This is the results for round 2.17 and the start for round 2.18.
Round 2.17
This round was Normal.
With the release of Dark Ascension and the blanket counter-rule added, this week didn't need special rules to feel special.
The Entries
01 Feyd_Ruin :: Ol' Faithful Pox / Elixir of Immortality This is my favorite deck I've designed in 2CB, even if it's very whimsical as to its results. So I had to play it again.
02 benbuzz790 :: The Noble Dragonlord Stromkirk Noble / Kargan Dragonlord You had two good threats, but this round had a lot of tricks and removal.
03 Reyemile :: Zombie Control Plaguebearer / Cabal Interrogator Plaguebearer knocked mayor out of the park, but this was just an interesting around that was completely unpredictable.
04 Error1 :: anti wolf meta Constant Mists / Sleeper Agent I loved this deck. You may hate Sleeper, but it's one of my favorite cards of all time, and you get brownie points for using him. Unfortunately, there were a lot of noncreature kills and discard, otherwise you would have wrecked it up quite a bit.
05 Draco9 :: Disco Zombie Ion Storm / Geralf's Messenger This deck was very creative and interesting. The only flaw of it was that the two mana costs couldn't let the mana curve play out correctly.
06 WhammWhamme :: Sorin Rox Sorin, Lord of Innistrad / Augur of Skulls Sorin was a beast when he came down, and Augur helped sneak in a few more wins. I think Sorin would do extremely well if he was accellerated out on 2nd turn.
07 Parsley :: Hey Whamme, look over there! ... *snatch* Vitu-Ghazi, the City-Tree / Mayor of Avabruck People are playing more and more around mayor these days, and he's still a hell of a threat. I think this has become one of the quintessencial decks you have to beat.
08 VikingMetal4L :: 2CB Logo.dec Beacon of Destruction / Mayor of Avabruck Two meta-definine threats, but this round was fickle. You did well, but not as well as another round would have shown.
09 TANE :: I'd Play this IRL Carrion Feeder / Gravecrawler I seriously would play this in normal magic. You were fast and relentless. If either one could have blocked reliably, you would have done much much better.
10 Sir Mu :: Vengeant Elder Dungrove Elder / Ajani Vengeant Vengeant was great, but it was the threat you chose that kept you down. When you needed to cast Ajani on 4th, Dunegrove was left ungrown for 2 turns.
11 Antonia :: Avacyn's Faeries Vault of the Archangel / Bitterblossom A first turn bitterblossom is a lot more powerful that it first appears in 2cb. Your deck did exceptionally well, and was quite elegant.
12 Mogg :: The Mighty Meta Predictor Vindicate / White Sun's Zenith I don't know what crystal ball you use, but I want it. In a round so diverse and different you called the metagame nicely. You had only one full loss, and that says a lot.
13 Catmurderer :: I had to cut 58 cards, but my Standard deck is still good Thalia, Guardian of Thraben / Liliana of the Veil I expect Thalia to see play in non land-ruled XCBs. Here she hurt you more then she helped. Due to their interaction, if Liliana would have been paired with any other curve-correct 2 drop, you would have done better.
14 fnord :: TTIIMMBBEERR! Orcish Lumberjack / Deus of Calamity This was one of my favorite decks of the round. Simple, elegant, yet fast and disruptive. It feels like cheating. I expect to see this again.
There were 14 players with 91 matches and 182 total games.
20 hands ended in a draw. 12 matches had at least one draw.
That's 11% of all games, averaging 1.4 games per player.
The following player(s) had the most drawn games, with 8 total draws: TANE
11 matches were a 3-3 split.
That's 12% of all matches, averaging 1.6 matches per player.
The following player(s) had the most split matches, with 4 total splits: Reyemile
68 matches were a 6-0 sweep.
That's 75% of all matches, averaging 4.9 matches per player.
The following player(s) had the most 6-0 match sweeps, at 8 total sweeps: Mogg
There were 27 unique cards submitted, out of 28 total.
1 cards were repeated:
Next Round will be 'Library of the Blind'.
Entries are due Saturday Night at Midnight.
Library of the Blind
You begin the game with your 2 card submission in hand and 60 basic land cards in your library. The land rule is suspended and you will use the lands within your deck for your mana. These basic lands will always be of the type, amount, and order that you need. Players playing first do not skip their draw step, all players may still play an additional land each turn, and all players WILL lose the game if they attempt to draw a card from an empty library (Millstone is a legal kill card this round).
In Legal Terms:
Rules 1.3 and 1.4 are suspended this round.
Each player begins the game with 60 basic land cards within their deck.
The moderator will substitute one basic land card for another within any library at any time it would benefit its owner.
Players may play an additional land each turn.
The starting player does not skip the first draw of the game.
Resources
Basic 2CB Rules
0. Overview
Two Card Blind (2CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Apart from normal magic, Two Card Blind also uses a "land rule" in order for you to cast your spells. You get a basic land of your choice to play each turn, and can play a land from your hand in addition to these lands you get each turn.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of a normal game of Magic.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. Each player owns an infinite number of basic land cards outside of the game. Players may play these land cards from outside of the game, and each player may play an additional land each turn if they play that land from their hand.
1.5. A random effect produces the result that least benefits the owner of the source of the effect.
1.6. Each player plays two games (one match) against each other player.
1.6a. Each player is the starting player once per match.
1.6b. If no player can win, the game is a draw.
1.6c. Games are played with perfect information.
1.6d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1b'. If an illegal deck is submitted, the deck may be editted at the moderator's discretion (i.e.: If a deck is submitted with a banned card, but can still be considered a legal deck--such as being able to win against a goldfish deck--without that card, the deck may still be included, but without the offending card).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. A player may name his or her deck. If a player does not, the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can - against any deck - do any of the following before the end of an opponent's second turn: Win the Game, Force any card in an opponent's hand to change zones, or Counter any spell an opponent has cast with its own spell.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), as well as any card from a completely and officially spoiled set that would become legal in vintage upon its release, with the exception of the following banned cards:
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 6 is a match win, 2 a drawn or split game, and 1 or 4 a draw/loss or draw/win respectively. A player's points are listed at the end of his or her row.
2.5. The player with the most Player of the Month points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player receives Player of the Month points equal to their average match result for that round, rounded to 1 decimal place. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 3.4 points (24/7).
2.5c. Each week, 0.5 Player of the Month points will be given to the player who's deck is deemed to be the most creative and original, either by moderator's choice or by poll.
2.5d. Each week, after the round is posted, the first player to able to post a deck that can successfully win each match 6-0 against every deck accepted will also receive 0.5 Player of the Month points.
There are some fairly nasty decks this week, and Dark Ascension has definitely made it's appearance
Next Week
Next week will be "Library of the Blind" Week.
Your library starts with 60 lands, and you use those instead of any land rule.
Those lands will of course always be of the types, amounts, and order in which best benefits you.
You don't skip your first draw on the play, but you WILL lose as a result of drawing from an empty library.
Please remember that cards that are shuffled in usually won't be seen again until your last turn - unless it hurts you more to see them sooner (ie: Millstone).
Choose a deck--it can be anywhere on the spectrum from highly competitive to incredibly crappy. All submitted decks must 0-6 against the chosen deck while doing as well as possible against the rest of the field. Sort of a back-back-build.
Choose a deck--it can be anywhere on the spectrum from highly competitive to incredibly crappy. All submitted decks must 0-6 against the chosen deck while doing as well as possible against the rest of the field. Sort of a back-back-build.
Choose a deck--it can be anywhere on the spectrum from highly competitive to incredibly crappy. All submitted decks must 0-6 against the chosen deck while doing as well as possible against the rest of the field. Sort of a back-back-build.
I've actually wanted to do a Strawman Week for a bit, I just didn't know how well it'd go over, or how crazy to make the test deck.
But if people are suggesting it, then I guess it won't be ill-recieved. I'll go ahead and say that we'll do that within a week or two. Now the question is.. what should the test deck be?
I don't want it to be silly, like Gut Shot / Phyrexian Devourer. That'd just be too annoying. I don't want it to be a really good deck either, since that opens the field up too much. So I'm thinking right in the middle. Something not awesome, but competitive.
Perhaps the least-scoring deck of this round? That way it's a normal deck (since next week will have oddball decks that won't work in normal rounds). One that was designed to be competitive, but didn't quite make it? (BTW, I don't yet know which deck that is)
Sound like a plan?
----
Edit:
Round posted; minimally.
Should be able to finish the grid, comments, etc, later today.
5 Dark Ascension cards showed up.
That's a decent count for a new set.
Also, this was the last week for PotM January.
I'll calculate the winner soon.
I win on the draw versus deck 4, since I can Interrogator away the messenger and then Ion Storm is useless.
Didn't expect to win, but I expected to do better than this. Oh well.
Versus 4, he casts Messenger on his play before you can interrogate it (his 3rd vs your next-turn 3rd). Then it's a 3/2 undying verses 2 1/1s. He wins.
Versus 4, he casts Messenger on his play before you can interrogate it (his 3rd vs your next-turn 3rd). Then it's a 3/2 undying verses 2 1/1s. He wins.
Derp--I meant I win on the play (you had me 0-6) and of course lose on the draw.
01 Feyd_Ruin (Pox / Elixir of Immortality) vs. 14 fnord (Orcish Lumberjack / Deus of Calamity)
3-3->0-6
With you going first (I assume your result comes from you winning going first.):
Opp T1: Swamp, Elixir
My T1: Mountain, Lumberjack
Opp T2: Swamp
My T2: Forest, sac Forest, Deus
Opp T3: Swamp, Pox. Life: 13-13. I sac Lumberjack. You have 1 land in GY and 2 in play.
My T3: Attack (Life: 13-7), destroy Swamp. You have 2 land in GY and 1 in play.
Opp T4: Swamp, pop Elixir. (Life: 13-12). Your effect shuffled, so order is unfavorable to you: Swamp, Swamp, Elixir, Pox
My T4: Attack (Life: 13-6)
Your T4, Draw Swamp.
My T5: Attack (Life 13-0)
11 Antonia :: (Vault of the Archangel / Bitterblossom) vs. 14 fnord (Orcish Lumberjack / Deus of Calamity)
6-0 -> 3-3
Me going first:
My T1: Mountain, Lumberjack
Opp T1: Swamp, Vault, Bitterblossom
My T2: Forest, sac Forest, Deus
Opp T2: Faerie (Life: 20-19), Plains
My T3: Attack with both. Faerie must chump Deus or Vault gets destroyed. (Life: 20-13)
Opp T3: Faerie (Life: 20-12), Swamp
My T4: Attack with both. Again, Faerie must chump (Life: 20-6)
Opp T4: Faerie (Life: 20-5), Plains. Vault is now online.
My T4: Swing with both. No matter the block, this is lethal.
When I'm going second Vault gets online a critical 1 turn earlier, so I lose.
12 Mogg - Vindicate / White Sun's Zenith
vs.
13 Catmurderer - Thalia, Guardian of Thraben / Liliana of the Veil
3-3 -> 6-0: Liliana causes Vindicate to be discarded, but Zenith can be cast with X = 0 to avoid discard.
Yes, but with Thalia in play, you still need 4 mana to play it; if you're on the draw, Liliana hits both your cards before you can cast either. It's 3-3
Yes, but with Thalia in play, you still need 4 mana to play it; if you're on the draw, Liliana hits both your cards before you can cast either. It's 3-3
But Thalia makes Liliana cost 4, so there's only 1 discard before Mogg has 4 mana.
I liked this round. Weirdly diverse, new and, powerful decks for a normal week.
Are EDH generals/commander cards legal in this?
Yes -- they're legal in Vintage, so they're legal here.
And I really agree with you about this round! I'm extra sad to have missed it after having read it more carefully, there was a lot of awesome innovation this week.
Me vs. Vhitu-Mayor
On the draw:
His mayor doesn't flip until he skips on turn 2, I can't attack with kirk
I play kargan on turn 2
On his third turn, he gets in for 3 and makes a 3/3 token
I level kargan
On his 4th, he gets in for 6 and makes a 3/3 and a 1/1 (14/20)
I level kargan to 7, it's a 4/4 now.
On his 5th turn, he gets in for 4 and makes a 3/3 and a 1/1 (10/20)
I level and attack for 12
On his 6th turn, he gets in for 11. I lose.
On the play, the math changes because I can get kirk to 2/2. Then he can't attack on his third turn, effectively gaining me 3 life. Additionally, I get the 1 turn advantage I need to race him.
3-3
More to come.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
This is the results for round 2.17 and the start for round 2.18.
Round 2.17 Next Round : 2.18 Resources
No longer staff here.
I didn't reply to most of them cause I was never online long.
Recieved Players:
01 Feyd_Ruin
02 benbuzz790
03 Reyemile
04 Error1
05 Draco9
06 WhammWhamme
07 Parsley
08 VikingMetal4L
09 TANE
10 Sir Mu
11 Antonia
12 Mogg
13 Catmurderer
14 fnord
There are some fairly nasty decks this week, and Dark Ascension has definitely made it's appearance
Next Week
Next week will be "Library of the Blind" Week.
Your library starts with 60 lands, and you use those instead of any land rule.
Those lands will of course always be of the types, amounts, and order in which best benefits you.
You don't skip your first draw on the play, but you WILL lose as a result of drawing from an empty library.
Please remember that cards that are shuffled in usually won't be seen again until your last turn - unless it hurts you more to see them sooner (ie: Millstone).
Also.. more ideas on future specials?
No longer staff here.
Choose a deck--it can be anywhere on the spectrum from highly competitive to incredibly crappy. All submitted decks must 0-6 against the chosen deck while doing as well as possible against the rest of the field. Sort of a back-back-build.
That sounds awesome!
I've actually wanted to do a Strawman Week for a bit, I just didn't know how well it'd go over, or how crazy to make the test deck.
But if people are suggesting it, then I guess it won't be ill-recieved. I'll go ahead and say that we'll do that within a week or two. Now the question is.. what should the test deck be?
I don't want it to be silly, like Gut Shot / Phyrexian Devourer. That'd just be too annoying. I don't want it to be a really good deck either, since that opens the field up too much. So I'm thinking right in the middle. Something not awesome, but competitive.
Perhaps the least-scoring deck of this round? That way it's a normal deck (since next week will have oddball decks that won't work in normal rounds). One that was designed to be competitive, but didn't quite make it? (BTW, I don't yet know which deck that is)
Sound like a plan?
----
Edit:
Round posted; minimally.
Should be able to finish the grid, comments, etc, later today.
5 Dark Ascension cards showed up.
That's a decent count for a new set.
Also, this was the last week for PotM January.
I'll calculate the winner soon.
No longer staff here.
I went to the prerelease and totally forgot about 2CB
I played in all 69 consecutive 2CBs that had been run in Forum Games through last week, and just broke my streak for no reason :/ Saddest times.
(I guess I didn't play in the really old 2CB, but that had really different rules.)
I win on the draw versus deck 4, since I can Interrogator away the messenger and then Ion Storm is useless.
Didn't expect to win, but I expected to do better than this. Oh well.
11 | 6 0 6 0 6 6 0 0 6 6 X 0 6 6 | 48
Are EDH generals/commander cards legal in this?
accepted
I was wondering why you didn't enter.
Versus 4, he casts Messenger on his play before you can interrogate it (his 3rd vs your next-turn 3rd). Then it's a 3/2 undying verses 2 1/1s. He wins.
Yes you do.
My bad.
accepted
----------
Today's been hectic.
I'll finish updating tomorrow.
SORRY!
My anticheat for next round: The Scanty Satanical Industry (Down with it!)
No longer staff here.
Derp--I meant I win on the play (you had me 0-6) and of course lose on the draw.
3-3->0-6
With you going first (I assume your result comes from you winning going first.):
Opp T1: Swamp, Elixir
My T1: Mountain, Lumberjack
Opp T2: Swamp
My T2: Forest, sac Forest, Deus
Opp T3: Swamp, Pox. Life: 13-13. I sac Lumberjack. You have 1 land in GY and 2 in play.
My T3: Attack (Life: 13-7), destroy Swamp. You have 2 land in GY and 1 in play.
Opp T4: Swamp, pop Elixir. (Life: 13-12). Your effect shuffled, so order is unfavorable to you: Swamp, Swamp, Elixir, Pox
My T4: Attack (Life: 13-6)
Your T4, Draw Swamp.
My T5: Attack (Life 13-0)
11 Antonia :: (Vault of the Archangel / Bitterblossom) vs. 14 fnord (Orcish Lumberjack / Deus of Calamity)
6-0 -> 3-3
Me going first:
My T1: Mountain, Lumberjack
Opp T1: Swamp, Vault, Bitterblossom
My T2: Forest, sac Forest, Deus
Opp T2: Faerie (Life: 20-19), Plains
My T3: Attack with both. Faerie must chump Deus or Vault gets destroyed. (Life: 20-13)
Opp T3: Faerie (Life: 20-12), Swamp
My T4: Attack with both. Again, Faerie must chump (Life: 20-6)
Opp T4: Faerie (Life: 20-5), Plains. Vault is now online.
My T4: Swing with both. No matter the block, this is lethal.
When I'm going second Vault gets online a critical 1 turn earlier, so I lose.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
vs.
13 Catmurderer - Thalia, Guardian of Thraben / Liliana of the Veil
3-3 -> 6-0: Liliana causes Vindicate to be discarded, but Zenith can be cast with X = 0 to avoid discard.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Yes, but with Thalia in play, you still need 4 mana to play it; if you're on the draw, Liliana hits both your cards before you can cast either. It's 3-3
But Thalia makes Liliana cost 4, so there's only 1 discard before Mogg has 4 mana.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Huh, so she does.
Oh.
I never thought of that.
OH.... crap
Yes -- they're legal in Vintage, so they're legal here.
And I really agree with you about this round! I'm extra sad to have missed it after having read it more carefully, there was a lot of awesome innovation this week.
Me vs. deck 3
0-6
Me vs. deck 4
6-0
Me vs. Vhitu-Mayor
On the draw:
His mayor doesn't flip until he skips on turn 2, I can't attack with kirk
I play kargan on turn 2
On his third turn, he gets in for 3 and makes a 3/3 token
I level kargan
On his 4th, he gets in for 6 and makes a 3/3 and a 1/1 (14/20)
I level kargan to 7, it's a 4/4 now.
On his 5th turn, he gets in for 4 and makes a 3/3 and a 1/1 (10/20)
I level and attack for 12
On his 6th turn, he gets in for 11. I lose.
On the play, the math changes because I can get kirk to 2/2. Then he can't attack on his third turn, effectively gaining me 3 life. Additionally, I get the 1 turn advantage I need to race him.
3-3
More to come.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
really? I have you killing me when you're on the play.