CLOTHING: Spurred Boots. BlackCape. Wears camo-fatigues
WEAPONS: Two Colt .45 Army Revolvers. One AK-47. Two .22 HW Revolvers
OTHER GEAR: Two throwing knives. Usually has a small supply of grenades
ABILITIES: Spinning knives -If Ocelot has his knives out, he can deflect any projectiles, arrows...bullets...etc. Agility -Ocelot is very fast with his movement and revolvers. He can fire faster than almost anyone, and can dodge slow attacks. Ki Blast - Ocelot can fire energy blasts from his palm.
DESCRIPTION: He is a tall, gaunt man dressed in Russian fatigues with a dark leather trenchcoat and spurred boots. He has a leather belt with four holsters two hold all his revolvers and a strap across his back to hold his rifle. He has a light gray mustache and a short beard. He has long dark gray hair that is tied at the end into a tail. He is easily recognizable by his evil demeanor and a light Russian accent
PROFILE: An ex-Spetnaz operative who worked in the Communist prison camps, he is in expert in revolvers and torture. Not much else is known about him except the fact that he has worked for many dubious organizations, including Spetnaz, KGB, FoxHound, and the Patriots. He is also called by the Russian name: Shalashaska
Name: Solidus Snake
Height: 6'6"
Weight: 210 lbs
Race: Human
Eyes: Dark Blue
Hair: Gray
Clothing: Flexible and strong armoring, strong enough to deflect a glancing blow from an unenchanted sword. He also wears a long flowing black cape.
Weapons: A P90 Sub-Machine Gun, a katana and a wakizashi. He also has two tentacles he can move mentally, strapped onto the armor on his back. If steadied under his arms, they can fire small but destructive tank-busting missiles.
Abilities:
Solidus has no real magical abilities whatsoever, he relies on his technology.
However, he has a few abilities related to his armor. Speed Burst-
Solidus can get a momentary burst of great speed from specially designed propulsion in his boots, but can only use this once or twice a battle, since the energy drain of using it too many times would render his armor useless. Power Burst-
The armor being connected to his body releases radical muscle-inducing chemicals, Solidus recieves a huge burst of strength, and his muscles actually become physically larger. However, it does not last for long, only about four or five posts, and it does drain on Solidus's overall energy.
Description (Look at the image in my signature. That's him. Also, here's a more stylized portrait of him, with a cape hiding most of his armor: http://www.mgconfidential.com/solidus2.gif)-
A tall man with fluffy gray hair and an eyepatch on his left eye. He is in a full suit of flexible armor, one of a kind designed by the military. It covers him from almost head to to, cutting off a few inches below his lips.Sprouting from the back of his armor are two long flexible tentacles that he can control with simple mental directions. He has a gruff countenance, and pale skin, although not much of his skin is really exposed.
Profile:
A gruff, ambitious, powerful, and arrogant man. Known to the rest of the world as the President of the United States under the assumed name George Sears, Solidus Snake is one of three genetic super-soldiers secretly created by the U.S. government in the early 1970’s from the genetics of the world’s greatest living soldier, Big Boss [Status: Deceased]. Also included as one of the three of eight original zygotes that survived the Les Enfant Terrible Project. Unlike his genetic brothers Solid and Liquid Snake, Solidus possesses neither recessive nor dominant genes, but instead was endowed with a masterful balance of both. He served as President of the United States using the pseudonym George Sears for one term before his early resignment in the year 2005 due to suspicious circumstances involving military intelligence.
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"We're all born with an expiration date. Life is nothing but a grace period to turn our genetic information into the next generations."
Height: 6’0 Weight: 190 lb. Age: Stopped Counting Sex: Male Eyes: Fiery Red Hair: Dark, Wavy Brown Facial Features: A light beard shadows his face adding some age finally to his once-youthful look. Clan: None Race: Kayrn- An ancient race of wise humans. Master Artificers, these people are immortal, but can still be killed just as easily as a normal human. Now, Rio is the last of their kind because the rest were wiped out by an unknown evil. Mana Type: Red, Black & White
Quote:"A true friend stabs you in the front."
Appearance: Rio's appearance has changed since he was lost in the underworld. He wears a long black tunic and silver belt, fair-toned skin. A black cloak is worn over his tunic. He wears brown pants with black steel leg greaves woven under the cloth. A crystal medallion hangs from his neck where his familiar dwells when not out. He also wears another medallion.
Weapons: I have a pendant made out of the same pure mana that magnifies my magic. I also wear large, yet flexible gauntlets that are very sturdy and well tempered. A Mithril Toten-Vec on a black steel chain hangs around my belt. Also, I have a small satchel that contains an endless supply of circular stones that, if they hit the ground, will instantly burst into flames(They don't really inflict any damage on anyone, it's more for show in a sneaky getaway).
Sword of Balance: A broad sword that is enhanced with an equal amount of black and white mana, it can shoot colorless mana, and at will it can be split into two short swords, one of pure black mana, the other of pure white, one shooting black mana, the other shooting white, and can then be joined again. This weapon may also be summoned and unsummoned.
Spells:
Time Link: This spell kills me; my spirit then opens a portal in time and travels backwards through time and changes two things in the course of the battle, the one thing that made me do the spell and then my spell. Since the effects of time change when one thing changes, then I never died and the one mistake I made never happened. I can also go forward in time and affect something there. This spell drains a lot of my energy...well not really since the spell never happened after i changed the thing to make me cast it(Read up on Temporal Theories in Quantum Physics...Space Time Continuum Stuff).
Fire Bolt: This spell is mediumly powerful and some weapons and shields will have trouble blocking it due to it's speratic movement. It can burn through normal clothing and certain weak protection spells.
Megiddo: A mixture of pure White, Red, and Black Mana. A HUGE ball of energy that is held between his hands. Rio must have atleast one free hand to cast it. Although it is easier to balance with two hands and can have a better concentration of mana.
Reveal: This spell reveals all invisible, and hidden things in the area.
Familiar: SHoa, my goat familiar is good at guiding me through wild areas. Whenever I realease SHoa from his medallion, he recharges my mana. This though can only be done once a battle. He can also make himself larger and run down others.
Description: Rio’s past is almost as mysterious as Engima’s. His last name was given to him in honor of the rich country Korlis. While adventuring in other lands, His race was completely wiped out by a shadowed evil. Even his memories of his childhood were wiped away in an archaic battle. Now Rio searches for answers to his past and wishes to return to his barren home where he might learn the truth about what happened some two hundred years ago to his own kind.
Kayrn Race: Existing since the dawn of time, these humans are master artificers. At the age of three, parents of Kayrn children teach them to tinker small toys. At thirteen, they can easily build and maintain golems at least twice their size. At fourteen, male Kayrns are taught weapons training while females are taught healing. All other information is unknown. Source: The Tome of Ancient Forums, by The Almighty Ryo0oki.
~~~~~~~~~~~~~~~~MY OTHER CHARACTER~~~~~~~~~~~~~~~~
Appearance: Janus is never seen without his mask on. A mystical item from an archaic time, Janus' mask can change it's form and Janus' clothes at any time. No one can notice when it changes. One could continuosly stare at Janus and would suddenly notice a new mask on his face. Janus wears a black tunic and pants with leather greaves. A black cloak covers his head and back.
Background: Nothing is known of Janus. He has always existed on this plane.
Weapons: ~Silver Bastard Sword: Hangs from Janus' left hip. Unbreakable. ~Twin Dirks: 2 dirks that sit in pockets in his cloak.
Armor: ~Chain Mail: Worn under tunic ~Retractable Arm Shield: Worn inside left arm of cloak.
Mask Forms:(Spells) ~Default Mask: A plain, wooden mask. This is the standard mask form. It has no ability. ~Jack's Mask: A Jack-O-Lantern Mask. Inside the mouth of the mask, one can see a candle burning. Janus can breath fire with this mask. ~Light Mask: A bright white mask. If bright rays of sun are shining in certain areas, Janus can blend in making him almost invisible. ~Mirror Mask: A reflective mask. It can bounce back some rays and blasts. ~Reptilia Mask: A dragon mask. Janus can transform into Reptilian beast. It only allows for Natural modes of mobility(no phasing or teleportation). ~Blast Mask: A bomb mask w/ a skull and crossbones on it. Summons blast charges into Janus' hands so he may throw them at people. ~Random Mask: A black mask. Can change into any form at all. This simpley allows Janus to show emotion through his masks.
Stats & Facts Name - Kal'ven de'Kruze/ Hobbs Acomplishments - Died a horible painfull death, turned litch, got shunned, wandered off. Moral of the story - Dont **** with the laws of physics.
'Lo, there do I see my father. 'Lo, there do I see my mother, and my sisters, and my brothers. 'Lo, there do I see the line of my people back to the beginning. 'Lo, they do call to me. They bid me to take my place amongst them in the halls of Valhalla. Where the brave may live forever.
Height: 5'2 Weight: 105 lb. Age: 18 Sex: Female Eyes: Brown Hair: Red, pulled back into 2 pigtails Facial Features: Cute as the dickens Race: Human
Quote: "You're a freshman, right? Well you can call me Senior Mihama!"
Appearance: Chiyo has long since grown out of her pigtailed young 'un form we all know and love from Azumanga Daioh. Well, she still has pigtails and is a cutie pie, but now she's got a large armory to her name and always wears leather jumpsuits.
Weapons:
P-90, Laser Scope
2 DE .50's
M40A1 sniper rifle
500 S&W Magnum
Description: Chiyo has had quite the odd puberty and teen years. Her incredible intelligence propelled her through university and graduate school. Unforunately, her father lost the Mihama family fortune at the Craps table (catnip can do that to a feline), so she was forced to attend school ROTC. In the Marines, she discovered something latent within herself. Something violent. She grew powerful, her intelligence aiding her battle planning and tactics. At 17, a year before one is usually even allowed into the Military, Chiyo went AWOL from the Marines and began her independant bounty hunter career.
Stats & Facts Name - Damien Amor Titles - The Black Cat Race - Human Age -20 Height - 5'3" Weight - 100 lbs. Appearance - A skinny and lanky man, Damien is not to be underestimated, for years of training have honed his reflexes and prepared him for anything. Apparel - During the day, Damien dons simple commoners clothes, but at night, he puts on his black cloak, clothes, and mask, and becomes the mysterious assassin known only as the black cat. Background - Born in an unknown town to unknown parents, Damien was found on the roadside by a poor farmer and his wife, who adopted him. At the age of 12, they were slaughtered by a group of barbarians, and Damein was forced to live on his own. He lived in the wilderness for a time, ever trying to become the most he could be, and just recently came back to civilization in search of a purpose. So far, all he has found is jobs as a mere hired hand. Affiliations - Whoever has hired him at the time. Job - Cover up- Acrobat, Real job- Assassin Allies - Anyone he works with, Damein tries to get along with. Enemies - Any Barbarian he encounters Accomplishments- Surviving in the wilderness alone for about 8 years.
Natural Abilities
Various athletic feats (Polevaulting, Tightrope walking, Jumping high distances, Climbing trees, etc.)
Move silently
Hide in Shadows
Skills
Small Weapons
Long Weapons
Waylay
Assassination
Pick lock
Florentine
Armor Non-Magical- Padded leather underarmor
Weapons Non-Magical- Large Katana
Small Katana
Stilettoes (2x)
Non-Weapon Items - Miscellaneous
A somewhat faded ruby is what Damiens adoptive parents said they found on him when they first found him. This is the only thing that Damien has of his parents, and he keeps it as close to him as possible.
Containers
A belt
Pockets on the inside of his cloak
Hope this is acceptable, this guys my favorite to play as.
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thanks to the Epic Graphics crew! it's EPIC!
OFFICIAL DRUG-ADDICT WANNABE OF [ROBOT JESUS!!!!] OOH-RAH!
Quote from extremestan »
Word, definitely true. Raid's the air-to-ground missile. Boiling water's the hydrogren bomb.
Hopefully this one will last a bit longer then the other one.
Stats & Facts Name - No.44 Titles - Leviathen, Behemoth, The Beast, The Hyde Race - Undetermined, used to be human Age - 38 Height - mercurial, at rest it should be around 6' Weight - mercurial, at rest around 200 Appearance - mercurial, at rest he apears to have black hair and average build. Apparel - black cotton T-shirt, jeans Background - No.44 is the end result and the only survivor of the infamous black opped progect Lazzerus, he doesn't know who he is or were he was anywere before three years ago, he doesn't even know his name, all he knows is the number branded above his heart and a relentless fearless reasonless urge to survive. Affiliations - none Job - none Allies - none Enemies - U.S. gov, E.R.C. squads, the canadian mounties Accomplishments - He survives, he does this alot, he gotten quite good at it. Natural Abilities Rapid Adaptation and Evolution - In short what it takes other species hundreds of generations and millions of years to accomplish he can do in minutes. If he is falling off a cliff he'll sprout wings, if he's drowning he'll grow gills, if hes being bombarded with radiation he'll develop a thick and chitonous exoskelaton, he can develop added muscle tissue and mass at a moments notice. If your going to try and kill this guy you'd better be sure you do it right the first time or its going to come back to bite you in the ass. Theoreticly the only limitation, to how far his body an adapt is time, as once an adaptation has served its purpose it will quickly return to its resting state. Skills
Survival, close combat, unarmed combat. Weapons Magical - none Non-Magical - he carries a hunting knife and a magnum, a colapseable lawn chair, the complete unabridged works of Mark Twain.
'Lo, there do I see my father. 'Lo, there do I see my mother, and my sisters, and my brothers. 'Lo, there do I see the line of my people back to the beginning. 'Lo, they do call to me. They bid me to take my place amongst them in the halls of Valhalla. Where the brave may live forever.
Name: Anami
Title: None
Race: Moonfolk, Soratami
Age: 30
Height: 5'4
Weight: Hmm...no idea...
Appearence: Pale skin with thin, long limbs. Dressed in a nightly blue robe with large baggy sleeves down to her shoulders. Appears to glide rather than walk if ever on ground. Two pony tails of pearly hair down to her shoulders. Eyes seem marble though occasionally flash differen't colors in surges of mood.
Backround: Anami has been a rogue warrior since a dispute with another Soratami led to his death and her leaving the city in the clouds. She has since wandered the lands in search of sport to be had with the dirtcrawlers who walk the earth.
Affliation: Against Soratami, against dirt-crawlers. This leaves little choice. Will generally side with the one that will provide more sport.
Job: Killing people and taking their money.
Allies: None
Enemies: Views everyone as an enemy.
Natural Abilities: Ability to command clouds to carry her above the earth allowing her to cover great distances or simply move fast in a fight.
Skills: Can deflect projectiles, has a branch of magic to disrupts ones thinking and distract if not stun one in their minds prodding.
Weapons: Magical: The cloud...moves...fast...?
Non-magicall: Longsword, various small throwing knives.
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I hate casual. It shall burn and I shall laugh as the flesh of its entity peels from its body, searing with pain and screaming from a mouth that even dares suggest the word "Plains."
Name: Kulgo the Mad Race: Human Age: 35 Class: Wizard Adept Clothing: A red, skin tight suit and a black coat. Weapons: He can pull a quarterstaff from somewhere...seems to be out of thin air. Can produce an infinite quantity of these nearly indestructible poles. No other special qualities attached to pole. Abilities: Completely Insane: Cannot be influenced by any outside mind-affecting spells or abilities. Agility and Flexible: He is as light as a feather when it comes to feats of acrobatics and stealth, and can bend his body at nearly impossible angles. Foresight: For losing his lucidity, he has gained a sliver of power to peer into the future. It only works in warning him of impending attacks. Naturally however, these often appear as hallucinations or ghostly images, and does not attempt to decipher this ability whatsoever. In short, it does nothing for him.
Spells and Powers: Random Spellcasting: Because he has lost all train of reasonal and rational thought, his spellcasting has become erratic and uncontrollable. He may attempt to summon a fireball, and gets a blaze willing to consume him instead. His spellcasting is limited to simple tricks of raw elemental power, and thus cannot change into material things like creatures or ancient temporally alterting ability to stop time. Dementia Casting: Something that he can control is the ability to bring to this plane of existance creatures that he has slain in the past. They appear as inky, twisted forms of their former selves, and retain their past abilities unless Kulgo has altered them. Below is the list of creatures he can currently summon:
A goblin with a club for his left arm and a spear in his right hand.
A dog with two heads and elongated teeth like a sabertooth cat.
A cat that explodes into pus and mucus on contact.
Appearance:
A slim, lanky young man dressed in a dark ninja gi that covers him from his neck to his thighs. He wears wooden sandals, and has a black scarf wrapped around his neck that he often uses to hid his face.
Background:
A devoted member of the ninjitsu clan, he was banished from his homeland after his clan and family were destroyed by a brutal shogun. Brushing away these searing pains, he swears to forget these losses and move to a new land with new opportunities. He is now an assassin, used most commonly under the employment of Lieutenant Scipio Dabura and the Order.
Personality:
Although he can be caring to loved one's and comrades, and does have a sense of justice and good, he will undertake any means to achieve a goal he has.
Weapons: Kusari-gama- A combination of a sickle (short scythe) and a long chain with a weight attached to the end of it. The sickle is used in a slashing or stabbing motion, as well as used to block and hook opponents weapons. By holding the chain portion of the weapon, the sickle could be swung around to get a greater reach with it.
Yari- A five foot sword with a six inch blade. The handle is hollowed out to contain a small spiked chain.
Chigiriki- This weapon is a small 2 foot long straight stick, with a 2-1/2 chain attached to the top with a ball with spikes that Kurahashi mainly uses for closer combat.
Gear: Shurikens-
Kurahashi usually has a few of them that he can throw at an opponent, a throwing star often used when he is retreating from enemies.
Abilities:
Using Kuji In hand postions, Kurahashi can often cast different spells: Retsu-
With his middle fingers extended, and the others interlocked, Kurhashi can use telekinetic power, moving objects around him with his mind other than his opponent, the size of them affecting the amount of energy used in this spell.
Sha-
With index fingers and thumbs extended, others interlocked, Kurahashi can heal himself and others, the severity of the wounds affecting the amount of energy used in this spell.
Zai-
With his fingers outspread, palms out. Index fingers and thumbs touching, Kurahashi can cast simple spells of the fire element, creating fire balls and other forms of flame, the complexity and size of these spells affecting the energy used.
Kyo- With index fingers and thumbs extended, middle fingers curled over index fingers, and other fingers interlocked, Kurahashi can fire an energy blast at an opponent from his hands. The size and strength of these spells affect the energy used.
Name - Jetta Alias - Blayze Race - Human Age - 22 Height - 5'10'' Weight - 145 Appearance - Red short spiked hair with white streaks running through, azure color eyes, normal human color skin and a tattoo on his right cheek bearing the symbol of his schooling. Has a boy-ish look to him. Apparel - Dark blue cloak, dark leather tunic bearing the same symbol on the right part of the chest, black undershirt, dark leather pants, swashbucklers belt, dark leather boots Background - As a young boy Jetta was blessed with protection of an elemental sprite at birth. To those who were given this blessing they were to be then trained by elder mages of the chosen element once they were of a certain age. Jetta was given the fire element and once he was ready his parents sent him to the Tower of Thran to begin his training. On a trip back home from his studies Jetta's home town was overran by roving bandits who nearly killed every person in the village including his own parents. It was then that his "sleeper" powers suddenly awoken and allowed him to send back the rest of the bandits. This even caused Jetta to become angered easily in certain situations. With much work to finish in his studies Jetta for now is travels in the world to gain more knowledge and wisdom before continuing on at the tower. Jetta had come across stories and memos of an old fighter whos name was enigmatic and well known. Jetta tries to have some of the same qualities that his role model had as he ventures on.
Weapons - Retractable Katars
Appearing as cestuses on its weilder's arms, with a quick flick of the wrist, an 11" blade unsheathes itself. Jetta has one for each arm, each Katar bearing the word Enigma on the blade.
Skills - Fire Summoning/Manipulation: During his time at the Tower Jetta learned how to harness and control the element of fire. Summoning this ability causes the tattoo on his cheek to glow and the more concentration he puts out the brighter the glow. With the blessing given to him by the elemental sprite at birth Jetta recieved an immunity to all types of fire and heat.
Rage - A state in which Jetta becomes beserk and is more aggressive in all that he does. All his abilities physical and magical gain more power for a short period of time. The downside to the ability is Jetta does not have a clear mind and becomes more random/chaotic with all his choices and actions he takes.
Appearance: Quite ridiculous looking. He has short, cropped blonde hair, perpetually spiked with gel. He wears glasses due to indecent vision, and everything appears slightly further than it is. His ears are pierced and he habitually wears small studs. His mouth is always grinning, and he talks with an Australian accent, an extremely arrogant and condescending one. He wears a black trenchcoat covering a plain white shirt and dark pants. He has a ring on his right ring finger, presumably from a past marriage (or even present). He wears suave shoes with a slight metal implant in the front for superior kicking. He swaggers around with his hands in his pocket, smoking on cigarettes.
Apparel: Already said mate. Black trenchcoat, dark pants, suave shoes and a white undershirt.
Background: All that Saito will reveal about his past is he was a former member of a mercenary group hailing from parts far away. He still bears its tatoo of a jagged M on his right bicep.
Affiliations: Highest bidder only.
Job: Professional problem solver. Whether it is academic, architectural, engineering, mechanical or the most common, something involving violence, are in Saito's job description. Rates can be somewhat steep.
Natural Abilities:
1) Matrix Acrobatics: Saito can do almost Matrix-esque acrobatics from years of conditioning and training amongst secret monks of various orders (as well as cute gymnists).
2) Dances: Saito is a master with the Kodachi and Katana, and has trained hard to use a number of special dances with the two swords against certain situations.
Sword Dance: Saito spins in a circle, bending up and down to create a dome of slashes around him. This dance is primarily defensive and can stop most blows.
Globe of Blades: Saito tucks into a summersault and barrels through the air in a slashing motion. This attack has the effect of throwing a whirling mess of knives at an opponent, and will hack many apart.
Mirror Ballet: Saito moves with astonishing speed and creates four images of himself which dart around the enemy. They are in a firm, defensive stance with blades ready to deflect any attacks. When he chooses, in a split second he drops his defense and switches to a series of 6 slashes in the shape of a star.
The Crane's Jig: Saito hops about while whirling in a circle, flailing about with kicks, thrusts and slashes. It is very difficult to keep this up for long, but it is very fast, and while in this dance Saito feels little pain from attacks, and he is virtually immune to magic, energy effects in this dance. It only lasts for a minute or so before he must rest.
Saito may use some minor dances, or he may create others now and then.
Armor: The trenchoat he wears has leather padding against melee weapons but no projectile protection. Saito wears a pendant in the shape of a tiny marble which swirls shades of blue. It provides a small aura of protection against light projectiles.
Weapons:
1) Kodachi. A short sword, about as long as a Roman Gladius and curved, it is very light and fast.
2) Maramasa Katana. Weighing around 2 pounds this is a masters katana. The sword is extremely sharp, legend has it when the sword is placed in a slow moving stream it cuts leaves that passes into the blade. Saito uses this in tandem with the Kodachi.
3) Prototype X1B: Saito never tells what kind of gun hes using out of paranoia. However, the stopping power of this pistol is considerable and it holds clips of 15 rounds. Saito always has at least 3 spare clips. The bullets fire with experimental hell fire and are impossibly fast and have an unbelievably high velocity. The gun can pierce most magic shields (not strong ones) and the bullets explode on impact in a vortex of hellish energy. The pistol does drain Saito, and he doesn't want to use it too often for fear of him being killed by its energies.
Name - Chisei of the Rippled Mirror Titles - Captain of the Archers Race - Soratami Age - early-middle aged. Height - Tall. 6'3" Weight - er. Lean build. Appearance - Chisei looks like joe Soratami, but a twitch off. He has the silly hair and the strange face markings. However, his facemarks are a deep earthy brown, and he has a slight sun-burned pinkness to his very white skin, and his hair is strikingly simple, for a moonfolk. Chisei has a slightly upturned nose, and a winning, honest smile, furthering this slight sense of non-moonfolkness. He is also athletic, and actually pretty tough underneath his lily-white skin, as an archer. Apparel - His clothes are made of much simpler, rougher material than the usual for moonfolk, like wool and cotton, with only his innermost robe still being the normal silk. they're still the complex blue shades and patterns seen Soratami nobles. He has two golden hairpins in his hair, and carries the trademark Moonfolk mirror, which is about compact-sized and actually very rippled, like the windows in an old house. He also wears what appears to be a leather gardening apron. He has plain blue slippers, as to be expected. Background - Chisei is an outcast, thrown out of Oboro not for any real reason, but because Meloku, his cousin-once-removed-on-his-mother's-side-we-think, planned to use him as a tool in order to have an earthbound force. Of course, Chisei blundered into Jukai, and into Orochi territory. Chisei would do that. Instead of being Killed on Sight, as he would have under normal circumstances, Chisei came upon an Orochi village under heavy attack by Kami. Completely going against all that is moonfolk-y, Chisei helped save the village, and tended to the wounded. The Orochi, noticing not only this, but also his skill with Green magic and the way he could command the less powerful kami, decided to only take him captive. He has since gained their trust (mostly by converting thier regular bows to much better Spirit ones), and is a valued, if strange, member of their village. Personality- Chisei is a very strange moonfolk. he's downright flakey, and can come off as being a bit stupid and naieve. However, this conceals his skill at lying (no-one expects the flakey one!) and his know-how of poisons and such, from growing up as a Soratami noble. He is not above drugging to get what he wants, but he's not malicious. It's more like he doesn't know that drugging someone is against the rules. He is very loyal and determined, downright singleminded at times. Chisei is dependable, in spite of his foppishness, and is a very caring, nuturing individual. He can't stomach lies (and this was one of the reasons for him being thrown out of Oboro) or cruelty. Affiliations - Moonfolk, Meloku, the Orochi, his lil' Bonsai tree. Job - Archer. Kami-speaker, commander. Allies - Orochi, Meloku (in a sense). Enemies - the rest of the moonfolk, the enemies of the Moonfolk, and the enemies of the Orochi. some Orochi severely dislike him, but see his usefulness. Accomplishments -
-Came up with the Spirit bow, a bow that is possessed by a minor kami, usually one of trees and such. It's a lot stronger than a normal bow, and has no need for arrows, as it uses it's spirit objects (all Spirit Bows have arrow spirit-objects) as its ammunition.
-Made friends with the Orochi.
-Is not dead.
Natural Abilities
Chisei is a natural at, um, archery. Chisei is also skilled at communication with the kami, and regularly does so. he has little skill with Soratami-styled magic, but is gaining skill in the Orochi's shamanistic ones. Is good with small children and small animals.
Skills
-Archery liek whoa.
-Political Skill, so long as he doesn't have to keep a secret.
-Kami like him. maybe because he's a flake.
Spells Art- Soratami (minor), Orochi spirit (minor).
-Cloudwalking. Chisei can't maintain the focus for it for long, though, and tends to glide more than fly.
-Scry. The best Soratami spell Chisei can do, he uses his mirror to see in far-away places. Mostly used for aiming his bow.
-Kami-talk. With much handwaving, Chisei can understand kami. he doesn't get a direct, proper translation, instead getting only the gist of the conversations.
-Tree-speaking. Chisei can more easily understand Kami of Trees and Wooden Stuff, getting the whole conversation from them.
-Weather control. he can control a cloud about the size of a coconut. that's it. just a coconut-sized cloud.
Armor Non-Magical- A leather gardening apron. Leather Gardening gloves.
Weapons Magical- Spirit Bow. This bow is taller than Chisei (almost 7', from tip to tip), and is laquered bright RED and BLACK. It has no string, and has a blue aura. There are three wee lil' arrow-shaped spirit objects floating around it. When the user pulls back his/her arm as if about to shoot, an arrow pifs into the proper arrow-size needed, and the bow shoots itself. All it needs from the user, in fact, is a target. It can float as well. Chisei's bow is freakishly powerful for a Spirit Bow, and can easily punch through a good inch of steel.
Non-Weapon Items - Accessories Magical-
-His Mirror. It's his focus for his spells.
-His hairpins are enchanted with a small unlocking spell. nothing serious. Non-Magical-
-Bonsai tools. small clippers, wire, an extra pot, a teent lil' watering pot. stuff like that.
Name - Powerhead Titles - none Race - hafling Age - young. 19 in human years Height – short 3’6 Weight – light like 75 pounds. Appearance - looks like a child, very innocent looking Apparel - converses, cowboy hat, blue jeans, and a black hoody Background – wanted for grand theft auto, in jersey, were he was born, and started his thieving ways Personality- a coward, that likes to steal Affiliations - none Job – Allies - Enemies -
Natural Abilities
Hiding
very fast
Skills
highed senses, partically hearing
Picking pockets
Pick locks
Detect traps
diplomacy
Spells
invisibility for short amounts of time
Armor
none
Weapons
sling shoot
Non-Weapon Items - Accessories
swiss army
Hand cuffs
Containers:
Belt with many little pouches
The pockets in the hoody, and in the jeans
Pets:
One of those flying squirrels – it likes to chill in the hoody pocket
Name:Tatsumusa Titles:Master of the Dragon's Roar, Slayer of The Seven Demons Race:Human Age:21 yrs. human Height:6'4" Weight:200 lbs. Appearence:Muscular, scars across chest and arms, long hairt held back in ponytail Apparel:pair of black pants held up by a red sash, bare feet and chest. Background:Unknown Personality:Fighter, not afraid of anything Skills:Windwalk(I can move very quickly between two close areas when I feel it necessary) Energy concentration(I can concentrate energy into hard thin sheets. I cannot create objects though. The sheet is slightly shimmery but hard to see.) Weapons:Broad sword slung across my back and shurikens held in a pouch on my sash. Containers:Pockets in pants and shuriken pouch.
Name : Zeno Titles : Recursive master of the Paradox Race : Human Age : 40 years young Height : 5 feet, 5 inches Weight : 100 N Appearance : Scraggly, maniacle, aged Apparel : A small, torn black cape with black pants and a nice silk shirt. Background : Was raised by a tortoise and Achilles. Personality : Ingenious, scraggly, recursive Skills : The ability to destroy any recursive being (This uses intense amount of energy, as it can destroy any living being) Weapons : Gold staff Containers : none
Note: What follows is my global RP character - that is, I use him for any RP...things...I'm involved in. Though it's a different one each time. Think of him as a kinda of Link-esque character - a different one each time, but the same basic stuff.
Name: Arix Oradac. Race: Dragon. Breed: Common western. Physical description: The standard 12 meters from snout to tailtip. Mid-red scales with tanned brown wings and underside. Basic shape of a common western (think famous dragons such as Draco from DragonHeart, Tharos from the Emerald Sword Saga, and Rorix from...do I have to say?). Average build. Age: 476 (dragons are sexually mature around 75 years, so you do the math to figure how old that is in human years). Basic life story: My family was killed by humans while I was young. After staying with their bodies for a week, I left the cave to hunt for myself. It didn't work as I was too young to hunt, but I was found by another hunting dragon who brought me back to her home to live among her family and others. There, I was ridiculed by all except her, and I soon escaped to live on my own. Eventually meeting up with a few other outcast dragons, we banded together to live our lives as we were - outcasts. Of that group, only four are still living today, after being killed off by humans, dragons who saw us as scum, and others. I'll post a more in-depth, detailed history later. Personality: Friendly to those I trust, but it's hard (especially for non-dragon races) to gain my trust. Logical, mostly doesn't let rage or emotion take control. Abilities/Skills:
Basic draconic weapons and abilities (fire, tail, talons etc.)
A past incident gave me the power to tap into the spirit world, allowing me to enter the spirit world and let spirits take over my body.
Medium member of a clan known as the Yozen Pledge. Gives me the ability to enter other's bodies, seeing, hearing and feeling everything they do, and letting me hear their thoughts. That's all, though - I can't control them.
Private Mod Note
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Oh, cruel destiny...
The tears soon covered the warrior's face, and Tharos, the beloved dragon, spread his wings for the last time, happy to have found the freedom at least in death. Fly! Fly high, mighty Tharos! Your name will always be remembered by the people of the enchanted lands, and your memory will march with us forever against the hordes of the Black Lord, for the salvation of the enchanted lands.
Stats & Facts Name - Akinos Spellblade Titles - Prince Race - Human Age - 24 Height - 5'11" Weight - 180 lbs Appearance - Akinos has shining silver eyes from a curse cast on his ansestors. His medium length black hair slightly covers his eyes but is normally combed to the side. He has a lean face and a long nose. Apparel - Akinos travels in a black cloak made of a smooth, light material called lessinth (a synthetic cloth from his homeland). Beneath is his silver tunic and trousers indicating his loyalty to his homeland. His boots are made of a special black leather that doesnot rot or tear. Background - Akinos was banished from his homeland when the king was corrupted by the Chaos Mage: Kelthaen Skullcross. He journeyed to his mentor Arcthin of Arcania who sent him abroad to search for the strength to defeat his foes and redeem his homeland. Akinos was instructed in a special combat style which focuses his magical energies to stimulate reaction and focus the mind. Affiliations - Thelinth Battle Clan Job - Nomadic Traveler Allies - Mages of Arcania Enemies - Kelthaen Skullcross Accomplishments
-Obtained the rank of master in the Battle Clan's blade and agility training
-Defeated the Demon-Elf: Varciselle Flamebane
Natural Abilities
-can go for days without nourishment
Skills
-has superior sight (a consequence of his cursed appearance)
-trained in the art of the manablade
Spells
-Light of Zylthin: Akinos can channel energy through his manablade to heal his wounds and cure minor spell induced illnesses
-Blade Fire: Akinos fires a beam of intense energy from his blade dealing damage based on his magical powers (MP/mana)
Armor Magical
-none
Non-Magical
-none
Weapons Magical
-Zylthin: the manablade, Akinos' prized sword imbued with the power of his own magical power (equivilent to MP or mana).
Non-Magical
-none
Non-Weapon Items - Accessories Magical
-Thelinth Pendant of Royalty: grants Akinos safe passage through the realms of his father's relatives and provides a minor shield to physical damage
Stats & Facts Name - "Uriel" (Real name unknown) Titles - Race - Human Age - 23 Height - 6' 3" Weight - 189 lbs. Appearance - Tall, slim, short silver hair, fair skin Apparel - Wears a iridescent cloak and often a fedora of the same material and color Background - Was once part of a mysterious peacekeeping agency called The Archangels, but defected. Affiliations - SMUG Job - Weapon Master Allies - Enemies - Leiutenant Scipio Dabura Accomplishments
Natural Abilities
Swiftness-
Uriel is much more agile than the average human.
Skills
Weapon Mastery-
Uriel is trained to turn any object in his environment into a weapon. He can pick up virtually anything and weild it.
Archangel Training-
Uriel can perform feats even to the scale of grabbing a sword out of an enemy's hand, imbuing it with volatile explosive magic, and turning it into an impromptu bomb, due to his intense training.
Spells
Gravitaza-
Uriel can summon a storm of force, capable of tossing enemies hundreds of meters.
Aero Blast-
Exlplodes oxygen around the target.
Angel's Feather-
Hardens the air around Uriel into a magical dagger- extremely light and invisible.
Armor Magical Non-Magical
Azur-
Uriel's prized suit of lapis lazuli armor, worn under his cloak.
Weapons Magical
Vengance-
A magic dagger that is in all respects like a regular dagger, only it can change into pure magical energy and hide within Uriel’s body.
Non-Weapon Items - Miscellaneous Magical
Spatial Coil-
A foot-long piece of steel that can channel matter, allowing him to switch places instantly with Yophiel from any distance.
Non-Magical
Containers
Pets
Currency
Markers and Tickets
Name - "Yophiel" (Real name unknown) Titles - Race - Human Age - 27 Height - 6' Weight - 178 lbs. Appearance - Average build, longish brown hair, fair skin Apparel - Wears a iridescent cloak Background - Was an Archangel until the organization was deconstructed under mysterious circumstances. Affiliations - Job - Gunslinger Allies - Enemies - Accomplishments
Natural Abilities
Skills
Archangel Training-
Yophiel can perform feats even to the scale of shooting multiple enemies within the span of a second due to his intense training.
Spells
Saint Elmo's Fire-
Yophiel can summon illusionary flames from the air that don't physically burn an enemy but instead burn away at their energy and vitality.
Angel's Feather-
Hardens the air around Yophiel into a magical dagger- extremely light and invisible.
Armor Magical Non-Magical -
Crimson-
Yophiel's prized suit of carborundum armor, worn under his cloak.
Weapons Magical-
Kadmon and Beliyaal-
Two magical pistols, given to Yophiel by Death himself. Kadmon is tinged blue and fires bursts of ice, and Beliyaal is a reddish color and launches small flames.
Stats & Facts Name - Thorack Titles - Thorack the Relentless Race - Minatour/Giant Age - Average for the hybrid species Height - 9 ft tall Weight - 1000 lbs Appearance - A large, heavily muscled Minatour. Apparel - Demonic armor covering his face, chest, torso, shoulders, forearms, lower half of the legs, and his feet. He has a large axe attached to his back. He is also wearing a pair of gloves that seem to be glowing with dark energy. Background - Just another hybrid created by some mad scientist. though it wasn't like he was sewn together. His parents were a minatour and a giant. He was enlisted as a primary offense against the enemy by the devil. He was supplied with fine armor that proved to be most effective in its purpose. He served well and was rewarded with a pair of magic gloves. He left the ranks of the devil and now kills for fun, his mind molded by the devils ways. Affiliations - The devil, minatours and giants Job - None, unless pointless manslaughter counts Allies - The devil Enemies - Basically anyone he can call food. Accomplishments
Killed lotsa ppl + other species
Natural Abilities
Immense brute strength
Due to his skin thickness he is able to resist bruises and small scratches, but he is not impermeable
Not the sneakiest or brightest character, but smart enough to kick some ass.
Skills
Axe-swinging skill?
Most of his attacks will create minor shockwaves or air-related effects due to his brute strength, but its not really a skill; more of a side effect. Spells
Massive AOE Attack- With his gloves on, he can release an enormous amount of energy either into the ground or air, creating either an earthquake or a massive sonic boom. He can only unleash this ability once every 50 posts.
Armor Magical
Demonic Armor: Resistant to most magic attacks, but doesn't offer much protection against the magic of light, in fact it makes him weaker towards it. Weapons Non-Magical
Giant Indestructable Battle Axe, forged from the fires of hell
Non-Weapon Items - Accessories Magical Magic gloves that grant him some basic, but powerful magic attacks
Currency
Money for food?... which he can get for free... by killing stuff
Where The Items Are Kept
Axe attached to his back; armor and gloves on. He doesn't need much else since he can eat enough in one sitting to last him at least a week.
Stats & Facts Name - Swinkee Titles - None Race - Unknown, but usually (wrongly) assumed to be an iguana Age - Unknown to anyone, Swinkee himself lost count almost fifteen thousand years ago Height - About two meters long from head to tail, about 4' tall when standing Weight - 5 kilograms Appearance - Swinkee appears to be a simple green iguana. Apparel - Being an iguana, Swinkee has no need of clothing. Background - Swinkee has spent a lifetime of exploring all the possible universes, usually joining a group of misfit friends out trying to save the world or universe and being neither helpful nor bothersome. By nature, he could do anything, and when stressed has been known to, but for most of the time is simply a pacifist or lazy, at most providing music to epic battle scenes. Affiliations - Swinkee has no permanent affiliations with anyone. Job - Joining bands of misfit heroes out to save the universe, explorer of possibilities. Allies - No permanent allies. Enemies - No surviving enemies. Accomplishments
>Spent over a billion years exploring the various possible universes.
Natural Abilities As an iguana, Swinkee can climb very well. As he is not an iguana per se, he can also walk on water, teleport, and travel through time (which he doesn't do all that often).
Skills
Swinkee can climb well, can learn anything, and is effectively all-seeing, all-knowing, and all-powerful, although he uses these powers mainly for comic relief.
Spells Art
Levels -
When sufficiently angered, Swinkee can launch a barrage of massive fireballs at will. He has only been sufficiently angered twice.
Armor
Swinkee uses no armor, as his scales protect him from any danger.
Weapons
Swinkee uses no weapons, as his claws are effective weapons in their own right, and he is effectively a pacifist.
Non-Weapon Items - Accessories
Swinkee has no need for accessories, being omnipotent and omniscient as it stands.
Non-Weapon Items - Miscellaneous
Swinkee has a boom-box which he can pull out of mid-air. It always seems to play a cd with appropriate fight music on it.
Pets
As an iguana, Swinkee can't exactly have a pet, as the risk is to great.
Currency
Swinkee always seems to have exact change when he needs it, but never at any other time.
Markers and Tickets
Where The Items Are Kept
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Ambivalent owner of nan's soul. Proud worshipper of TFE.
Stats & Facts Name - Brenin Lewd Titles - The Grey King Race - Minor Deity Age - ... Height - Usually manifests at a good 7 feet Weight - Whatever is nessacary Appearance - A powerful man swathed in a misty gray cloak. Has a handsome face, with black eyes. Has a crown studded with Onyx. Apparel - Wears a grey cloak. The cloak conceals full plate mail armor, which matches his cloak exactly color wise. Background - Once worshipped by a primitive tribe from wales, he lost much of his power a neighboring tribe wiped out his people. As he was an immortal, he quickly became bored and started roaming. Affiliations - Once, but his tribe is now deceased Job - Ex-Deity Accomplishments
Helped bring down Lucifer along side Rapheal and the other angels (Yeah. He's that old).
Natural Abilities As the representation of a mountain, Brenin Lewd can gain the strength of a mountain (Think the Thing, but not ugly). He also has the power to use mist magic. Skills
In his travels, he met a group of Chinese monks, and impressed with their dedication, taught them the god's style of fighting. Thus was the art of Kenpo given to the human race.
Spells
Mist - Brenin Lewd has control of the mists and fogs of his land, and can use it how he see's fit. Armor
Modified suit of Mail. Not a total mockup, but enough to protect himeself but bive him room to move.
Stats & Facts Name - Bruce Gollan Titles - D Day Race - Human Age - 20 Height - 6' 2" Weight - 201 lbs Appearance - Tall, very well built, usually walking around in street clothes Apparel - Torn red hooded sweatshirt, ripped jeans, converse weapons, hood always on, face covered by hood, blood stains on black gloves Background - Once part of a catholic church, but was excommunicated Affiliations - Job - unemployeed; sometimes hired as an assassin Allies - no one Enemies - anyone Accomplishments
Natural Abilities
Very fast, quick to think, very witty
Skills
Knife throwing - always on target, never missing
Silence - Kills enemy on contact by knife or sword
Spells
Sword of Light - Lightning comes out of tip of sword, limited uses in a day
Armor
Metal breastplate underneath shirt; very thin, not easily seen through shirt
Weapons
Jitte(Not Umezawa's) - permanent stains of blood from kills in past
Light Sword - Normal combat sword, shoots lightning out of tip; limited use per day
Non-Weapon Items - Accessories
Gloves made of chain metal; self conscious protection
Pets
Makar - trusted, tamed tiger; follows Bruce's commands only
Name - Necro Titles - Necro Race - Dragon (with human size and features) Age - 825 Height - 6'1'' Weight - 231 lbs Appearance - A muscular man with a handsome, ladykiller, face with brown, spiky hair. Apparel - His natural red dragon scaled armor and wings, and his sword (the Tenzu) forged from his fallen father's fang. Background - Born and raised amongst the dragons in the high valleys of Okenzen, Necro was the son of the dragon king. Necro is the last known dragon after the apocalyptic invasion that destroyed nearly all life on their planet. Necro travels to several planets time to time looking for epic battles with legendary fighters. Affiliations - None Job - Destroyer of legends Allies - The Tenzu Enemies - Everything else Accomplishments - Destruction of countless civilizations
Natural Abilities
Flight (duh)
Immune to fire
Skills
Total control of the Tenzu
Master Flame User
Spells
Firebomb - Lvl. 10 (Huge fireball blasted at enemy.)
Firestorm - Lvl. 10 (Covers an entire area in a torrent of the hottest known fire.)
Firebarrier - Lvl. 10 (Creates a barrier between Necro and his enemies, severly burning anything that touches it.)
Firewall - Lvl. 10 (Forms a cage or searing flames around enemies, trapping them.)
Firesword - Lvl. 10 (Causes the Tenzu to become ingulfed in blindingly hot flame.)
Armor Magical
His Dragon Scales
Weapons Magical
The Tenzu
ATTACHMENTS
art01
Private Mod Note
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Selling Foil Fetchlands, Judge Promos, and MORE HERE
Stats & Facts Name - E.N. 09857 Codename-Kineto Race - Genetically Modified Human Age - 23 Height - 4,'9" Weight - 189 lbs. Appearance - Short, slim. short silver hair, glowing gold eyes. Apparel - Wears a black robe. Background - Both him and his brother were created through a mysterious government project to create the perfect warrior, the scietists created a being with a mind so superior to theirs, that a single one of his thought killed 4 of the 9 scientists. He was kept in stasis for 19 years, and then released for government training. He promptly escaped from the compound and proceded to kill all those who created his twisted existence.
Natural Abilities
Manipulates space and matter. Also manipulates kinetic and various other energies
Instantaneous problem solving
Speaks through telepathy Skills
Can manipulate a local area of time-space, giving him the ability to control movement and speed of any nearby objects or people.
Armor
Can stop attacks with his powers
Weapons
Can attack enemies with his powers
Non-Weapon Items - Accessories
Crystal Necklace that hangs around his neck.
Race: Dwarf, Uragin to be exact (A sub-race of dwarf)
Class: Fighter
Home: None. An exhile from his original mountain home.
Appearance: A normal looking dwarf for the most part, except for having grey skin (a characteristic of all Uragin). Black hair and beard, brown eyes, and several ear piercing on the right ear.
Equiptment: Full plate mail complete with helm, gloves and boots, a double bladed battleaxe, a smithing hammer, which he also uses to sunder weapons in battle, a masterwork towershield with custom slots to hold several throwing axes in it, and a magical mug of ale that never empties, and never spills filled with ale. As well as an adventurer's pack.
Abilities: A craftsman and blacksmith of all sorts, able to sunder (destroy or seriously bend) weapons from his extensive blacksmithing knowledge. A common fighter, but low on charisma, about average for a dwarf though. Also has the ability to shape stone and metal at will, though he is much better at shaping stone, also has learned how to stonewalk (Become stone and walk through stone in any direction). He also knows the language of earth creatures (eg: earth elementals), as well as common, dwarven, goblin, and orc. As well as a geas to my companion. (Hopefully temporary)
Backround: Barendd was a dwarf of the Stoneshaper clan until he was exhiled from his family and city after breaking several laws at once. The city he lived on was very rigid and unforgiving, so when Barendd got drunk and started a bar fight in the city's taven, they exhiled him. Since then he has been wandering throughout making a living as a blacksmith, but dosen't want to set up shop anywhere, so he is alwayse on the move. He has also gotten himself kicked out of several additional towns for what he claims as "Just defending my honor."
Name: Aravil
Race: Human
Class: Fighter/Mage
Appearance: Aravil wears all black, usually a black cloak, as well as semi-baggy pants and a loose black shirt with chain mail overtop. He also carries arround a gold pendant, which he usually keeps under his shirt.
Equiptment: Aravil carries arround two katanas, as well as a pack filled with miscelanious gear for traveling. As well as magically strengthened Chainmail, and a cloack that protects him from the weather.
Abilities: Aravil is extreamly fast, and focuses his spells on improving his sword attacks. He is extreamly talented at using a katana. He also uses other miscelaneous spells as needed, along with the widely used fireball. His pendant provides protection from him being controlled or affected mentally in any way.
Backround: Very little is known about Aravil except that he used to be a devoted student and mage in the ways of white mana until he lost several memebers of his family.
Name:Mallor
Race:Lunarian (Human born on the moon)
Class:Marksman
Appearance:Mallor is a very intimidating person, standing well over 7 feet tall. He is very muscular and is often seen wearing some form of military clothing. At the very least he wears his military fatigues, and fully suited up, he looks much like a person from a SWAT team.
Backround:Mallor has been in the military all of his life. He has served on several space stations throughout the galaxy and has been in many combat situations. He seems to have a natural skill for marksmanship and is as aggressive as they come. He has learned to use everything and anything as a weapon, and has modified his gear to use as a weapon in almost every way.
Equiptment:Mallor carries several firearms at all time. His main gun, a customized version of the MW-90(MultiWeapon 90, futuristic gun in case anyone wants to know), is a combination of a hevy calibur assult rifle, a shotgun, and an RPG. It is extreamly bulky and heavy, and most any person would probably not be able to use it. He also carries arround two autmoatic pistols, a sniper rifle attachment for his main gun, and more ammo than he will most likely ever need to use. He also has several knives, each about a foot long. He wears very thick armour mostly made out of kevlar and steel, giving him enough protection to stop most anything. He has added spikes to his armour on the shoulders, elbows, knees, and knuckles, making them all functional and very deadly.
Abilities:Mallor is capable of great feats of strenght, and has a very high endurance level. Normally he is very agile for his size, but because of the immense amount of gear he usually carries, he is limitied to a slightly below average agility level. Mallor is particuarly deadly in close range and can go into a rage which will sublstancially increase his strength and agility, but he is more reckless and will often attack most everyone.
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Keep it together Cordova, it's just a two ton Chum-Chum.
Thank you Ye Olde Avatar Shoppe!
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HEIGHT: 6'3
WEIGHT: 200 lbs
RACE: Human
EYES: Dark gray
HAIR: Light gray and long. Tied at the back.
CLOTHING: Spurred Boots. BlackCape. Wears camo-fatigues
WEAPONS: Two Colt .45 Army Revolvers. One AK-47. Two .22 HW Revolvers
OTHER GEAR: Two throwing knives. Usually has a small supply of grenades
ABILITIES:
Spinning knives -If Ocelot has his knives out, he can deflect any projectiles, arrows...bullets...etc.
Agility -Ocelot is very fast with his movement and revolvers. He can fire faster than almost anyone, and can dodge slow attacks.
Ki Blast - Ocelot can fire energy blasts from his palm.
DESCRIPTION: He is a tall, gaunt man dressed in Russian fatigues with a dark leather trenchcoat and spurred boots. He has a leather belt with four holsters two hold all his revolvers and a strap across his back to hold his rifle. He has a light gray mustache and a short beard. He has long dark gray hair that is tied at the end into a tail. He is easily recognizable by his evil demeanor and a light Russian accent
PROFILE: An ex-Spetnaz operative who worked in the Communist prison camps, he is in expert in revolvers and torture. Not much else is known about him except the fact that he has worked for many dubious organizations, including Spetnaz, KGB, FoxHound, and the Patriots. He is also called by the Russian name: Shalashaska
Name: Solidus Snake
Height: 6'6"
Weight: 210 lbs
Race: Human
Eyes: Dark Blue
Hair: Gray
Clothing: Flexible and strong armoring, strong enough to deflect a glancing blow from an unenchanted sword. He also wears a long flowing black cape.
Weapons: A P90 Sub-Machine Gun, a katana and a wakizashi. He also has two tentacles he can move mentally, strapped onto the armor on his back. If steadied under his arms, they can fire small but destructive tank-busting missiles.
Abilities:
Solidus has no real magical abilities whatsoever, he relies on his technology.
However, he has a few abilities related to his armor.
Speed Burst-
Solidus can get a momentary burst of great speed from specially designed propulsion in his boots, but can only use this once or twice a battle, since the energy drain of using it too many times would render his armor useless.
Power Burst-
The armor being connected to his body releases radical muscle-inducing chemicals, Solidus recieves a huge burst of strength, and his muscles actually become physically larger. However, it does not last for long, only about four or five posts, and it does drain on Solidus's overall energy.
Description (Look at the image in my signature. That's him. Also, here's a more stylized portrait of him, with a cape hiding most of his armor: http://www.mgconfidential.com/solidus2.gif)-
A tall man with fluffy gray hair and an eyepatch on his left eye. He is in a full suit of flexible armor, one of a kind designed by the military. It covers him from almost head to to, cutting off a few inches below his lips.Sprouting from the back of his armor are two long flexible tentacles that he can control with simple mental directions. He has a gruff countenance, and pale skin, although not much of his skin is really exposed.
Profile:
A gruff, ambitious, powerful, and arrogant man. Known to the rest of the world as the President of the United States under the assumed name George Sears, Solidus Snake is one of three genetic super-soldiers secretly created by the U.S. government in the early 1970’s from the genetics of the world’s greatest living soldier, Big Boss [Status: Deceased]. Also included as one of the three of eight original zygotes that survived the Les Enfant Terrible Project. Unlike his genetic brothers Solid and Liquid Snake, Solidus possesses neither recessive nor dominant genes, but instead was endowed with a masterful balance of both. He served as President of the United States using the pseudonym George Sears for one term before his early resignment in the year 2005 due to suspicious circumstances involving military intelligence.
Terminate Collector
30 and Counting.
Height: 6’0
Weight: 190 lb.
Age: Stopped Counting
Sex: Male
Eyes: Fiery Red
Hair: Dark, Wavy Brown
Facial Features: A light beard shadows his face adding some age finally to his once-youthful look.
Clan: None
Race: Kayrn- An ancient race of wise humans. Master Artificers, these people are immortal, but can still be killed just as easily as a normal human. Now, Rio is the last of their kind because the rest were wiped out by an unknown evil.
Mana Type: Red, Black & White
Quote: "A true friend stabs you in the front."
Appearance: Rio's appearance has changed since he was lost in the underworld. He wears a long black tunic and silver belt, fair-toned skin. A black cloak is worn over his tunic. He wears brown pants with black steel leg greaves woven under the cloth. A crystal medallion hangs from his neck where his familiar dwells when not out. He also wears another medallion.
Weapons: I have a pendant made out of the same pure mana that magnifies my magic. I also wear large, yet flexible gauntlets that are very sturdy and well tempered. A Mithril Toten-Vec on a black steel chain hangs around my belt. Also, I have a small satchel that contains an endless supply of circular stones that, if they hit the ground, will instantly burst into flames(They don't really inflict any damage on anyone, it's more for show in a sneaky getaway).
Sword of Balance: A broad sword that is enhanced with an equal amount of black and white mana, it can shoot colorless mana, and at will it can be split into two short swords, one of pure black mana, the other of pure white, one shooting black mana, the other shooting white, and can then be joined again. This weapon may also be summoned and unsummoned.
Spells:
Time Link: This spell kills me; my spirit then opens a portal in time and travels backwards through time and changes two things in the course of the battle, the one thing that made me do the spell and then my spell. Since the effects of time change when one thing changes, then I never died and the one mistake I made never happened. I can also go forward in time and affect something there. This spell drains a lot of my energy...well not really since the spell never happened after i changed the thing to make me cast it(Read up on Temporal Theories in Quantum Physics...Space Time Continuum Stuff).
Fire Bolt: This spell is mediumly powerful and some weapons and shields will have trouble blocking it due to it's speratic movement. It can burn through normal clothing and certain weak protection spells.
Megiddo: A mixture of pure White, Red, and Black Mana. A HUGE ball of energy that is held between his hands. Rio must have atleast one free hand to cast it. Although it is easier to balance with two hands and can have a better concentration of mana.
Reveal: This spell reveals all invisible, and hidden things in the area.
Familiar: SHoa, my goat familiar is good at guiding me through wild areas. Whenever I realease SHoa from his medallion, he recharges my mana. This though can only be done once a battle. He can also make himself larger and run down others.
Description: Rio’s past is almost as mysterious as Engima’s. His last name was given to him in honor of the rich country Korlis. While adventuring in other lands, His race was completely wiped out by a shadowed evil. Even his memories of his childhood were wiped away in an archaic battle. Now Rio searches for answers to his past and wishes to return to his barren home where he might learn the truth about what happened some two hundred years ago to his own kind.
Kayrn Race: Existing since the dawn of time, these humans are master artificers. At the age of three, parents of Kayrn children teach them to tinker small toys. At thirteen, they can easily build and maintain golems at least twice their size. At fourteen, male Kayrns are taught weapons training while females are taught healing. All other information is unknown. Source: The Tome of Ancient Forums, by The Almighty Ryo0oki.
~~~~~~~~~~~~~~~~MY OTHER CHARACTER~~~~~~~~~~~~~~~~
Name: Janus, Masked Warrior
Age: Unknown
Weight: 185 lbs.
Height: 6'1 ft.
Appearance:
Janus is never seen without his mask on. A mystical item from an archaic time, Janus' mask can change it's form and Janus' clothes at any time. No one can notice when it changes. One could continuosly stare at Janus and would suddenly notice a new mask on his face. Janus wears a black tunic and pants with leather greaves. A black cloak covers his head and back.
Background:
Nothing is known of Janus. He has always existed on this plane.
Weapons:
~Silver Bastard Sword: Hangs from Janus' left hip. Unbreakable.
~Twin Dirks: 2 dirks that sit in pockets in his cloak.
Armor:
~Chain Mail: Worn under tunic
~Retractable Arm Shield: Worn inside left arm of cloak.
Mask Forms:(Spells)
~Default Mask: A plain, wooden mask. This is the standard mask form. It has no ability.
~Jack's Mask: A Jack-O-Lantern Mask. Inside the mouth of the mask, one can see a candle burning. Janus can breath fire with this mask.
~Light Mask: A bright white mask. If bright rays of sun are shining in certain areas, Janus can blend in making him almost invisible.
~Mirror Mask: A reflective mask. It can bounce back some rays and blasts.
~Reptilia Mask: A dragon mask. Janus can transform into Reptilian beast. It only allows for Natural modes of mobility(no phasing or teleportation).
~Blast Mask: A bomb mask w/ a skull and crossbones on it. Summons blast charges into Janus' hands so he may throw them at people.
~Random Mask: A black mask. Can change into any form at all. This simpley allows Janus to show emotion through his masks.
Name - Kal'ven de'Kruze/ Hobbs
Acomplishments - Died a horible painfull death, turned litch, got shunned, wandered off.
Moral of the story - Dont **** with the laws of physics.
Height: 5'2
Weight: 105 lb.
Age: 18
Sex: Female
Eyes: Brown
Hair: Red, pulled back into 2 pigtails
Facial Features: Cute as the dickens
Race: Human
Quote: "You're a freshman, right? Well you can call me Senior Mihama!"
Appearance: Chiyo has long since grown out of her pigtailed young 'un form we all know and love from Azumanga Daioh. Well, she still has pigtails and is a cutie pie, but now she's got a large armory to her name and always wears leather jumpsuits.
Weapons:
P-90, Laser Scope
2 DE .50's
M40A1 sniper rifle
500 S&W Magnum
Description: Chiyo has had quite the odd puberty and teen years. Her incredible intelligence propelled her through university and graduate school. Unforunately, her father lost the Mihama family fortune at the Craps table (catnip can do that to a feline), so she was forced to attend school ROTC. In the Marines, she discovered something latent within herself. Something violent. She grew powerful, her intelligence aiding her battle planning and tactics. At 17, a year before one is usually even allowed into the Military, Chiyo went AWOL from the Marines and began her independant bounty hunter career.
Name - Damien Amor
Titles - The Black Cat
Race - Human
Age -20
Height - 5'3"
Weight - 100 lbs.
Appearance - A skinny and lanky man, Damien is not to be underestimated, for years of training have honed his reflexes and prepared him for anything.
Apparel - During the day, Damien dons simple commoners clothes, but at night, he puts on his black cloak, clothes, and mask, and becomes the mysterious assassin known only as the black cat.
Background - Born in an unknown town to unknown parents, Damien was found on the roadside by a poor farmer and his wife, who adopted him. At the age of 12, they were slaughtered by a group of barbarians, and Damein was forced to live on his own. He lived in the wilderness for a time, ever trying to become the most he could be, and just recently came back to civilization in search of a purpose. So far, all he has found is jobs as a mere hired hand.
Affiliations - Whoever has hired him at the time.
Job - Cover up- Acrobat, Real job- Assassin
Allies - Anyone he works with, Damein tries to get along with.
Enemies - Any Barbarian he encounters
Accomplishments- Surviving in the wilderness alone for about 8 years.
Natural Abilities
Various athletic feats (Polevaulting, Tightrope walking, Jumping high distances, Climbing trees, etc.)
Move silently
Hide in Shadows
Skills
Small Weapons
Long Weapons
Waylay
Assassination
Pick lock
Florentine
Armor
Non-Magical- Padded leather underarmor
Weapons
Non-Magical- Large Katana
Small Katana
Stilettoes (2x)
Non-Weapon Items - Accessories
Non-Magical- Cloak
Common Clothes
Lockpick Kit
Disguise Kit
Caltrops
Non-Weapon Items - Miscellaneous
A somewhat faded ruby is what Damiens adoptive parents said they found on him when they first found him. This is the only thing that Damien has of his parents, and he keeps it as close to him as possible.
Containers
A belt
Pockets on the inside of his cloak
Hope this is acceptable, this guys my favorite to play as.
thanks to the Epic Graphics crew! it's EPIC!
OFFICIAL DRUG-ADDICT WANNABE OF [ROBOT JESUS!!!!] OOH-RAH!
Stats & Facts
Name - No.44
Titles - Leviathen, Behemoth, The Beast, The Hyde
Race - Undetermined, used to be human
Age - 38
Height - mercurial, at rest it should be around 6'
Weight - mercurial, at rest around 200
Appearance - mercurial, at rest he apears to have black hair and average build.
Apparel - black cotton T-shirt, jeans
Background - No.44 is the end result and the only survivor of the infamous black opped progect Lazzerus, he doesn't know who he is or were he was anywere before three years ago, he doesn't even know his name, all he knows is the number branded above his heart and a relentless fearless reasonless urge to survive.
Affiliations - none
Job - none
Allies - none
Enemies - U.S. gov, E.R.C. squads, the canadian mounties
Accomplishments - He survives, he does this alot, he gotten quite good at it.
Natural Abilities
Rapid Adaptation and Evolution - In short what it takes other species hundreds of generations and millions of years to accomplish he can do in minutes. If he is falling off a cliff he'll sprout wings, if he's drowning he'll grow gills, if hes being bombarded with radiation he'll develop a thick and chitonous exoskelaton, he can develop added muscle tissue and mass at a moments notice. If your going to try and kill this guy you'd better be sure you do it right the first time or its going to come back to bite you in the ass. Theoreticly the only limitation, to how far his body an adapt is time, as once an adaptation has served its purpose it will quickly return to its resting state.
Skills
Survival, close combat, unarmed combat.
Weapons
Magical - none
Non-Magical - he carries a hunting knife and a magnum, a colapseable lawn chair, the complete unabridged works of Mark Twain.
Edited for some of the more obvious errors...
Title: None
Race: Moonfolk, Soratami
Age: 30
Height: 5'4
Weight: Hmm...no idea...
Appearence: Pale skin with thin, long limbs. Dressed in a nightly blue robe with large baggy sleeves down to her shoulders. Appears to glide rather than walk if ever on ground. Two pony tails of pearly hair down to her shoulders. Eyes seem marble though occasionally flash differen't colors in surges of mood.
Backround: Anami has been a rogue warrior since a dispute with another Soratami led to his death and her leaving the city in the clouds. She has since wandered the lands in search of sport to be had with the dirtcrawlers who walk the earth.
Affliation: Against Soratami, against dirt-crawlers. This leaves little choice. Will generally side with the one that will provide more sport.
Job: Killing people and taking their money.
Allies: None
Enemies: Views everyone as an enemy.
Natural Abilities: Ability to command clouds to carry her above the earth allowing her to cover great distances or simply move fast in a fight.
Skills: Can deflect projectiles, has a branch of magic to disrupts ones thinking and distract if not stun one in their minds prodding.
Weapons: Magical: The cloud...moves...fast...?
Non-magicall: Longsword, various small throwing knives.
Race: Human
Age: 35
Class: Wizard Adept
Clothing: A red, skin tight suit and a black coat.
Weapons: He can pull a quarterstaff from somewhere...seems to be out of thin air. Can produce an infinite quantity of these nearly indestructible poles. No other special qualities attached to pole.
Abilities:
Completely Insane: Cannot be influenced by any outside mind-affecting spells or abilities.
Agility and Flexible: He is as light as a feather when it comes to feats of acrobatics and stealth, and can bend his body at nearly impossible angles.
Foresight: For losing his lucidity, he has gained a sliver of power to peer into the future. It only works in warning him of impending attacks. Naturally however, these often appear as hallucinations or ghostly images, and does not attempt to decipher this ability whatsoever. In short, it does nothing for him.
Spells and Powers:
Random Spellcasting: Because he has lost all train of reasonal and rational thought, his spellcasting has become erratic and uncontrollable. He may attempt to summon a fireball, and gets a blaze willing to consume him instead. His spellcasting is limited to simple tricks of raw elemental power, and thus cannot change into material things like creatures or ancient temporally alterting ability to stop time.
Dementia Casting: Something that he can control is the ability to bring to this plane of existance creatures that he has slain in the past. They appear as inky, twisted forms of their former selves, and retain their past abilities unless Kulgo has altered them. Below is the list of creatures he can currently summon:
A goblin with a club for his left arm and a spear in his right hand.
A dog with two heads and elongated teeth like a sabertooth cat.
A cat that explodes into pus and mucus on contact.
Name:
Tsutomu Kurahashi
Height:
6'1"
Weight:
165 lbs
Appearance:
A slim, lanky young man dressed in a dark ninja gi that covers him from his neck to his thighs. He wears wooden sandals, and has a black scarf wrapped around his neck that he often uses to hid his face.
Background:
A devoted member of the ninjitsu clan, he was banished from his homeland after his clan and family were destroyed by a brutal shogun. Brushing away these searing pains, he swears to forget these losses and move to a new land with new opportunities. He is now an assassin, used most commonly under the employment of Lieutenant Scipio Dabura and the Order.
Personality:
Although he can be caring to loved one's and comrades, and does have a sense of justice and good, he will undertake any means to achieve a goal he has.
Weapons:
Kusari-gama- A combination of a sickle (short scythe) and a long chain with a weight attached to the end of it. The sickle is used in a slashing or stabbing motion, as well as used to block and hook opponents weapons. By holding the chain portion of the weapon, the sickle could be swung around to get a greater reach with it.
Yari- A five foot sword with a six inch blade. The handle is hollowed out to contain a small spiked chain.
Chigiriki- This weapon is a small 2 foot long straight stick, with a 2-1/2 chain attached to the top with a ball with spikes that Kurahashi mainly uses for closer combat.
Short Bow-
A simple wooden bow, Tsut has a quiver on his back with a dozen or so arrows, but he rarely carries it on his back.
http://members.aol.com/dargolyt/TheForge/shortbow.gif
Gear:
Shurikens-
Kurahashi usually has a few of them that he can throw at an opponent, a throwing star often used when he is retreating from enemies.
Abilities:
Using Kuji In hand postions, Kurahashi can often cast different spells:
Retsu-
With his middle fingers extended, and the others interlocked, Kurhashi can use telekinetic power, moving objects around him with his mind other than his opponent, the size of them affecting the amount of energy used in this spell.
Sha-
With index fingers and thumbs extended, others interlocked, Kurahashi can heal himself and others, the severity of the wounds affecting the amount of energy used in this spell.
Zai-
With his fingers outspread, palms out. Index fingers and thumbs touching, Kurahashi can cast simple spells of the fire element, creating fire balls and other forms of flame, the complexity and size of these spells affecting the energy used.
Kyo- With index fingers and thumbs extended, middle fingers curled over index fingers, and other fingers interlocked, Kurahashi can fire an energy blast at an opponent from his hands. The size and strength of these spells affect the energy used.
Owner of Senori's Soul
Friend of RBS, FFFB, 499, Mythos, House Dimir, Rakdos, and Hyrule.
Dictator of
[thread=43661][/thread]
Alias - Blayze
Race - Human
Age - 22
Height - 5'10''
Weight - 145
Appearance - Red short spiked hair with white streaks running through, azure color eyes, normal human color skin and a tattoo on his right cheek bearing the symbol of his schooling. Has a boy-ish look to him.
Apparel - Dark blue cloak, dark leather tunic bearing the same symbol on the right part of the chest, black undershirt, dark leather pants, swashbucklers belt, dark leather boots
Background - As a young boy Jetta was blessed with protection of an elemental sprite at birth. To those who were given this blessing they were to be then trained by elder mages of the chosen element once they were of a certain age. Jetta was given the fire element and once he was ready his parents sent him to the Tower of Thran to begin his training. On a trip back home from his studies Jetta's home town was overran by roving bandits who nearly killed every person in the village including his own parents. It was then that his "sleeper" powers suddenly awoken and allowed him to send back the rest of the bandits. This even caused Jetta to become angered easily in certain situations. With much work to finish in his studies Jetta for now is travels in the world to gain more knowledge and wisdom before continuing on at the tower. Jetta had come across stories and memos of an old fighter whos name was enigmatic and well known. Jetta tries to have some of the same qualities that his role model had as he ventures on.
Weapons - Retractable Katars
Appearing as cestuses on its weilder's arms, with a quick flick of the wrist, an 11" blade unsheathes itself. Jetta has one for each arm, each Katar bearing the word Enigma on the blade.
Skills - Fire Summoning/Manipulation: During his time at the Tower Jetta learned how to harness and control the element of fire. Summoning this ability causes the tattoo on his cheek to glow and the more concentration he puts out the brighter the glow. With the blessing given to him by the elemental sprite at birth Jetta recieved an immunity to all types of fire and heat.
Rage - A state in which Jetta becomes beserk and is more aggressive in all that he does. All his abilities physical and magical gain more power for a short period of time. The downside to the ability is Jetta does not have a clear mind and becomes more random/chaotic with all his choices and actions he takes.
"A man never won a war by dying for his country, he won it by making the other poor bastard die for his"- General Patton
Banning TFE? Not cool...
Race: Human
Age: 35
Height: 5'11"
Weight: 160 lbs
Appearance: Quite ridiculous looking. He has short, cropped blonde hair, perpetually spiked with gel. He wears glasses due to indecent vision, and everything appears slightly further than it is. His ears are pierced and he habitually wears small studs. His mouth is always grinning, and he talks with an Australian accent, an extremely arrogant and condescending one. He wears a black trenchcoat covering a plain white shirt and dark pants. He has a ring on his right ring finger, presumably from a past marriage (or even present). He wears suave shoes with a slight metal implant in the front for superior kicking. He swaggers around with his hands in his pocket, smoking on cigarettes.
Apparel: Already said mate. Black trenchcoat, dark pants, suave shoes and a white undershirt.
Background: All that Saito will reveal about his past is he was a former member of a mercenary group hailing from parts far away. He still bears its tatoo of a jagged M on his right bicep.
Affiliations: Highest bidder only.
Job: Professional problem solver. Whether it is academic, architectural, engineering, mechanical or the most common, something involving violence, are in Saito's job description. Rates can be somewhat steep.
Natural Abilities:
1) Matrix Acrobatics: Saito can do almost Matrix-esque acrobatics from years of conditioning and training amongst secret monks of various orders (as well as cute gymnists).
2) Dances: Saito is a master with the Kodachi and Katana, and has trained hard to use a number of special dances with the two swords against certain situations.
Sword Dance: Saito spins in a circle, bending up and down to create a dome of slashes around him. This dance is primarily defensive and can stop most blows.
Globe of Blades: Saito tucks into a summersault and barrels through the air in a slashing motion. This attack has the effect of throwing a whirling mess of knives at an opponent, and will hack many apart.
Mirror Ballet: Saito moves with astonishing speed and creates four images of himself which dart around the enemy. They are in a firm, defensive stance with blades ready to deflect any attacks. When he chooses, in a split second he drops his defense and switches to a series of 6 slashes in the shape of a star.
The Crane's Jig: Saito hops about while whirling in a circle, flailing about with kicks, thrusts and slashes. It is very difficult to keep this up for long, but it is very fast, and while in this dance Saito feels little pain from attacks, and he is virtually immune to magic, energy effects in this dance. It only lasts for a minute or so before he must rest.
Saito may use some minor dances, or he may create others now and then.
Armor: The trenchoat he wears has leather padding against melee weapons but no projectile protection. Saito wears a pendant in the shape of a tiny marble which swirls shades of blue. It provides a small aura of protection against light projectiles.
Weapons:
1) Kodachi. A short sword, about as long as a Roman Gladius and curved, it is very light and fast.
2) Maramasa Katana. Weighing around 2 pounds this is a masters katana. The sword is extremely sharp, legend has it when the sword is placed in a slow moving stream it cuts leaves that passes into the blade. Saito uses this in tandem with the Kodachi.
3) Prototype X1B: Saito never tells what kind of gun hes using out of paranoia. However, the stopping power of this pistol is considerable and it holds clips of 15 rounds. Saito always has at least 3 spare clips. The bullets fire with experimental hell fire and are impossibly fast and have an unbelievably high velocity. The gun can pierce most magic shields (not strong ones) and the bullets explode on impact in a vortex of hellish energy. The pistol does drain Saito, and he doesn't want to use it too often for fear of him being killed by its energies.
Thanks @ R&Doom at "Ye Olde Sig and Avatar Shoppe" for the banner.
Extended: Ichorid, Elvis, TEPS
Vintage: Ichorid, PitchLong
Legacy: Ichorid
TVV
Name - Chisei of the Rippled Mirror
Titles - Captain of the Archers
Race - Soratami
Age - early-middle aged.
Height - Tall. 6'3"
Weight - er. Lean build.
Appearance - Chisei looks like joe Soratami, but a twitch off. He has the silly hair and the strange face markings. However, his facemarks are a deep earthy brown, and he has a slight sun-burned pinkness to his very white skin, and his hair is strikingly simple, for a moonfolk. Chisei has a slightly upturned nose, and a winning, honest smile, furthering this slight sense of non-moonfolkness. He is also athletic, and actually pretty tough underneath his lily-white skin, as an archer.
Apparel - His clothes are made of much simpler, rougher material than the usual for moonfolk, like wool and cotton, with only his innermost robe still being the normal silk. they're still the complex blue shades and patterns seen Soratami nobles. He has two golden hairpins in his hair, and carries the trademark Moonfolk mirror, which is about compact-sized and actually very rippled, like the windows in an old house. He also wears what appears to be a leather gardening apron. He has plain blue slippers, as to be expected.
Background - Chisei is an outcast, thrown out of Oboro not for any real reason, but because Meloku, his cousin-once-removed-on-his-mother's-side-we-think, planned to use him as a tool in order to have an earthbound force. Of course, Chisei blundered into Jukai, and into Orochi territory. Chisei would do that. Instead of being Killed on Sight, as he would have under normal circumstances, Chisei came upon an Orochi village under heavy attack by Kami. Completely going against all that is moonfolk-y, Chisei helped save the village, and tended to the wounded. The Orochi, noticing not only this, but also his skill with Green magic and the way he could command the less powerful kami, decided to only take him captive. He has since gained their trust (mostly by converting thier regular bows to much better Spirit ones), and is a valued, if strange, member of their village.
Personality- Chisei is a very strange moonfolk. he's downright flakey, and can come off as being a bit stupid and naieve. However, this conceals his skill at lying (no-one expects the flakey one!) and his know-how of poisons and such, from growing up as a Soratami noble. He is not above drugging to get what he wants, but he's not malicious. It's more like he doesn't know that drugging someone is against the rules. He is very loyal and determined, downright singleminded at times. Chisei is dependable, in spite of his foppishness, and is a very caring, nuturing individual. He can't stomach lies (and this was one of the reasons for him being thrown out of Oboro) or cruelty.
Affiliations - Moonfolk, Meloku, the Orochi, his lil' Bonsai tree.
Job - Archer. Kami-speaker, commander.
Allies - Orochi, Meloku (in a sense).
Enemies - the rest of the moonfolk, the enemies of the Moonfolk, and the enemies of the Orochi. some Orochi severely dislike him, but see his usefulness.
Accomplishments -
-Came up with the Spirit bow, a bow that is possessed by a minor kami, usually one of trees and such. It's a lot stronger than a normal bow, and has no need for arrows, as it uses it's spirit objects (all Spirit Bows have arrow spirit-objects) as its ammunition.
-Made friends with the Orochi.
-Is not dead.
Natural Abilities
Chisei is a natural at, um, archery. Chisei is also skilled at communication with the kami, and regularly does so. he has little skill with Soratami-styled magic, but is gaining skill in the Orochi's shamanistic ones. Is good with small children and small animals.
Skills
-Archery liek whoa.
-Political Skill, so long as he doesn't have to keep a secret.
-Kami like him. maybe because he's a flake.
Spells
Art- Soratami (minor), Orochi spirit (minor).
-Cloudwalking. Chisei can't maintain the focus for it for long, though, and tends to glide more than fly.
-Scry. The best Soratami spell Chisei can do, he uses his mirror to see in far-away places. Mostly used for aiming his bow.
-Kami-talk. With much handwaving, Chisei can understand kami. he doesn't get a direct, proper translation, instead getting only the gist of the conversations.
-Tree-speaking. Chisei can more easily understand Kami of Trees and Wooden Stuff, getting the whole conversation from them.
-Weather control. he can control a cloud about the size of a coconut. that's it. just a coconut-sized cloud.
Armor
Non-Magical- A leather gardening apron. Leather Gardening gloves.
Weapons
Magical- Spirit Bow. This bow is taller than Chisei (almost 7', from tip to tip), and is laquered bright RED and BLACK. It has no string, and has a blue aura. There are three wee lil' arrow-shaped spirit objects floating around it. When the user pulls back his/her arm as if about to shoot, an arrow pifs into the proper arrow-size needed, and the bow shoots itself. All it needs from the user, in fact, is a target. It can float as well. Chisei's bow is freakishly powerful for a Spirit Bow, and can easily punch through a good inch of steel.
Non-Weapon Items - Accessories
Magical-
-His Mirror. It's his focus for his spells.
-His hairpins are enchanted with a small unlocking spell. nothing serious.
Non-Magical-
-Bonsai tools. small clippers, wire, an extra pot, a teent lil' watering pot. stuff like that.
Name - Powerhead
Titles - none
Race - hafling
Age - young. 19 in human years
Height – short 3’6
Weight – light like 75 pounds.
Appearance - looks like a child, very innocent looking
Apparel - converses, cowboy hat, blue jeans, and a black hoody
Background – wanted for grand theft auto, in jersey, were he was born, and started his thieving ways
Personality- a coward, that likes to steal
Affiliations - none
Job –
Allies -
Enemies -
Natural Abilities
Hiding
very fast
Skills
highed senses, partically hearing
Picking pockets
Pick locks
Detect traps
diplomacy
Spells
invisibility for short amounts of time
Armor
none
Weapons
sling shoot
Non-Weapon Items - Accessories
swiss army
Hand cuffs
Containers:
Belt with many little pouches
The pockets in the hoody, and in the jeans
Pets:
One of those flying squirrels – it likes to chill in the hoody pocket
Titles:Master of the Dragon's Roar, Slayer of The Seven Demons
Race:Human
Age:21 yrs. human
Height:6'4"
Weight:200 lbs.
Appearence:Muscular, scars across chest and arms, long hairt held back in ponytail
Apparel:pair of black pants held up by a red sash, bare feet and chest.
Background:Unknown
Personality:Fighter, not afraid of anything
Skills:Windwalk(I can move very quickly between two close areas when I feel it necessary)
Energy concentration(I can concentrate energy into hard thin sheets. I cannot create objects though. The sheet is slightly shimmery but hard to see.)
Weapons:Broad sword slung across my back and shurikens held in a pouch on my sash.
Containers:Pockets in pants and shuriken pouch.
Titles : Recursive master of the Paradox
Race : Human
Age : 40 years young
Height : 5 feet, 5 inches
Weight : 100 N
Appearance : Scraggly, maniacle, aged
Apparel : A small, torn black cape with black pants and a nice silk shirt.
Background : Was raised by a tortoise and Achilles.
Personality : Ingenious, scraggly, recursive
Skills : The ability to destroy any recursive being (This uses intense amount of energy, as it can destroy any living being)
Weapons : Gold staff
Containers : none
Name: Arix Oradac.
Race: Dragon.
Breed: Common western.
Physical description: The standard 12 meters from snout to tailtip. Mid-red scales with tanned brown wings and underside. Basic shape of a common western (think famous dragons such as Draco from DragonHeart, Tharos from the Emerald Sword Saga, and Rorix from...do I have to say?). Average build.
Age: 476 (dragons are sexually mature around 75 years, so you do the math to figure how old that is in human years).
Basic life story: My family was killed by humans while I was young. After staying with their bodies for a week, I left the cave to hunt for myself. It didn't work as I was too young to hunt, but I was found by another hunting dragon who brought me back to her home to live among her family and others. There, I was ridiculed by all except her, and I soon escaped to live on my own. Eventually meeting up with a few other outcast dragons, we banded together to live our lives as we were - outcasts. Of that group, only four are still living today, after being killed off by humans, dragons who saw us as scum, and others. I'll post a more in-depth, detailed history later.
Personality: Friendly to those I trust, but it's hard (especially for non-dragon races) to gain my trust. Logical, mostly doesn't let rage or emotion take control.
Abilities/Skills:
Basic draconic weapons and abilities (fire, tail, talons etc.)
A past incident gave me the power to tap into the spirit world, allowing me to enter the spirit world and let spirits take over my body.
Medium member of a clan known as the Yozen Pledge. Gives me the ability to enter other's bodies, seeing, hearing and feeling everything they do, and letting me hear their thoughts. That's all, though - I can't control them.
The tears soon covered the warrior's face, and Tharos, the beloved dragon, spread his wings for the last time, happy to have found the freedom at least in death.
Fly! Fly high, mighty Tharos! Your name will always be remembered by the people of the enchanted lands, and your memory will march with us forever against the hordes of the Black Lord, for the salvation of the enchanted lands.
Goodbye, brother...goodbye...
Name - Akinos Spellblade
Titles - Prince
Race - Human
Age - 24
Height - 5'11"
Weight - 180 lbs
Appearance - Akinos has shining silver eyes from a curse cast on his ansestors. His medium length black hair slightly covers his eyes but is normally combed to the side. He has a lean face and a long nose.
Apparel - Akinos travels in a black cloak made of a smooth, light material called lessinth (a synthetic cloth from his homeland). Beneath is his silver tunic and trousers indicating his loyalty to his homeland. His boots are made of a special black leather that doesnot rot or tear.
Background - Akinos was banished from his homeland when the king was corrupted by the Chaos Mage: Kelthaen Skullcross. He journeyed to his mentor Arcthin of Arcania who sent him abroad to search for the strength to defeat his foes and redeem his homeland. Akinos was instructed in a special combat style which focuses his magical energies to stimulate reaction and focus the mind.
Affiliations - Thelinth Battle Clan
Job - Nomadic Traveler
Allies - Mages of Arcania
Enemies - Kelthaen Skullcross
Accomplishments
-Obtained the rank of master in the Battle Clan's blade and agility training
-Defeated the Demon-Elf: Varciselle Flamebane
Natural Abilities
-can go for days without nourishment
Skills
-has superior sight (a consequence of his cursed appearance)
-trained in the art of the manablade
Spells
-Light of Zylthin: Akinos can channel energy through his manablade to heal his wounds and cure minor spell induced illnesses
-Blade Fire: Akinos fires a beam of intense energy from his blade dealing damage based on his magical powers (MP/mana)
Armor
Magical
-none
Non-Magical
-none
Weapons
Magical
-Zylthin: the manablade, Akinos' prized sword imbued with the power of his own magical power (equivilent to MP or mana).
Non-Magical
-none
Non-Weapon Items - Accessories
Magical
-Thelinth Pendant of Royalty: grants Akinos safe passage through the realms of his father's relatives and provides a minor shield to physical damage
Non-Magical
-none
Currency
-none
Stats & Facts
Name - "Uriel" (Real name unknown)
Titles -
Race - Human
Age - 23
Height - 6' 3"
Weight - 189 lbs.
Appearance - Tall, slim, short silver hair, fair skin
Apparel - Wears a iridescent cloak and often a fedora of the same material and color
Background - Was once part of a mysterious peacekeeping agency called The Archangels, but defected.
Affiliations - SMUG
Job - Weapon Master
Allies -
Enemies - Leiutenant Scipio Dabura
Accomplishments
Natural Abilities
Swiftness-
Uriel is much more agile than the average human.
Skills
Weapon Mastery-
Uriel is trained to turn any object in his environment into a weapon. He can pick up virtually anything and weild it.
Archangel Training-
Uriel can perform feats even to the scale of grabbing a sword out of an enemy's hand, imbuing it with volatile explosive magic, and turning it into an impromptu bomb, due to his intense training.
Spells
Gravitaza-
Uriel can summon a storm of force, capable of tossing enemies hundreds of meters.
Aero Blast-
Exlplodes oxygen around the target.
Angel's Feather-
Hardens the air around Uriel into a magical dagger- extremely light and invisible.
Armor
Magical
Non-Magical
Azur-
Uriel's prized suit of lapis lazuli armor, worn under his cloak.
Weapons
Magical
Vengance-
A magic dagger that is in all respects like a regular dagger, only it can change into pure magical energy and hide within Uriel’s body.
Non-Magical
Non-Weapon Items - Accessories
Magical
Non-Magical
Non-Weapon Items - Miscellaneous
Magical
Spatial Coil-
A foot-long piece of steel that can channel matter, allowing him to switch places instantly with Yophiel from any distance.
Non-Magical
Containers
Pets
Currency
Markers and Tickets
Name - "Yophiel" (Real name unknown)
Titles -
Race - Human
Age - 27
Height - 6'
Weight - 178 lbs.
Appearance - Average build, longish brown hair, fair skin
Apparel - Wears a iridescent cloak
Background - Was an Archangel until the organization was deconstructed under mysterious circumstances.
Affiliations -
Job - Gunslinger
Allies -
Enemies -
Accomplishments
Natural Abilities
Skills
Archangel Training-
Yophiel can perform feats even to the scale of shooting multiple enemies within the span of a second due to his intense training.
Spells
Saint Elmo's Fire-
Yophiel can summon illusionary flames from the air that don't physically burn an enemy but instead burn away at their energy and vitality.
Angel's Feather-
Hardens the air around Yophiel into a magical dagger- extremely light and invisible.
Armor
Magical
Non-Magical -
Crimson-
Yophiel's prized suit of carborundum armor, worn under his cloak.
Weapons
Magical-
Kadmon and Beliyaal-
Two magical pistols, given to Yophiel by Death himself. Kadmon is tinged blue and fires bursts of ice, and Beliyaal is a reddish color and launches small flames.
Non-Magical
Non-Weapon Items - Accessories
Magical
Non-Magical
Non-Weapon Items - Miscellaneous
Magical-
Spatial Coil-
See Uriel.
Non-Magical
Containers
Pets
Currency
Markers and Tickets
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Stats & Facts
Name - Thorack
Titles - Thorack the Relentless
Race - Minatour/Giant
Age - Average for the hybrid species
Height - 9 ft tall
Weight - 1000 lbs
Appearance - A large, heavily muscled Minatour.
Apparel - Demonic armor covering his face, chest, torso, shoulders, forearms, lower half of the legs, and his feet. He has a large axe attached to his back. He is also wearing a pair of gloves that seem to be glowing with dark energy.
Background - Just another hybrid created by some mad scientist. though it wasn't like he was sewn together. His parents were a minatour and a giant. He was enlisted as a primary offense against the enemy by the devil. He was supplied with fine armor that proved to be most effective in its purpose. He served well and was rewarded with a pair of magic gloves. He left the ranks of the devil and now kills for fun, his mind molded by the devils ways.
Affiliations - The devil, minatours and giants
Job - None, unless pointless manslaughter counts
Allies - The devil
Enemies - Basically anyone he can call food.
Accomplishments
Killed lotsa ppl + other species
Natural Abilities
Immense brute strength
Due to his skin thickness he is able to resist bruises and small scratches, but he is not impermeable
Not the sneakiest or brightest character, but smart enough to kick some ass.
Skills
Axe-swinging skill?
Most of his attacks will create minor shockwaves or air-related effects due to his brute strength, but its not really a skill; more of a side effect.
Spells
Massive AOE Attack- With his gloves on, he can release an enormous amount of energy either into the ground or air, creating either an earthquake or a massive sonic boom. He can only unleash this ability once every 50 posts.
Armor
Magical
Demonic Armor: Resistant to most magic attacks, but doesn't offer much protection against the magic of light, in fact it makes him weaker towards it.
Weapons
Non-Magical
Giant Indestructable Battle Axe, forged from the fires of hell
Non-Weapon Items - Accessories
Magical
Magic gloves that grant him some basic, but powerful magic attacks
Currency
Money for food?... which he can get for free... by killing stuff
Where The Items Are Kept
Axe attached to his back; armor and gloves on. He doesn't need much else since he can eat enough in one sitting to last him at least a week.
Name - Swinkee
Titles - None
Race - Unknown, but usually (wrongly) assumed to be an iguana
Age - Unknown to anyone, Swinkee himself lost count almost fifteen thousand years ago
Height - About two meters long from head to tail, about 4' tall when standing
Weight - 5 kilograms
Appearance - Swinkee appears to be a simple green iguana.
Apparel - Being an iguana, Swinkee has no need of clothing.
Background - Swinkee has spent a lifetime of exploring all the possible universes, usually joining a group of misfit friends out trying to save the world or universe and being neither helpful nor bothersome. By nature, he could do anything, and when stressed has been known to, but for most of the time is simply a pacifist or lazy, at most providing music to epic battle scenes.
Affiliations - Swinkee has no permanent affiliations with anyone.
Job - Joining bands of misfit heroes out to save the universe, explorer of possibilities.
Allies - No permanent allies.
Enemies - No surviving enemies.
Accomplishments
>Spent over a billion years exploring the various possible universes.
Natural Abilities
As an iguana, Swinkee can climb very well. As he is not an iguana per se, he can also walk on water, teleport, and travel through time (which he doesn't do all that often).
Skills
Swinkee can climb well, can learn anything, and is effectively all-seeing, all-knowing, and all-powerful, although he uses these powers mainly for comic relief.
Spells
Art
Levels -
When sufficiently angered, Swinkee can launch a barrage of massive fireballs at will. He has only been sufficiently angered twice.
Armor
Swinkee uses no armor, as his scales protect him from any danger.
Weapons
Swinkee uses no weapons, as his claws are effective weapons in their own right, and he is effectively a pacifist.
Non-Weapon Items - Accessories
Swinkee has no need for accessories, being omnipotent and omniscient as it stands.
Non-Weapon Items - Miscellaneous
Swinkee has a boom-box which he can pull out of mid-air. It always seems to play a cd with appropriate fight music on it.
Pets
As an iguana, Swinkee can't exactly have a pet, as the risk is to great.
Currency
Swinkee always seems to have exact change when he needs it, but never at any other time.
Markers and Tickets
Where The Items Are Kept
Proud worshipper of TFE.
Name - Brenin Lewd
Titles - The Grey King
Race - Minor Deity
Age - ...
Height - Usually manifests at a good 7 feet
Weight - Whatever is nessacary
Appearance - A powerful man swathed in a misty gray cloak. Has a handsome face, with black eyes. Has a crown studded with Onyx.
Apparel - Wears a grey cloak. The cloak conceals full plate mail armor, which matches his cloak exactly color wise.
Background - Once worshipped by a primitive tribe from wales, he lost much of his power a neighboring tribe wiped out his people. As he was an immortal, he quickly became bored and started roaming.
Affiliations - Once, but his tribe is now deceased
Job - Ex-Deity
Accomplishments
Helped bring down Lucifer along side Rapheal and the other angels (Yeah. He's that old).
Natural Abilities
As the representation of a mountain, Brenin Lewd can gain the strength of a mountain (Think the Thing, but not ugly). He also has the power to use mist magic.
Skills
In his travels, he met a group of Chinese monks, and impressed with their dedication, taught them the god's style of fighting. Thus was the art of Kenpo given to the human race.
Spells
Mist - Brenin Lewd has control of the mists and fogs of his land, and can use it how he see's fit.
Armor
Modified suit of Mail. Not a total mockup, but enough to protect himeself but bive him room to move.
Weapons
Gauntleted Fists.
Currently 62/265 cards.
Name - Bruce Gollan
Titles - D Day
Race - Human
Age - 20
Height - 6' 2"
Weight - 201 lbs
Appearance - Tall, very well built, usually walking around in street clothes
Apparel - Torn red hooded sweatshirt, ripped jeans, converse weapons, hood always on, face covered by hood, blood stains on black gloves
Background - Once part of a catholic church, but was excommunicated
Affiliations -
Job - unemployeed; sometimes hired as an assassin
Allies - no one
Enemies - anyone
Accomplishments
Natural Abilities
Very fast, quick to think, very witty
Skills
Knife throwing - always on target, never missing
Silence - Kills enemy on contact by knife or sword
Spells
Sword of Light - Lightning comes out of tip of sword, limited uses in a day
Armor
Metal breastplate underneath shirt; very thin, not easily seen through shirt
Weapons
Jitte(Not Umezawa's) - permanent stains of blood from kills in past
Light Sword - Normal combat sword, shoots lightning out of tip; limited use per day
Non-Weapon Items - Accessories
Gloves made of chain metal; self conscious protection
Pets
Makar - trusted, tamed tiger; follows Bruce's commands only
Currency
American Money
Titles - Necro
Race - Dragon (with human size and features)
Age - 825
Height - 6'1''
Weight - 231 lbs
Appearance - A muscular man with a handsome, ladykiller, face with brown, spiky hair.
Apparel - His natural red dragon scaled armor and wings, and his sword (the Tenzu) forged from his fallen father's fang.
Background - Born and raised amongst the dragons in the high valleys of Okenzen, Necro was the son of the dragon king. Necro is the last known dragon after the apocalyptic invasion that destroyed nearly all life on their planet. Necro travels to several planets time to time looking for epic battles with legendary fighters.
Affiliations - None
Job - Destroyer of legends
Allies - The Tenzu
Enemies - Everything else
Accomplishments - Destruction of countless civilizations
Natural Abilities
Flight (duh)
Immune to fire
Skills
Total control of the Tenzu
Master Flame User
Spells
Firebomb - Lvl. 10 (Huge fireball blasted at enemy.)
Firestorm - Lvl. 10 (Covers an entire area in a torrent of the hottest known fire.)
Firebarrier - Lvl. 10 (Creates a barrier between Necro and his enemies, severly burning anything that touches it.)
Firewall - Lvl. 10 (Forms a cage or searing flames around enemies, trapping them.)
Firesword - Lvl. 10 (Causes the Tenzu to become ingulfed in blindingly hot flame.)
Armor
Magical
His Dragon Scales
Weapons
Magical
The Tenzu
Name - E.N. 09857
Codename-Kineto
Race - Genetically Modified Human
Age - 23
Height - 4,'9"
Weight - 189 lbs.
Appearance - Short, slim. short silver hair, glowing gold eyes.
Apparel - Wears a black robe.
Background - Both him and his brother were created through a mysterious government project to create the perfect warrior, the scietists created a being with a mind so superior to theirs, that a single one of his thought killed 4 of the 9 scientists. He was kept in stasis for 19 years, and then released for government training. He promptly escaped from the compound and proceded to kill all those who created his twisted existence.
Natural Abilities
Manipulates space and matter. Also manipulates kinetic and various other energies
Instantaneous problem solving
Speaks through telepathy
Skills
Can manipulate a local area of time-space, giving him the ability to control movement and speed of any nearby objects or people.
Armor
Can stop attacks with his powers
Weapons
Can attack enemies with his powers
Non-Weapon Items - Accessories
Crystal Necklace that hangs around his neck.
Race: Dwarf, Uragin to be exact (A sub-race of dwarf)
Class: Fighter
Home: None. An exhile from his original mountain home.
Appearance: A normal looking dwarf for the most part, except for having grey skin (a characteristic of all Uragin). Black hair and beard, brown eyes, and several ear piercing on the right ear.
Equiptment: Full plate mail complete with helm, gloves and boots, a double bladed battleaxe, a smithing hammer, which he also uses to sunder weapons in battle, a masterwork towershield with custom slots to hold several throwing axes in it, and a magical mug of ale that never empties, and never spills filled with ale. As well as an adventurer's pack.
Abilities: A craftsman and blacksmith of all sorts, able to sunder (destroy or seriously bend) weapons from his extensive blacksmithing knowledge. A common fighter, but low on charisma, about average for a dwarf though. Also has the ability to shape stone and metal at will, though he is much better at shaping stone, also has learned how to stonewalk (Become stone and walk through stone in any direction). He also knows the language of earth creatures (eg: earth elementals), as well as common, dwarven, goblin, and orc. As well as a geas to my companion. (Hopefully temporary)
Backround: Barendd was a dwarf of the Stoneshaper clan until he was exhiled from his family and city after breaking several laws at once. The city he lived on was very rigid and unforgiving, so when Barendd got drunk and started a bar fight in the city's taven, they exhiled him. Since then he has been wandering throughout making a living as a blacksmith, but dosen't want to set up shop anywhere, so he is alwayse on the move. He has also gotten himself kicked out of several additional towns for what he claims as "Just defending my honor."
Name: Aravil
Race: Human
Class: Fighter/Mage
Appearance: Aravil wears all black, usually a black cloak, as well as semi-baggy pants and a loose black shirt with chain mail overtop. He also carries arround a gold pendant, which he usually keeps under his shirt.
Equiptment: Aravil carries arround two katanas, as well as a pack filled with miscelanious gear for traveling. As well as magically strengthened Chainmail, and a cloack that protects him from the weather.
Abilities: Aravil is extreamly fast, and focuses his spells on improving his sword attacks. He is extreamly talented at using a katana. He also uses other miscelaneous spells as needed, along with the widely used fireball. His pendant provides protection from him being controlled or affected mentally in any way.
Backround: Very little is known about Aravil except that he used to be a devoted student and mage in the ways of white mana until he lost several memebers of his family.
Name:Mallor
Race:Lunarian (Human born on the moon)
Class:Marksman
Appearance:Mallor is a very intimidating person, standing well over 7 feet tall. He is very muscular and is often seen wearing some form of military clothing. At the very least he wears his military fatigues, and fully suited up, he looks much like a person from a SWAT team.
Backround:Mallor has been in the military all of his life. He has served on several space stations throughout the galaxy and has been in many combat situations. He seems to have a natural skill for marksmanship and is as aggressive as they come. He has learned to use everything and anything as a weapon, and has modified his gear to use as a weapon in almost every way.
Equiptment:Mallor carries several firearms at all time. His main gun, a customized version of the MW-90(MultiWeapon 90, futuristic gun in case anyone wants to know), is a combination of a hevy calibur assult rifle, a shotgun, and an RPG. It is extreamly bulky and heavy, and most any person would probably not be able to use it. He also carries arround two autmoatic pistols, a sniper rifle attachment for his main gun, and more ammo than he will most likely ever need to use. He also has several knives, each about a foot long. He wears very thick armour mostly made out of kevlar and steel, giving him enough protection to stop most anything. He has added spikes to his armour on the shoulders, elbows, knees, and knuckles, making them all functional and very deadly.
Abilities:Mallor is capable of great feats of strenght, and has a very high endurance level. Normally he is very agile for his size, but because of the immense amount of gear he usually carries, he is limitied to a slightly below average agility level. Mallor is particuarly deadly in close range and can go into a rage which will sublstancially increase his strength and agility, but he is more reckless and will often attack most everyone.
Thank you Ye Olde Avatar Shoppe!