Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts. Because the formats can become quite complicated, each player is responsible for calculating his or her own score.
Welcome back! It's been busy on my side so Lab CB has slowed down a bit. Regardless, the games must march on! This week's format is Stepping Stone Card Blind:
Stepping Stone
3 rounds will be played this week - a 1 card blind round, a 2 card blind round, and a 3 card blind round. The trick is that your 2cb deck must be constructed from your 1cb deck and 1 more card. Your 3cb deck must be constructed from your 2cb deck and 1 more card.
We'll borrow these rules from 2CB, along with the obvious ones (like "submit to the moderator, no library, etc).
1.4. Each player owns an infinite number of basic land cards outside of the game. A player may play one of these lands any time he or she could normally play a land. A player may play one additional land each turn from his or her hand.
2.2a. A player may not submit a deck that can do any of the following before the end of an opponent's second turn, not counting any in-game assistance from an opponent:
1. Win the Game
2. Force a card in an opponent's hands to change zones.
3. Counter an opponent's cast spell. (Casting that spell is not considered assistance)
2.2e. A deck may not include any cards on the 2CB Banned List.
Three grids will be made, and the scores from the grids will be averaged to find the total player's score. The grids here would look like this:
1 Card Blind
X 1 2
1 X 0 | 0
2 6 X | 300
2 Card Blind
X 1 2
1 X 2 | 100
2 2 X | 100
3 Card blind
X 1 2
1 X 6 | 300
2 0 X | 0
In this case, each player's final score is (300+100+0) / 3, or 133.
This will be a tough week to calculate, so make sure you do your own grids. Decks are due Friday at MIDNIGHT! (That's Eastern time. For you west coast folk, 9pm!). This is a change from previous weeks because many people were submitting after the 5pm deadline I was using before.
EDIT: Decks are up! They're posted in the order they were received. Everyone's favorite 2CB cards showed up. Not only that... no other cards showed up. heh. Maybe we need more diverse formats...
Due to a tie in the last poll, we decided two weeks at once! Next week is Revenge of 7 Card Backbuild!
Revenge of 7 card backbuild:
Submit 7 cards that begin the game in your hand. You don't lose due to drawing from an empty library. Your deck must beat the test deck (below), but attempt to lose to every other deck. IN ADDITION, your deck must beat the test deck if any number of cards in the test deck (including zero) are either replaced with basic lands or removed entirely. There is no land rule. You may submit cards in the test deck, but I encourage you not to, since they are all blanks.
Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts. Because the formats can become quite complicated, each player is responsible for calculating his or her own score.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards, where X is equal to the round's format card count, which begin the game in hand. Players do not mulligan or sideboard.
1.3. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, then the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
1.6 If any rules specific to the week's format conflict with the rules listed here, these rules are overridden.
1.7 If any rules disputes occur between players during a weekly format, the format's creator has the final word over the interpretation of his or her format. If the creator is not available before the beginning of the next round, the moderator has the final word.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.1a. Players submit their decks by private message (pm).
2.1b. A player may submit multiple decks, but only the most recent deck is counted.
2.1c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any offending cards have been removed or replaced.
2.1d. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.4a).
2.1e. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can't win both games of a match against at least one deck satisfying all rules.
2.2b. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.2c. A deck may include any number of any card legal in Vintage (Type 1).
2.2d. A deck may not include any cards listed on the banned list, which changes and is posted with the format of the round.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (a win and a loss).
2.3c. The combined result of both games in a match is called a "match result". Possible match results are: 6 – two game wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, and 1 – a draw and a loss.
2.3d. A table of match results is posted each round. Its rows represent players and its columns represent opponents. A player's points are listed at the end of his or her row.
2.4. The player with the most Player of the Month (POTM) points over the course of a month is the Player of the Month.
2.4a. A month includes all rounds for which decks are due during that month.
2.4b. Each round, each player receives POTM points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 343 POTM points (24 / 7 x 100 = 342.8 Rounded to 343).
2.4c. Each round, for one week after the submitted decks have been posted, 50 POTM points will be awarded to the first player to post a deck that scores 6 points against each submitted deck.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Rather important question: Are we using the 2CB discard rule (and for that matter, the 2CB 'winning the game' rule)? It's not just the banned list that regulates 2CB power.
I'm with Personman. It's a little too easy to combo out on turn 2 (or even 1!) with 3 cards. It will have to wait for turn 3. I'd like to hear Reyemile's thoughts, since it's his format. For now let's go with this:
We'll borrow these rules from 2CB, along with the obvious ones (like "submit to the moderator, no library, etc).
1.4. Each player owns an infinite number of basic land cards outside of the game. A player may play one of these lands any time he or she could normally play a land. A player may play one additional land each turn from his or her hand.
2.2a. A player may not submit a deck that can do any of the following before the end of an opponent's second turn, not counting any in-game assistance from an opponent:
1. Win the Game
2. Force a card in an opponent's hands to change zones.
3. Counter an opponent's cast spell. (Casting that spell is not considered assistance)
2.2e. A deck may not include any cards on the 2CB Banned List.
When we return to this format (and I'm sure we will), I'd like to try having different restrictions on the cards. For example, maybe we "turn off" the counterspell, discard, and turn 2 win rules for the 3 card decks, but not for the 1 and 2 card decks. This will do two things: make the 3 card decks degenerate and also give other decks tools to fight them.
I'm beginning to think, in general, that it's better to visit these formats for 2-3 weeks each and try to perfect or improve them as much as we can.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
3 Dragonlord decks, 3 Mayor decks, a bitterblossom deck, a liliana deck, a mana vortex deck, and 1 original deck....
This format might be a bit too similar to 2CB eh? We definitely need to change the ban list if we visit this again.
My grids:
1CB
1 | X 1 6 1 1 0 0 0 0 | 9
2CB
1 | X 6 ? 6 6 ? ? ? 6 | ?
3CB
1 | X ? ? ? ? ? ? ? ? | ?
Relevant / complicated matches
Nantuku vs. Dragonlord
Nantuko on the play
T2 Nantuko
T2 Dragonlord
T3 Attack for 5 (15/20)
T3 Attack for 2 (15/18)
T4 Attack for 6 (9/18)
T4 Attack for 4 (9/14)
T5 Attack for 7 (2/14)
T5 Level to 8, no attack
T6 Attack for 8, Chumped, we stall
Nantuko on the draw
T2 DL
T2 Nantuko
T3 No attack (We'll draw)
T3 Attack for 5 (15/20)
T4 Attack for 4 (15/16)
T4 Attack for 6 (9/16)
T5 Attack for 12 (9/4)
T5 Sad face
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Raise your hand if you want to skip the grid this week and move on to 7 card backbuild.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts. Because the formats can become quite complicated, each player is responsible for calculating his or her own score.
Welcome back! It's been busy on my side so Lab CB has slowed down a bit. Regardless, the games must march on! This week's format is Stepping Stone Card Blind:
This will be a tough week to calculate, so make sure you do your own grids. Decks are due Friday at MIDNIGHT! (That's Eastern time. For you west coast folk, 9pm!). This is a change from previous weeks because many people were submitting after the 5pm deadline I was using before.
EDIT: Decks are up! They're posted in the order they were received. Everyone's favorite 2CB cards showed up. Not only that... no other cards showed up. heh. Maybe we need more diverse formats...
1 benbuzz790
Nantuko Shade / Liliana of the veil / Nicol Bolas, Planeswalker
2 Reyemile
Kargan Dragonlord / Valakut, the Molten Pinnacle / Exploration
3 WhammeWhamme
Headhunter / Capsize / Decree of Silence
4 Antonia
Karagan Dragonlord / Exploration / Valakut, the Molten Pinnacle
5 Feyd_Ruin
Kargan Dragonlord / Valakut, the Molten Pinnacle / Exploration
6 Parsley
Mayor of Avabruck / Vitu-Ghazi, the City-Tree / Put Away
7 carolingian_tortoise
Bitterblossom / Gavony Township / Vindicate
8 Casual Johnny
Mayor of Avabruck / Inkmoth Nexus / Mana Vortex
9 fnord
Mayor of Avabruck / Beacon of Destruction / Augur of Skulls
/Grid
Next week's format:
Due to a tie in the last poll, we decided two weeks at once! Next week is Revenge of 7 Card Backbuild!
Revenge of 7 card backbuild:
Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts. Because the formats can become quite complicated, each player is responsible for calculating his or her own score.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards, where X is equal to the round's format card count, which begin the game in hand. Players do not mulligan or sideboard.
1.3. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.6 If any rules specific to the week's format conflict with the rules listed here, these rules are overridden.
1.7 If any rules disputes occur between players during a weekly format, the format's creator has the final word over the interpretation of his or her format. If the creator is not available before the beginning of the next round, the moderator has the final word.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator. 2.2. Decks are subject to some restrictions. 2.3. Points determine tournament standings. 2.4. The player with the most Player of the Month (POTM) points over the course of a month is the Player of the Month.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
We'll borrow these rules from 2CB, along with the obvious ones (like "submit to the moderator, no library, etc).
1.4. Each player owns an infinite number of basic land cards outside of the game. A player may play one of these lands any time he or she could normally play a land. A player may play one additional land each turn from his or her hand.
2.2a. A player may not submit a deck that can do any of the following before the end of an opponent's second turn, not counting any in-game assistance from an opponent:
1. Win the Game
2. Force a card in an opponent's hands to change zones.
3. Counter an opponent's cast spell. (Casting that spell is not considered assistance)
2.2e. A deck may not include any cards on the 2CB Banned List.
When we return to this format (and I'm sure we will), I'd like to try having different restrictions on the cards. For example, maybe we "turn off" the counterspell, discard, and turn 2 win rules for the 3 card decks, but not for the 1 and 2 card decks. This will do two things: make the 3 card decks degenerate and also give other decks tools to fight them.
I'm beginning to think, in general, that it's better to visit these formats for 2-3 weeks each and try to perfect or improve them as much as we can.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
This format might be a bit too similar to 2CB eh? We definitely need to change the ban list if we visit this again.
My grids:
1CB
1 | X 1 6 1 1 0 0 0 0 | 9
2CB
1 | X 6 ? 6 6 ? ? ? 6 | ?
3CB
1 | X ? ? ? ? ? ? ? ? | ?
Relevant / complicated matches
Nantuku vs. Dragonlord
Nantuko on the play
T2 Nantuko
T2 Dragonlord
T3 Attack for 5 (15/20)
T3 Attack for 2 (15/18)
T4 Attack for 6 (9/18)
T4 Attack for 4 (9/14)
T5 Attack for 7 (2/14)
T5 Level to 8, no attack
T6 Attack for 8, Chumped, we stall
Nantuko on the draw
T2 DL
T2 Nantuko
T3 No attack (We'll draw)
T3 Attack for 5 (15/20)
T4 Attack for 4 (15/16)
T4 Attack for 6 (9/16)
T5 Attack for 12 (9/4)
T5 Sad face
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
What can I say?
You shouldn't make your computer's password "password"
oh, and:
No longer staff here.