I was planning on having quest-type missions. For example, in the Anime, Officer Jenny or Nurse Joy (Both NPCs in this version of the game btw) would often ask Ash for help in solving somekind of problem. I'm planning on employing something similar here.
Re: Combat
While I originally wanted the combat to be entirely numbers based, the more I worked with it, the more trouble I had. I've decided to move towards a hybrid version instead. Basically the combat will still be free form but what the Pokemon can do (move-wise) will more closely tied to the normal games. For example,
This is a Level 5 Bulbasuar with 0 Exp. It has the same moves it would have if you were to recieve it in the same condition in one of the GB games. As it levels it will learn new moves and, eventually, it will evolve.
At the moment I plan on having the Pokemon gain Exp by defeating other pokemon in battle, the level of the pokemon it defeats (as well as it's own level in relation to the defeated pokemon's level) will determine how much Exp it gains from the battle.
That system works for me as long as I can still yell out cool commands like TRY TO DODGE, BULBASAUR! or the like. And we should probably level up pretty fast in the beginning.
I also have questions: will the map be linear like in the games or more sprawling like atruna? And will the pokemon in each area be set or will you just be deciding somewhat arbitrarily what wild pokemon we encounter. I just think it would be more fun if we are not all encountering the same wild pokemon in the same order, so our teams can be diverse.
I was planning on having quest-type missions. For example, in the Anime, Officer Jenny or Nurse Joy (Both NPCs in this version of the game btw) would often ask Ash for help in solving somekind of problem. I'm planning on employing something similar here.
Re: Combat
While I originally wanted the combat to be entirely numbers based, the more I worked with it, the more trouble I had. I've decided to move towards a hybrid version instead. Basically the combat will still be free form but what the Pokemon can do (move-wise) will more closely tied to the normal games. For example,
This is a Level 5 Bulbasuar with 0 Exp. It has the same moves it would have if you were to recieve it in the same condition in one of the GB games. As it levels it will learn new moves and, eventually, it will evolve.
At the moment I plan on having the Pokemon gain Exp by defeating other pokemon in battle, the level of the pokemon it defeats (as well as it's own level in relation to the defeated pokemon's level) will determine how much Exp it gains from the battle.
The problem with this system is that you have a TON of dead levels.
Dead levels are less problematic in the video games because your Pokemon still gains stat-ups, which translates into you more efficiently killing Pokemon of the same level or lower. However, when you carry this over into a more freeform RP system, those tangible benefits are lost, while the repetitiveness of spamming the same two or three moves over and over again remains. Even if you cheat the system to allow Pokemon to go up two or three levels at a time, to get to the higher levels faster, grinding fights is a lot more painful when a single Trainer battle takes days rather than minutes.
That system works for me as long as I can still yell out cool commands like TRY TO DODGE, BULBASAUR! or the like. And we should probably level up pretty fast in the beginning.
Yes you'll still be able to do the commands like that.
I also have questions: will the map be linear like in the games or more sprawling like atruna? And will the pokemon in each area be set or will you just be deciding somewhat arbitrarily what wild pokemon we encounter. I just think it would be more fun if we are not all encountering the same wild pokemon in the same order, so our teams can be diverse.
The map is somewhat linear but there are many forks and side areas to explore.
There will be some restrictions as to where you'll find certain Pokemon but no set Pokemon for a particular route. For example, caterpie and weedle would be found in various forests but not in the grassy areas. However, if you've played the games you'll have noticed that, as you approach a city with a gym, there are usually some Pokemon catchable that are strong against that gyms type, I'll be doing something similar for this game.
The problem with this system is that you have a TON of dead levels.
Dead levels are less problematic in the video games because your Pokemon still gains stat-ups, which translates into you more efficiently killing Pokemon of the same level or lower. However, when you carry this over into a more freeform RP system, those tangible benefits are lost, while the repetitiveness of spamming the same two or three moves over and over again remains. Even if you cheat the system to allow Pokemon to go up two or three levels at a time, to get to the higher levels faster, grinding fights is a lot more painful when a single Trainer battle takes days rather than minutes.
While I agree that "dead" levels should be avoided wherever possible, I like the idea of removing the leveling system entirely even less. Shouldn't there be somekind of middle ground between the two extremes?
P.s. Sorry if there are any autocorrects or anything like that, I'm on my iPhone and sometimes it likes to leave out words.
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
The problem with this system is that you have a TON of dead levels.
Dead levels are less problematic in the video games because your Pokemon still gains stat-ups, which translates into you more efficiently killing Pokemon of the same level or lower. However, when you carry this over into a more freeform RP system, those tangible benefits are lost, while the repetitiveness of spamming the same two or three moves over and over again remains. Even if you cheat the system to allow Pokemon to go up two or three levels at a time, to get to the higher levels faster, grinding fights is a lot more painful when a single Trainer battle takes days rather than minutes.
This is valid. The key is probably to either make early battles really short, or just take the numbers out of it and dole out the next attack on the list arbitrarily. OR have a way where we try to train tOward specific moves and there are no levels. Exp would just go toward learning the next move on your list
Once you've learned up to the move just before evolution is possible, you could choose to level toward evolution instead of a move. So it keeps the same tension as in the games where you learn moves quicker if you wait to evolve.
EDIT: The one area where this system fails is with pokemon like Ditto (possibly only ditto?), that don't evolve or learn new moves.
Once you've learned up to the move just before evolution is possible, you could choose to level toward evolution instead of a move. So it keeps the same tension as in the games where you learn moves quicker if you wait to evolve.
EDIT: The one area where this system fails is with pokemon like Ditto (possibly only ditto?), that don't evolve or learn new moves.
Yeah, I like that system. The Ditto-thing might be an issue but Ditto isn't a pokemon you usually encounter in the early/mid-parts of the game so we might be able to just glossover that particular "glitch" for the foreseeable future. I'll take a working system with a couple of glitches over a "perfect system" that doesn't currently exist at all.
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Once you've learned up to the move just before evolution is possible, you could choose to level toward evolution instead of a move. So it keeps the same tension as in the games where you learn moves quicker if you wait to evolve.
I like the idea of gaining exp toward learning new moves and evolving, rather than just arbitrary "level up" numbers. The numbers should be tweaked as necessary based on how many same-"level" battles a player should expect to fight before gaining a new ability.
EDIT: The one area where this system fails is with pokemon like Ditto (possibly only ditto?), that don't evolve or learn new moves.
Well, Pokemon are still gaining exp as they level, right? So with Ditto we could keep a running tally of exp and compare that against the Pokemon it copies to determine what its capabilities should be. For example, a Ditto with 50 exp could be able to imitate a Bulbasaur fairly well, but that same Ditto would have weaker moves than an Ivysaur it imitated, and couldn't do Venusaur at all beyond mimicking its appearance.
Anyway, with our powers combined, I'm sure a good system will emerge. I'm just eager to get started on this. I've been playing a lot of Pokemon White on this vacation.
I've been working on a lot of the NPCs, Pokemon (mostly deciding which areas have what level of Pokemon) and Locations lately. It's requiring quite a bit of creativity...
I think we have got a lot of the major mechanics worked out. I just need to finish the details...
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
First off, I want to apologize to everyone in this thread who tried to reboot this in the previous couple months, and my negligence and lack of time to fulfill your requests. WoP is a really fun RPG, and I apologize again for not being the moderator you guys wanted.
However! Now that school is out, and work has settled for me (new job. Didn't want to blow this one), I now have time to commit to this again. So, Raptor, if you still need another WPL to help you getting this back up and going again, please let me know (technically, I am still a WPL for this, but I am currently not in the loop as to what you are planning. :D).
Footnote: Once again, apologies. :-\
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Don't bother putting too much time into the gym leaders, as I plan to UNSEAT THEM ALL! Or, you know, one of them.
On a hopefully-not-too-pestering-note, though, it sounds like you could set the thing up and it would be a bit of time until any of us actually got to the stuff you have yet to do. I'm just very curious to see how the whole thing is playing out.
Don't bother putting too much time into the gym leaders, as I plan to UNSEAT THEM ALL! Or, you know, one of them.
On a hopefully-not-too-pestering-note, though, it sounds like you could set the thing up and it would be a bit of time until any of us actually got to the stuff you have yet to do. I'm just very curious to see how the whole thing is playing out.
I'll get everything setup very soon, I'm aiming for either tomorrow or Wednesday.
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
I'll be ready to start tomorrow. I'm posting a Character Registration thread on the main Forum, while I migrating the V2 threads to a retirement section. I'll move the Character Registration thread when I'm done.
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Re: Combat
While I originally wanted the combat to be entirely numbers based, the more I worked with it, the more trouble I had. I've decided to move towards a hybrid version instead. Basically the combat will still be free form but what the Pokemon can do (move-wise) will more closely tied to the normal games. For example,
This is a Level 5 Bulbasuar with 0 Exp. It has the same moves it would have if you were to recieve it in the same condition in one of the GB games. As it levels it will learn new moves and, eventually, it will evolve.
At the moment I plan on having the Pokemon gain Exp by defeating other pokemon in battle, the level of the pokemon it defeats (as well as it's own level in relation to the defeated pokemon's level) will determine how much Exp it gains from the battle.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
I also have questions: will the map be linear like in the games or more sprawling like atruna? And will the pokemon in each area be set or will you just be deciding somewhat arbitrarily what wild pokemon we encounter. I just think it would be more fun if we are not all encountering the same wild pokemon in the same order, so our teams can be diverse.
The problem with this system is that you have a TON of dead levels.
Dead levels are less problematic in the video games because your Pokemon still gains stat-ups, which translates into you more efficiently killing Pokemon of the same level or lower. However, when you carry this over into a more freeform RP system, those tangible benefits are lost, while the repetitiveness of spamming the same two or three moves over and over again remains. Even if you cheat the system to allow Pokemon to go up two or three levels at a time, to get to the higher levels faster, grinding fights is a lot more painful when a single Trainer battle takes days rather than minutes.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
There was once [The Pack], but no more.
Yes you'll still be able to do the commands like that.
The map is somewhat linear but there are many forks and side areas to explore.
There will be some restrictions as to where you'll find certain Pokemon but no set Pokemon for a particular route. For example, caterpie and weedle would be found in various forests but not in the grassy areas. However, if you've played the games you'll have noticed that, as you approach a city with a gym, there are usually some Pokemon catchable that are strong against that gyms type, I'll be doing something similar for this game.
While I agree that "dead" levels should be avoided wherever possible, I like the idea of removing the leveling system entirely even less. Shouldn't there be somekind of middle ground between the two extremes?
P.s. Sorry if there are any autocorrects or anything like that, I'm on my iPhone and sometimes it likes to leave out words.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
This is valid. The key is probably to either make early battles really short, or just take the numbers out of it and dole out the next attack on the list arbitrarily. OR have a way where we try to train tOward specific moves and there are no levels. Exp would just go toward learning the next move on your list
My helpdesk should you need me.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
EDIT: The one area where this system fails is with pokemon like Ditto (possibly only ditto?), that don't evolve or learn new moves.
Yeah, I like that system. The Ditto-thing might be an issue but Ditto isn't a pokemon you usually encounter in the early/mid-parts of the game so we might be able to just glossover that particular "glitch" for the foreseeable future. I'll take a working system with a couple of glitches over a "perfect system" that doesn't currently exist at all.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
I like the idea of gaining exp toward learning new moves and evolving, rather than just arbitrary "level up" numbers. The numbers should be tweaked as necessary based on how many same-"level" battles a player should expect to fight before gaining a new ability.
Well, Pokemon are still gaining exp as they level, right? So with Ditto we could keep a running tally of exp and compare that against the Pokemon it copies to determine what its capabilities should be. For example, a Ditto with 50 exp could be able to imitate a Bulbasaur fairly well, but that same Ditto would have weaker moves than an Ivysaur it imitated, and couldn't do Venusaur at all beyond mimicking its appearance.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Anyway, with our powers combined, I'm sure a good system will emerge. I'm just eager to get started on this. I've been playing a lot of Pokemon White on this vacation.
I think we have got a lot of the major mechanics worked out. I just need to finish the details...
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
First off, I want to apologize to everyone in this thread who tried to reboot this in the previous couple months, and my negligence and lack of time to fulfill your requests. WoP is a really fun RPG, and I apologize again for not being the moderator you guys wanted.
However! Now that school is out, and work has settled for me (new job. Didn't want to blow this one), I now have time to commit to this again. So, Raptor, if you still need another WPL to help you getting this back up and going again, please let me know (technically, I am still a WPL for this, but I am currently not in the loop as to what you are planning. :D).
Footnote: Once again, apologies. :-\
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
On a hopefully-not-too-pestering-note, though, it sounds like you could set the thing up and it would be a bit of time until any of us actually got to the stuff you have yet to do. I'm just very curious to see how the whole thing is playing out.
I'll get everything setup very soon, I'm aiming for either tomorrow or Wednesday.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)