Alternate-Land-Rule Backbuild
(With the normal backbuild test deck)
If you would draw a card while your library has no cards in it, put a basic land card of your choice from outside the game into your hand instead. (This replaces our normal 2CB land rules) Additionally, in order to accommodate this change, the player playing first does not skip the first draw of the game, as normal.
At the beginning of the match, you and your opponent switch decks. Each player then plays to win with his or her opponent's deck. Thus, the deck you actually build should suck horribly, since it is what you will face.
The deck you submit must be able to beat to win. Specifically, it must be able to beat an imaginary opponent who starts the game with any two nonspecific basic lands in his hand. Building your deck so that it wins only if an opponent has a singularly specific basic land in his opening hand will thus not work.
I feel like I'll have cheated us in not having an actual backbuild week if we don't do one with a normal backbuild test deck. We'll keep the alternate land rule for one more week as well. Apologies to VM4L and those who wanted a normal week next week - after next week, we'll do 2 normal weeks to see how the banned list has changed things up.
Resources
Basic 2CB Rules
0. Overview
Two Card Blind (2CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. Each player owns an infinite supply of Basic Lands of each type outside the game. These may be played as if they were in his or her hand.
1.4b. You may play only one land from your hand in addition to only one land from outside the game during your turn; however, continuous effects may increase these numbers (if a card states that you may play an additional land this turn, you may play one from your hand, one from outside the game and one from either your hand or outside the game).
1.4b'. Playing lands from your hand will make you a better person. Officially.
1.5. A random effect produces the result that least benefits the owner of the source of the effect.
1.6. Each player plays two games (one match) against each other player.
1.6a. Each player is the starting player once per match.
1.6b. If no player can win, the game is a draw.
1.6c. Games are played with perfect information.
1.6d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1b'. If an illegal deck is submitted, the deck may be editted at the moderator's discretion (i.e.: If a deck is submitted with a banned card, but can still be considered a legal deck--such as being able to win against a goldfish deck--without that card, the deck may still be included, but without the offending card).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. A player may name his or her deck. If a player does not, the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – force any card in an opponent's hand to change zones or Win the Game before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 6 is a match win, 2 a drawn or split game, and 1 or 4 a draw/loss or draw/win respectively. A player's points are listed at the end of his or her row.
2.5. The player with the most PotM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player receives PotM points equal to their average match result for that round, rounded down to 1 decimal place. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 3.4 points (24/7).
2.5c. Each week, .5 PotM points will be given to the deck deemed most creative and original.
2.5d. Each week, after the grid is posted, the first player to able to post a deck that can successfully go 6-0 over every deck in the grid will also receive 1 PotM point.
Past Blinds
November 2011- (POTM Ongoing)
11/11/11 (1 Week)- Undetermined
Decks posted.
I have to run to work. I'll get corrections, totals, potm points, etc after then.
I originally started doing comments, etc, but given the week, it got a little redundant after the first few, heh.
Next Week
I feel like I'll have cheated us in not having an actual backbuild week if we don't do one with a normal backbuild test deck. We'll keep the alternate land rule for one more week as well. After next week, we'll do 2 normal weeks to see how the banned list has changed things up. (Apologize to VM4L and those who wanted a normal week next week - I just feel like this week didn't do the backbuild justice)
Alternate-Land-Rule Backbuild
If you would draw a card while your library has no cards in it, put a basic land card of your choice from outside the game into your hand instead. (This replaces our normal 2CB land rules) Additionally, the player playing first does not skip the first draw of the game.
At the beginning of the match, you and your opponent switch decks. Each player then plays to win with his or her opponent's deck. Thus, the deck you actually build should be horrible, since it is what you will face.
The deck you submit must be able to beat to win. Specifically, it must be able to beat an imaginary opponent who starts the game with any two nonspecific basic lands in his hand. Building your deck so that it wins only if an opponent has a singularly specific basic land in his opening hand will thus not work.
Something weird is going on with me(10) and mogg(15) (great minds, eh? high five!) vs. Draco9(3) -- I can't possibly imagine how we might win that match, and also Draco9's points are less than 12 total despite having two 6s from our matches in eir row.
I'm also generally confused by all the differences between 9 and 10 -- as far as I can tell, they are just about identical, except mine is a little slower, which should only hurt. I have no idea how I (and Mogg) supposedly lose to 9 itself -- we just kill each other's threats and that's that. I think we also both draw with Mirrorworks(11).
I split with decks 01 and 05; once they have a devourer up, gnomes can't attack because Bandage beats Lightning Blow, but they can't attack because I win the race. This is true on play or draw.
My deck loses outright to deck 12, since touchstone stops me from ever attacking. I should be 6-0
Something weird is going on with me(10) and mogg(15) (great minds, eh? high five!) vs. Draco9(3) -- I can't possibly imagine how we might win that match, and also Draco9's points are less than 12 total despite having two 6s from our matches in eir row.
I'm also generally confused by all the differences between 9 and 10 -- as far as I can tell, they are just about identical, except mine is a little slower, which should only hurt. I have no idea how I (and Mogg) supposedly lose to 9 itself -- we just kill each other's threats and that's that. I think we also both draw with Mirrorworks(11).
I've completely messed up your results and need to recalculate.
I got confused and ended up making you Conscript your own creature a few times, and missed it being a removal spell some times. Same with Might of Oaks.
I split with decks 01 and 05; once they have a devourer up, gnomes can't attack because Bandage beats Lightning Blow, but they can't attack because I win the race. This is true on play or draw.
My deck loses outright to deck 12, since touchstone stops me from ever attacking. I should be 6-0
I thought about this earlier. Yeah, we tie.
And you vs 12 was just transposed.
Aye, it's become one of the gold standards, along with impatience and desecration elemental. They basically only loses to all land decks, which stifles the format considerably. The other overused one is Worldpurge / Battle of Wits.
Since we all played the same basic deck this round, I figured I'd axe the normal heavy weights to see what people can come up with.
WhammeWhamme suggests that Copper Tablet be banned as well?
i can go with that.
no one's submitted it yet, so we'll go ahead and axe it this round.
I believe I can say, without giving any real info out, that this round is very diversified so far, so don't let last round scare you. 8 decks in, and possibly only 1 card repeated.
it doesn't.
I screwed up the grid and am remaking it.
your points are actually completely identical.
I accidentally pasted 9's score over 7, and well.. this has been a headache-ridden hour >_<
edit: I think I have it now (in the post above yours)
edit edit:
. . double checked; updated first grid
. . potm points need to be reupdated. waiting for any new corrections, etc.
...remind me not to pick up an xcb and go right into a backbuild round. >_<
it doesn't.
I screwed up the grid and am remaking it.
you're points are actually completely identical.
They shouldn't be. Eldrazi Conscription actually beats the Kelp deck, since it can trample over the blockers long before Epic Struggle comes online. Might of Oaks, however, forces a draw; Phyrexian Devourer pings the Kelp deck down to 8 on turn 20, when the kelp deck has 17 creatures, because if it blocks with the actual Wall, Might of Oaks kills it. From there, the Kelp deck has to chump with a token every turn to prevent from being killed outright by Might of Oaks.
i 0'd out 10 after recalculating their matches, but forgot to 0 you on 15 and 9.
8 | 2 0 6 6 2 6 0 X 6 6 2 6 0 0 6 6 | 54
Correction in bold. Eldrazi Conscription is way to fast for Ersatz Gnome to beat; I win the backbuild there. And deck 5 is identical to deck 1, which I draw with.
yeah, i missed it in some matchups, but not others.
it's an unfortunate side effect of doing the matchups when you're half asleep heh.
I think Oaks/Conscript were the best decks in concept. Just too many devourer mirrors.
and I do have you down for tieing 1&5 (perhaps you saw it mid edit?).
not sure why I missed it at first, since I knew I tied Tundra Wolves.
Next week is shaping up very interestingly.
I have what I consider to be a great deck, and I'm sitting at a 2.6 average. >_<
This is the results for round 2.09 and the start for round 2.10
Round 2.09
This round was Alternate-Land-Rule Backbuild week.
EntriesThe Grid Results
Next Week Resources
No longer staff here.
i tpyod
No longer staff here.
I have to run to work. I'll get corrections, totals, potm points, etc after then.
I originally started doing comments, etc, but given the week, it got a little redundant after the first few, heh.
Next Week Decks are due by Saturday night each week.
Edit:
My noncheat code: Fuller Morrin Lacken Farr
No longer staff here.
I'm also generally confused by all the differences between 9 and 10 -- as far as I can tell, they are just about identical, except mine is a little slower, which should only hurt. I have no idea how I (and Mogg) supposedly lose to 9 itself -- we just kill each other's threats and that's that. I think we also both draw with Mirrorworks(11).
My deck loses outright to deck 12, since touchstone stops me from ever attacking. I should be 6-0
I've completely messed up your results and need to recalculate.
I got confused and ended up making you Conscript your own creature a few times, and missed it being a removal spell some times. Same with Might of Oaks.
Recalculated as:
0 | 0 2 6 2 0 2 2 6 2 X 2 6 2 6 2 2
Look right? (The other 2 would mimic yours)
I thought about this earlier. Yeah, we tie.
And you vs 12 was just transposed.
Recalculated as:
8 | 2 0 6 6 0 6 0 X 6 0 2 6 0 0 6 6 |
Look right?
No longer staff here.
Opalessence, Standstill
Since we all played the same basic deck this round, I figured I'd axe the normal heavy weights to see what people can come up with.
No longer staff here.
neat
i can go with that.
no one's submitted it yet, so we'll go ahead and axe it this round.
I believe I can say, without giving any real info out, that this round is very diversified so far, so don't let last round scare you. 8 decks in, and possibly only 1 card repeated.
No longer staff here.
Decks 10 and 15 are card for card identical; why do I have different scores for them?
8 | 2 0 6 6 0 6 0 X 6 0 2 6 0 0 0 6 | 40
EDIT:
I've screwed up the grid.
Let me work here...
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
1 | X 6 6 6 2 6 6 2 6 6 6 6 6 6 6 6 | .. |
2 | 0 X 6 2 0 2 2 6 2 2 2 6 2 6 2 2 | .. |
3 | 0 0 X 0 0 0 0 0 0 0 0 0 0 0 0 0 | .. |
4 | 0 2 6 X 0 2 2 0 2 2 2 6 2 6 2 2 | .. |
5 | 2 6 6 6 X 6 6 2 6 6 6 6 6 6 6 6 | .. |
6 | 0 2 6 2 0 X 2 0 2 2 2 6 2 6 2 2 | .. |
7 | 0 2 6 2 0 2 X 6 2 2 2 6 2 6 2 2 | .. |
8 | 2 0 6 6 2 6 0 X 0 0 2 6 0 0 0 6 | .. |
9 | 0 2 6 2 0 2 2 6 X 2 2 6 2 6 2 2 | .. |
0 | 0 2 6 2 0 2 2 6 2 X 2 6 2 6 2 2 | .. |
1 | 0 2 6 2 0 2 2 2 2 2 X 6 2 6 2 2 | .. |
2 | 0 0 6 0 0 0 0 6 0 0 0 X 0 6 0 0 | .. |
3 | 0 2 6 2 0 2 2 6 2 2 2 6 X 6 2 2 | .. |
4 | 0 0 6 0 0 0 0 6 0 0 0 0 0 X 0 6 | .. |
5 | 0 2 6 2 0 2 2 6 2 2 2 6 2 6 X 2 | .. |
6 | 0 2 6 2 0 2 2 0 2 2 2 6 2 6 2 X | .. |
No longer staff here.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
it doesn't.
I screwed up the grid and am remaking it.
your points are actually completely identical.
I accidentally pasted 9's score over 7, and well.. this has been a headache-ridden hour >_<
edit: I think I have it now (in the post above yours)
edit edit:
. . double checked; updated first grid
. . potm points need to be reupdated. waiting for any new corrections, etc.
...remind me not to pick up an xcb and go right into a backbuild round. >_<
No longer staff here.
Correction in bold. Eldrazi Conscription is way to fast for Ersatz Gnome to beat; I win the backbuild there. And deck 5 is identical to deck 1, which I draw with.
Oooooh. I get it now!
I do lose to 10 and 15.
I still tie with 5.
yeah, i missed it in some matchups, but not others.
it's an unfortunate side effect of doing the matchups when you're half asleep heh.
I think Oaks/Conscript were the best decks in concept. Just too many devourer mirrors.
and I do have you down for tieing 1&5 (perhaps you saw it mid edit?).
not sure why I missed it at first, since I knew I tied Tundra Wolves.
Next week is shaping up very interestingly.
I have what I consider to be a great deck, and I'm sitting at a 2.6 average. >_<
No longer staff here.