This thread contains the results for week 2 of All Blind Tournament #2 and is the start of week 3 of ABT#2.
Week 2 of ABT#2
This round was David and Goliath.
This week we decided brains or brawn.
We picked how many cards we got (up to 4), but had to stick to an equal CMC.
The Entries
01 Feyd_Ruin :: "Abhorrent" Obstinate Baloth / Snuff Out / Thrun, the Last Troll / Wash Out My biggest problem was the uselessness that Washout turned out to be. Leyline of Singularity would have hit the same targets I was aiming for, while being much more useful. Snuff out was also semi-useless. I expected more Mayor-discard decks.
02 Reyemile :: "The Last Beacon" Beacon of Creation / Nantuko Vigilante / Thrun, the Last Troll / Thwart This round saw almost no artifact/enchantment-based control elements, making Vigilante an overcosted 2/2. Had you kept Mystic Retrieval, you would have gotten wins against the discard, as well as getting through the permission that could stop Beacon.
03 WhammWhamme :: "Monkey Business.dec" Nether Spirit / Simian Spirit Guide / Wheel of Fortune The second turn hand wipe was harsh, but enough people saw such things coming that they planned accordingly. Nether Spirit was decent, but it came down to wether your opponent had planned against discard or not.
05 benbuzz790 :: "Jazz Hands" Nevermore / Vindicate / White sun's Zenith You chose three very powerful cards that are general MVPs. This was an odd round though, with either epicly powerful plays, or die hard control.
06 Draco9 :: "David's not here, man." Gaddock Teeg / Mayor of Avabruck My heart grew two sizes at seeing someone tackle the 2x2, and you did extremely well. Mayor was an obvious strong threat, but its combination with Teeg was a harsh punch. It did much better than Augur/Hymn would have done.
08 Parsley :: "A King's Funeral" Pyre Zombie / Veinfire Borderpost / Windfall Pyre Zombie was an epic call. There were very similar "discard all on 2nd" decks, but they didn't do nearly as well with their recursive threats. Borderpost was also a nice call over Drop Ape, as it sped you up for later turn bounce-cast->skull.
13 VikingMetal4L :: "Color Confusion" Beacon of Creation / Snuff Out / Thwart / Worldheart Phoenix I obviously agreed with your choice on Snuff Out, but I later considered that Consuming Vapors might do better. Thwart did well, but your combination of Beacon/Phoenix was a perfect combination of aggression.
14 Mogg :: "" Memoricide / Nevinyrral's Disk / Thwart / Worldheart Phoenix Your combo of Disk/Memoricide was an epic call, as well as the survivability of your threat. It was especially great against all of the Wheel/Windfall decks.
There were 17 players with 136 matches and 272 total games.
24 hands ended in a draw. 12 matches had at least one draw.
That's 9% of all games, averaging 1.4 games per player.
The following player(s) had the most drawn games, with 8 total draws: Mogg
26 matches were a 3-3 split.
That's 19% of all matches, averaging 1.5 matches per player.
The following player(s) had the most split matches, with 6 total splits: tomsloger
111 matches were a 6-0 sweep.
That's 82% of all matches, averaging 6.5 matches per player.
The following player(s) had the most 6-0 match sweeps, at 11 total sweeps: Parsley : VikingMetal4L : AtheistGod
There were 40 unique cards submitted, out of 67 total.
13 card(s) were repeated:
Next Round will be '3CB ELR Block Wars'.
Entries are due Saturday Night at Midnight.
3CB ELR Block Wars
I've always loved Block Parties. They limit the brokeness of what we can do, set aside our common decks, and make us re-examine entire sets for gems we would otherwise overlook. Block parties have often made never-before-played cards into popular powerhouses that continue beyond the round. What gem will you discover?
Each player must choose a block as part of his or her submission. Each card that player submits must come from one of the sets of his or her chosen block.
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
What is the All Blind Tournament?
The All Blind Tournament is a four week quadrathlon XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
Tournament Prize
This tournament, Feyd_Ruin has graciously donated the prize up for grabs.
Players will be playing for a mint Thragtusk.
Player Standings
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.
Full Rules of All Blind Tournament
Below is the current full listing of all ABT rules, including the Permanent Banned list.
If you find anything confusing or need clarification, either post in thread or PM the moderator.
0. Overview
All Blind Tournament (ABT) is a four week Magic tournament, run entirely within this forum. To compete, players submit decks (following the week's guidelines) which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards (X defined by the week's format), which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, then the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
1.6. Any special rules of a given week within a tournament shall overrule any applicable ABT rules given herein, so long as it is implicitly stated, or obviously implied.
2. Tournament Rules
2.1. Players submit their decks to the ABT moderator.
2.1a. Players submit their decks by private message (pm).
2.1b. A player may submit multiple decks, but only the most recent deck is counted.
2.1c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any offending cards have been removed or replaced.
2.1d. The moderator determines the result of each match. Players may challenge results, but not after the winner of the tournament has been announced as final.
2.1e. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force any card(s) in an opponent's hand to change zones before the end of an opponent's first turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying all rules.
2.2c. A deck may include any number of any card legal in Vintage (Type 1).
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.2e. A deck may not include any cards on the week's banned list.
2.2f. A deck may not include any of the permanently banned cards listed in the next section.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (a win and a loss).
2.3c. The combined result of both games in a match is called a "match result". Possible match results are: 6 – two game wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, and 1 – a draw and a loss.
2.3d. A table of match results is posted each round. Its rows represent players and its columns represent opponents. A player's points are listed at the end of his or her row.
2.4. The player with the most tournament points over the course of a tournament is the Tournament Winner.
2.4a. A tournament includes exactly four weekly rounds.
2.4b. Each round, each player receives tournament points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer.
40
(For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks (7 opponents) receives 340 tournament points (24 / 7 x 100).)
2.4c. At the end of the tournament, the player with the most tournament points wins.
2.4d. If two or more players are tied for the most tournament points at the end of the tournament, a special tie breaker round will take place to determine a single winner.
40
Only the tied players will play during the round, and rules and formats are at the moderators discretion.
3. Prize Rules
3.1. A prize shall be given to the tournament winner.
3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. The Tournament Winner may decline the prize. If so, the tournament winner may designate the prize to be given to another player.
3.1c. Players under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1d. If the winning player was a moderator in two or more weeks of the tournament, the prize shall instead be given to the player coming in 2nd. This is to ensure fair play.
3.1e. In the event a prize cannot be given to a player, the moderator will do his best to find another suitable way to reward the player.
3.1f. No prize is 100% guaranteed, but is assumed upon a good faith basis. Lets face it, with international customs, weird laws, etc, we cannot guarantee anything. We'll do our best.
3.2. As a Prized Tournament, special scoring rules and practices are in place.
3.2a. Players are responsible for their own scoring. Assistance will be given, especially to new players, but it is ultimately up to each player to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players of a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The Moderator always has the final word regarding scores and rules. Players may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The Moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that player shall receive the prize, even if errors in scoring or points are shown later.
Permanently Banned Cards
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.
So I lose to the 2x2 and beat all the other non-Thwart decks. Time to try and figure out exactly how Thwart matchups go.
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
6 | 6 0 6 6 6 0 6 6 6 6 6 0 0 1 6 X 6 | 67 | 419
So I lose to the 2x2 and beat all the other non-Thwart decks. Time to try and figure out exactly how Thwart matchups go.
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
6 | 6 0 6 6 6 0 6 6 6 6 6 0 0 1 6 X 6 | 67 | 419
You tie out against 3.
Ditch hand on 2nd, your 4/4 is infiblocked by spirit.
You lose to 8.
Ditch hand.
He takes a few hits in between recurring pyre zombie to block.
Then he can return+cast on his turn. Block on yours.
After that, he returns, casts, blocks, and throws Pyre to your skull before damage (no trample).
Repeat until you die.
You tie out against 3.
Ditch hand on 2nd, your 4/4 is infiblocked by spirit.
You lose to 8.
Ditch hand.
He takes a few hits in between recurring pyre zombie to block.
Then he can return+cast on his turn. Block on yours.
After that, he returns, casts, blocks, and throws Pyre to your skull before damage (no trample).
Repeat until you die.
I have a 2/4 Vine Dryad in both of those matchups.
I count 60 points for me. Im not gonna try to do a grid on my cell phone, but here are my explanations:
I lose hard to teeg, split with the other turn 2 discard decks, and as far as I can tell beat all the non-thwart 4's.
As for the thwarts, the two phoenix's beat me and I draw with reyemille
I count 60 points for me. Im not gonna try to do a grid on my cell phone, but here are my explanations:
I lose hard to teeg, split with the other turn 2 discard decks, and as far as I can tell beat all the non-thwart 4's.
As for the thwarts, the two phoenix's beat me and I draw with reyemille
I produce X 2/2 tokens a turn starting turn 4. You produce X-4 2/2 tokens a turn starting turn 5. I just out token you.
You should split with Teeg. On the play you get the discard off before either creature comes in.
All told that would give you
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
4 | 6 2 3 X 6 3 6 3 3 6 3 2 0 0 3 0 6 | 46 | 288
I count 69 points for me. Im not gonna try to do a grid on my cell phone, but here are my explanations:
I lose hard to memoricide and teeg, split with the other turn 2 discard decks, and as far as I can tell beat all the non-mogg 4's.
some (feyd, Viking, killerofgiants) required me to forego early bog down, and just make two tokens turn 4 and go from there. still not entirely sure on the race between viking and me.
I have you at 60, but I may have missed something. x | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
4 | 6 6 3 X 6 3 6 3 3 6 3 6 6 0 3 0 6 | 60 | 375
1 You beat me
2 WSZ outraces Beacon.
3 You split with the discard.
4 x
5 Your discard outraces benbuzz.
6 you split with teeg (2nd turn discard v 2nd turn cast)
7 discard all but thrun, wzs outraces
8 split with discard.
9 split with discard.
0 discard outraces 3cc
1 discard split
2 discard outraces casting. wzs outraces any threat.
3 discard outraces casting. wsz outraces beacon. if worldheart, beacon is much smaller, still outraces.
4 memoricide kept, knocks out wsz. worldheart hits in a few turns to outrace.
5 split discard.
6 leige and beacon are too much for WSZ.
7 wsz outraces any singular threat.
Thwart can get WSZ if Bog is kicked. If it's not kicked and tomsloger is on the play, he gets exactly 1 cast off for 1 token before they can Thwart. Thwart decks can all beat 1 2/2 token with a single card from their hand. So he always kicks.
Thwart can get WSZ if Bog is kicked. If it's not kicked and tomsloger is on the play, he gets exactly 1 cast off for 1 token before they can Thwart. Thwart decks can all beat 1 2/2 token with a single card from their hand. So he always kicks.
oh yeah, hm.
he should 4-1 them then.
1 Land->Post, Land
1 Land
2 Land2
2 Land2
3 Land3 -> Bogdown /w kicker (land1)
3 Land1
4 Land2
4 Land2
5 Land3+Post = WZS@1 : through thwart.
On his draw, he has to bogdown a turn earlier and doesn't get the extra land through it.
You swapped the results of 04 vs 13. Phoenix wins, it doesn't lose.
Jesus, I just can't win for losing with this. :grr:
Anyways.
TANE may have a couple of fixes if I messed up something, but it shouldn't affect much.
The leaderboard stands at (and shouldn't change much from):
[QUOTE=AtheistGod;/comments/9552113]I produce X 2/2 tokens a turn starting turn 4. You produce X-4 2/2 tokens a turn starting turn 5. I just out token you.
I missed the discard clause on liege. So I dont bog you down, and you can't cast it until turn 8 (when you can cast it and beacon same turn to avoid the bog down on my turn)
So your tokens are 1/1s
Still working on how that race pans out. I suspect the dryad blocker wins it for you. But it is much closer than you think
You either missed or disagreed with one of my earlier corrections. Here it is again:
12 – Bane of the Living / Haunted Cadaver / Soratami Mirror-Mage / Thwart
vs.
13 – Beacon of Creation / Snuff Out / Thwart / Worldheart Phoenix
0-6 -> 3-3: Thwart protects Cadaver from Snuff Out. If Snuff Out doesn't target colorless Cadaver, then Thwart counters the remaining spell. Mirror-Mage bounces Phoenix and races.
My line looks good to me. Wish I had thought of Windfall/Wheel of Fortune; a quick calculation puts Borderpost / Windfall / Hammer of Bogardan at something like
This thread contains the results for week 2 of All Blind Tournament #2 and is the start of week 3 of ABT#2.
Week 2 of ABT#2 Next Round : Week 3 of ABT#2 Information
No longer staff here.
No longer staff here.
Ice Age Cycle
Ice Age, Alliances, Coldsnap
Mirage Cycle
Mirage, Visions, Weatherlight
Rath Cycle
Exodus, Stronghold, Tempest
Artifacts Cycle
Urza's Saga, Urza's Legacy, Urza's Destiny
Masquerade Cycle
Mercadian Masques, Nemesis, Prophecy
Invasion Cycle
Invasion, Planeshift, Apocalypse
Odyssey Cycle
Odyssey, Torment, Judgement
Onslaught Cycle
Onslaught, Legions, Scourge
Mirrodin Cycle
Mirrodin, Darksteel, Fifth Dawn
Kamigawa Cycle
Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa
Ravnica Cycle
Ravnica, Guildpact, Dissension
Time Spiral
Time Spiral, Timeshifted, Planar Chaos, Future Sight
Lorwyn-Shadowmoor Cycles
Lorwyn, Morningtide, Shadowmoor, Eventide
Shards of Alara
Shards of Alara, Conflux, Alara Reborn
Zendikar Cycle
Zendikar, Worldwake, Rise of the Eldrazi
Scars of Mirrodin
Scars of Mirrodin, Mirrodin Besieged, New Phyrexia
Innistrad Cycle
Innistrad, Dark Ascension, Avacyn Restored
Return to Ravnica
Return to Ravnica
No longer staff here.
I failed horribly this round
--
Extra thanks to Mogg for helping with some calculations.
All that's left is the two last minute decks, and tomsloger's last minute change.
I'll finish the grid, deck names, and comments later on.
Don't mind the half-started comments. They'll be more wordy later
--
As always, please suggest cards that need a banning.
If it's tech that you want to use if it's not banned, PM me to keep it unseen by the masses.
--
Edit: My Anticheat:
Bob's either a screwball or the godliest scoundrel. Dunno which.
No longer staff here.
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
6 | 6 0 6 6 6 0 6 6 6 6 6 0 0 1 6 X 6 | 67 | 419
You tie out against 3.
Ditch hand on 2nd, your 4/4 is infiblocked by spirit.
You lose to 8.
Ditch hand.
He takes a few hits in between recurring pyre zombie to block.
Then he can return+cast on his turn. Block on yours.
After that, he returns, casts, blocks, and throws Pyre to your skull before damage (no trample).
Repeat until you die.
No longer staff here.
I have a 2/4 Vine Dryad in both of those matchups.
I lose hard to teeg, split with the other turn 2 discard decks, and as far as I can tell beat all the non-thwart 4's.
As for the thwarts, the two phoenix's beat me and I draw with reyemille
I produce X 2/2 tokens a turn starting turn 4. You produce X-4 2/2 tokens a turn starting turn 5. I just out token you.
You should split with Teeg. On the play you get the discard off before either creature comes in.
All told that would give you
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
4 | 6 2 3 X 6 3 6 3 3 6 3 2 0 0 3 0 6 | 46 | 288
aha. nice.
I have you at 60, but I may have missed something.
x | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
4 | 6 6 3 X 6 3 6 3 3 6 3 6 6 0 3 0 6 | 60 | 375
1 You beat me
2 WSZ outraces Beacon.
3 You split with the discard.
4 x
5 Your discard outraces benbuzz.
6 you split with teeg (2nd turn discard v 2nd turn cast)
7 discard all but thrun, wzs outraces
8 split with discard.
9 split with discard.
0 discard outraces 3cc
1 discard split
2 discard outraces casting. wzs outraces any threat.
3 discard outraces casting. wsz outraces beacon. if worldheart, beacon is much smaller, still outraces.
4 memoricide kept, knocks out wsz. worldheart hits in a few turns to outrace.
5 split discard.
6 leige and beacon are too much for WSZ.
7 wsz outraces any singular threat.
Edit:
Added TANE's results.
Initial grid finished.
No longer staff here.
oh yeah, hm.
he should 4-1 them then.
1 Land->Post, Land
1 Land
2 Land2
2 Land2
3 Land3 -> Bogdown /w kicker (land1)
3 Land1
4 Land2
4 Land2
5 Land3+Post = WZS@1 : through thwart.
On his draw, he has to bogdown a turn earlier and doesn't get the extra land through it.
this puts tomsloger at 56/350
No longer staff here.
Why do they go back to 1 land?
that's a good question
2-2 it is.
No longer staff here.
VikingMetal4L has the Phoenix to turn the 2-2 into a 6-0, in his favor.
Yep.
I'll get it all right eventually
No longer staff here.
You swapped the results of 04 vs 13. Phoenix wins, it doesn't lose.
Jesus, I just can't win for losing with this. :grr:
Anyways.
TANE may have a couple of fixes if I messed up something, but it shouldn't affect much.
The leaderboard stands at (and shouldn't change much from):
Please note that I am not rounding any results.
This helps ensure there is a single winner.
I don't think anyone would want half of a Thragtusk.
No longer staff here.
I missed the discard clause on liege. So I dont bog you down, and you can't cast it until turn 8 (when you can cast it and beacon same turn to avoid the bog down on my turn)
So your tokens are 1/1s
Still working on how that race pans out. I suspect the dryad blocker wins it for you. But it is much closer than you think
12 – Bane of the Living / Haunted Cadaver / Soratami Mirror-Mage / Thwart
vs.
13 – Beacon of Creation / Snuff Out / Thwart / Worldheart Phoenix
0-6 -> 3-3: Thwart protects Cadaver from Snuff Out. If Snuff Out doesn't target colorless Cadaver, then Thwart counters the remaining spell. Mirror-Mage bounces Phoenix and races.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
instead of 50 for Bog Down. I was really expecting more 3-card and fewer 4-card decks though.
For a while I was considering Thopter Foundry / Sword of the Meek. Glad I didn't use it:
Another option was Simian Spirit Guide / Liliana of the Veil / Pyre Zombie...but that's more complicated than I feel like calculating right now.