Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Does anyone have email addresses for any of the o,d guys? That might be a better way to reach them.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sing lustily and with good courage.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
I tried to send Gato an email from news, but that seems to have crashed the website. I guess they're on hard times anymore.
I could probably track them all down online (I think I may have found one), but I don't want to be creepy/they deserve privacy/etc. If anyone really wants to be that guy they can PM me for what I have, I guess.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sing lustily and with good courage.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
I'd be interested in trying it out... just beware my "on again, off again" relationship with these forums... but I don't see it changing to off any time soon.
Edit: also, is there a charecter creation thread already from the old EW or are we still waiting on the details?
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Dunno if VB messaged you yet, but you can look at our old forums on MTGnews to get a sense of the abilities, the stories, and the character sheets. If that's too much work, design a character profile and send it to VB and he'll EW-ify it for you Us oldies would be glad to have you!
And I'm pretty sure we're doing our own profiles dagnabbit.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Unfortunately, both of those sources are very extensive, so it might be a little too much to take in at once. If you'd like a summary, let me know. I'd post one right away, but I gotta head out in a moment, so the offer is the best I can do.:p
I'd appreciate a chicken noodle (condensed) version of the backstory and important people and places... there's way too much information and it's difficult to know where to start
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
The EW is is set on the eastern coast of a land called Bakara. The humans living there settled there centuries ago after being chased out of their homelands to the west by a demon invasion.
More recently the free cities were invaded by The Pentagon Armies. Before the men of the west had migrated here, five Ancient Lords had invaded the eastern lands and conquered it, only to be overthrown by the Garr and killed. Over the centuries agents of the Ancient Lords had prepared for their resurrection, but were barred from access to the relics needed to do it. Only buy tricking the modern day inhabitants of the eastern lands into hunting down and unearthing said relics did they manage to resurrect their old masters. The cities of the east were invaded by five vast armies, imbued with ancient magics and lead by their lords, but were eventually beaten back, though not without much destruction and loss of life.
In the latter days of the EW it began clear that the Ancient Lords and Demon Invaders were both infact only agents of a greater evil, one of extraplanar proportions named Dranya that sought to tip the balance of the multiverse towards chaos and attacked Bakara for its abundant magics. Other agents were unmasked, champions of the opposing force were realized, trips to other worlds undertaken.
MAJOR CITIES
Epic City - City of Progress. Home of Mages and Fighters Guilds, Machinists Society, and most popular bar in the EW. First EW City. Ruled by Lord Harek, former constable that took over when the old lord turned out to be a murderer and traitor. Elexia - Port City. Home of the Cleric and Initiate churches, and the Thieves Guild. Ruled by a shadowy unseen council. Greevan - The Forest City. Homes of the Bard's Society. Set in the middle of the Greevan Forest. Populated and ruled by the Greevan Elves. Sylvan - The City of Night. Home of the Vampires and the Fae, place of great culture. Originals located far west at the edge of the Scion Mountains, it was magically transplanted into the east during a quest. It is under a spell of eternal night and ruled over by noble families. Vinterheim - The City of Ice. A city carved out of a northern city, it is contained within a massive dome of ice. It is peopled by an offshoot of humans called Aesinians. City if full of artisans and animal trainers. Ash - The Mountain City. Largest city of the Kindir. Home of the Beastmasters and training place of many elite warriors and smiths.
OTHER LOCATIONS
My'Kurr - A tropical island off the coast of the eastern lands, heavily populated. Preferred vacation spot, but being right off the Elexian coast it has serious crime problems. Nadra - Island home of the Nadrasks. Only contains five villages, one at each compass point and a center village of elders. Rest is overgrown. Only accessible by Nadrask barge due to a coral reef ringing its shores. Alogean Mts - A mountain range north of the Sekoran Forest. Home of the Kindir & Oscarans. Lutharin Mts - A mountain range south of the free cities of the east. Were special crystals naturally imbued with magics (used to enhance magics, enchant items and power machines) are mined. Home of the Garr and Greel. Sekoran Forest - A forest laying between Epic City and Elexia and spreading out to as you go north. Home of the Dryads and the Ranger's Guild. Greevan Forest - A forest west of Sylvan and southwest of Epic City. Once the heart of a greater forest that has since receded. Home of the city of Greevan and the Hunter's Society. Southern Wastes - A vast arid wasteland south of the Lutharin Mts. Populated by various rare and nasty beasts, including a handful of elusive dragons and the Shavir.
RACES
Human - They are all over. Not alot to say here. Aesinians - An offshoot of humans, adapted to survive great cold and actually absorb heat to heal themselves. Nadrask - An society of human mercenaries, assassins and criminals for hire centralized on the island of Nadra. Distinguishable for their partially shaved heads (men and women), muscular/athletic builds, and Gataras, a trio of identical personalized tattoos on their wrists and throat, given to them as children by the Nadrask elders in a ritual of sublication to their gods. Elves - Live in Greevan Forest. Typical fantasy elves. Tall, usually long hair (golden blond or brown), long lived, great senses. Language based of other elven languages. Garr - Live in the Lutharin Mts to the south. Barbarians, split into a dozen or so different tribes with their own drives, values and goals. Biggest aggressors in the EW. Very tall. Skin of living stone. Long, coarse black hair, stone spurs on brow and joints. Language is original. Greel - Live in the Lutharin Mts to the south. A slave race, usually living in the service of one garr tribe or another, though a growing number are living north in the free cities now. They are short and lithe, with pebbly skin that varies from gray to brown. Long noses and ears, sparse wiry hair. Usually used for silly characters. Ananke - Live in the flooded caves of the Adraestae Archipelago. Warriors, fiercely territorial, in constant state of civil conflict. Skin is ghost white, hairless, thick and rubbery. Language based on Dutch. Oscaran - Live in the northern reaches of the Lutharin Mts. Warriors, incredibly xenophobic, trust no other races. Half-breeds are shunned. Bronze skinned, tall and lanky, but alot of wirey muscle. Adults males have head shaved (and permanently naired) save for a ponytail in the back.
Dryads Language based on Spanish. Kindir - Live in the South-western Alogean Mts. A warrior race were once elves but had a great falling out called The Sundering and moved to the mountains, where by became hardened and fierce. Language based on German. Jakari - Live in the Chosan Forest far on the southern coast. Eccentric race of catfolk. Come in various species and degrees of cat-ness. Their myths say there were once primitive humans given by form by a great creator. Vampires - Live mostly in Sylvan There are four types of Vampires.
> Scions - The original vampires and their children, given their powers by the Eternal Spirit. Typical vampire weakeness only hurt or weaken them slightly. Look completely human. Do not prey on humans or kill when they feed, feed only on willing thralls or each other. Very selective with those they turn. Incredibly strong, immortal save for decapitation.
> Bloodborns - Those turned by Scions. The purity of the vampire power is diluted in them, making them more vulnerable, sunlight and silver burns them, garlic sickens them. And more visible distinguishable, with pale skin, red eyes, and long nails and teeth. Killed by fire or decapitation.
> Phage - Those turned by Bloodborns, which is forbidden, or other Phage. The power so diluted it turns them into predators, ruled by bloodlust. Ghost white, fanged and claws, deformed brows. Weakeness are more damaging to them. Stake through the heart kills them. Turn to dust upon death.
> Demihomme - Psychic/Spiritual vampires. Really long story. Just know they exist and are the rarest of rare. Fae - Varies races of faeries living in and around Sylvan. Dryads - Live in/ are bound to the Sekoran Forest. Each has one tree in the forest they are bound to from birth. Vary in appearance which is based of the type of tree they are bound to. Highers - A rare race of humanoid griffins, masters of magic. Shavir - A rare race of towering man-beasts. Ten feet tall on average, covered in gold, red and/or orange scales, long black hair, jutting chins and brows, stubby tails. Even the brightest among them is barely capable of speech.
MAGICS
Originally the five ancient arts of magic were all that were used. Life, Death, Creation, Destruction, and Divination. There are the great forces that flowed through the land. However, they were too primal and raw to be used safely. While powerful, they weren't controllable.
Eventually the Modern Magical arts were established. By studying certain elemental forces of nature, magic users could use their knowledge of their forces as a mental prism through which they could focus a small portion the appropriate primal magics, refining them for a more limited but controllable effect.
These modern magical arts are Light, Water, Plant, Earth, Storm, Fire, Force, Mind, Dark, Summoning and Spirit.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
As far as character creation goes, generally a character was either a fighter or a mage, although just about every character had at least a few spells in its reservoir. Fighters focused on weapon combat, using special training, magical items, and combat-oriented spells (such as magically increasing their strength) as their game play. Magic oriented characters relied on attaining spells to increase their power, along with magical items and the such.
Magic in Epic World was divided into 11 primary arts: Light, Dark, Water, Fire, Earth, Storm, Plant, Mind, Force, Summoning, and Spirit. These arts were readily available for everyone to learn and access. Most of the modern spell arts are antagonistic pairs, although it was largely for flavor. There were some spells and effects that demonstrated the antagonism, but they were few and in between. The pairs are Light & Dark, Fire & Water, Storm & Earth, Plant & Mind, and Force & Summoning. Spirit had no opposite.
Other arts also existed, such as Time spells, Enchanter Spells, Bard Spells, but they were normally either part of a guild, or special rewards, and not available for everyone.
Lastly were the Ancient Arts: Creation, Destruction, Life, Death, and Divination. They were common over a Millennia ago, but were abolished (I think? Bane can verify what happened) and later became replaced with the modern arts. Modern practitioners of these arts are rare, and for the most part are cultists worshiping their ancient lords. These are also unavailable to characters, except for being rewards for appropriate quests, etc.
For the most part, each spell art was capable of a wide variety of effects (so don't think of it like MTG, where each color has its own effects). Of course, some had specialty effects (ie, Mind magic and illusions), and Summoning dealt almost exclusively with summoning creatures to fight for you. Still, other arts also had spells that summoned creatures, and Summoning even had a few oddball spells, so no art was lacking in capability. You can see the complete spell listing here. That thread will tell you everything you need to know about spells.
As far as magic in this quest goes, Bane posted this early on in the thread:
Quote from Volrath"s_Bane »
If you want to use specific skill and spells trees and alike you are free to. Its also fine if you want to be vaguer. If you put "Midlevel plant magics" It would be fine. I'd assume spells and magics would have changed over a 100 years.
On a lark I am working completely revamping the old EW magics and LSSs. Maybe in the future I might be trying a soft reboot. We'll see.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Yo! Hey, what was the hardest metal in EW? Before the end of the EW, Lionel was planning on making a third Automaton, but I never finished it due to the absurd expense of getting a full suit of Armor done up with this prohibitively Expensive metal. Also, can enchanted Automatons learn Spells? I can't remember. Because if he can learn spells, then maybe he was finished up with whatever material was laying around, leaving a vulnerable spot.
Epic World! Because seriously! It's the awesome!
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
Well, I think Mythril did exist the EW but it was never purchasable anywhere, only found in items. Hardest material you could get stuff made out of was Corin's Alloy I believe. I think Dragonbone was just as hard though. And if you have a mind to process the information and will the casting, you can cast spells.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Epic World! Because seriously! It's the awesome!
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
I looked back at my character profiles to see what might be appropriate, and I discovered Golan was (at least temporarily, or at least honorarily) on the Adelaar crew! It's listed under his accomplishments. Maybe I can play as Golan again.
EDIT: Been reading the Strong and the Damned. I already hate myself for random caps, and my tendency to ignore the plot sections and have my character just drink and puke. Why bother going on the quest if you're going to make the same silly posts either way? Past self is stupid.
Epic World! Because seriously! It's the awesome!
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
Will note again. If you have an Adelaar crew member you can choose to have them not have gone on the mission so you can use them earlier. You will learn what became of them during the quest if they did go.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Epic World! Because seriously! It's the awesome!
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
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世界中で一人のあなたを守るよ
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
I could probably track them all down online (I think I may have found one), but I don't want to be creepy/they deserve privacy/etc. If anyone really wants to be that guy they can PM me for what I have, I guess.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
Edit: also, is there a charecter creation thread already from the old EW or are we still waiting on the details?
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
My helpdesk should you need me.
Dunno if VB messaged you yet, but you can look at our old forums on MTGnews to get a sense of the abilities, the stories, and the character sheets. If that's too much work, design a character profile and send it to VB and he'll EW-ify it for you Us oldies would be glad to have you!
And I'm pretty sure we're doing our own profiles dagnabbit.
世界中で一人のあなたを守るよ
Here is the old EW Guide Thread
Here is the old EW Character Profile thread.
Or I can EWify a character if need be. Up to you.
No need to post character profiles for this, PM them to me.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Unfortunately, both of those sources are very extensive, so it might be a little too much to take in at once. If you'd like a summary, let me know. I'd post one right away, but I gotta head out in a moment, so the offer is the best I can do.:p
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
History
More recently the free cities were invaded by The Pentagon Armies. Before the men of the west had migrated here, five Ancient Lords had invaded the eastern lands and conquered it, only to be overthrown by the Garr and killed. Over the centuries agents of the Ancient Lords had prepared for their resurrection, but were barred from access to the relics needed to do it. Only buy tricking the modern day inhabitants of the eastern lands into hunting down and unearthing said relics did they manage to resurrect their old masters. The cities of the east were invaded by five vast armies, imbued with ancient magics and lead by their lords, but were eventually beaten back, though not without much destruction and loss of life.
In the latter days of the EW it began clear that the Ancient Lords and Demon Invaders were both infact only agents of a greater evil, one of extraplanar proportions named Dranya that sought to tip the balance of the multiverse towards chaos and attacked Bakara for its abundant magics. Other agents were unmasked, champions of the opposing force were realized, trips to other worlds undertaken.
MAJOR CITIES
Elexia - Port City. Home of the Cleric and Initiate churches, and the Thieves Guild. Ruled by a shadowy unseen council.
Greevan - The Forest City. Homes of the Bard's Society. Set in the middle of the Greevan Forest. Populated and ruled by the Greevan Elves.
Sylvan - The City of Night. Home of the Vampires and the Fae, place of great culture. Originals located far west at the edge of the Scion Mountains, it was magically transplanted into the east during a quest. It is under a spell of eternal night and ruled over by noble families.
Vinterheim - The City of Ice. A city carved out of a northern city, it is contained within a massive dome of ice. It is peopled by an offshoot of humans called Aesinians. City if full of artisans and animal trainers.
Ash - The Mountain City. Largest city of the Kindir. Home of the Beastmasters and training place of many elite warriors and smiths.
OTHER LOCATIONS
Nadra - Island home of the Nadrasks. Only contains five villages, one at each compass point and a center village of elders. Rest is overgrown. Only accessible by Nadrask barge due to a coral reef ringing its shores.
Alogean Mts - A mountain range north of the Sekoran Forest. Home of the Kindir & Oscarans.
Lutharin Mts - A mountain range south of the free cities of the east. Were special crystals naturally imbued with magics (used to enhance magics, enchant items and power machines) are mined. Home of the Garr and Greel.
Sekoran Forest - A forest laying between Epic City and Elexia and spreading out to as you go north. Home of the Dryads and the Ranger's Guild.
Greevan Forest - A forest west of Sylvan and southwest of Epic City. Once the heart of a greater forest that has since receded. Home of the city of Greevan and the Hunter's Society.
Southern Wastes - A vast arid wasteland south of the Lutharin Mts. Populated by various rare and nasty beasts, including a handful of elusive dragons and the Shavir.
RACES
Aesinians - An offshoot of humans, adapted to survive great cold and actually absorb heat to heal themselves.
Nadrask - An society of human mercenaries, assassins and criminals for hire centralized on the island of Nadra. Distinguishable for their partially shaved heads (men and women), muscular/athletic builds, and Gataras, a trio of identical personalized tattoos on their wrists and throat, given to them as children by the Nadrask elders in a ritual of sublication to their gods.
Elves - Live in Greevan Forest. Typical fantasy elves. Tall, usually long hair (golden blond or brown), long lived, great senses. Language based of other elven languages.
Garr - Live in the Lutharin Mts to the south. Barbarians, split into a dozen or so different tribes with their own drives, values and goals. Biggest aggressors in the EW. Very tall. Skin of living stone. Long, coarse black hair, stone spurs on brow and joints. Language is original.
Greel - Live in the Lutharin Mts to the south. A slave race, usually living in the service of one garr tribe or another, though a growing number are living north in the free cities now. They are short and lithe, with pebbly skin that varies from gray to brown. Long noses and ears, sparse wiry hair. Usually used for silly characters.
Ananke - Live in the flooded caves of the Adraestae Archipelago. Warriors, fiercely territorial, in constant state of civil conflict. Skin is ghost white, hairless, thick and rubbery. Language based on Dutch.
Oscaran - Live in the northern reaches of the Lutharin Mts. Warriors, incredibly xenophobic, trust no other races. Half-breeds are shunned. Bronze skinned, tall and lanky, but alot of wirey muscle. Adults males have head shaved (and permanently naired) save for a ponytail in the back.
Dryads Language based on Spanish.
Kindir - Live in the South-western Alogean Mts. A warrior race were once elves but had a great falling out called The Sundering and moved to the mountains, where by became hardened and fierce. Language based on German.
Jakari - Live in the Chosan Forest far on the southern coast. Eccentric race of catfolk. Come in various species and degrees of cat-ness. Their myths say there were once primitive humans given by form by a great creator.
Vampires - Live mostly in Sylvan There are four types of Vampires.
> Scions - The original vampires and their children, given their powers by the Eternal Spirit. Typical vampire weakeness only hurt or weaken them slightly. Look completely human. Do not prey on humans or kill when they feed, feed only on willing thralls or each other. Very selective with those they turn. Incredibly strong, immortal save for decapitation.
> Bloodborns - Those turned by Scions. The purity of the vampire power is diluted in them, making them more vulnerable, sunlight and silver burns them, garlic sickens them. And more visible distinguishable, with pale skin, red eyes, and long nails and teeth. Killed by fire or decapitation.
> Phage - Those turned by Bloodborns, which is forbidden, or other Phage. The power so diluted it turns them into predators, ruled by bloodlust. Ghost white, fanged and claws, deformed brows. Weakeness are more damaging to them. Stake through the heart kills them. Turn to dust upon death.
> Demihomme - Psychic/Spiritual vampires. Really long story. Just know they exist and are the rarest of rare.
Fae - Varies races of faeries living in and around Sylvan.
Dryads - Live in/ are bound to the Sekoran Forest. Each has one tree in the forest they are bound to from birth. Vary in appearance which is based of the type of tree they are bound to.
Highers - A rare race of humanoid griffins, masters of magic.
Shavir - A rare race of towering man-beasts. Ten feet tall on average, covered in gold, red and/or orange scales, long black hair, jutting chins and brows, stubby tails. Even the brightest among them is barely capable of speech.
MAGICS
Eventually the Modern Magical arts were established. By studying certain elemental forces of nature, magic users could use their knowledge of their forces as a mental prism through which they could focus a small portion the appropriate primal magics, refining them for a more limited but controllable effect.
These modern magical arts are Light, Water, Plant, Earth, Storm, Fire, Force, Mind, Dark, Summoning and Spirit.
Anything else you need covered?
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Magic in Epic World was divided into 11 primary arts: Light, Dark, Water, Fire, Earth, Storm, Plant, Mind, Force, Summoning, and Spirit. These arts were readily available for everyone to learn and access. Most of the modern spell arts are antagonistic pairs, although it was largely for flavor. There were some spells and effects that demonstrated the antagonism, but they were few and in between. The pairs are Light & Dark, Fire & Water, Storm & Earth, Plant & Mind, and Force & Summoning. Spirit had no opposite.
Other arts also existed, such as Time spells, Enchanter Spells, Bard Spells, but they were normally either part of a guild, or special rewards, and not available for everyone.
Lastly were the Ancient Arts: Creation, Destruction, Life, Death, and Divination. They were common over a Millennia ago, but were abolished (I think? Bane can verify what happened) and later became replaced with the modern arts. Modern practitioners of these arts are rare, and for the most part are cultists worshiping their ancient lords. These are also unavailable to characters, except for being rewards for appropriate quests, etc.
For the most part, each spell art was capable of a wide variety of effects (so don't think of it like MTG, where each color has its own effects). Of course, some had specialty effects (ie, Mind magic and illusions), and Summoning dealt almost exclusively with summoning creatures to fight for you. Still, other arts also had spells that summoned creatures, and Summoning even had a few oddball spells, so no art was lacking in capability. You can see the complete spell listing here. That thread will tell you everything you need to know about spells.
As far as magic in this quest goes, Bane posted this early on in the thread:
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Colt Wyrmbane
Olivar'Romov
Detective Taskmage
Darby, Esteemed Adventurer
Mike, the Situation
Herschell Ratliff, Merchant of Finery
Yaagh, the Pummeler
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Colt Wyrmbane
Olivar'Romov
Detective Taskmage
Darby, Esteemed Adventurer
Mike, the Situation
Herschell Ratliff, Merchant of Finery
Yaagh, the Pummeler
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
I'm up for both a reboot and a dark imagining quest.
世界中で一人のあなたを守るよ
Sure, add more angst to the poor guy.
EDIT: Been reading the Strong and the Damned. I already hate myself for random caps, and my tendency to ignore the plot sections and have my character just drink and puke. Why bother going on the quest if you're going to make the same silly posts either way? Past self is stupid.
Colt Wyrmbane
Olivar'Romov
Detective Taskmage
Darby, Esteemed Adventurer
Mike, the Situation
Herschell Ratliff, Merchant of Finery
Yaagh, the Pummeler
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
Will note again. If you have an Adelaar crew member you can choose to have them not have gone on the mission so you can use them earlier. You will learn what became of them during the quest if they did go.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
indiscretions
Colt Wyrmbane
Olivar'Romov
Detective Taskmage
Darby, Esteemed Adventurer
Mike, the Situation
Herschell Ratliff, Merchant of Finery
Yaagh, the Pummeler
And don't forget to do your shopping at The Newe Haberdashery, the finest vendor of magic items and oddball services ... Ever!
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series