The last one I played was the DC Deck Building Game although I remember some of my friends trying to get me to play Settlers of Catan.
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America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
ANy love for Icehouse here? I haven't had a group to play it with in a while, but it (or, more specifically, its game system Looney Pyramids) will probably always be my favorite tabletop.
I recently watched every episode of TableTop and ended up buying Settlers of Catan. I plan on buying Forbidden Island and Lords of Waterdeep soon. However, while I was at my LGS picking up Settlers, I came across this game Boss Monster. It looked awesome so I dropped $25 and bought it on a whim. It's pretty solid and they're promising a few expansions in the near future. It's one of those games that bridges the gap between hardcore and casual gamers. I suggest anyone reading this thread look into it.
About a month+ ago, a friend in my cube group introduced me to the Ascension deck building games. Since first playing, I've grabbed the first 4 sets, and built a custom cube out of the card pool. I've really been enjoying playing the solitaire variant, as I can drink a beer, catch up on breaking bad, and have something to engage with at the same time.
My most recent board game buy was a whim purchase off Amazon called Suburbia. The premise of the game is seemingly simple, each player (1-4) builds a city or “borough” out of hex tiles with the goal of having the highest population (score) at the end. A turn is pretty straight forward, you build something, adjust you income and reputation levels, get paid, increase your population (which is affected by your reputation) and add a new piece of reality to the purchase track.
Where the game gets interesting is how the tiles interact with each other both on a local (only your borough) and game wide scale. Every tile has some sort of effect on income or reputation that varies depending on the tiles next to it or other categories of tiles across the game table. For instance if you play an airport (there are three varieties of airport) it will have a cumulative effect on both your income and/or reputation as well as the income and/or reputation of every other player who has an airport in the game.
While the overall goal is always growth, they designed the game with caps and restrictions to make pacing your growth and cherry picking your tiles very important. Your income and reputation cap at -5 and +15 depending on the tiles you play so you need to pay attention to the domino effect some tiles can have. On top of that, as you move up the population (score) track you will pass markers that automatically reduce your income and reputation by one (and the higher you move up the track the more order you encounter these markers) so come late game even minor growth can set your turn by turn gains way back.
On top of the element of the strategy required to keep your gains and growth in balance the game has goals for you to achieve. At the beginning of every game each players gets to pick between two hidden goals as well as a number of public goals that everyone can see and compete for that scales depending on the number of players. For example in the game we played I had the hidden goal of Aquaphobia which required me to have the fewest number of lakes at game end for a total of +20 “population” during scoring (for reference lakes are a cheap title option that help net you easy money since it raises property values).
The overall quality of the game parts are decent enough for a stack of cardboard, you have to not mind keeping a lot of stuff sorted and a mess of tiles and tokens on the table required for play. The rules are some of the best I have seen in a while, very clear step by step setup and a second foldout that has notes for every tiles type in the game so if you ever question exactly how a tiles works you can look it up (the Waterfront Property commercial tile in particular has a unique rule that made the extra info worth it all by itself).
The game currently retails for about $60, but I got it for forty-something off Amazon. There is an expansion on the way according to the publisher website that even after just playing once I am highly tempted to buy when it comes out. I foresee this game being a favorite for a long time to come and I cannot wait for my first four player experience.
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“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Looking forward to trying this out soon, I've gotten so many recommendations for it that I feel like I have to. I'm already the king of Risk among my friends (for simply using strategy - not overexpanding and taking advantage of choke points and foot holds).
Looking forward to trying this out soon, I've gotten so many recommendations for it that I feel like I have to. I'm already the king of Risk among my friends (for simply using strategy - not overexpanding and taking advantage of choke points and foot holds.
It's worth noting that the default Smallworld maps are a lot less chokey. There are no oceans or isthmuses. It's sort of like if you played Risk just on Asia.
Also? You don't stay as the same race the whole game.
It's worth noting that the default Smallworld maps are a lot less chokey. There are no oceans or isthmuses. It's sort of like if you played Risk just on Asia.
Also? You don't stay as the same race the whole game.
I saw that and appreciate the note. I'm still the best strategist in my group and I look forward to something that A)Won't take 6 hours to resolve and B) will require more thought than simply slowly building to capture choke points and timing troop surges with other border conflicts.
Been playing largely Warmachine recently but I'm looking to start playing some other board games since I just got hired onto a local gaming store. Sadly they don't carry magic (which would've been awesome for the discount) but hell I still get alot of other stuff for cheap.
Also betrayal at house on the hill is excellent.
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If you're gonna come at the King, you'd best not miss.
Vampire the Masquerade, fun game my chara is a tad more combat oriented than I prefer.
Deadlands Noir not a fan of the system or the game really
Pathfinder
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For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
A friend bought Risk Legacy and we played a few games... the same person won those games- the one who bought the game.
Poking the bear... is a bad strategy.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
..... I have a pal who's a tabletop/boardgame addict, so I've played a crapton of board games for a few years.
Maybe it'll be easier to say which ones are on the top of my list:
Ascension - No doubt among the most popular deck-building game, with tons of expansions already available although maybe some people would prefer playing it on iPad these days (who's into lugging a few tons of papers these days? XD)
Seasons - Got hooked on first play. Dammit, this game is fun
Race for the Galaxy - The ultimate beginner-unfriendly game But my playgroup are hardcore Racists (our term for Race players XD)
Small World is one of my favorites aswel. It's just allround good fun and with some expansions it really starts to get going. Especially combining Small World with Small World underground can lead to some fun combinations and tactics.
You can't really go wrong with Munchkin either, it's always good for a laugh with the duck of doom.
Besides that. The game of thrones board game is quite nice aswel, although not completely balanced if you're with fewer than 6 players. I do love the backstabbery and play style in this though. In a way it's a shorter/simpler version of diplomacy.
Posted this in another thread.. but it DEF applies here:
Dude.. one of the best ccg/tcg/lcg's out there is The Spoils. No joke.
I have played every paper ccg/lcg listed in this thread, and The Spoils is the best one..
It is owned by Dragon Shields (the sleeves) and it takes the best parts of the more popular games and gets rid of the frustrating parts.. plus.. you can play it ONLINE for free as well.
It's worth noting that the default Smallworld maps are a lot less chokey. There are no oceans or isthmuses. It's sort of like if you played Risk just on Asia.
Also? You don't stay as the same race the whole game.
I played, I love it. It removes everything I didn't like about Risk. Can't recommend it enough - it's fun for everyone playing, no one is ever eliminated from the game, and the randomness aspect is largely diminished while still retaining a lot of strategy.
I'm on the lookout for the next game to add to my collection, now.
I got Pandemic for Christmas and have really enjoyed it so far. I find cooperative games really a lot of fun as long as you're smart enough not to play with people who have a certain type of personality.
I also downloaded the digital versions of Smallworld and Elder Signs the other day and they've been pretty decent for when I just need a fix but don't have the time or opportunity to break out a full physical game.
Other games our group of friends owns and will play frequently are mostly the modern classic stuff like Ticket to Ride, Carcassonne, Settlers, Bang!, 7 Wonders, Takenoko and Dominion.
My current favorite multiplayer/casual board game is Red Dragon Inn. It's expansible to up to 20 people (though I've never played with more than like 8), and lots of fun. You play as a D&D-type party who've just finished their quest and are spending their hard-earned gold at the Inn. The last player left who hasn't passed out drunk and has money in their pocket is the winner. It's got the humor/D&D-parody element that makes Munchkin fun, but you have a more active role in what happens and there's player interaction throughout, which is a fresh breath of air over Munchkin's "randomly flip cards until someone hits 9 then everyone finally interacts and the second or third person to go for 10 wins" dynamic.
Other boardgames that I own and play:
Bang!: One of the best games for a group of seven. Fast-paced (generally), fun political dynamics, not too serious.
Citadels: Another pretty good one for larger groups. Has some cool role-selection stuff going on but is otherwise straightforward enough for casual play.
Cards Against Humanity: If you're not familiar with it, well, I'm sorry.
Superfight: An interesting twist on a CAH-type game. You flip up a random character and modifiers/superpowers, and each person has to play a character with modifiers/superpowers to beat it, with the judge picking the best challenger.
Boss Monster: Fun little 2-4 person game where you play as the endboss of a NES game dungeon and have to lure adventurers to their doom.
Arkham Horror: When we're up for something more serious, this is a great collaborative game. You play as a team to try to defeat Cthulhu or other edlritch monstrosities.
Eclipse: Another longer/more serious one. I view this as a fixed version of Twilight Imperium, which is a game I like a lot except for the fact that it takes 12+ hours to play and has a few clunky mechanics. Eclipse fixes both of these issues, reducing the game to 3-4 hours and playing out extremely smoothly.
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Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Bang! is amusing. I have some semi-gamer friends - they consider Monopoly or Risk appropriate game night fare, but are at least interested in having game nights - who adore it. Great crossover game - interesting enough for the gamers to play a few times without falling asleep, but fun for non-gamers who happen to be hanging out with you as well.
I got Pandemic, Ticket to Ride, and 7 Wonders for Christmas. Pandemic is awesome, Ticket to Ride is fun as heck, and I haven't busted out 7 Wonders yet, but I'm hoping it's good as well.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Man, this is out of date. I'll fix it up later
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Where the game gets interesting is how the tiles interact with each other both on a local (only your borough) and game wide scale. Every tile has some sort of effect on income or reputation that varies depending on the tiles next to it or other categories of tiles across the game table. For instance if you play an airport (there are three varieties of airport) it will have a cumulative effect on both your income and/or reputation as well as the income and/or reputation of every other player who has an airport in the game.
While the overall goal is always growth, they designed the game with caps and restrictions to make pacing your growth and cherry picking your tiles very important. Your income and reputation cap at -5 and +15 depending on the tiles you play so you need to pay attention to the domino effect some tiles can have. On top of that, as you move up the population (score) track you will pass markers that automatically reduce your income and reputation by one (and the higher you move up the track the more order you encounter these markers) so come late game even minor growth can set your turn by turn gains way back.
On top of the element of the strategy required to keep your gains and growth in balance the game has goals for you to achieve. At the beginning of every game each players gets to pick between two hidden goals as well as a number of public goals that everyone can see and compete for that scales depending on the number of players. For example in the game we played I had the hidden goal of Aquaphobia which required me to have the fewest number of lakes at game end for a total of +20 “population” during scoring (for reference lakes are a cheap title option that help net you easy money since it raises property values).
The overall quality of the game parts are decent enough for a stack of cardboard, you have to not mind keeping a lot of stuff sorted and a mess of tiles and tokens on the table required for play. The rules are some of the best I have seen in a while, very clear step by step setup and a second foldout that has notes for every tiles type in the game so if you ever question exactly how a tiles works you can look it up (the Waterfront Property commercial tile in particular has a unique rule that made the extra info worth it all by itself).
The game currently retails for about $60, but I got it for forty-something off Amazon. There is an expansion on the way according to the publisher website that even after just playing once I am highly tempted to buy when it comes out. I foresee this game being a favorite for a long time to come and I cannot wait for my first four player experience.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
2. Munchkin
3. Descent
4. Vampire: the masquerade
5. Small world
6. Zombies!!!
Looking forward to trying this out soon, I've gotten so many recommendations for it that I feel like I have to. I'm already the king of Risk among my friends (for simply using strategy - not overexpanding and taking advantage of choke points and foot holds).
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
It's worth noting that the default Smallworld maps are a lot less chokey. There are no oceans or isthmuses. It's sort of like if you played Risk just on Asia.
Also? You don't stay as the same race the whole game.
candidus inperti; si nil, his utere mecum.
I saw that and appreciate the note. I'm still the best strategist in my group and I look forward to something that A)Won't take 6 hours to resolve and B) will require more thought than simply slowly building to capture choke points and timing troop surges with other border conflicts.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
Also betrayal at house on the hill is excellent.
Deadlands Noir not a fan of the system or the game really
Pathfinder
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
Poking the bear... is a bad strategy.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Maybe it'll be easier to say which ones are on the top of my list:
Ascension - No doubt among the most popular deck-building game, with tons of expansions already available although maybe some people would prefer playing it on iPad these days (who's into lugging a few tons of papers these days? XD)
Seasons - Got hooked on first play. Dammit, this game is fun
Race for the Galaxy - The ultimate beginner-unfriendly game But my playgroup are hardcore Racists (our term for Race players XD)
here about the 200 I know so far, I may have missed some
http://www.boardgamegeek.com/collection/user/Siyano
You can't really go wrong with Munchkin either, it's always good for a laugh with the duck of doom.
Besides that. The game of thrones board game is quite nice aswel, although not completely balanced if you're with fewer than 6 players. I do love the backstabbery and play style in this though. In a way it's a shorter/simpler version of diplomacy.
Dude.. one of the best ccg/tcg/lcg's out there is The Spoils. No joke.
I have played every paper ccg/lcg listed in this thread, and The Spoils is the best one..
It is owned by Dragon Shields (the sleeves) and it takes the best parts of the more popular games and gets rid of the frustrating parts.. plus.. you can play it ONLINE for free as well.
Check it out. www.TheSpoils.com/demo and
https://www.facebook.com/OfficialTheSpoils
I played, I love it. It removes everything I didn't like about Risk. Can't recommend it enough - it's fun for everyone playing, no one is ever eliminated from the game, and the randomness aspect is largely diminished while still retaining a lot of strategy.
I'm on the lookout for the next game to add to my collection, now.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
The games I'm having the most fun with right now are Netrunner, Love Letter, Dominion, The Resistance and Mage Knight. Highly recommend them all.
I also downloaded the digital versions of Smallworld and Elder Signs the other day and they've been pretty decent for when I just need a fix but don't have the time or opportunity to break out a full physical game.
Other games our group of friends owns and will play frequently are mostly the modern classic stuff like Ticket to Ride, Carcassonne, Settlers, Bang!, 7 Wonders, Takenoko and Dominion.
My friends and I play tons of board games. Our go-tos are Settlers of Catan, Pandemic, and Legendary.
Also in the rotation are Arkham Horror, Munchkin, Shadows over Camelot, Lords of Waterdeep, Dixit (a palette cleanser), and Merchant of Venus.
When in doubt, call a judge.
Objectivist here. Hit me up to talk philosophy.
My current favorite multiplayer/casual board game is Red Dragon Inn. It's expansible to up to 20 people (though I've never played with more than like 8), and lots of fun. You play as a D&D-type party who've just finished their quest and are spending their hard-earned gold at the Inn. The last player left who hasn't passed out drunk and has money in their pocket is the winner. It's got the humor/D&D-parody element that makes Munchkin fun, but you have a more active role in what happens and there's player interaction throughout, which is a fresh breath of air over Munchkin's "randomly flip cards until someone hits 9 then everyone finally interacts and the second or third person to go for 10 wins" dynamic.
Other boardgames that I own and play:
Bang!: One of the best games for a group of seven. Fast-paced (generally), fun political dynamics, not too serious.
Citadels: Another pretty good one for larger groups. Has some cool role-selection stuff going on but is otherwise straightforward enough for casual play.
Cards Against Humanity: If you're not familiar with it, well, I'm sorry.
Superfight: An interesting twist on a CAH-type game. You flip up a random character and modifiers/superpowers, and each person has to play a character with modifiers/superpowers to beat it, with the judge picking the best challenger.
Boss Monster: Fun little 2-4 person game where you play as the endboss of a NES game dungeon and have to lure adventurers to their doom.
Arkham Horror: When we're up for something more serious, this is a great collaborative game. You play as a team to try to defeat Cthulhu or other edlritch monstrosities.
Eclipse: Another longer/more serious one. I view this as a fixed version of Twilight Imperium, which is a game I like a lot except for the fact that it takes 12+ hours to play and has a few clunky mechanics. Eclipse fixes both of these issues, reducing the game to 3-4 hours and playing out extremely smoothly.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!