02 Antonia :: "Ruptured Spleen" Cenn's Tactician / Volrath's Stronghold / Spell Rupture Rupture was a nice combo with Tactician. Stronghold played in nicely. I see no way to make this deck better, which is always a strong plus.
03 Draco9 :: "Vampire Captain Kirk" Plateau / Stromkirk Noble / Boros Charm The Plateau continues to baffle me. It was only ever useful once - against the Tilling deck. There are a multitude of other cards that could speed up your kill or give you protection that would have garnered more than 6 points.
04 bateleur :: "Death of a Thousand Lashes" Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes I find it so comical that you made a very backbulid-esque deck into a competetive deck. Lashes got around Leyline of Sanctity, which was nice. I was most tempted to play Humility this round, and I think it also has a place here somewhere. Extort, Biovisionary, and a few others could get around bridge, others had answers. All that hurt, a lot. Still very out of the box, which I love.
05 benbuzz790 :: "Rest in Pieces" Energy Field / Rest in Peace / Blind Obedience Rest in Peace is nice tech with Energy Field. Had you picked a different kill solution over Obedience (which had little effect), you would have done even better.
06 Reyemile :: "Donrova" Exploration / Chalice of the Void / Dinrova Horror Chalice was a nasty choice that I should have probably banned. The 187 recoil was very interesting. I kind of dismissed Dinrova, but when he's sped up on Exploration, it's actually really nice. He's LD that keeps people down to 2-3 mana, and that combines nice with an accellerated Chalice.
07 tomsloger :: "The Truth Shall Set You Free" Echoing Truth / Echoing Truth / Thrull Parasite The double echoing truth was comical. Parasite is actually super fast, killing on 4th/5th turn if uninterrupted.
08 faradan :: "BURN!" Leyline of Sanctity / Maelstrom Pulse / Boros Charm Pulse was nice tech, and Charm is more efficient than RSZ this round. Sanctity was a little lacking, although I agree with the concept.
09 Naphtali :: "Skited Vision" Mox Sapphire / Spellskite / Biovisionary Biovisionary is a nice way to end it. I'm surprised it didn't show up more. Spellskite was generally a great way to protect them. I would have chosen a useful land over Sapphire though. With the land rule, Rishadan Port or Cavern of Souls] would have either been strictly better.
10 WhammWhamme :: "Zameck" Cavern of Souls / Exploration / Zameck Guildmage Zameck is definitely thought-provoking. It allows a lot of options each turn, such as cycling into more creatures to play, making new guys bigger and bigger, or any combination of that. Overall though, you're just playing trick-fueled beats, and I'm not sure he's the strongest choice for that.
12 Lithel :: "White Lightning" Exploration / Valakut, the molten pinnacle / Spark Trooper This was a very life-shifting deck. It life-races anything it can get through on.Valakut was a nice alt-win addition with Exploration already on board, but I'm still not sold on it.
13 AtheistGod :: "Time Vault" Time Vault / Voltaic Key / Thrull Parasite Vault-Key is always nasty. I should remember to axe that. Parasite was an especially nasty untargetting kill, and still a quick death should Vault fail.
14 fnord :: "Monogreen Beats" Ancient Tomb / Summer Bloom / Sylvan Primordial I love this deck's elegence and simplicity. "Get some mana, start dropping Primordials. Can't deal with that huh?" I wouldn't dream of suggesting anything different.
15 VikingMetal4L :: "Counter Blossom" Bitterblossom / Detention sphere / Psychic Strike Psychic strike was harsh. Our current ruleset allows you to use Psychic Strike 2nd turn, (this is slightly ambigious but legal), which means you might have benefited from a land over Detention Sphere. 1st turn blossoms, 2nd+ turn hard counter.
16 Parsley :: "Parasitic" Leyline of Sanctity / Vindicate / Thrull Parasite This was pretty straight forward. Stop the burn, kill a fast threat, and win quickly with Parasite. I might suggest Maelstrom Pulse over vindicate, however. Few lands posed problems, and the board sweeping ability of pulse this round was amazing.
There were 16 players with 120 matches and 240 total games.
14 hands ended in a draw. 6 matches had at least one draw.
That's 6% of all games, averaging 0.9 games per player.
The following player(s) had the most drawn games, with 5 total draws: Mogg
32 matches were a 3-3 split.
That's 27% of all matches, averaging 2 matches per player.
The following player(s) had the most split matches, with 5 total splits: Mogg : fnord
97 matches were a 6-0 sweep.
That's 81% of all matches, averaging 6.1 matches per player.
The following player(s) had the most 6-0 match sweeps, at 11 total sweeps: Lithel : AtheistGod
There were 38 unique cards submitted, out of 48 total.
8 card(s) were repeated:
Next Round will be '5CB Mass Extinction'.
Entries are due Sunday Night at Midnight.
5CB Mass Extinction
Description:
This round is a slightly modified form of a special format that faradan suggested for us.
I decided that 5CB would be an interesting way to see this format in full fruition, without making mind-boggling matchups.
Deck size:
20
5 cards.
Land Rule:
20
NONE.
Special Rules:
Participants may not submit any card this round that contains the word "creature" within its card type or oracle text.
FAQs/Explinations:
* Cards with "Noncreature" are banned for having "creature" within them.
* Flavor text isn't subject to this rule.
* Reminder text isn't subject to this rule.
* Please check the oracle text of your cards before submitting. ie: Glacial Chasm is banned.
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
What is the All Blind Tournament?
The All Blind Tournament is a four week quadrathlon XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
Tournament Prize
This tournament, Feyd_Ruin has graciously donated the prize up for grabs.
Players will be playing for Sensei's Divining Top.
Player Standings
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.
Full Rules of All Blind Tournament
Below is the current full listing of all ABT rules.
If you find anything confusing or need clarification, either post in thread or PM the moderator.
0. Overview
All Blind Tournament (ABT) is a four week Magic tournament, run entirely within this forum. To compete, players submit decks (following the week's guidelines) which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards (X defined by the week's format), which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, then the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
1.6. Any special rules of a given week within a tournament shall overrule any applicable ABT rules given herein, so long as it is implicitly stated, or obviously implied.
2. Tournament Rules
2.1. Players submit their decks to the ABT moderator.
2.1a. Players submit their decks by private message (pm).
2.1b. A player may submit multiple decks, but only the most recent deck is counted.
2.1c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any offending cards have been removed or replaced.
2.1d. The moderator determines the result of each match. Players may challenge results, but not after the winner of the tournament has been announced as final.
2.1e. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force any card(s) in an opponent's hand to change zones before the beginning of an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying all rules.
2.2c. A deck may include any number of any card legal in Vintage (Type 1).
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.2e. A deck may not include any cards on the week's banned list.
2.2f. A deck may not include any of the permanently banned cards listed in the next section.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (a win and a loss).
2.3c. The combined result of both games in a match is called a "match result". Possible match results are: 6 – two game wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, and 1 – a draw and a loss.
2.3d. A table of match results is posted each round. Its rows represent players and its columns represent opponents. A player's points are listed at the end of his or her row.
2.4. The player with the most tournament points over the course of a tournament is the Tournament Winner.
2.4a. A tournament includes exactly four weekly rounds.
2.4b. Each round, each player receives tournament points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer.
40
(For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks (7 opponents) receives 340 tournament points (24 / 7 x 100).)
2.4c. At the end of the tournament, the player with the most tournament points wins.
2.4d. If two or more players are tied for the most tournament points at the end of the tournament, a special tie breaker round will take place to determine a single winner.
40
Only the tied players will play during the round, and rules and formats are at the moderators discretion.
3. Prize Rules
3.1. A prize shall be given to the tournament winner.
3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. The Tournament Winner may decline the prize. If so, the tournament winner may designate the prize to be given to another player.
3.1c. Players under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1d. If the winning player was a moderator in two or more weeks of the tournament, the prize shall instead be given to the player coming in 2nd. This is to ensure fair play.
3.1e. In the event a prize cannot be given to a player, the moderator will do his best to find another suitable way to reward the player.
3.1f. No prize is 100% guaranteed, but is assumed upon a good faith basis. Lets face it, with international customs, weird laws, etc, we cannot guarantee anything. We'll do our best.
3.2. As a Prized Tournament, special scoring rules and practices are in place.
3.2a. Players are responsible for their own scoring. Assistance will be given, especially to new players, but it is ultimately up to each player to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players of a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The Moderator always has the final word regarding scores and rules. Players may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The Moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that player shall receive the prize, even if errors in scoring or points are shown later.
Permanently Banned Cards
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.
In the XCB Repository, I've made a number of additions and revisions to a proposed general XCB rule set, and I've added descriptions of all but three special formats that have been played. The proposed rule set covers everything that has occurred to me for it to cover. Take a look if you're interested, and please suggest any further additions or revisions to either the rules set or the list of formats that occur to you.
Pretty easy round for me to calculate. Can you kill energy field (Y/N)? Can you race an increasing amount of extort triggers (Y/N)? If I had gone with Thrull Parasite i would have done a little better because I could have beaten the LD decks.
No one tried to get Sphinx of Chimes to work! It was a one card infinite combo in this format.
02 Antonia :: "Ruptured Spleen" Cenn's Tactician / Volrath's Stronghold / Spell Rupture
I considered running Dark ritual / Phyrexian Negator / Spell rupture, but I think this is just better (that deck would have done waaay better than what I submitted) Kudos. I can resolve energy field on the play and never attempt to cast another spell, because you need a creature on the field to actually counter my spell. Just having stronghold + island isn't enough. Edit: Actually, I think I just win on the play. I can resolve my extort spell instead and extort once a turn. If you don't keep tapping Cenn's tactician (and actually attack), I get to resolve another one and extort for more.
09 faradan :: "BURN!" Leyline of Sanctity / Maelstrom Pulse / Boros Charm
If I can start casting Blind Obedience and extort for 4, I win. So I need to live to turn 6.
Turn 3 you need to use Maelstrom to kill energy field. You need to cast 5 charm to win.
So, it looks like I win on the play, and you win on the draw.
Edit: Alternatively, you can hit my blind obedience -- which means I need to drop rest in peace at some point. Yeah, straight up beat me.
12 Mogg :: "Tilling" Exploration / Valakut, the Molten Pinnacle / Frenzied Tilling
This deck is the reason I went with Rest in peace. I can always resolve energy field, but can never extort. I'm surprised more of us didn't play this usually we're all over LD. Looks like you did pretty well! I guess I need to start submitting the broken decks I think of instead of the fair ones...
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
02 Antonia :: "Ruptured Spleen" Cenn's Tactician / Volrath's Stronghold / Spell Rupture
6-0 i think. if i understand correctly, i dont have to resolve a spell to pay for extort. so eot truth turns off spell rupture and i cast a bunch of thrulls at once
06 benbuzz790 :: "Rest in Pieces" Energy Field / Rest in Peace / Blind Obedience
6-0 way longer games than they should be. my eventual route to victory is both of my echoing truths same turn, bouncing rest in piece and all the blind obediences. discard step takes care of energy field.
07 Reyemile :: "Donrova" Exploration / Chalice of the Void / Dinrova Horror
6-0 i'd love to pretend i thought of chalice when i chose thrull parasite. ive only gotta resolve one. and i do.
17 Parsley :: "Parasitic" Leyline of Sanctity / Vindicate / Thrull Parasite
6-0 ugh. so we stay pretty even obviously. my win is eot echoing truth after his 21st turn (or something like that) then recast all of them with no extort, then a bunch of extort triggers all at once.
so im probably wrong, but i count 60 points plus whatever i get against vikingmetal4l. which may just be 0.
I can resolve energy field on the play and never attempt to cast another spell, because you need a creature on the field to actually counter my spell. Just having stronghold + island isn't enough. Edit: Actually, I think I just win on the play. I can resolve my extort spell instead and extort once a turn. If you don't keep tapping Cenn's tactician (and actually attack), I get to resolve another one and extort for more.
Dropping field and saying done won't work, since you'll eventually discard a card.
You actually lose your play and quite trickily tie out your draw.
You lose your play because she draws first.
This gives her the same card count on your turn.
She saves an extra card to stop Energy field (double counter), and races.
On your draw, though, you're one up.
She can either counter your protection or your kill.
She counters your kill to tie it.
(H# represents GTC drawn cards in hand)
Energy Field / Rest in Peace / Blind Obedience
Play:
1.
1. h1. Tactician, Stronghold
2. h1.
2. h2. +1
3. h2.
3. h3. +2
4. h3.
4. h4. +3
5. h4.
5. h5. +4
6. h5.
6. h6. +5
7. h6.
.. Blind Obedience-Rupture(h5/5)
.. Blind Obedience-Rupture(h4/4)
.. Blind Obedience-Rupture(h3/3)
7. h4 +6
8. h4
.. Blind Obedience-Rupture(3/3)
.. Blind Obedience-Rupture(2/2)
.. Blind Obedience-Rupture(1/1)
.. Blind Obedience-Let it through
8. h2 Swing 7/7 = 13
9. (Energy Field would be double countered @7)
.. Blind Obedience. (Rupture) Extort(14/19)
9. h2 Swing 7/7 = 7
0. (Energy Field would be double countered @7)
.. Blind Obedience. (Rupture) Extort(8/18)
0. h2 Swing 7/7 = 1
1. (Energy Field would be double countered @7)
.. Blind Obedience - Let it through. Extort(2/17)
.. Rest in Peace - Let it through. Extort (3/16)
.. Energy Field (Rupture Rupture)
1. Swing for kill
.. Breaking this apart, because she now has two plays.
.. She can counter the obediences, which will force through field/peace
.. If she lets through obedience, then you start to slowly kill her.
.. If she swings back, then you have mana enough to drop field/peace
.. This is a loss.
.. So, she counters obedience.
.. This will let you drop field/peace
.. but then she can still counter the obedience
.. this ends in a draw
So I have it 4-1 to Antonia's favor
edit:
I think you can drop an Obedience earlier on your play, and make it closer, but still lose.
(I think you drain her 12 as is, then 2 more (14 total) for her two extra swings. Still a loss)
I didn't re-read the Expanded Land Rules. Definitely should have been Cavern Of Souls over Mox Sapphire.
10 Mox Sapphire / Spellskite / Biovisionary
01: 3-3
02: 1-4
On the play, I can get a Biovisionary out before Rupture comes online. The Tactician can't grow bigger than 10/10 before it is needs to start attacking (Visionary swings in for 2 each turn that Tactician grows). This eventually leads to 10 being able to cast a visionary through Spell Rupture, giving it endless blockers.
03: 6-0
Spellskite handles the Noble and I get 4x Biovisionary before Boros Charm can kill me.
04: 0-6
I can do nothing to stop his turn 4 win.
05: 6-0
4x Biovisionary is quicker than thousands of lashes.
06: 6-0
4x Biovisionary is quicker than very blind obedience
07: 0-6
Chalice on either Spellskite or Biovisionary will get the win
08: 6-0
On the draw I have this playing out as
Swamp, Parasite
Forest, Mox Sapphire, Spellskite
Swamp, Parasite 1xExtort (21/19)
Island, Biovisionary
Swamp, Parasite(3) 2xExtort(23/17)
Island, Biovisionary(2)
Island, Parasite(4), 2xExtort(25/15) (4 land)
Island, Biovisionary(3)
Island (5 land), Echoing Truth (Spellskite), Echoing Truth (Biovisionary), Parasite(5), swing for 4 (25/11)
Forest (6 mana this turn), 2xBiovisionary
Swamp (6 lands, 4 swamps), Parasite(6) 3xExtort(28/8) Swing with 5 parasite (lose 2), (28/5)
Cast 2 more Biovisionary and win in end step
09: 6-0
Spellskite handles the Maelstrom Pulse and I get 4x Biovisionary before Boros Charm can kill me.
11: 6-0
Maybe I'm not seeing all the Guildmage options (and there are a lot of them) but I don't see a way for the Guildmages to deal enough damage before I get to 4 biovisionary's
12: 0-6
Fall a turn short on the play. Turn 2 LD does it on the draw.
13: 3-3
On the play the Spellskite eats the 2 Valakut triggers on turn 4, allowing the 4th and winning Biovisionary to win it on turn 5.
14: 0-6
Don't interrupt Vault/Key so lose to infinite turns.
15: 3-3
On the play I have enough mana to cast a Biovisionary each turn and get 4 before the Primordials reduce me to 0.
On the draw the primordials race to 0 with 3 Biovisionaries on the board.
16: 3-3
On the play I get 2xBiovisionary in play before the counters take out the rest. But they plus the slow bleed from BB race the Faerie Rogues. Detention Sphere gets redirected onto the Spellskite. On the draw the Faery Rogues race the solo Biovisionary.
17: 6-0
Biovisionary's prevent the Parasites from attacking (better to hold back an use for later extorts). Spellskite takes the Vindicate. So I get to 4xBiovisionary before the parasites can bleed me dry.
6-0 way longer games than they should be. my eventual route to victory is both of my echoing truths same turn, bouncing rest in piece and all the blind obediences. discard step takes care of energy field.
Thrull parasite makes me lose life, so energy field doesn't do anything. You just race my extort triggers by starting one turn earlier.
Quote from feyd »
The deck in question is: Exploration / Pyromancy / Enter the Infinite
I almost played this myself.
On 3rd turn, you activate pyromancy twice, and "randomly" discard two 11cc cards.
Guess I should read cards, lol.
Quote from feyd »
Dropping field and saying done won't work, since you'll eventually discard a card.
Wow, I never noticed that when I built the deck...
I think you forgot that Sylvan Primordial destroys non-creature permanents.
Yep. Fixed.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
You're quite correct I would indeed redirect the Voltaic key onto my Spellskite. Which essentially just makes it my deck vs Parasite Thrull, which I win 6-0.
05 bateleur :: "Death of a Thousand Lashes"
Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes
6-0
Charm races with Pulse backup
06 benbuzz790 :: "Rest in Pieces"
Energy Field / Rest in Peace / Blind Obedience
6-0
07 Reyemile :: "Donrova"
Exploration / Chalice of the Void / Dinrova Horror
6-0
Horror normally locks on 2 or 3 lands but I can discard Leyline to make it 3 or 4 instead. This stops you from going Chalice on 2 since I can blow it up. Charm should race if I'm not mistaken.
08 tomsloger :: "The Truth Shall Set You Free"
Echoing Truth / Echoing Truth / Thrull Parasite
0-6
Lifegain ftl
10 Naphtali :: "Skited Vision"
Mox Sapphire / Spellskite / Biovisionary
3-3
Skite stops Pulse, so it's a straight race. We each goldfish T5.
11 WhammWhamme :: "Zameck"
Cavern of Souls / Exploration / Zameck Guildmage
6-0
Pulse slows you down enough for me to win
12 Mogg :: "Tilling"
Exploration / Valakut, the Molten Pinnacle / Frenzied Tilling
4-1
Leyline stops Valakut. On my play, I get to two lands and win one Charm at a time.
13 Lithel :: "White Lightning"
Exploration / Valakut, the molten pinnacle / Spark Trooper
0-6
Lifegain + fast beats = good
01 Feyd_Ruin :: "A Vision"
Abrupt Decay / Pithing Needle / Biovisionary
Listed: 6-0, Agreed
Decay can only target Exploration (on turn 3), Needle has no targets. Troopers are played and win.
02 Antonia :: "Ruptured Spleen"
Cenn's Tactician / Volrath's Stronghold / Spell Rupture
Suggested: 6-0
Play moutanins off Exploration. Tactician can't get out of Valakut range (Turn 5 I deal 6 to it). Then I can just Valakut half to Cenn's and half to player.
D1: Plateau, Mountain, Noble
L1: 1 Trooper. Forest, Exploration, Valakut, Mountain.
D2: 1 Charm. Attack with Noble, Charm for double strike. L17, Noble is 3/3
L2: 2 Troopers. Mountain, Plains, Trooper, swing for 6. L23, D14.
D3: 1 Charm. Attack with Noble, Charm for double strike. L16. Noble is 5/5
L3: 2 Troopers. 2x Mountain, Trooper, swing for 6. L22, D8.
D4: 1 Charm, Attack with Noble, Charm for double strike. L11. Noble is 7/7
L4: 2 Troopers. 2x Mountain, Valakut Triggers for 3 (D5). Trooper, swing for 6, win.
Noble can try to hold back more, but Valakut just starts racing more. Also 2 Troopers can be played in a turn to swing past a Double Striking Noble.
04 bateleur :: "Death of a Thousand Lashes"
Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes
Suggested: 6-0
Valakut wins solo.
05 benbuzz790 :: "Rest in Pieces"
Energy Field / Rest in Peace / Blind Obedience
Bunbuzz Suggested: 0-6, Agreed
Energy Field stops me cold.
06 Reyemile :: "Donrova"
Exploration / Chalice of the Void / Dinrova Horror
Suggested: 6-0
Chalice can't be set to anything useful in time (needs turn 4 to be set to 4, turn 2 to be set to 1). I hit with my first Spark Trooper, then hold them to throw to the recoils. Valakut kills before Horrors can kill. (Though it is pretty close)
07 tomsloger :: "The Truth Shall Set You Free"
Echoing Truth / Echoing Truth / Thrull Parasite
Tomsloger Suggested: 6-0, Agreed
Spark Troopers swing life too fast. Echoing Truth on Troopers doesn't help all the much. Valakut bonus damage helps things along.
08 faradan :: "BURN!"
Leyline of Sanctity / Maelstrom Pulse / Boros Charm
Suggested: 6-0
Trooper swings life a lot faster than charm. Pulse can kill a trooper, but it's not enough.
Lithel on the draw
N1: Forest, Mox, Spellskite
L1: (1 Trooper), Forest, Exploration, Mountain, Valakut
N2: (1 Bio), Land, Bio
L2: (2 Troopers) Plains, Mountain, Trooper, Attack for 6. N14, L26
N3: (1 Bio), Land, Bio
L3: (2 Troopers) Mountain x2 (4 total). Attack for 6. N8, L32
N4: (1 Bio), Land, Bio
L4: (2 Troopers) Plains, Mountain. Trooper x2. Attack for 12. Spellskite block isn't quite enough, so he has to put a Bio to block, I kill the blocking bio. N2, L44.
N5: (1 Bio), Land, Bio
L5: (1 Trooper) Mountain x2. Aim both at Nap, but he redirects to kite (paying blue). Trooper, attack for 6, Bio's have to block, I kill 2 of them and he dies next turn.
Lithel on the play
L1: Forest, Exploration, Mountain, Valakut
N1: (1 Bio), Forest, Mox, Spellskite
L2: (1 Trooper), Plains, Mountain, Trooper, Attack for 6. N14, L26
N2: (2 Bio), Land, Bio
L3: (1 Trooper), Mountain x2, Trooper, Attack for 6. N8, L32
N3: (2 Bio), 4 mana, Bio
L4: (1 Trooper), Mountain x2, Valakut at Bio, but redirected to Spellskite. Trooper, Attack for 6. N2, L38.
N4: (2 Bio), 5 mana, Bio
L5: (1 Trooper), Mountain x2, Valakutx2 at Nap, but redirected to Spellskite. Trooper, Attack for 6. Has to block with 2 Bios or lose. I kill 2 of them and he dies next turn.
10 WhammWhamme :: "Zameck"
Cavern of Souls / Exploration / Zameck Guildmage
Suggested: 6-0
Guildmage is too slow.
Lithel on draw.
W1: Forest, Exploration, Island, Souls
L1: (1 Trooper) Forest, Exploration, Mountain, Valakut
W2: (1 Guildmage) 5 mana, Guildmage
L2: (2 Trooper) Plains, Mountain, Trooper, attack for 6. W14, L26
W3: (1 Guildmage) 7 mana, Use +1/+1 counter ability twice, Play 4/4 Guildmage.
L3: (2 Trooper) Mountain x2 (4 total), Trooper, attack for 6, block with 2/2 guildmage (important since it keeps him at 10 life). W10, L32
W4: (1 Guildmage) 9 mana. There are a lot of plays here, no matter what happens, WW has enough to block Spark Troopers straight up now.
L4: (2 Trooper) Mountain x2 (6 total). Valakut trigger for 3 to WW (W7). Trooper and attack, blocked killing some ranodm stuff. L38
W5: (? Guildmage) 11 mana. I have no idea at this point, probably can attack for like 10-15? L23ish?
L5: (2 Trooper) Mountain, Plains. Valakut trigger for 3 to WW (W4). 2x Troopers and attack. ASsume both blocked (unlikely if he all outed, but I'll calc this best for WW). L35ish?
W6: (? Guildmage) 13 mana. No idea again, assume he can hit for 30. L5ish?
L6: (1 Trooper) 2x Mountain. Wins
Even throwing a lot of things WWs way, he loses.
11 Mogg :: "Tilling"
Exploration / Valakut, the Molten Pinnacle / Frenzied Tilling
Mogg Suggested: 6-0, Agreed
I actually considered this deck (along with a counterspell deck), but went with Spark Trooper since I felt it won a lot more of these mirrors.
13 AtheistGod :: "Time Vault"
Time Vault / Voltaic Key / Thrull Parasite
AtheistGod suggested: 0-6, Agreed
Vault + Key goes off too quickly.
14 fnord :: "Monogreen Beats"
Ancient Tomb / Summer Bloom / Sylvan Primordial
Suggested: 0-6
By turn 2 he can blow up my Valakut and actually block my 6/1 Troopers without even breaking a sweat.
Lithel on the draw.
V1: Island
L1: (1 Trooper) Forest, Exploration, Mountain, Valakut
V2: (1 Strike) Swamp, Bitterblossom
L2: (2 Troopers) Plains, Mountain, Trooper, Attack for 6. V14, L26
V3: (2 Strike) Make a token (1 token, V13), Island. Hold mana to counter a trooper.
L3: (2 Troopers) Mountain x2 (4 total)
V4: (3 Strike) Make a token (2 tokens, V12), Land, Attack for 1. L25
L4: (3 Troopers) Plains, Mountain (5 total), Cast 2x Trooper, Counter 1. Attack for 6. V6, L31.
V5: (3 Strike) Make a token (3 tokens, V5), Land, Attack for 2. L29
L5: (2 Troopers) 2x Mountain to kill.
There are some alternate lines of play (Detention Sphere the Exploration for example), but nothing is nearly fast enough.
16 Parsley :: "Parasitic"
Leyline of Sanctity / Vindicate / Thrull Parasite
Suggested: 6-0
He can Vindicate the Exploration or the Valakut, but neither really helps. The swarm of 6/1 lifelinkers kills too fast.
Lithel on the draw
N1: Forest, Mox, Spellskite
L1: (1 Trooper), Forest, Exploration, Mountain, Valakut
N2: (1 Bio), Land, Bio
L2: (2 Troopers) Plains, Mountain, Trooper, Attack for 6. N14, L26
N3: (1 Bio), Land, Bio
L3: (2 Troopers) Mountain x2 (4 total). Attack for 6. N8, L32
N4: (1 Bio), Land, Bio
L4: (2 Troopers) Plains, Mountain. Trooper x2. Attack for 12. Spellskite block isn't quite enough, so he has to put a Bio to block, I kill the blocking bio. N2, L44.
N5: (1 Bio), Land, Bio
L5: (1 Trooper) Mountain x2. Aim both at Nap, but he redirects to kite (paying blue). Trooper, attack for 6, Bio's have to block, I kill 2 of them and he dies next turn.
Lithel on the play
L1: Forest, Exploration, Mountain, Valakut
N1: (1 Bio), Forest, Mox, Spellskite
L2: (1 Trooper), Plains, Mountain, Trooper, Attack for 6. N14, L26
N2: (2 Bio), Land, Bio
L3: (1 Trooper), Mountain x2, Trooper, Attack for 6. N8, L32
N3: (2 Bio), 4 mana, Bio
L4: (1 Trooper), Mountain x2, Valakut at Bio, but redirected to Spellskite. Trooper, Attack for 6. N2, L38.
N4: (2 Bio), 5 mana, Bio
L5: (1 Trooper), Mountain x2, Valakutx2 at Nap, but redirected to Spellskite. Trooper, Attack for 6. Has to block with 2 Bios or lose. I kill 2 of them and he dies next turn.
Missed the 2x Trooper on your turn 4 when I'm on the play. I agree with your correction.
This thread contains the results for week 2 of All Blind Tournament #3 and is the start of week 3 of ABT#3.
Week 2 of ABT#3 Next Round : Week 3 of ABT#3 Information
No longer staff here.
No longer staff here.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
This should be my line:
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
4 | 0 6 6 6 6 6 6 6 6 0 6 3 6 X 0 6 6 | 74 | 462.5
Spellskite was the most embarrassing way to beat Vault/Key.
Oops, I thought 07 could turn 1 Chalice on 1, fixed.
Energy Field / Rest in Peace / Blind Obedience
Pretty easy round for me to calculate. Can you kill energy field (Y/N)? Can you race an increasing amount of extort triggers (Y/N)? If I had gone with Thrull Parasite i would have done a little better because I could have beaten the LD decks.
No one tried to get Sphinx of Chimes to work! It was a one card infinite combo in this format.
6 | 0 1 6 6 6 0 0 0 0 6 2 6 0 0 0 0 | 33
01 Feyd_Ruin :: "A Vision"
Abrupt Decay / Pithing Needle / Biovisionary
Needle was actually for Pyromancy/Enter the Infinite, which didn't show up. Decay was to deal with any threats against Spell Rupture/Psychic Strike decks, so I could hopefully 2-2 at least. I really wanted to abuse Sylvan Library this round, but didn't find a deck I liked.
I just want to mention, Enter the infinite doesn't work, since it says "draw cards equal to the number of cards in your deck" which is zero for us.
0-6
02 Antonia :: "Ruptured Spleen"
Cenn's Tactician / Volrath's Stronghold / Spell Rupture
I considered running Dark ritual / Phyrexian Negator / Spell rupture, but I think this is just better (that deck would have done waaay better than what I submitted) Kudos.
I can resolve energy field on the play and never attempt to cast another spell, because you need a creature on the field to actually counter my spell. Just having stronghold + island isn't enough. Edit: Actually, I think I just win on the play. I can resolve my extort spell instead and extort once a turn. If you don't keep tapping Cenn's tactician (and actually attack), I get to resolve another one and extort for more.1-4, see Feyd's post
03 Draco9 :: "Vampire Captain Kirk"
Plateau / Stromkirk Noble / Boros Charm
6-0
04 Reyemile :: "Bombard General"
Fecundity / Goblin Bombardment / Burning-Tree Emissary
6-0
05 bateleur :: "Death of a Thousand Lashes"
Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes
6-0
07 Reyemile :: "Donrova"
Exploration / Chalice of the Void / Dinrova Horror
Sweet deck!
0-6
08 tomsloger :: "The Truth Shall Set You Free"
Echoing Truth / Echoing Truth / Thrull Parasite
Cool deck, Echoing truth was nice tech.
0-6
09 faradan :: "BURN!"
Leyline of Sanctity / Maelstrom Pulse / Boros Charm
If I can start casting Blind Obedience and extort for 4, I win. So I need to live to turn 6.
Turn 3 you need to use Maelstrom to kill
energy field. You need to cast 5 charm to win.So, it looks like I win on the play, and you win on the draw.
Edit: Alternatively, you can hit my blind obedience -- which means I need to drop rest in peace at some point. Yeah, straight up beat me.
0-6
10 Naphtali :: "Skited Vision"
Mox Sapphire / Spellskite / Biovisionary
0-6
11 WhammWhamme :: "Zameck"
Cavern of Souls / Exploration / Zameck Guildmage
6-0
12 Mogg :: "Tilling"
Exploration / Valakut, the Molten Pinnacle / Frenzied Tilling
This deck is the reason I went with Rest in peace. I can always resolve energy field, but can never extort. I'm surprised more of us didn't play this usually we're all over LD. Looks like you did pretty well! I guess I need to start submitting the broken decks I think of instead of the fair ones...
3-3
13 Lithel :: "White Lightning"
Exploration / Valakut, the molten pinnacle / Spark Trooper
6-0
14 AtheistGod :: "Time Vault"
Time Vault / Voltaic Key / Thrull Parasite
0-6
15 fnord :: "Monogreen Beats"
Ancient Tomb / Summer Bloom / Sylvan Primordial
Turns out Primordial can hit enchantments.
0-6
16 VikingMetal4L :: "Counter Blossom"
Bitterblossom / Detention sphere / Psychic Strike
0-6
17 Parsley :: "Parasitic"
Leyline of Sanctity / Vindicate / Thrull Parasite
0-6
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
01 Feyd_Ruin :: "A Vision"
Abrupt Decay / Pithing Needle / Biovisionary
6-0
02 Antonia :: "Ruptured Spleen"
Cenn's Tactician / Volrath's Stronghold / Spell Rupture
6-0 i think. if i understand correctly, i dont have to resolve a spell to pay for extort. so eot truth turns off spell rupture and i cast a bunch of thrulls at once
03 Draco9 :: "Vampire Captain Kirk"
Plateau / Stromkirk Noble / Boros Charm
6-0 life gain does the trick
04 Reyemile :: "Bombard General"
Fecundity / Goblin Bombardment / Burning-Tree Emissary
0-6 this deck is so cool
05 bateleur :: "Death of a Thousand Lashes"
Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes
6-0 gotta use truth on my own parasites, but still works
06 benbuzz790 :: "Rest in Pieces"
Energy Field / Rest in Peace / Blind Obedience
6-0 way longer games than they should be. my eventual route to victory is both of my echoing truths same turn, bouncing rest in piece and all the blind obediences. discard step takes care of energy field.
07 Reyemile :: "Donrova"
Exploration / Chalice of the Void / Dinrova Horror
6-0 i'd love to pretend i thought of chalice when i chose thrull parasite. ive only gotta resolve one. and i do.
09 faradan :: "BURN!"
Leyline of Sanctity / Maelstrom Pulse / Boros Charm
6-0 life gain is key. i dont think theres a time to pulse thats good enough.
10 Naphtali :: "Skited Vision"
Mox Sapphire / Spellskite / Biovisionary
6-0 this is why theres two echoing truths
11 WhammWhamme :: "Zameck"
Cavern of Souls / Exploration / Zameck Guildmage
6-0 im faster.
12 Mogg :: "Tilling"
Exploration / Valakut, the Molten Pinnacle / Frenzied Tilling
0-6 i think. not totally sure though
13 Lithel :: "White Lightning"
Exploration / Valakut, the molten pinnacle / Spark Trooper
0-6 ive been out life-gained
14 AtheistGod :: "Time Vault"
Time Vault / Voltaic Key / Thrull Parasite
0-6 nice
15 fnord :: "Monogreen Beats"
Ancient Tomb / Summer Bloom / Sylvan Primordial
0-6 i can the fat or the LD, but not both
16 VikingMetal4L :: "Counter Blossom"
Bitterblossom / Detention sphere / Psychic Strike
no idea actually. im working on it.
17 Parsley :: "Parasitic"
Leyline of Sanctity / Vindicate / Thrull Parasite
6-0 ugh. so we stay pretty even obviously. my win is eot echoing truth after his 21st turn (or something like that) then recast all of them with no extort, then a bunch of extort triggers all at once.
so im probably wrong, but i count 60 points plus whatever i get against vikingmetal4l. which may just be 0.
The deck in question is: Exploration / Pyromancy / Enter the Infinite
I almost played this myself.
On 3rd turn, you activate pyromancy twice, and "randomly" discard two 11cc cards.
Edit: It would have scored 64. Sad. Should have played it.
Dropping field and saying done won't work, since you'll eventually discard a card.
You actually lose your play and quite trickily tie out your draw.
You lose your play because she draws first.
This gives her the same card count on your turn.
She saves an extra card to stop Energy field (double counter), and races.
On your draw, though, you're one up.
She can either counter your protection or your kill.
She counters your kill to tie it.
(H# represents GTC drawn cards in hand)
Energy Field / Rest in Peace / Blind Obedience
Play:
1.
1. h1. Tactician, Stronghold
2. h1.
2. h2. +1
3. h2.
3. h3. +2
4. h3.
4. h4. +3
5. h4.
5. h5. +4
6. h5.
6. h6. +5
7. h6.
.. Blind Obedience-Rupture(h5/5)
.. Blind Obedience-Rupture(h4/4)
.. Blind Obedience-Rupture(h3/3)
7. h4 +6
8. h4
.. Blind Obedience-Rupture(3/3)
.. Blind Obedience-Rupture(2/2)
.. Blind Obedience-Rupture(1/1)
.. Blind Obedience-Let it through
8. h2 Swing 7/7 = 13
9. (Energy Field would be double countered @7)
.. Blind Obedience. (Rupture) Extort(14/19)
9. h2 Swing 7/7 = 7
0. (Energy Field would be double countered @7)
.. Blind Obedience. (Rupture) Extort(8/18)
0. h2 Swing 7/7 = 1
1. (Energy Field would be double countered @7)
.. Blind Obedience - Let it through. Extort(2/17)
.. Rest in Peace - Let it through. Extort (3/16)
.. Energy Field (Rupture Rupture)
1. Swing for kill
1. Tactician, Stronghold
1. h1
2. h1 +1
2. h2
3. h2 +2
3. h3
3. h3 + 2
4. h4
4. h4 +3
5. h5
5. h5 +4
6. h6 :
.. Blind Obedience(rupture)
.. Blind Obedience(rupture)
.. Blind Obedience(rupture) h3/2
6. h3 +5
7. Blind Obedience(rupture)
.. Breaking this apart, because she now has two plays.
.. She can counter the obediences, which will force through field/peace
.. If she lets through obedience, then you start to slowly kill her.
.. If she swings back, then you have mana enough to drop field/peace
.. This is a loss.
.. So, she counters obedience.
.. This will let you drop field/peace
.. but then she can still counter the obedience
.. this ends in a draw
So I have it 4-1 to Antonia's favor
edit:
I think you can drop an Obedience earlier on your play, and make it closer, but still lose.
(I think you drain her 12 as is, then 2 more (14 total) for her two extra swings. Still a loss)
No longer staff here.
X| 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
2| 3 6 0 6 4 3 6 2 3 0 X 0 3 0 6 2 | 40
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
I beat you on the play.
T2: Time Vault; you blow up a land
T3: Voltaic Key + activation.
It is a turn 3 kill, but I only need 2 lands to perform it.
You should also beat fnord when on the play. Turn 2 you start the LD and he never casts a Primordial.
1 | 3 1 6 0 6 6 0 6 6 X 6 0 3 0 3 3 6 | 55 | 344
I didn't re-read the Expanded Land Rules. Definitely should have been Cavern Of Souls over Mox Sapphire.
10 Mox Sapphire / Spellskite / Biovisionary
01: 3-3
02: 1-4
On the play, I can get a Biovisionary out before Rupture comes online. The Tactician can't grow bigger than 10/10 before it is needs to start attacking (Visionary swings in for 2 each turn that Tactician grows). This eventually leads to 10 being able to cast a visionary through Spell Rupture, giving it endless blockers.
03: 6-0
Spellskite handles the Noble and I get 4x Biovisionary before Boros Charm can kill me.
04: 0-6
I can do nothing to stop his turn 4 win.
05: 6-0
4x Biovisionary is quicker than thousands of lashes.
06: 6-0
4x Biovisionary is quicker than very blind obedience
07: 0-6
Chalice on either Spellskite or Biovisionary will get the win
08: 6-0
On the draw I have this playing out as
Swamp, Parasite
Forest, Mox Sapphire, Spellskite
Swamp, Parasite 1xExtort (21/19)
Island, Biovisionary
Swamp, Parasite(3) 2xExtort(23/17)
Island, Biovisionary(2)
Island, Parasite(4), 2xExtort(25/15) (4 land)
Island, Biovisionary(3)
Island (5 land), Echoing Truth (Spellskite), Echoing Truth (Biovisionary), Parasite(5), swing for 4 (25/11)
Forest (6 mana this turn), 2xBiovisionary
Swamp (6 lands, 4 swamps), Parasite(6) 3xExtort(28/8) Swing with 5 parasite (lose 2), (28/5)
Cast 2 more Biovisionary and win in end step
09: 6-0
Spellskite handles the Maelstrom Pulse and I get 4x Biovisionary before Boros Charm can kill me.
11: 6-0
Maybe I'm not seeing all the Guildmage options (and there are a lot of them) but I don't see a way for the Guildmages to deal enough damage before I get to 4 biovisionary's
12: 0-6
Fall a turn short on the play. Turn 2 LD does it on the draw.
13: 3-3
On the play the Spellskite eats the 2 Valakut triggers on turn 4, allowing the 4th and winning Biovisionary to win it on turn 5.
14: 0-6
Don't interrupt Vault/Key so lose to infinite turns.
15: 3-3
On the play I have enough mana to cast a Biovisionary each turn and get 4 before the Primordials reduce me to 0.
On the draw the primordials race to 0 with 3 Biovisionaries on the board.
16: 3-3
On the play I get 2xBiovisionary in play before the counters take out the rest. But they plus the slow bleed from BB race the Faerie Rogues. Detention Sphere gets redirected onto the Spellskite. On the draw the Faery Rogues race the solo Biovisionary.
17: 6-0
Biovisionary's prevent the Parasites from attacking (better to hold back an use for later extorts). Spellskite takes the Vindicate. So I get to 4xBiovisionary before the parasites can bleed me dry.
Thrull parasite makes me lose life, so energy field doesn't do anything. You just race my extort triggers by starting one turn earlier.
Guess I should read cards, lol.
Wow, I never noticed that when I built the deck...
Yep. Fixed.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 | PT | TPs
2 | 0 X 3 6 4 6 0 0 6 6 0 0 0 0 6 6 0 | 42 |
Reread Spellskite.
Good times!
You're quite correct I would indeed redirect the Voltaic key onto my Spellskite. Which essentially just makes it my deck vs Parasite Thrull, which I win 6-0.
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 | PT | TPs
1 | 3 1 6 0 6 6 0 6 6 X 6 0 3 6 3 3 6 | 61 | 381
09 faradan :: "BURN!"
Leyline of Sanctity / Maelstrom Pulse / Boros Charm
Abrupt Decay / Pithing Needle / Biovisionary
6-0
M2: Charm (20-16)
Y3: Visionary #1
M3: Charm (20-12)
Y4: Visionary #2
M4: Charm x2 (20-4)
Y5: Visionary #3
M5: Win
02 Antonia :: "Ruptured Spleen"
Cenn's Tactician / Volrath's Stronghold / Spell Rupture
0-6
Y1: Tactician
M1:
Y2: [2 power]
M2:
Tactician is always big enough to counter; swings for 20
03 Draco9 :: "Vampire Captain Kirk"
Plateau / Stromkirk Noble / Boros Charm
3-3
You can't Charm for damage but I can't Pulse and we both goldfish T5.
04 Reyemile :: "Bombard General"
Fecundity / Goblin Bombardment / Burning-Tree Emissary
6-0
Leyline stops the combo. Charm races with Pulse backup.
05 bateleur :: "Death of a Thousand Lashes"
Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes
6-0
Charm races with Pulse backup
06 benbuzz790 :: "Rest in Pieces"
Energy Field / Rest in Peace / Blind Obedience
6-0
07 Reyemile :: "Donrova"
Exploration / Chalice of the Void / Dinrova Horror
6-0
Horror normally locks on 2 or 3 lands but I can discard Leyline to make it 3 or 4 instead. This stops you from going Chalice on 2 since I can blow it up. Charm should race if I'm not mistaken.
08 tomsloger :: "The Truth Shall Set You Free"
Echoing Truth / Echoing Truth / Thrull Parasite
0-6
Lifegain ftl
10 Naphtali :: "Skited Vision"
Mox Sapphire / Spellskite / Biovisionary
3-3
Skite stops Pulse, so it's a straight race. We each goldfish T5.
11 WhammWhamme :: "Zameck"
Cavern of Souls / Exploration / Zameck Guildmage
6-0
Pulse slows you down enough for me to win
12 Mogg :: "Tilling"
Exploration / Valakut, the Molten Pinnacle / Frenzied Tilling
4-1
Leyline stops Valakut. On my play, I get to two lands and win one Charm at a time.
13 Lithel :: "White Lightning"
Exploration / Valakut, the molten pinnacle / Spark Trooper
0-6
Lifegain + fast beats = good
14 AtheistGod :: "Time Vault"
Time Vault / Voltaic Key / Thrull Parasite
0-6
15 fnord :: "Monogreen Beats"
Ancient Tomb / Summer Bloom / Sylvan Primordial
3-3
You lock me out on the play, On the draw I outrace.
16 VikingMetal4L :: "Counter Blossom"
Bitterblossom / Detention Sphere / Psychic Strike
0-6
M1: Mountain
M2: Forest [1 Charm in hand]
Y2:
M3: Plains, Charm (16-20) [1]
Y3:
M4: (12-20) [1]
Y4:
M5: (8-20) [1]
Y5: BB with mana for Strike
M6: Pulse on BB, countered, Charm (4-20) [1]
Y6:
M7: Charm x2, both countered
17 Parsley :: "Parasitic"
Leyline of Sanctity / Vindicate / Thrull Parasite
0-6
Lifegain outpaces me
I've got this playing out as:
10-1: Forest, Mox, Spellskite
09-1: Mountain (Draws a Boros Charm, but can't cast)
10-2: Island, Biovisionary
09-2: Plains, Boros Charm (4 damage dealt)
10-3: Forest, Biovisionary(2)
09-3: Mountain, Boros Charm (8)
10-4: Island, Biovisionary(3)
09-4: Plains, 2x Boros Charm(16)
10-5: Forest, Biovisionary(4)!
AND
09-1: Mountain (Don't draw a Boros Charm on the play)
10-1: Forest, Mox, Spellskite
09-2: Plains, Boros Charm(4)
10-2: Island, Biovisionary
09-3: Mountain, Boros Charm(8)
10-3: Forest, Biovisionary(2)
09-4: Plains, Boros Charm(12)
10-4: Island, Biovisionary(3)
09-5: Mountain, Boros Charm(16)
10-5: Biovisionary(4)!
My remaining matches:
15 fnord :: "Monogreen Beats"
Ancient Tomb / Summer Bloom / Sylvan Primordial
vs.
02 Antonia :: "Ruptured Spleen"
Cenn's Tactician / Volrath's Stronghold / Spell Rupture
3-3. I can resolve Primordials on the play, but not on the draw.
03 Draco9 :: "Vampire Captain Kirk"
Plateau / Stromkirk Noble / Boros Charm
3-3. Biggest noble can get is 3/3, which can't get past Primordials, even with charm. I win race on play, but not on draw
04 Reyemile :: "Bombard General"
Fecundity / Goblin Bombardment / Burning-Tree Emissary
6-0. Never gets to 3 mana to cast Fecundity.
05 bateleur :: "Death of a Thousand Lashes"
Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes
6-0. I can kill Bridge and Lashes.
07 Reyemile :: "Donrova"
Exploration / Chalice of the Void / Dinrova Horror
6-0. Chalice doesn't hurt me, and I can kill Exploration and then keep him from 6 mana.
09 faradan :: "BURN!"
Leyline of Sanctity / Maelstrom Pulse / Boros Charm
3-3. I'm outraced on the draw, lock him out on the play.
11 WhammWhamme :: "Zameck"
Cavern of Souls / Exploration / Zameck Guildmage
6-0. Killing Exploration and lands keeps him off enough mana to do broken stuff.
13 Lithel :: "White Lightning"
Exploration / Valakut, the molten pinnacle / Spark Trooper
6-0. I kill Valakut and Exploration, Primordials trump Troopers.
16 VikingMetal4L :: "Counter Blossom"
Bitterblossom / Detention sphere / Psychic Strike
6-0. I keep him from 3 mana and race blossom.
17 Parsley :: "Parasitic"
Leyline of Sanctity / Vindicate / Thrull Parasite
6-0. Primordials outrace Parasites and keep him off 3 mana.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Exploration / Valakut, the molten pinnacle / Spark Trooper
vs
01 Feyd_Ruin :: "A Vision"
Abrupt Decay / Pithing Needle / Biovisionary
Listed: 6-0, Agreed
Decay can only target Exploration (on turn 3), Needle has no targets. Troopers are played and win.
02 Antonia :: "Ruptured Spleen"
Cenn's Tactician / Volrath's Stronghold / Spell Rupture
Suggested: 6-0
Play moutanins off Exploration. Tactician can't get out of Valakut range (Turn 5 I deal 6 to it). Then I can just Valakut half to Cenn's and half to player.
03 Draco9 :: "Vampire Captain Kirk"
Plateau / Stromkirk Noble / Boros Charm
Suggested: 6-0
L1: 1 Trooper. Forest, Exploration, Valakut, Mountain.
D2: 1 Charm. Attack with Noble, Charm for double strike. L17, Noble is 3/3
L2: 2 Troopers. Mountain, Plains, Trooper, swing for 6. L23, D14.
D3: 1 Charm. Attack with Noble, Charm for double strike. L16. Noble is 5/5
L3: 2 Troopers. 2x Mountain, Trooper, swing for 6. L22, D8.
D4: 1 Charm, Attack with Noble, Charm for double strike. L11. Noble is 7/7
L4: 2 Troopers. 2x Mountain, Valakut Triggers for 3 (D5). Trooper, swing for 6, win.
Noble can try to hold back more, but Valakut just starts racing more. Also 2 Troopers can be played in a turn to swing past a Double Striking Noble.
04 bateleur :: "Death of a Thousand Lashes"
Ensnaring Bridge / Forbidden Orchard / One Thousand Lashes
Suggested: 6-0
Valakut wins solo.
05 benbuzz790 :: "Rest in Pieces"
Energy Field / Rest in Peace / Blind Obedience
Bunbuzz Suggested: 0-6, Agreed
Energy Field stops me cold.
06 Reyemile :: "Donrova"
Exploration / Chalice of the Void / Dinrova Horror
Suggested: 6-0
Chalice can't be set to anything useful in time (needs turn 4 to be set to 4, turn 2 to be set to 1). I hit with my first Spark Trooper, then hold them to throw to the recoils. Valakut kills before Horrors can kill. (Though it is pretty close)
07 tomsloger :: "The Truth Shall Set You Free"
Echoing Truth / Echoing Truth / Thrull Parasite
Tomsloger Suggested: 6-0, Agreed
Spark Troopers swing life too fast. Echoing Truth on Troopers doesn't help all the much. Valakut bonus damage helps things along.
08 faradan :: "BURN!"
Leyline of Sanctity / Maelstrom Pulse / Boros Charm
Suggested: 6-0
Trooper swings life a lot faster than charm. Pulse can kill a trooper, but it's not enough.
09 Naphtali :: "Skited Vision"
Mox Sapphire / Spellskite / Biovisionary
Naphtali Wrote: 3-3, Suggested: 6-0
N1: Forest, Mox, Spellskite
L1: (1 Trooper), Forest, Exploration, Mountain, Valakut
N2: (1 Bio), Land, Bio
L2: (2 Troopers) Plains, Mountain, Trooper, Attack for 6. N14, L26
N3: (1 Bio), Land, Bio
L3: (2 Troopers) Mountain x2 (4 total). Attack for 6. N8, L32
N4: (1 Bio), Land, Bio
L4: (2 Troopers) Plains, Mountain. Trooper x2. Attack for 12. Spellskite block isn't quite enough, so he has to put a Bio to block, I kill the blocking bio. N2, L44.
N5: (1 Bio), Land, Bio
L5: (1 Trooper) Mountain x2. Aim both at Nap, but he redirects to kite (paying blue). Trooper, attack for 6, Bio's have to block, I kill 2 of them and he dies next turn.
Lithel on the play
L1: Forest, Exploration, Mountain, Valakut
N1: (1 Bio), Forest, Mox, Spellskite
L2: (1 Trooper), Plains, Mountain, Trooper, Attack for 6. N14, L26
N2: (2 Bio), Land, Bio
L3: (1 Trooper), Mountain x2, Trooper, Attack for 6. N8, L32
N3: (2 Bio), 4 mana, Bio
L4: (1 Trooper), Mountain x2, Valakut at Bio, but redirected to Spellskite. Trooper, Attack for 6. N2, L38.
N4: (2 Bio), 5 mana, Bio
L5: (1 Trooper), Mountain x2, Valakutx2 at Nap, but redirected to Spellskite. Trooper, Attack for 6. Has to block with 2 Bios or lose. I kill 2 of them and he dies next turn.
Cavern of Souls / Exploration / Zameck Guildmage
Suggested: 6-0
Guildmage is too slow.
W1: Forest, Exploration, Island, Souls
L1: (1 Trooper) Forest, Exploration, Mountain, Valakut
W2: (1 Guildmage) 5 mana, Guildmage
L2: (2 Trooper) Plains, Mountain, Trooper, attack for 6. W14, L26
W3: (1 Guildmage) 7 mana, Use +1/+1 counter ability twice, Play 4/4 Guildmage.
L3: (2 Trooper) Mountain x2 (4 total), Trooper, attack for 6, block with 2/2 guildmage (important since it keeps him at 10 life). W10, L32
W4: (1 Guildmage) 9 mana. There are a lot of plays here, no matter what happens, WW has enough to block Spark Troopers straight up now.
L4: (2 Trooper) Mountain x2 (6 total). Valakut trigger for 3 to WW (W7). Trooper and attack, blocked killing some ranodm stuff. L38
W5: (? Guildmage) 11 mana. I have no idea at this point, probably can attack for like 10-15? L23ish?
L5: (2 Trooper) Mountain, Plains. Valakut trigger for 3 to WW (W4). 2x Troopers and attack. ASsume both blocked (unlikely if he all outed, but I'll calc this best for WW). L35ish?
W6: (? Guildmage) 13 mana. No idea again, assume he can hit for 30. L5ish?
L6: (1 Trooper) 2x Mountain. Wins
Even throwing a lot of things WWs way, he loses.
Exploration / Valakut, the Molten Pinnacle / Frenzied Tilling
Mogg Suggested: 6-0, Agreed
I actually considered this deck (along with a counterspell deck), but went with Spark Trooper since I felt it won a lot more of these mirrors.
13 AtheistGod :: "Time Vault"
Time Vault / Voltaic Key / Thrull Parasite
AtheistGod suggested: 0-6, Agreed
Vault + Key goes off too quickly.
14 fnord :: "Monogreen Beats"
Ancient Tomb / Summer Bloom / Sylvan Primordial
Suggested: 0-6
By turn 2 he can blow up my Valakut and actually block my 6/1 Troopers without even breaking a sweat.
15 VikingMetal4L :: "Counter Blossom"
Bitterblossom / Detention sphere / Psychic Strike
Suggested: 6-0
V1: Island
L1: (1 Trooper) Forest, Exploration, Mountain, Valakut
V2: (1 Strike) Swamp, Bitterblossom
L2: (2 Troopers) Plains, Mountain, Trooper, Attack for 6. V14, L26
V3: (2 Strike) Make a token (1 token, V13), Island. Hold mana to counter a trooper.
L3: (2 Troopers) Mountain x2 (4 total)
V4: (3 Strike) Make a token (2 tokens, V12), Land, Attack for 1. L25
L4: (3 Troopers) Plains, Mountain (5 total), Cast 2x Trooper, Counter 1. Attack for 6. V6, L31.
V5: (3 Strike) Make a token (3 tokens, V5), Land, Attack for 2. L29
L5: (2 Troopers) 2x Mountain to kill.
There are some alternate lines of play (Detention Sphere the Exploration for example), but nothing is nearly fast enough.
Leyline of Sanctity / Vindicate / Thrull Parasite
Suggested: 6-0
He can Vindicate the Exploration or the Valakut, but neither really helps. The swarm of 6/1 lifelinkers kills too fast.
My line:
3 | 6 6 6 6 0 6 6 6 6 6 6 X 0 0 6 6 | 72 | 480
Missed the 2x Trooper on your turn 4 when I'm on the play. I agree with your correction.
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 | PT | TPs
1 | 3 1 6 0 6 6 0 6 6 X 6 0 0 6 3 3 6 | 58 | 362.5
I noticed. (Look a few posts up.)
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Since fnord noted it I've been secretly hoping that both decks are yours and one is going to be removed. (As I went 0-6 against both)
I didn't realize his 2nd entry was a replacement.
Fixed.
No longer staff here.
I did my best to choose the correct ones.
Please look through your matches again.
And remember deck 4 is gone, so 5 become 4, etc.
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 | PT | TPs
1 | X 6 0 6 6 6 0 0 3 6 3 0 6 0 2 0 | 42 | 280
2 | 0 X 3 4 4 0 0 6 4 0 0 0 0 3 6 0 | 28 | 187
3 | 6 3 X 6 0 . 0 3 0 . 6 0 0 3 . . | 24 | 218
4 | 0 1 0 X 0 . 0 0 0 . 0 0 0 0 . . | 01 | 009
5 | 0 1 6 6 X 0 0 0 0 6 1 6 0 0 0 0 | 26 | 173
6 | 0 6 . . 6 X 0 0 6 . 3 0 0 0 . . | 20 | 200
7 | 6 6 6 6 6 6 X 6 0 6 0 0 0 0 . 6 | 54 | 386
8 | 6 0 3 6 6 6 0 X 0 6 2 0 0 3 0 0 | 36 | 240
9 | 3 1 6 6 6 0 6 6 X 6 3 0 6 3 3 6 | 57 | 380
0 | 0 6 . . 0 . 0 0 0 X 6 0 0 0 . . | 12 | 120
1 | 3 6 0 6 4 3 6 2 3 0 X 0 3 0 6 2 | 40 | 267
2 | 6 6 6 6 0 6 6 6 6 6 6 X 0 0 0 0 | 60 | 400
3 | 0 6 6 6 6 6 6 6 0 6 3 6 X 0 6 6 | 68 | 453
4 | 6 3 3 6 6 6 6 3 3 6 6 6 6 X 6 6 | 74 | 493
5 | 2 0 . . 6 . . 6 3 . 0 6 0 0 X . | 22 | 244
6 | 6 6 . . 6 . 0 6 0 . 2 6 0 0 . X | 32 | 320
No longer staff here.