This thread contains the results for week 4 of All Blind Tournament #5 and is the start of week 1 of ABT#6.
Week 4 of ABT#5
This round was 3CB Epic Creature Battle.
It was the final round of Draco9's format series, and things got interesting when we all got 3 free creatures.
There were 10 players with 45 matches and 90 total games.
12 hands ended in a draw. 6 matches had at least one draw.
That's 13% of all games, averaging 1.2 games per player.
The following player(s) had the most drawn games, with 5 total draws: tomsloger
10 matches were a 3-3 split.
That's 22% of all matches, averaging 1 matches per player.
The following player(s) had the most split matches, with 3 total splits: VikingMetal4L
34 matches were a 6-0 sweep.
That's 76% of all matches, averaging 3.4 matches per player.
The following player(s) had the most 6-0 match sweeps, at 8 total sweeps: Reyemile
There were 23 unique cards submitted, out of 30 total.
6 card(s) were repeated:
Next Round will be '4CBLR'.
Entries are due Sunday Night at Midnight.
4CBLR
Description:
We haven't had a fairly basic round in a while, especially since we've updated the Comprehensive Rules and adjusted the Perm Ban list recently. With that in mind, I wanted what would be a basic XCB format, but one that hasn't been done to death. I settled on 4CB with the Life Rule. We haven't touched the life rule yet, and it's about time we do.
Deck size:
20
4 cards.
Land Rule:
20
NONE.
Special Rules:
20
The Life Rule is in effect this round.
40
"If neither player would win otherwise, then the player who maintains the higher life total wins the game.
40
Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist."
Special Rules FAQ:
20
If the game would end in a tie and you have more life than your opponent - you win.
20
If you have less in a tie - you lose.
20
If you have the same in a tie - it's then an actual tie.
20
Your deck must be able to win the game without the life rule.
40
IE: If your deck can just counter some spells, discard your opponents hand, and then cast a Lightning Bolt to win via Life Rule, it is NOT legal.
40
You have to be able to deal 20 damage, 10 poison, pop a Darksteel Reactor, etc.
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
What is the All Blind Tournament?
The All Blind Tournament is a four week quadrathlon XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
Basic Rules of All Blind Tournament
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explination.
Overview
The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing X cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Deck Construction Rules
1. A deck must contain exactly X cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.
Deck Submission Rules
6. An entrant submits his or her deck to the ABT moderator by private message (pm).
Playing the Decks
7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.
Points
13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).
14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
Extra Rules
15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.
Optional Rules
Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.
Expanded Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
Alternative Land Rule
If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
Sanctioned Magic Format
A deck may contain only cards contained in sets legal in the specified format.
Counter Rule
Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
Life Rule
If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.
Special Format
Other rules are specified.
XCB Comprehensive Rules
Below lies the comprehensive rules system for all XCBs, including ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.
Game Rules
1.1. There are many versions of XCB. Each version has a name, of the form XCB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.
1.1a. X is a number.
1.1b. 'Land Rule' can be LR, ELR, ALR, or nothing. LR indicates that the basic land rule is in effect, ELR indicates that the expanded land rule is in effect, and ALR indicates that the alternative land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a sanctioned Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).
1.2. Decks are not played, but are scored as though they were. The player of a deck is the entrant who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.4. An entrant's deck contains exactly X cards (see Rule 1.1).
1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.
1.5. Players' libraries begin the game empty.
1.5a. A player doesn't lose the game as a result of being unable to draw a card.
1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a land rule.
1.7a. This is the basic land rule (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the expanded land rule (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the alternative land rule (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
1.8. Some versions of XCB use a special format. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained here.
1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's submission is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.
1.9. Some versions of XCB use the counter rule.
1.9a. This is the counter rule (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
1.10. Some versions of XCB use a life rule.
1.10a. This is the life rule (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the alternative life rule (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.
1.11. Each player plays one match against each other player.
1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a game would continue indefinitely, then the game is a draw.
Tournament Rules
2.1. Entrants compete in a competition.
2.1a. The shortest type of competition is a round. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.
2.2. An entrant submits his or her deck to the ABT moderator.
2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.
2.3. Decks are subject to some restrictions.
2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is forced to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.
2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.
2.4. Points determine round standings.
2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a match result. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – match win, a win and a loss – split match, two draws – draw, and two losses – match loss. An entrant wins the match if he or she wins both games, splits the match if he or she wins a game and loses a game, draws a match if he or she draws both games, and loses the match if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.
2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
2.5a. Each round, an entrant receives tournament points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.
3. Prize Rules
3.1. A prize shall be given to the tournament winner.
3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.
3.2. As a prized tournament, special scoring rules and practices are in place.
3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.
Permanently Banned Cards
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.
This tournament, Draco9 has graciously donated the prize up for grabs.
Players will be playing for the Steam game and content of thier choice, up to $30 in value..
Player Standings
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.
Note to self: Don't play anti-targetting-removal when there's a big guy who bounces everything in the format.
That's probably my worst finish in the whole ABT.
I'm still looking for a good prize this tourney.
I nabbed a foil Abrupt Decay from a pack.
I'm just not sure I want to part with it. >_<
I'll update with the tourney prize here soon.
I haven't calculated any matches yet, but I just wanted to summarize the way I think some decks will order their triggers, and the results of those stacks.
09 benbuzz790 :: "Silent, unhallowed blood." Linvala, Keeper of Silence / Mikaeus, the Unhallowed / Vish Kal, Blood Arbiter
Mikaeus and Vish make an infinite -1/-1 counter combo. (Vish sacs himself and comes back with a +1/+1 counter, removes it to shoot a -1/-1 counter, and repeats). I can sac Vish or Linvala in response to being targeted by any effect to keep them alive. For most of the Kederekt decks, we just tie because I clean the board and neither of us can do anything. It seems like there wil be a lot of ties this week.
04 WhammWhamme :: "" Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter This is confusing. Nice deck. I'll come back to it. You need to copy Linvala with Quicksilver Gargantuan to have a chance... but then what? If it dies, I can do stuff in response, depending on the order of the persist triggers...
10 casual johnny :: "" Llawan, Cephalid Empress / Moonlit Strider / Painter's Servant Thanks Linvala! Someone finally has an activated ability. In response to all the ETB stuff, I kill strider, servant, and empress in that order. All of my creatures stay on the board. 6-0
Max: 42, Min: 36, depending on if WhammeWhamme can beat me. I suspect either he can or it's a tie, so I'll probably have 36 or 38 points when the dust settles.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
09 benbuzz790 :: "" Linvala, Keeper of Silence / Mikaeus, the Unhallowed / Vish Kal, Blood Arbiter
Mikaeus and Vish make an infinite -1/-1 counter combo. I can sac Vish or Linvala in response to being targeted by any effect to keep them alive. For most of the Kederekt decks, we just tie because I clean the board and neither of us can do anything.
Could you walk me through the combo? I'm not understanding it.
You kill my creatures. Sacrificing Linvala and Vish Kal to Mikaeus means that Angel only exiles Mikaeus. However, I still get 4 1/1 deathtouch fliers at the end, which beat your two fliers. So, I think it should be 6-0 in my favor.
You kill my creatures. Sacrificing Linvala and Vish Kal to Mikaeus means that Angel only exiles Mikaeus. However, I still get 4 1/1 deathtouch fliers at the end, which beat your two fliers. So, I think it should be 6-0 in my favor.
Ah, I thought it was a death trigger. Let's see:
You stack Angel<Gorger<Wasp, correct? I kill all three, and then in response to the angel trigger I sac Mikaeus to Vish. All three of your triggers resolve, and I snipe one of the tokens. I can sac (or just block) linvala to kill another, and your twin 1/1 deathtouch tokens take the game. That's pretty funny. A couple of wasps beating a legendary vampire. You got it!
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Reason: I do things as follows: Stack Unstable Shapeshifter triggers, then stack Restoration Angel (targeting Quicksilver Gargantuan). Quicksilver Gargantuan flickers and returns as a Sheoldred, legend-ruling both away. Then the Unstable Shapeshifter decides upon his final form: Sheoldred, Whispering One. Unstable Shapeshifter-Sheoldred kills Feyd_Ruin's board, swing FTW.
Results:
vs. 02
0-6. Stupid Leviathan.
vs. 03
3-3. Quicksilver Angel-of-Serenity exiles his board, outraces the token.
vs. 05
3-3. Quicksilver Angel-of-Serenity exiles his board, outraces the tokens.
vs. 06
0-6. Stupid Leviathan.
vs. 07
1-4. When my triggers resolve first, double Leviathan bounce clears both boards.
vs. 08
2-2. Legend-rule away Mikaeus with the Unstable Shapeshifter, eternal staredown between indestructible creatures.
vs. 09
0-6. Nice combo - he can machine-gun away all enemy creatures.
vs. 10
1-4. Flickered Quicksilver fakes Llawan, bounces all.
6-0
Quicksilver Gargantuan can't copy anything on the way in initially. When my triggers resolve first, Leviathan wins easily. When WhammeWhamme's triggers resolve first, anything he blink-copies gets bounced by Leviathan. If he copies Leviathan, the board empties, but then my Hornet Queen trigger resolves.
6-0
When my triggers resolve first, I clear his board, blink leviathan with Flickerwisp, and clear out the Hornet Queen tokens when Leviathan comes back.
When his triggers resolve first, I target his Worldgorger dragon with Flickerwisp and stack top to bottom Wisp, Kederekt, Queen. His Angel, Queen, and horde of tokens get eaten by the dragon, come back when Dragon blinks, and get returned to his hand by Leviathan. Finally, my own Queen trigger resolves. 4 1/1 fliers beat one 7/7.
1. Blazing Archon / Sheoldred, Whispering One / Spellskite
vs.
4. Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
0-6 -> 0-6: I just wanted to establish that WW's correction is right, even though the "legend rule" doesn't apply. WW wins because he has two Sheoldred's to Feyd_Ruin's one.
3. Angel of Serenity / Blazing Archon / Walker of the Grove
vs.
7. Kederekt Leviathan / Thragtusk / Thragtusk
6-0 -> 4-1: When Tom's triggers resolve first, he gets 2x 3/3. Angel exiles Leviathan and Draco gets a 4/4. Neither player can attack profitably.
4. Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
vs.
5. Angel of Serenity / Hornet Queen / Worldgorger Dragon
3-3 -> 0-6: WW's on-the-draw stack is Shapeshifter, Angel (Gargantuan), Gargantuan, with the result that Gargantuan returns as an Angel of Serenity (exiling my board), and Shapeshifter becomes a 7/7 Angel of Serenity. After all that happens, I exile his board (except Gargantuan, which is a new object) and get 4 1/1 deathtouch fliers, which trade if they block or are blocked.
4. Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
vs.
8. Avacyn, Angel of Hope / Cateran Overlord / Mikaeus, the Unhallowed
2-2 -> 0-6: The "legend rule" doesn't apply. If Gargantuan and Shapeshifter copy Avacyn, then Mikaeus's intimidate wins. If they copy Mikaeus, then Avacyn wins.
4. Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
vs.
8. Avacyn, Angel of Hope / Cateran Overlord / Mikaeus, the Unhallowed
2-2 -> 0-6: The "legend rule" doesn't apply. If Gargantuan and Shapeshifter copy Avacyn, then Mikaeus's intimidate wins. If they copy Mikaeus, then Avacyn wins.
0-6 -> 6-0
Deck 4 makes two copies of Avacyn, and 8 can only block one. Mikaeus takes four swings to be lethal; Avacyn (even a 7/7 Avacyn gargantuan) kills in three.
Deck 4 makes two copies of Avacyn, and 8 can only block one. Mikaeus takes four swings to be lethal; Avacyn (even a 7/7 Avacyn gargantuan) kills in three.
Yes, but if WhammWhamme swings with both copies of Avacyn every turn, then I can swing with my entire team for my third attack, and he'll only be able to block one with Restoration Angel. Does this make it 3-3? If he's on the play, he beats down with Avacyns to win the race; if I'm on the play, he can either swing with both Avacyns twice and lose to an alpha strike on my third attack, or he can hold back at some point and lose to Mikaeus. I think? (Way too late at night for me to make absolutely sure I'm calculating correctly ...)
Yes, but if WhammWhamme swings with both copies of Avacyn every turn, then I can swing with my entire team for my third attack, and he'll only be able to block one with Restoration Angel. Does this make it 3-3? If he's on the play, he beats down with Avacyns to win the race; if I'm on the play, he can either swing with both Avacyns twice and lose to an alpha strike on my third attack, or he can hold back at some point and lose to Mikaeus. I think? (Way too late at night for me to make absolutely sure I'm calculating correctly ...)
I see the additional banned list, but I can't seem to locate the official banned list for 4CM. (I see 2CM, but not the others.) Am I just that bad with links?
"If neither player would win otherwise, then the player who maintains the higher life total wins the game.
40
Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist."
Special Rules FAQ:
20
If the game would end in a tie and you have more life than your opponent - you win.
20
If you have less in a tie - you lose.
20
If you have the same in a tie - it's then an actual tie.
20
Your deck must be able to win the game without the life rule.
40
IE: If your deck can just counter some spells, discard your opponents hand, and then cast a Lightning Bolt to win via Life Rule, it is NOT legal.
40
You have to be able to deal 20 damage, 10 poison, pop a Darksteel Reactor, etc.
Suppose player A and B trade win conditions and each is left with a Well of Life. And the end of each player's turn at player is up by 1 life. Is the game a draw?
What if at the end of Player A's turn he's up by 2 life and at the end of Player B's turn, the life totals are the same. Does Player A win or is the game a draw?
This thread contains the results for week 4 of All Blind Tournament #5 and is the start of week 1 of ABT#6.
Week 4 of ABT#5 Next Round : Week 1 of ABT#6 Information
No longer staff here.
[I need to update these]
No longer staff here.
That's probably my worst finish in the whole ABT.
I'm still looking for a good prize this tourney.
I nabbed a foil Abrupt Decay from a pack.
I'm just not sure I want to part with it. >_<
I'll update with the tourney prize here soon.
Edit:
The pilot in yellow is Mitt.
No longer staff here.
2:
a. Hornet Queen, Kederekt Leviathan, Flickerwisp (Hornet Queen): 5/5, 2/2, 8x 1/1 (1 bounce)
b. Hornet Queen, Kederekt Leviathan, Flickerwisp (Kederekt Leviathan): 5/5 (2 bounces)
c. Hornet Queen, Kederekt Leviathan, Flickerwisp (opponent's creature): 5/5, 4x 1/1, (exile opponent's creature, then bounce)
5:
a. Hornet Queen, Angel of Serenity (Worldgorger Dragon), Worldgorger Dragon: 5/6, 2/2, 8x 1/1, exile 5 creatures
b. Hornet Queen, Angel of Serenity (3 creatures), Worldgorger Dragon: 7/7, 4x 1/1, exile 3 creatures
6:
a. Kederekt Leviathan, Glimmerpoint Stag (Kederekt Leviathan): 5/5, 1/1 (2 bounces)
b. Kederekt Leviathan, Glimmerpoint Stag (opponent's creature): 5/5, 1/1 (exile opponent's creature, then bounce)
Also, it's unclear to me what WhammWhamme's deck can accomplish. Could someone please explain it to me?
Here's my line:
X| 1 2 3 4 5 6 7 8 9 0 | PT
5| 6 0 6 6 X 3 6 6 6 6 | 44
I don't think Reyemile overestimated his deck when he said he broke the format.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Linvala, Keeper of Silence / Mikaeus, the Unhallowed / Vish Kal, Blood Arbiter
Mikaeus and Vish make an infinite -1/-1 counter combo. (Vish sacs himself and comes back with a +1/+1 counter, removes it to shoot a -1/-1 counter, and repeats). I can sac Vish or Linvala in response to being targeted by any effect to keep them alive. For most of the Kederekt decks, we just tie because I clean the board and neither of us can do anything. It seems like there wil be a lot of ties this week.
01 Feyd_Ruin :: ""
Blazing Archon / Sheoldred, Whispering One / Spellskite
6-0
02 Reyemile :: ""
Fickerwisp / Hornet Queen / Kederekt Leviathan
2-2
03 Draco9 :: ""
Angel of Serenity / Blazing Archon / Walker of the Grove
I kill everything and Vish lives. 6-0
04 WhammWhamme :: ""
Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
This is confusing. Nice deck. I'll come back to it. You need to copy Linvala with Quicksilver Gargantuan to have a chance... but then what? If it dies, I can do stuff in response, depending on the order of the persist triggers...
05 Mogg :: ""
Angel of Serenity / Hornet Queen / Worldgorger Dragon
I kill everything in response to the ETB abilities. 6-0
06 VikingMetal4L :: ""
Glimmerpoint Stag / Kederekt Leviathan / Memnite
2-2
07 tomsloger :: ""
Kederekt Leviathan / Thragtusk / Thragtusk
2-2
08 Grolleter :: ""
Avacyn, Angel of Hope / Cateran Overlord / Mikaeus, the Unhallowed
I kill Mikaeus first, then everything else. 6-0
10 casual johnny :: ""
Llawan, Cephalid Empress / Moonlit Strider / Painter's Servant
Thanks Linvala! Someone finally has an activated ability. In response to all the ETB stuff, I kill strider, servant, and empress in that order. All of my creatures stay on the board. 6-0
Max: 42, Min: 36, depending on if WhammeWhamme can beat me. I suspect either he can or it's a tie, so I'll probably have 36 or 38 points when the dust settles.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Could you walk me through the combo? I'm not understanding it.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Sac Vish to himself. He comes back with a +1/+1 counter (Undying via Mikaeus).
Remove +1/+1 counter to -1/-1 something.
Repeat.
I'll start real work on the grid tomorrow.
No longer staff here.
You kill my creatures. Sacrificing Linvala and Vish Kal to Mikaeus means that Angel only exiles Mikaeus. However, I still get 4 1/1 deathtouch fliers at the end, which beat your two fliers. So, I think it should be 6-0 in my favor.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Ah, I thought it was a death trigger. Let's see:
You stack Angel<Gorger<Wasp, correct? I kill all three, and then in response to the angel trigger I sac Mikaeus to Vish. All three of your triggers resolve, and I snipe one of the tokens. I can sac (or just block) linvala to kill another, and your twin 1/1 deathtouch tokens take the game. That's pretty funny. A couple of wasps beating a legendary vampire. You got it!
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
(for the record, Linvala was a good call for the mirror for Ben's deck - it wins the mirror match against the Flickerwisp build!)
04 WhammWhamme :: ""
Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
X | 1 2 3 4 5 6 7 8 9 0 | PT | TPs
4 | 6 0 3 X 3 0 1 2 0 1 | 14 | ???
Correction:
01 Feyd_Ruin :: ""
Blazing Archon / Sheoldred, Whispering One / Spellskite
Listed: 2-2
Should be: 6-0
Reason: I do things as follows: Stack Unstable Shapeshifter triggers, then stack Restoration Angel (targeting Quicksilver Gargantuan). Quicksilver Gargantuan flickers and returns as a Sheoldred, legend-ruling both away. Then the Unstable Shapeshifter decides upon his final form: Sheoldred, Whispering One. Unstable Shapeshifter-Sheoldred kills Feyd_Ruin's board, swing FTW.
Results:
vs. 02
0-6. Stupid Leviathan.
vs. 03
3-3. Quicksilver Angel-of-Serenity exiles his board, outraces the token.
vs. 05
3-3. Quicksilver Angel-of-Serenity exiles his board, outraces the tokens.
vs. 06
0-6. Stupid Leviathan.
vs. 07
1-4. When my triggers resolve first, double Leviathan bounce clears both boards.
vs. 08
2-2. Legend-rule away Mikaeus with the Unstable Shapeshifter, eternal staredown between indestructible creatures.
vs. 09
0-6. Nice combo - he can machine-gun away all enemy creatures.
vs. 10
1-4. Flickered Quicksilver fakes Llawan, bounces all.
The Linvala can do stuff, I just found it interesting how easy it was to modify a deck into a 600 deck for the round.
2| 6 x 6 6 6 3 6 6 6 6 | 50 | 556
Vs.
[/quote]
6-0
Kederkt bounces everything
6-0
Kederekt bounces everything. I resolve Hornet Queen after Leviathan; my 1/1 deathtouch fliers beat a single 4/4
6-0
Quicksilver Gargantuan can't copy anything on the way in initially. When my triggers resolve first, Leviathan wins easily. When WhammeWhamme's triggers resolve first, anything he blink-copies gets bounced by Leviathan. If he copies Leviathan, the board empties, but then my Hornet Queen trigger resolves.
6-0
When my triggers resolve first, I clear his board, blink leviathan with Flickerwisp, and clear out the Hornet Queen tokens when Leviathan comes back.
When his triggers resolve first, I target his Worldgorger dragon with Flickerwisp and stack top to bottom Wisp, Kederekt, Queen. His Angel, Queen, and horde of tokens get eaten by the dragon, come back when Dragon blinks, and get returned to his hand by Leviathan. Finally, my own Queen trigger resolves. 4 1/1 fliers beat one 7/7.
3-3
Whoever resolves triggers first blinks their own leviathan and brings it back EOT for the win.
6-0
Double Leviathan clears out Thragtusk tokens. When my triggers resolve first, I win with Flickerwisp; when they resolve last, I win with Queen.
6-0
Leviathan bounces everything.
6-0
Leviathan bounces everything. He kills my board, but Hornet Queen trigger resolves.
6-0
Leviathan bounces everything. When my triggers resolve first, I win with Flickerwisp; when they resolve last, I win with Queen.
07 tomsloger :: ""
Kederekt Leviathan / Thragtusk / Thragtusk
01 Feyd_Ruin :: ""
Blazing Archon / Sheoldred, Whispering One / Spellskite
6-0 i bounce and win
02 Reyemile :: ""
Fickerwisp / Hornet Queen / Kederekt Leviathan
1-4 i force the tie when i go on the stack first
03 Draco9 :: ""
Angel of Serenity / Blazing Archon / Walker of the Grove
0-6
04 WhammWhamme :: ""
Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
2-2 gargantuan is a leviathan too
05 Mogg :: ""
Angel of Serenity / Hornet Queen / Worldgorger Dragon
0-6
06 VikingMetal4L :: ""
Glimmerpoint Stag / Kederekt Leviathan / Memnite
0-6 memnite brings me down from 30. eventually.
08 Grolleter :: ""
Avacyn, Angel of Hope / Cateran Overlord / Mikaeus, the Unhallowed
6-0
09 benbuzz790 :: ""
Linvala, Keeper of Silence / Mikaeus, the Unhallowed / Vish Kal, Blood Arbiter
2-2
10 casual johnny :: ""
Llawan, Cephalid Empress / Moonlit Strider / Painter's Servant
4-1 when my abilities go off first, my tokens arent blue because painters servant is gone.
so 21 points total. meh.
X| 1 2 3 4 5 6 7 8 9 0 | PT
1| X 0 6 0 0 0 0 6 0 0 | 12
2| 6 X 6 6 6 3 6 6 6 6 | 50
3| 0 0 X 3 0 3 4 2 0 6 | 16
4| 6 0 3 X 0 0 1 0 0 3 | 11
5| 6 0 6 6 X 3 6 6 6 6 | 44
6| 6 3 3 6 3 X 6 6 2 6 | 38
7| 6 0 1 4 0 0 X 6 2 4 | 23
8| 0 0 2 6 0 0 0 X 0 0 | 8
9| 6 0 6 6 0 2 2 6 X 6 | 34
0| 6 0 0 3 0 0 1 6 0 X | 15
1. Blazing Archon / Sheoldred, Whispering One / Spellskite
vs.
4. Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
0-6 -> 0-6: I just wanted to establish that WW's correction is right, even though the "legend rule" doesn't apply. WW wins because he has two Sheoldred's to Feyd_Ruin's one.
2. Flickerwisp / Hornet Queen / Kederekt Leviathan
vs.
7. Kederekt Leviathan / Thragtusk / Thragtusk
4-1 -> 6-0: Queen's tokens are created last.
3. Angel of Serenity / Blazing Archon / Walker of the Grove
vs.
7. Kederekt Leviathan / Thragtusk / Thragtusk
6-0 -> 4-1: When Tom's triggers resolve first, he gets 2x 3/3. Angel exiles Leviathan and Draco gets a 4/4. Neither player can attack profitably.
4. Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
vs.
5. Angel of Serenity / Hornet Queen / Worldgorger Dragon
3-3 -> 0-6: WW's on-the-draw stack is Shapeshifter, Angel (Gargantuan), Gargantuan, with the result that Gargantuan returns as an Angel of Serenity (exiling my board), and Shapeshifter becomes a 7/7 Angel of Serenity. After all that happens, I exile his board (except Gargantuan, which is a new object) and get 4 1/1 deathtouch fliers, which trade if they block or are blocked.
4. Quicksilver Gargantuan / Restoration Angel / Unstable Shapeshifter
vs.
8. Avacyn, Angel of Hope / Cateran Overlord / Mikaeus, the Unhallowed
2-2 -> 0-6: The "legend rule" doesn't apply. If Gargantuan and Shapeshifter copy Avacyn, then Mikaeus's intimidate wins. If they copy Mikaeus, then Avacyn wins.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
0-6 -> 6-0
Deck 4 makes two copies of Avacyn, and 8 can only block one. Mikaeus takes four swings to be lethal; Avacyn (even a 7/7 Avacyn gargantuan) kills in three.
You can submit your deck to Feyd_Ruin at any time before the deadline via Private Message.
@ Feyd: The week # below the banner is mislabeled. I just noticed that.
welcome! if you want some ideas, check this thread for all the rules and information.
Yes, but if WhammWhamme swings with both copies of Avacyn every turn, then I can swing with my entire team for my third attack, and he'll only be able to block one with Restoration Angel. Does this make it 3-3? If he's on the play, he beats down with Avacyns to win the race; if I'm on the play, he can either swing with both Avacyns twice and lose to an alpha strike on my third attack, or he can hold back at some point and lose to Mikaeus. I think? (Way too late at night for me to make absolutely sure I'm calculating correctly ...)
Vigilance
Suppose player A and B trade win conditions and each is left with a Well of Life. And the end of each player's turn at player is up by 1 life. Is the game a draw?
What if at the end of Player A's turn he's up by 2 life and at the end of Player B's turn, the life totals are the same. Does Player A win or is the game a draw?
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)