This is just a thread for people to discuss any suggestions for Bans, Rules, or other technicalities for how 2CB is run. This also includes special weeks.
I voted for option 4, but I think it would be more natural if you couldn't submit a 2-land deck and have 3 lands on turn 1. I'd rather you just have two different one-land-per-turn limits, one for lands in your deck and one for 2CB lands.
Option 1 is acceptable, but doesn't make lands any better in 2CB, which I think is a nice idea.
Option 2 sounds like a weird version of Option 4 as currently stated that dodges discard for some reason (and lets things trigger in your first upkeep, maybe?). I dunno, it just seems needlessly weird.
Option 3 doesn't really work under the rules. I don't know if you intended for it to mean that you could play them on your opponent's turns (it doesn't) but even more than that, it doesn't let you play your land in addition to the 2CB land. The only thing it does do is let lands with etb effects be combat tricks, which sounds like it would never come up in a real 2CB deck.
I haven't voted yet, but option 4 seems mighty strange to me (as does option 3), and I'm tempted to be a party pooper and vote for option 1. My interpretation of option 4 is that you get two separate land drops per turn -- 1 from 2CB rules, and 1 from your hand. How would this be affected by Exploration/Rites of Flourishing?
Or is option 4 meant to allow unlimited land drops from the hand, making Oboro, Palace in the Clouds = infinite landfall?
Option 1 is acceptable, but doesn't make lands any better in 2CB, which I think is a nice idea.
Option 2 sounds like a weird version of Option 4 as currently stated that dodges discard for some reason (and lets things trigger in your first upkeep, maybe?). I dunno, it just seems needlessly weird.
Option 3 doesn't really work under the rules. I don't know if you intended for it to mean that you could play them on your opponent's turns (it doesn't) but even more than that, it doesn't let you play your land in addition to the 2CB land. The only thing it does do is let lands with etb effects be combat tricks, which sounds like it would never come up in a real 2CB deck.
Or is option 4 meant to allow unlimited land drops from the hand, making Oboro, Palace in the Clouds = infinite landfall?