesting, initially was confused by those posts.
Will post about claims and whether no lynching is good later once I have run through the outcomes a bit later tonight. Haven't forgot about the game, excited to dig into it!
yeh we do have to massclaim.
I have got an idea: what if we randomly all claim who our target targetted, but not who our target was at first and then do another round claiming our targets?
That locks scum at least partially in a claim before getting help on what to claim.
I agree with the general consensus that we have to massclaim, the order being random is ideal. There are only so many ways that the claims can go that I don't think its pertinent that we scum-proof it too much, but however we decide to do it I am okay with.
The question of no-lynching is a trickier one to answer, but at this point I don't think we want to do that. Town loses on its second mislynch, but no lynching effectively acts as a mislynch if the scum poisoned someone the way the numbers run. May as well take the shot at someone, and if we miss we can at least use their role flip to scumhunt. (Grain of salt and all that, been a while since I played.)
As for who I think is scum I like DoTArchon, but am not yet sure if that makes him scum or I dislike what he has done. Couple jump on votes with TCM and D_V and attempts to look helpful by suggesting a "random" order of massclaiming by using the alphabet.
Deadline: N/A
1. Anaklusmos - Town Tracker
3. Megiddo - Town Tracker
Dead
1. Bur - Mafia Tracker - Lynched Day 1
2. Rhand - Town Tracker - Poisoned Day 1
3. DoTArchon - Town Tracker - Lynched Day 2
4. Deaths_Vampire - Town Tracker - Poisoned Day 3
5. Gentleman Johnny - Mafia Tracker - Lynched Day 4
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
However, two of these five players will secretly be deemed Drunken Trackers at the beginning of the game. Drunken Trackers receive a random name as their result (other than their target's), rather than the player their target actually targeted.
That might sound confusing, so let's parse it out. Azrael decides to track Cyan, who this night decided to give Iso a big hug. If Azrael is sober, he will learn that Cyan targeted Iso. However, if Azrael is drunk, he will learn that Cyan targeted a random player other than Cyan, possibly including Iso. Make sense? No? Well, uh, good luck anyway!
Two players will receive the following PM:
Day 1 will last 11 days; Day 2 will last 8 days; and Day 3 will last 5 days. I'll permit 1-day extensions if activity is brisk and the time is necessary. (Nights will last 3 days per usual.)
[Errata: Whether a townie was sober or drunk will not be revealed on death.]
It is now the Pregame. Please confirm you have received your role PM via PM.
The game begins with a full-action Night 0 which begins as soon as five players have confirmed receipt of their role PMs.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Also, just to clarify: ability usage is mandatory. Anyone who doesn't send me an action will track another randomly-chosen player.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
for having his name before mine in the player list.
Serious vote is serious.
The GJ way path to no lynching:
Mind telling me why?
Why so serious...
I would like to second this.
Vote Gentleman Johnny
(4 to lynch)
Gentleman Johnny - 3 (Megiddo, DoTArchon, Deaths_Vampire)
Anaklusmos - 1 (Bur)
Megiddo - 1 (Gentleman Johnny)
NV: Anaklusmos, Rhand
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Why pit him in hammer range this early?
deciding the order for the claims is the most important thing of course, and should happen after we get some wagons going.
I'll start: I want to go last.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
The second Xyre put his set-up on the hosting list, I immediately tried to figure out if the game could be broken with a no-lynch. In order for that to be successful, we would either need to no-lynch twice, or play normally. As such, no lynching at this stage only means we are always in pseudo mislynch and lose.
@Bur: When we have results, and know what each player's role is. I don't see a reason to ever bother with an RVS. I agree with mass claiming day one, and I believe we should do it in a random order. I want everyone to agree before determining that.
@Dota: I don't think DV did that on purpose. Three votes in the beginning is nothing really out of the ordinary. The only difference is instead of being L-4+, it is instead L-1. That said, DV is no newb so I will be watching him.
3 for mass claim. 4 to go.
The GJ way path to no lynching:
Excuse me? Massclaiming in random order?
Why do think that randomizing the massclaim order instead of just like... forcing scummy people claim first and towny people claim last?
Happy to claim results, agree with random order.
Because I voted 3 seconds after your post and didn't notice yours.
I am totally ok with a mass claim as well. I don't really see that being against us. Even though we all know we are trackers I am assuming we mean targets and who they targeted right?
And you think the 7 of us can agree on who those scummy people are?
I agree on massclaim and random order.
I would be amenable to random order but only if we can do it in a way that can't be altered by anybody (so, me going to random.org and then posting a list and telling you it's random wouldn't be ok).
I would prefer an ordered claim though.
tcm any explanation on your "serious" vote incoming?
@Rhand & GJ: Let's pretend that we have it your way. Tell me, how do we "randomize" the massclaim order so that it is truly random. Just like Megiddo, I won't accept "one of us goes to random.org and then tells us the order" as an answer.
And Rhand: With time, yes. We are not even 12 hours in this game.
I'd prefer something else. Reverse Alphabetically possibly.
either we choose the order based on scumminess or we go fully random. and we choose a new order each game Day.
anything else is unacceptable to me.
Here is what I was going to suggest: roll die, player claims who they targeted, that player confirms/denies, claims who they targeted, move on from there. If a player comes up again, just whip out the dice again.
@Bur
Rhand pretty much covered. We aren't even on page 2, I doubt anyone has any solid reasons.
The GJ way path to no lynching:
dota
Rhand
[don't care]
me
we aren't mass claiming NOW, but later after we've actually, you know, played mafia. probably midway to deadline since we will need time to digest and analyze the claims.
Ok, I put some thought into this and I think that the correct decision today is to not lynch anyone.
Here is my overall idea on how this game should be played.
D1 Full claim information
Figure Out One person for everyone to target and a target for that person.
EG. Everyone Targets Me, I target Megs,(Or what ever) Also have a back up person for each selected in case our main choice dies at the end of the day.
D2 Full Claim that information,
Worse Case scenario 2 Drunk Town, 2 Mafia, 2 Real Trackers, Also both drunk town some how random the correct choice.
Best Case 3 Real Trackers, 2 Mafia 1 Drunk Town. Able to figure out which information is relatively real.
Lynch Accordingly.
We could lynch today as well, but I don't think that is correct.
you
3 correct 2 incorrect: mafia are in the 3. ez game.
2 correct 3 incorrect: 50/50 shot within correct
1 correct 4 incorrect: mafia in incorrect.
assuming that YOU are town of course.
interesting.
sober-drunk
2-4: both mafia are drunk
3-3: one mafia within drunk
4-2: no mafia within drunk
this gets us at best 50% shot to lynch mafia, which I'm not convinced is the best way to go about things.
plus it gives the mafia the obvious poison target, completely ensuring that we get zero information from the flip.
so let's not do this.
The GJ way path to no lynching:
Almost all of the downsides are down. Remember, unless they got lucky, the first "night kill" will happen after our lynch. Even if the mafia know the same trackers, there will still be one night with of information, two if they choose a drunk tracker.
The GJ way path to no lynching:
who's scum and why?
anybody feel free to answer this.
So Gentleman Johnny is TCM, interesting, initially was confused by those posts.
Will post about claims and whether no lynching is good later once I have run through the outcomes a bit later tonight. Haven't forgot about the game, excited to dig into it!
I have got an idea: what if we randomly all claim who our target targetted, but not who our target was at first and then do another round claiming our targets?
That locks scum at least partially in a claim before getting help on what to claim.
The question of no-lynching is a trickier one to answer, but at this point I don't think we want to do that. Town loses on its second mislynch, but no lynching effectively acts as a mislynch if the scum poisoned someone the way the numbers run. May as well take the shot at someone, and if we miss we can at least use their role flip to scumhunt. (Grain of salt and all that, been a while since I played.)
As for who I think is scum I like DoTArchon, but am not yet sure if that makes him scum or I dislike what he has done. Couple jump on votes with TCM and D_V and attempts to look helpful by suggesting a "random" order of massclaiming by using the alphabet.
The GJ way path to no lynching:
Rhand, your idea isn't bad, but I think it makes out too way for scum to hide in the drunk tracker pile.
The GJ way path to no lynching: