You are Crocodile - Serial Killer (Independent)
You are a relentless killing machine, armed to the teeth (literally) with lethal weapons. During the night phase, you may target one person to kill. Additionally, you have a 1-shot bulletproof armor. If you target the Egyptian Plover, your kill will not be successful. You win if the mafia is eliminated and you are one of the last two people alive.
I thought that Killjoy played pretty well, especially in handling the situation of being bullied pretty hard in his private chat with PJ. Ultimately, the mafia's lackluster performance made it super hard for him to win because there were just too many town roles for him to handle by himself at endgame.
You are German Shepherd- Loyal Ally (Town)
You are an unfailing partner to just about anyone. During the night phase, you may choose one person to follow and you will protect them from any night actions that target them. Additionally, you will be told the name of the first player who targets the player you follow, but not what ability they used. You may not target the same person twice in a row and you cannot target yourself.
You are Slow Loris - Town MPD (Town)
You are an animal who uses its lack of speed to its advantage. Since you move so slowly, other animals have a hard time detecting you, so there is a 50% chance that all actions targeting you will fail. During the night phase you can target one person and the following night, the targeted person will randomly be killed, inspected, protected, motivated, cheered, or roleblocked.
I was kinda disappointed that Antny chose not to use his role the first couple nights because I was interested to see how this role would work. The fact that it produces random effects makes it difficult to use, as one has to weight the risks in targeting either town reads or scum reads.
You are Puff Adder- JoaT (Mafia)
You are an extremely deadly creature, with many weapons at your disposal. During the night phase, you may choose to use 1 of 3 different 1-shot abilities. Your abilities are as follows:
~ You can use your venomous fangs to poison one person, and they will die the following night.
~ You can wrap your body around one person so they will not be able to use their action that night.
~ You can investigate one person using your piercing eyes to find out what the name of their role is.
Each of these abilities can only be used once, and the mafia as a whole can only use one lethal ability per night, unless specifically told otherwise. You win when the town no longer has a majority over the mafia.
You are Dove - Pacifist (Town)
You are a symbol of peace for all animals and you do not want anybody to be killed. During the day, you have the power to stop a lynch from happening once. You must send me a PM after the required votes have been met but before the flavor scene in order to prevent the lynch. During the night phase, you also have the ability to try to revive one player. There is a 50% chance that you will successfully revive the player. Both of your abilities only have 1 shot.
You are Lemming - Lightning Rod (Town)
You are an animal known for its mass suicides. During the night phase, you can choose to activate your ability, which will redirect everybody's night action to you. Once you activate your ability, you will not be able to use it again.
Sepiriel happened to choose the perfect night to activate the lightning rod, as it messed up some crucial actions.
You are Duck - Doctor/Motivator (Town)
You are a quirky, but benevolent creature that brings joy to all of those around you. During the night phase, you may protect one person, and during the day, you can choose one person to motivate and they will get two votes. You are allowed to motivate yourself if you would like to. Note: On nights immediately after you have used your motivate ability, there is a chance that your protect will be unsuccessful.
Plot twist: Huntzilla was secretly a quack doctor, meaning his protect had no effect, regardless of whether or not he used his motivate during the day. I was quite surprised that nobody seemed to question the fact that Huntzilla claimed to have protected TCM on the night that he was killed, after the Hitman already flipped.
You are Owl - Tracker (Town)
Each night, you can stay awake and track one player. Tracking a player will show you who that player targets, but you will not learn what action was used.
You are Howler Monkey - Shouter (Town)
You have no night action. You may still vote and take part in conversations, but you thrive on shouting spontaneous messages during the day. During the night phase, you will receive a random item in the form of a 1-shot ability. The item you get will depend on how well you achieve your goal. (Note: You will get a better reward if you manage to get people angry at you. If you explain your role to anyone or why you are randomly shouting, your role will change to Town Stump (Town) and you will not receive any more items. Fake claim if you have to. Also, please do not use explicit language or say anything hurtful while trying to accomplish your goal; there may be consequences if you do.)
You are Blue Whale - Hider/Survivor (Independent)
You are a passive, underwater giant that has rebounded from the brink of extinction. You will spend all of night 1 gathering oxygen so that, starting on night 2, you can dive to the depths of the ocean and remain hidden from all night actions. After each successful dive, you must spend the next night catching your breath before you are able to dive again. You will win alongside whichever group is victorious, as long as you are still alive.
Waitingforgodot basically sealed his own fate when he fake claimed bulletproof. The town would have never let him survive until endgame with that claim.
You are Sea Cucumber- Vengeful Townie (Town)
You are an animal known for its unique self-defense mechanism. If you are one vote away from being lynched, you spit out your insides at the person who hammers you, thus killing them. You must spend the whole next day re-growing your organs before your role will work again.
I got the impression that Hunger was trying so hard to get lynched, but nobody really paid him much attention. If the mafia had capitalized on this, they could have accidentally caused Hunger to kill one of the better town roles.
You are Egyptian Plover - Name Cop (Town)
During the night phase, you may target one person and learn what animal they are. Your goal is to use your night action to find the crocodile. If you successfully find the Crocodile, they will give you protection every night you target them.
This was probably my favorite role in the game because it gave the player the choice of using the action to gain information or protect oneself. It also meant that the player had to choose whether or not to reveal the Crocodile's identity, since it seemed like a scum role based on the name. After Puddle Jumper targeted Killjoy N1, it opened up a neighbor chat between them, which was a hidden aspect of the role, but it also would have happened if Killjoy tried to kill Puddle Jumper. When this chat opened, PJ dominated the situation, which I was super impressed by.
You are Vulture - Godfather/Janitor (Mafia)
You are a detestable and loathsome scavenger. If you make the kill during the night, you will pick at the dead animal's carcass so that it is unrecognizable by morning when all of the other animals awaken. The rest of the mafia cannot use any other killing abilities simultaneously with this ability. Also, since you fly high above the other animals, all investigative roles will misidentify you as town. You win when the town no longer has a majority over the mafia.
You are Cockroach - Hated Townie (Town)
All of the other animals consider you gross and they go out of their way to have you killed, but your intentions really aren't bad. Some animals even try to get rid of you by framing you for crimes that you didn't commit. As a result of the other animals constantly shunning you, your self-esteem is depraved and one less vote will be required to lynch you.
Plot twist: This role was a semi-hidden miller. The PM doesn't explicitly say it, but it definitely gives the impression that the role is meant to weaken the town. This was meant to nerf the power of the sensor, without making too much of a difference otherwise since there weren't any alignment cops in the setup. I suspect Hawk would have figured it out if there had been a situation that he was on one of TCM's readings with only a bunch of super townie people.
You are Spiny-headed Worm - Redirector (Mafia)
You are a parasitic creature that is known to occupy the brain of your unfortunate victim. Each night, you may choose one player to perform your cerebral assault on, and then you will be able to control who that player targets that night. You win when the town no longer has a majority over the mafia.
You are Mimic Octopus - Copycat (Town)
You are an animal that is extremely skilled at embodying the forms of others. During the night phase, you may target one person and copy their ability, so long as it is non-lethal. You will only copy a player's night action if you target them on a night when they successfully perform their action. You will be able to use their ability the next night; after that, you will have to target another person to receive another role. If you successfully copy another player, you will be told what night action you received, but not the shape that you have taken. While you are disguised as another animal, other player's actions that target you will still affect you, but they may resolve as though they were targeting the animal whose body you have taken the form of. (Note: You may not copy the same person's role twice)
Sir Chris made exceptional use of his role, and his gambit paid off so well. It was very smart of him to town-clear PJ so early on, and then catching Generic's lie later on was also a very nice play.
You are Giraffe - Sensor (Town)
You use your long neck to see all of the animals who take part in lynches. In order to receive results, you must not take part in the previous day's lynch: you can either abstain or be voting a different player at the end of the day, but if you take part in the actual lynch, your results will not show up. Each morning, you will receive a PM telling you how many members of the mafia took place in the previous day's successful lynch. You will not be told which animals they are, or their roles, but you can use your information to help the town.
Sensor is such an overpowered role, but I absolutely love it. I took several precautions in trying to ensure that it couldn't win the game by itself, including the Godfather, the hidden miller, and the vengeful townie. TCM only managed to get one result, but it screwed the mafia up pretty hard since Bur and Hawk were on the wagon together, negating the checks that their roles respectively had on the sensor. I think it would have helped the mafia tremendously if TCM had gotten the opportunity to release one more result, where Bur and Hawk did not vote the same way.
You are Honey Badger - Hitman (Mafia)
You are a fearsome beast who doesn't give a crap about anything. To show how much you don't care, when you make the kill you will ignore any barriers that would regularly restrict the kill (i.e roleblocks, protects, etc.). You can only use this kill if no other mafia killing abilities are used that night. You win when the town no longer has a majority over the mafia.
I have no idea why the mafia thought it would be a good idea to kill the tracker on N1, especially in a game where everyone has a power role and roughly half of the players still hadn't claimed. KA was obviously going to be a target for town roles, and in the grand scheme of things, a tracker was not something the mafia should have worried so much about early on.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
This will be somewhat of a long rant (and I mean no offense to any of the parties involved) but just how did this game go through review?
This game has one of the most imbalanced setups I've seen in recent memory. I feel like with this setup town would win nearly 80% of the time. The town has multiple investigative roles, a governor + reviver, and a scanner. The latter two roles are so grossly imbalanced in favor of the town that just one would be troublesome; putting both in the same game only compounds this problem. The vengeful townie that could trigger more than once was also extremely swingy, and Seppel's role just seems like asking for trouble. hawk's role (and hidden millers in general) are also quite bastardly.
What's more, the scum virtually had nothing compared to the gobs of power the town had. I don't get why the mafia had to choose between either poisoning OR the nightkill when the nightkill is basically always better, and almost all of the scum roles are just augmenting the nightkill. If the scum had an extra kill or something, then maybe (even though the town has multiple self-confirming roles) but as it stands they just had virtually no power. Not to mention with the SK hanging around as well.
To top it off, just how were items used in this game? They seem haphazardly applied and thrown around at random. To me it looked like hans could just intervene in his game at any time and influence it by adding an item, which is naturally town-sided anyway (because by sheer numbers a townie will receive the item) but it's also just poor design, IMO.
Have to agree. Hidden millers? Really? One of the biggest things a game design needs to do is make it so the player's decisions have a rational effect on the game. Roles that have random effects that are both positive and negative, like Antny's, should just never be used, and roles like Hawk's are just asking for players to lose interest in their role and want to quit. The item mechanic was also super arbitrary and added nothing to the strategy of the game despite grossly affecting the balance. This game seems more like it was set up to be "balanced" by the potential for the town to beat itself (via bastard moddery) more than by the potential for the mafia to beat them.
I enjoyed playing the game, and my particular role was pretty well-designed, but this game could have gone off the rails in a lot of really terrible ways and the only reason it didn't was pure luck.
Hans, you seemed to give a lot of weight to the fact that there were "obvious holes" in the setup where the scum could falseclaim (you specifically mentioned alignment cop and vig as these holes). How is the scumteam supposed to discover these holes?
Private Mod Note
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Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
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PS: I've been trying to figure it out, but what's the thing with today's name (Poo-tee-weet)?
I was kinda disappointed that Antny chose not to use his role the first couple nights because I was interested to see how this role would work. The fact that it produces random effects makes it difficult to use, as one has to weight the risks in targeting either town reads or scum reads.
Plot twist: Huntzilla was secretly a quack doctor, meaning his protect had no effect, regardless of whether or not he used his motivate during the day. I was quite surprised that nobody seemed to question the fact that Huntzilla claimed to have protected TCM on the night that he was killed, after the Hitman already flipped.
Plot twist: This role was a semi-hidden miller. The PM doesn't explicitly say it, but it definitely gives the impression that the role is meant to weaken the town. This was meant to nerf the power of the sensor, without making too much of a difference otherwise since there weren't any alignment cops in the setup. I suspect Hawk would have figured it out if there had been a situation that he was on one of TCM's readings with only a bunch of super townie people.
Spectator Chat: http://www.quicktopic.com/51/H/WCUwRSbCg3d
Previous Mafia Experience:
Mafia aligned: 2/0 -100%
Town aligned: 4/3 - 57%
Read Slaughterhouse Five by Kurt Vonnegut. It's so good.
Previous Mafia Experience:
Mafia aligned: 2/0 -100%
Town aligned: 4/3 - 57%
You could say he was a...
...ducktor.
YEAAAAAAHHHHH!
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
This game has one of the most imbalanced setups I've seen in recent memory. I feel like with this setup town would win nearly 80% of the time. The town has multiple investigative roles, a governor + reviver, and a scanner. The latter two roles are so grossly imbalanced in favor of the town that just one would be troublesome; putting both in the same game only compounds this problem. The vengeful townie that could trigger more than once was also extremely swingy, and Seppel's role just seems like asking for trouble. hawk's role (and hidden millers in general) are also quite bastardly.
What's more, the scum virtually had nothing compared to the gobs of power the town had. I don't get why the mafia had to choose between either poisoning OR the nightkill when the nightkill is basically always better, and almost all of the scum roles are just augmenting the nightkill. If the scum had an extra kill or something, then maybe (even though the town has multiple self-confirming roles) but as it stands they just had virtually no power. Not to mention with the SK hanging around as well.
To top it off, just how were items used in this game? They seem haphazardly applied and thrown around at random. To me it looked like hans could just intervene in his game at any time and influence it by adding an item, which is naturally town-sided anyway (because by sheer numbers a townie will receive the item) but it's also just poor design, IMO.
I enjoyed playing the game, and my particular role was pretty well-designed, but this game could have gone off the rails in a lot of really terrible ways and the only reason it didn't was pure luck.
The mafia needed like, 6 members to make this setup balanced.
Outdated Mafia Stats
That's interesting, but not typical. High power games tend to be swingy, but few are actually anything like as lopsided as this one was.
Scum needed a ninja this game 4 realz. Anyway, the "bastard" elements that were supposed to hurt town never mattered.
Double doc? nope.
Hated Miller? Almost but anth was so townie for most of the game that it didn't matter 'till near endgame.