I'm looking forward to reading the books myself, since they seem much closer to 3rd than 4th was. 3rd being the edition I cling to like a drowning man And, yes, every adventure I've run has been less than a year. I like a nice story arc with an ending. I normally get my guys to level ~16, have them fight a final boss, maybe some closing action, and have them roll up new guys.
I'll be keeping a close eye on this edition. I got burned with 4th edition after I bought like 10 books and nobody wanted to play consistently. I need the core books, maybe an additional monster manual and I'm set.
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Commander (EDH) Decks BRGProssh, Skyraider of KherBRG BWRAlesha, Who Smiles at DeathBWR BGVarolz, the Scar-StripedBG
Funny thing, i can imagine players rolling persuasion/intimidation checks for their dong 'attacks'
[*]Flumphs exist.[/list][/quote]I admit this makes me giggle for some reason even if i have no real knowledge of what a Flumph is supposed to be
List tags are malformed.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Fighters and rogues can learn magic without multiclassing.
Barbarians can fight nekkid.
Flumphs exist.
Source? Not questioning you, just wanting to know where I should go to look up more informations... unless its in a book I have to buy, in which case... pass.
I'm happy bards can get 9th level spells. In the same vain, I hope monks are better at fighting in this new edition than they were in 3rd.
I really didn't like the number of "caster" classes that didn't get 9th level spells or the number of "melee" classes that didn't get full base attack in 3rd. Why would you make classes that aren't good at what they're supposed to do?
It seemed to me 4th was better at balancing everything than 3rd... mainly by making everything the same...
It seemed to me 4th was better at balancing everything than 3rd... mainly by making everything the same...
Pretty much. I will say that 4E monks actually were a lot cooler than 3E monks, because they did something a little different with the standard powers system and they didn't suffer from the weird problem of being a supposedly high-mobility class that did most of its damage through a full attack. Easily the best realized class in 4E.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Very true. I think making 4th edition monks a psionic class was really a neat idea, and a flavorful one as well.
4th edition was exactly what it was meant to be. The classes were all balanced and it was next to impossible to screw up your character. However, I found it a little dull for those same reasons. But, I might not have given it enough of a chance.
Not precisely a post about 5th edition, but we're gonna be starting up a play by post D&D game at our very own Pen and Paper Inn. We'll probably be using the E6 variant (max level is 6, after that you gain feats and other bonuses instead of levels) and I'll be DMing. If we can drum up enough interest and get the P&PI running again, I might even start up a 5th ed. game when the three core books are all out.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Not precisely a post about 5th edition, but we're gonna be starting up a play by post D&D game at our very own Pen and Paper Inn. We'll probably be using the E6 variant (max level is 6, after that you gain feats and other bonuses instead of levels) and I'll be DMing. If we can drum up enough interest and get the P&PI running again, I might even start up a 5th ed. game when the three core books are all out.
On 5e: Oh dear God no. I frikkin refuse. I never played 4e and I doubt I will ever play 5e, I don't CARE if fighters can blast as well as sling swords.
I'm a die hard 3.5er with liberal houserules, I'm old, so I have the right.
My lawn: Getoff it.
As for getting the P&PI back up to snuff, well.... That is my ultimate plan. /MrBurnsImpression
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Not precisely a post about 5th edition, but we're gonna be starting up a play by post D&D game at our very own Pen and Paper Inn. We'll probably be using the E6 variant (max level is 6, after that you gain feats and other bonuses instead of levels) and I'll be DMing. If we can drum up enough interest and get the P&PI running again, I might even start up a 5th ed. game when the three core books are all out.
Not precisely a post about 5th edition, but we're gonna be starting up a play by post D&D game at our very own Pen and Paper Inn. We'll probably be using the E6 variant (max level is 6, after that you gain feats and other bonuses instead of levels) and I'll be DMing. If we can drum up enough interest and get the P&PI running again, I might even start up a 5th ed. game when the three core books are all out.
On 5e: Oh dear God no. I frikkin refuse. I never played 4e and I doubt I will ever play 5e, I don't CARE if fighters can blast as well as sling swords.
I'm a die hard 3.5er with liberal houserules, I'm old, so I have the right.
My lawn: Getoff it.
As for getting the P&PI back up to snuff, well.... That is my ultimate plan. /MrBurnsImpression
OMG... Caex AND AOK???? It's been forever!!!
Edit: On 5e, theres no retail copies out where i am and if i ever manage to find a group to play here in PH i likely will buy stuff.
In the meantime i have managed to see the contents of the PHB and will say i find it interesting, if anything i find it more like 2e+3.5e prestige classes rolled and simplified into the basic classes. what AOK mentioned about a fighter spell flinging is limited to a specific subclass and the feat progression is so limited that it makes any attempt at munchkin increadibly difficult
The good: Feels like DnD, whereas (IMO) 4.0 felt like a tactical miniatures game. Relatively simple character creations.
The bad: Still feels like generic fantasy, with a non-generic ruleset. While that's not terrible, I prefer the revrse, gneeric rules that can be applied to a specific setting.
The ugly: The price. WotC still thinks that DnD is worth $150 for the base components (monster manual, phb, gm guide) when other companies like Paizo have realized that that prce point is just a little (lot) too high. combine it into one book, and charge half that.
The good: Feels like DnD, whereas (IMO) 4.0 felt like a tactical miniatures game. Relatively simple character creations.
The bad: Still feels like generic fantasy, with a non-generic ruleset. While that's not terrible, I prefer the revrse, gneeric rules that can be applied to a specific setting.
The ugly: The price. WotC still thinks that DnD is worth $150 for the base components (monster manual, phb, gm guide) when other companies like Paizo have realized that that prce point is just a little (lot) too high. combine it into one book, and charge half that.
Yeah, I'm glad someone said it. Looking at the beta stuff, I figured that was how it would turn out.
5E is pretty close to being 3.75, in all honesty. To the point where a number of 3.5 prestige classes could be adapted to it with minimal difficulties. It is streamlined, but the ways in which it has been done mostly make sense. There are some things that I'm not sold on, such as criticals not being weapon-dependent, but it looks like a solid edition.
Better edition than 4E. A better love story than Twilight.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
The bad: Still feels like generic fantasy, with a non-generic ruleset. While that's not terrible, I prefer the revrse, gneeric rules that can be applied to a specific setting.
Can't dispute your preferences, but I will say that generic fantasy is very much D&D's brand, and it probably would have been a bad idea for WotC to change that at this point.
The ugly: The price. WotC still thinks that DnD is worth $150 for the base components (monster manual, phb, gm guide) when other companies like Paizo have realized that that prce point is just a little (lot) too high. combine it into one book, and charge half that.
Yeah. Pre-order discounts on Amazon knock $50 off that, but it's still... optimistic of WotC to price that way.
There are some things that I'm not sold on, such as criticals not being weapon-dependent, but it looks like a solid edition.
Does that mechanic really strike you as being important? I have no feelings whatsoever one way or the other about it. The removal of the clumsy crit conformation roll, on the other hand, is a clear step forward.
5e allows me to roleplay Aang or anyone from Avatar with the way the Monk is done now... this alone makes it so awesome
To be fair, there are materials for playing Aang, and just about every other character you can imagine, somewhere in 3E's vast canon. But yeah, the "Way of the Four Elements" doesn't half wear its inspiration on its sleeve.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
The bad: Still feels like generic fantasy, with a non-generic ruleset. While that's not terrible, I prefer the revrse, gneeric rules that can be applied to a specific setting.
Can't dispute your preferences, but I will say that generic fantasy is very much D&D's brand, and it probably would have been a bad idea for WotC to change that at this point.
Oh I agree, its just what it is. Generic Fantasy doesn't appeal to me I'm willing to give each edition a try and see how it runs, but in the long haul, I won't be playing much of it regardless because I want to immerse myself in a rich stylistic world, and all I ever see from DnD is generic fantasy settings A, B and C. Which is fine. It's just not my thing
Seeing Avatar of Kokusho post just reminds me what a *****ty job I did running a game on this site
I still have mini anxiety attacks remembering about how poorly I kept the players involved in that one... and how I miscalculated the monster's CR... nothing like a TPK in the first fight to make a game awful....
Seeing Avatar of Kokusho post just reminds me what a *****ty job I did running a game on this site
I still have minnie anxiety attacks remembering about how poorly I kept the player's involved in that one... and how I miscalculated the monsters CR... nothing like a TPK in the first fight to make a game awful....
I actually had fun in that campaign, proving that evil does not equal homicidal maniac. Even if you're a Rakdos.
Blinking_Spirit: Why hello there, it's been a bit. I know nobody's holding a gun to my head, but several people tried to sell me on 4e and it was such a roaring disappointment that I am quite wary of trying any new systems. The cost is prohibitive, and I am familiar with 3.5 edition in most of its forms, blatant cheese notwithstanding.
That's the reason for my comment, that and several of the people in this thread likely knew it was mostly a joke in the way I said it.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Well, I thought came off as an arrogant DM who rules lawyered the players and then killed them.
But, I will say I learned a lot from that experience. Now when I have a new group of players I try to make sure the first encounter has high HP and low damage yield so I can evaluate the party's combat abilities and plan accordingly. I also try to rules lawyer less... not sure I can fix the coming off as arrogant though... that seems to be hardwired....
Blinking_Spirit: Why hello there, it's been a bit. I know nobody's holding a gun to my head, but several people tried to sell me on 4e and it was such a roaring disappointment that I am quite wary of trying any new systems. The cost is prohibitive, and I am familiar with 3.5 edition in most of its forms, blatant cheese notwithstanding.
That's fine. I'm not gonna try to sell you on 5E. I don't game with you; it doesn't affect me at all what your preferences are. And I certainly can't argue that cost and familiarity aren't good reasons to stick with an older system. But I did start this thread to talk about 5E stuff.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Hell, I might actually adopt the advantage and the disadvantage mechanics into my 3.5 games from now on. Anything that provides random small misc bonus or penalties instead gives you advantage or disadvantage. That's such a slick system that I think it's worth adopting into pretty any edition.
I think 5e looks really cool, actually, and that's from someone who can very nearly create epic level 3.5 characters from memory. Like I said, I'll probably pick up the three core books and run a game at the P&PI just to see what happens.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I'm looking forward to reading the books myself, since they seem much closer to 3rd than 4th was. 3rd being the edition I cling to like a drowning man And, yes, every adventure I've run has been less than a year. I like a nice story arc with an ending. I normally get my guys to level ~16, have them fight a final boss, maybe some closing action, and have them roll up new guys.
BRGProssh, Skyraider of KherBRG
BWRAlesha, Who Smiles at DeathBWR
BGVarolz, the Scar-StripedBG
candidus inperti; si nil, his utere mecum.
[*]Flumphs exist.[/list][/quote]I admit this makes me giggle for some reason even if i have no real knowledge of what a Flumph is supposed to be
List tags are malformed.
Source? Not questioning you, just wanting to know where I should go to look up more informations... unless its in a book I have to buy, in which case... pass.
http://www.enworld.org/forum/showthread.php?357371-How-much-of-the-PHB-have-we-seen-Maybe-more-than-you-think!
Nobody knows what a flumph is supposed to be. It just, inexplicably, is.
candidus inperti; si nil, his utere mecum.
I really didn't like the number of "caster" classes that didn't get 9th level spells or the number of "melee" classes that didn't get full base attack in 3rd. Why would you make classes that aren't good at what they're supposed to do?
It seemed to me 4th was better at balancing everything than 3rd... mainly by making everything the same...
candidus inperti; si nil, his utere mecum.
4th edition was exactly what it was meant to be. The classes were all balanced and it was next to impossible to screw up your character. However, I found it a little dull for those same reasons. But, I might not have given it enough of a chance.
Behold!
{Magic: The RPG}
/in like Flynn
On 5e: Oh dear God no. I frikkin refuse. I never played 4e and I doubt I will ever play 5e, I don't CARE if fighters can blast as well as sling swords.
I'm a die hard 3.5er with liberal houserules, I'm old, so I have the right.
My lawn: Getoff it.
As for getting the P&PI back up to snuff, well.... That is my ultimate plan. /MrBurnsImpression
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
OMG... Caex AND AOK???? It's been forever!!!
Edit: On 5e, theres no retail copies out where i am and if i ever manage to find a group to play here in PH i likely will buy stuff.
In the meantime i have managed to see the contents of the PHB and will say i find it interesting, if anything i find it more like 2e+3.5e prestige classes rolled and simplified into the basic classes. what AOK mentioned about a fighter spell flinging is limited to a specific subclass and the feat progression is so limited that it makes any attempt at munchkin increadibly difficult
The good: Feels like DnD, whereas (IMO) 4.0 felt like a tactical miniatures game. Relatively simple character creations.
The bad: Still feels like generic fantasy, with a non-generic ruleset. While that's not terrible, I prefer the revrse, gneeric rules that can be applied to a specific setting.
The ugly: The price. WotC still thinks that DnD is worth $150 for the base components (monster manual, phb, gm guide) when other companies like Paizo have realized that that prce point is just a little (lot) too high. combine it into one book, and charge half that.
Rub it in, why dont you
Yeah, I'm glad someone said it. Looking at the beta stuff, I figured that was how it would turn out.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
But yeah the price point seems incredibly high
Better edition than 4E. A better love story than Twilight.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Can't dispute your preferences, but I will say that generic fantasy is very much D&D's brand, and it probably would have been a bad idea for WotC to change that at this point.
Yeah. Pre-order discounts on Amazon knock $50 off that, but it's still... optimistic of WotC to price that way.
Does that mechanic really strike you as being important? I have no feelings whatsoever one way or the other about it. The removal of the clumsy crit conformation roll, on the other hand, is a clear step forward.
To be fair, there are materials for playing Aang, and just about every other character you can imagine, somewhere in 3E's vast canon. But yeah, the "Way of the Four Elements" doesn't half wear its inspiration on its sleeve.
candidus inperti; si nil, his utere mecum.
Oh I agree, its just what it is. Generic Fantasy doesn't appeal to me I'm willing to give each edition a try and see how it runs, but in the long haul, I won't be playing much of it regardless because I want to immerse myself in a rich stylistic world, and all I ever see from DnD is generic fantasy settings A, B and C. Which is fine. It's just not my thing
Just not our current one, which is very consciously vanilla fantasy as an exercise in creativity-within-restrictions and genre reconstruction.
candidus inperti; si nil, his utere mecum.
I still have mini anxiety attacks remembering about how poorly I kept the players involved in that one... and how I miscalculated the monster's CR... nothing like a TPK in the first fight to make a game awful....
Who's "our?"
I actually had fun in that campaign, proving that evil does not equal homicidal maniac. Even if you're a Rakdos.
Blinking_Spirit: Why hello there, it's been a bit. I know nobody's holding a gun to my head, but several people tried to sell me on 4e and it was such a roaring disappointment that I am quite wary of trying any new systems. The cost is prohibitive, and I am familiar with 3.5 edition in most of its forms, blatant cheese notwithstanding.
That's the reason for my comment, that and several of the people in this thread likely knew it was mostly a joke in the way I said it.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
But, I will say I learned a lot from that experience. Now when I have a new group of players I try to make sure the first encounter has high HP and low damage yield so I can evaluate the party's combat abilities and plan accordingly. I also try to rules lawyer less... not sure I can fix the coming off as arrogant though... that seems to be hardwired....
That's fine. I'm not gonna try to sell you on 5E. I don't game with you; it doesn't affect me at all what your preferences are. And I certainly can't argue that cost and familiarity aren't good reasons to stick with an older system. But I did start this thread to talk about 5E stuff.
candidus inperti; si nil, his utere mecum.
I think 5e looks really cool, actually, and that's from someone who can very nearly create epic level 3.5 characters from memory. Like I said, I'll probably pick up the three core books and run a game at the P&PI just to see what happens.
{Magic: The RPG}