1. knobbodi - Beast mode Pendelhaven / Magus of the Vineyard / Beast Within / Omnath, Locus of Mana / Leyline of Lifeforce Magus plus omnath is as good as ever. Not really much else to say, although leyline did a pretty decent amount of work, what with all the
chancellors
2. Heart of Draco - Hellbent Infect Chancellor of the Annex / Chrome Mox / Swamp / Inkmoth Nexus / Delirium Skeins Your deck was pretty neat. Delirium skeins was an awesome call, and it even got around the other draco's leyline. Your win condition was really vulnerable though.
8. WhammWhamme - Pestertwin Izzet Boilerworks / Keldon Megaliths / Quicksand / Pestermite / Splinter Twin Although your deck was really slow, your end game was just about unbeatable. The one other thing is that if your splinter twin plan doesn't pan out, you probably aren't hellbent, so you can't use megaliths.
X 1 2 3 4 5 6 7 8
1 X 6 6 3 6 0 0 6 26
2 0 X 6 0 2 6 3 0 16
3 0 0 X 3 0 0 0 0 2
4 3 6 3 X 2 6 0 6 24
5 0 2 6 2 X 6 0 0 16
6 6 0 6 0 0 X 0 6 18
7 6 3 6 6 6 6 X 6 38
8 0 6 6 0 6 0 0 X 18
Looks like Reyemile is the winner for this round! [B] Next week is going to be alphabet soup week. All of your cards that aren't basic lands have to start with the same letter. Entries will be due by next saturday.[B]
Player of the Month Standings: Heart of Draco wins player of the month for august!
Modern 5CB is identical to vintage 5CB, except for the following:
-The cardpool is limited to cards that have been printed since 8th edition and mirrodin (counting both of those), ie anything printed in the new card frame (but also including timeshifted cards, and not including cards printed in duel decks or the from the vault series)
-No one may submit a deck that can cause their opponent to move a card in their hand to a different zone before that player's first turn. That is, no turn 1 discard. Also, no one can submit a deck that can win on its first turn
-The banned list is:
Ghost Quarter
Meddling Mage
Vampire Hexmage
-Cards to be watched:
Chancellor of the Annex
Chrome Mox
I'm just glad I got to submit that deck. It makes me happy: I figured I'd do mediocre, but wouldn't botch totally. Kinda sad I didn't win innovation bonus, but I suppose that makes total sense considering both Mox/Annex and Inkmoth are staples, whereas both Tangle and Skinshifter aren't.
Also, if it makes you feel better you were winning the innovation bonus until thundersnow submitted his deck. Delirium skeins was techy. And luckily this week lends itself well to innovation, so I'm excited to see what all gets submitted
I think Annex or Mox needs a ban. Playing Annex is just playing one of the disruption cards. Playing mox is playing fast mana at a price (like Rite of Flame in a sense). Putting the 2 together means you have one of the best disruptions in the format, one of the best fast manas in the format, and lose...nothing. I think one or the other wouldbe healthy. They just combine too well...every single week.
Why am I listed as 0-6 versus deck 4? We went over this last time--my deck 6-0's the Chancellor/Leyline deck.
EDIT: Also, I should 6-0 deck 3. One of his spells gets countered by my Annex no matter what; if it's Raise, he has not threats, if it's Wheel, his 1/1's lose to my 1/1 and 10/10.
Why am I listed as 0-6 versus deck 4? We went over this last time--my deck 6-0's the Chancellor/Leyline deck.
EDIT: Also, I should 6-0 deck 3. One of his spells gets countered by my Annex no matter what; if it's Raise, he has not threats, if it's Wheel, his 1/1's lose to my 1/1 and 10/10.
He gets Wheel countered. He can then use Mistveil Plains to recycle Raise after playing Raise EOT (so you can't shoal it), and starts getting some blocking/threatening a counterswing action.
He gets Wheel countered. He can then use Mistveil Plains to recycle Raise after playing Raise EOT (so you can't shoal it), and starts getting some blocking/threatening a counterswing action.
Right, thought Mistveil Plains was the lifegain one.
Okay:
Turn 1: Plains
Turn 1: Parasite
Turn 2: play Wheel, countered.
Turn 2: Attack (him: 19) pay life (me: 4), play Shadow.
Turn 3: Make mooks
Turn 3: Attack w/ shadow, he chumps.
Turn 4: regrow raise
Turn 4: Attack w/shadow and parasite, he chumps shadow (him:18)
Repeat turns 3 and 4 till he loses.
OR:
My turn 4: Attack w/shadow and parasite, he blocks parasite, Shining Shoal to save the parasite (redirecting damage to Shadow, since he has Leyline), pay 2 life (me: 2), deal 11 damage to him (him: 8)
Turn 5: replay Raise
Turn 5: Attack with both; he chumps shadow or dies (him 7)
Turn 6: Regrow Raise
Turn 6: Attack with both; he chumps shadow (him 6)
Turn 7: Replay raise
etc.
Edit:
OR:
1: plain
1: parsite
2: Raise countered
2: attack for 1, shadow
3: Wheel
3: Attack for 12
4: put Raise on bottom of library, draw
4: attack for lethal
As far as you vs the chancellor of the forge deck, that was just me swapping the results. I remembered that you 6-0 him, but I typed it in wrong.
And for you vs deck #3, on your turn 4, he doesn't block either of your guys, and so he goes to 8, has raise, and has an extra guy when he starts recurring and blocking each turn, so he has an extra guy, and he only has to hit you a couple of times compared to how many times you have to hit him. On the play, you do beat him though.
So it looks like that means you win this round, reyemile
Also, as far as chancellor of the annex is concerned, I personally think that it needs to get banned. How about after this coming week, we try having it banned and see how that goes?
Also, as far as chancellor of the annex is concerned, I personally think that it needs to get banned. How about after this coming week, we try having it banned and see how that goes?
As far as you vs the chancellor of the forge deck, that was just me swapping the results. I remembered that you 6-0 him, but I typed it in wrong.
And for you vs deck #3, on your turn 4, he doesn't block either of your guys, and so he goes to 8, has raise, and has an extra guy when he starts recurring and blocking each turn, so he has an extra guy, and he only has to hit you a couple of times compared to how many times you have to hit him. On the play, you do beat him though.
So it looks like that means you win this round, reyemile
Also, as far as chancellor of the annex is concerned, I personally think that it needs to get banned. How about after this coming week, we try having it banned and see how that goes?
Turn 4: attack (him at 8)
Turn 5: Regrow Raise. Attack is suicide, as Shoal kills his other token and leaves him no blockers for a lethal attack.
Turn 5: attack with both. He blocks one, and I redirect damage to his other token, or he blocks both, and I redirect damage from Hex Parasite to Shadow. Either way, he has no creatures and my guys both survive.
Turn 6: Make 2 guys.
Turn 6: attack. He must block Shadow or die; he cannot block Hex Parasite, or else he won't have two white permanents to Mistveil.
Turn 7: Regrow
Turn 7: attack; he blocks death shadow with his one remaining guy, and gets hit by Parasite.
Yeah, looks like you're right. I was thinking maybe he could get wheel in play but the one turn he gets from not blocking you take away with shoal. Looks like you won by a pretty decent margin.
Heart of draco, that deck loses to any sort of counter spell. I did really like draco's idea about discard so maybe we can try that. His idea was to allow un targeted discard on the first turn and then ban burning inquiry
I think Annex or Mox needs a ban. Playing Annex is just playing one of the disruption cards. Playing mox is playing fast mana at a price (like Rite of Flame in a sense). Putting the 2 together means you have one of the best disruptions in the format, one of the best fast manas in the format, and lose...nothing. I think one or the other wouldbe healthy. They just combine too well...every single week.
I agree, one should go. They are just too good together. If we decide that we suddenly cannot play control we can consider unbanning annex and banning mox, but I think clever use of disrupting shoal will be sufficient.
Alright, well after the alphabet soup round we'll try a normal round banning chancellor of the annex. That should make the metagame a lot more interesting, at least.
(Also, I would just like to point out that when modern 5cb was rebooted the 2nd time, by hinotama, that I wanted chancellor of the annex banned from the beginning = P )
Big surprise, Heart of Draco wins! You can think of a special format that we will play after the normal round where we test out not having chancellor of the annex. You have a little time, so get thinking! Or, post some ideas here and see what everybody wants, or whatever you want.
And reyemile, the deck doesn't really have a good win condition that starts with C, so I'm not too worried about it for this round. But hey, maybe I'm wrong. I guess we shall see
I don't have an awesome idea off the top of my head, so people should begin posting, for epic inspiration potential (or just ripping your idea).
Edit:
Ideas... Blind Peasant- No Rares (cards that have been printed at multiple ratities in the Modern format are considered the lowest of those rarites--such as Loxodon Warhammer, a 10E rare, is also a Mirrodin block uncommon, and thus would be playable) The Price of Power- Variable hand sizes and Life Totals (akin to Vanguard). 5 Cards/20 Life...4 Cards/50 Life, 3 Cards/1 Million Life, 6 Cards/10 Life, 7 Cards/1 Life
I like both of those, but I think a million might be a bit over the top.
Have you ever played 3CB? I'm not sure it's even possible to make a remotely possible good one in Modern. This just means that you have to be able to take out all their cards, and have a permanent way of dealing damage (like a Dryad Arbor). In Vintage you could run 2xFoil, 2xIsland, 2xDarksteel Relic, 1x Memnite with your 7 and beat prettymuch every 3CB deck. Memnite would just have to swing a million times. I don't think anyone will take it, but I think there has to be a real tempting reason to go down in cards. I was honestly considering just saying 4 Cards/1 Million Life, but I didn't think people would agree with that (and even then, I doubt many would choose it--the card lost is just that bad). I foresee 6 being the most common number.
I'd love to get some more opinions on the life vs. hand specifics. I think it would be fun, but want balance everyone agrees on (something that would actually make you play that combination). Perhaps [Cards/Life]: 4/1,000,000, 5/20, 6/5?
Alright, I suppose you do make a pretty decent point. We'll just have to see what everybody else thinks, over the next two weeks, before we make a final decision. Assuming that's the special week we end up going with.
1. knobbodi - Beast mode
Pendelhaven / Magus of the Vineyard / Beast Within / Omnath, Locus of Mana / Leyline of Lifeforce
Magus plus omnath is as good as ever. Not really much else to say, although leyline did a pretty decent amount of work, what with all the
chancellors
2. Heart of Draco - Hellbent Infect
Chancellor of the Annex / Chrome Mox / Swamp / Inkmoth Nexus / Delirium Skeins
Your deck was pretty neat. Delirium skeins was an awesome call, and it even got around the other draco's leyline. Your win condition was really vulnerable though.
3. Draco9 - Raising hell
Razorverge Thicket / Mistveil Plains / Raise the Alarm/ Leyline of Sanctity / Wheel of Sun and Moon
Your win condition was really resilient, but leyline might have been better as some sort of reactive card. You didn't really interact with your opponents, and they usually did more broken things than you did.
4. XScorpion - The bogeyman
Chancellor of the Forge / Chancellor of the Forge / Chancellor of the Forge / Leyline of the Meek / Leyline of the Meek
This deck is as annoying as ever, and just as effective. It seems like at least some people put thought into beating this deck, but enough didn't that you earned yourself a victory.
5. Thundersnow - Dueling chancellors
Chrome Mox / Chancellor of the Annex / Chrome Mox / Chancellor of the Tangle / Skinshifter
This deck was very strange. You did pretty well, though, almost entirely because skinshifter presents a 5-turn clock. You're definitely winning the innovation bonus this round.
6. Hinotama - Flash Moon
Magus of the Moon / Rite of Flame / Rite of Flame / Leyline of Anticipation / Simian Spirit Guide
Magus of the Moon is always at least somewhat good. You beat everything that didn't have chancellor of the annex, which you auto lost to.
7. Reyemile - Shining Shadows
Hex Parasite / Death's Shadow / Swamp / Shining Shoal / Chancellor of the Annex
This was just about as good as the first time you ran it. Shining shoal is really powerful, and death's shadow gets hugemongous.
8. WhammWhamme - Pestertwin
Izzet Boilerworks / Keldon Megaliths / Quicksand / Pestermite / Splinter Twin
Although your deck was really slow, your end game was just about unbeatable. The one other thing is that if your splinter twin plan doesn't pan out, you probably aren't hellbent, so you can't use megaliths.
X 1 2 3 4 5 6 7 8
1 X 6 6 3 6 0 0 6 26
2 0 X 6 0 2 6 3 0 16
3 0 0 X 3 0 0 0 0 2
4 3 6 3 X 2 6 0 6 24
5 0 2 6 2 X 6 0 0 16
6 6 0 6 0 0 X 0 6 18
7 6 3 6 6 6 6 X 6 38
8 0 6 6 0 6 0 0 X 18
Looks like Reyemile is the winner for this round! [B] Next week is going to be alphabet soup week. All of your cards that aren't basic lands have to start with the same letter. Entries will be due by next saturday.[B]
Player of the Month Standings: Heart of Draco wins player of the month for august!
1. Heart of Draco: 15.59
2. knobbodi: 13.04
3. XScorpion: 12.37
4. Reyemile: 12.06
5. WhammWhamme: 7.14
6. Thundersnow: 6.35
7. Hinotama 6.17
8. Draco9: 4.39
9. ced395: 4.28
10. Shogun17: 4.18
11. LSK: 3.64
12. Due di Meno: 3.56
Modern5CB rules:
-The cardpool is limited to cards that have been printed since 8th edition and mirrodin (counting both of those), ie anything printed in the new card frame (but also including timeshifted cards, and not including cards printed in duel decks or the from the vault series)
-No one may submit a deck that can cause their opponent to move a card in their hand to a different zone before that player's first turn. That is, no turn 1 discard. Also, no one can submit a deck that can win on its first turn
-The banned list is:
Ghost Quarter
Meddling Mage
Vampire Hexmage
-Cards to be watched:
Chancellor of the Annex
Chrome Mox
He cannot win the race and infect kills skinshifter when he shifts back into a regular dude.
EDIT: Also, I should 6-0 deck 3. One of his spells gets countered by my Annex no matter what; if it's Raise, he has not threats, if it's Wheel, his 1/1's lose to my 1/1 and 10/10.
He gets Wheel countered. He can then use Mistveil Plains to recycle Raise after playing Raise EOT (so you can't shoal it), and starts getting some blocking/threatening a counterswing action.
Right, thought Mistveil Plains was the lifegain one.
Okay:
Turn 1: Plains
Turn 1: Parasite
Turn 2: play Wheel, countered.
Turn 2: Attack (him: 19) pay life (me: 4), play Shadow.
Turn 3: Make mooks
Turn 3: Attack w/ shadow, he chumps.
Turn 4: regrow raise
Turn 4: Attack w/shadow and parasite, he chumps shadow (him:18)
Repeat turns 3 and 4 till he loses.
OR:
My turn 4: Attack w/shadow and parasite, he blocks parasite, Shining Shoal to save the parasite (redirecting damage to Shadow, since he has Leyline), pay 2 life (me: 2), deal 11 damage to him (him: 8)
Turn 5: replay Raise
Turn 5: Attack with both; he chumps shadow or dies (him 7)
Turn 6: Regrow Raise
Turn 6: Attack with both; he chumps shadow (him 6)
Turn 7: Replay raise
etc.
Edit:
OR:
1: plain
1: parsite
2: Raise countered
2: attack for 1, shadow
3: Wheel
3: Attack for 12
4: put Raise on bottom of library, draw
4: attack for lethal
And for you vs deck #3, on your turn 4, he doesn't block either of your guys, and so he goes to 8, has raise, and has an extra guy when he starts recurring and blocking each turn, so he has an extra guy, and he only has to hit you a couple of times compared to how many times you have to hit him. On the play, you do beat him though.
So it looks like that means you win this round, reyemile
Also, as far as chancellor of the annex is concerned, I personally think that it needs to get banned. How about after this coming week, we try having it banned and see how that goes?
Agreed
Though I would like to point out that turn 1 decks seem too strong without it. I can only think of a couple decks that could stop stuff like
Mountain
Rite of Flame
Rite of Flame
Rite of Flame
Form of the Dragon
Just food for thought.
Turn 4: attack (him at 8)
Turn 5: Regrow Raise. Attack is suicide, as Shoal kills his other token and leaves him no blockers for a lethal attack.
Turn 5: attack with both. He blocks one, and I redirect damage to his other token, or he blocks both, and I redirect damage from Hex Parasite to Shadow. Either way, he has no creatures and my guys both survive.
Turn 6: Make 2 guys.
Turn 6: attack. He must block Shadow or die; he cannot block Hex Parasite, or else he won't have two white permanents to Mistveil.
Turn 7: Regrow
Turn 7: attack; he blocks death shadow with his one remaining guy, and gets hit by Parasite.
Repeat turns 6-7 till he's dead.
Heart of draco, that deck loses to any sort of counter spell. I did really like draco's idea about discard so maybe we can try that. His idea was to allow un targeted discard on the first turn and then ban burning inquiry
I agree, one should go. They are just too good together. If we decide that we suddenly cannot play control we can consider unbanning annex and banning mox, but I think clever use of disrupting shoal will be sufficient.
(Also, I would just like to point out that when modern 5cb was rebooted the 2nd time, by hinotama, that I wanted chancellor of the annex banned from the beginning = P )
But who cares? They are not as good as a Cookie!
1. Heart of Draco: 15.59
2. knobbodi: 13.04
3. XScorpion: 12.37
4. Reyemile: 12.06
5. WhammWhamme: 7.14
6. Thundersnow: 6.35
7. Hinotama 6.17
8. Draco9: 4.39
9. ced395: 4.28
10. Shogun17: 4.18
11. LSK: 3.64
12. Due di Meno: 3.56
Big surprise, Heart of Draco wins! You can think of a special format that we will play after the normal round where we test out not having chancellor of the annex. You have a little time, so get thinking! Or, post some ideas here and see what everybody wants, or whatever you want.
And reyemile, the deck doesn't really have a good win condition that starts with C, so I'm not too worried about it for this round. But hey, maybe I'm wrong. I guess we shall see
Edit:
Ideas...
Blind Peasant- No Rares (cards that have been printed at multiple ratities in the Modern format are considered the lowest of those rarites--such as Loxodon Warhammer, a 10E rare, is also a Mirrodin block uncommon, and thus would be playable)
The Price of Power- Variable hand sizes and Life Totals (akin to Vanguard). 5 Cards/20 Life...4 Cards/50 Life, 3 Cards/1 Million Life, 6 Cards/10 Life, 7 Cards/1 Life
Have you ever played 3CB? I'm not sure it's even possible to make a remotely possible good one in Modern. This just means that you have to be able to take out all their cards, and have a permanent way of dealing damage (like a Dryad Arbor). In Vintage you could run 2xFoil, 2xIsland, 2xDarksteel Relic, 1x Memnite with your 7 and beat prettymuch every 3CB deck. Memnite would just have to swing a million times. I don't think anyone will take it, but I think there has to be a real tempting reason to go down in cards. I was honestly considering just saying 4 Cards/1 Million Life, but I didn't think people would agree with that (and even then, I doubt many would choose it--the card lost is just that bad). I foresee 6 being the most common number.
I'd love to get some more opinions on the life vs. hand specifics. I think it would be fun, but want balance everyone agrees on (something that would actually make you play that combination). Perhaps [Cards/Life]: 4/1,000,000, 5/20, 6/5?