8 benbuzz790 - Dryad Crack Mountain / Mountain / Crack the Earth / Crack the Earth / Dryad Arbor
4-1
he can't beat a 1st turn blood moon, so it looks like this
1. moon L=18
1. crack, sac moon
2. bridge L=16
2. Crack, sac mox
3. tongs L=14
on the play he get's double crack forcing me to sac my mana
Cool deck. He keeps tabernacle, Urborg, Dark Depths, and eventually clobbers me using only legendary cards with ridiculous sounding names. He should get bonus points.
Play or draw, he can get blood moon into play. I can't beat that. On the play, he wins with a T1 tongs.
On the draw, he has to sacrifice two permanents in the same turn. If he chooses both of his mana sources, we stall. If he chooses blood moon and mox ruby, he can't play tongs and we stall.
If he can get down a T1 Tongs, it WOULD win, If I played mountain-mountain-Arbor. If I play Arbor-Mountain, my land gets to swing before his tongs, and I win.
If he instead decides to play Ensnaring bridge over blood moon, I still win because dryad arbor gets under the bridge, while blood moon is stranded in hand.
Ergo, his best course of action is to sac both his mana sources and keep blood moon in play. We stall.
When I go to crack the earth, he counters with Daze, returning tundra to hand. Now, I can crack the earth and destroy either tundra or Misha's factory. If he chooses tundra, he can't win. If he chooses misha's factory, he can path my arbor and we stall.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
if he plays field
1.
1. tomb, epoch, L=18
2. field
2. smokestack, L=14/20
3. c=1
3. soot counter=1 golem
4. no matter what he sacs to smokestack he can't recover
if he tries for pox first
1.
1. tomb, epoch, L=18
2. C=1
2. golem, L=14/19
3. C=2
3. smokestack, L=10/13
4. pox, sac epoch
4. time=2, soot=1, L=10/8
5. draw ulamog, sac land, can't win from here
edit 4v7 looks right to me, it only takes 5 mana to play the field, and he gets that way before turn 8 when the Chancellors start dropping
I don't think my deck beats Personman's on the play. He plays nether void turn one and I can't do anything to stop it, so I can't play any of my spells. His inkmoth nexus outraces my factory. It's listed as 6-0 and I think it should be S-S.
1 ced395 - Marit Lage is so Gangster
Dark Depths / Dust Bowl / Maze of Ith / The Tabernacle at Pendrell Vale / Urborg, Tomb of Yawgmoth
2 Error1 - Random Bridge
Ancient Tomb / Mox Ruby / Ensnaring Bridge / Blood Moon / Scalding Tongs
3 WhammWhamme - Heavy Smoke
Ancient Tomb / Ancient Tomb / Epochrasite / Smokestack / Lodestone Golem
4 Heart of Draco - UNGODLY SLOW Control (sans Foil)
Ulamog, the Infinite Gyre / Smallpox / Dreadship Reef / Underground Sea / Energy Field
5 Personman - Dark Templar
Chancellor of the Annex / Inkmoth Nexus / Dark Ritual / Mox Jet / Nether Void
6 knobbodi - Factory Control
Path to Exile / Daze / Disenchant / Tundra / Mishra's Factory
7 Feyd_Ruin - Punishes People Who Say "First"
Chancellor of the Annex / Chancellor of the Annex / Chancellor of the Annex / AEther Vial / Ancient Tomb
8 benbuzz790 - Dryad Crack
Mountain / Mountain / Crack the Earth / Crack the Earth / Dryad Arbor
9 Thundersnow - Anticipating Obliteration
Leyline of Anticipation / Mox Jet / Dark Ritual / Dark Ritual / Phyrexian Obliterator
The Grid
6-0-X-S-0-0-6-6-6
Ancient Tomb / Mox Ruby / Ensnaring Bridge / Blood Moon / Scalding Tongs
2 | 6 X 6 6 0 S 2 4 6 |
1 ced395 - Marit Lage is so Gangster
Dark Depths / Dust Bowl / Maze of Ith / The Tabernacle at Pendrell Vale / Urborg, Tomb of Yawgmoth
blood moon
6-0
3 WhammWhamme - Heavy Smoke
Ancient Tomb / Ancient Tomb / Epochrasite / Smokestack / Lodestone Golem
yep
6-0
4 Heart of Draco - UNGODLY SLOW Control (sans Foil)
Ulamog, the Infinite Gyre / Smallpox / Dreadship Reef / Underground Sea / Energy Field
mooned um
6-0
5 Personman - Dark Templar
Chancellor of the Annex / Inkmoth Nexus / Dark Ritual / Mox Jet / Nether Void
0-6 ow that's really nasty
6 knobbodi - Factory Control
Path to Exile / Daze / Disenchant / Tundra / Mishra's Factory
he can't do anything about a first turn moon on the draw
S
7 Feyd_Ruin - Punishes People Who Say "First"
Chancellor of the Annex / Chancellor of the Annex / Chancellor of the Annex / AEther Vial / Ancient Tomb
he counters my tongs
2-2
8 benbuzz790 - Dryad Crack
Mountain / Mountain / Crack the Earth / Crack the Earth / Dryad Arbor
4-1
he can't beat a 1st turn blood moon, so it looks like this
1. moon L=18
1. crack, sac moon
2. bridge L=16
2. Crack, sac mox
3. tongs L=14
on the play he get's double crack forcing me to sac my mana
9 Thundersnow - Anticipating Obliteration
Leyline of Anticipation / Mox Jet / Dark Ritual / Dark Ritual / Phyrexian Obliterator
bridged um
6-0
7 | 0-2-0-0-6-3-X-6-6 | 24 | 2.9
No longer staff here.
Mountain / Mountain / Crack the Earth / Crack the Earth / Dryad Arbor
At least my grid for this one was easy to figure out.
8 | 0 1 0 6 0 0 2 X 0 | 9
1 ced395 - Marit Lage is so Gangster
Dark Depths / Dust Bowl / Maze of Ith / The Tabernacle at Pendrell Vale / Urborg, Tomb of Yawgmoth
Cool deck. He keeps tabernacle, Urborg, Dark Depths, and eventually clobbers me using only legendary cards with ridiculous sounding names. He should get bonus points.
0-6
2 Error1 - Random Bridge
Ancient Tomb / Mox Ruby / Ensnaring Bridge / Blood Moon / Scalding Tongs
Play or draw, he can get blood moon into play. I can't beat that. On the play, he wins with a T1 tongs.
On the draw, he has to sacrifice two permanents in the same turn. If he chooses both of his mana sources, we stall. If he chooses blood moon and mox ruby, he can't play tongs and we stall.
If he can get down a T1 Tongs, it WOULD win, If I played mountain-mountain-Arbor. If I play Arbor-Mountain, my land gets to swing before his tongs, and I win.
If he instead decides to play Ensnaring bridge over blood moon, I still win because dryad arbor gets under the bridge, while blood moon is stranded in hand.
Ergo, his best course of action is to sac both his mana sources and keep blood moon in play. We stall.
1-4
3 WhammWhamme - Heavy Smoke
Ancient Tomb / Ancient Tomb / Epochrasite / Smokestack / Lodestone Golem
Play or draw, he can get Epochrasite into play, and I can't beat it.
0-6
4 Heart of Draco - UNGODLY SLOW Control (sans Foil)
Ulamog, the Infinite Gyre / Smallpox / Dreadship Reef / Underground Sea / Energy Field
He can't play any of his spells.
6-0
5 Personman - Dark Templar
Chancellor of the Annex / Inkmoth Nexus / Dark Ritual / Mox Jet / Nether Void
This time, I can't play any of MY spells.
0-6
6 knobbodi - Factory Control
Path to Exile / Daze / Disenchant / Tundra / Mishra's Factory
When I go to crack the earth, he counters with Daze, returning tundra to hand. Now, I can crack the earth and destroy either tundra or Misha's factory. If he chooses tundra, he can't win. If he chooses misha's factory, he can path my arbor and we stall.
2-2
7 Feyd_Ruin - Punishes People Who Say "First"
Chancellor of the Annex / Chancellor of the Annex / Chancellor of the Annex / AEther Vial / Ancient Tomb
He counters my first crack the earth and lands a aether vial that I can't remove or race.
0-6
9 Thundersnow - Anticipating Obliteration
Leyline of Anticipation / Mox Jet / Dark Ritual / Dark Ritual / Phyrexian Obliterator
He gets a turn 1 obliterator, sacs the enchantment and the mox, and I get obliterated.
0-6
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Ancient Tomb / Ancient Tomb / Epochrasite / Smokestack / Lodestone Golem
4 Heart of Draco - UNGODLY SLOW Control (sans Foil)
Ulamog, the Infinite Gyre / Smallpox / Dreadship Reef / Underground Sea / Energy Field
is S
should be 6-0
if he plays field
1.
1. tomb, epoch, L=18
2. field
2. smokestack, L=14/20
3. c=1
3. soot counter=1 golem
4. no matter what he sacs to smokestack he can't recover
if he tries for pox first
1.
1. tomb, epoch, L=18
2. C=1
2. golem, L=14/19
3. C=2
3. smokestack, L=10/13
4. pox, sac epoch
4. time=2, soot=1, L=10/8
5. draw ulamog, sac land, can't win from here
edit 4v7 looks right to me, it only takes 5 mana to play the field, and he gets that way before turn 8 when the Chancellors start dropping