What if we have each person vote no lynch one at a time get a vote count then unvote and the next person votes? Or we vote for the next person down the line? Double vote that is.
Seems like an idea one problem. Scum could just send headdress to some one else before they vote. This would help them in a way yet also giving away their double vote. HMM Also we know for sure scum has headdress?
anyway My night actions were nothing. I didn't steal from anyone.
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Yes I have the wolf and crossbow. ITF, what did you do last night? AI?
Last Night I planted a Tripwire on ITF.
I was told that your Tripwire was broken last Night.
I was also told that ITF had possession of the Shaman's Headdress at the start of Night.
I'm ready to end the game whenever you and Reya are.
Yes I have the wolf and crossbow. ITF, what did you do last night? AI?
I didn't do anything. As I said, I'm basically vanilla.
Since both the wolf and the crossbow aren't in the discard pile though, it would've been impossible for you to have done the mafia kill too... which means it has to be either Reya or AI.
Last Night I planted a Tripwire on ITF.
I was told that your Tripwire was broken last Night.
I was also told that ITF had possession of the Shaman's Headdress at the start of Night.
I'm ready to end the game whenever you and Reya are.
I don't have the Headdress. I've never had it this entire game. Why are you lying?
Uhh it's between AI and ITF i'm leaning ITF but ill do some research on AI.
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Uhh it's between AI and ITF i'm leaning ITF but ill do some research on AI.
So ITF, thats it? You don't even push a case on either of them? Nice, that tells me right there.
I'm fine with his lynch, just wait a bit I want to clear something up.
Reya, for some reason ITF comes up town we can still win. As long as your not the last scum and I'm holding Manders to that, I'll kill AI tonight. So if you get NK he will too. Are you fine with that?
So ITF, thats it? You don't even push a case on either of them? Nice, that tells me right there.
I'm fine with his lynch, just wait a bit I want to clear something up.
Reya, for some reason ITF comes up town we can still win. As long as your not the last scum and I'm holding Manders to that, I'll kill AI tonight. So if you get NK he will too. Are you fine with that?
Yeah I'm fine with that. Also what if he NKs you?
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Back when Seppel said Azrael had alot of items, I said I beleived him because I do too. I'm a master thief. I have a plan. We have this wraped up.
So when should we vote?
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So ITF, thats it? You don't even push a case on either of them? Nice, that tells me right there.
I'm fine with his lynch, just wait a bit I want to clear something up.
Reya, for some reason ITF comes up town we can still win. As long as your not the last scum and I'm holding Manders to that, I'll kill AI tonight. So if you get NK he will too. Are you fine with that?
Well, I was originally thinking that you were the last scum, so I wasn't really prepared to make a case on either of them.
At this point, the evidence is pretty heavily against me (I'm still not sure why Manders lost a life on N3), so I should probably just be lynched. If you can kill AI or Reya (leaning towards AI at the moment), then we may still be able to win.
I wasn't completely honest when I claimed. The way my ability works, I summon a spirit that attaches itself to an item in my possession. This spirit will tell me each player that has possessed the item over the course of the game, and as long as it is attached will tell me if anyone new gains control of the item the Night after this exchange occurs. I can also use the spirit to destroy the item it is attached to, but I lost this ability due to my mismanaging of a certain Contract. Awesomely enough, this mistake has led to the current series of events whereby scum ITF is caught red-handed with the Shaman's Headdress that belonged to our dearly departed Guardman.
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If I were you I probably would have claimed to have gotten passed the Headdress much like Cyan had.
Yay town!
Ah, damn.
And yeah, I could've tried that, but I strongly suspected that you were just trying to end the game early, and I figured my only real hope was to quick hammer someone (which, if I claimed I had the headdress, I would have to give it away).
WOOHOO GOOOOOOOOO TOWN :D. Unless I'm the last scum
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WOOHOO GOOOOOOOOO TOWN :D. Unless I'm the last scum
You would have to be some kind of neutral or you just voted your buddy into the ground for no reason. And if this game really has that many neutrals...
You would have to be some kind of neutral or you just voted your buddy into the ground for no reason. And if this game really has that many neutrals...
I want an all neutral game that would be awesome
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ImTehFairy what were your thoughts on the night kill last night? I never passed the berries.
It was pretty much a toss up between Manders and AI. Both were pretty obviously town at that point, and I didn't anticipate AI having more abilities. I guess it might have been a little easier to push a case against Manders, due to the thing with Cyan, but I was thinking that you were the one I needed to get lynched anyway (only I forgot that you could use the berries and pick up two items, which would pretty much confirm you as town).
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The ogres regroup and unanimously decide that ImTehFairy is the last responsible for the Chieftain's death. Before they can proceed with killing him however, ImTehFairy speaks up.
"You fools!" he spits out at the surrounding ogres. "Karr'gan was a weak Chieftain! He was destroying the Ogre way of life!"
"Karr'gan brought peashe an' unity to da Ogre clansh. He wash a hero!" AsianInvasion, Vorshan Darganth, Shaman, Town Item Tracker/Destroyer replies.
Archmage Eternal, Shorka Borka, Thief, Town Looter echoes this sentiment. "Life was good under Karr'gan! You took that away from us!"
And finally Reya Cookiebringer, Shonka Norg'thun, Thief, Town Gold Thief/Scout chimes in. "MURDERER!"
ImTehFairy, Yarh'la Grahth, Thief, Mafia Item Thief/Distracter looks at them all with disgust. "I will not tolerate the disgrace of being killed by you fools and weaklings."
With that, he pulls out a dagger from under his cloak and jabs it into his heart.
With the death of ImTehFairy, all those responsible for Karr'gan's death have been found.
The Spiritualist, Syrenz, Moderator, Game Creator looks at his companion, Skander, Game Creator. "Finally, itsh all over."
"So it seems."
-----
The Town has won the game!
Thanks for playing!
A big thanks to Ged and Kraj for reviewing (and Ged for helping me out with a lot of my questions) and to all those who replaced in for the many replacements in this game.
Yay, I absolutely loved this game, Syrenz! It was so flavorful, well-written, and very creative. You and Skander did an amazing job.
I was so sad when I died. Oh, but you guys will love this, though. I tried to be amusing after Seppel died. I got a kick out of it anyway, lol.
Oh, and if anyone's hoping they'll get some insight into Seppel's mind from our mason chat: won't happen, lol.
Quote from Syrenz »
Hargnen Gra'vnark
Profession: Warrior Alignment: Town Starting Gold:200
Get up, you stupid pankag!
You grunt in pain. The nerve of G'raaz. You'd just taken a hit that would have killed most ogres and all he could do was shout at you. Sometimes you wish you had never performed the Blood Bond rite with him. Maybe you should forget about watching his back for a bit, you think darkly.
You push the appealing thought out of your mind and stand. Your business associate certainly made some enemies today. Four teenage ogres armed with knives were circling around, trying to make a move on G'raaz. Hefting your club, you try to think of a strategy and decide on your favorite one: smash.
You swing the club with tremendous force, aiming to knock the ogres down like a pack of D'jik D'jiks. Three out of the ogres managed to jump out of the way in time. The fourth isn't so lucky. The club catches him squarely in the chest and sends him flying. Right into G'raaz as it happens. The teenage ogres flee for their lives as G'raaz lies on the ground, trying to catch his breath.
Hah, whosh the pankag now?
Abilities:
Blood Bond Brother (passive, permanent)- You are a blood bond brother with Graa'z Tunkung (Seppel). As such you may communicate with him at anytime in this quicktopic: http://www.quicktopic.com/45/H/hMH2DJMi6PPhV. (You have no information regarding his alignment).
Thick-skinned (passive, permanent)- You are incredibly tough and have a thick hide (and skull). As such it will take two killing blows to take you out of commission. However, you will die as normal if lynched.
Clumsy (passive, permanent)-You are very noisy and conspicuous. Any action you take at night will be posted in the thread the following day. (In the opening post of the next day, the action that you have taken last night will be woven into the flavor and it will be obvious that it was done by you.)
Items:
====== Club Skull bash (activated,night,one-shot)-Bash target player on the head killing him instantly. The force of the blow will shatter the club, rendering it unusable again.
======
Eh, cut him some slack. It's been a while since we've been scum together.
Sadly I didn't pursue it much further. I believe I made a case day 1, but nobody really saw the same thing.
Day 2 Cyan acted incredibly scummy so I was distracted almost the entire time by him, though it's funny that I wasn't the only player to try a gambit on him. Which brings me to Seppel. Seppel, you never should have followed that gambit all the way to the end. It almost lost the town the game and it ended up getting you vigged. To be fair, I tried to protect Az night 2, because I was 50/50 on either him or Cyan being scum, but I couldn't get over Cyan's day 2 play so I just picked Az to protect. Thankfully Seppel's ability resolved first, or Az would have probably still been around on day 3.
This game taught me several things, mainly that tunnel vision is bad and can lead to poor decisions. Also that false claiming cult leader is probably a bad idea too.
My role was really flavorful and I enjoyed breadcrumbing my abilities. My only critique is that there were too many vig shots floating around. So many vig shots!
Overall I'm disappointed in my play, but not how I played my character. Long live Foorg'el! And go town!
My only critique is that there were too many vig shots floating around. So many vig shots!
Well, I don't know how many there were, but I started out with a one-shot kill item. That's how Seppel killed Az. I didn't use it because I was clumsy and it would be in the opening flavor if I did use it. This is also the reason we had to trust each other even though we were not confirmed.
Oh, right, I have to tell you guys this: if Seppel is your mason partner, he will keep his word with you. If he says he'll do something, he'll do it. If he doesn't, he's scum.
Overall I'm disappointed in my play, but not how I played my character. Long live Foorg'el! And go town!
I think you did quite well for your first big-game-that-couldn't-be-considered-a-trainwreck-from-the-start. Big games are harder simply because there are so many people to try to read.
I think i played very badly over all. Game had awesome flavour and was fun but an awkward feeling of replacing into a special is just wierd.
Also that mason chat is so funny. Especially when MH starts going schizophrenic.:p
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This was the most fun mafia game I have played so far.
I made an error by supporting Manders by lying about Cyan, but it still worked in our favor, because Archmage Eternal vigged me and basically confirmed himself as town by doing so.
Axelrod - You have a habit of getting NK'd D1 when you're town.
Nom - Entertaining as ever.
desCoures - Post more.
Nakamura -
Zionite - You are entertaining
Laquatus - You are so fun to play with.
Anaklusmos - Talk more. <3
Red 0mega - I can't read you. I gotta trust in Manders. <3
Cyan - Again, sorry dude.
Guardman - I tried to give you all my gold the night I died but I forgot to submit a night action.
Manders - Best mason partner ever.
AE - Fun and unreadable.
AsianInvasion - Please don't confirm yourself as town in two separate games again. Thanks. <3
Reya - I like your posts.
Atlseal - Sorry for being hard on you in the early game.
Exlight - Try to be less crazy
Pale Mage - Tough beats
Zindabad/lrd - You had me fooled
Azrael - You didn't.
ImTehFairy - You were going strong until you started lying. You probably could've made it to the end if DV tried to implicate you.
DV - You were going strong until... okay never mind.
What I'm saying is thanks for the fun game everyone! Except I was worried that the headdress was going to determine who won in the end.
I think i played very badly over all. Game had awesome flavour and was fun but an awkward feeling of replacing into a special is just wierd.
My biggest criticism with you is how you disappeared once you were confirmed. It made me doubt you the last couple days of the game. Just because you're confirmed doesn't mean you can stop contributing. Luckily, others were waaaay scummier than you.
@DV: Why did you decide to try the same thing Seppel did to Cyan with AI? Once you did that, my first thought was "He's lying scum playing off Seppel's play" Bad move, but the nail in your coffin truly was that thing I found with Az at the beginning of D2. Completely unexplainable other than the explanation I provided.
Also that mason chat is so funny. Especially when MH starts going schizophrenic.:p
Profession: Shaman Alignment: Town Starting Gold:300 Biography:
"O great shaman!" the rich ogre before you intones. "Find my shon, Brok'gan and I will be for'ver indebted to you!"
Ah, a kidnapping case. You love when things are easy. You motion for the ogre to continue.
"It happened lasht week, Brok'gan was out picking Jokjok flowers and he never came back!"
The ogre begins to sob as he tells of his plight.
"And lasht night, outshide my door I found a letter, along with one of Brok'gan's favorite toys!"
At this, the ogre sobs uncontrollably.
Scratching your head you ask,
"Have you this letter here with you?"
"Yesh, yesh! I a've it right here!"
The rich ogre reaches into his satchel and produces the letter.
It appears to be a ransom note.
Smiling pleasantly at the ogre you reassure him.
"Very good. Fear not, my friend, we will find your son."
Motioning for the ogre to stand back, you begin the ritual.
"O great J'oogel!"
"J'oogel the watching, I summon thee!"
"Ishna ma neyltok, J'oogel borkgron!"
At this last verse mist began to rise form in the air, twirling together beginning to take shape.
"Borkgron J'oogel, neyltok ma ishna!"
The mist twirls together and then forms an ogre-like shape.
Taking the ogre's letter, you continue the ritual.
"O great J'oogel, answer me now!"
"Reveal now to me the origin of this letter!"
The mist lurches forward to the letter and swirls around it furiously.
After a few moments it stops and then speaks to you.
Listening to what it says, you nod and smile.
Watching from across the room, hope enters the rich ogre's eyes.
You approach him to tell him of the spirit's findings.
"The house of Garn'yk the Strong is where this letter came from. Therefore, that is where you will find your son."
You shake your head thinking to yourself. That Garn'yk was always trouble.
Showering thanks upon you, the rich ogre leaves a large purse of money that will likely more than cover your fee and then hurries out the door. No doubt heading to a certain house.
Closing the door to your hut you retrieve the money. Another job well done.
Abilities:
You have the ability to commune with the spirits. At night, you may summon this spirit to aid you:
J'oogel the Watching (activated,night)-You may bind J'oogel to an item in your possession. You will be informed of which players have had possession of this item prior to you gaining control of it. You will also be informed of which players have control of this item after you have used this ability.
Melt essence (activated, night, one-shot)- You may have J'oogel destroy the item he is bound to.
J'oogel can only be bonded with one item at a time. You cannot unbond J'oogel. J'oogel will automatically unbond if the item he is bonded to is destroyed, at which point you are free to use him again.
Items: None
Win Condition:You win when the scum are dead.
2.
Graa'z Tunkung - Seppel
Graa'z Tunkung
Profession: Thief Alignment: Town Starting Gold:300
"Black," you grunt sullenly, placing your twentieth bet of the night.
The other ogres around the table smile in visible delight, only too happy to take your money once again. Out of all the squares on the J'agrin cloth, black was the smallest by a large margin. The chances of having the G'rin skull land on black when tossed from the throwing position were astronomically small. And that's why the payoff for such an event was so high.
While the others kept placing their bets on safe colours like red or yellow, you had bet black every single time. You would never get there by attrition since the minimum cost for each bet ensured that the house would have made triple what they would have to pay out to you when the skull eventually landed on black.
So it was a good thing you weren't relying on simple luck.
The thrower tossed the small skull and as it made it's journey through the air time seemed to slow down for you. An instant before it would have landed on purple (a nice payout for the foul-smelling ogre to your right), your hand shoots out and nudges the skull ever so slightly. The movement, imperceptible in it's speed, serves your purpose well. The G'rin skull falls to the cloth, spins and tumbles, finally coming to a rest on black.
You smile as the other ogres growl and hiss in anger.
That wash nishe, a voice in your head intrudes, ruining the moment. But I'd advishe againsht shticking around. That lot doshen't look to pleashed with you. They might try roughin' you up.
You had Blood-Bonded with Hargen a while ago, when you had finally decided that the two off you could pull off your operations (you running the con and Hargen watching your back) more easily this way. Blood-Bonding was a risky undertaking, compounded by the fact that it was hard to figure out which shaman would actually perform the ritual and which would just slit your throat and take your money while you were under the effects of the No'ha vapours. Still, you had run into enough situations where being able to communicate with each other without talking would have helped out and so you undertook the procedure. It had proven to be a wise decision time and time again.
It also allowed Hargen to communicate his paranoid thoughts to you at all times.
You flexed your hands, testing your lighting-fast reflexes and smiled.
Let them try.
Abilities:
Blood Bond Brother (passive, permanent)- You are a blood bond brother with Hargnen Gra'vnark. As such you may communicate with him at night. (You have no information regarding his alignment).
Quick-fingered (passive, permanent)- Actions you use resolves before any other actions that are used.
Items: None
Win Condition: You win when the scum are dead.
3.
Hargnen Gra'vnark - MandersHex
Hargnen Gra'vnark
Profession: Warrior Alignment: Town Starting Gold:200
Get up, you stupid pankag!
You grunt in pain. The nerve of G'raaz. You'd just taken a hit that would have killed most ogres and all he could do was shout at you. Sometimes you wish you had never performed the Blood Bond rite with him. Maybe you should forget about watching his back for a bit, you think darkly.
You push the appealing thought out of your mind and stand. Your business associate certainly made some enemies today. Four teenage ogres armed with knives were circling around, trying to make a move on G'raaz. Hefting your club, you try to think of a strategy and decide on your favorite one: smash.
You swing the club with tremendous force, aiming to knock the ogres down like a pack of D'jik D'jiks. Three out of the ogres managed to jump out of the way in time. The fourth isn't so lucky. The club catches him squarely in the chest and sends him flying. Right into G'raaz as it happens. The teenage ogres flee for their lives as G'raaz lies on the ground, trying to catch his breath.
Hah, whosh the pankag now?
Abilities:
Blood Bond Brother (passive, permanent)- You are a blood bond brother with Graa'z Tunkung. As such you may communicate with him at night. (You have no information regarding his alignment).
Thick-skinned (passive, permanent)- You are incredibly tough and have a thick hide (and skull). As such it will take two killing blows to take you out of commission. However, you will die as normal if lynched.
Clumsy (passive, permanent)-You are very noisy and conspicuous. Any action you take at night will be posted in the thread the following day. (In the opening post of the next day, the action that you have taken last night will be woven into the flavor.)
Items:
====== Club Skull bash (activated,night,one-shot)-Bash target player on the head killing him instantly. The force of the blow will shatter the club, rendering it unusable again.
======
Win Condition: You win when the scum are dead.
4. Blig T'haral - Nakamura
Blig T'haral
Profession: Shaman Alignment: Town Starting Gold:200 Biography:
You have done the unspeakable. You have broken an ogre pact.
Last month, you hired an ogre to kill one of your enemies, but when he completed the contract, you refused to pay him, insisting that he had killed the wrong ogre.
The case was brought before the Council of Elders. The hitman presented the contract, in which you clearly wrote the name of the now dead ogre, proving that you were a liar and guilty of breaking something that was so sacred to the ogre nation.
In punishment, the council demanded that you pay the amount that you owed and in order to prove your worth again, demanded that you fulfill ten contracts. If these terms were not met, the council decreed that you would be banished from Ogreland.
You've paid up the hitman, but there's still one more condition to be met, before you can once again gain worth in the eyes of the council.
Abilities:
You have the ability to commune with the spirits. At night, you may summon this spirit to aid you:
Farshai the Mimic-King (activated,night)-
Bond Farshai to target player. You will gain any activated abilities that player has (that player does not lose them).
Farshai can only be bonded with one player at a time. You cannot unbond Farshai. Farshai will automatically unbond if the player he is bonded to dies, at which point you are free to use him again.
Items:
=============== Shaman's Headdress(passive,permanent)
Owner of this item has 1 extra vote.
================
Win Condition: You win when the scum are dead. Alternate Win Condition: Complete 10 contracts.
Upon succesfully completing your alternate win condition, you will leave the game.
5.
R'guth Y'rl - Guardman
R'guth Y'rl
Profession: Shaman Alignment: Town Starting Gold:200 Biography:
The muscular ogre kicks you again.
You groan in pain.
"And if ya don' have da money by next month, Morlov ain't gonna be happy," he says, chuckling evilly.
"Come on boyz, let's get outta here," the ogre and his buddies leave you on the ground in pain.
You knew borrowing money from Morlov was a bad idea. But what other choice did you have? You needed the money to mass produce your potions and Morlov was the only way to get it.
Cursing under your breath, you pick yourself up from the ground.
"Ugh," you groan in pain, clutching your stomach.
You best get that money before Morlov's lackeys come back.
Abilities:None Items:
============= Bottle-trapped Spirit of Targul the Guardian (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Targul will bond to that player and ensure that that player does not ever target you.
=============
============= Bottle-trapped Spirit of Grahk the Vengeful (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Grahk will kill that player
=============
============= Bottle-trapped Spirit of Drikt the Knowing (activated,night,one-shot)
Throw the bottle at a player to release the spirit. You will see what abilities that player has.
---modnote- If used on Rar'k he will be told that this ability did not work.-----
=============
============= Strongbox Secure (passive, permanent)- You may store up to 400 gold inside the strongbox at a time. Money inside the strongbox cannot be stolen.
=============
============= Win Condition: You win when the scum are dead. Additional Win Condition: Have 750 gold at any point in time.
As one of the most handsome ogres in the province, your time is often spent up shooing away young ogresses chasing after you. And tonight is no different.
Walking down the street, you hear sighs from female ogres all around you. But today, you have a certain pretty ogress who's heart must be won.
Politely smiling at the ogresses who wave to you, you continue on to the home of Snarka Day'rnk. As you approach her house, you repeat the words of the poem you've prepared in your head to ensure that your recital goes well.
You knock on her door. There's no answer. On the second knock, the door opens and the pretty Snarka steps out.
"Oh Jokobo, what can I do for you?"
"Uh..." you mumble, desperately trying to remember the words of the poem.
"Jokjok's are yellow an' baby drag'ns are blue, I like ta bellow an' fight fo' you!"
From the look on Snarka's face, you can tell she liked it.
"Oh Jokobo, that was beautiful!" she exclaims as she wraps her arms around you and gives you a kiss.
Snarka likes you!
Abilities: None Items: None Win Condition: You win when the scum are dead.
7.
Shorka Borka - Archmage Eternal
Shorka Borka
Profession: Thief Alignment: Town Starting Gold:200
"Hey Jon'ark," you call out to your friend.
Jon'ark turns around and upon seeing you, his face lights up.
"How's it going Shorka?"
"Good, good. How's business?" you ask.
"Great! We're developing a new line of weapons, designed in the beautiful Go'ynkran Province style!"
"Ah, very nice Jon'rak. That should sell well."
Jon'ark was a master weapon-smith. But his weapons tended to be more for ceremonial use than actual combat value. Still, his shop seemed popular enough and his profession enabled you to conduct a mutually beneficial business deal.
Jon'rak would pay top coin for any weapon you "found" and would turn it into a beautiful piece of craftogreship.
The weapons usually came from the bodies of dead ogres who didn't need them anymore, but Jon'rak didn't know and even if he did you doubted that it would matter.
"I have a new shipment of weapons for you Jon'rak."
He smiles.
"Perfect, I can use them for my new weapons line! Bring them over anytime!"
Abilities:
Loot (activated,night)-May target the discard pile to steal an item or 100 gold (if there is such in the pile at that time).
Items: None
Win Condition: You win when the scum are dead
8.
Rotshak M'agresh - Ambassador (Laquatus) of Foorg'el
Rotshak M'agresh Profession: Priest of Foorg'el the First Ogre Alignment: Town Starting Gold:200
"And so it was that Foorg'el the First Ogre created the ogre nation." you say finishing today's sermon.
Ah, how good it is to praise the name of Foorg'el.
You bid farewell to your audience and move onwards to your next destination.
Your parents raised you a devout and religious ogre and taught you to follow in the ways of Foorg'el the First Ogre. They spent years educating you and sent you to the finest ogre academy in the land. You spent those years diligently studying the Book of The First Ogre and learning about the origins of the great ogre nation. And so you became the pious and holy individual you are today.
Coming back to your home, you soon discovered just how ignorant the general populace was of the great Foorg'el. And so you have taken it upon yourself to educate them, for you were once ignorant too.
Blessings of Foorg'el be with you.
Abilities:
Touch of Foorg'el (activated,night)- Target a player at night. He will be asked "Will you follow the ways of Foorg'el the First Ogre? " If he says yes he will be protected for that night. May not be used on the same player twice.
Guidance of Foorg'el (activated,night)-Prevent target player from being roleblocked this night.
Items:None
Win Condition: You win when the scum are dead
9.
Mok'tog Broknar - Zionite
Mok'tog Broknar
Profession: Warrior Alignment: Town Starting Gold:300 Biography:
"Mok'tog! Wait!" A voice calls out to you.
You turn around to see who it is. Ah, it's your friend Sporkto.
"What do you need?" You ask him.
Sporkto is panting and seems exhausted, as if running for days.
"I've gotten into shome trouble wit da Rot'karn clan" he says, fear apparent in his eyes.
Inside your head, you roll your eyes. Sporkto was always getting into trouble with nearby clans.
"Let me guess, you were seeing the Chieftain's daughter?"
The sheepish look on Sporkto's face confirms your assessment.
"She's da one for me, I can feel itsh in my bonesh!"
"And what happened?"
"Well, I wanted to impresh her, sho I picked shome flowersh for her."
Ah Sporkto, ever the romantic. You motion for him to continue.
"And when I went to 'er housh to give dem to her, her father anshwered da door..."
Sporkto was your friend, but sometimes, was he dense. In ogre tradition, the Chieftain's family only married into the best. Another Chieftain perhaps, or a wealthy noble. Sporkto was neither of those. You could only imagine the Chieftain's anger upon seeing a common street ogre such as Sporkto trying to woo his daughter.
"He chashed me outta da housh and sent one of his ogre-at-arms after me, to shcare me away from hish daughter!"
"Pleash protecsh me!"
You curse under your breath. Someday you're going to have to have a serious talk with Sporkto about sensibility. But for now, he is your friend and he is in danger.
"Very well. I will fight off this ogre if he attacks you."
"But Sporkto,"
"Yesh, Mok'tog?"
"Tonight you buy the ale."
Abilities:
Guarding Eye (activated,night)- May watch target player. If that player is being targeted by anyone else, you may use a new ability (not this one) if you have one, on any of the players targeting your original target.
Items: None
Win Condition: You win when the scum are dead.
10.
Smognar Brokskan - Nom Anor
Smognar Brokskan
Profession: Assassin Starting Gold:200 Alignment: Town Biography:
Huffing and puffing you make your way through the forest.
All those years of eating Garrgan meat and drinking cheap ale have taken it's toll on you.
Moving through the forest, you stumble on something. You try to look down and see what it is, but you can't see anything beyond your enormous belly.
Shrugging, you continue on to your destination.
You used to be an agile and quick hunter, but years of over-consumption have turned you into a fat enormous ogre (even by an ogre's standards).
Some might think that this would stop you from carrying on the hunt. But being the clever ogre that you are, you've devised a simple, but ingenious method to catch your prey.
Why run when you can walk? Or more accurately in your case, why run when you can be drinking more ale instead?
Instead of chasing after your prey, be it Garrgan beast or ogre, you just set up tripwires to catch them for you.
All you have to do is set up a tripwire, go home and eat or drink to your heart's content and then revisit the tripwire and (hopefully) the dead body.
Ah, you've reached your destination. Sure enough, a dead Garrgan beast is lying next to your trap with a spike impaled through it's head.
Fat, you may be. But pity the fool that thinks you are harmless.
Abilities: None
Items:
======= Tripwire Plant Tripwire (activated,night)-You may plant a tripwire at target player's residence. You will be notified when the tripwire is broken, notifying you that either that player took an action or that somebody targeted that player (you will not be told which one). Tripwires stay until they are triggered at which point they are removed.
Any action taken by an assassin will not trigger the tripwire.
=======
======= Deadly Tripwire Plant Deadly Tripwire (activated,night,one-shot)-You may plant a tripwire and trap at target player's residence. When that player takes an action or when somebody targets that player, the person triggering the tripwire will be killed. The tripwire and trap will stay until they are triggered at which point they are removed.
Any action by an assassin will not trigger the tripwire.
Only usable by assassins.
=======
Win Condition: You win when all the scum are dead.
11.
Shonka Norg'thun - Reya Cookiebringer
Shonka Norg'thun
Profession: Thief Alignment: Town Starting Gold:50 Biography:
The angry ogre chases after you, yelling all kinds of curses all the while.
"You miserable speck of a flea! When I get my hands on you..."
You keep running.
Turning a corner you slip your cloak on.
The angry ogre follows you in hot pursuit.
You smile to yourself and watch as he rounds the corner.
The ogre slows down and scans the area looking for you. Pushing his way past a group of young ogres, he calls out,
"Where d'ya go ya filthy thief?"
He lingers a little while more, searching for you and then stalks off in a huff, admitting defeat.
Watching your pursuer give up the chase, you reach into your pocket and pull out his pouch of gold. It's not like he needed it anyway, you think to yourself, chuckling.
Abilities:
Scout (activated,day)- See how much gold target player currently has in his possession. Steal (activated,night)-Steal 1/3 of target player's gold.
Items:
======== Thief's Cloak Hidden (passive, permanent)-You are untargetable when not performing any action.
Can only be worn by thieves.
========
Win Condition: You win when the scum are dead.
12.
Konraz Norg'shen - desCoures
Konraz Norg'shen
Profession: Warrior Leader Alignment: Town Starting Gold:200 Biography:
"OGRESHHHHHH...MARCSH!
"ONE...TWO...MANY...MORE,"
"MOVE YOUR SHPINE YOU WORTHLESS EXCUSHE FOR AN OGRE!"
"WHEN I WASH YOUR AGE DEY HAD US WALKING FIFTY MILES AND BACK WITH A DEAD DRAGON ON OUR BACKSH!
These worthless new recruits. Always such soft ogres being sent in these days. And it's your duty to train and lead them. What waste of your talents.
"GET DOWN AND GIMMEE MANY!"
If your father could see these pathetic excuses of ogres, he would probably die again.
"DID I SHAY YOU COULD SHTOP?"
Well, it's your job to lead this pathetic group of ogres whether you like it or not. You've been appointed the leader of this ragtag group and you'll do the best you can with them. You grimace, imagining what these runts would be without you.
"LIFT DAT DRAGON HIGHER YOU MAGGOT!"
Abilities:
Command (activated,night)- Target a player at night, if he is a warrior you may redirect his actions this night to another player of your choice.
Inspire (activated,night,one-shot) -Target a player at night, if he is a warrior he will be able to use any abilities he has twice this night.
Items: None
Win Condition: You win when all the scum are dead.
13.
Shanrok Gorshkan - Red 0mega
Shanrok Gorshkan
Profession: Assassin Alignment: Town Starting Gold:200 Biography:
You move unseen from rooftop to rooftop never making a sound all the while you do so. An amazing feat considering your huge body mass. It is quiet all around you. Not a sound to be heard. You gaze up at the stars, admiring the way they float so gloriously in the sky. The roar of the Joz'neek bird quickly tears your eyes away from the sky. Moving silently still, you follow the sound into the woods.
The Joz'neek bird is stealthy. Blending in with the shadows at all times. The only indication that there even is a Joz'neek bird nearby, is the terrifying roar it sounds as it hunts for food. Besides being all but invisible, the Joz'neek bird has the most acute hearing of all the forest creatures. Only the most skilled hunter can catch a Joz'neek by surprise.
Still, you are undeterred. The fact that the bird is such a hard catch, is the very reason you are here tonight. An assassin must hone his skills all the time. And there are few better ways to do so than to hunt the Joz'neek bird.
The great bird roars again. Swiftly and silently you move, nearing your prey with every step.
You hear the cry of a young Bakbaba. The Joz'neek has caught it's own prey.
Moving into the area where the Bakbaba had cried out, you take your crossbow off your back and into your hands.
Your sharp eyes scan the area, but unsurprisingly you do not see the Joz'neek.
Your eyes and crossbow are pinned on the corpse of the Bakbaba now. Suddenly, your eyes catch what appears to be a shadow on the Bakbaba's head.
The Joz'neek.
Quickly, you move your crossbow towards the shadow and fire.
The Joz'neek cries out.
Another successful catch.
You move to the corpse of the Joz'neek and sling it's body over your shoulder.
Tonight you will dine well.
(mod note - The silent and super stealthy Joz'neek that occasionally goes "BWAAARK!" )
Abilities:
Stealthy (passive,permanent)-Immune to track and watch abilities.
Items:
========= Crossbow Piercing Shot(activated,night)-Shoot a crossbow bolt at a player to kill him. Warning Shot (activated,night)-Shoot a crossbow bolt at a player to frighten away anyone targeting him, rendering him untargetable for that night. Reload (passive)-When the crossbow is used, it cannot be used again until the night after the next one.
Using the crossbow does not count as leaving your home to target someone.
==========
Win Condition: You win when the scum are dead.
14.
Johala Kron'har - Anaklusmos
Johala Kron'har
Profession: Warrior Alignment: Town Starting Gold:200 Biography:
"Shok'tar Moktan!"
You hear the greeting but it barely registers.
"Why sho sherious?" the voice presses.
You look up to see the grinning face of your friend Baruk. Wearily, you try to put on a smile for his sake but you just can't do it.
"Shomtimes I just can't take it," you say. "Putting my life on the line to protect important ogres is one thing but rish'king everything for a fat worthlesh ogre? What'sh the point?"
"Ah, I shee you had to guard old Rek'ran last night," says Baruk as he winks at you. "But you know, even fat ogres like him can be important. After all, if I didn't have him to bribe, do you think I would be able to get my handsh on some nishe Borka Ale?"
Despite yourself, you smile. Borka Ale was extremely hard to come by and restricted to only important ogres. You could always count on Baruk to cheer you up.
Abilities:
Ogre Bodyguard (activated,night) - At night you may stand guard by the house of a player. If he would be killed that night, you will be killed instead.
Items: None
Win Condition: You win when the scum are dead.
15.
Marlak Vorgnog - Cyan
Marlak Vorgnog
Profession: Warrior Alignment: Town Starting Gold:200 Biography:
"Hey big guy, you're in my way," a voice behind you taunts.
You ignore him.
"I said you're in my way," the ogre continues his fun.
You're sitting down and trying to quietly enjoy a drink in Gajork's Alehouse, but this guy clearly wants trouble.
"I said...you're...in... my...way..." the ogre taunts you, jabbing a chubby finger at you with every word.
You've had enough. This ogre is asking for it.
You take one more swig of ale and then slamming down the bottle on the table, stand up to face your aggressor.
The ogre grins. He's been waiting for this.
Without warning he sends a punch flying straight at your head.
You duck and using the full force of your body, slam him into a nearby wall.
He falls down and the wall splinters and cracks. Gajork ain't going to be happy.
The ogre, lifts himself up from the ground and charges at you, arms swinging. He hits you continuously, perfectly carrying the momentum from one blow to another. But you feel no pain, for now you are angry.
The ogre continues his assault, until you're backed up into a wall.
Using the wall to help propel you forward, you land a hard right on the ogre's face.
While he's stunned for a moment, you prepare to give one of the most brutal headbutts this bar has ever seen.
CLUNK.
Your heads collide and the ogre falls down, unconscious.
You lift a hand to your now bleeding head, chuckling.
You don't care about your own injuries, all that matters here is that you are the victor.
Abilities:
Rage (passive, permanent)- If you are killed at night you kill your killer with your last breath.
Even more of a problem is the ogre standing fully breathing next to the dead ogre. Dead ogres can't speak, but the ogre standing before you is a witness to your crime.
"You...you...killed im'!" the ogre stares at you in shock.
"CONSHTABLE! HELP!" he shouts.
"You'll pay for dis murder!"
Your voice is cold and dangerous.
"No, I'm afraid you are the one who will pay for this murder."
Cackling manically, you lift your staff up in the air.
"HAR'KROG THE MAGNIFICENT! I CALL ON YOU!"
The ogre stands still, paralyzed with fear.
"Jakano gorn'han bork, Har'krog creshnak!"
The ogre begins to twitch violently. After a few minutes he stops.
"What's going on here, did someone call for a constable?"
He sees the body on the floor.
"Who did this?" he asks, looking directly at you.
You mutter something under your breath. The ogre next to you speaks.
"I killed him! And I will kill many more!" he says, snarling viciously.
The constable moves forward.
"Not on my watch you won't!"
Bashing the ogre's head with a heavy club, the constable then cuffs him and leads him away.
As he moves off, he casts a suspicious glance in your direction. He then shrugs and moves off. He has his man, caught by confession! Therefore you must have nothing to do with it.
Abilities:
You have the ability to commune with the spirits. At night, you may summon this spirit to aid you:
Har'Krog the Terrifying (activated, night)
You may have Har'Krog the Terrifying bond with a player at night. While Har'Krog is bonded to a player you gain the following abilities:
Overrule (activated, night)- Roleblock the bonded player.
Possess (passive, day/ activated, day) - While the player is bonded to Har'krog, s/he must post in Zalgo, http://www.marlborotech.com/Zalgo.html (selecting Zalgo the middle and mini zalgo so that the posts can still be readable). Additionally, you may send messages to the mod at any point that the bonded player must post in the thread verbatim (a maximum of 15 times per day).
Items: None
Win Condition: You win when the mafia equals or outnumbers the town.
"There there now, Brovna, what troubles you?," you say to your wolf while petting her.
Brovna growls uneasily. Something's been agitating her for a few minutes.
You look around the area, but you don't see anything.
Suddenly Brovna lurches forward in the direction of the nearby bushes.
An ogre jumps out from the bushes and flees in terror.
Brovna barks loudly after him.
Seeing that the trespasser is no longer around, you scratch Brovna gently.
"Good girl," you say, chuckling softly.
Many an intruder had been scared off your property by the imposing and dangerous looking wolf. But the truth was, Brovna was one of the most gentle beasts in the land. You doubted that if an intruder ever ignored Brovna's barking, that she would actually ever do anything more than try to play with the intruder.
Leading Brovna back into your home, you toss her a slab of meat. Brovna devours it hungrily.
Ever since you were young, you've shared a deep understanding and connection with animals. But Brovna has always been your favorite pet.
You scratch her chin and she growls happily.
"Good girl."
Abilities: None
Items:
Wolf
Guarded (passive, permanent)-People targeting you will be told that a wolf is guarding you and they may choose to continue with action or go home.
If owned by an animal keeper, the owner gains these abilities:
Guard Target(activated, night)- Send the wolf to guard target player. People targeting the guarded player will be told that a wolf is guarding them and they may choose to continue with action or go home.
Track (activated, night)-Send the wolf to track someone. You will be informed of who that player targets tonight.
If using either of these abilities on a player, the wolf will not guard you.
-mod note - Nothing happens if people continue with action. Just a red herring.
=========
========= Trained Falcon
Message (activated, day)-Send a message to someone anonymously. Recipient of the message gains ownership of the trained falcon. The trained falcon can only be sent out once per day.
=========
Win Condition: You win when the mafia equals or outnumbers the town
You move as fast as your feet can carry you, but still it does not seem to be fast enough. Your pursuer is gaining on you.
You are a master thief and tonight on a dare, you decided to rob the great Ogre Museum of Artifacts.
It was going well at first. You entered the building, found a nice shiny artifact and quietly tried to creep back out.
But then that damn guard caught sight of you.
Which brings us back to where you are now.
The guard is gaining on you. Any moment now, he will catch you. And that's the last thing you want to happen.
Thinking quickly, you reach into your pocket and grab a bunch of coins. You throw the coins on the ground, hoping to distract the guard.
Sure enough, the guard sees the shiny coins on the ground and stares at them greedily for a moment. But that was all the time you needed to break his line of sight and disappear.
So you lost a few coins, but you have the artifact and are safe and sound. A job well done, no doubt.
Abilities: Steal (activated, night)-Target someone to steal one random item from items they have.
Distract (activated, night)-Discard 50 gold. Players targeting you tonight will be given the option to pick up the gold. The first player to pick up the gold will receive the gold and their action on you will be roleblocked. You may use this ability multiple times each night (each player targeting you can only pick up one pile of gold) and in conjunction with other abilities.
Items: None
Win Condition:You win when the mafia equals or outnumbers the town
"YOU WERE TOLD TO REPORT TO THE BARRACKS FIVE MINUTES AGO!"
You stick your face up close to the new recruit's face. He shivers in fear. Your favorite part of this job.
Your voice becomes calm, but cold as steel.
"If you aren't doing drills in one minute, your head is mine."
You grin evilly at him. He runs in the direction of the barracks as fast his legs can carry him.
When you speak, ogres tend to listen.
Abilities:
Intimidate (activated,day)- Target player may not put up or accept any contracts for the remainder of the day.
Ogre Warrior Lieutenant (passive, permanent) - You are second-in-command of the ogre warrior regiment stationed in Kragnan Province As such if the current Ogre Warrior Leader dies, you will gain his abilities.
---modnote- Does not get Inspire if the one shot is used up.----
Items: None
Win Condition: You win when the mafia equals or outnumbers the town.
Your eyes follow the target through the marketplace. He's a paranoid one, looking over his shoulder every couple of seconds. Of course, his eyes just slide right over you. You've spent years training yourself to blend into your surroundings, whether they were a crowd of ogres or simply the dark shadows of nearby buildings. For this particular mission you've chosen the 'plain sight method', whereby you try to attract as much attention as possible in the hopes that this will convince your prey that you couldn't be an assassin sent to kill him. Surely, an assassin would be more quiet and assassin-like. Surely.
You turn back to the fish merchant who is shouting at you in outrage at the price you've offered him for his filleted T'rong.
"Greedy shcum!" you shout back in disgust and walk away from his stand to follow your quarry.
Carefully staying close to the walls as your target leaves the populated area of town and enters a sparsely populated area where only the rich resided, you put your skills to good use to make sure you aren't spotted.
Your target reaches a privates estate guarded by two tough looking ogres and enters. Well, this isn't going to be easy. But then again, it wouldn't be fun if it was.
You reach into your pouch and grab some J'ooya berries. Grimacing in preparation for the foul taste, you swallow them.
The effect is instant and potent. You feel your body's muscles ripple as the berry stimulant enters your system. Your vision is suddenly clearer than ever before and the sound of your beating hard is deafening to your now super-sensitive ears.
Grinning with overconfidence (a side effect that has caused the death of many some part of you recalls, but you quickly push the thought away), you dispense with the subterfuge and approach the two guards head on.
The first falls before he even realizes he's been attacked. Your fist, bursting with its newfound strength, rips through his head, almost dismembering it. The second ogre turns to react but he's no match for your drug-induced speed. A kick to his stomach sends him flying into the estate's wall. There's a loud crack and he lands, his limbs splayed in unnatural positions.
You grunt in satisfaction and enter the compound and spot your target just about to close the door to the large building he's just entered. With an unnatural speed fueled by the J'ooya berries you pull out your blowdart and bring it to your lips. The dart flies straight and true, ending it's flight by embedding itself into your target's foot.
The door closes. No doubt your target hasn't even realized that he's been hit. In a couple of days time, when he's lying on his deathbed he might recall this day.
You rush out of the compound and hurry to get to a safe location before you'll inevitably succumb to the J'ooya berries aftereffects and start dreaming of purple dragons.
Abilities:
Master of the Shadows (passive, permanent)-Tracking or watching actions that target you will fail.
Items:
======== Poison Dart Poison (activated, night)-Shoot a poisoned dart at target player. That player will be roleblocked tomorrow night and will die the night after that.
Can only be used by an assassin.
========
======== J'ooya Berries Eat (activated, night,one-shot)-Thanks to the energizing effects of the berries, you will be able to perform two actions tonight. However the side effects will leave you in a weakened state afterward and you will not be able to perform any actions for the rest of the game.
========
Win Condition: You win when the mafia equals or outnumbers the town.
"Shcooze me sir!" he apologies as he runs off into the distance.
Why can't ogres be less clumsy? He's going to hurt someone running like that.
You head on to the home of Vorgpak the tailor.
Vorgpak greets you by the door.
"Ah Hurg'l, good to see you! Your coat is ready."
"Very good, Vorgpak. How much was it again?"
Vorgpak tells you the price. You nod and reach for your money belt to pay him. But as you reach down, you discover that your money belt appears to be gone.
"What the..."
"What's the problem Hurg'l?" Vorgpak asks you.
"My money... it's gone!"
Realization suddenly dawns on your face. That ogre who bumped into you before... he wasn't clumsy, he was a thief!
Anger begins to cloud your face. Too long have these thieves run amok in Kragnan province.
Someone must bring an end to this despicable thievery. And that someone is going to be you.
Abilities: None
Items:
======= Ogresteel Armor Armor (passive,permanent,one-shot)-Prevents one killing action on the bearer of this item and is then destroyed.
=======
Win Condition: Have all 4 thieves die before you do (he'll be given the playernames that he has to kill).
Upon successfully completing your win condition, you will leave the game.
22.
Rar'k Ch'agth - atlseal
Rar'k Ch'agth
Profession: Pawn of the Blood Demon, Farzal the Betrayer Alignment:Neutral Starting Gold:300 Biography:
serveusserveusserveusserveus!
wakeogrewageogreWAKEOGRE!
bloodweneedbloodweneedbloodNOW!
nownownownowNOWNOWNOW!!
The voices in your head wake you. Annoyed that they're calling on you again you're about to bark off something nasty at them when you realize how foolish that would be. The chances that Farzal Himself were listening were slim but still...
Besides, your annoyance is forgotten as soon as the sweet taste of the power fills you yet again. You moan in pleasure as it courses through your body, charging you with its demonic power.
You merely have to think and your consciousness is floating above the city while your mortal body collapses onto the floor. It's nighttime but that presents no visibility problems while you're in this state. The world is colored in magnificent hues, sparkling and changing every moment.
Your eyes alight upon a suitable target.
A young ogre embracing his sweetheart over a small bridge. He leans in to kiss the ogress and down you go. You float into his mind and with the power of Farzal take over, quenching all his thoughts about love and life and the future into one single, overwhelming idea:
BLOOD.
The kiss turns into a bite. A vicious bite that rips off half his sweetheart's face. She shrieks. A horribly unnatural sound. Not merely the sound of someone in unbelievable pain but the sound of someone who's reality has just collapsed around them. The one thing which they thought they could trust above all had just betrayed that trust in the most horrible way possible.
Your mind suddenly becomes calm and peaceful as the myriad voices are silent as they enjoy this delicious offering.
With blood dripping from his mouth, the ogre starts to tear at his former beloved, ripping her body to shreds. Within moments there is nothing left. That doesn't stop the ogre. Unable to do anything but obey the sickening command placed in his head he turns on the closest source of life. Himself.
He turns on himself, biting and clawing and ripping out his organs. It lasts only a few seconds before he collapses, his guts in disarray and his head ripped open.
Your mind is returned to your own body.
You stand up shakily.
You hear the buzz of the voices. It is a familiar sound that you have come to recognize as their way of saying thanks, while they are still too caught up in the pleasure of the act.
You smile.
"I live to serve."
Abilities:
Overtake Mind (activated,night,one-shot)-Claim target player's mind for Farzal. That player becomes your minion and gains the win condition "Help Rar'k Ch'agth achieve his win condition" instead of his present win condition. This player counts as a claimed soul. You may communicate together at any time. When your minion dies it will be revealed as Unknown with no revealed rolename or ability.
Blood Sacrifice (activated,night) - Sacrifice your minion. Kill target player.
Items:None
Win Condition: Claim 5 souls (kills) for the mighty Farzal the Betrayer
Being the hammer on a lynch counts as claiming a soul.
Killing someone counts as claiming a soul.
Putting up a successful killing contract on a person counts as claiming a soul.
Upon successfully completing your win condition, you will leave the game.
Action PMs and more later.
MTGS keeps freezing on me when I'm typing now for some reason
For awhile it seemed like the town was doing it's damnedest to out-think itself after my mislynch. DV's lynch should have gone down much more easily than it did.
But you guys got it done in the end, good job. Like Seppel, I was constantly concerned about the Headdress.
For awhile it seemed like the town was doing it's damnedest to out-think itself after my mislynch. DV's lynch should have gone down much more easily than it did.
Meh, I always over-think. You know that.
Like, seriously, I have never been more nervous than I was D5. I felt like the game was in my hands, and it scared the crap out of me!
Message (activated, day)-Send a message to someone anonymously. Recipient of the message gains ownership of the trained falcon. The trained falcon can only be sent out once per day.
Bolded by me, for emphasis. Did it actually say this in the item description? And Seppel still tried to use Azrael having the Falcon as a point for DV? If anything, that would be a fantastic point against him.
I don't think I played that badly, to be honest. I tried to do my best, and it seemed like I held off the one attack on me alright, although that could have been more of a product of the headdress wagon that was building on Zindabad and not really anything I said.
Props to Syrenz, I really enjoyed the game for the short time that I was able to play in it.
Quote from Seppel »
Anaklusmos - Talk more. <3
I know I lurk, sometimes more often than others. It's not because I'm lazy (kinda) but more the fact that Mafia is hard. People clamp down for little slips, as they rightly should, but a result of that is it takes a lot of effort and thinking to really post something that won't lead to my mislynch. I'm hoping that as I play more games and get better, it will start to flow easier and take less effort. Until then, I apologize to anyone that gets upset for my lurking. I know its annoying.
@Anaklusmos: You were never particularly scummy in this game. The posts that you did make felt townie enough, to me. You even correctly assessed Zindabad's bussing of Azrael. No reason that you couldn't have made more posts
I know I lurk, sometimes more often than others. It's not because I'm lazy (kinda) but more the fact that Mafia is hard. People clamp down for little slips, as they rightly should, but a result of that is it takes a lot of effort and thinking to really post something that won't lead to my mislynch. I'm hoping that as I play more games and get better, it will start to flow easier and take less effort. Until then, I apologize to anyone that gets upset for my lurking. I know its annoying.
The best piece of advice I've gotten on this came from TFF in JW Mafia. He said, if you're town, just say what you want to say. Don't try to make it sound ok, because decent players can tell if you have done that, and they'll assume is for scum-related reasons.
You have to trust that your true intent will come through in the post. Of course, I'm still working on this myself.
I still Think i was the worst player. (glances at custom title) But naka was best player ever.
Edit: You can edit after game ends right?
Anyway what made you like my posts seppel? Seems kinda scummy to me?
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@Anaklusmos: You were never particularly scummy in this game. The posts that you did make felt townie enough, to me. You even correctly assessed Zindabad's bussing of Azrael. No reason that you couldn't have made more posts
This did make me happy when I noticed that I got it right. I guess I can use this game as an example, just do what I did here, but more of it. It helps when you say things that turn out to be correct though.
Quote from MandersHex »
The best piece of advice I've gotten on this came from TFF in JW Mafia. He said, if you're town, just say what you want to say. Don't try to make it sound ok, because decent players can tell if you have done that, and they'll assume is for scum-related reasons.
You have to trust that your true intent will come through in the post. Of course, I'm still working on this myself.
This is true. I certainly would call someone for intentionally trying to appear town, so I guess I really shouldn't do that myself. I hope my true intent will come through, because I get a little scatter-brained at times. It's something that takes refining, that's for sure.
Thanks for the advice Cyan and MH. I appreciate it
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Seems like an idea one problem. Scum could just send headdress to some one else before they vote. This would help them in a way yet also giving away their double vote. HMM Also we know for sure scum has headdress?
anyway My night actions were nothing. I didn't steal from anyone.
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Last Night I planted a Tripwire on ITF.
I was told that your Tripwire was broken last Night.
I was also told that ITF had possession of the Shaman's Headdress at the start of Night.
I'm ready to end the game whenever you and Reya are.
Did I miss something? How did this transpire?
Something that is very condemning toward ITF for me is it seems like hes waiting for someone to place a vote so he can come in and double vote.
I'm almost ready but lets get everyone in here.
They hate us cause they ain't us.
I didn't do anything. As I said, I'm basically vanilla.
Since both the wolf and the crossbow aren't in the discard pile though, it would've been impossible for you to have done the mafia kill too... which means it has to be either Reya or AI.
I don't have the Headdress. I've never had it this entire game. Why are you lying?
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So ITF, thats it? You don't even push a case on either of them? Nice, that tells me right there.
I'm fine with his lynch, just wait a bit I want to clear something up.
Reya, for some reason ITF comes up town we can still win. As long as your not the last scum and I'm holding Manders to that, I'll kill AI tonight. So if you get NK he will too. Are you fine with that?
They hate us cause they ain't us.
Yeah I'm fine with that. Also what if he NKs you?
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They hate us cause they ain't us.
So when should we vote?
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Well, I was originally thinking that you were the last scum, so I wasn't really prepared to make a case on either of them.
At this point, the evidence is pretty heavily against me (I'm still not sure why Manders lost a life on N3), so I should probably just be lynched. If you can kill AI or Reya (leaning towards AI at the moment), then we may still be able to win.
I wasn't completely honest when I claimed. The way my ability works, I summon a spirit that attaches itself to an item in my possession. This spirit will tell me each player that has possessed the item over the course of the game, and as long as it is attached will tell me if anyone new gains control of the item the Night after this exchange occurs. I can also use the spirit to destroy the item it is attached to, but I lost this ability due to my mismanaging of a certain Contract. Awesomely enough, this mistake has led to the current series of events whereby scum ITF is caught red-handed with the Shaman's Headdress that belonged to our dearly departed Guardman.
Speaking of which:
If I'm lying about ITF, why is he still hedging his bets? Shouldn't he just be voting me because I'm the last scum? The jig is up.
Let's get those votes in and seal the deal, folks.
Vote ImTehFairy
Exactly. If your town ITF, your doing a bad job of helping out.
Vote ImTehFairy
They hate us cause they ain't us.
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Go for it.
Vote ImTehFairy
Sorry team. I knew I was a goner once Manders revealed that I was lying about the poisoning thing.
Were you lying about knowing that I had the Headdress AI? It seemed a little too convenient to be true.
Nope; my role is pretty sweet actually.
If I were you I probably would have claimed to have gotten passed the Headdress much like Cyan had.
Yay town!
Ah, damn.
And yeah, I could've tried that, but I strongly suspected that you were just trying to end the game early, and I figured my only real hope was to quick hammer someone (which, if I claimed I had the headdress, I would have to give it away).
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You would have to be some kind of neutral or you just voted your buddy into the ground for no reason. And if this game really has that many neutrals...
They hate us cause they ain't us.
I want an all neutral game that would be awesome
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Well on paper probably not so good in real play.
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I think Lost Mafia (I don't remember if it's on MTGS) had all SKs except for one townie. Yeah...
I'm very interested in seeing the setup for this game; it definitely seems like one of the most creative games I've ever played it.
It was pretty much a toss up between Manders and AI. Both were pretty obviously town at that point, and I didn't anticipate AI having more abilities. I guess it might have been a little easier to push a case against Manders, due to the thing with Cyan, but I was thinking that you were the one I needed to get lynched anyway (only I forgot that you could use the berries and pick up two items, which would pretty much confirm you as town).
ImTehFairy (3) - AsianInvasion, Archmage Eternal, ImTehFairy
With 4 Ogres alive, it takes 3 to lynch.
Final Twilight.
Lair of the Cat (Mafia Stats)
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"You fools!" he spits out at the surrounding ogres. "Karr'gan was a weak Chieftain! He was destroying the Ogre way of life!"
"Karr'gan brought peashe an' unity to da Ogre clansh. He wash a hero!" AsianInvasion, Vorshan Darganth, Shaman, Town Item Tracker/Destroyer replies.
Archmage Eternal, Shorka Borka, Thief, Town Looter echoes this sentiment. "Life was good under Karr'gan! You took that away from us!"
And finally Reya Cookiebringer, Shonka Norg'thun, Thief, Town Gold Thief/Scout chimes in. "MURDERER!"
ImTehFairy, Yarh'la Grahth, Thief, Mafia Item Thief/Distracter looks at them all with disgust. "I will not tolerate the disgrace of being killed by you fools and weaklings."
With that, he pulls out a dagger from under his cloak and jabs it into his heart.
With the death of ImTehFairy, all those responsible for Karr'gan's death have been found.
The Spiritualist, Syrenz, Moderator, Game Creator looks at his companion, Skander, Game Creator. "Finally, itsh all over."
"So it seems."
-----
The Town has won the game!
Thanks for playing!
A big thanks to Ged and Kraj for reviewing (and Ged for helping me out with a lot of my questions) and to all those who replaced in for the many replacements in this game.
Role PMs etc... to follow later.
For now:
Spec Group: http://groups.google.com/group/ogre-mafia---spectator-group
Lair of the Cat (Mafia Stats)
The scum team got hated out by the neutrals. That's just bad beats.
EDIT: I forgot Seppel was town after all. Never mind, we're just awesome.
Thanks for the game, Syrenz! Fun flavor, to be sure.
I was so sad when I died. Oh, but you guys will love this, though. I tried to be amusing after Seppel died. I got a kick out of it anyway, lol.
Oh, and if anyone's hoping they'll get some insight into Seppel's mind from our mason chat: won't happen, lol.
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I thought Az was scum day 1, mainly because this post was about as anti-town as possible.
Sadly I didn't pursue it much further. I believe I made a case day 1, but nobody really saw the same thing.
Day 2 Cyan acted incredibly scummy so I was distracted almost the entire time by him, though it's funny that I wasn't the only player to try a gambit on him. Which brings me to Seppel. Seppel, you never should have followed that gambit all the way to the end. It almost lost the town the game and it ended up getting you vigged. To be fair, I tried to protect Az night 2, because I was 50/50 on either him or Cyan being scum, but I couldn't get over Cyan's day 2 play so I just picked Az to protect. Thankfully Seppel's ability resolved first, or Az would have probably still been around on day 3.
This game taught me several things, mainly that tunnel vision is bad and can lead to poor decisions. Also that false claiming cult leader is probably a bad idea too.
My role was really flavorful and I enjoyed breadcrumbing my abilities. My only critique is that there were too many vig shots floating around. So many vig shots!
Overall I'm disappointed in my play, but not how I played my character. Long live Foorg'el! And go town!
Well, I don't know how many there were, but I started out with a one-shot kill item. That's how Seppel killed Az. I didn't use it because I was clumsy and it would be in the opening flavor if I did use it. This is also the reason we had to trust each other even though we were not confirmed.
Oh, right, I have to tell you guys this: if Seppel is your mason partner, he will keep his word with you. If he says he'll do something, he'll do it. If he doesn't, he's scum.
I think you did quite well for your first big-game-that-couldn't-be-considered-a-trainwreck-from-the-start. Big games are harder simply because there are so many people to try to read.
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Also that mason chat is so funny. Especially when MH starts going schizophrenic.:p
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I made an error by supporting Manders by lying about Cyan, but it still worked in our favor, because Archmage Eternal vigged me and basically confirmed himself as town by doing so.
Axelrod - You have a habit of getting NK'd D1 when you're town.
Nom - Entertaining as ever.
desCoures - Post more.
Nakamura -
Zionite - You are entertaining
Laquatus - You are so fun to play with.
Anaklusmos - Talk more. <3
Red 0mega - I can't read you. I gotta trust in Manders. <3
Cyan - Again, sorry dude.
Guardman - I tried to give you all my gold the night I died but I forgot to submit a night action.
Manders - Best mason partner ever.
AE - Fun and unreadable.
AsianInvasion - Please don't confirm yourself as town in two separate games again. Thanks. <3
Reya - I like your posts.
Atlseal - Sorry for being hard on you in the early game.
Exlight - Try to be less crazy
Pale Mage - Tough beats
Zindabad/lrd - You had me fooled
Azrael - You didn't.
ImTehFairy - You were going strong until you started lying. You probably could've made it to the end if DV tried to implicate you.
DV - You were going strong until... okay never mind.
What I'm saying is thanks for the fun game everyone! Except I was worried that the headdress was going to determine who won in the end.
My biggest criticism with you is how you disappeared once you were confirmed. It made me doubt you the last couple days of the game. Just because you're confirmed doesn't mean you can stop contributing. Luckily, others were waaaay scummier than you.
@DV: Why did you decide to try the same thing Seppel did to Cyan with AI? Once you did that, my first thought was "He's lying scum playing off Seppel's play" Bad move, but the nail in your coffin truly was that thing I found with Az at the beginning of D2. Completely unexplainable other than the explanation I provided.
ditto
I can't believe I completely forgot about it D5.
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1. Vorshan Darganth - AsianInvasion
Profession: Shaman
Alignment: Town
Starting Gold:300
Biography:
"O great shaman!" the rich ogre before you intones. "Find my shon, Brok'gan and I will be for'ver indebted to you!"
Ah, a kidnapping case. You love when things are easy. You motion for the ogre to continue.
"It happened lasht week, Brok'gan was out picking Jokjok flowers and he never came back!"
The ogre begins to sob as he tells of his plight.
"And lasht night, outshide my door I found a letter, along with one of Brok'gan's favorite toys!"
At this, the ogre sobs uncontrollably.
Scratching your head you ask,
"Have you this letter here with you?"
"Yesh, yesh! I a've it right here!"
The rich ogre reaches into his satchel and produces the letter.
It appears to be a ransom note.
Smiling pleasantly at the ogre you reassure him.
"Very good. Fear not, my friend, we will find your son."
Motioning for the ogre to stand back, you begin the ritual.
"O great J'oogel!"
"J'oogel the watching, I summon thee!"
"Ishna ma neyltok, J'oogel borkgron!"
At this last verse mist began to rise form in the air, twirling together beginning to take shape.
"Borkgron J'oogel, neyltok ma ishna!"
The mist twirls together and then forms an ogre-like shape.
Taking the ogre's letter, you continue the ritual.
"O great J'oogel, answer me now!"
"Reveal now to me the origin of this letter!"
The mist lurches forward to the letter and swirls around it furiously.
After a few moments it stops and then speaks to you.
Listening to what it says, you nod and smile.
Watching from across the room, hope enters the rich ogre's eyes.
You approach him to tell him of the spirit's findings.
"The house of Garn'yk the Strong is where this letter came from. Therefore, that is where you will find your son."
You shake your head thinking to yourself. That Garn'yk was always trouble.
Showering thanks upon you, the rich ogre leaves a large purse of money that will likely more than cover your fee and then hurries out the door. No doubt heading to a certain house.
Closing the door to your hut you retrieve the money. Another job well done.
Abilities:
You have the ability to commune with the spirits. At night, you may summon this spirit to aid you:
J'oogel the Watching (activated,night)-You may bind J'oogel to an item in your possession. You will be informed of which players have had possession of this item prior to you gaining control of it. You will also be informed of which players have control of this item after you have used this ability.
Melt essence (activated, night, one-shot)- You may have J'oogel destroy the item he is bound to.
J'oogel can only be bonded with one item at a time. You cannot unbond J'oogel. J'oogel will automatically unbond if the item he is bonded to is destroyed, at which point you are free to use him again.
Items: None
Win Condition:You win when the scum are dead.
2.
Graa'z Tunkung - Seppel
Graa'z Tunkung
Profession: Thief
Alignment: Town
Starting Gold:300
"Black," you grunt sullenly, placing your twentieth bet of the night.
The other ogres around the table smile in visible delight, only too happy to take your money once again. Out of all the squares on the J'agrin cloth, black was the smallest by a large margin. The chances of having the G'rin skull land on black when tossed from the throwing position were astronomically small. And that's why the payoff for such an event was so high.
While the others kept placing their bets on safe colours like red or yellow, you had bet black every single time. You would never get there by attrition since the minimum cost for each bet ensured that the house would have made triple what they would have to pay out to you when the skull eventually landed on black.
So it was a good thing you weren't relying on simple luck.
The thrower tossed the small skull and as it made it's journey through the air time seemed to slow down for you. An instant before it would have landed on purple (a nice payout for the foul-smelling ogre to your right), your hand shoots out and nudges the skull ever so slightly. The movement, imperceptible in it's speed, serves your purpose well. The G'rin skull falls to the cloth, spins and tumbles, finally coming to a rest on black.
You smile as the other ogres growl and hiss in anger.
That wash nishe, a voice in your head intrudes, ruining the moment. But I'd advishe againsht shticking around. That lot doshen't look to pleashed with you. They might try roughin' you up.
You had Blood-Bonded with Hargen a while ago, when you had finally decided that the two off you could pull off your operations (you running the con and Hargen watching your back) more easily this way. Blood-Bonding was a risky undertaking, compounded by the fact that it was hard to figure out which shaman would actually perform the ritual and which would just slit your throat and take your money while you were under the effects of the No'ha vapours. Still, you had run into enough situations where being able to communicate with each other without talking would have helped out and so you undertook the procedure. It had proven to be a wise decision time and time again.
It also allowed Hargen to communicate his paranoid thoughts to you at all times.
You flexed your hands, testing your lighting-fast reflexes and smiled.
Let them try.
Abilities:
Blood Bond Brother (passive, permanent)- You are a blood bond brother with Hargnen Gra'vnark. As such you may communicate with him at night. (You have no information regarding his alignment).
Quick-fingered (passive, permanent)- Actions you use resolves before any other actions that are used.
Items: None
Win Condition: You win when the scum are dead.
3.
Hargnen Gra'vnark - MandersHex
Hargnen Gra'vnark
Profession: Warrior
Alignment: Town
Starting Gold:200
Get up, you stupid pankag!
You grunt in pain. The nerve of G'raaz. You'd just taken a hit that would have killed most ogres and all he could do was shout at you. Sometimes you wish you had never performed the Blood Bond rite with him. Maybe you should forget about watching his back for a bit, you think darkly.
You push the appealing thought out of your mind and stand. Your business associate certainly made some enemies today. Four teenage ogres armed with knives were circling around, trying to make a move on G'raaz. Hefting your club, you try to think of a strategy and decide on your favorite one: smash.
You swing the club with tremendous force, aiming to knock the ogres down like a pack of D'jik D'jiks. Three out of the ogres managed to jump out of the way in time. The fourth isn't so lucky. The club catches him squarely in the chest and sends him flying. Right into G'raaz as it happens. The teenage ogres flee for their lives as G'raaz lies on the ground, trying to catch his breath.
Hah, whosh the pankag now?
Abilities:
Blood Bond Brother (passive, permanent)- You are a blood bond brother with Graa'z Tunkung. As such you may communicate with him at night. (You have no information regarding his alignment).
Thick-skinned (passive, permanent)- You are incredibly tough and have a thick hide (and skull). As such it will take two killing blows to take you out of commission. However, you will die as normal if lynched.
Clumsy (passive, permanent)-You are very noisy and conspicuous. Any action you take at night will be posted in the thread the following day. (In the opening post of the next day, the action that you have taken last night will be woven into the flavor.)
Items:
======
Club
Skull bash (activated,night,one-shot)-Bash target player on the head killing him instantly. The force of the blow will shatter the club, rendering it unusable again.
======
Win Condition: You win when the scum are dead.
4. Blig T'haral - Nakamura
Profession: Shaman
Alignment: Town
Starting Gold:200
Biography:
You have done the unspeakable. You have broken an ogre pact.
Last month, you hired an ogre to kill one of your enemies, but when he completed the contract, you refused to pay him, insisting that he had killed the wrong ogre.
The case was brought before the Council of Elders. The hitman presented the contract, in which you clearly wrote the name of the now dead ogre, proving that you were a liar and guilty of breaking something that was so sacred to the ogre nation.
In punishment, the council demanded that you pay the amount that you owed and in order to prove your worth again, demanded that you fulfill ten contracts. If these terms were not met, the council decreed that you would be banished from Ogreland.
You've paid up the hitman, but there's still one more condition to be met, before you can once again gain worth in the eyes of the council.
Abilities:
You have the ability to commune with the spirits. At night, you may summon this spirit to aid you:
Farshai the Mimic-King (activated,night)-
Bond Farshai to target player. You will gain any activated abilities that player has (that player does not lose them).
Farshai can only be bonded with one player at a time. You cannot unbond Farshai. Farshai will automatically unbond if the player he is bonded to dies, at which point you are free to use him again.
Items:
===============
Shaman's Headdress(passive,permanent)
Owner of this item has 1 extra vote.
================
Win Condition: You win when the scum are dead.
Alternate Win Condition: Complete 10 contracts.
Upon succesfully completing your alternate win condition, you will leave the game.
5.
R'guth Y'rl - Guardman
R'guth Y'rl
Profession: Shaman
Alignment: Town
Starting Gold:200
Biography:
The muscular ogre kicks you again.
You groan in pain.
"And if ya don' have da money by next month, Morlov ain't gonna be happy," he says, chuckling evilly.
"Come on boyz, let's get outta here," the ogre and his buddies leave you on the ground in pain.
You knew borrowing money from Morlov was a bad idea. But what other choice did you have? You needed the money to mass produce your potions and Morlov was the only way to get it.
Cursing under your breath, you pick yourself up from the ground.
"Ugh," you groan in pain, clutching your stomach.
You best get that money before Morlov's lackeys come back.
Abilities:None
Items:
=============
Bottle-trapped Spirit of Targul the Guardian (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Targul will bond to that player and ensure that that player does not ever target you.
=============
=============
Bottle-trapped Spirit of Grahk the Vengeful (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Grahk will kill that player
=============
=============
Bottle-trapped Spirit of Drikt the Knowing (activated,night,one-shot)
Throw the bottle at a player to release the spirit. You will see what abilities that player has.
---modnote- If used on Rar'k he will be told that this ability did not work.-----
=============
=============
Strongbox
Secure (passive, permanent)- You may store up to 400 gold inside the strongbox at a time. Money inside the strongbox cannot be stolen.
=============
=============
Win Condition: You win when the scum are dead.
Additional Win Condition: Have 750 gold at any point in time.
6.
Jokobo Moroktar - Axelrod
Jokobo Moroktar
Profession:Warrior
Alignment:Town
Starting Gold:400
Biography:
As one of the most handsome ogres in the province, your time is often spent up shooing away young ogresses chasing after you. And tonight is no different.
Walking down the street, you hear sighs from female ogres all around you. But today, you have a certain pretty ogress who's heart must be won.
Politely smiling at the ogresses who wave to you, you continue on to the home of Snarka Day'rnk. As you approach her house, you repeat the words of the poem you've prepared in your head to ensure that your recital goes well.
You knock on her door. There's no answer. On the second knock, the door opens and the pretty Snarka steps out.
"Oh Jokobo, what can I do for you?"
"Uh..." you mumble, desperately trying to remember the words of the poem.
"Jokjok's are yellow an' baby drag'ns are blue, I like ta bellow an' fight fo' you!"
From the look on Snarka's face, you can tell she liked it.
"Oh Jokobo, that was beautiful!" she exclaims as she wraps her arms around you and gives you a kiss.
Snarka likes you!
Abilities: None
Items: None
Win Condition: You win when the scum are dead.
7.
Shorka Borka - Archmage Eternal
Profession: Thief
Alignment: Town
Starting Gold:200
"Hey Jon'ark," you call out to your friend.
Jon'ark turns around and upon seeing you, his face lights up.
"How's it going Shorka?"
"Good, good. How's business?" you ask.
"Great! We're developing a new line of weapons, designed in the beautiful Go'ynkran Province style!"
"Ah, very nice Jon'rak. That should sell well."
Jon'ark was a master weapon-smith. But his weapons tended to be more for ceremonial use than actual combat value. Still, his shop seemed popular enough and his profession enabled you to conduct a mutually beneficial business deal.
Jon'rak would pay top coin for any weapon you "found" and would turn it into a beautiful piece of craftogreship.
The weapons usually came from the bodies of dead ogres who didn't need them anymore, but Jon'rak didn't know and even if he did you doubted that it would matter.
"I have a new shipment of weapons for you Jon'rak."
He smiles.
"Perfect, I can use them for my new weapons line! Bring them over anytime!"
Abilities:
Loot (activated,night)-May target the discard pile to steal an item or 100 gold (if there is such in the pile at that time).
Items: None
Win Condition: You win when the scum are dead
8.
Rotshak M'agresh - Ambassador (Laquatus) of Foorg'el
Rotshak M'agresh
Profession: Priest of Foorg'el the First Ogre
Alignment: Town
Starting Gold:200
"And so it was that Foorg'el the First Ogre created the ogre nation." you say finishing today's sermon.
Ah, how good it is to praise the name of Foorg'el.
You bid farewell to your audience and move onwards to your next destination.
Your parents raised you a devout and religious ogre and taught you to follow in the ways of Foorg'el the First Ogre. They spent years educating you and sent you to the finest ogre academy in the land. You spent those years diligently studying the Book of The First Ogre and learning about the origins of the great ogre nation. And so you became the pious and holy individual you are today.
Coming back to your home, you soon discovered just how ignorant the general populace was of the great Foorg'el. And so you have taken it upon yourself to educate them, for you were once ignorant too.
Blessings of Foorg'el be with you.
Abilities:
Touch of Foorg'el (activated,night)- Target a player at night. He will be asked "Will you follow the ways of Foorg'el the First Ogre? " If he says yes he will be protected for that night. May not be used on the same player twice.
Guidance of Foorg'el (activated,night)-Prevent target player from being roleblocked this night.
Items:None
Win Condition: You win when the scum are dead
9.
Mok'tog Broknar - Zionite
Mok'tog Broknar
Profession: Warrior
Alignment: Town
Starting Gold:300
Biography:
"Mok'tog! Wait!" A voice calls out to you.
You turn around to see who it is. Ah, it's your friend Sporkto.
"What do you need?" You ask him.
Sporkto is panting and seems exhausted, as if running for days.
"I've gotten into shome trouble wit da Rot'karn clan" he says, fear apparent in his eyes.
Inside your head, you roll your eyes. Sporkto was always getting into trouble with nearby clans.
"Let me guess, you were seeing the Chieftain's daughter?"
The sheepish look on Sporkto's face confirms your assessment.
"She's da one for me, I can feel itsh in my bonesh!"
"And what happened?"
"Well, I wanted to impresh her, sho I picked shome flowersh for her."
Ah Sporkto, ever the romantic. You motion for him to continue.
"And when I went to 'er housh to give dem to her, her father anshwered da door..."
Sporkto was your friend, but sometimes, was he dense. In ogre tradition, the Chieftain's family only married into the best. Another Chieftain perhaps, or a wealthy noble. Sporkto was neither of those. You could only imagine the Chieftain's anger upon seeing a common street ogre such as Sporkto trying to woo his daughter.
"He chashed me outta da housh and sent one of his ogre-at-arms after me, to shcare me away from hish daughter!"
"Pleash protecsh me!"
You curse under your breath. Someday you're going to have to have a serious talk with Sporkto about sensibility. But for now, he is your friend and he is in danger.
"Very well. I will fight off this ogre if he attacks you."
"But Sporkto,"
"Yesh, Mok'tog?"
"Tonight you buy the ale."
Abilities:
Guarding Eye (activated,night)- May watch target player. If that player is being targeted by anyone else, you may use a new ability (not this one) if you have one, on any of the players targeting your original target.
Items: None
Win Condition: You win when the scum are dead.
10.
Smognar Brokskan - Nom Anor
Smognar Brokskan
Profession: Assassin
Starting Gold:200
Alignment: Town
Biography:
Huffing and puffing you make your way through the forest.
All those years of eating Garrgan meat and drinking cheap ale have taken it's toll on you.
Moving through the forest, you stumble on something. You try to look down and see what it is, but you can't see anything beyond your enormous belly.
Shrugging, you continue on to your destination.
You used to be an agile and quick hunter, but years of over-consumption have turned you into a fat enormous ogre (even by an ogre's standards).
Some might think that this would stop you from carrying on the hunt. But being the clever ogre that you are, you've devised a simple, but ingenious method to catch your prey.
Why run when you can walk? Or more accurately in your case, why run when you can be drinking more ale instead?
Instead of chasing after your prey, be it Garrgan beast or ogre, you just set up tripwires to catch them for you.
All you have to do is set up a tripwire, go home and eat or drink to your heart's content and then revisit the tripwire and (hopefully) the dead body.
Ah, you've reached your destination. Sure enough, a dead Garrgan beast is lying next to your trap with a spike impaled through it's head.
Fat, you may be. But pity the fool that thinks you are harmless.
Abilities: None
Items:
=======
Tripwire
Plant Tripwire (activated,night)-You may plant a tripwire at target player's residence. You will be notified when the tripwire is broken, notifying you that either that player took an action or that somebody targeted that player (you will not be told which one). Tripwires stay until they are triggered at which point they are removed.
Any action taken by an assassin will not trigger the tripwire.
=======
=======
Deadly Tripwire
Plant Deadly Tripwire (activated,night,one-shot)-You may plant a tripwire and trap at target player's residence. When that player takes an action or when somebody targets that player, the person triggering the tripwire will be killed. The tripwire and trap will stay until they are triggered at which point they are removed.
Any action by an assassin will not trigger the tripwire.
Only usable by assassins.
=======
Win Condition: You win when all the scum are dead.
11.
Shonka Norg'thun - Reya Cookiebringer
Profession: Thief
Alignment: Town
Starting Gold:50
Biography:
The angry ogre chases after you, yelling all kinds of curses all the while.
"You miserable speck of a flea! When I get my hands on you..."
You keep running.
Turning a corner you slip your cloak on.
The angry ogre follows you in hot pursuit.
You smile to yourself and watch as he rounds the corner.
The ogre slows down and scans the area looking for you. Pushing his way past a group of young ogres, he calls out,
"Where d'ya go ya filthy thief?"
He lingers a little while more, searching for you and then stalks off in a huff, admitting defeat.
Watching your pursuer give up the chase, you reach into your pocket and pull out his pouch of gold. It's not like he needed it anyway, you think to yourself, chuckling.
Abilities:
Scout (activated,day)- See how much gold target player currently has in his possession.
Steal (activated,night)-Steal 1/3 of target player's gold.
Items:
========
Thief's Cloak
Hidden (passive, permanent)-You are untargetable when not performing any action.
Can only be worn by thieves.
========
Win Condition: You win when the scum are dead.
12.
Konraz Norg'shen - desCoures
Konraz Norg'shen
Profession: Warrior Leader
Alignment: Town
Starting Gold:200
Biography:
"OGRESHHHHHH...MARCSH!
"ONE...TWO...MANY...MORE,"
"MOVE YOUR SHPINE YOU WORTHLESS EXCUSHE FOR AN OGRE!"
"WHEN I WASH YOUR AGE DEY HAD US WALKING FIFTY MILES AND BACK WITH A DEAD DRAGON ON OUR BACKSH!
These worthless new recruits. Always such soft ogres being sent in these days. And it's your duty to train and lead them. What waste of your talents.
"GET DOWN AND GIMMEE MANY!"
If your father could see these pathetic excuses of ogres, he would probably die again.
"DID I SHAY YOU COULD SHTOP?"
Well, it's your job to lead this pathetic group of ogres whether you like it or not. You've been appointed the leader of this ragtag group and you'll do the best you can with them. You grimace, imagining what these runts would be without you.
"LIFT DAT DRAGON HIGHER YOU MAGGOT!"
Abilities:
Command (activated,night)- Target a player at night, if he is a warrior you may redirect his actions this night to another player of your choice.
Inspire (activated,night,one-shot) -Target a player at night, if he is a warrior he will be able to use any abilities he has twice this night.
Items: None
Win Condition: You win when all the scum are dead.
13.
Shanrok Gorshkan - Red 0mega
Shanrok Gorshkan
Profession: Assassin
Alignment: Town
Starting Gold:200
Biography:
You move unseen from rooftop to rooftop never making a sound all the while you do so. An amazing feat considering your huge body mass. It is quiet all around you. Not a sound to be heard. You gaze up at the stars, admiring the way they float so gloriously in the sky. The roar of the Joz'neek bird quickly tears your eyes away from the sky. Moving silently still, you follow the sound into the woods.
The Joz'neek bird is stealthy. Blending in with the shadows at all times. The only indication that there even is a Joz'neek bird nearby, is the terrifying roar it sounds as it hunts for food. Besides being all but invisible, the Joz'neek bird has the most acute hearing of all the forest creatures. Only the most skilled hunter can catch a Joz'neek by surprise.
Still, you are undeterred. The fact that the bird is such a hard catch, is the very reason you are here tonight. An assassin must hone his skills all the time. And there are few better ways to do so than to hunt the Joz'neek bird.
The great bird roars again. Swiftly and silently you move, nearing your prey with every step.
You hear the cry of a young Bakbaba. The Joz'neek has caught it's own prey.
Moving into the area where the Bakbaba had cried out, you take your crossbow off your back and into your hands.
Your sharp eyes scan the area, but unsurprisingly you do not see the Joz'neek.
Your eyes and crossbow are pinned on the corpse of the Bakbaba now. Suddenly, your eyes catch what appears to be a shadow on the Bakbaba's head.
The Joz'neek.
Quickly, you move your crossbow towards the shadow and fire.
The Joz'neek cries out.
Another successful catch.
You move to the corpse of the Joz'neek and sling it's body over your shoulder.
Tonight you will dine well.
(mod note - The silent and super stealthy Joz'neek that occasionally goes "BWAAARK!" )
Abilities:
Stealthy (passive,permanent)-Immune to track and watch abilities.
Items:
=========
Crossbow
Piercing Shot(activated,night)-Shoot a crossbow bolt at a player to kill him.
Warning Shot (activated,night)-Shoot a crossbow bolt at a player to frighten away anyone targeting him, rendering him untargetable for that night.
Reload (passive)-When the crossbow is used, it cannot be used again until the night after the next one.
Using the crossbow does not count as leaving your home to target someone.
==========
Win Condition: You win when the scum are dead.
14.
Johala Kron'har - Anaklusmos
Johala Kron'har
Profession: Warrior
Alignment: Town
Starting Gold:200
Biography:
"Shok'tar Moktan!"
You hear the greeting but it barely registers.
"Why sho sherious?" the voice presses.
You look up to see the grinning face of your friend Baruk. Wearily, you try to put on a smile for his sake but you just can't do it.
"Shomtimes I just can't take it," you say. "Putting my life on the line to protect important ogres is one thing but rish'king everything for a fat worthlesh ogre? What'sh the point?"
"Ah, I shee you had to guard old Rek'ran last night," says Baruk as he winks at you. "But you know, even fat ogres like him can be important. After all, if I didn't have him to bribe, do you think I would be able to get my handsh on some nishe Borka Ale?"
Despite yourself, you smile. Borka Ale was extremely hard to come by and restricted to only important ogres. You could always count on Baruk to cheer you up.
Abilities:
Ogre Bodyguard (activated,night) - At night you may stand guard by the house of a player. If he would be killed that night, you will be killed instead.
Items: None
Win Condition: You win when the scum are dead.
15.
Marlak Vorgnog - Cyan
Marlak Vorgnog
Profession: Warrior
Alignment: Town
Starting Gold:200
Biography:
"Hey big guy, you're in my way," a voice behind you taunts.
You ignore him.
"I said you're in my way," the ogre continues his fun.
You're sitting down and trying to quietly enjoy a drink in Gajork's Alehouse, but this guy clearly wants trouble.
"I said...you're...in... my...way..." the ogre taunts you, jabbing a chubby finger at you with every word.
You've had enough. This ogre is asking for it.
You take one more swig of ale and then slamming down the bottle on the table, stand up to face your aggressor.
The ogre grins. He's been waiting for this.
Without warning he sends a punch flying straight at your head.
You duck and using the full force of your body, slam him into a nearby wall.
He falls down and the wall splinters and cracks. Gajork ain't going to be happy.
The ogre, lifts himself up from the ground and charges at you, arms swinging. He hits you continuously, perfectly carrying the momentum from one blow to another. But you feel no pain, for now you are angry.
The ogre continues his assault, until you're backed up into a wall.
Using the wall to help propel you forward, you land a hard right on the ogre's face.
While he's stunned for a moment, you prepare to give one of the most brutal headbutts this bar has ever seen.
CLUNK.
Your heads collide and the ogre falls down, unconscious.
You lift a hand to your now bleeding head, chuckling.
You don't care about your own injuries, all that matters here is that you are the victor.
Abilities:
Rage (passive, permanent)- If you are killed at night you kill your killer with your last breath.
Items: None
Win Condition: You win when the scum are dead.
Mafia:
16.
Gaa'rk Nagoot - PALE MAGE
Profession: Shaman
Alignment: Mafia
Starting Gold: 350
Biography:
The ogre lying dead in front of you is a problem.
Even more of a problem is the ogre standing fully breathing next to the dead ogre. Dead ogres can't speak, but the ogre standing before you is a witness to your crime.
"You...you...killed im'!" the ogre stares at you in shock.
"CONSHTABLE! HELP!" he shouts.
"You'll pay for dis murder!"
Your voice is cold and dangerous.
"No, I'm afraid you are the one who will pay for this murder."
Cackling manically, you lift your staff up in the air.
"HAR'KROG THE MAGNIFICENT! I CALL ON YOU!"
The ogre stands still, paralyzed with fear.
"Jakano gorn'han bork, Har'krog creshnak!"
The ogre begins to twitch violently. After a few minutes he stops.
"W͢h̡at̀ ͟i̸s ͡your wíll, ̷m̕y̷ ̴m̷as͘ter?̶" (- fix zalgo in pm)
"You'll see." you say, smiling wickedly.
An ogre constable soon comes into view.
"What's going on here, did someone call for a constable?"
He sees the body on the floor.
"Who did this?" he asks, looking directly at you.
You mutter something under your breath. The ogre next to you speaks.
"I killed him! And I will kill many more!" he says, snarling viciously.
The constable moves forward.
"Not on my watch you won't!"
Bashing the ogre's head with a heavy club, the constable then cuffs him and leads him away.
As he moves off, he casts a suspicious glance in your direction. He then shrugs and moves off. He has his man, caught by confession! Therefore you must have nothing to do with it.
Abilities:
You have the ability to commune with the spirits. At night, you may summon this spirit to aid you:
Har'Krog the Terrifying (activated, night)
You may have Har'Krog the Terrifying bond with a player at night. While Har'Krog is bonded to a player you gain the following abilities:
Overrule (activated, night)- Roleblock the bonded player.
Possess (passive, day/ activated, day) - While the player is bonded to Har'krog, s/he must post in Zalgo, http://www.marlborotech.com/Zalgo.html (selecting Zalgo the middle and mini zalgo so that the posts can still be readable). Additionally, you may send messages to the mod at any point that the bonded player must post in the thread verbatim (a maximum of 15 times per day).
Items: None
Win Condition: You win when the mafia equals or outnumbers the town.
17.
Faral Nughan - Deaths Vampire
Profession: Animal Keeper
Alignment: Mafia
Starting Gold: 250
Biography:
"There there now, Brovna, what troubles you?," you say to your wolf while petting her.
Brovna growls uneasily. Something's been agitating her for a few minutes.
You look around the area, but you don't see anything.
Suddenly Brovna lurches forward in the direction of the nearby bushes.
An ogre jumps out from the bushes and flees in terror.
Brovna barks loudly after him.
Seeing that the trespasser is no longer around, you scratch Brovna gently.
"Good girl," you say, chuckling softly.
Many an intruder had been scared off your property by the imposing and dangerous looking wolf. But the truth was, Brovna was one of the most gentle beasts in the land. You doubted that if an intruder ever ignored Brovna's barking, that she would actually ever do anything more than try to play with the intruder.
Leading Brovna back into your home, you toss her a slab of meat. Brovna devours it hungrily.
Ever since you were young, you've shared a deep understanding and connection with animals. But Brovna has always been your favorite pet.
You scratch her chin and she growls happily.
"Good girl."
Abilities: None
Items:
Wolf
Guarded (passive, permanent)-People targeting you will be told that a wolf is guarding you and they may choose to continue with action or go home.
If owned by an animal keeper, the owner gains these abilities:
Guard Target(activated, night)- Send the wolf to guard target player. People targeting the guarded player will be told that a wolf is guarding them and they may choose to continue with action or go home.
Track (activated, night)-Send the wolf to track someone. You will be informed of who that player targets tonight.
If using either of these abilities on a player, the wolf will not guard you.
-mod note - Nothing happens if people continue with action. Just a red herring.
=========
=========
Trained Falcon
Message (activated, day)-Send a message to someone anonymously. Recipient of the message gains ownership of the trained falcon. The trained falcon can only be sent out once per day.
=========
Win Condition: You win when the mafia equals or outnumbers the town
Yarh'la Grahth - ImTehFairy
Yarh'la Grahth
Profession: Thief
Alignment: Mafia
Starting Gold: 350
Biography:
You move as fast as your feet can carry you, but still it does not seem to be fast enough. Your pursuer is gaining on you.
You are a master thief and tonight on a dare, you decided to rob the great Ogre Museum of Artifacts.
It was going well at first. You entered the building, found a nice shiny artifact and quietly tried to creep back out.
But then that damn guard caught sight of you.
Which brings us back to where you are now.
The guard is gaining on you. Any moment now, he will catch you. And that's the last thing you want to happen.
Thinking quickly, you reach into your pocket and grab a bunch of coins. You throw the coins on the ground, hoping to distract the guard.
Sure enough, the guard sees the shiny coins on the ground and stares at them greedily for a moment. But that was all the time you needed to break his line of sight and disappear.
So you lost a few coins, but you have the artifact and are safe and sound. A job well done, no doubt.
Abilities:
Steal (activated, night)-Target someone to steal one random item from items they have.
Distract (activated, night)-Discard 50 gold. Players targeting you tonight will be given the option to pick up the gold. The first player to pick up the gold will receive the gold and their action on you will be roleblocked. You may use this ability multiple times each night (each player targeting you can only pick up one pile of gold) and in conjunction with other abilities.
Items: None
Win Condition:You win when the mafia equals or outnumbers the town
19.
Tarag Bre'hk - lrd
Tarag Bre'hk
Profession: Warrior
Alignment: Mafia
Starting Gold: 300
Biography:
"DO YOU UNDERSTAND ORDERS BOY?"
"YOU WERE TOLD TO REPORT TO THE BARRACKS FIVE MINUTES AGO!"
You stick your face up close to the new recruit's face. He shivers in fear. Your favorite part of this job.
Your voice becomes calm, but cold as steel.
"If you aren't doing drills in one minute, your head is mine."
You grin evilly at him. He runs in the direction of the barracks as fast his legs can carry him.
When you speak, ogres tend to listen.
Abilities:
Intimidate (activated,day)- Target player may not put up or accept any contracts for the remainder of the day.
Ogre Warrior Lieutenant (passive, permanent) - You are second-in-command of the ogre warrior regiment stationed in Kragnan Province As such if the current Ogre Warrior Leader dies, you will gain his abilities.
---modnote- Does not get Inspire if the one shot is used up.----
Items: None
Win Condition: You win when the mafia equals or outnumbers the town.
20.
Bargh Drogoth - Azrael
Bargh Droghoth
Profession: Assassin
Starting Gold: 200
Alignment: Mafia
Your eyes follow the target through the marketplace. He's a paranoid one, looking over his shoulder every couple of seconds. Of course, his eyes just slide right over you. You've spent years training yourself to blend into your surroundings, whether they were a crowd of ogres or simply the dark shadows of nearby buildings. For this particular mission you've chosen the 'plain sight method', whereby you try to attract as much attention as possible in the hopes that this will convince your prey that you couldn't be an assassin sent to kill him. Surely, an assassin would be more quiet and assassin-like. Surely.
You turn back to the fish merchant who is shouting at you in outrage at the price you've offered him for his filleted T'rong.
"Greedy shcum!" you shout back in disgust and walk away from his stand to follow your quarry.
Carefully staying close to the walls as your target leaves the populated area of town and enters a sparsely populated area where only the rich resided, you put your skills to good use to make sure you aren't spotted.
Your target reaches a privates estate guarded by two tough looking ogres and enters. Well, this isn't going to be easy. But then again, it wouldn't be fun if it was.
You reach into your pouch and grab some J'ooya berries. Grimacing in preparation for the foul taste, you swallow them.
The effect is instant and potent. You feel your body's muscles ripple as the berry stimulant enters your system. Your vision is suddenly clearer than ever before and the sound of your beating hard is deafening to your now super-sensitive ears.
Grinning with overconfidence (a side effect that has caused the death of many some part of you recalls, but you quickly push the thought away), you dispense with the subterfuge and approach the two guards head on.
The first falls before he even realizes he's been attacked. Your fist, bursting with its newfound strength, rips through his head, almost dismembering it. The second ogre turns to react but he's no match for your drug-induced speed. A kick to his stomach sends him flying into the estate's wall. There's a loud crack and he lands, his limbs splayed in unnatural positions.
You grunt in satisfaction and enter the compound and spot your target just about to close the door to the large building he's just entered. With an unnatural speed fueled by the J'ooya berries you pull out your blowdart and bring it to your lips. The dart flies straight and true, ending it's flight by embedding itself into your target's foot.
The door closes. No doubt your target hasn't even realized that he's been hit. In a couple of days time, when he's lying on his deathbed he might recall this day.
You rush out of the compound and hurry to get to a safe location before you'll inevitably succumb to the J'ooya berries aftereffects and start dreaming of purple dragons.
Abilities:
Master of the Shadows (passive, permanent)-Tracking or watching actions that target you will fail.
Items:
========
Poison Dart
Poison (activated, night)-Shoot a poisoned dart at target player. That player will be roleblocked tomorrow night and will die the night after that.
Can only be used by an assassin.
========
========
J'ooya Berries
Eat (activated, night,one-shot)-Thanks to the energizing effects of the berries, you will be able to perform two actions tonight. However the side effects will leave you in a weakened state afterward and you will not be able to perform any actions for the rest of the game.
========
Win Condition: You win when the mafia equals or outnumbers the town.
Neutrals:
21.
Hurg'l Gar'ub - Exlight
Hurg'l Gar'ub
Profession: Warrior
Starting Gold:400
Alignment: Neutral
Biography:
The running ogre bumps in to you.
"Shcooze me sir!" he apologies as he runs off into the distance.
Why can't ogres be less clumsy? He's going to hurt someone running like that.
You head on to the home of Vorgpak the tailor.
Vorgpak greets you by the door.
"Ah Hurg'l, good to see you! Your coat is ready."
"Very good, Vorgpak. How much was it again?"
Vorgpak tells you the price. You nod and reach for your money belt to pay him. But as you reach down, you discover that your money belt appears to be gone.
"What the..."
"What's the problem Hurg'l?" Vorgpak asks you.
"My money... it's gone!"
Realization suddenly dawns on your face. That ogre who bumped into you before... he wasn't clumsy, he was a thief!
Anger begins to cloud your face. Too long have these thieves run amok in Kragnan province.
Someone must bring an end to this despicable thievery. And that someone is going to be you.
Abilities: None
Items:
=======
Ogresteel Armor
Armor (passive,permanent,one-shot)-Prevents one killing action on the bearer of this item and is then destroyed.
=======
=======
Throwing Axe
Throw axe (activated, night, one-shot) - Kill target player
=======
Win Condition: Have all 4 thieves die before you do (he'll be given the playernames that he has to kill).
Upon successfully completing your win condition, you will leave the game.
22.
Rar'k Ch'agth - atlseal
Rar'k Ch'agth
Profession: Pawn of the Blood Demon, Farzal the Betrayer
Alignment:Neutral
Starting Gold:300
Biography:
serveusserveusserveusserveus!
wakeogrewageogreWAKEOGRE!
bloodweneedbloodweneedbloodNOW!
nownownownowNOWNOWNOW!!
The voices in your head wake you. Annoyed that they're calling on you again you're about to bark off something nasty at them when you realize how foolish that would be. The chances that Farzal Himself were listening were slim but still...
Besides, your annoyance is forgotten as soon as the sweet taste of the power fills you yet again. You moan in pleasure as it courses through your body, charging you with its demonic power.
You merely have to think and your consciousness is floating above the city while your mortal body collapses onto the floor. It's nighttime but that presents no visibility problems while you're in this state. The world is colored in magnificent hues, sparkling and changing every moment.
Your eyes alight upon a suitable target.
A young ogre embracing his sweetheart over a small bridge. He leans in to kiss the ogress and down you go. You float into his mind and with the power of Farzal take over, quenching all his thoughts about love and life and the future into one single, overwhelming idea:
BLOOD.
The kiss turns into a bite. A vicious bite that rips off half his sweetheart's face. She shrieks. A horribly unnatural sound. Not merely the sound of someone in unbelievable pain but the sound of someone who's reality has just collapsed around them. The one thing which they thought they could trust above all had just betrayed that trust in the most horrible way possible.
Your mind suddenly becomes calm and peaceful as the myriad voices are silent as they enjoy this delicious offering.
With blood dripping from his mouth, the ogre starts to tear at his former beloved, ripping her body to shreds. Within moments there is nothing left. That doesn't stop the ogre. Unable to do anything but obey the sickening command placed in his head he turns on the closest source of life. Himself.
He turns on himself, biting and clawing and ripping out his organs. It lasts only a few seconds before he collapses, his guts in disarray and his head ripped open.
Your mind is returned to your own body.
You stand up shakily.
You hear the buzz of the voices. It is a familiar sound that you have come to recognize as their way of saying thanks, while they are still too caught up in the pleasure of the act.
You smile.
"I live to serve."
Abilities:
Overtake Mind (activated,night,one-shot)-Claim target player's mind for Farzal. That player becomes your minion and gains the win condition "Help Rar'k Ch'agth achieve his win condition" instead of his present win condition. This player counts as a claimed soul. You may communicate together at any time. When your minion dies it will be revealed as Unknown with no revealed rolename or ability.
Blood Sacrifice (activated,night) - Sacrifice your minion. Kill target player.
Items:None
Win Condition: Claim 5 souls (kills) for the mighty Farzal the Betrayer
Being the hammer on a lynch counts as claiming a soul.
Killing someone counts as claiming a soul.
Putting up a successful killing contract on a person counts as claiming a soul.
Upon successfully completing your win condition, you will leave the game.
Action PMs and more later.
MTGS keeps freezing on me when I'm typing now for some reason
Lair of the Cat (Mafia Stats)
For awhile it seemed like the town was doing it's damnedest to out-think itself after my mislynch. DV's lynch should have gone down much more easily than it did.
But you guys got it done in the end, good job. Like Seppel, I was constantly concerned about the Headdress.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
You still love me, right, Cyan?
Meh, I always over-think. You know that.
Like, seriously, I have never been more nervous than I was D5. I felt like the game was in my hands, and it scared the crap out of me!
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Message (activated, day)-Send a message to someone anonymously. Recipient of the message gains ownership of the trained falcon. The trained falcon can only be sent out once per day.
Bolded by me, for emphasis. Did it actually say this in the item description? And Seppel still tried to use Azrael having the Falcon as a point for DV? If anything, that would be a fantastic point against him.
I don't think I played that badly, to be honest. I tried to do my best, and it seemed like I held off the one attack on me alright, although that could have been more of a product of the headdress wagon that was building on Zindabad and not really anything I said.
Props to Syrenz, I really enjoyed the game for the short time that I was able to play in it.
I know I lurk, sometimes more often than others. It's not because I'm lazy (kinda) but more the fact that Mafia is hard. People clamp down for little slips, as they rightly should, but a result of that is it takes a lot of effort and thinking to really post something that won't lead to my mislynch. I'm hoping that as I play more games and get better, it will start to flow easier and take less effort. Until then, I apologize to anyone that gets upset for my lurking. I know its annoying.
The best piece of advice I've gotten on this came from TFF in JW Mafia. He said, if you're town, just say what you want to say. Don't try to make it sound ok, because decent players can tell if you have done that, and they'll assume is for scum-related reasons.
You have to trust that your true intent will come through in the post. Of course, I'm still working on this myself.
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Edit: You can edit after game ends right?
Anyway what made you like my posts seppel? Seems kinda scummy to me?
http://forum.iwtso.com/index.php
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Join our forum and site to Watch Simpsons free, and discuss a whole lot of other things on our forum.
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wwab is the best mafia player ever
Want to trade with me?
http://forums.mtgsalvation.com/showthread.php?t=294434
You were far from the worst player in this game.
Quite. I've been warned before for double-posting after a game ended.
@ Syrenz: Will you be awarding MVPs?
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We even have Mafia!!
Oh, okey dokey. Fair enough.
Tired of corporate corruption ruining your favorite MtG site?
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We even have Mafia!!
This did make me happy when I noticed that I got it right. I guess I can use this game as an example, just do what I did here, but more of it. It helps when you say things that turn out to be correct though.
This is true. I certainly would call someone for intentionally trying to appear town, so I guess I really shouldn't do that myself. I hope my true intent will come through, because I get a little scatter-brained at times. It's something that takes refining, that's for sure.
Thanks for the advice Cyan and MH. I appreciate it