Where The Items Are Kept
This part is a lot of work so most people don?t bother, but if you want to, you can your possessions listed above numbered or lettered, and post the corresponding locations here.
Stats & Facts
Name - Janus
Titles - none
Race - Human/unknown
Height - 6,3
Weight - 200
Appearance - Tall,Slightly clawed hands,Hypnotic Red eyes,Rest of him is covered by a cloak
Apparel - Dressed in a black cloak,with a sheath for a sword
Background - Wanderd out of a desert into a town ,became well known after he killed 3 people who he got mad at.
Affiliations - Might have had some but are all dead
Job - Assassin
Enemies - Everyone but the damned and other derilicts of soceity
Accomplishments -Is wanted by three towns
Any Character images
Natural Abilities -Can speak with the dead
Skills -Skilled at silent movement,swordfighting.
Makes people see their worst nightmare
Reales a blast of energy that drops the temperature of everything it touces to absolute Zero
A whole is ripped in reality,this spell is dangerous and can hurt the user as much as the target
Makes people suffer Incredable agony
Beacon of the damned
Summons all Undead,Phantoms Demons and assorted creatures in the area to fight for 50 seconds
Nyarlathotep must all things be told
for he is the messenger between the spheres
and the traveler between the realms of the living and the dead.
He shall summon forth the ancient ones
and wake them from their deathly slumber
then shall the elder signs be shattered. Trade Thread
Stats & Facts
Name - The DrunkenBeetle
Titles - The DrunkenBeetle is thought to be a god amongst the Kle tribe, a civilization residing in the Sea of Sand. His name alone is a title.
Race - Cetonia aurata
Age- Through mystic spells, special potions and rare poisons, the Beetle has prolonged his life to around 300 years.
Height - 1 inch
Weight - 9 centigrams
Appearance - A small roundish beetle, sometimes dullish green unless he has shed. Then he has a fine sheen to his shell.
Apparel - None.
Background - Once an ordinary beetle living an ordinary insect life, the beetle crawled over a lamp containing a djinn, freeing the spirit. As a reward, the Djinn allowed the beetle one wish. Without any reason or thought of his own, the beetle's only idea was that he wanted to survive. Granting his wish, the Djinn empowered the beetle with the greatest survival tool he knew: intelligence. The beetle suddenly was given a real nervous system, complex thought and the ability to use magic. However, it all came quickly, and the Beetle suffered a great shock learning of death, fear, sorrow and of his own mortality. He knew he had to beat it, to become immortal. Over time, the Beetle found his way towards the largest library in the land. There, he discovered what he thought was to be the only way to obtain mortality was to become a plainswalker. Many years later, the Beetle found his way to the Sea of Sands. The people there, tribes under the name of Kle, thought him to be the avatar of the great god of creation, so predicted by the shaman, the Rabid Cultist, the only Kle tribe member to be able to yield magic for 100 years. The Rabid Cultist saw through the DrunkenBeetle's ploy and began ammasing an army, soon becoming insane, thinking he was the god of death. In the end, the Cultist and the Beetle warred against each other, leaving the Cultist and many hundred Kle tribesmen dead. The Cultist, with his last breath, profecized his return from the dead. The DrunkenBeetle has ruled over them since.
Affiliations - None yet.
Job - Being a fake god is hard work with very little pay, especially with such a small tribe as the Kle.
Allies - None but the people of the Kle tribe.
Enemies - There are two or three rogue dirvishes with their own followers bent on following the RabidCultists legacy, not to mention that the profecy of the RabidCultist's revival hangs heavily over the Beetle's head.
Accomplishments - Many, though none known by those outside the Kle tribe.
Spells - The Beetle has a wide understanding of spells, but most are not offensive. When in battle, the Beetle relies on fire, electric and energy manipulation to destroy his enemies, but most of the time he uses counterspells or, most often, a kinetic spell to write in his journal.
Skills - The Beetle can fly, walk up walls and regrow limbs after a few weeks. Other than that, there's not much for him physically.
Items - The Beetle has one dear posession, his journal. It's enchanted pages hold thousands of facts, scetches, drawings, math equations, theories, experiments, astrological signs, languages and other information the Beetle has compiled over the years. With a tricky charm, the Beetle was able to place millions of pages into a single tome, making it much easier to carry. His quill, usually strapped to the book, creates its own ink, allowing the Beetle to write away without care. Even though its only a single tome, the Beetle would easily be crushed under its weight, and therefor only carries it with telekenetics.
Hope thats all ok with you. I really love this little guy and hope to play with him soon.
Private Mod Note
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G U A M
This is Bat Country
PROUD OWNER OF TFE'S RESPECT
I OWN FEYD_RUIN'S AND CYAN'S SOUL YOURS MAY BE NEXT
Name: Erik Winseed Race: 100% genuine Human Age: 24 years old Description: Tall, strong but not built, skinny but not too skinny. Black clothing, light skin and dark hair. Background: My early childhood is something of a blur. A few scattered memories and little more. I remember clearly back to my early teen years, where I grew up on the street. There I learned how to fight, con, steal, swindle and if needs be, kill
Twin lugers are my choice in weaponry. Slow to reload but packs enough of a punch that between 12 bullets you shouldn't need to
Just odds and ends I've snatched off of others, nothing of any great value. Except perhaps a broken pocket watch I've had since I can remember.
Currency: You'll never find more than a few coins on me at any time. If I need money, I can usually obtain it on the spot.
Spells - not really, but these are the abilities caused by the expirements.
Skin blends with surrounding area (controlled easily)
Agility and speed of a Cheetah
Body can pass through security beams without setting off.
Brain is ultra fast.
Bullet proof vest
Strange Red Jewel around neck. It prevents his mind from being read. This was part of the jewels that sent him to prison.
Smoke Bombs - Uses this to confuse his adversary.
Titanium Bracelets - Usually carries 10 sets (4 cuffs). Uses these to cuff his opponent while the smoke hides his whereabouts.
Non-Weapon Items - Accessories
Sticks of Dynomite
Keonol - A black and brown ferret. Uses Keonol to get to small spots.
Name Melaia Age Unknown Background She hails from an island far away from the lands of Colosseux, wherein her magics originate. Her family exiled her after a devastating accident, leaving her to the wastelands of the waters of Netra. She sailed her way across the world and came to this land, where her powers would be seen as miraculous.. though she would return home sooner or later to deal with her family. Skills
>>She controls the basic fundamentals of each elemental branch of magic, only extending her power into mid-range water magic.
>>She understands many of the various tongues spoken. Weapons
>Thunderwind: White wood staff, emblazoned with gold rune carvings. At the crown is an opal. Once every three posts, she may cast a medium holy spell.
>Fogmantle: Clear and lightblue, her cloak allows her to move swiftly and quickly, without making much noise. Currency
Name - Exaran Azrek "Landkiller" Titles - Destructus Mage, Order of Stromgald Race - Human Age - 26 Height - 6'0" Weight - 180 Appearance - Appears as possibly a wandering monk, in hooded red robes. Has a shaved head, and gray eyes. May be sighted carrying a broad sword or crossbow. Apparel - Blood Red robes, with white tunic and pants, and leather boots. Background - Spent ten years in deep study, perfecting the use of destruction magic. Trained in hand to hand combat, swordsmanship, and infiltration techniques, to be a warmage fully integrated with the front line warriors. Affiliations - Freelance. Job - Mercenary, Soldier Allies - Most kingdoms have need of the services of talented warriors, and thus could from time to time be his allies. Enemies - Elves and Druids find his magic to be an abomination. The magical signature or residue of his destructive magic is very distinctive, and so he will be quickly detected and hunted should he operate in their domains. Artificers don't respect destructor mages either. Accomplishments - Evaded the ancient Guardian Beast to steal a powerful Crystal Rod from the Phrexian Vault.
Mana Reserve - Capable of store the burning energy of mana within his emotions. With pure anger, Landkiller can stave off the effects of mana burn, holding his power in reserve.
Perfected Magic - His spells are executed from reflexive memory, can be cast with but a gesture and a whisper, and released as such a barrage that enemy mages find them impossible to counteract.
Ancient Knowledge - Has mastered use of forgotten forms of magic, by searching in old tomes for clues as to where to find these lost arts, and searching tirelessly for the secrets.
Combat Training - Expert in hand to hand combat, use of the blade, and a master marksman with the crossbow.
Low Magic - Red
Seal of Fire
Appearance: think urborg stalker, but in a long black cape with a hood.
Apparel: Alfani...er, no, just the cape and some ragged black clothing.
Background: an undead :symu::symb: mage, I can summon all the spells you want. When it comes to my past, though…I don’t remember anything before I was reanimated. since then, i've wandered about, working my dark arts and serving as a mercenary.
Job: heavy magical support
Allies: blue, black, and red mages.
Enemies: white and green mages.
Accomplishments: um, I know a lot of spells…and i'm a necromancer.
For a character image, see my avatar.
Natural abilities: In addition to the spells I’ve learned, I have a “shadow” ability where, if I stand still in the shadows long enough, I can disappear from view – vanish into the shadows. Otherwise, all of my magic has been learned. i also don't need to eat or breate, although i need fresh blood every now and then.
Skills: need instants or sorceries? You got em! Need a quick “in-n-out” bit of dagger work/assassination jobs? You got it! otherwise, I’m not too skilled. i can fight but i'm not particularly strong in close combat.
Spells: my place to shine. On the blue end of things, I’ve got countermagic and bounce, plus a limited “vision” spell – I can see things hidden and far away, but only for short periods of time, and I have to wait a while before I can do it again. on the black end of things, I’m a necromancer – specialties in killing, reanimating, and controlling. I have a limited ability to make people forget things (aka “discard”).
Most of the spells are targeted but I can also do the big, affecting-lots-of-people spells too. It just takes me a while to build enough mana for them…so you’ll have to cover for me while I do that.
immoblize - temporarily freezes someone. they can't see, hear, move, or use magic abilities while frozen.
scrye - allows me to see everything the affected person sees for temporary periods of time. it takes a couple posts to recharge, though...
unsummon - teleports a person elsewhere, far, far away...only one target at a time, though, and i need to be able to see them.
deflect - basically a misdirection.
countermagic - undoes a spell. can use 2-3 times at a time but it drains my energy...i can't cast other spells for a while.
dematerialize - unsummon on steroids. think upheaval. this can only be used every 50 posts.
illusions: produces massive, cloaking illusions directed against enemies for short periods of time. used defensively.
decay: kills the person and makes them into an old, emaciated corpse.
infect: gives a person a lethal, contagious disease. they'll be around for a while, but they'll get others sick too...
necrocontrol: controls all undead units nearby.
plague: infect on steroids...kills bunches of people in a large area fairly quickly. only once every ten posts.
raise dead: reanimates a dead person as a zombie i control.
drain: lets me suck the life force out of a person to fully heal myself. can only be used once every twenty posts.
Armor: none. I’m a zombie, why do I need armor? i can talk a couple of hits before i'm down. i travel light and fight from a distance.
Weapons: dagger. For the assassination jobs when magic doesn’t work.
Non-Weapon items: accessories
Air-conditioning, power steering, antilock brakes…oops, wrong kind of accessories. Um, I have a staff – long, black, made of metal with a quartz crystal protruding from one end – that allows me to convert any mana I draw into any other color of mana. i can also share the mana with other mages nearby. Beyond that, it just acts as a bit of a pole in close combat. That’s all. I also have a one-use portable hole, leading to destinations unknown. and a towel. everyone should have a towel when the travel. haven't the rest of you ever read the hitchhiker's guide to the galaxy?
Pets: they’re scared by me.
Currency: whatever you’re carrying…assuming I can have it, of course.
Stats & Facts Name - Alderok Valnoce Race - Undead Class - Lich Age - Unknown Height - 6'7" Weight - 110 pounds Appearance - Tall and ghastly Apparel - Rapped in black robes Allies - Undead Enemies - Everything Good
Spells Art - Necromancy
Create Undead: Summons a medium-size Undead being controlled by caster.
Shadowform: Caster becomes a Shade (Ability to travels through walls and become gaseous)
Vampiric Form: Turns caster into a Vampire, but is weak to any Undead spell.
Non-Weapon Items - Accessories
Ghastly Medallion: Whenever owner is slayed, he/she regenerates at half of max HP. This effect may only occur once every 40 posts.
Vampire Familiar - Immune to daylight; Weak against Undead and Light spells
Name: Aspar Titles: the Seeker, Shadowmancer Race: Human? Age: 20 Height: 6 foot Weight: 60 kg Appearance: greyish skin, dark hair, yellow eyes, shrouded face. Apparall: leather boots, ninja-style assasin outfit Background: is the elemental warrior of darkness. Affilliations: Job: assassin Allies: shades, shadows, those who hire him...sometimes Enemies: whoever he is hired to kill Accomplishments: has murdered king jile of auropolis, and is training his son saieth to be his heir Natural Abilities: can walk silently Skills: can conjure tendrils of shadow from his hands, dimension door Armor: non magical, plain chainmail Weapons: the legendary blade, Wraithfinger, and throwing knives Pets: a shadow elemental in the form of a large cat. Miscellanious: assorted vials of poison, stones of shadows
Hrmmm...I was thinking of possibly just copying and pasting one of my characters from 'News, Dabura, Davvol, S. Anderson, A. Anderson, M. Anderson, Tsut, etc. as my default character...But then I thought I might as well make some new main Colo-character...but then I realized I'm lazy, so, here's Dabura again:
Especially since main Colo-characters don't seem to matter here, dammit, since there's no trace of GROSS or The Order, or Jedit, or ATHF, or any main-Colo action here at all..
Name: Lieutenant Scipio Dabura, Aven Justicar Gender: Male Height: 6'10" Weight: 230 lb. Race: Aven Wingspan: 7'5" Eyes: Light green
A large aven with bronze gold-tinted armor. He has white feathers around his wings with light brown feathers around his face. He is covered with scars and marks of great battle and is missing a few feathers permanently in his right wing.
Bronze, gold-tinted armor with a dark black tunic underneath.
A warrior since birth, he has reached the rank of Lieutenant in the Order. Now he simply strives to defeat all who stand in the way of Order, or in the way of his plans.
Natural Abilities: Flying:
Like all other avens, Dabura can soar over his enemies with his mighty wings. Madness:
Dabura's strength is slightly increased when fighting dementists, demons, or other forms of darkness. Evocation:
Dabura can simply channel blasts of pure mana at his opponents.
Weapons and Gear:
Non-Magical: Aven Scythe:
This is the basic aven weapon. With a long reach and a curved blade with a red feather hanging from it Order:
Dabura's holy blade. It can be extended to great lengths and holds a white crystal in it's pommel and filled with pure white mana. Vice:
This is a bronze gauntlet that runs up Dabura's right arm. It can fire a long iron chain that can be extended and retracted at will.
Magical Aven Scrolls:
Dabura has a holy word written on a small, Magic card-size, piece of holy paper. He may first speak the holy word, and then fling it at an opponent, and it flies forward until it hits a surface. When it hits something an effect occurs on the surface the paper has landed on, the effect depends on the word Dabura shouted out when he threw it.
Purge- Sets surface aflame with holy fire that burns rapidly but is extinguished easily
Blade- The papers become razor-sharp and hard, able to easily slice through flesh and wood.
Bronze, gold-tinted armor
And Vice, a bronze gauntlet that runs up Dabura's right arm. It can fire a long iron chain that can be extended and retracted at will.
Magic/Magic/Spells: Ancestor's Lightning:
Lightning blasts that Dabura can fire from his blade at an opponent. Aura Blast:
A huge ball of pure mana surrounds Dabura. He can fire it at will, and it deals massive damage to both Dabura and his opponents. Dabura cannot use this if he is weak because the power of the explosion would kill him instantly. Evocation of Order:
A small ball of mana is blasted from Dabura's blade, and any opponents hit by the blast are temporarily frozen in crystal. Shield of Pianna:
A large sphere of pure white mana surrounds Dabura and anyone close to him, protecting him from weak to medium attacks for two posts
Where The Items Are Kept:
His sword is sheathed on his right hip, his aven scythe is carried on his back, and his holy scrolls are simply kept in a tiny compartment on his left hip.
Background: A fighter in the Southern Order forces, Dabura was trained by Kirtar himself. He fought alongside Major Teroh in the great invasion of Cabal City, and watched the dreaded forces of evil beat the Order back. As the forces of the Order fell into a great decline under Commander Eaesha, Lt. Dabura abandoned his post and headed for the Colosseum, swearing that he would defeat the forces of darkness one warrior at a time.
Having gained alliance with the Order of Jedit and the Resistance, he fought furiously in the preceding Colosseum Wars. Not long after, he was killed by Odin in a mass battle. Having been resurrected by his loyal Major, he gained the role of Aven Justicar. As a Justicar, his temper and treachery diminished and his wisdom and power grew. However in a glimpse of his azure eyes, a piece of his former ferocity and foolishness can be seen.
Name - Sezoru Titles - Captain Race - Snake Age I dunno. how old are kamigawa snakes anyway? Height - 6' 1" Weight - 130 Pounds Appearance - tall, skinney green skin. yeah, your average kamigawa snake Apparel - bow, arrows, two cuvd swords. Background - nothing much. he likes to kill stuff. human stuff. Affiliations - what is that? Job - Leader of the Matsu-tribe archers Allies - all the other snakes Enemies - everyone else Accomplishments he killed 300 Jukai monks in one day.
Stats & Facts Name - Nairda Titles - Chosen of the Cats, Deamon Slayer (with ice) Race - Sapien/feline (man cat) Age- 172 Height - 6'2" Weight - 60Kg Appearance - Tall and thin, he moves with a natural dexterity and grace, he twitches and is attentive toward everything around him. Apparel - close fitting black leather pants, close fitting red silk shirt, deep black leather coat. Background - born into a vow of silence and blindness for 100 years, Nairda has learnt to adapt to any situation. In the temple he calls home cats are worshipped, they have chosen Nairda for the role of deamon slayer. He must hunt out all those who attack cats (known as deamons to the cult). Affiliations - Cats, the cat cult Job - See above Allies - Cats Enemies - All who attack cats Accomplishments
Name: Z-One Titles: None Race: Artificial Vampire Age: Unknown Height: 5'11 Weight: 120lb Appearance: Pale skin that can be seen as being abino. Shiny red eyes with no visible pupil. Apparel: Black sleeveless shirt, black jeans, metal boots and fingerless gloves. Background: Unknown Affiliations: GROSS
- Entire body composed of nanomachines capable of rebuilding in short amounts of time and allowing him to act/survive even with otherwise fatal wounds.
- Capable of benching a maximum of 20 tons weight.
- Incrediablly stubborn. Can only think in straight lines.
- Never needs to rest
Background: Unknown, except that he was created artifically.
Private Mod Note
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Why not? I don't have anything to lose but my life...and I got that for free!
Ok, so the charecter I'll have if there's a WP that ever fits...
Name - Solace Titles - (none yet... might get some...) Race - Kitsune... probably. (not the MTG kind that looks like bunnys) Alignment- Chaotic Good Age - Well, in human years he's probably about 17, but nowone knows his exact species, so his relitive age is largely unknown. Height - usually 4 feet or so. Weight - about 65 lbs. Diet - Solace can eat anything a human or fox could eat, and has a fair resistance to natural toxins. Appearance - Humanoid fox with 3 tails. He's also fairly short. The palms of his hands and soles of his feet are black, and slightly thicker than a human's would be. His claws are about what you'd expect for a human shaped fox, and are non- retractable. Most of his fur is red, with a faint tinge of orange. The fur on his forarms, and lower legs is black. The fur in his stomach, chest, and throat is white. Apparel - A t-shirt and shorts, or whatever the equivelent would be where he is. Shoes- also, whatever is used around there. Gloves- he uses normal human- sized gloves, which are oversized for him (they have to cover his claws after all), so he has to strap them to his wrist. Background - One day, and old couple found a baby fox (kit) abandoned by it's mother. They lived outside of town and met a lot of wildlife. They where kind people, so they decided to give the kit a home untill it was old enough to fend for itself (they did stuf like this all of the time, they where fairly lonely, since their kids had grown up & left a while ago). They decided to call it Solace, since they where taking solace in it's company. If this kit acted unusually for a fox... well, they hadn't taken care of one before, and so they didn't think anything was out of place. One day though, the kit tryed to stand up on it's own, and even though they wheren't experts on foxes they knew that something was unusual about that, but decided to keep taking care of it anyway. They also started noticing that this kit was acting unusually for an animal as well, it simply seemed less wild and more attentive than most animals where. They decided that it might be some unusual breed of dog or something, and not a fox after all, and they decided that they would keep it if it kept acting so mildly. After a while, it started to act more and more humanly, and even started talking. At that point, they decided that it might not be an animal after all, and took it to the village to see what it actually was. Nowone had ever heard of something like it, but it acted nicely enough, and seemed so like a human baby that the old couple decided to raise it like one of their own children. As Solace grew older, he progressed quite similarily to a human of his age. The other children generally shunned him for being so different, and he had few allys other than his mother and father. After he got to be about 4 feet tall, he stopped growing, making him an even easyer target for the other children. As he got older, he twice grew an additional tail- they just appeared overnight. Shortly after his third tail grew, a group of older children attacked him. They where much larger and stronger than him, and they beat him up pretty badly. One particularially cruel child kept hitting him, but just before Solace would have blacked out, his hand started glowing and his assailent was thrown forcefully across the aley and into a wall. He wan't hurt too badly, and Solace was sorry for what he had accedentially done (he was really more afraid than anything else), but the villegers, who didn't particluarilly like him for the most part, grew very resentfull of his presence, and to protect his mother & father from harm, he ran away to live on his own. He afterwards learned how to better harness his newfound powers, and would help those in need, but was overall wary of strangers.
- I could probably expand that into a decent story if anyone's interested.
Anyway, after all of that, Solace begain searching for other... (whatever he is... )'s. He, after finding no trace of them where he was, begain to visit other dementions when he could, but given the infinate number of them, even he thinks actually finding what he searhes for is unlikely. (Solace isn't a planeswalker per se, he can kind of... slip through to dementions someone else had linked to... basically the ones he had 'found', similar to summining things from other dementions, only in reverse. Planeswalkers can actually move through the demention that links the others at will, which is orders of magnitude harder.) Affiliations - (again, none yet) Job - well, can pretty much fend for himself, so no real job. Allies - "good guys" Enemies - people who want to kill him/ his allies. Accomplishments (hasn't done anything yet)
Natural Abilities - Is well above average at sencing magic, to a point that he can effectively 'see' it. So, if something is magically inviable, he cannot see the object, but can see the magic keeping it invisable. Magic may be 'stealthed' and made more difficult to see, but generally large/powerfull things cannot be hidden in such a manner.
Shapeshifting- Can shapeshift into 'normal' form, as described. Power level is uneffected by shapeshifting. Can also shapeshift into:
Any fox. Google foxes of you have questions.
A smaller, cute, and fuzzy fox (think chibi). It's like 1ft long, and so can fit through extreamly small holes. It pretty much cannot do any physical damage. It is also fairly slow. The only other advantages are that it is fairly hard to hit (small size, and also many would balk at hitting something so cute) and it's fur is rather resilent, making the fuzzyness into a sort of blow- reducing armor.
Dire Fox- a fox the size of a small wolf... ok, so it's just the biggest, scaryest thing he can shapeshift into. Not a more serious threat than a normal wolf... it's just better than a normal fox for fighting. Probably a bigger threat physically than his normal form, but not by so much...
All forms have 3 tails (or can), and the secondary forms can only speak through psycic comunication.
Skills - Decent at building things. Generic fighting apptitude (not a master by any stretch of the imagionation, but can pretty much use anything as a weapon)
Is very good at acting.
Spells - Power level is set to whatever seems fair for the actual WP. Can do things at a higher power level than he is, but not well or often. Things at a lower power level can be done more easly. Telekenisis- you know, moving stuff with your mind. You know the drill. Also, it can be used to make a sort of 'inner' shield by pushing outward in all derections. It takes more power than a normal shield, but can be used more quickly. Telepathy- can talk mind to mind. Usually has to be line- of- sight.
Illusions- takes little power, but a lot of concentration. Hypnosis- Solace can use telepathy to influence things. The more on guard someone is agenst it, the less effective it is, so it works better on animals or sleepy guards that haven't even seen him yet than actual opponents. TK Boost- Boosts all of the physical properties of target (strength, defence, ect.) Can also work on objects. Channel Power- basically, can absorb surplus energy from living things around him. More stuff = more power. Basic magic usage- can generally manipulate magic, but nothing complicated. Healing- heals wounds, more damage = more difficult. Teleportation- distance and mass moved are factors in the difficulty of this. Needs line- of- sight, or risks teleporting into something. Also, it is possable for a skilled ememy to see where he is teleporting to. Since he has to determine what is being moved, where it is, and where it is going, this takes a short time to set up, probably less than a second, but he might not have time to do so if cought off guard. It's fairly difficult. TK Shield- like it sounds. Shield can defend from physical and/or magic/psychic attacks. More advanced versions can also drain a portion of a spell's attacks. TK Ball- a remote TK shield powered by a spark of psionic energy, shot at the enemy. It is really a shell more than a ball, and can be filled with psionic energy for numberous effects. There are 2 general versions, a high velocity one that's like a rocket, or a slower one than can change derection in the air like some sort of missle. Psionics- the brute force version of Telekenisis, more power but less control. Can also have several effects, such as fire, lightning, or even blasts of pure psionic energy instead of just lifting things. Psionins may also take the form of blades, which can be used as swords or thrown, and are more concentrated than a psionic blast. High- level psionic attacks will be charged with light energy by default instead of simple psycic energy. Control over plants- can make them move, grow, or can make things out of them. More complicated tasks or larger plants = more difficult. TK Grid- A grid of extreamly weak lines of TK power, they are almost impossable to detect due to their being so very weak. Whenever something passes one, it breaks, and the lines breaking in a pattern will show that something is moving across the grid, even if it is invisable and drectly behind the user. The grid lines regenerate, but regenerating them takes some concentrtion, so it difficult to maintain while moving. Drain Energy- can activaly drain energy from any target, but can be 'poisoned' by an enemy that knows how to configure his energy properly. Draining energy from an opponent is risky, slow, and difficult, so this is mostly used on energy baised attacks.
Armor Magical - Can make TK shields for limited time, also plant baised armor. Non-Magical - Normal bulletproof vest if technology allows it.
Weapons Magical - Can make various TK or plant baised weapons. Non-Magical - If he finds any. Also can magically enhance normal things, like sticks.
Non-Weapon Items - Miscellaneous Magical He might make some... I'll probably just tell you if he has any. Non-Magical A pouch of seeds. He can controll what they grow into.
Containers - ... pockets?
Pets - None yet, but good with animals.
Currency - Small change form doing odd jobs.
Markers and Tickets (?)
Any other images (none yet)
Where The Items Are Kept
Ummm... bulletproof vest under shirt, anything else in pockets. May also stash stuff in places. (like in trees, underground, ect.)
Anything in black is not part of the actual story.
Anything in green is. Italics are what Solace is thinking.
"Things in quotes are what Solace says." "Italics and quotes means Solace is talking telepathically." [Brackets tell you things that happen, but that an enemy would most likely not know.]
Edits will be made, but only to more corectly describe Solace, so don't worry if you see something different.
Whoa different character bio set up then I'm used to using be here I go:
Name - Claude ((Goes by Slayer)) Titles - Ex-Army Commander,Warrior of Vengence,Mercenary Race - Human Age - 14 ((Immortal)) Height - 5'10 Weight - 110 LBS Appearance - Has silver/grey hair. Black eyes. He has one black angel wing. Apparel - Swordsman like.... Background - Claude's village was attacked by black knights and his brother Kurim was killed in the fight. He then vowed to kill the Emiper and the black knights. A few years later he saved a village from the knights and the king offered him a spot in the army he accepted. Soon the empier was destoried and Claude left the army. 2 years after he left the army he found out that his brother was still alive and he set out to find him. On the way he found who the person was that tried to kill his brother and now he is on a journey to kill the man that started this all..... Affiliations - None Job - Mercenary Allies - Immperial army. Enemies - All that were fighting the immperial army((Black Knights)). The one that "ruined" his life. Accomplishments
>Leading the Immperial army to victory over the Black Knights.
Any Character images ((So far none))
Chakra Chanling: Perfect
Rasegan- A spinning ball of chakra that has an extremaly powerful after shock.
Chidori- A lighting hand strike.
Sen Yaiba no Jutsu- A jutsu made by the Slayer. 1000 blades rain down on one enemy
Shunshin No Jutsu- A teleport like move.
Katon Housenka no Jutsu - The user takes in air then he mikes it with chakra and then breaths out fire.
Rising Dragon- The user jumps up and swings his/her sword in a wide arce with the force of a dragon.
Falling Dragon- When the user is falling he swings his/her sword in a wide arce with the force of a dragon.
Acane Swing- The user swings his/her sword in a 360 circle and the after shock goes out 2 meters.
Konoha Ryu Mikazuki No Mai- The user slashs in a Crecent shape
Hi no Mai- The users weapon(s) becomes covered in fire and everything the weapon(s) touch burns.
Fujin no mai- The users slashes then again if it is a hit, and every slash doubles in power.
Weapons Magical: NONE Non-Magical
Sword of Vengence
Second Character! This one more for the future genres.
Name- Berhan'chel Verjon Titles- Honor Guard of the Sacred Book Race- Sand Human. This type of human is nearly a cousin to Homo sapien. Evolving for life in the extreme temperatures of the Sea of Sand, the skin of the Sand Human is dark brown and looks dry and flakey. The skin also seems to wrinkle naturally. This is because there is a fine layer of keratin, the same thing fingernails are made of. This makes their skin harder than humans, but also very inflexible and baggy; many children of the Sand People look like wrinkled puppets. Other than that, the only other noticable features are that they grow no natural hair and live to the age of around fifty. Age- 42 Height- 5'8, which is tall for the Sand People Weight- 152 pounds. Appearance- An oddly shaped old man with a friendly wrinkled face. Although he seems elderly, he is spry and warm, though almost always seen with a confused manner on his face. His speech is slow, giving people the sense of Berhan'chel being dull, but this is because he knows little common tongue. His language is of his tribe, undiscovered by the universe because of its small population. Apparel- The Kle tribe, the last remaining tribe of the Sand People, deal with the heat of the Sea of Sand by wearing fine white silk that easily sticks to the skin during hot periods, which reach up to temperatures so high that the sand trikles down large dunes into glass. Most silk is made to conserve the body's water, so it is baggy. The Honor Guards are also endowned with gold medalions and jewelry, but since the population is so low, Berhan'chel carries more than just a few trinkets: he creates a musical symphony when he walkes by, gold bracelets clanging onto polished rocks, his two belts grinding together and his rings fumbling about on fingers too small. On his head he wears a leather Behemoth-Skin skullcap that has no jewelry on it, only a white painted symbol of what looks like a Beetle. Of all his clothing, this is what he holds most dear. This cap shows that he is an Honor Guard of the Drunken Beetle, sworn into by the gods themselves to do his bidding, whatever it may be. Background- Berhan'chel was born and raised long after the Drunken Beetle left the Kle tribe. Since then, the desert became more and more deadly. Their planet was polluted by the humans that lived on it, and when it became unsuitable for life, they left, never discovering the Tribe. The Sea of Sand has grown double in size, taking up an entire continent as the ocean itself evaporates into the atmosphere. Smog would roll across the fields so thick that it could suffocate even Sand Wurms, and the sun seemed to glare longer and longer onto the heads of the Kle Tribe. To them, this only meant one of two things: The gods had abandoned them, which was impossible, or their worst nightmare had come true- The Rabid Cultist, the Drunken Beetle's only foe, had risen once again, causing natural disasters. In order to save themselves, the Kle Tribe sent Berhan'chel to find the Drunken Beetle, wherever he may be, and tell him of the peril that wrecks their land and lives. In doing so, Berhan'chel has thrown himself into modern times, where technology has surpassed man's expectations and Artificial Intelligence is no longer a dream but the norm. In short, he better be ready, because its a whole new world. Affiliations- None, though he is of good nature and thinks that he is accepted wherever he goes. Job- None that pays him money, but he would say that he has been chosen by his people to search for his god in order to save all life from the distruction the Rabid Cultist was bound to bring. Yes, he gets some looks. Allies- None. Enemies- None. Accomplishments- None. Natural Abilities- Berhan'chel is strong, sturdy and well built. He is good at both heavy grunt work and nimble artisan abilities. He is also able to survive in extreme temperatures and go without water for weeks. His blood naturally clot upon wounding, making him hard to fatigue, and only needs to sleep for about 5 hours. However, he is untrained in any area of expertise that include any technology or science. He is also very distractable, often finding the most simplest of things, like kitchen utensils, extraordinary artifacts. Other than that, Berhan'chel can speak a dead language and fight with most melee weapons. Skills- Heat Absorbance: Evolving in a place where temperatures grew over 180 degrees Fareinheit, Berhan'chel would have to be on fire in order to feel burns. He is also able to go without water for long periods of time.
Energy Consevation- Berhan'chel's body produces energy very quickly, making him able to get a full nights rest in half the time.
Martial Arts- Berhan'chel is farmiliar with most melee weapons, though technology can and most likely will escape him.
Spells- Other than the Rabid Cultist, the Kle Tribe and all of the Sand People were never adept at magic. Berhan'chel is no exception. Armor- No armor has been built in the Kle Tribe that will both protect the body and not overheat it to the point of mortal danger. All he has is his silk garb. Weapons- Berhan'chel had to leave his weapon of choice at a Space Port security stand, and has gone off unarmed. However, his hands can serve as rudimentary weapons, but not as well as what lays around him, like a rock or a stick.
Non Weapon Non Magic Items- Berhan'chel has many gold and stone ornaments on his body, but his only real items are his Skullcap and a small book of prayers he keeps with him. Non Weapon Magic Items- The most sacred item that all Kle have ever seen was the private Book of the Drunken Beetle, in which is said to be the "Great Story of the Universe". The Drunken Beetle, being the god of Creation, was said to have written out the Universe in a Book. When it ends, he will write a new one, and the cycle will repeat. The book is old, tattered, heavy and thick. Its pages are yellow and its cover is molted. What it says, even Berhan'chel couldn't say. It is wrapped with heavy chains and belts, never to be allowed to see mortal eyes, so said the Drunken Beetle before he left. Berhan'chel and the rest of his tribe hope that the Drunken Beetle, be it be him or an avatar of him, will remember them if he shows him his book. Currency- None.
Private Mod Note
Rollback Post to RevisionRollBack
G U A M
This is Bat Country
PROUD OWNER OF TFE'S RESPECT
I OWN FEYD_RUIN'S AND CYAN'S SOUL YOURS MAY BE NEXT
Name: Mekira Smith
Weight: 170 lbs
Appearance: A peculiar looking man, pretty tall, and very thin-looking. Dressed in all black, with a black fedora, and a long black trenchcoat.
Background: An outcast of society, he employs himself as an assassin to the highest bidder.
He can move small and medium objects such as chairs and tables around with ease. However, something very large could possibly strain his energy.
He can fire energy spheres from his palm, the larger the size and volley, the more energy strain. Smaller spheres cause almost no strain.
He can levitate himself to an extent. It's not really flying per se, as he can't support it forever, however, he can move around pretty swiftly.
He can set things on fire with his mind. However, this may not be his opponent Only non-living objects and terrain. The larger the fire, or the farther the target's distance, the more energy used up.
The Mauser S/42 Luger is a semi-auto pistol which fires the 9mm round. It is dark with a 4" barrel. It was manufactured in 1938. Rapier-
A long, thin steel rapier, with it he is quick and deadly, because of his skill in fencing. P90 Personal Defense Weapon-
The FN P90 is a light weight compact weapon. This submachine gun's magazine capactiy exceeds all submachine gun. It can perforate body armor at up to 200 meters. The FN P90 uses a very special sight system, an integrated optical sight, without maginfication. Throwing Axe-
He also carries a pair of light steel throwing axes, each on one side of his trenchcoat.
Weapons: 2 shakrams*, 2 katanas
Apperance: Kitsune with 2 shakrams* and 2 katanas
Spells: Bladed spin-He spins (like a cartwheel) but instead of his hands, there are the shakrams hitting the ground.
Abilities: Very fast, very agile. Can dodge arrows.
Clothes:black body garb on the head, torso, legs. leather armguards. black boots.
Primary weapon: shakrams
Secondary weapon: katanas
Spells: Minor Ressurection. I can ressurect someone but it takes 1 (EDIT: The MCD) post, if i am attacked, it disturbs my focus and I stop casting. While casting i cant move or anything.
Mindspeech: I dont talk. I broadcast thoughts to individuals or everyone i can see.
Non-Weapon Items: Mana-Channeling Device, aka MCD. Gives an extra omph to my spells.
Scroll of Wings:Gives Caster wings (NOT USABLE YET. CASTER MUST HAVE 10 SPELLS TO USE.)
*Sun Shang Xiang's weapon (in dynasty warriors 4)
Stats & Facts
Name - Timmy
Titles - none
Race - Human
Age - 13
Height - 5'4
Weight - 125
Appearance - Skrawny little boy with unkempt hair, he has red eyes but not blazing red, he has a big head for his age and always has his eyes closed
Apparel - green shirt and brown pants that go down to past his knees
Background - when he was born a lot of phoenomena occured such as the day turned to night and random objects started floating and when he screams bad things happen. One fatefull day he picked up an odd ring that grants him dark powers
Affiliations - his mother
Job - none
Allies - those that don't make him mad
Enemies - Everyone
Any Character images
Natural Abilities - Telekinesis
short staff- when in human form
Armor - regular shirt
Magical -stone skin in demon form
Natural Abilities Shadow-Meld: Can become invisible in dark areas. High Jump: By tapping into dark energies, Resoku can leap high into the air and slowly decend. This ability improves upon levels gained. Currently, Resoku can leap about 8 feet in the air, or jump 16 feet forward.
Stats & Facts Name - Xenphire* Titles - Race - Human Age - 25 Height - 6'5" Weight - 256lbs. Appearance - Long, dark gray hair, his eyes are completely black, minus a white iris. His left eye is covered by an eye patch, as he lost it when he was young. Very tall and built strong, he wears dark armor on his upper body, whereas his lower body consists of tight black leather pants, the right leg is cut off above the knee, where two ammo belts are strapped. He wears black boots with silver plating on his shins. On one right forearm is a gauntlet, ending in two long talons, which are a couple inches longer than his outstretched hand. On his back, a slit in his armor in two spots server as a place to put his odd sword that has some strange ability to warp reality.
Apparel - Heavy dark armor with spikes coming off various places, two gauntlets (1 with two talons), tight thick leather pants with one let cut off at the knee, black boots, two silver shin-guards
Background - In a story, Xenphire was an assassin who was free-lanced and later became loyal to a deity whose name was Narcophigos, who because of his appearance many merely called "Black Fire." Black Fire had been banished to the Realm of Darkness, a realm in constant upheaval, eternally fluctuating and covered by mountains and lakes of blood, where the horizon was constantly a flame. He constructed the Dark Citadel and built an empire. He hade many plans to conquer the material realm, but never was able to defeat the material realm's champions, Shiro and Kage. Xenphire eventually disappeared and was never heard from again, upon Blackfire being destroyed eternally. The power that Blackfire had embued Xenphire with is the cause of Xenphire's dark grey hair, eyes, and white skin. It is said that when Blackfire was destroyed, and all the power left Xenphire's body, he was left in a state of insanity, but no one knows for sure...yet.
Affiliations - Served Blackfire until he was destroyed,, then later became aligned with Shadow, Blackfire's high priest, in an attempt to resurrect Blackfire, which worked but was put to an end quickly by opposing forces.
Job - Free-Lance Assassin
Allies - None
Enemies - Shiro & Kage, champions of the Material Realm in the universe that Xenphire hails from.
Accomplishments - In his journies, Xenphire came upon a sword with reality-bending abilities. He once banished himself to the Realm of Chaos, trying to learn how to use it's abilities, for three years, until he found a Chaos Cleric who knew about the sword and it's abilities. He has since mastered the Sword of Deception.
(Character images coming soon)
-Mastery of the Sword of Deception
-The Sword of Deception
-Non-Magical -Pulse cannon - weapon specifically designed by Xenphire himself over time. Always releases rapid successions of different energy, depending on the cartridge used.
Non-Weapon Items - Accessories
1.Various pulse cartridges, each with different effects, carried in his 2nd ammo belt.
--a. Storm cartridge - releases small rounds of powerful static charges
--b. Scoria cartridge - releases small rounds of fire in the shape of balls.
--c. Arctic cartridge - releases small rounds of hydrogen cold enough to freeze anything solid if kept under fire long enough.
--b. Warp cartridge - small round that emits a strange energy only found in the Realm of Chaos. Warps space around it as it travels. Has impact of small energy blast, but disorients a victim for some time upon impact. If enters flesh, will disorient person causing nausea and confusion so long as the round is in contact with their body.
This is an older character of mine that I used semi-extensively over at MtGNews. Still pretty fun to use if a little dated.
As a member of the Rahl family, Cecil can utilize an array of both Additive AND Subtractive magics. Also proficient in the use of the katana
Height: 5 11
Eyes: Deep Violet
Clothing: Traditional apparel of a War Wizard: Spun-Gold Cloak, Knee High Black Leather Boots, plain white or black tunic, highly decorated over shirt, black pants, thick belt with various pouches containing various items, Amulets/Wrist Bands.
Combat Style: Think Chainer, mix of early blitzes, disrupting attacks...etc, followed by a full on offensive when the enemy is weakend.
1: Growth: using the strength of Additive magic, CecilRahl can enhance his form, imbuing it with formidible strength.
2: Battle Trance: This spell heightens Cecil's combat expertize, allowing him to perform amazing feats of speed, accuracy and occasionaly precognition
3: Wither: The opposite of Growth, Wither dessicates the enemy, causing him to lose strength and stupify. (Think of Virot Maglans story)
4: Twilight Burst: The only strictly offensive magic Cecil can use, Twilight Burst sends a twisting, coiling bolt of nether energy at the enemy. Obliteration usuallt follows...but some are gifted enough to be only critically wounded.
Extra: Cecil can at times of great need call upon powers far more powerful than his own. Born of rage and need these castings are unpredictable and often hurts both Cecil and the opponent.
Magic Darts/Spheres: Each of these weapons are normal metal, but can be infused with either Additive or Subtractive magic. Additive: Lightning Bolt(Darts) Lighting Burst(Spheres) Negative: Twilight Bolt(Darts) Nether Void(Sphere)
Cecil is also equipped with a range of minor potions and charms, mostly to be found in his belt. These can aid or harm either Cecil or his opponent...depending on the item selected.
Katana: The Ancestral Sword of the Rahls, (found after the death of Richard Rahl and his children) This 5 foot weapon(4 foot blade) is light enough to wield one handed, but ment for two. Forged from an unnamed metal, it has thus far proven indestructible.Also capable of being infused, although due to it's nature, this only adds a small boost to it's attack.