This is the results for round 2.21 and the start for round 2.22.
Round 2.21
This round was Enlightened Tutor Week.
If Enlightened Tutor couldn't search it out, you couldn't submit it.
The Entries
01 Feyd_Ruin :: Dirty Deeds Darksteel Brute / Pernicious Deed I through something random together that I thought would do at least halfway decent. It didn't even do that, heh.
08 Antonia :: "My chariot is of solid gold. To match it, I must have the sun and the moon." Wheel of sun and moon / Sylvok Replica Wheel was a nice call. Even if they kill it, it affects itself and you get it back. Nice.
There were 16 players with 120 matches and 240 total games.
42 hands ended in a draw. 23 matches had at least one draw.
That's 18% of all games, averaging 2.6 games per player.
The following player(s) had the most drawn games, with 17 total draws: Draco9
6 matches were a 3-3 split.
That's 5% of all matches, averaging 0.8 matches per player.
The following player(s) had the most split matches, with 2 total splits: Feyd_Ruin : Draco9 : Parsley : Sir Mu : TANE
91 matches were a 6-0 sweep.
That's 76% of all matches, averaging 5.7 matches per player.
The following player(s) had the most 6-0 match sweeps, at 11 total sweeps: Catmurderer
There were 23 unique cards submitted, out of 32 total.
6 cards were repeated:
Next Round will be 'Manaverve'.
Entries are due Saturday Night at Midnight.
Manaverve
Your starting life total is the total mana cost of cards in your deck.
(Example: Submitting Darksteel Colossus / Darksteel Relic means you would start the game with 11 life.)
(Rule 2.2.a continues to assume your opponent starts with 20 life.)
Two Card Blind (2CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike normal Magic, 2CB uses a "land rule" to allow players to cast their spells; players have access to basic lands of their choice to play each turn, and each player may play an additional land each turn from his or her hand.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. Each player owns an infinite number of basic land cards outside of the game. A player may play one of these lands any time he or she could normally play a land. A player may play one additional land each turn from his or her hand.
1.5. A random effect produces the result that least benefits the owner of the source of the effect.
1.6. Each player plays two games (one match) against each other player.
1.6a. Each player is the starting player once per match.
1.6b. If no player can win, then the game is a draw.
1.6c. Games are played with perfect information.
1.6d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.1a. Players submit their decks by private message (pm).
2.1b. A player may submit multiple decks, but only the most recent deck is counted.
2.1c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any offending cards have been removed or replaced.
2.1d. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.4a).
2.1e. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can do any of the following before the end of an opponent's second turn, not counting any in-game assistance from an opponent:
20
1. Win the Game
20
2. Force a card in an opponent's hands to change zones.
20
3. Counter an opponent's cast spell. (Casting that spell is not considered assistance)
A player may not submit a deck that can win the game before the end of an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying all rules.
2.2c. A deck may include any number of any card legal in Vintage (Type 1).
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.2e. A deck may not include any cards on the 2CB Banned List.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (a win and a loss).
2.3c. The combined result of both games in a match is called a "match result". Possible match results are: 6 – two game wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, and 1 – a draw and a loss.
2.3d. A table of match results is posted each round. Its rows represent players and its columns represent opponents. A player's points are listed at the end of his or her row.
2.4. The player with the most Player of the Month (POTM) points over the course of a month is the Player of the Month.
2.4a. A month includes all rounds for which decks are due during that month.
2.4b. Each round, each player receives POTM points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 340 POTM points (24 / 7 x 100).
2.4c. Each round, 50 POTM points may be awarded to the player who submitted the most creative deck, as determined by the moderator or by poll.
2.4d. Each round, for one week after the submitted decks have been posted, 50 POTM points will be awarded to the first player to post a deck that scores 6 points against each submitted deck.
That's Just How We Slow-Roll
Players can't submit a deck that wins before their opponent's 10th turn.
Library Backbuild
(Combo of "Library of the Blind" and "Backbuild")
Players begin the game with 60 basic lands in their libraries, and use these instead of the "Land Rule."
Players do lose the game due to not drawing.
Players switch decks at the start of the match and play to win, so the deck you submit should be quite horrible.
Your submission must beat Island / Ancestral Recall
Last Stand
Players begin the game with 1 life.
You may still not win before the End of an opponent's 2nd turn.
Sliverlicious
Your entry must contain exactly two Slivers.
Additional Bans: Dormant Sliver
Also throwing an idea in. I would like to see more decks that use expensive CMC cards.
Timothy
Manaverve
Your starting life total is the total mana cost of cards in your deck. For example: Demon of Death's Gate :6mana::symb::symb::symb: + Sengir Autocrat :3mana::symb: = 13 starting life total.
Rule 2.2a assumes your opponent is at 20 life.
Also throwing an idea in. I would like to see more decks that use expensive CMC cards.
Timothy
Your starting life total is the total mana cost of cards in your deck. For example: Demon of Death's Gate :6mana::symb::symb::symb: + Sengir Autocrat :3mana::symb: = 13 starting life total.
Rule 2.2a assumes your opponent is at 20 life.
I like that one a lot.
but we should call it "Manaverve" or something.
We already have a "Timmy" format.
When the results for this round are posted, the best deck is the base deck for next week's "Community" deck. The "Community" deck is not played by a person, but it is included in the results.
*This has to use whatever rules were for the last week.*
Option 1 -
Community deck:
1. Best scoring deck from last week.
2. Players can submit upgrades to the deck.
a. Upgrades are any changes that increase the effectiveness of the deck in the previous round and against all previous versions submitted for upgrade.
3. If several decks or variants of Community decks are performing equally, on Friday the decks are placed in a grid. Score against eachother determines the best one.
4. Community deck is announced Saturday as finalized.
5. Community deck is legal to use by any player... but known.
Option 2 -
Community deck variant:
1. Community deck building begins after results posted for previous round.
2. Anyone can submit a deck.
a. One per person (More if you have a really good idea... just no spamming crappy decks.)
b. Deck can be updated throughout the week.
3. Decks submitted are placed into a grid.
4. Deck that does the best against the field is used as the community deck.
5. Grid is finalized Friday with results from it posted Saturday.
6. Legal to use, but known.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
But there no longer is a discard rule. Given that Balancing Act is still banned, benbuzz is quite correct that it makes absolutely no sense not to ban Balance as well.
But it would make even more sense not to change the rules of Magic any more than necessary, and go back to a deck construction restriction that excludes Balance.
But there no longer is a discard rule. Given that Balancing Act is still banned, benbuzz is quite correct that it makes absolutely no sense not to ban Balance as well.
But it would make even more sense not to change the rules of Magic any more than necessary, and go back to a deck construction restriction that excludes Balance.
This. Go back to banning decks, not changing the rules.
Reverted to 2.2a for Next round.
Wording is not perfect, but the intent is obvious.
2.2a. A player may not submit a deck that can do any of the following before the end of an opponent's second turn, not counting any in-game assistance from an opponent:
1. Win the Game
2. Force a card in an opponent's hands to change zones.
3. Counter an opponent's cast spell. (Casting that spell is not considered assistance)
We all know exactly what this rule does, so please do not split hairs.
Also, I may need to add a rule that states rule interpretation is to be decided by the moderator, excluding any long-standing interpretations. Exactly for this. The intention of the rule is plain, even if niche corner-cases try to convolute it.
I have 15 entries thus far.
I had to rebuild and readd, so please check that I didn't miss you:
Feyd_Ruin
Reyemile
Draco9
Parsley
Error1
ajfirecracker
Sir Mu
Antonia
Killer Of Giants
benbuzz790
Catmurderer
VikingMetal4L
WhammWhamme
TANE
Personman
Unfortunately, due to me being a busy little bee with moving and all, I haven't had time to calculate most of the matches.
So far they've been fairly easy though, so I might get done before I have to hop off here...
I thought we'd give "Manaverve" a shot next week.
I banned the three most likely cheat-ins, for diversity sake.
Clearly, it's a draw if he blows up the Adjudicator.
If he blows up the Moat, on the other hand, I believe Ethersworn Adjudicator wins over Myr Matrix. Each turn, he can attack for four, then untap, then block, then tap to blow up a Myr token. That should easily give him the win. As a result, the Replica blows up the Adjudicator, and the round is a draw.
Private Mod Note
():
Rollback Post to RevisionRollBack
I am the author of the "Resource Advantage in Magic" series over on EternalCentral.com
Clearly, it's a draw if he blows up the Adjudicator.
If he blows up the Moat, on the other hand, I believe Ethersworn Adjudicator wins over Myr Matrix. Each turn, he can attack for four, then untap, then block, then tap to blow up a Myr token. That should easily give him the win. As a result, the Replica blows up the Adjudicator, and the round is a draw.
I missed his untap in my breakdown.
Fixed.
Also, welcome to 2CB ajfirecracker.
280 was the average score this round, so in your first foray into 2CB you statistically did just as good as everyone else! Seriously though, average is pretty good in this cutthroat game, heh. Especially for your first round in it. Nice job.
Here is how I developed my deck. I made a gauntlet with as many strong decks as I could. I kinda upgraded the ones that did well.
BB is Bitter blossom
scepter is scepter of fugue
soldevi is Soldevi Sentry
I'm very surprised that Solitary Confinement/ Gibbering Descent wasn't played.
The goals for my deck were pretty simple. First, wanted to get around removal. Second, wanted to mess with other decks.
Aura of Silence was first choice, but last second Phyrexian Revoker was a better idea...
Wurmcoil beat removal.. generally and could kill before a Blightsteel was hardcast.
- Bitter Blossom/Revoker I think would lose against 1 deck... still trying to find a sweeper.
Also, welcome to 2CB ajfirecracker.
280 was the average score this round, so in your first foray into 2CB you statistically did just as good as everyone else! Seriously though, average is pretty good in this cutthroat game, heh. Especially for your first round in it. Nice job.
Here is how I developed my deck. I made a gauntlet with as many strong decks as I could. I kinda upgraded the ones that did well.
BB is Bitter blossom
scepter is scepter of fugue
soldevi is Soldevi Sentry
I'm very surprised that Solitary Confinement/ Gibbering Descent wasn't played.
The goals for my deck were pretty simple. First, wanted to get around removal. Second, wanted to mess with other decks.
Aura of Silence was first choice, but last second Phyrexian Revoker was a better idea...
Wurmcoil beat removal.. generally and could kill before a Blightsteel was hardcast.
- Bitter Blossom/Revoker I think would lose against 1 deck... still trying to find a sweeper.
Thanks. I had a similar breakdown (BB + Removal, Resilient Fatty + Removal, a few flavors of cheat-a-guy-in decks, Scepter + Generic Threat), but missed a lot of the key decks/combos. I was pretty willing to accept draws (hence the Moat) but probably should've played a more daring deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
I am the author of the "Resource Advantage in Magic" series over on EternalCentral.com
I win against deck #15 on both play and draw; blow up Sylvok with Aura and and outrace Myr Matrix with Ethersworn. (editedit): Oh he just waits to play Sylvok, doesn't he?
Also win against deck number #4 on the play; I go turn 1 land go, he goes turn 1 explore, land land go, I go turn 2 land go, he goes turn 2 land land go, I go turn 3 land, Aura, blow up explore, he goes turn 3 land. On turn 3 he is at 5 lands. On his turn 5 (which, on the turn before, my turn five, I have out my Ethersworn) he has 7 lands. Turn six swing 4. Turn seven swing 4, total 8. On his turn seven he plays leviathan. On my turn eight I swing him to 8. On his turn eight he swings me to 13. On my turn nine I swing him to four. On his turn nine he swings me to five. On my turn ten I swing for the win.
I win against deck #15 on both play and draw; blow up Sylvok with Aura and and outrace Myr Matrix with Ethersworn. (editedit): Oh he just waits to play Sylvok, doesn't he?
Also win against deck number #4 on the play; I go turn 1 land go, he goes turn 1 explore, land land go, I go turn 2 land go, he goes turn 2 land land go, I go turn 3 land, Aura, blow up explore, he goes turn 3 land. On turn 3 he is at 5 lands. On his turn 5 (which, on the turn before, my turn five, I have out my Ethersworn) he has 7 lands. Turn six swing 4. Turn seven swing 4, total 8. On his turn seven he plays leviathan. On my turn eight I swing him to 8. On his turn eight he swings me to 13. On my turn nine I swing him to four. On his turn nine he swings me to five. On my turn ten I swing for the win.
edit: However I lose 0-6 to deck number 3.
7v15
Yeah, you unfortunately lose-or-draw to sylvok.
On 6th turn, they sylvok(+2), sac-> Ethersworn.
7v4
I had him a land ahead somehow on your play.
It's 3-3, will fix soon.
7v3
On your play, Aura keeps Nevermore from hitting before you cast Adjudicator.
Revoker can name either, but you can kill it with the other.
Even if your kindhearted and don't, you outrace.
(On your draw, he Revokes Aura, Nevermore's Adjudicator)
S1 : L1
D1 : L1
S2 : L2
D2 : L2 Revoker -> Name either
S3 : L3, Aura of Silence
D3 : L3 Swing 18
S4 : L4
D4 : L4 Swing 16
S5 : L5 Ethersworn
D5 : L5 Nevermore (does nothing)
S6 : L6 Kill revoker or outrace 5 Swings to 8 (or both with untap :evil:)
This is the results for round 2.21 and the start for round 2.22.
Round 2.21 Next Round : 2.22 Resources
No longer staff here.
That's Just How We Slow-Roll
Players can't submit a deck that wins before their opponent's 10th turn.
Library Backbuild
(Combo of "Library of the Blind" and "Backbuild")
Players begin the game with 60 basic lands in their libraries, and use these instead of the "Land Rule."
Players do lose the game due to not drawing.
Players switch decks at the start of the match and play to win, so the deck you submit should be quite horrible.
Your submission must beat Island / Ancestral Recall
Last Stand
Players begin the game with 1 life.
You may still not win before the End of an opponent's 2nd turn.
Sliverlicious
Your entry must contain exactly two Slivers.
Additional Bans: Dormant Sliver
No longer staff here.
Jund Week
Blue and White are banned colors and your deck must contain at least one instance each of the colors red, green, and black.
TimothyManaverve
Your starting life total is the total mana cost of cards in your deck. For example:
Demon of Death's Gate :6mana::symb::symb::symb: + Sengir Autocrat :3mana::symb: = 13 starting life total.
Rule 2.2a assumes your opponent is at 20 life.
I like that one a lot.
but we should call it "Manaverve" or something.
We already have a "Timmy" format.
No longer staff here.
Seriously, every viable option in normal 2CB is low on the mana curve. Makes me sad.
When the results for this round are posted, the best deck is the base deck for next week's "Community" deck. The "Community" deck is not played by a person, but it is included in the results.
*This has to use whatever rules were for the last week.*
Option 1 -
Community deck:
1. Best scoring deck from last week.
2. Players can submit upgrades to the deck.
a. Upgrades are any changes that increase the effectiveness of the deck in the previous round and against all previous versions submitted for upgrade.
3. If several decks or variants of Community decks are performing equally, on Friday the decks are placed in a grid. Score against eachother determines the best one.
4. Community deck is announced Saturday as finalized.
5. Community deck is legal to use by any player... but known.
Option 2 -
Community deck variant:
1. Community deck building begins after results posted for previous round.
2. Anyone can submit a deck.
a. One per person (More if you have a really good idea... just no spamming crappy decks.)
b. Deck can be updated throughout the week.
3. Decks submitted are placed into a grid.
4. Deck that does the best against the field is used as the community deck.
5. Grid is finalized Friday with results from it posted Saturday.
6. Legal to use, but known.
But would this format be diverse? Or would nearly every deck follow the "big fatty" + "way to cheat big fatty in" pattern?
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Way too good:
Greater Gargardon + Balance
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
But it would make even more sense not to change the rules of Magic any more than necessary, and go back to a deck construction restriction that excludes Balance.
This. Go back to banning decks, not changing the rules.
Wording is not perfect, but the intent is obvious.
We all know exactly what this rule does, so please do not split hairs.
Also, I may need to add a rule that states rule interpretation is to be decided by the moderator, excluding any long-standing interpretations. Exactly for this. The intention of the rule is plain, even if niche corner-cases try to convolute it.
I have 15 entries thus far.
I had to rebuild and readd, so please check that I didn't miss you:
Feyd_Ruin
Reyemile
Draco9
Parsley
Error1
ajfirecracker
Sir Mu
Antonia
Killer Of Giants
benbuzz790
Catmurderer
VikingMetal4L
WhammWhamme
TANE
Personman
No longer staff here.
Only one way to find out... Maybe third turn counterspells will help.
Unfortunately, due to me being a busy little bee with moving and all, I haven't had time to calculate most of the matches.
So far they've been fairly easy though, so I might get done before I have to hop off here...
I thought we'd give "Manaverve" a shot next week.
I banned the three most likely cheat-ins, for diversity sake.
No longer staff here.
6 6 2 6 6 0 0 6 6 6 X 6 6 6 0 6| 68
I'll hit comments later.
There'll probably be a few corrections, but Catmurderer should stay the winner.
Congrats man!
Edit:
My noncheat for next round:
A Colder Heckler Balancing A "Brrrrrrrr"
(again.. a random thrown together deck, heh)
No longer staff here.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
whoops.
I had the manacosts backwards on the gnomes.
fixed
No longer staff here.
Clearly, it's a draw if he blows up the Adjudicator.
If he blows up the Moat, on the other hand, I believe Ethersworn Adjudicator wins over Myr Matrix. Each turn, he can attack for four, then untap, then block, then tap to blow up a Myr token. That should easily give him the win. As a result, the Replica blows up the Adjudicator, and the round is a draw.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
I missed his untap in my breakdown.
Fixed.
Also, welcome to 2CB ajfirecracker.
280 was the average score this round, so in your first foray into 2CB you statistically did just as good as everyone else! Seriously though, average is pretty good in this cutthroat game, heh. Especially for your first round in it. Nice job.
No longer staff here.
Here is how I developed my deck. I made a gauntlet with as many strong decks as I could. I kinda upgraded the ones that did well.
BB is Bitter blossom
scepter is scepter of fugue
soldevi is Soldevi Sentry
I'm very surprised that Solitary Confinement/ Gibbering Descent wasn't played.
The goals for my deck were pretty simple. First, wanted to get around removal. Second, wanted to mess with other decks.
Aura of Silence was first choice, but last second Phyrexian Revoker was a better idea...
Wurmcoil beat removal.. generally and could kill before a Blightsteel was hardcast.
- Bitter Blossom/Revoker I think would lose against 1 deck... still trying to find a sweeper.
Thank you!
Thanks. I had a similar breakdown (BB + Removal, Resilient Fatty + Removal, a few flavors of cheat-a-guy-in decks, Scepter + Generic Threat), but missed a lot of the key decks/combos. I was pretty willing to accept draws (hence the Moat) but probably should've played a more daring deck.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
Also win against deck number #4 on the play; I go turn 1 land go, he goes turn 1 explore, land land go, I go turn 2 land go, he goes turn 2 land land go, I go turn 3 land, Aura, blow up explore, he goes turn 3 land. On turn 3 he is at 5 lands. On his turn 5 (which, on the turn before, my turn five, I have out my Ethersworn) he has 7 lands. Turn six swing 4. Turn seven swing 4, total 8. On his turn seven he plays leviathan. On my turn eight I swing him to 8. On his turn eight he swings me to 13. On my turn nine I swing him to four. On his turn nine he swings me to five. On my turn ten I swing for the win.
edit: However I lose 0-6 to deck number 3.
7v15
Yeah, you unfortunately lose-or-draw to sylvok.
On 6th turn, they sylvok(+2), sac-> Ethersworn.
7v4
I had him a land ahead somehow on your play.
It's 3-3, will fix soon.
7v3
On your play, Aura keeps Nevermore from hitting before you cast Adjudicator.
Revoker can name either, but you can kill it with the other.
Even if your kindhearted and don't, you outrace.
(On your draw, he Revokes Aura, Nevermore's Adjudicator)
S1 : L1
D1 : L1
S2 : L2
D2 : L2 Revoker -> Name either
S3 : L3, Aura of Silence
D3 : L3 Swing 18
S4 : L4
D4 : L4 Swing 16
S5 : L5 Ethersworn
D5 : L5 Nevermore (does nothing)
S6 : L6 Kill revoker or outrace 5 Swings to 8 (or both with untap :evil:)
No longer staff here.