Yeah, as it turns out, removing the casting time increase for spontaneous metamagic with a single non-epic feat is good, but not overly broken.
As for the remaining feats, I'm wondering if Intangible Assault should be reducing the damage of the sneak attack. Most things that have effects like that (especially epic feats) just do it without reducing any damage. Epic feats are really powerful things and should be treated (and created) as such. Also on that note, Sneak Attack +8d6 doesn't seem like high enough prereqs for that. If it's an epic feat it should probably have a prerequisite that can't be satisfied before epic level (though admittedly not all of them do).
The drawback is based on the ambush feats from Complete Scoundrel, though it could turn into a regular old Epic feat with a wave of the hand.
The reason why it's Sneak Attack 8d6 is because my character has only managed that much. :3
EDIT: I'm going to make Intangible Assault a plain Epic feat. Is the 8d6 too little on the Sneak Attack prerequisite?
Two more contributions: Level 9 maneuvers for Diamond Mind--1 stance and 1 counter
Name: Mind Games
Maneuver Type: Stance
Prerequisites: Swordsage or Warblade 9, 4 Diamond Mind Maneuvers
Anyone who would attack the martial adept must make a Will Save (DC equals the Martial Adept's HD). Success on this Will Save means that the potential attacker is unable to attack the adept. Only if the potential attacker fails the Will Save can the Martial Adept be attacked.
Name: Spell-Shattering Strike
Maneuver Type: Counter
Prerequisites: Swordsage or Warblade 9, 4 Diamond Mind Maneuvers
Action: 1 Immediate Action
When a spell is cast at the adept, he may immediately make a concentration check to determine the base nature of the spell. This does not identify specific spells or spell schools, but reveals such information as "Damaging" for Magic Missile, Fireball, Polar Ray or Lightning Bolt and "Powerful Dispel" for Mage's Disjunction. Then the adept may attempt to attack the construct of the spell. He makes a normal attack roll vs. an AC of the Caster's Level + Caster's Relevant Ability Modifier + Spell Level. If he succeeds in hitting that AC, the spell is disrupted as if the Caster had taken damage and failed his concentration check. If he fails to hit the AC, this maneuver is still expended.
Private Mod Note
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
Mind games is ridiculously broken. At level 18, any general character (Only single class.) has around +14 will save. (+5 all saves item, Wis 16 (+6 item) => +3, +6 Base.) Now, most people have Luckstone to top that. I'm not even going to speak about classes with good will saves. It isn't [Mind-affecting] either, and it definitely should be.
Spell-Shattering Strike is probably fine, though. The problem I can see is that it can shut off casters completely, as anyone can beat the AC with even little optimization. (At level 18: AC = 18(CL)+11(Relevant ability modifier.)+9(Spell Level.) = 38). At level 38 you're autohitting that without much trying: +18 (BaB) +11 (Ability Modifier, this is assuming unoptimied party so no polymorph available.) +5 (Weapon Enhancement.) = 34+ran([1,20]). We are looking at roughly 3/20 chance of failing. And that is against the HIGHEST level spell the caster can cast. I believe it should be Initiator Level vs Caster Level roll, straight and simple (Or with ability modifiers.). As it is now, it differentiates optimized from unoptimized a bit too much. Optimized martial adept will always hit, no matter what. (Okay, sans optimized caster, with 90000 CL.)
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Except that the spellcaster will always have more options. Even if you pick a human swordsage at level 18 and take Extra Readied Maneuver for every feat you can (and no flaws from Unearthed Arcana), you're talking, at most, 19 maneuvers readied.
A level 18 wizard has, at minimum (assuming an Intelligence of 19 only): 40 spells.
Even assuming that the swordsage places Spell-Shattering Strike in all his maneuvers, he can only attempt to stop just under half the wizard's spells.
________________________
Now, I have another maneuver. This one's a strike, but I can't figure out which Discipline to place it in.
Type: Strike
Prerequisite: Relevant Martial Adept 9, 6 Relevant Discipline Maneuvers including book-based ultimate strike
Action: 1 full action
Discipline: Unknown at this juncture
Effects: The character brings his weapon up in a salute, then blurs out of focus, his weapon flashing in the ambient light, sometimes seeming to generate its own. Gore sprays as the character's strikes connect. The character makes a full attack and applies each attack to every foe he can perceive twice each.
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
Except that the spellcaster will always have more options. Even if you pick a human swordsage at level 18 and take Extra Readied Maneuver for every feat you can (and no flaws from Unearthed Arcana), you're talking, at most, 19 maneuvers readied.
A level 18 wizard has, at minimum (assuming an Intelligence of 19 only): 40 spells.
Even assuming that the swordsage places Spell-Shattering Strike in all his maneuvers, he can only attempt to stop just under half the wizard's spells.
The problem is that the martial adept can regain his maneuvers in combat, while wizards cannot. In addition to that, as the maneuver is immediate action, it is very prone to break the economy of actions. While it might be fair against lvl 30 wizard with quickened time stops and multispell, it most definitely is not fair against level 20 wizard, who needs to have his spells off in order to survive in the least.
And sure, 40 spells. How many of those are level 1 and do what? Deal 5d4+5 damage? If you can't stop those, it won't matter. At all. Level 2 is a bit worse, that might mean 12d6 damage, on average.. 42?
I put it in the same category as forcecage: Automatically deals with certain kinds of characters, and therefore is bad design. Shouldn't exist in the first place.
It's in the very least worth an epic maneuver, the point that those don't exxist doesn't mean that the level 9's should be stuffed with more and more powerful stuff. It means that a system needs to be made for them.
On the new maneuver, it's stupid. It destroys whole worlds, cuts 20 forests down. All you need is flight spell and high spot check to destroy every building in every place on the whatever plane you are on. And all forests. And over 95% of the population. With one full-attack it might be acceptable, if still strong, as there is no way to stop it, and a full-attack from anyone even remotedly optimized epic level character is going to kill everything. Including most gods. See Apachai.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
What if it was made epic?
Then it's working alongside such spells as Hellball, Damnation and Vengeful Gaze of God.
Of course, then somebody'd have to flesh out rules for epic maneuvers.
I'll get right on that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
I think a maximum range needs to be added to that, because martial adepts, by their very nature, rely on melee attacks for the vast majority of their abilities.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Why?
It's not like Inferno Blast is limited to melee range.
And the ultimate maneuver in Setting Sun (can't recall the name offhand) is everyone he touches while moving.
This one is a full-round and he might miss.
If I made it epic, with a suitably high check requirement, would that make it better?
'Course, I'd still need a Discipline . . .
I'm thinking Diamond Mind, because it's an expansion of Time Stands Still.
Private Mod Note
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Pfft.
If you want ridiculous, I can write out a combat scenario I recall where a character killed everything within a half-mile. With a sword. In six seconds.
500 ft. is nothing.
Besides, if Tornado Throw is limited by maximum movement, it has the potential to go beyond 500 ft with a little item-based optimization.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Yes, but mechanics call for something to limit your actions.
What about the rest of my post?
Private Mod Note
():
Rollback Post to RevisionRollBack
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
It'd be rather difficult to go beyond 500ft movement even with item optimization... and in any instance, Tornado Throw is limited to one "projectile" at a time.
Not everything in creation.
Yes, in theory, one can use an enemy to "pinball" to the others, but that is still not a full attack at everything within a great distance.
If you intend for it to be an extension of Time Stands Still, taking a full melee attack at everything in a quarter mile isn't exactly in-flavor, in my mind.
Not even Time Stop allows for that.
Yes, you might miss.
I agree with that point.
Do you intend for it to work like the Tiger Claw maneuver that allows one to swing until they miss?
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Say the martial adept in question (with this maneuver) is standing before an enemy group of seven or eight individuals. He initiates this maneuver and makes a full attack action. We'll use my epic swordsage from Godslayer for this example.
Dice Roller1 D20 rolled with a +44 modifier
20 + 44
Dice Roller1 D20 rolled with a +43 modifier
19 + 43
Dice Roller1 D20 rolled with a +39 modifier
4 + 39
Dice Roller1 D20 rolled with a +38 modifier
15 + 38
Dice Roller1 D20 rolled with a +34 modifier
2 + 34
He then takes every attack roll he made and, like Whirlwind Attack, applies it to each of his foes' ACs. He then applies them all again.
If we assume that these eight foes are approximately the same level as the Adept, with, perhaps, ACs ranging from 45-52 (one each). We look at the results and we get the following (all totals).
ACs 45-48 get hit 10 times.
ACs 49-50 get hit 8 times.
ACs 51-52 get hit 6 times.
Damage Rolls for each attack:
1.
Dice Roller1 D8 rolled with a +25 modifier
6 + 25
Dice Roller2 D6s rolled
2
6
Total: 37
2.
Dice Roller1 D6 rolled with a +24 modifier
4 + 24
Dice Roller2 D6s rolled
1
3
Total: 33
3.
Dice Roller1 D8 rolled with a +25 modifier
5 + 25
Dice Roller2 D6s rolled
1
3
Total: 42
4.
Dice Roller1 D6 rolled with a +24 modifier
5 + 24
Dice Roller2 D6s rolled
3
5
Total: 33
5.
Dice Roller1 D8 rolled with a +25 modifier
3 + 25
Dice Roller2 D6s rolled
6
4
Total: 40
Those who got hit 10 times take a total of 370 damage
Those who got hit 8 times take a total of 304 damage
Those who got hit 6 times take a total of 224 damage
However, each application of each roll qualifies as a separate strike, so DR applies to each instance of damage-dealing. Let's say that one of those who got hit 10 times had DR 5/--. He'd take that 370 damage and reduce it to 320 (5 damage per instance of hit).
When you've got people running around with the ability to cast spells or create spells with a damage potential of 480 in one instance, a damage potential of only 192 isn't that bad. It's within the range of a Hellball and is only slightly better than a Sudden Maximized Polar Ray cast by a level 25 spellcaster. Oh, look! 150 damage. (Not to mention that you can take that Polar Ray, Empower it, Sudden Maximize it, and you're all of a sudden dealing approximately 222 damage with one strike).
Sure, Daftmouse.
Also, look at this one.
_________________________
Also, to those who have issues with my proposed epic maneuver, you have problems with an epic melee character with damage potential of around 400, but you don't have problems with a non-epic spellcaster who has near-unlimited damage potential?
Avasculate anyone?
It's a level 7 spell and it doesn't matter how many HP the target has, if it hits, they lose half.
They could have 1000 HP and, with one shot, lose 500 of them.
__________________________
Epic Maneuvers Prerequisites: Ability to use a level 9 maneuver, that maneuver's discipline skill (Balance, Concentration, Diplomacy, Hide, Intimidate, Jump, Sense Motive, Tumble) at 24+ ranks, Weapon Focus with at least one discipline weapon Benefit: You may develop and use Epic Maneuvers. The number of Epic Maneuvers you may prepare is equal to your ranks in the relevant discipline skill for the known level 9 maneuver divided by 10, rounded up. Special: If you meet the maneuver and skill requirements multiple times, the limit on the number of Maneuvers you can prepare is cumulative.
__________________________ Epic Maneuvers (one for each Discipline):
Name: Hellfire Emulation Practice
Type: Boost
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Tumble DC 48
Action: 1 swift action
Effects: The character flashes with dark fire momentarily. For the duration of the encounter, any Desert Wind maneuvers that would deal fire damage instead deal untyped (hellfire) damage similar to that of a Hellfire Warlock. Furthermore, the character's initiator level is increased by 50% for those manuevers where it matters.
Name: Echoes of Infinity
Type: Stance
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Intimidate DC 44
Action: 1 swift action
Effects: So long as the character is within an area with at least a square yard's worth of reflective surfaces or with distinct, easily heard echoes, whenever he initiates a maneuver, it is not used up.
Name: Meditative Battlefield Escalation
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Concentration DC 40
Action: 1 full action
Effects: The character brings his weapon up in a salute, then blurs out of focus, his weapon flashing in the ambient light, sometimes seeming to generate its own. Gore sprays as the character's strikes connect. The character makes a full attack and applies each attack to every foe he can perceive within 1000 ft. twice each.
Note: This is Blade Mastery (working title) from last page.
Name: Willing the Blade
Type: Boost
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Balance DC 40
Action: 1 swift action
Effects: The character may sacrifice up to his Initiator Level in HP. For each Hit Point sacrificed, he adds his HD+Wis Mod to the damage of his attack.
Name: Sequential Attack Disruption
Type: Stance
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Sense Motive DC 50
Action: 1 swift action
Effects: Whenever the character is attacked, he may make an immediate Reflex save (DC 20 + any weapon enhancements). If successful, the character redirects the attack to another target, even an ally of the attacker.
Name: Black Shards Fall Like Ice
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Hide DC 43
Action: 1 full attack action
Effects: The character brings his weapon up to his face, then slices it down and to the side. He fades out. In a target area within 400 feet and with a radius equal to the character's Initiator Level, razor-sharp black icicles fall from the sky. They evaporate into the air immediately upon impact, but they still deal their damage. Anyone in the area of effect must make a Reflex Save (DC Character's Initiator Level plus Dexterity Modifier) or take 1d10 damage per Initiator Level of the attacker. Successful save leads to half damage.
Name: Soul Mastery
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Balance DC 28
Action: 1 standard action
Effects: The character's hands glow with inner power. If the character is wielding a weapon, then the glow is transferred to the striking area of the weapon. The character makes an attack. If the attack hits, the target must make an immediate Will Save (DC of the attacker's Initiator Level plus Wisdom Modifier). If the save fails, the attack rips out the targets soul and shreds it, causing the target to die instantly. If the save succeeds, the attack deals the attacker's initiator level in d4 bonus damage (so a 21st level Martial Adept deals a bonus 21d4 damage).
Name: Manifested Rage Typhoon
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Jump DC 40
Action: 1 full action
Effects: The character strikes at the air with his weapons, pouring his rage into his attacks. The air in front of him splinters and there's a sound of glass shattering as sickly yellow winds make their way out in front of him in a 400 ft. cone. Those caught in the cone either take 1d10 damage/initiator level or are infected with a supernatural disease that mimics any disease of the character's choice. However, this supernatural disease has no saving throw.
Name: The King Lives for All
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Diplomacy DC 40
Action: 1 standard action
Effects: The character makes an attack as part of this maneuver. The attack does no damage, however it binds all the target's friends, allies, minions and the like within 2 miles to the target's state of being. Any attack on the target is considered an attack on all those bound to her as well. Those who consider the target a subordinate are immune to this effect.
Name: Breathing on the Black Mirror
Type: Strike
Prerequisite: Epic Maneuvers Feat, Master of the Nine 1, Strike of Perfect Clarity, Feral Death Blow, Meditative Battlefield Escalation, Soul Mastery
Skill Check DC: Concentration DC 74
Action: 1 full action
Effects: This maneuver can only be initiated only during a very climactic scene, when fate and reality as the character knows it hang heavy and the balance is easily tipped. With a breath that lays a dark mist before him, the character steps back, then brings his weapon forward in a strike that seems to craze the very air.
Time stops.
The adept sees five reflections of the scene before him, each representing a possible conclusion ot the scene. He must choose one by stepping into it:
In one shard, he has won an immediate conflict, with difficulty. Ei Zou fought Bane, Lord of Tyranny, in his human form until the blood of each spattered the god's palace of onyx and obsidian--and in the end, the god bowed his dark head in defeat.
In one shard, he is offered great joy, but no other gain. Searching the dark halls of the Lord of Tyranny for his foe, Ei Zou found his wife--lost a hundred years before--confined within a vault. Unable to believe his fortune, he took her tenderly into his arms--and Bane, in those long moments, escaped.
In one shard, he has suffered a minor loss but gained a greater, long-term victory. Ei Zou knew he could not fight Bane and his horde of darkness--but the bargain he struck with the Lord of Tyranny gave him part of what he needed to extort a great secret from Shar.
In one shard, he learns something that completely changes his opinion on an important matter. A chance comment by the Lord of Tyranny led Ei Zou to realize just how deep Lathander's treachery went. He knew that he would no longer be able to serve the ends of a god who willingly sacrificed his followers for personal gain. Abandoning his plan to fight the god, Ei Zou strode from the dark palace to join the church of Shar.
In one shard, he loses something dear to him, but one of his greatest enemies is killed or neutralized. Ei Zou saw himself weeping before the open gates of the Lord of Tyranny's dark halls. He had utterly broken his former nemesis and destroyed the god's vast legions of darkness--but had been forced to sacrifice his own daughter to do it.
Using Breathing on the Black Mirror instantly causes the user to lose fifty years from his maximum lifespan. Furthermore, Breathing on the Black Mirror will not activate for anyone less than 100 years old, fate simply doesn't listen to those younger than a century.
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Prismatic Point
Evocation [Light]
Level: Sorcerer/wizard 0
Components: V,S
Casting Time: 1 standard action
Range: 50ft./level
Target: 1 Creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell deals one point of energy damage. The type of energy is determined by the same table as Rainbow Beam. If two type of energy are indicated the target takes one point of damage per energy type.
This spell deals 1d4 points of energy damage per two caster levels (max 5d4 at 10th). The type of energy is determined by the same table as Rainbow Beam. If two type of energy are indicated, Prismatic Grasp deals half its damagefrom each energy type.
Rainbow Beam's Table
1 Red - Fire
2 Orange - Acid
3 Yellow - Electricity
4 Green - Poison
5 Blue - Cold
6 Indigo - Sonic
7 Violet - Force
8 Roll twice ignore 8s
I'll admit, I used Epic Spellcasting as my basis for Epic Maneuvers. I also have four sample maneuvers above and I'm working on creating six more.
Daftmouse, I would love to comment, but what the hell is Rainbow Beam?
I don't know, so I can't comment on the effects, since they're all based on Rainbow Beam.
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():
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
By the by, Avatar, Daftmouse moved his post and caused mine to be a double back on the last page. Could you merge them?
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
I'll admit, I used Epic Spellcasting as my basis for Epic Maneuvers. I also have four sample maneuvers above and I'm working on creating six more.
Daftmouse, I would love to comment, but what the hell is Rainbow Beam?
I don't know, so I can't comment on the effects, since they're all based on Rainbow Beam.
Spell from Spell Compendium (and maybe other places I am unaware of) either way the chart is in the post and I have no added something to make it more clear that that fact is true.
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Break, O Earth.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
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I have 15 cookies in my cookie jar.
Yeah, as it turns out, removing the casting time increase for spontaneous metamagic with a single non-epic feat is good, but not overly broken.
As for the remaining feats, I'm wondering if Intangible Assault should be reducing the damage of the sneak attack. Most things that have effects like that (especially epic feats) just do it without reducing any damage. Epic feats are really powerful things and should be treated (and created) as such. Also on that note, Sneak Attack +8d6 doesn't seem like high enough prereqs for that. If it's an epic feat it should probably have a prerequisite that can't be satisfied before epic level (though admittedly not all of them do).
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
The reason why it's Sneak Attack 8d6 is because my character has only managed that much. :3
EDIT: I'm going to make Intangible Assault a plain Epic feat. Is the 8d6 too little on the Sneak Attack prerequisite?
I have 15 cookies in my cookie jar.
Maneuver Type: Stance
Prerequisites: Swordsage or Warblade 9, 4 Diamond Mind Maneuvers
Anyone who would attack the martial adept must make a Will Save (DC equals the Martial Adept's HD). Success on this Will Save means that the potential attacker is unable to attack the adept. Only if the potential attacker fails the Will Save can the Martial Adept be attacked.
Maneuver Type: Counter
Prerequisites: Swordsage or Warblade 9, 4 Diamond Mind Maneuvers
Action: 1 Immediate Action
When a spell is cast at the adept, he may immediately make a concentration check to determine the base nature of the spell. This does not identify specific spells or spell schools, but reveals such information as "Damaging" for Magic Missile, Fireball, Polar Ray or Lightning Bolt and "Powerful Dispel" for Mage's Disjunction. Then the adept may attempt to attack the construct of the spell. He makes a normal attack roll vs. an AC of the Caster's Level + Caster's Relevant Ability Modifier + Spell Level. If he succeeds in hitting that AC, the spell is disrupted as if the Caster had taken damage and failed his concentration check. If he fails to hit the AC, this maneuver is still expended.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Spell-Shattering Strike is probably fine, though. The problem I can see is that it can shut off casters completely, as anyone can beat the AC with even little optimization. (At level 18: AC = 18(CL)+11(Relevant ability modifier.)+9(Spell Level.) = 38). At level 38 you're autohitting that without much trying: +18 (BaB) +11 (Ability Modifier, this is assuming unoptimied party so no polymorph available.) +5 (Weapon Enhancement.) = 34+ran([1,20]). We are looking at roughly 3/20 chance of failing. And that is against the HIGHEST level spell the caster can cast. I believe it should be Initiator Level vs Caster Level roll, straight and simple (Or with ability modifiers.). As it is now, it differentiates optimized from unoptimized a bit too much. Optimized martial adept will always hit, no matter what. (Okay, sans optimized caster, with 90000 CL.)
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
A level 18 wizard has, at minimum (assuming an Intelligence of 19 only): 40 spells.
Even assuming that the swordsage places Spell-Shattering Strike in all his maneuvers, he can only attempt to stop just under half the wizard's spells.
________________________
Now, I have another maneuver. This one's a strike, but I can't figure out which Discipline to place it in.
Prerequisite: Relevant Martial Adept 9, 6 Relevant Discipline Maneuvers including book-based ultimate strike
Action: 1 full action
Discipline: Unknown at this juncture
Effects: The character brings his weapon up in a salute, then blurs out of focus, his weapon flashing in the ambient light, sometimes seeming to generate its own. Gore sprays as the character's strikes connect. The character makes a full attack and applies each attack to every foe he can perceive twice each.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
The problem is that the martial adept can regain his maneuvers in combat, while wizards cannot. In addition to that, as the maneuver is immediate action, it is very prone to break the economy of actions. While it might be fair against lvl 30 wizard with quickened time stops and multispell, it most definitely is not fair against level 20 wizard, who needs to have his spells off in order to survive in the least.
And sure, 40 spells. How many of those are level 1 and do what? Deal 5d4+5 damage? If you can't stop those, it won't matter. At all. Level 2 is a bit worse, that might mean 12d6 damage, on average.. 42?
I put it in the same category as forcecage: Automatically deals with certain kinds of characters, and therefore is bad design. Shouldn't exist in the first place.
It's in the very least worth an epic maneuver, the point that those don't exxist doesn't mean that the level 9's should be stuffed with more and more powerful stuff. It means that a system needs to be made for them.
On the new maneuver, it's stupid. It destroys whole worlds, cuts 20 forests down. All you need is flight spell and high spot check to destroy every building in every place on the whatever plane you are on. And all forests. And over 95% of the population. With one full-attack it might be acceptable, if still strong, as there is no way to stop it, and a full-attack from anyone even remotedly optimized epic level character is going to kill everything. Including most gods. See Apachai.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Then it's working alongside such spells as Hellball, Damnation and Vengeful Gaze of God.
Of course, then somebody'd have to flesh out rules for epic maneuvers.
I'll get right on that.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Uhh...
I think a maximum range needs to be added to that, because martial adepts, by their very nature, rely on melee attacks for the vast majority of their abilities.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
It's not like Inferno Blast is limited to melee range.
And the ultimate maneuver in Setting Sun (can't recall the name offhand) is everyone he touches while moving.
This one is a full-round and he might miss.
If I made it epic, with a suitably high check requirement, would that make it better?
'Course, I'd still need a Discipline . . .
I'm thinking Diamond Mind, because it's an expansion of Time Stands Still.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Inferno Blast also has a range- it's decent, but it has a maximum.
I wasn't talking about setting it to melee only- then it'd be a crappy version of the nigh-useless Whirlwind Attack.
Just a maximum range overall so one cannot, say, have Dragonsight cast upon them and full-attack everything within 500 feet.
That's a little nuts, to me.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
If you want ridiculous, I can write out a combat scenario I recall where a character killed everything within a half-mile. With a sword. In six seconds.
500 ft. is nothing.
Besides, if Tornado Throw is limited by maximum movement, it has the potential to go beyond 500 ft with a little item-based optimization.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
I hate them, hate them, hate them.
It makes NO SENSE.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
What about the rest of my post?
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Not everything in creation.
Yes, in theory, one can use an enemy to "pinball" to the others, but that is still not a full attack at everything within a great distance.
If you intend for it to be an extension of Time Stands Still, taking a full melee attack at everything in a quarter mile isn't exactly in-flavor, in my mind.
Not even Time Stop allows for that.
Yes, you might miss.
I agree with that point.
Do you intend for it to work like the Tiger Claw maneuver that allows one to swing until they miss?
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Say the martial adept in question (with this maneuver) is standing before an enemy group of seven or eight individuals. He initiates this maneuver and makes a full attack action. We'll use my epic swordsage from Godslayer for this example.
He then takes every attack roll he made and, like Whirlwind Attack, applies it to each of his foes' ACs. He then applies them all again.
If we assume that these eight foes are approximately the same level as the Adept, with, perhaps, ACs ranging from 45-52 (one each). We look at the results and we get the following (all totals).
ACs 45-48 get hit 10 times.
ACs 49-50 get hit 8 times.
ACs 51-52 get hit 6 times.
Damage Rolls for each attack:
1.
2.
3.
4.
5.
Those who got hit 10 times take a total of 370 damage
Those who got hit 8 times take a total of 304 damage
Those who got hit 6 times take a total of 224 damage
However, each application of each roll qualifies as a separate strike, so DR applies to each instance of damage-dealing. Let's say that one of those who got hit 10 times had DR 5/--. He'd take that 370 damage and reduce it to 320 (5 damage per instance of hit).
When you've got people running around with the ability to cast spells or create spells with a damage potential of 480 in one instance, a damage potential of only 192 isn't that bad. It's within the range of a Hellball and is only slightly better than a Sudden Maximized Polar Ray cast by a level 25 spellcaster. Oh, look! 150 damage. (Not to mention that you can take that Polar Ray, Empower it, Sudden Maximize it, and you're all of a sudden dealing approximately 222 damage with one strike).
Sure, Daftmouse.
Also, look at this one.
_________________________
Also, to those who have issues with my proposed epic maneuver, you have problems with an epic melee character with damage potential of around 400, but you don't have problems with a non-epic spellcaster who has near-unlimited damage potential?
Avasculate anyone?
It's a level 7 spell and it doesn't matter how many HP the target has, if it hits, they lose half.
They could have 1000 HP and, with one shot, lose 500 of them.
__________________________
Prerequisites: Ability to use a level 9 maneuver, that maneuver's discipline skill (Balance, Concentration, Diplomacy, Hide, Intimidate, Jump, Sense Motive, Tumble) at 24+ ranks, Weapon Focus with at least one discipline weapon
Benefit: You may develop and use Epic Maneuvers. The number of Epic Maneuvers you may prepare is equal to your ranks in the relevant discipline skill for the known level 9 maneuver divided by 10, rounded up.
Special: If you meet the maneuver and skill requirements multiple times, the limit on the number of Maneuvers you can prepare is cumulative.
Epic Maneuvers (one for each Discipline):
Type: Boost
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Tumble DC 48
Action: 1 swift action
Effects: The character flashes with dark fire momentarily. For the duration of the encounter, any Desert Wind maneuvers that would deal fire damage instead deal untyped (hellfire) damage similar to that of a Hellfire Warlock. Furthermore, the character's initiator level is increased by 50% for those manuevers where it matters.
Type: Stance
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Intimidate DC 44
Action: 1 swift action
Effects: So long as the character is within an area with at least a square yard's worth of reflective surfaces or with distinct, easily heard echoes, whenever he initiates a maneuver, it is not used up.
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Concentration DC 40
Action: 1 full action
Effects: The character brings his weapon up in a salute, then blurs out of focus, his weapon flashing in the ambient light, sometimes seeming to generate its own. Gore sprays as the character's strikes connect. The character makes a full attack and applies each attack to every foe he can perceive within 1000 ft. twice each.
Note: This is Blade Mastery (working title) from last page.
Type: Boost
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Balance DC 40
Action: 1 swift action
Effects: The character may sacrifice up to his Initiator Level in HP. For each Hit Point sacrificed, he adds his HD+Wis Mod to the damage of his attack.
Type: Stance
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Sense Motive DC 50
Action: 1 swift action
Effects: Whenever the character is attacked, he may make an immediate Reflex save (DC 20 + any weapon enhancements). If successful, the character redirects the attack to another target, even an ally of the attacker.
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Hide DC 43
Action: 1 full attack action
Effects: The character brings his weapon up to his face, then slices it down and to the side. He fades out. In a target area within 400 feet and with a radius equal to the character's Initiator Level, razor-sharp black icicles fall from the sky. They evaporate into the air immediately upon impact, but they still deal their damage. Anyone in the area of effect must make a Reflex Save (DC Character's Initiator Level plus Dexterity Modifier) or take 1d10 damage per Initiator Level of the attacker. Successful save leads to half damage.
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Balance DC 28
Action: 1 standard action
Effects: The character's hands glow with inner power. If the character is wielding a weapon, then the glow is transferred to the striking area of the weapon. The character makes an attack. If the attack hits, the target must make an immediate Will Save (DC of the attacker's Initiator Level plus Wisdom Modifier). If the save fails, the attack rips out the targets soul and shreds it, causing the target to die instantly. If the save succeeds, the attack deals the attacker's initiator level in d4 bonus damage (so a 21st level Martial Adept deals a bonus 21d4 damage).
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Jump DC 40
Action: 1 full action
Effects: The character strikes at the air with his weapons, pouring his rage into his attacks. The air in front of him splinters and there's a sound of glass shattering as sickly yellow winds make their way out in front of him in a 400 ft. cone. Those caught in the cone either take 1d10 damage/initiator level or are infected with a supernatural disease that mimics any disease of the character's choice. However, this supernatural disease has no saving throw.
Type: Strike
Prerequisite: Epic Maneuvers Feat
Skill Check DC: Diplomacy DC 40
Action: 1 standard action
Effects: The character makes an attack as part of this maneuver. The attack does no damage, however it binds all the target's friends, allies, minions and the like within 2 miles to the target's state of being. Any attack on the target is considered an attack on all those bound to her as well. Those who consider the target a subordinate are immune to this effect.
Type: Strike
Prerequisite: Epic Maneuvers Feat, Master of the Nine 1, Strike of Perfect Clarity, Feral Death Blow, Meditative Battlefield Escalation, Soul Mastery
Skill Check DC: Concentration DC 74
Action: 1 full action
Effects: This maneuver can only be initiated only during a very climactic scene, when fate and reality as the character knows it hang heavy and the balance is easily tipped. With a breath that lays a dark mist before him, the character steps back, then brings his weapon forward in a strike that seems to craze the very air.
Time stops.
The adept sees five reflections of the scene before him, each representing a possible conclusion ot the scene. He must choose one by stepping into it:
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
I have already explained the Avasculate thing to you via PM.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Evocation [Light]
Level: Sorcerer/wizard 0
Components: V,S
Casting Time: 1 standard action
Range: 50ft./level
Target: 1 Creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell deals one point of energy damage. The type of energy is determined by the same table as Rainbow Beam. If two type of energy are indicated the target takes one point of damage per energy type.
Prismatic Grasp
Evocation [Light]
Level: Sorcerer/wizard 1
Components: V,S
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell deals 1d4 points of energy damage per two caster levels (max 5d4 at 10th). The type of energy is determined by the same table as Rainbow Beam. If two type of energy are indicated, Prismatic Grasp deals half its damagefrom each energy type.
Rainbow Beam's Table
1 Red - Fire
2 Orange - Acid
3 Yellow - Electricity
4 Green - Poison
5 Blue - Cold
6 Indigo - Sonic
7 Violet - Force
8 Roll twice ignore 8s
Are either of these too good or too bad?
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Daftmouse, I would love to comment, but what the hell is Rainbow Beam?
I don't know, so I can't comment on the effects, since they're all based on Rainbow Beam.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Prismatic Point's range is too high for a cantrip. Additionally, the range as described does not follow normal rules for spell range.
Close: 25ft + 5ft/2 caster levels
Medium: 100ft + 10ft/caster level
Long: 400ft + 40ft/caster level
Edit: Rainbow Beam is a spell from the Spell Compendium.
----------------------------------
I look forward to seeing the rest of your epic maneuver system, Ti'rin. I love martial adepts... but not as much as I love spellcasters
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Spell from Spell Compendium (and maybe other places I am unaware of) either way the chart is in the post and I have no added something to make it more clear that that fact is true.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
I'm all for more prismatics, but see above for changes I would make.
Edit: Posts merged.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Is medium too much for a cantrip?
Sorry.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
What do you think of the sample maneuvers?
Added another (White Raven) and added a range limitation to the Diamond Mind one.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.