Just a reminder. I've got 7ish submissions so far. I'll update this page friday around 5pm EST, which is also the due date for the decks. Good luck! We're doing this format for 2 more weeks, so hold onto your format ideas.
The format this week:
Strawman 2 Card Blind: Rules can be found here, additionally...
Everyone must submit a deck to me by friday at 5pm EST that loses to... Hypergenesis + Emrakul, the aeons torn
but tries to beat everyone else! Remember cards in the strawman deck are illegal! I'm excited to see how powerful people can make their decks.
EDIT: DECKS!
This week was interesting. Some people tried to make a deck as similar to the strawman deck as they could. Some people tried to make decks that would beat those. Others just tried to make the best deck that didn't beat emrakul. This is a cool format.
1 benbuzz790 :: Random Enchantment Hate Esper Charm + Darksteel Reactor
[i]I was the only one to lose to his shuffle effect. Esper charm was liliana for a while, then I remembered she had an ultimate. Then I switched to Balance, but that card just isn't fair. I'm a big fan of esper charm, and i figured people would be weak to discard this round.[/i]
2 WhammeWhamme :: The Format is Flawed* Show and tell + Ulamog, the infinite gyre
[i]Strategy A: copy the strawman deck as closely as you can. It looks like you did pretty well, but some people were ready for you.[/i]
3 Reyemile :: Engineered Destruction Engineered Explosives + Beacon of Destruction
[i]Explosives was an interesting choice, but it didn't help in any matches. were you expecting something particular?[/i]
4 Parsley :: Counter Burn Syncopate + Beacon of Destruction
[i]I haven't done the matchups, but Syncopate seems like a really good choice this round. You were the only won to lose to "hypergenesis is free." [/i]
9 Catmurderer :: Emrakul is not a Cat Show and tell + Form of the dragon
[i]Annihilator is pretty strong, and unfortunately Beacon is the best win condition that wins after turn 7.[/i]
10 VikingMetal4L :: [Noun] [Preposition] [Noun] Path to exile + Beacon of Destruction
[i]I wonder if this format tends toward very small pools of viable cards. We had a lot of repeats this week, and it's only week 2[/i]
11 fnord :: Sabateur Worldpurge + Battle of wits
[i] I think you may have misunderstood the format. If your goal was to lose, then you won. I don't think you win any matches, but I haven't done the math... unfortunately I only just saw your submission, so there isn't time to change it. ...wait. I see what you did there. This would be the strawman deck next week! Haha, nice. Unfortunately, this deck is disqualified by 2CB rules. You need to win to be able to win against at least 1 submitted deck. [/i]
12 Personman :: Nooo, wait for meeeee Smallpox + Elixir of immortality
[i]Let's see... Every time you sacrifice a land it gets shuffled in. So your 2nd pox is 3 turns after your 1st, your 3rd is 3 turns after that... seems slow enough to lose to emrakul, even if you do make him discard hypergenesis.[/i]
Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards, where X is equal to the round's format card count, which begin the game in hand. Players do not mulligan or sideboard.
1.3. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, then the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
1.6 If any rules specific to the week's format conflict with the rules listed here, these rules are overridden.
1.7 If any rules disputes occur between players during a weekly format, the format's creator has the final word over the interpretation of his or her format. If the creator is not available before the beginning of the next round, the moderator has the final word.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.1a. Players submit their decks by private message (pm).
2.1b. A player may submit multiple decks, but only the most recent deck is counted.
2.1c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any offending cards have been removed or replaced.
2.1d. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.4a).
2.1e. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can't win both games of a match against at least one deck satisfying all rules.
2.2b. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.2c. A deck may include any number of any card legal in Vintage (Type 1).
2.2d. A deck may not include any cards listed on the banned list, which changes and is posted with the format of the round.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (a win and a loss).
2.3c. The combined result of both games in a match is called a "match result". Possible match results are: 6 – two game wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, and 1 – a draw and a loss.
2.3d. A table of match results is posted each round. Its rows represent players and its columns represent opponents. A player's points are listed at the end of his or her row.
2.4. The player with the most Player of the Month (POTM) points over the course of a month is the Player of the Month.
2.4a. A month includes all rounds for which decks are due during that month.
2.4b. Each round, each player receives POTM points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 343 POTM points (24 / 7 x 100 = 342.8 Rounded to 343).
2.4c. Each round, for one week after the submitted decks have been posted, 50 POTM points will be awarded to the first player to post a deck that scores 6 points against each submitted deck.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
The Strawman has it. Everyone must submit a deck to me by friday at 5pm EST that loses to...
Hypergenesis + Emrakul, the aeons torn
but tries to beat everyone else! Remember cards in the strawman deck are illegal! I'm excited to see how powerful people can make their decks. I'm guessing not very.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
I just put a link to the 2CB rules, the ban list is there too. We're using the current 2CB 2.20 rules and ban list.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
11 fnord Worldpurge + Battle of wits I think you may have misunderstood the format. If your goal was to lose, then you won. I don't think you win any matches, but I haven't done the math... unfortunately I only just saw your submission, so there isn't time to change it. ...wait. I see what you did there. This would be the strawman deck next week! Haha, nice. Unfortunately, this deck is disqualified by 2CB rules. You need to win to be able to win against at least 1 submitted deck.
Which rule does it violate? 2.2a says that the deck must win against at least 1 legal deck (which it does), not against at least one submitted deck. It wouldn't make any sense to require that decks must be able to beat at least 1 other submitted decks when the other submitted decks are unknown.
Well fnord, you win. Let's do this. The new strawman deck is worldpurge + battle of wits. Start thinking guys.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Ulamog/Show may be illegal.... I tested it and thought it was. Can't remember why...
Also, I dun goof'd with Form of the Dragon.
Obviously, Show and Tell your Ulamog, the Infinite Gyre always loses, so you hold it. T3 Suspend Hypergenesis loses (Annihilator 4 over two turns), so the strawman doesn't do that. Emrakul, the Aeons Torn doesn't hit the battlefield until turn 7-8 via a delayed Hypergenesis. Given this line, I think the Emrakul deck always wins.
Show / Ulamog should be legal.
Show and tell makes Emrakul swing first, and thus kill first.
Annihilator 6 v 4 makes Emrakul always annihilator the opposing creature first.
So he has Show/Ulamog has to hold, and Hyper/Emrakul has infinite time to build up lands so that he can survive any annihilator swings from Ulamog. Hypergenesis can make Ulamog swing first, but Emrakul can block him.
So Emrakul always gets through first, annihilator aways first, and kill swings first.
Edit:
I must admit I almost submitted Swords to Plowshares / Phyrexian Devourer for a comical strawman next turn... but Purge/Wits is going a little far. I suggest withdrawing your entry fnord, or this format will probably have 3 entries next round and die off.
Oh crap! I'm so used to the deadline being midnight I totally forgot this one was different.
I came here to submit Smallpox/Elixir of Immortality. (It kinda looks like it's too good, but it's not: it takes too long to win, and Emrakul can get hardcast and annihilate all its lands.) If you guys want to believe me that I didn't look at any of the decks before I came up with it, we could add it in to the round. Or not; I was late, whatever. I'll probably do my results either way just for kicks.
EDIT: benbuzz, you don't get disqualified for losing to everyone. You have to be able to beat *some* deck, which Worldpurge/Battle of Wits certainly does.
Of course, there's not much difference between being disqualified and losing to everyone, and I might actually support a rules change that says you *do* get disqualified, since literally the only effect it has is to make 3-week POTM wins harder.
Unless anyone has an objection, i'm going to add in personman's deck since it's the first week. No exceptions from now on though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
EDIT: benbuzz, you don't get disqualified for losing to everyone. You have to be able to beat *some* deck, which Worldpurge/Battle of Wits certainly does.
Of course, there's not much difference between being disqualified and losing to everyone, and I might actually support a rules change that says you *do* get disqualified, since literally the only effect it has is to make 3-week POTM wins harder.
Generally, yes. But since we're doing linked weeks, my submission drastically changes how next week will work. That was the whole point.
I must admit I almost submitted Swords to Plowshares / Phyrexian Devourer for a comical strawman next turn... but Purge/Wits is going a little far. I suggest withdrawing your entry fnord, or this format will probably have 3 entries next round and die off.
You do get comical props though
I already came up with a deck for next week...
Edit:
I believe my record is:
8 | 3 0 0 0 0 0 0 X 0 0 6 0
There's no ambiguity in the rule; interpreting it as "any deck submitted" is about as reasonable as interpreting it as "any deck submitted in 2CB history" or "any deck with One With Nothing in it." What a 2CB deck is is well defined in the rules; "any deck" means anything that falls under that definition. (Also, I wrote the original rule, and that's what I meant, so there! :P)
fnord's deck is legal, and I think it's awesome that e chose to exercise eir control over the format to the best of eir ability. I'm looking forward to next round
IMO the point of a Lab is to try stuff which you wouldn't dare try in normal XCB for fear of being too degenerate.
I think it will still be interesting to see how this plays out in the long run. Suppose a Desecration Elemental deck loses next week. There are lots of interesting land-only decks which lose to that.
But I think next week may be more interesting than you seem to think it will be. I can think of a legal deck which does not run Standstill, Desecration Elemental, or any other "spell played = sac" card.
The format this week:
Strawman 2 Card Blind: Rules can be found here, additionally...
Everyone must submit a deck to me by friday at 5pm EST that loses to...
Hypergenesis + Emrakul, the aeons torn
but tries to beat everyone else! Remember cards in the strawman deck are illegal! I'm excited to see how powerful people can make their decks.
EDIT: DECKS!
This week was interesting. Some people tried to make a deck as similar to the strawman deck as they could. Some people tried to make decks that would beat those. Others just tried to make the best deck that didn't beat emrakul. This is a cool format.
1 benbuzz790 :: Random Enchantment Hate
Esper Charm + Darksteel Reactor
[i]I was the only one to lose to his shuffle effect. Esper charm was liliana for a while, then I remembered she had an ultimate. Then I switched to Balance, but that card just isn't fair. I'm a big fan of esper charm, and i figured people would be weak to discard this round.[/i]
2 WhammeWhamme :: The Format is Flawed*
Show and tell + Ulamog, the infinite gyre
[i]Strategy A: copy the strawman deck as closely as you can. It looks like you did pretty well, but some people were ready for you.[/i]
3 Reyemile :: Engineered Destruction
Engineered Explosives + Beacon of Destruction
[i]Explosives was an interesting choice, but it didn't help in any matches. were you expecting something particular?[/i]
4 Parsley :: Counter Burn
Syncopate + Beacon of Destruction
[i]I haven't done the matchups, but Syncopate seems like a really good choice this round. You were the only won to lose to "hypergenesis is free." [/i]
5 Error1 :: The Format is [i]not[/i] Flawed
Empyrial Archangel + Path to exile
[i]Strategy B: beat show and tell.[/i]
6 Feyd_Ruin :: A calculated risk
Empyrial Archangel + Path to exile
[i]Funny how you both submitted the same deck right after each other.[/i]
7 Antonia :: Ulamog, the sequel
Show and tell + Ulamog, the infinite gyre
[i]Solid deck.[/c]
8 ajfirecracker :: Outgunned*
Show and tell + Platinum angel
[i]You were a bit outgunned, unfortunately[/i]
9 Catmurderer :: Emrakul is not a Cat
Show and tell + Form of the dragon
[i]Annihilator is pretty strong, and unfortunately Beacon is the best win condition that wins after turn 7.[/i]
10 VikingMetal4L :: [Noun] [Preposition] [Noun]
Path to exile + Beacon of Destruction
[i]I wonder if this format tends toward very small pools of viable cards. We had a lot of repeats this week, and it's only week 2[/i]
11 fnord :: Sabateur
Worldpurge + Battle of wits
[i] I think you may have misunderstood the format. If your goal was to lose, then you won. I don't think you win any matches, but I haven't done the math... unfortunately I only just saw your submission, so there isn't time to change it. ...wait. I see what you did there. This would be the strawman deck next week! Haha, nice. Unfortunately, this deck is disqualified by 2CB rules. You need to win to be able to win against at least 1 submitted deck. [/i]
12 Personman :: Nooo, wait for meeeee
Smallpox + Elixir of immortality
[i]Let's see... Every time you sacrifice a land it gets shuffled in. So your 2nd pox is 3 turns after your 1st, your 3rd is 3 turns after that... seems slow enough to lose to emrakul, even if you do make him discard hypergenesis.[/i]
* Self Named
1 | X 0 6 0 6 6 0 2 6 6 6 6 | 44 | 367
2 | 6 X 6 0 0 0 2 6 0 0 6 0 | 26 | 217
3 | 0 0 X 0 0 0 0 6 6 2 6 6 | 26 | 217
4 | 6 6 6 X 6 6 6 6 6 6 6 2 | 62 | 516
5 | 0 6 6 0 X 2 6 6 6 6 6 0 | 44 | 367
6 | 0 6 6 0 2 X 6 6 6 6 6 0 | 44 | 367
7 | 6 2 6 0 0 0 X 6 0 0 6 0 | 26 | 217
8 | 2 0 0 0 0 0 0 X 0 0 6 0 | 09 | 075
9 | 0 6 0 0 0 0 6 6 X 0 6 2 | 26 | 217
0 | 0 6 2 0 0 0 6 6 6 X 6 6 | 38 | 317
1 | 0 0 0 0 0 0 0 0 0 0 X 0 | 00 | 000
2 | 0 6 0 2 6 6 6 6 2 0 6 X | 40 | 333
*Matches I had to calculate that I'm not 100% sure about:
2 and 7 vs. 12
3 and 10 vs. 12
The Winner of LabCB 1:
PARSLEY
Monthly Standings:
1 Parsley - 516
2 Benbuzz790 - 367
2 Error1 - 367
2 Feyd_Ruin - 367
5 Personman - 333
6 VikingMetal4L - 317
7 WhammeWhamme - 217
7 Reyemile - 217
7 Antonia - 217
7 Catmurderer - 217
11 ajfirecracker - 75
12 fnord - 0
Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards, where X is equal to the round's format card count, which begin the game in hand. Players do not mulligan or sideboard.
1.3. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.6 If any rules specific to the week's format conflict with the rules listed here, these rules are overridden.
1.7 If any rules disputes occur between players during a weekly format, the format's creator has the final word over the interpretation of his or her format. If the creator is not available before the beginning of the next round, the moderator has the final word.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator. 2.2. Decks are subject to some restrictions. 2.3. Points determine tournament standings. 2.4. The player with the most Player of the Month (POTM) points over the course of a month is the Player of the Month.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Hypergenesis + Emrakul, the aeons torn
but tries to beat everyone else! Remember cards in the strawman deck are illegal! I'm excited to see how powerful people can make their decks. I'm guessing not very.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Which rule does it violate? 2.2a says that the deck must win against at least 1 legal deck (which it does), not against at least one submitted deck. It wouldn't make any sense to require that decks must be able to beat at least 1 other submitted decks when the other submitted decks are unknown.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Also, I dun goof'd with Form of the Dragon.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
basically any discard will win beacuse you know when Hypergenesis will happen
intresting that me and Feyd reached the exact same conclusion
Doesn't it lose to a hardcast Emrakul?
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Darksteel Reactor takes too long to win. The Strawman hardcasts Emrakul first.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
Obviously, Show and Tell your Ulamog, the Infinite Gyre always loses, so you hold it. T3 Suspend Hypergenesis loses (Annihilator 4 over two turns), so the strawman doesn't do that. Emrakul, the Aeons Torn doesn't hit the battlefield until turn 7-8 via a delayed Hypergenesis. Given this line, I think the Emrakul deck always wins.
I super dun goof'd with Platinum Angel.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
6 | 0 6 6 0 2 x 6 6 6 6 6 | 44 | 440
Show / Ulamog should be legal.
Show and tell makes Emrakul swing first, and thus kill first.
Annihilator 6 v 4 makes Emrakul always annihilator the opposing creature first.
So he has Show/Ulamog has to hold, and Hyper/Emrakul has infinite time to build up lands so that he can survive any annihilator swings from Ulamog. Hypergenesis can make Ulamog swing first, but Emrakul can block him.
So Emrakul always gets through first, annihilator aways first, and kill swings first.
Edit:
I must admit I almost submitted Swords to Plowshares / Phyrexian Devourer for a comical strawman next turn... but Purge/Wits is going a little far. I suggest withdrawing your entry fnord, or this format will probably have 3 entries next round and die off.
You do get comical props though
No longer staff here.
I came here to submit Smallpox/Elixir of Immortality. (It kinda looks like it's too good, but it's not: it takes too long to win, and Emrakul can get hardcast and annihilate all its lands.) If you guys want to believe me that I didn't look at any of the decks before I came up with it, we could add it in to the round. Or not; I was late, whatever. I'll probably do my results either way just for kicks.
EDIT: benbuzz, you don't get disqualified for losing to everyone. You have to be able to beat *some* deck, which Worldpurge/Battle of Wits certainly does.
Of course, there's not much difference between being disqualified and losing to everyone, and I might actually support a rules change that says you *do* get disqualified, since literally the only effect it has is to make 3-week POTM wins harder.
X 0 6 0 6 6 0 3 6 6 6 6
Unless anyone has an objection, i'm going to add in personman's deck since it's the first week. No exceptions from now on though.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Generally, yes. But since we're doing linked weeks, my submission drastically changes how next week will work. That was the whole point.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
I think it should be DQ'd.
Based off of 2a, the contention will come from "atleast one deck."
This can be interpreted two ways,
1. Pretty much any deck
2. Any deck submitted
I have always interpreted it and see it used as #2.
It's the way it's always worked.
His entry is valid.
It just kind of ruins the format.
The only decks I can foresee being legal are Desecration Elemental or Standstill types...
We just need to convince fnord to withdraw >_<
No longer staff here.
I already came up with a deck for next week...
Edit:
I believe my record is:
8 | 3 0 0 0 0 0 0 X 0 0 6 0
which is not the most auspicious of starts.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
fnord's deck is legal, and I think it's awesome that e chose to exercise eir control over the format to the best of eir ability. I'm looking forward to next round
IMO the point of a Lab is to try stuff which you wouldn't dare try in normal XCB for fear of being too degenerate.
I think it will still be interesting to see how this plays out in the long run. Suppose a Desecration Elemental deck loses next week. There are lots of interesting land-only decks which lose to that.
But I think next week may be more interesting than you seem to think it will be. I can think of a legal deck which does not run Standstill, Desecration Elemental, or any other "spell played = sac" card.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
0 6 0 0 0 0 6 6 X 0 6
I think it wins around turn, 211.