Two Card Blind (2CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. Each player owns an infinite supply of Basic Lands of each type outside the game. These may be played as if they were in his or her hand.
1.4b. You may play only one land from your hand in addition to only one land from outside the game during your turn; however, continuous effects may increase these numbers (if a card states that you may play an additional land this turn, you may play one from your hand, one from outside the game and one from either your hand or outside the game).
1.4b'. Playing lands from your hand will make you a better person. Officially.
1.5. A random effect produces the result that least benefits the owner of the source of the effect.
1.6. Each player plays two games (one match) against each other player.
1.6a. Each player is the starting player once per match.
1.6b. If no player can win, the game is a draw.
1.6c. Games are played with perfect information.
1.6d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. A player may name his or her deck. If a player does not, the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – force any card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. "2" or "S" may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.5. The player with the most PotM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player receives PotM points equal to their average match result for that round, rounded down to 1 decimal place. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 3.4 points (24/7).
Each week, .5 PotM points will be given to the deck deemed most creative and original.
Each week, after the grid is posted, the first player to able to post a deck that can successfully go 6-0 over every deck in the grid will also receive .5 PotM points.
Decks: 1 Heart of Draco- Children of Evil Evil Twin / Child of Alara
Even making a deck just so that I could call it Children of Evil, this was awful. One threat can't even exist without my opponent playing creatures, and if I copy my own creature, I kill both of them (and everything else). I also had not way to stop lands. This is easily the worst Blind deck I've ever made. X_X
2 WhamWhamme- WTF? Is that vampire sparkling? Stromkirk Noble / Red Sun's Zenith
This deck is funny because the Noble and RSZ deal damage for the same amount each turn. Having a creature helped you beat Geist decks, and RSZ helped you beat everything else (except Energy Field).
3 Error1- *Will This Be Legal??? Energy Field / Stensia Bloodhall
This is idectical to the Field deck from last week, except that it can hits Planeswalkers. The land rule was irrelevant this round, but even then, Energy Field was all but unstoppable. If it weren't for 1 deck specificly targetting Field, this would have won.
4 Draco9- Quoth the Revoker, Nevermore Nevermore / Phyrexian Revoker
I like that this has a solution to both cards in hand and abilities on the field…but you still have a 2/1 as your kill. Funny note about this deck: If you add up it's mana costs and effects, the whole deck is almost exactly Voidstone Gargoyle. You can have spiritual extra credit for both that and having a cultured and amusing name.
5 Personman- Lich Team of Umph! Ghoulraiser / Lich Lord of Unx
This beats Field! You actually scored most of your points just from the 5 Field decks, so it was a great meta call (or dumb luck). For having a 2CB Tribal deck, the abiltity to play 3 Threats out of 2 cards, and even using an Innistrad Common instead of a Rare like everyone else, you get the creativity bonus.
6 Tane- How did he get a Japanese weapon in a Gothic setting? Umezawa's Jitte / Geist of Saint Taft
Sadly, Jitte has no effect until after it hits, and Geist has no evasion. Multiple decks just traded guys and took 4, leaving you with 2 charge counters to fight with.
7 VikingMetal4L- Invincible WINNING Field Energy Field / Stensia Bloodhall
The only reason this deck didn't score higher was the fact that there were 4 mirror-matches and 1 deck built specifically to beat this card. Otherwise, only Lich could beat it.
8 Knobbodi- *Ghostbusters! Chainer's Edict / Geist of Saint Taft
Sadly, the only decks you could edict a creature against either A) Killed your dude when you did, B) Could race you with their other card or C) Could bring it back. Geist just doesn't seem like a strong threat in 2CB.
10 Reyemile- Oh that's how it kills... Liliana of the Veil / Reassembling Skeleton
Sadly, even if you could activate Liliana's Ultimate (Which they keep you off of via Bloodhall), the Field decks could simply rebuild and race your skeleton (even without the Field and the special land rule). Otherwise though, Liliana was a good all around disruption card.
11 Catmurderer- Catmurderer's Deck of Ruinnig My Day by Changing it to Another Energy Field Deck Energy Field / Stensia Bloodhall
Your other deck would have scored fewer points, so it was a profitable switch.
12 Benbuzz790- *Charming Devil Esper Charm / Devil's Play
Building a deck to specifically beat Energy Field, RSZ and Counterspells is quite powerful considering that, aside from GargaBalance, which isn't possible in Innistrad, those are every one of the most powerful strategies seen so far. Fantastic metagame call and congratulations. I was considering giving you a creativity bonus, but you were too busy winning this round to be bothered.
13 Feyd_Ruin- Army of Darkness aka WAIT. How many Zombies? aka Deck #13 by Sheer Coincidence Exploration / Army of the Damned
You know what's bigger and cheaper than Emrakul? TWENTY-SIX FREAKIN ZOMBIES. Lost to Field, which was crippling this round, but almost aced everything else. If Exploration+something big wasn't a very common deck idea, I would have given you the Creativity bonus. However, I do think your deck might be my personal favorite.
14 Thundersnow- Testing, Testing, 1-2-3...39 Cackling Counterpart / Ludevic's Test Subject (Ludevic's Abomination)
While 39 Power of Lizards is almost as cool (and almost as big) as 52 Power of Zombies, It's very disruptable instead of very resilient. However, for a clever usage of the transform mechanic, as well as using 2 cards that will never show up again (maybe?), and, as I mentioned, 39 Power in Lizards, you get the creativity bonus this round.
15 Lithel- Lithel's Deck of Ruining the Day after Catmurder Switched His Deck. Energy Field / Stensia Bloodhall
Let's see if you can guess a new addition to the banned list…
VikingMetal4L is PotM for September! (not tentative)
Important Changes:
Due to a combination of an overabundance of the card, and the very few ways to fight it, and the fact that there are a large number of similar, less broken cards, Energy Field has been banned. Additionally, by democratic process, Arcane Denial, Mana Drain, and Unified Will have been banned.
Next week is the start of Batman Month, starting with Two-Face Week.
For this week, we try something a little different. Each entry consists of submitting 2 different decks of 2 cards each. You may not submit the same card in both decks. One of the decks will be used only when you are on the Play, and the other deck will be used only when you are on the Draw. Thus, both decks will be used in each match, but your Play deck will only ever play Draw decks and vice-versa.
(Decks due Saturday 10/8 at 11PM Pacific Time, but will not be posted until a couple days later, as I am out of town part that weekend.)
I was gunning for this deck. I was close to submitting it before I stumbled on esper charm.
6-0
4 Draco9- Quoth the Revoker, Nevermore Nevermore / Phyrexian Revoker
Esper charm beats Nevermore, and Devil's play can manage revoker. Revoker was good this round, I thought the top decks would have lilliana or garruk in them.
6-0
If I'm on the play, I can get him to discard both cards. If I'm on the draw, he resolves the Lich lord. If I kill it immediately, he gets it back with ghoulraiser, I charm it away, and then flashback to get ghoulraiser to stall. If I esper charm to remove ghoulraiser, he gets a token which I can't kill. Kudos realizing that one of the best 2CB cards was a zombie.
10 Reyemile- Oh that's how it kills... Liliana of the Veil / Reassembling Skeleton
Lilliana can't disrupt me on the play, and I can race Skeleton. On the draw, skeleton would kill me on turn 23. I kill his turn 2 skeleton though. His only play is to drop liliana to get rid of my esper charm. On turn 4, he re-buys and casts the skeleton. 20 turns later, on turn 24, he kills me. Luckily I can fireball for 20 on turn 23. Oh, except I lose because Liliana has 3 abilities. Whoops. Nice deck. I couldn't figure liliana out.
2-2
11 Catmurderer- Catmurderer's Deck of Ruinnig My Day by Changing it to Another Energy Field Deck Energy Field / Stensia Bloodhall
6-0
13 Feyd_Ruin- Army of Darkness aka WAIT. How many Zombies? aka Deck #13 by Sheer Coincidence Exploration / Army of the Damned
!! This one is really good. I can make him discard army, but he still casts it on turn 5 and kills me turn 6. I think I've got a good deck for exploration during the next standard week.
0-6
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
I was gunning for this deck. I was close to submitting it before I stumbled on esper charm.
6-0
4 Draco9- Quoth the Revoker, Nevermore Nevermore / Phyrexian Revoker
Esper charm beats Nevermore, and Devil's play can manage revoker. Revoker was good this round, I thought the top decks would have lilliana or garruk in them.
6-0
If I'm on the play, I can get him to discard both cards. If I'm on the draw, he resolves the Lich lord. If I kill it immediately, he gets it back with ghoulraiser, I charm it away, and then flashback to get ghoulraiser to stall. If I esper charm to remove ghoulraiser, he gets a token which I can't kill. Kudos realizing that one of the best 2CB cards was a zombie.
10 Reyemile- Oh that's how it kills... Liliana of the Veil / Reassembling Skeleton
Lilliana can't disrupt me on the play, and I can race Skeleton. On the draw, skeleton would kill me on turn 23. I kill his turn 2 skeleton though. His only play is to drop liliana to get rid of my esper charm. On turn 4, he re-buys and casts the skeleton. 20 turns later, on turn 24, he kills me. Luckily I can fireball for 20 on turn 23. Oh, except I lose because Liliana has 3 abilities. Whoops. Nice deck. I couldn't figure liliana out.
2-2
11 Catmurderer- Catmurderer's Deck of Ruinnig My Day by Changing it to Another Energy Field Deck Energy Field / Stensia Bloodhall
6-0
13 Feyd_Ruin- Army of Darkness aka WAIT. How many Zombies? aka Deck #13 by Sheer Coincidence Exploration / Army of the Damned
!! This one is really good. I can make him discard army, but he still casts it on turn 5 and kills me turn 6. I think I've got a good deck for exploration during the next standard week.
0-6
Are there any discrepancies with my Grid? I didn't notice off-hand.
I did have one at first, but i was wrong. The grids are consistent.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
If it puts down two lands per turn I would argue that it breaks this rule, "You may play exactly 1 land card from outside the game per turn in addition to playing 1 land from your hand per turn."
Specifically, "You may play exactly 1 land card from outside the game per turn..."
Does this mean that you get a land from outside the game to hand each turn, then you can put another one down?
Example:
T1 - Forest into Exploration into 2nd Forest
T2 - Forest, Forest
Is this how Exploration has been used?
I would argue against this because it states that you can only play one land from the exiled zone per turn.
Considering Exploration was one of the main reasons for the land rule change from tokens, I'm not ruling against that usage. I will however alter the wording.
1.4b. You may play only one land from your hand in addition to only one land from outside the game during your turn; however, continuous effects may increase these numbers (if a card states that you may play an additional land this turn, you may play one from your hand, one from outside the game and one from either your hand or outside the game).
Woo creativity bonus! And coming in third (in decks) with the jankiest deck/best metagame call evar. I am pleased
HoD, I'm really enjoying the effort you're putting into this. Comments, well-formatted and useful game posts, and a crazy multi-week theme thing to top it all off. Thanks!
One thing I do miss is a rankings list for each round. It's annoying to have to read down the column of numbers to see what place you came in, then cross reference all of those with player number above to see who beat you. My personal recommendation would be to sort the grid by rank, instead of by submission order/arbitrarily, and to include names in the left column along with numbers.
Also, is there any particular reason not to give us the full time until you're back for deckbuilding? If it's going to be late anyway, more time can only mean more players, which is a good thing, right?
Woo creativity bonus! And coming in third (in decks) with the jankiest deck/best metagame call evar. I am pleased
Yeah, I liked that besides the winning deck and Field, the two best decks involved a bunch of Zombies. I was also happy to see that most of your card choices all month were a little off-kilter, but you still took second.
HoD, I'm really enjoying the effort you're putting into this. Comments, well-formatted and useful game posts, and a crazy multi-week theme thing to top it all off. Thanks!
You are very welcome, it takes more time than I expected to post everything each week, and it's nice to see someone notice. : )
One thing I do miss is a rankings list for each round. It's annoying to have to read down the column of numbers to see what place you came in, then cross reference all of those with player number above to see who beat you. My personal recommendation would be to sort the grid by rank, instead of by submission order/arbitrarily, and to include names in the left column along with numbers.
I actually like the suspense added by a lack of order, so I think I'm going to keep the grid as is. However, what I will do is add an addition list below the grid (much like PotM), that shows each player in order with their average score for the week. Does that work?
Also, is there any particular reason not to give us the full time until you're back for deckbuilding? If it's going to be late anyway, more time can only mean more players, which is a good thing, right?
This seems sensible, and most weeks I would do so, but this week is surprisingly hellish to score, seeing as there are essentially twice as many submissions. Therefor, I want some extra time to put together the grid after decks are due, so that I don't get the usual 2-3 decks the day I post. I will however, push the deadline back partially. The new deadline is Saturday 10/8, at the same time. I will try to have the grid posted by the Sunday night, but it might take a little longer.
However, what I will do is add an addition list below the grid (much like PotM), that shows each player in order with their average score for the week. Does that work?
Yep, that sounds awesome!
this week is surprisingly hellish to score, seeing as there are essentially twice as many submissions. Therefore, I want some extra time to put together the grid after decks are due, so that I don't get the usual 2-3 decks the day I post.
Oh, yeah, totally. Wasn't thinking about the additional craziness of the special week. Take your time!
If as many people as possible could send me their decklists in the next 24 hours, that would make it easier to post the grid faster when I come back, because I could work on it before I go out of town. If you can't/don't want to, that's fine, I'm just seeing if I can expedite the process.
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D-Denz Stockton
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0. Overview
Two Card Blind (2CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. Each player owns an infinite supply of Basic Lands of each type outside the game. These may be played as if they were in his or her hand.
1.4b. You may play only one land from your hand in addition to only one land from outside the game during your turn; however, continuous effects may increase these numbers (if a card states that you may play an additional land this turn, you may play one from your hand, one from outside the game and one from either your hand or outside the game).
1.4b'. Playing lands from your hand will make you a better person. Officially.
1.5. A random effect produces the result that least benefits the owner of the source of the effect.
1.6. Each player plays two games (one match) against each other player.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.2. Decks are subject to some restrictions.
2.3. Points determine tournament standings.
2.5. The player with the most PotM points over the course of a month is the Player of the Month.
Each week, .5 PotM points will be given to the deck deemed most creative and original.
Each week, after the grid is posted, the first player to able to post a deck that can successfully go 6-0 over every deck in the grid will also receive .5 PotM points.
September 2011- VikingMetal4L
9/30/11 (Innistrad Week)- Benbuzz790
9/23/11 (Normal Week)- Personman
9/16/11 (Normal Week)- VikingMetal4L
Decks:
1 Heart of Draco- Children of Evil
Evil Twin / Child of Alara
Even making a deck just so that I could call it Children of Evil, this was awful. One threat can't even exist without my opponent playing creatures, and if I copy my own creature, I kill both of them (and everything else). I also had not way to stop lands. This is easily the worst Blind deck I've ever made. X_X
2 WhamWhamme- WTF? Is that vampire sparkling?
Stromkirk Noble / Red Sun's Zenith
This deck is funny because the Noble and RSZ deal damage for the same amount each turn. Having a creature helped you beat Geist decks, and RSZ helped you beat everything else (except Energy Field).
3 Error1- *Will This Be Legal???
Energy Field / Stensia Bloodhall
This is idectical to the Field deck from last week, except that it can hits Planeswalkers. The land rule was irrelevant this round, but even then, Energy Field was all but unstoppable. If it weren't for 1 deck specificly targetting Field, this would have won.
4 Draco9- Quoth the Revoker, Nevermore
Nevermore / Phyrexian Revoker
I like that this has a solution to both cards in hand and abilities on the field…but you still have a 2/1 as your kill. Funny note about this deck: If you add up it's mana costs and effects, the whole deck is almost exactly Voidstone Gargoyle. You can have spiritual extra credit for both that and having a cultured and amusing name.
5 Personman- Lich Team of Umph!
Ghoulraiser / Lich Lord of Unx
This beats Field! You actually scored most of your points just from the 5 Field decks, so it was a great meta call (or dumb luck). For having a 2CB Tribal deck, the abiltity to play 3 Threats out of 2 cards, and even using an Innistrad Common instead of a Rare like everyone else, you get the creativity bonus.
6 Tane- How did he get a Japanese weapon in a Gothic setting?
Umezawa's Jitte / Geist of Saint Taft
Sadly, Jitte has no effect until after it hits, and Geist has no evasion. Multiple decks just traded guys and took 4, leaving you with 2 charge counters to fight with.
7 VikingMetal4L- Invincible WINNING Field
Energy Field / Stensia Bloodhall
The only reason this deck didn't score higher was the fact that there were 4 mirror-matches and 1 deck built specifically to beat this card. Otherwise, only Lich could beat it.
8 Knobbodi- *Ghostbusters!
Chainer's Edict / Geist of Saint Taft
Sadly, the only decks you could edict a creature against either A) Killed your dude when you did, B) Could race you with their other card or C) Could bring it back. Geist just doesn't seem like a strong threat in 2CB.
9 Shogun17- Enchanted Player gains Protection from "Most Things"
Energy Field / Stensia Bloodhall
OMG another one.
10 Reyemile- Oh that's how it kills...
Liliana of the Veil / Reassembling Skeleton
Sadly, even if you could activate Liliana's Ultimate (Which they keep you off of via Bloodhall), the Field decks could simply rebuild and race your skeleton (even without the Field and the special land rule). Otherwise though, Liliana was a good all around disruption card.
11 Catmurderer- Catmurderer's Deck of Ruinnig My Day by Changing it to Another Energy Field Deck
Energy Field / Stensia Bloodhall
Your other deck would have scored fewer points, so it was a profitable switch.
12 Benbuzz790- *Charming Devil
Esper Charm / Devil's Play
Building a deck to specifically beat Energy Field, RSZ and Counterspells is quite powerful considering that, aside from GargaBalance, which isn't possible in Innistrad, those are every one of the most powerful strategies seen so far. Fantastic metagame call and congratulations. I was considering giving you a creativity bonus, but you were too busy winning this round to be bothered.
13 Feyd_Ruin- Army of Darkness aka WAIT. How many Zombies? aka Deck #13 by Sheer Coincidence
Exploration / Army of the Damned
You know what's bigger and cheaper than Emrakul? TWENTY-SIX FREAKIN ZOMBIES. Lost to Field, which was crippling this round, but almost aced everything else. If Exploration+something big wasn't a very common deck idea, I would have given you the Creativity bonus. However, I do think your deck might be my personal favorite.
14 Thundersnow- Testing, Testing, 1-2-3...39
Cackling Counterpart / Ludevic's Test Subject (Ludevic's Abomination)
While 39 Power of Lizards is almost as cool (and almost as big) as 52 Power of Zombies, It's very disruptable instead of very resilient. However, for a clever usage of the transform mechanic, as well as using 2 cards that will never show up again (maybe?), and, as I mentioned, 39 Power in Lizards, you get the creativity bonus this round.
15 Lithel- Lithel's Deck of Ruining the Day after Catmurder Switched His Deck.
Energy Field / Stensia Bloodhall
Let's see if you can guess a new addition to the banned list…
*Self-Titled
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
1 | X 0 0 2 6 1 0 2 0 0 0 0 0 2 0 13 0.9
2 | 6 X 0 2 6 6 0 2 0 6 0 2 2 6 0 38 2.7
3 | 6 6 X 6 0 6 2 6 2 6 2 0 6 6 2 56 4.0
4 | 2 2 0 X 1 4 0 2 0 2 0 0 6 2 0 21 1.5
5 | 0 0 6 4 X 6 6 6 6 0 6 1 0 0 6 47 3.7
6 | 4 0 0 1 0 X 0 2 0 0 0 2 0 0 0 09 0.6
7 | 6 6 2 6 0 6 X 6 2 6 2 0 6 6 2 56 4.0
8 | 2 2 0 2 0 2 0 X 0 0 0 2 0 6 0 16 1.1
9 | 6 6 2 6 0 6 2 6 X 6 2 0 6 6 2 56 4.0
0 | 6 0 0 2 6 6 0 6 0 X 0 2 0 6 0 34 2.4
1 | 6 6 2 6 0 6 2 6 2 6 X 0 6 6 2 56 4.0
2 | 6 2 6 6 4 2 6 2 6 2 6 X 0 6 6 60 4.3
3 | 6 2 0 0 6 6 0 6 0 6 0 6 X 6 0 44 3.1
4 | 2 0 0 2 6 6 0 0 0 0 0 0 0 X 0 16 1.1
5 | 6 6 2 6 0 6 2 6 2 6 2 0 6 6 X 56 4.0
Benbuzz790 is the Devil-King of Innistrad Week!
Card Frequencies:
Stensia Bloodhall / Energy Field: 5
Geist of Saint Taft: 2
PotM- September (tentative)
VikingMetal4l..........13.4
Personman.............11.3
WhamWhamme.......10.3
Error1 ...................9.6
benbuzz790 ............8.3
Heart of Draco.........8.2
Lithel.....................7.8
Thundersnow...........7.0
Draco9...................6.0
Feyd_Ruin...............5.8
Knobbodi................4.4
Shogun17...............4.0
Catmurderer............4.0
Tane.....................2.5
Reyemile................2.4
VikingMetal4L is PotM for September! (not tentative)
Important Changes:
Due to a combination of an overabundance of the card, and the very few ways to fight it, and the fact that there are a large number of similar, less broken cards, Energy Field has been banned. Additionally, by democratic process, Arcane Denial, Mana Drain, and Unified Will have been banned.
More cards have been put on the Watch List, including Counterspell, Balancing Act and Liliana of the Veil.
Next week is the start of Batman Month, starting with Two-Face Week.
For this week, we try something a little different. Each entry consists of submitting 2 different decks of 2 cards each. You may not submit the same card in both decks. One of the decks will be used only when you are on the Play, and the other deck will be used only when you are on the Draw. Thus, both decks will be used in each match, but your Play deck will only ever play Draw decks and vice-versa.
(Decks due Saturday 10/8 at 11PM Pacific Time, but will not be posted until a couple days later, as I am out of town part that weekend.)
MD5:
1fb412c4ac970be1539984c16fc93604
Last Week's: Children of Evil
|6 2 6 6 4 2 6 2 6 2 0 X 4 6 |
12 Benbuzz790- *Charming Devil
Esper Charm / Devil's Play
Got lucky this round I guess.
Decks:
1 Heart of Draco- Children of Evil
Evil Twin / Child of Alara
Esper Charm > 4 drops
6-0
2 WhamWhamme- WTF? Is that vampire sparkling?
Stromkirk Noble / Red Sun's Zenith
I can kill his noble on the play, but not on the draw.
2-2
3 Error1- *Will This Be Legal???
Energy Field / Stensia Bloodhall
I was gunning for this deck. I was close to submitting it before I stumbled on esper charm.
6-0
4 Draco9- Quoth the Revoker, Nevermore
Nevermore / Phyrexian Revoker
Esper charm beats Nevermore, and Devil's play can manage revoker. Revoker was good this round, I thought the top decks would have lilliana or garruk in them.
6-0
5 Personman- Lich Team of Umph!
Ghoulraiser / Lich Lord of Unx
If I'm on the play, I can get him to discard both cards. If I'm on the draw, he resolves the Lich lord. If I kill it immediately, he gets it back with ghoulraiser, I charm it away, and then flashback to get ghoulraiser to stall. If I esper charm to remove ghoulraiser, he gets a token which I can't kill. Kudos realizing that one of the best 2CB cards was a zombie.
4-1
6 Tane- How did he get a Japanese weapon in a Gothic setting?
Umezawa's Jitte / Geist of Saint Taft
Geist Stalls with my deck
2-2
7 VikingMetal4L- Invincible WINNING Field
Energy Field / Stensia Bloodhall
6-0
8 Knobbodi- *Ghostbusters!
Chainer's Edict / Geist of Saint Taft
Still can't beat Geist
2-2
9 Shogun17- Enchanted Player gains Protection from "Most Things"
Energy Field / Stensia Bloodhall
6-0
10 Reyemile- Oh that's how it kills...
Liliana of the Veil / Reassembling Skeleton
Lilliana can't disrupt me on the play, and I can race Skeleton. On the draw, skeleton would kill me on turn 23. I kill his turn 2 skeleton though. His only play is to drop liliana to get rid of my esper charm. On turn 4, he re-buys and casts the skeleton. 20 turns later, on turn 24, he kills me. Luckily I can fireball for 20 on turn 23. Oh, except I lose because Liliana has 3 abilities. Whoops. Nice deck. I couldn't figure liliana out.
2-2
11 Catmurderer- Catmurderer's Deck of Ruinnig My Day by Changing it to Another Energy Field Deck
Energy Field / Stensia Bloodhall
6-0
13 Feyd_Ruin- Army of Darkness aka WAIT. How many Zombies? aka Deck #13 by Sheer Coincidence
Exploration / Army of the Damned
!! This one is really good. I can make him discard army, but he still casts it on turn 5 and kills me turn 6. I think I've got a good deck for exploration during the next standard week.
0-6
14 Thundersnow- Testing, Testing, 1-2-3...39
Cackling Counterpart / Ludevic's Test Subject (Ludevic's Abomination)
I can win on the play, and devil's play stalls on the draw.
4-1
15 Lithel- Lithel's Deck of Ruining the Day after Catmurder Switched His Deck.
Energy Field / Stensia Bloodhall
6-0
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Are there any discrepancies with my Grid? I didn't notice off-hand.
GO TEAM FIELD
Just making sure people know by now to read all the parts of the post...
Past Blinds: Shows previous winners (Updated through September)
Important Changes: The Banned and Watched Lists have changed noticeably, and will likely to continue to change.
Otherwise, I think everyone knows what to look for.
I did have one at first, but i was wrong. The grids are consistent.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
If it puts down two lands per turn I would argue that it breaks this rule, "You may play exactly 1 land card from outside the game per turn in addition to playing 1 land from your hand per turn."
Specifically, "You may play exactly 1 land card from outside the game per turn..."
Does this mean that you get a land from outside the game to hand each turn, then you can put another one down?
Example:
T1 - Forest into Exploration into 2nd Forest
T2 - Forest, Forest
Is this how Exploration has been used?
I would argue against this because it states that you can only play one land from the exiled zone per turn.
1.4b. You may play only one land from your hand in addition to only one land from outside the game during your turn; however, continuous effects may increase these numbers (if a card states that you may play an additional land this turn, you may play one from your hand, one from outside the game and one from either your hand or outside the game).
HoD, I'm really enjoying the effort you're putting into this. Comments, well-formatted and useful game posts, and a crazy multi-week theme thing to top it all off. Thanks!
One thing I do miss is a rankings list for each round. It's annoying to have to read down the column of numbers to see what place you came in, then cross reference all of those with player number above to see who beat you. My personal recommendation would be to sort the grid by rank, instead of by submission order/arbitrarily, and to include names in the left column along with numbers.
Also, is there any particular reason not to give us the full time until you're back for deckbuilding? If it's going to be late anyway, more time can only mean more players, which is a good thing, right?
Yeah, I liked that besides the winning deck and Field, the two best decks involved a bunch of Zombies. I was also happy to see that most of your card choices all month were a little off-kilter, but you still took second.
You are very welcome, it takes more time than I expected to post everything each week, and it's nice to see someone notice. : )
I actually like the suspense added by a lack of order, so I think I'm going to keep the grid as is. However, what I will do is add an addition list below the grid (much like PotM), that shows each player in order with their average score for the week. Does that work?
This seems sensible, and most weeks I would do so, but this week is surprisingly hellish to score, seeing as there are essentially twice as many submissions. Therefor, I want some extra time to put together the grid after decks are due, so that I don't get the usual 2-3 decks the day I post. I will however, push the deadline back partially. The new deadline is Saturday 10/8, at the same time. I will try to have the grid posted by the Sunday night, but it might take a little longer.
Yep, that sounds awesome!
Oh, yeah, totally. Wasn't thinking about the additional craziness of the special week. Take your time!
I think this might be the first perfect grid I've seen posted since I started playing Blind.
Ha!