Why are games going so long nowadays? Not just in terms of time, but posts as well. Star Trek Mafia, a game I think we can all agree was very long, has just been surpassed in length by God Mafia, which currently clocks in at 1,995 posts. And it's on Day 2. Meanwhile, we have Cartoon Mafia, which is just finishing up Day 1 after well over a month.
This seems to be a recent issue, because earlier just this year we had games like Sin City, which was over in fewer posts than God Mafia has already, and Drawn Together Mafia, a mini which finished in less time than Cartoon has already been running for.
Does anyone have any ideas on what's causing this, and if games can be sped up a bit? Is it as simple as verbosity, or is there something I'm missing here?
I've been thinking about this as well..but I'm not really sure what it is, to be honest. The best I can come up with is that mafia have won a fair amount of games in recent history, and I think that people are leary of lynching for reasons that, in the past, they wouldn't have thought twice about. Like, when I first started playing, and from the games I read before, it seemed that if you claimed Vanilla early in the game, you were pretty much signing your death warrant, but now this seems to have changed.
Also, unrelated to that, the waiting list keeps growing, and it seems that the length of games grows with it. It seems like people get stuck waiting for a long time to actually Mod a game, and then when it's their turn, they're not in any hurry to impose deadlines etc, because they feel like they waited forever, so why shouldn't they people behind them. Obviously this problem compounds upon itself.
Lastly, it seems like replacing is becoming more and more common lately, and I think that replacing heavily slows/derails a game. For one thing, if someone has to be replaced, chances are they weren't participating to begin with, so that game has already suffered some, and then a replacement has to be found, and then the replacement has to get caught up(numerous times, said replacement never actually gets caught up and ends up replaced themselves, etc). I mean, in Magic Mafia, which only started about 2.5 weeks ago, 4-5 players have already been replaced, and we're only on Day 1. God Mafia was the same, I believe it had 5(might be 4) replacements on Day 1 as well.
Anyway..those are just some thoughts that I had on this matter.
I'll put together a more comprehensive post when I get some more free time, but I think deadlines are vastly underused.
When I ran my mini on ManaTap, NetRunner Mafia, days lasted exactly two weeks, and nights for 72 hours, IIRC. It fit the flavor of the game though (players were at "work" deciding the lynch), and that may not be the case for all games. Let it be known that I'll be running L5R Mini Mafia on a similar deadline system, as well, and somehow I'll find flavor to fit it in. I think it's only fair to those waiting in line to mod, as well as to the players for not having to make a game commitment that becomes six months long. Things happen, and when someone needs to be replaced in a game of that size (God help whomever is replacing Bluesoul in God Mafia) it causes a massive stall.
1. A lot of newb players recently joined who typical to fashion make a large # of posts per day (i posted more in seinfeld, a short game really, than anyone in sin city!).
2. The veteran analysts play in games on other sites as well dividing their attention. The increased amount of posts to go over decreases their amount of analysis.
3. Mods make sure that games are really really detailed since they have so long to make them, resulting in a lot of choices and intersting actions.
These would be my guesses. Since fewer good veteran acknowledged analysts like CC, Axel, Az and Puzzle are posting often and are less respected by the noobs, games dont go as fast. Instead we have large #s of PBPAs early, and long day 1s and 2s as the town struggles to make use of little info.
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Why are games going so long nowadays? Not just in terms of time, but posts as well. Star Trek Mafia, a game I think we can all agree was very long, has just been surpassed in length by God Mafia, which currently clocks in at 1,995 posts. And it's on Day 2. Meanwhile, we have Cartoon Mafia, which is just finishing up Day 1 after well over a month.
This seems to be a recent issue, because earlier just this year we had games like Sin City, which was over in fewer posts than God Mafia has already, and Drawn Together Mafia, a mini which finished in less time than Cartoon has already been running for.
Does anyone have any ideas on what's causing this, and if games can be sped up a bit? Is it as simple as verbosity, or is there something I'm missing here?
Well, in SC at least, my guess would be that it was easier for the town to make decisive decisions, because there was such a whirlwind of events and more information flowing about.
In some of the current games, I think the player base is one of the root causes. Although we have some newbs in the games, we also have a much higher amount of heavily experienced players.
As a result, I think a lot more attention starts to focus on the newbs that are in the game, which causes certain analysts to bicker over them and whether their cases are town-newb or scum-newb, but the total number of really bad, clear and convincing scum tells from the town-at-large has fallen off. More experienced players means less tells, which means its harder to make a convincing case. So, it takes more time to gather information. Combo that with the tendency of the mods to make claims more difficult to analyze (and with a number of players who are becoming experienced at creating reasonable-sounding false-claims), and you have a recipe for slow-down.
Salvation has always been heavily focused on analyzing claims over looking at behavior analysis, compared to some sites, so the shift towards setups that reward actually playing the game as opposed to setups that primarily reward analyzing claims (7th Ed. Dominaria mafia could possibly be used as an example of the latter, and was a game the town won easily) has made it difficult for many of the players to make decisive choices. It also explains the mafia's trend of winning more games.
Then, you have the problem of players who tend to wait for analysts to make cases, then see if they're convinced. We have less players working out reasons for themselves, and developing suspicions and opinions of their own, which naturally causes more stalling problems.
Finally, all those effects snowball together to create larger threads, and larger threads take more time to read, analyze, and digest, which only reinforces the trend.
All things considered, I think the biggest problem is one of individual participation and responsibility. It's becoming harder to reach solid, conclusive opinions in most of the games we have running now, because of our changing player base, but that the responsibility for changing that lies on our population, person by person and player by player.
Well, in SC at least, my guess would be that it was easier for the town to make decisive decisions, because there was such a whirlwind of events and more information flowing about.
In some of the current games, I think the player base is one of the root causes. Although we have some newbs in the games, we also have a much higher amount of heavily experienced players.
I will have quite a bit to say about this as soon as I am able.
Quote from Puzzle »
In order to face less slowliness and stop demotivating people who can't spend hours on games, we should revert back to less explained cases and less reluctance to lynch and attack people. However, we are at a point where whoever doesn't explain an attack or a word from A to Z, he is jumped at without much thought. This needs to change to re-dynamize the games, i.e. kill the PBPAs.
I'm not saying we shouldn't be able to justify stances but let's face it : to do so with accuracy and efficiency on a day 1 or 2 is actually ludicrous.
So, if dragging threads have been drowning out real analysis, and dragging threads can be stifled by more voting with less explanation, then explaining votes could help the mafia. In other words, we should all play more like chamber.
There is an ENORMOUS difference between playing like chamber and merely being realistic. It isn't just a matter of scale.
Puzzle's point, as I see it, is that we can't have productive days if the genuine analysis is drowned out by compulsive attention to every minor detail. It is also true that we can't have productive days if there is no genuine analysis at all. Blithely assuming that compulsive attention to detail is the same thing as genuine analysis is scummy.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
Man, y'all are mean..poor chamber can't even get a break when people are talking about something totally unrelated to him. Of course, that doesn't change the fact that it was funny, but it still makes me feel bad for chamber.
CP makes a good point also..alot of what's going on right now is probably overcompensation for Trek mafia, I think, where all of this sites best players were townies, and it was to no avail because not enough analysis was done, 1/2 the people in the game(including 1/2 of the mafia) just lurked their way through, etc.
Sorry about the double post and all, but, no one has posted to this thread in like 6 weeks.
It's come to my attention, recently, that two of our players are twin brothers. They live together, share a computer, etc. To me, this constitutes a conflict of interest, and I don't think they should be allowed to play in the same games.
I disagree. Mafia is played on the honor system regardless of whether players know each other in real life or not. What's to stop mafia from PMing during the day in games where it's not allowed, or a cop from PMing his results to players he trusts? Nothing in particular, save the risk of blacklisting if they get caught. It's simply not done because it would make the game less fun for everyone, the perpetrators included.
I think that the situations that you're describing are different, and one of these twins(whom I won't name because that's not my place) implied to me that he thinks his brother reads his PMs etc, but, if it's not a big deal..then I guess it's not a big deal.
I've been seeing this a lot lately, and was just wondering....why do people think IGMEOY is different from an FOS? Both don't do anything, but tell people where one person is looking at. And yet i've seen someone make a comment that FOSing is scummy, and then IGMEOY another person as if its any different.
ARen't they just the same thing with different letters?
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I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
I've been seeing this a lot lately, and was just wondering....why do people think IGMEOY is different from an FOS? Both don't do anything, but tell people where one person is looking at. And yet i've seen someone make a comment that FOSing is scummy, and then IGMEOY another person as if its any different.
ARen't they just the same thing with different letters?
Pretty much, but IGMEOY's more of a "someone to consider" type of point, whereas FOS has become a "I'd vote for you but I'm not for whatever reason" kind of thing.
FoS probably just seems more scummy because more people use it. Like no one really uses IMGEOY, but FoS gets used alot. Plus, it seems like scum often use FoS to place subtle pressure on a person without having to commit a vote to them. I think it's also used by townies that aren't confident enough in their own cases to just vote someone.
I think the entire concept of FoS/IGMEOY is utterly useless. It makes me roll my eyes when people FoS each other.
EDIT: In case that isn't clear, Mafia is primarily about behavior, and in forum Mafia, behavior is reflected by text and actions. Anything a player does is up for analysis, even if the action may be "useless" in terms of game functions.
Loran, I think you may be refering to me with the using IGMEOY while saying FOS was suspicious, you'll notice I did both in jest. I think they're rather usless, but don't mind when others post them.
Loran, I think you may be refering to me with the using IGMEOY while saying FOS was suspicious, you'll notice I did both in jest. I think they're rather usless, but don't mind when others post them.
That was one such post. I still have seen players use IGMEOY way more often these days, and just didnt get the point.
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
EDIT: In case that isn't clear, Mafia is primarily about behavior, and in forum Mafia, behavior is reflected by text and actions. Anything a player does is up for analysis, even if the action may be "useless" in terms of game functions.
The problem is, the more information you have, the more likely you are to get lost amid useless facts and miss the important ones. And since FOSes have no bearing on the game, it's easy for scum to manufacture useless facts this way.
Off-topic, yet somehow connected: My father, a medical doctor, says it's easier to diagnose a patient that underwent only 2-3 relevant tests than one that passed a whole battery of 30 tests, most of them irrelevant.
That's hardly the fault of FOSes. Even if we didn't have the FOS mechanism, scum could still easily manufacture useless facts through many other means. If FOSes are truly useless, then just flat-out ignore them and you won't have to worry about them flooding the information pool.
It is true that too much information makes it harder to sort out the important stuff. Which is why people shouldn't try to drag days on endlessly; there's a good middle ground where the day is long enough to produce useful information about all players, but not long enough that going back and doing analysis is a chore.
Yeah. Sadly, the majority of games/days lately, all go WELL past the point where you can go back and find relevant information in them.
Anyway, I stand by my opinion that the FoS is useless. Unless you're mafia, then it lets you start a fake wagon on someone that is gullible enough to actually feel pressure from something like that. It's fascinating how many people, when playing mafia, lose because they just can't handle pressure. It doesn't even indicate scum or not typically, they just buckle and get pounced upon.
If you're so adamant about it, and you think the use of FOSes is indicative of scum, then advocate this as a metagame ploy: Lynch all FOSers. What else can you do, ban FOSes? Ban people from saying they're suspicious of other people?
This is seriously becoming a pointless discussion. There are tons of things that people do in Mafia games that are "useless" or stupid. Yet it's all part of the game. Sure, some people don't respond well to FOSes. But it's their job to learn.
Yeah, I actually agree that this conversation is as pointless as the FoS itself is.
The problem is that not only mafia use the FoS, townies that are inherently insecure also use it, which means that it's not really a viable metagame ploy.
God, Lynch all FOSers is sooo a derivation from Lynch all Lorans....
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Jerkwads.... I've been Mafia a grand total of ONCE in my mtgs and wifom career. Not a good chance statistically.
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Jerkwads.... I've been Mafia a grand total of ONCE in my mtgs and wifom career. Not a good chance statistically.
You were a SK too.
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Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
I said Mafia...not scum. I've been scum Twice, and one of those games was "broken" (as in it was so town favored to the point of not playing, Halo mafia on Wifom).
So this still doesnt make the percentage good..
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
I said Mafia...not scum. I've been scum Twice, and one of those games was "broken" (as in it was so town favored to the point of not playing, Halo mafia on Wifom).
So this still doesnt make the percentage good..
Actually it means you should be more likely to be scum in the future. I therefore advocate Lynch All Lorans.
As for FOSes I would generally agree that they are not useful, but they happen. Really for some it is just a way of summarizing their thoughts, I think.
Who ever said Lynch All Lorans is meant to catch scum?
Bastard Mods....:no:
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Sorry about the double post and all, but, no one has posted to this thread in like 6 weeks.
It's come to my attention, recently, that two of our players are twin brothers. They live together, share a computer, etc. To me, this constitutes a conflict of interest, and I don't think they should be allowed to play in the same games.
I think bumping this comment is now highly relevant. And i'm curious on everyone's thoughts.
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
There are 5 games on the site at any given time. If there is a reason to suspect that 2 players would (intentionally or otherwise) be made aware of the other's roles, it's reasonable to ask them to play in seperate games.
I don't think this should be a problem. Part of the game of mafia in this manner depends on player integrity. There is really nothing keeping a player from talking about the game outside the game via AIM, yahoo messenger, e-mail, certified mail, or smoke signals - other than that player's individual sensibilities. Proximity to another player should not preclude someone from playing in a specific game. . . like my upcoming game of View Askew Mafia (shameless self-promotion).
I don't think this should be a problem. Part of the game of mafia in this manner depends on player integrity. There is really nothing keeping a player from talking about the game outside the game via AIM, yahoo messenger, e-mail, certified mail, or smoke signals - other than that player's individual sensibilities. Proximity to another player should not preclude someone from playing in a specific game. . . like my upcoming game of View Askew Mafia (shameless self-promotion).
It ought not to, but from some of the rumors that people have been sending my direction, it may be an issue in this case.
The temptation to confide is certainly greater among close friends and siblings than it is to communicate with perfect strangers/internet acquaintances.
Simply to put people's minds at ease, it may not be an unreasonable request to make.
So, here's a question I've been mulling over for a while now. Are subliminal claims ever useful? From what I've seen, they only use is that if a player makes one, they're locked into that for if they claim later, obviously. The problem is, anybody with enough farsight can claim anything they want. I'd like to hear your thoughts on this.
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We've been through this one before. I personally hate subclaims a lot; as cop I might marginally subclaim innocent investigations (as I did in Star Trek) but that's it. It's really really WIFOM, all it means is you had your claim ready ahead of time, real or fake.
We've been through this one before. I personally hate subclaims a lot; as cop I might marginally subclaim innocent investigations (as I did in Star Trek) but that's it. It's really really WIFOM, all it means is you had your claim ready ahead of time, real or fake.
It depends. For example, take LOTR mafia, where several players hid the sub claim of RIDERS OF ROHAN into their early posts. This allowed them to honestly confirm another rider's claim when he claimed it imo.
That said, im not really sure how good it is, and most times townies dont really pay much attaention to them in endgame.
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Subliminal claims make me suspicious. As a townie, you shouldn't be planning to claim in advance, IMO. It particularly irks me when it's a town power role and they're like 'I sub-claimed my role in post # whatever'. It's like..if you're a power role, why do you need to sub-claim anyway..blah. I always feel like sub-claims are just scum laying the groundwork to seem more reliable later.
It's sometimes a risk for scum to sub-claim; if they get called on it after claiming something else, they're toast, and/or it locks them into a claim in which they may be counter-claimed.
It's certainly no guarantee of innocence, but in general it's an encouraging move rather than a suspicious tactic.
The greatest drawback of doing it is that scum will lock onto that subliminal claim, and it's game over.
3CB and 4CB5CB!This seems to be a recent issue, because earlier just this year we had games like Sin City, which was over in fewer posts than God Mafia has already, and Drawn Together Mafia, a mini which finished in less time than Cartoon has already been running for.
Does anyone have any ideas on what's causing this, and if games can be sped up a bit? Is it as simple as verbosity, or is there something I'm missing here?
Also, unrelated to that, the waiting list keeps growing, and it seems that the length of games grows with it. It seems like people get stuck waiting for a long time to actually Mod a game, and then when it's their turn, they're not in any hurry to impose deadlines etc, because they feel like they waited forever, so why shouldn't they people behind them. Obviously this problem compounds upon itself.
Lastly, it seems like replacing is becoming more and more common lately, and I think that replacing heavily slows/derails a game. For one thing, if someone has to be replaced, chances are they weren't participating to begin with, so that game has already suffered some, and then a replacement has to be found, and then the replacement has to get caught up(numerous times, said replacement never actually gets caught up and ends up replaced themselves, etc). I mean, in Magic Mafia, which only started about 2.5 weeks ago, 4-5 players have already been replaced, and we're only on Day 1. God Mafia was the same, I believe it had 5(might be 4) replacements on Day 1 as well.
Anyway..those are just some thoughts that I had on this matter.
When I ran my mini on ManaTap, NetRunner Mafia, days lasted exactly two weeks, and nights for 72 hours, IIRC. It fit the flavor of the game though (players were at "work" deciding the lynch), and that may not be the case for all games. Let it be known that I'll be running L5R Mini Mafia on a similar deadline system, as well, and somehow I'll find flavor to fit it in. I think it's only fair to those waiting in line to mod, as well as to the players for not having to make a game commitment that becomes six months long. Things happen, and when someone needs to be replaced in a game of that size (God help whomever is replacing Bluesoul in God Mafia) it causes a massive stall.
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1. A lot of newb players recently joined who typical to fashion make a large # of posts per day (i posted more in seinfeld, a short game really, than anyone in sin city!).
2. The veteran analysts play in games on other sites as well dividing their attention. The increased amount of posts to go over decreases their amount of analysis.
3. Mods make sure that games are really really detailed since they have so long to make them, resulting in a lot of choices and intersting actions.
These would be my guesses. Since fewer good veteran acknowledged analysts like CC, Axel, Az and Puzzle are posting often and are less respected by the noobs, games dont go as fast. Instead we have large #s of PBPAs early, and long day 1s and 2s as the town struggles to make use of little info.
Logical Reasoning is dead; Long Live Stupidity
Well, in SC at least, my guess would be that it was easier for the town to make decisive decisions, because there was such a whirlwind of events and more information flowing about.
In some of the current games, I think the player base is one of the root causes. Although we have some newbs in the games, we also have a much higher amount of heavily experienced players.
As a result, I think a lot more attention starts to focus on the newbs that are in the game, which causes certain analysts to bicker over them and whether their cases are town-newb or scum-newb, but the total number of really bad, clear and convincing scum tells from the town-at-large has fallen off. More experienced players means less tells, which means its harder to make a convincing case. So, it takes more time to gather information. Combo that with the tendency of the mods to make claims more difficult to analyze (and with a number of players who are becoming experienced at creating reasonable-sounding false-claims), and you have a recipe for slow-down.
Salvation has always been heavily focused on analyzing claims over looking at behavior analysis, compared to some sites, so the shift towards setups that reward actually playing the game as opposed to setups that primarily reward analyzing claims (7th Ed. Dominaria mafia could possibly be used as an example of the latter, and was a game the town won easily) has made it difficult for many of the players to make decisive choices. It also explains the mafia's trend of winning more games.
Then, you have the problem of players who tend to wait for analysts to make cases, then see if they're convinced. We have less players working out reasons for themselves, and developing suspicions and opinions of their own, which naturally causes more stalling problems.
Finally, all those effects snowball together to create larger threads, and larger threads take more time to read, analyze, and digest, which only reinforces the trend.
All things considered, I think the biggest problem is one of individual participation and responsibility. It's becoming harder to reach solid, conclusive opinions in most of the games we have running now, because of our changing player base, but that the responsibility for changing that lies on our population, person by person and player by player.
So, if dragging threads have been drowning out real analysis, and dragging threads can be stifled by more voting with less explanation, then explaining votes could help the mafia. In other words, we should all play more like chamber.
[The Family]
Puzzle's point, as I see it, is that we can't have productive days if the genuine analysis is drowned out by compulsive attention to every minor detail. It is also true that we can't have productive days if there is no genuine analysis at all. Blithely assuming that compulsive attention to detail is the same thing as genuine analysis is scummy.
Vote CC.
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I think I speak for Cyan when I say GOD NO.
CP makes a good point also..alot of what's going on right now is probably overcompensation for Trek mafia, I think, where all of this sites best players were townies, and it was to no avail because not enough analysis was done, 1/2 the people in the game(including 1/2 of the mafia) just lurked their way through, etc.
It's come to my attention, recently, that two of our players are twin brothers. They live together, share a computer, etc. To me, this constitutes a conflict of interest, and I don't think they should be allowed to play in the same games.
ARen't they just the same thing with different letters?
Logical Reasoning is dead; Long Live Stupidity
Pretty much, but IGMEOY's more of a "someone to consider" type of point, whereas FOS has become a "I'd vote for you but I'm not for whatever reason" kind of thing.
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I think the entire concept of FoS/IGMEOY is utterly useless. It makes me roll my eyes when people FoS each other.
EDIT: In case that isn't clear, Mafia is primarily about behavior, and in forum Mafia, behavior is reflected by text and actions. Anything a player does is up for analysis, even if the action may be "useless" in terms of game functions.
That was one such post. I still have seen players use IGMEOY way more often these days, and just didnt get the point.
Logical Reasoning is dead; Long Live Stupidity
The problem is, the more information you have, the more likely you are to get lost amid useless facts and miss the important ones. And since FOSes have no bearing on the game, it's easy for scum to manufacture useless facts this way.
Off-topic, yet somehow connected: My father, a medical doctor, says it's easier to diagnose a patient that underwent only 2-3 relevant tests than one that passed a whole battery of 30 tests, most of them irrelevant.
It is true that too much information makes it harder to sort out the important stuff. Which is why people shouldn't try to drag days on endlessly; there's a good middle ground where the day is long enough to produce useful information about all players, but not long enough that going back and doing analysis is a chore.
Anyway, I stand by my opinion that the FoS is useless. Unless you're mafia, then it lets you start a fake wagon on someone that is gullible enough to actually feel pressure from something like that. It's fascinating how many people, when playing mafia, lose because they just can't handle pressure. It doesn't even indicate scum or not typically, they just buckle and get pounced upon.
This is seriously becoming a pointless discussion. There are tons of things that people do in Mafia games that are "useless" or stupid. Yet it's all part of the game. Sure, some people don't respond well to FOSes. But it's their job to learn.
The problem is that not only mafia use the FoS, townies that are inherently insecure also use it, which means that it's not really a viable metagame ploy.
Logical Reasoning is dead; Long Live Stupidity
Jerkwads.... I've been Mafia a grand total of ONCE in my mtgs and wifom career. Not a good chance statistically.
Logical Reasoning is dead; Long Live Stupidity
You were a SK too.
So this still doesnt make the percentage good..
Logical Reasoning is dead; Long Live Stupidity
Actually it means you should be more likely to be scum in the future. I therefore advocate Lynch All Lorans.
As for FOSes I would generally agree that they are not useful, but they happen. Really for some it is just a way of summarizing their thoughts, I think.
Bastard Mods....:no:
Logical Reasoning is dead; Long Live Stupidity
Actually it means that he is just as likely to scum as anybody else.
<XylBot> ||| MAFIABOT || sk: LookingforReality (Copycat) |||
<XylBot> ||| MAFIABOT || survivor: matjoeman (Anarchist) |||
<XylBot> ||| MAFIABOT || town: kops (Anarchist) |||
Mafia stats
I think bumping this comment is now highly relevant. And i'm curious on everyone's thoughts.
Logical Reasoning is dead; Long Live Stupidity
It ought not to, but from some of the rumors that people have been sending my direction, it may be an issue in this case.
The temptation to confide is certainly greater among close friends and siblings than it is to communicate with perfect strangers/internet acquaintances.
Simply to put people's minds at ease, it may not be an unreasonable request to make.
I am modding my current game. It's so cool!
I was referring more to Newb 10, in which a number of people have contacted me about possible problems, including the host.
It depends. For example, take LOTR mafia, where several players hid the sub claim of RIDERS OF ROHAN into their early posts. This allowed them to honestly confirm another rider's claim when he claimed it imo.
That said, im not really sure how good it is, and most times townies dont really pay much attaention to them in endgame.
Logical Reasoning is dead; Long Live Stupidity
It's certainly no guarantee of innocence, but in general it's an encouraging move rather than a suspicious tactic.
The greatest drawback of doing it is that scum will lock onto that subliminal claim, and it's game over.