First one is way out of line as a level 9 spell, that thing is level 10 minimun and even then i think level 11 slot is more fitting as a minimun. not only is it a Disintegration Ray (save or die effects are also completely unfun btw) it has that Orb spash MASSIVE damage plus with Sudden Feats this gets beyond annoying.
I like the second one because its balanced, you have to sacrifice your Cleric in order to receive the bonus so thats one less PC in the fight, the Bonus balances out that but still if the fight is really difficult you exchange one damage dealer for defense which means the battle while a little safer now takes longer
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That is not dead which can eternal lie. And with strange eons even death may die.
Plus, the last one has somatic components (you have to lift your arms). It seems.. for being a level 7 spell, at least, weak. 20 humanoids? That hardly will sway a battlefield. Considering, say, the average level 20 cleric's Wisdom is pretty high (like, let's go with a +8 bonus tops, usually) it can make a pretty big difference, but why not just make it bless the cleric and all allies within a 100' radius?
The first one is a ranged touch attack. A sufficiently powerful epic wizard can destroy a Terrasque with this spell.
I think the difference is that the bless effect is active regardless of distance, so by limiting it to targets and not radius it is supposed to allow for the Cleric to be relatively safely away rather than near the melee.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Well, if you want to make it arbitrary, then make it completely arbitrary. Any number of targets. That would make it awesome and worth a 7th level slot.
I originally had Incantation set to all allies within 200 ft. of the caster (or something else related to range), but Caex changed it up when I proposed it for his epic game. I'd be willing to hear thoughts to change it back, but I want it limited beyond an arbitrary "all allies."
Either it limits the number of available targets or the cleric must be within range of the melee for the effect to occur.
And an epic wizard cannot use Total Annihilation to destroy the Tarrasque. The damn thing must still be removed with a Wish spell.
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Do we put the word "the" in front of God?
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Just reiterating, Total Annihilation is WAY too powerful. My fix would be as follows:
Change the range to close.
Make the area affect go off only if the original target fails the original fortitude save to die. From a flavor standpoint, the fortitude save is to not explode with negative energy and be utterly destroyed.
Make the area effect to 1d6/two levels (max 15d6) to everyone else.
That's still a really powerful spell because a lvl 9 save-or-die is kind of nasty either way, but at least it isn't completely broken and killing everything this way.
As for the other spell, I like the idea, but I think it should affect all creatures (regardless of allied or enemy) within medium (100 ft + 10 ft/level) range who share a patron deity with the cleric. Honestly, that's a lot more flavorful for me, though I don't think it's really a 7th level spell at that point (probably 6th).
As for the other spell, I like the idea, but I think it should affect all creatures (regardless of allied or enemy) within medium (100 ft + 10 ft/level) range who share a patron deity with the cleric. Honestly, that's a lot more flavorful for me, though I don't think it's really a 7th level spell at that point (probably 6th).
This is a fairly flavorful idea.
Although if it was going to be "all creatures in range if condition X is met", I'd suggest creatures that are within one step of the Cleric's patron Deity's Alignment.
Because, realistically, having a whole group of allies with the same Deity either
A) never happens
or
B) only happens in certain rare circumstances (A campaign specific even like a holy war, for example).
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Krash, there are level 7 spells that are "save or die." Destruction is the most prevalent of these. A level 9 "save or die" effect doesn't seem all that problematic. Also, the wave is released upon the orb's impact, which doesn't sink into the target.
Really, all Total Annihilation does is mix Destruction with an effect that mimics Disintegration (another level 7 spell), but makes some of it energy-typed so resistances can apply to some of it.
What if I made it so that the wave of destructive impulse is 1/2 force and 1/2 acid? That way resistances can apply to all of it.
Regarding Icantation, limiting it to those within 1 step of the deities alignment and not limiting it to allies just doesn't work for me.
What if your cleric is CG and your allies contain some LG paladins?
What if your cleric happens to be CN and some of your foes are CE?
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
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Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
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PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
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Everything I say is fully substantiated by my own opinion.
As a whole spells that are save or die are really unfun, add to that the fact that this one is "save or die, then if you saved everyone save again for half damage or take massive pain" is just really not fun, sure its within the capabilites of existing lower level spells however that just shows how screwed the system (and the spell pool) itself is, not whats acceptable.
Its really up to you really, I like the incantation as it originally is, i mean i get it, the cleric chooses a few individuals to whom to grant the blessing of his/her deity and must stay still to channel all the awesome and all that so i get that, i dont see why the need for the changes, if you really must then you can always alter it so its 1 target/2-3 levels
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Regarding Icantation, limiting it to those within 1 step of the deities alignment and not limiting it to allies just doesn't work for me.
What if your cleric is CG and your allies contain some LG paladins?
What if your cleric happens to be CN and some of your foes are CE?
If your cleric is CG, it would affect LG paladins. I meant within one step on the Good/Evil axis, not the Law/Chaos axis. I probably should have been more clear about that.
Although you could possibly make it the Cleric's choice on casting which axis it affects.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Yeah, you probably should have.
No problems, though.
I still don't like it.
Sometimes evil fights evil, and an evil cleric won't want to use this if his foes might be evil.
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Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
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Which is why the Law/Chaos axis exists. If a cleric of Hextor goes up against a horde of Gruumish, he can make it affect all Lawful and Neutral allies, and the majority of the Gruumish guys won't have the boost.
That said, it's your spell. Do whatever you want with it.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
And if a CE Cleric of Erythnul leads his followers against a CE horde that worships Gruumsh?
Seen it happen (actually made it happen) in a game.
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Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
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Everything I say is fully substantiated by my own opinion.
The way I see it, setting up custom spells for specific situations or building them around those situations instead of making them generally useful isn't the way to go about it. There is always a situation where a certain spell won't be useful, which is why casters can use more than one spell. Heh.
Speaking in general, a Cleric isn't going to be fighting against creatures with an alignment close to their own. If that situation does come up, you have a whole list other spells you can cast.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I'm not trying to set up the spell for specifics, but I prefer the flavor of "all allies within X feet" or "Up to Y allies" instead of "everyone within one step on either the good/evil or law/chaos axis" even if that's within Z feet.
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
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Everything I say is fully substantiated by my own opinion.
Level: Clr 9, Wiz/Sor 9
School: Evocation
Components: V, S
Casting Time: 1 full round
Range: Long (400 ft. + 40 ft./level)
Target: One object or creature
Area: 50 ft. radius burst, centered on target
Duration: Instantaneous
Saving Throw: Fortitude Partial (for target) or Reflex half (for Area)
Spell Resistance: Yes
The caster draws raw negative energy into his palm, which coalesces into a green orb the size of a sling-stone. It grows as he chants the words of the spell until it is the size of a grapefruit. The caster then hurls it at a target (ranged touch attack to hit). The target immediately must make a fortitude save or be utterly destroyed. If the save is successful, the target takes 10d6 damage. If the target is destroyed by either method, the target is unmade completely, no trace left of anything. Upon impact with the target, the orb bursts, releasing a wave of energy. Anyone within the radius takes 1d6 damage/caster level, maximum 25d6. One fifth of this damage, rounded down, is force damage. Another one fifth, rounded down, is acid. The remainder is raw power, bypassing energy resistances. Anything destroyed by the damage is also unmade utterly. The caster is immune to the effects of his own Total Annihilation.
Soo... a disintegrate effect (minus the dust) that's comprised of negative energy that explodes on contact for a combination of force, acid, and pure blast.
I like this idea. However... this should never be a divine spell. Clerics don't generally blow stuff up on this scale.
If it were me, I would eliminate all mention of negative energy, because of my feeling that it shouldn't be a divine spell. The Fortitude partial and secondary effect are fine, if you reduce the blast radius to that of Meteor Swarm (40ft), otherwise the damage outstrips existing spells, making this a far better choice for others at this level.
This is the point where I tell Sep that 10th and 11th level spells do not exist.
Bypassing energy resistances is okay, as it allows spell resistance.
Quote from Incantation of the Invincible Army »
Level: Clr 7
Components: V
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 humanoid/level, maximum 20
Duration: Concentration (special)
Saving Throw: Will negates (Harmless)
Spell Resistance: No
The cleric calls down the blessing of his deity on the battle, aiding those he considers his allies, or the side he wishes to win. Whichever side receives the benefits of this spell is granted a bonus equal to the Cleric's Wisdom bonus to their attack rolls, saving throws and caster level checks to overcome spell resistance.
In order for this spell to grant its benefits, the cleric must stand with his arms spread out at an angle from his shoulders in the air and chant the blessing. He may stand easily for one round per point of constitution bonus he possesses. For each round after that, he must make a constitution check, DC 10+1/previous check made for this spell.
This spell is unable to be silenced.
...ow.
My only concern with this is the ability to boost one's Wisdom to insane levels, though the most broken way to do this belongs to the Druid with Owl's Insight. The fact that it requires concentration is a big balancer, though, as the cleric who is chanting to his god to boost the side he wishes to win isn't healing, beating face, or much of anything else (barring feats or special abilities that allow one to take other actions while maintaining concentration on a spell).
The required stance makes the cleric a bullseye, though.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
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This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
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Yes mistress...
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There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Alright, so you're saying that Incantation of the Invincible Army is fine the way it is and Total Annihilation should read:
Level: Sor/Wiz 9
School: Evocation
Components: V, S
Casting Time: 1 full round
Range: Long (400 ft. + 40 ft./level)
Target: One object or creature
Area: 40 ft. Radius burst
Duration: Instantaneous
Saving Throw: Fortitude Partial (for target) or Reflex Half (for area)
Spell Resistance: Yes
The caster draws raw energy into his palm, which coalesces into a green orb the size of a sling-stone. It grows as he chants the words of the spell until it is the size of a grapefruit. The caster then hurls it at a target (ranged touch attack to hit). The target immediately must make a fortitude save or be utterly destroyed. If the save is successful, the target takes 10d6 damage. If the target is destroyed by either method, the target is unmade completely, no trace left of anything. Upon impact with the target, the orb bursts, releasing a wave of energy. Anyone within the radius takes 1d6 damage/caster level, maximum 25d6. One fifth of this damage, rounded down, is force damage. Another one fifth, rounded down, is acid. The remainder is raw power, bypassing energy resistances. Anything destroyed by the damage is also unmade utterly. The caster is immune to the effects of his own Total Annihilation.
That work better?
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
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Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
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Everything I say is fully substantiated by my own opinion.
See, I'm funny about things like this, because when I run, it's made clear that anything the players can do, so can their enemies. I don't like using nonintelligent monsters, because they're no fun.
So my players face creatures with class levels, or weird outsiders with abilities, or other things.
It's why I don't mind running epic.
So I'd let you use such things in a game I was running. If I were you, though, I'd worry, because the more permissive I happen to be, the more likely it is that you're going to need it.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
My only concern with this is the ability to boost one's Wisdom to insane levels, though the most broken way to do this belongs to the Druid with Owl's Insight. The fact that it requires concentration is a big balancer, though, as the cleric who is chanting to his god to boost the side he wishes to win isn't healing, beating face, or much of anything else (barring feats or special abilities that allow one to take other actions while maintaining concentration on a spell). Owl's Insight hasn't began to see "broken", there are a *lot* of ways to get your wisdom score way up higher, and if you have access to 7th level divine magic, you could as well have access to them.
Barring infinite loops, you can get your wisdom to something around 100 by being an artificer, and modifying the bonus type of some permanent or temporal magic items to "Alchemical", "Profane", "Sacred", or heck, with the sheer amount of types available, you could as well go for "weeaboo".
The required stance makes the cleric a bullseye, though.
If you have access to 7th level divine magic, getting a potion of invisibility shouldn't be an impossible feat.
Also, Caster is immune to total annihilation. His gear is not. While I understand that more often than not people discount damage that would be done to items, (For a reason. Items aren't very durable in D&D.) it still doesn't seem to make much sense to end up standing naked after blasting.
IMO, just remove the immunity. Wizards should be clever enough to not evoke doomsday on themselves, anyway.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
If so, I'm the younger one who is much less polite.
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
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Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
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Everything I say is fully substantiated by my own opinion.
There are several effects that state that the caster is immune to the effects; Wail of the Banshee is merely the first to come to mind.
Wail is close range, and therefore is a fairly hard to aim, total annihilation on the other hand has at *minimum* (Barring shenanigans like SHCM/Loredrake.) 1080 feet range. With 40ft AoE at the end. Aiming that away from yourself shouldn't be too hard.
And ultimately, the spell doesn't feel like a spell you would be aiming at your own feet, unlike wail of the banshee. Hell, you are emitting the scream, of course it will be close to you. "Throwing orbs of world-ending"-spell just doesn't feel like you'd want to get hit yourself.
Artificers are only broken in the wrong hands. Such as yours.
Some of the infusions are broken no matter what. Only way to use them is absolutely overpowered. Best example being the one that changes the type of the bonus. Sure, you could use it to change your +2 competence item, to stack those. But even then, why stop at one? You have many more infusions left for the day.
It is like time stop, you can use it in a "fair" way, not casting AoE/Forcecages during it, not chaining them, not setting it off contingencies, etc. The problem is that how to use it in a broken way is so obvious that anyone can do it.
Time Stop = Tarmogoyf. Always good.
Pun-Pun = Flash / Protean Hulk. You put obscure things together and it suddenly turns broken.
The difference is that everyone can see that rules aren't meant to be used in a way to allow Pun-Pun. It is not meant to work like that, but it does.
In case of Time Stop or Tarmogoyf, you can't deny that it's ridiculous, it simply outclasses 90% of all other spells at it's level, and if you can get it in your build, you do.
What I play in D&D would be more or less storm combo by this metaphor, ridiculously effective, uses a bunch of more or less bad pieces to accomplish something. It just happens to be too strong against builds that are not prepared to beating it, by packing enough disruption. (This is the part that I believe people dislike about optimized characters, they are very good at what they do and as such, define the metagame. They are decks like TheSI, TPS and Dragonstorm. You have to think about them.)
The only problems with this terminology is that tarmogoyf can be dealt with. Time stop has only one epic feat to stop it, and most people don't even have access to it. In addition, pun-pun outclasses Flashhulk by a margin of millions.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Updating this thread with some custom feats for my application into Godslayer. The character's a Spellwarp Sniper-type. Here goes:
Serendipitous Strike [Ambush]
Prerequisites: Sneak Attack +8d6, Impromptu Sneak Attack 2/day
Benefit: 1/day, you may declare an attack to be a sneak attack, as if you were using an Impromptu Sneak Attack.
Using this feat reduces your sneak attack damage by 4d6.
Benefit: This feat may be taken multiple times. Its effects stack.
Intangible Assault [Epic]
Prerequisites: Sneak Attack +8d6
Benefit: Your successful sneak attack's damage is half force damage and half precision damage.
Furitive Ray [Metamagic]
Prerequisites: Sneak Attack +5d6 or Sudden Raystrike +2d6, Arcane caster level 15th.
Benefit: Your caster level is raised by the number of Sneak Attack dice you possess when you cast a ray spell to which this feat is applied.
A furitive ray spell uses a spell slot 4 levels higher than the spell's actual level.
Improved Spontaneous Metamagic [Epic]
Prerequisite: Ability to spontaneously cast 9th level spells.
Benefit: You may apply metamagic feats to spells of 1st level and lower without using a full round action.
Special: This feat can be taken more than once. Each time it is taken, another level of spells can have metamagic applied to them without a full-round action. [For example, the second time this feat is taken, spells of 2nd level and lower may have metamagic applied to them without using a full round action.]
I need help with the wording of Furitive Ray. Is Improved Spontaneous Metamagic overpowered? Underpowered?
Overall: comments/questions/angry rants?
I'm not sure about the other ones because I honestly don't have much experience with sneak attack, but I can tell you that Improved Spontaneous Megamatic is not only underpowered, it's underpowered to the point where I'd never take it ever even if it was non-epic and had no prereqs.
The reason is there's a feat that (ignoring prereqs, which are much easier anyway) is strictly better out of the Complete Mage. It's called "Rapid Metamagic" and it lets you use MM feats with no increase in casting time to any of your spells. Prereq is, I believe, Spellcraft 12 ranks.
I like the second one because its balanced, you have to sacrifice your Cleric in order to receive the bonus so thats one less PC in the fight, the Bonus balances out that but still if the fight is really difficult you exchange one damage dealer for defense which means the battle while a little safer now takes longer
The first one is a ranged touch attack. A sufficiently powerful epic wizard can destroy a Terrasque with this spell.
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Either it limits the number of available targets or the cleric must be within range of the melee for the effect to occur.
And an epic wizard cannot use Total Annihilation to destroy the Tarrasque. The damn thing must still be removed with a Wish spell.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
As for the other spell, I like the idea, but I think it should affect all creatures (regardless of allied or enemy) within medium (100 ft + 10 ft/level) range who share a patron deity with the cleric. Honestly, that's a lot more flavorful for me, though I don't think it's really a 7th level spell at that point (probably 6th).
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I don't care if I was framed for murder if I only got a warning I would let it go.
This is a fairly flavorful idea.
Although if it was going to be "all creatures in range if condition X is met", I'd suggest creatures that are within one step of the Cleric's patron Deity's Alignment.
Because, realistically, having a whole group of allies with the same Deity either
A) never happens
or
B) only happens in certain rare circumstances (A campaign specific even like a holy war, for example).
{Magic: The RPG}
Really, all Total Annihilation does is mix Destruction with an effect that mimics Disintegration (another level 7 spell), but makes some of it energy-typed so resistances can apply to some of it.
What if I made it so that the wave of destructive impulse is 1/2 force and 1/2 acid? That way resistances can apply to all of it.
Regarding Icantation, limiting it to those within 1 step of the deities alignment and not limiting it to allies just doesn't work for me.
What if your cleric is CG and your allies contain some LG paladins?
What if your cleric happens to be CN and some of your foes are CE?
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Its really up to you really, I like the incantation as it originally is, i mean i get it, the cleric chooses a few individuals to whom to grant the blessing of his/her deity and must stay still to channel all the awesome and all that so i get that, i dont see why the need for the changes, if you really must then you can always alter it so its 1 target/2-3 levels
If your cleric is CG, it would affect LG paladins. I meant within one step on the Good/Evil axis, not the Law/Chaos axis. I probably should have been more clear about that.
Although you could possibly make it the Cleric's choice on casting which axis it affects.
{Magic: The RPG}
No problems, though.
I still don't like it.
Sometimes evil fights evil, and an evil cleric won't want to use this if his foes might be evil.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
That said, it's your spell. Do whatever you want with it.
{Magic: The RPG}
Seen it happen (actually made it happen) in a game.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Then cast this instead.
The way I see it, setting up custom spells for specific situations or building them around those situations instead of making them generally useful isn't the way to go about it. There is always a situation where a certain spell won't be useful, which is why casters can use more than one spell. Heh.
Speaking in general, a Cleric isn't going to be fighting against creatures with an alignment close to their own. If that situation does come up, you have a whole list other spells you can cast.
{Magic: The RPG}
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Soo... a disintegrate effect (minus the dust) that's comprised of negative energy that explodes on contact for a combination of force, acid, and pure blast.
I like this idea. However... this should never be a divine spell. Clerics don't generally blow stuff up on this scale.
If it were me, I would eliminate all mention of negative energy, because of my feeling that it shouldn't be a divine spell. The Fortitude partial and secondary effect are fine, if you reduce the blast radius to that of Meteor Swarm (40ft), otherwise the damage outstrips existing spells, making this a far better choice for others at this level.
This is the point where I tell Sep that 10th and 11th level spells do not exist.
Bypassing energy resistances is okay, as it allows spell resistance.
...ow.
My only concern with this is the ability to boost one's Wisdom to insane levels, though the most broken way to do this belongs to the Druid with Owl's Insight. The fact that it requires concentration is a big balancer, though, as the cleric who is chanting to his god to boost the side he wishes to win isn't healing, beating face, or much of anything else (barring feats or special abilities that allow one to take other actions while maintaining concentration on a spell).
The required stance makes the cleric a bullseye, though.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
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Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
School: Evocation
Components: V, S
Casting Time: 1 full round
Range: Long (400 ft. + 40 ft./level)
Target: One object or creature
Area: 40 ft. Radius burst
Duration: Instantaneous
Saving Throw: Fortitude Partial (for target) or Reflex Half (for area)
Spell Resistance: Yes
The caster draws raw energy into his palm, which coalesces into a green orb the size of a sling-stone. It grows as he chants the words of the spell until it is the size of a grapefruit. The caster then hurls it at a target (ranged touch attack to hit). The target immediately must make a fortitude save or be utterly destroyed. If the save is successful, the target takes 10d6 damage. If the target is destroyed by either method, the target is unmade completely, no trace left of anything. Upon impact with the target, the orb bursts, releasing a wave of energy. Anyone within the radius takes 1d6 damage/caster level, maximum 25d6. One fifth of this damage, rounded down, is force damage. Another one fifth, rounded down, is acid. The remainder is raw power, bypassing energy resistances. Anything destroyed by the damage is also unmade utterly. The caster is immune to the effects of his own Total Annihilation.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
So my players face creatures with class levels, or weird outsiders with abilities, or other things.
It's why I don't mind running epic.
So I'd let you use such things in a game I was running. If I were you, though, I'd worry, because the more permissive I happen to be, the more likely it is that you're going to need it.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Huh.
What an oddity.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
No spells with base level ten or eleven, but with metamagic feats it's doable. Just heighten the spell to the correct level and you're good to go.
My only concern with this is the ability to boost one's Wisdom to insane levels, though the most broken way to do this belongs to the Druid with Owl's Insight. The fact that it requires concentration is a big balancer, though, as the cleric who is chanting to his god to boost the side he wishes to win isn't healing, beating face, or much of anything else (barring feats or special abilities that allow one to take other actions while maintaining concentration on a spell). Owl's Insight hasn't began to see "broken", there are a *lot* of ways to get your wisdom score way up higher, and if you have access to 7th level divine magic, you could as well have access to them.
Barring infinite loops, you can get your wisdom to something around 100 by being an artificer, and modifying the bonus type of some permanent or temporal magic items to "Alchemical", "Profane", "Sacred", or heck, with the sheer amount of types available, you could as well go for "weeaboo".
The required stance makes the cleric a bullseye, though.
If you have access to 7th level divine magic, getting a potion of invisibility shouldn't be an impossible feat.
Also, Caster is immune to total annihilation. His gear is not. While I understand that more often than not people discount damage that would be done to items, (For a reason. Items aren't very durable in D&D.) it still doesn't seem to make much sense to end up standing naked after blasting.
IMO, just remove the immunity. Wizards should be clever enough to not evoke doomsday on themselves, anyway.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I wrote the book on it.
There are several effects that state that the caster is immune to the effects; Wail of the Banshee is merely the first to come to mind.
Artificers are only broken in the wrong hands. Such as yours.
* Avatar of Kokusho points to her sig
Are you my evil twin?
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Do not deny my right to nitpick.
Wail is close range, and therefore is a fairly hard to aim, total annihilation on the other hand has at *minimum* (Barring shenanigans like SHCM/Loredrake.) 1080 feet range. With 40ft AoE at the end. Aiming that away from yourself shouldn't be too hard.
And ultimately, the spell doesn't feel like a spell you would be aiming at your own feet, unlike wail of the banshee. Hell, you are emitting the scream, of course it will be close to you. "Throwing orbs of world-ending"-spell just doesn't feel like you'd want to get hit yourself.
Some of the infusions are broken no matter what. Only way to use them is absolutely overpowered. Best example being the one that changes the type of the bonus. Sure, you could use it to change your +2 competence item, to stack those. But even then, why stop at one? You have many more infusions left for the day.
Time Stop = Tarmogoyf. Always good.
Pun-Pun = Flash / Protean Hulk. You put obscure things together and it suddenly turns broken.
The difference is that everyone can see that rules aren't meant to be used in a way to allow Pun-Pun. It is not meant to work like that, but it does.
In case of Time Stop or Tarmogoyf, you can't deny that it's ridiculous, it simply outclasses 90% of all other spells at it's level, and if you can get it in your build, you do.
What I play in D&D would be more or less storm combo by this metaphor, ridiculously effective, uses a bunch of more or less bad pieces to accomplish something. It just happens to be too strong against builds that are not prepared to beating it, by packing enough disruption. (This is the part that I believe people dislike about optimized characters, they are very good at what they do and as such, define the metagame. They are decks like TheSI, TPS and Dragonstorm. You have to think about them.)
The only problems with this terminology is that tarmogoyf can be dealt with. Time stop has only one epic feat to stop it, and most people don't even have access to it. In addition, pun-pun outclasses Flashhulk by a margin of millions.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Serendipitous Strike [Ambush]
Prerequisites: Sneak Attack +8d6, Impromptu Sneak Attack 2/day
Benefit: 1/day, you may declare an attack to be a sneak attack, as if you were using an Impromptu Sneak Attack.
Using this feat reduces your sneak attack damage by 4d6.
Benefit: This feat may be taken multiple times. Its effects stack.
Intangible Assault [Epic]
Prerequisites: Sneak Attack +8d6
Benefit: Your successful sneak attack's damage is half force damage and half precision damage.
Furitive Ray [Metamagic]
Prerequisites: Sneak Attack +5d6 or Sudden Raystrike +2d6, Arcane caster level 15th.
Benefit: Your caster level is raised by the number of Sneak Attack dice you possess when you cast a ray spell to which this feat is applied.
A furitive ray spell uses a spell slot 4 levels higher than the spell's actual level.
Improved Spontaneous Metamagic[Epic]Prerequisite: Ability to spontaneously cast 9th level spells.
Benefit: You may apply metamagic feats to spells of 1st level and lower without using a full round action.
Special: This feat can be taken more than once. Each time it is taken, another level of spells can have metamagic applied to them without a full-round action. [For example, the second time this feat is taken, spells of 2nd level and lower may have metamagic applied to them without using a full round action.]
I need help with the wording of Furitive Ray.
Is Improved Spontaneous Metamagic overpowered? Underpowered?Overall: comments/questions/angry rants?
I have 15 cookies in my cookie jar.
The reason is there's a feat that (ignoring prereqs, which are much easier anyway) is strictly better out of the Complete Mage. It's called "Rapid Metamagic" and it lets you use MM feats with no increase in casting time to any of your spells. Prereq is, I believe, Spellcraft 12 ranks.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.