This is the results for round 3.28 and the start for round 3.29
Round 3.28
This round was Zombie Apocalypse week.
Entries
(Bolded card begin in play)
WhammWhamme :: Bid 0 - I hate zombies and will use yours against you! Black Lotus / Reap / Reap / Conjurer's Ban / Ulamog, the Infinite Gyre
[No Undead deck] Clever idea, but it ended up kind of backfiring on you, since your deck is unusable if your opponent avoids using zombies as well.
XScorpion :: Bid 4 - I LOVE zombies and don't care about anything else! HAHAHAHAHAHAHAHAHA Dryad Arbor / Dryad Arbor / Dryad Arbor / Dryad Arbor / Dryad Arbor
[Tormod's Crypt/ Walking Dead / Walking Dead / Endless Ranks of the Dead] Tormod's Crypt seems inadequate to me. I'm not sure what you were aiming at with this. On the plus side, it did save you from a complete loss against the one deck that was specifically built to hose your strategy, so kudos for that. I find it hilarious that the only game in the whole round that resulted in someone dying to a horde of zombies is the one where you play against the guy who specifically tried to hate them out.
The Grid
X | 1 2 3 4 5
1 | X 0 6 0 S | _8 | 2.0
2 | 6 X 6 6 6 | 24 | 6.0
3 | 0 0 X 0 6 | _6 | 1.5
4 | 6 0 6 X 6 | 18 | 4.5
5 | S 0 0 0 X | _2 | 0.5
(S stands for a 3/3 Split, which is 2 points)
Congratulations to TANE for winning 5CB 3.28!
Next week (which is really this week, now, which is also Thanksgiving in the US) will be Thanks for That week.
-Each player will submit a 5-card deck, plus another permanent card, which will begin the game in play, owned and controlled by their opponent.
Decks are due Wednesday, November 23rd, at 10pm EST.
Basic 5CB Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 or S may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, the moderator may choose to divide players randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his or her heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player receives POTM points equal to his or her average match result for that round, rounded down to 1 decimal place. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 3.4 points (24/7).
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
I have a question about rules. Is it legal to win on the second turn if it can only happen if your opponent lets it happen? Or rather, if your opponent has to take a specific action in order to allow it to happen, which they would almost always do under normal circumstances, but which isn't technically required?
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
1) not looking over the matchup in great detail, I would expect that I beat Feyd_Ruin as well. turn 1 Ulamog forces me to blow up my own City of Traitors, at which point The Tabernacle at Pendrell Vale kills it, but I then shuffle my graveyard into my library. over the next few turns I draw everything back and then recast Ulamog, destroying Tabernacle, and attack for the next few turns
2) doesn't make a difference because of the bid of 4, but I had intended to keep my Undead deck
3) For the next week, do "enters-the-battlefield" triggers occur? if so, Phage the Untouchable and if not, Illusions of Grandeur seem pretty ban-worthy
edit: nevermind, they're effectively banned anyway
If a player, regardless of the contents of their deck, can avoid losing before the start of their second turn, then that does not count as killing them before the start of their second turn. Even if playing a land OR a spell would kill them.
Edit: Illusions of Grandeur ought to be illegal already; they'll fail to pay the upkeep cost before you're allowed to kill them. Phage, otoh, requires some finesse (since you have to avoid GETTING killed by her and THEN blink her).
I beat WhammWhamme outright, since his reap fails to hit anything. So the only thing he can possibly cast is 1 lotus.
On the other hand, Tane beats me harshly. Tabernacle is actually a destroy effect, not a sacrifice effect, so Ulamog (the indestructible) sticks and beats my skull in.
I did, which was Crack the Earth/Badlands/Unholy Grotto/Mutavault (losing to Whamm and I believe still beating Feyd). I will admit that I misread the criteria for this round, and thought that only the person who submitted the absolute highest bid would ever play with their Zombie deck (so only XScorpion's matches), and as a result it was my intention to not have to use the Zombie deck unless no-one else bid, but that was my error and I'll stick with it.
I didn't bother with the zombie decks submitted by players who bid 0, since the rules I gave made it impossible for it to matter on a bid of 0. TANE did submit one, but he bid 0, so, you know, not actually relevant.
I was kind of expecting most people to take advantage of the chance to basically play 7CB with a bid of 1, incidentally. I still think the best deck with these rules uses either a bid of 1 or 2.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Could you add the rules for the special format to the results in the first post? It makes it easier to see what's going on without needing to find the old thread. Speaking of which, would it be possible to put the 5CB rules in the first post each week as well? I looked back at the past few threads and didn't find the rules until like 6 threads back.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
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This is the results for round 3.28 and the start for round 3.29
Round 3.28
This round was Zombie Apocalypse week.
EntriesThe Grid
Congratulations to TANE for winning 5CB 3.28!
Next week (which is really this week, now, which is also Thanksgiving in the US) will be Thanks for That week.
-Each player will submit a 5-card deck, plus another permanent card, which will begin the game in play, owned and controlled by their opponent.
Decks are due Wednesday, November 23rd, at 10pm EST.
I do not like the people who ignored the format entirely.
2) doesn't make a difference because of the bid of 4, but I had intended to keep my Undead deck
3) For the next week, do "enters-the-battlefield" triggers occur? if so, Phage the Untouchable and if not, Illusions of Grandeur seem pretty ban-worthy
edit: nevermind, they're effectively banned anyway
Edit: Illusions of Grandeur ought to be illegal already; they'll fail to pay the upkeep cost before you're allowed to kill them. Phage, otoh, requires some finesse (since you have to avoid GETTING killed by her and THEN blink her).
I beat WhammWhamme outright, since his reap fails to hit anything. So the only thing he can possibly cast is 1 lotus.
On the other hand, Tane beats me harshly. Tabernacle is actually a destroy effect, not a sacrifice effect, so Ulamog (the indestructible) sticks and beats my skull in.
Tane goes undefeated!
No longer staff here.
I was kind of expecting most people to take advantage of the chance to basically play 7CB with a bid of 1, incidentally. I still think the best deck with these rules uses either a bid of 1 or 2.
I'll make the suggested corrections.