This is a standard playing card variation of the trading card game that we've all come to know and love. A deck of playing cards for each player is all that is needed to play, which makes it cheap and portable. It's also open source, so all of the rules are customizable. Take a look at the links below and let me know what you all think.
Thank you so much ! your video is super clear! it's a pleasure to have a tutorial like this one!
I was afraid to play magic because of the difficulty of the rules of the game but now I'm going to buy me one ^ ^
_____________________________________________________ VPNSai MannatAnyDesk
That's super helpful! I have been thinking about getting into MTG for a very long time now, but the cost keeps me away. I think I'll go with one of the online versions, however this is perfect if I want to play in real life without either of us having to buy a ton of packs.
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One observation/suggestion - your Heroes behave more like Planeswalkers than creatures... Would it not make sense to use planeswalker terminology for them? Loyalty points, loyalty abilities, not tapping, etc.
1- they don't attack or block (like pw's)
2- they can be declared as attack targets (like pw's and specifically unlike creatures)
3- their abilities are once per turn (as there's no way to untap a Hero, right?) (like pw's)
4- using their abilities reduces their combat-relevant number (so, more like pw's loyalty points than creature's toughness)
This would also mean you can distinguish face cards and number cards using real Magic lingo - they're Planeswalkers and Creatures, not Heroes and Monsters!
Also a question - are flush abilities intended as "activate the ability of a Hero you control X times", or as "activate *any* Hero ability from the table X times"