This is the results for round 3.07 and the start for round 3.08.
Round 3.07
This round was a special week: Phyrexian Mana Week
Players may play any card from the New Phyrexia set as though all of its mana was phyrexian, including colorless.
(IE: A player may pay 2 life rather than pay each mana of a spell. A player may pay all or part of a spell's mana cost this way. However, this only applies to cards from the NPH set. Activated abilities are not affected by this.)
I prepared for the widespread Annex, but was completely taken back with the large showing of Dross. It seems the lifelink from a single Chancellor of the Dross was enough to defeat me. I thought 19 damage by turn 2 would be a strong deck, but it actually did horrible.
I was surprised that you were the only one to play Children. They helped win you a couple, as did the 2nd annex. Sheoldred-Children was great, even if it was rare that the deck went that way.
I love the Rite of Consumption. It added a win or two by itself, but beyond that, it really gave a dross lifedrain feel to it. The peat bog coming into play tapped hurt a little bit, but there weren't any other real options. You barely missed winning. Nice.
Very well rounded. Despise was generally unused, save 1 match, although it did work as a good way to stop the double-mana counter from a triggered & cast annex. Beast within was nice, although after casting it, you were too low to phyrexian out a chancellor, and the 3/3 kept the Valley lifegain out of reach. It would have been perfect for decks packing Bridge, etc, though. It was the sheltered valley that really won it for ya.
I think the Unlife/Outcast combo has real potential in CB. If you could get it out, you usually won. The Karakas lock was a good call this round. A lot of one-cast singular threats. I really thought you had this in the bag when I got the final list of decks.
I wasn't sure whether to keep your entry or not, since you mistook the rules and never replied. I decided to keep it since you did make points. Had you added a land, you would have won a couple.
The advent of Annex locking out your lotus, and lack of recursion made most of the deck go unused. Beyond that, everyone else had an Annex of their own. This would have been great during a non-Annex-ridding round.
Please go over your results, as it is distinctly possible that I missed something.
Next Round: 3.08
Next round will be: Normal.
Deadline: 23:59 CDT June 11th
I will accept late entries as long as they are in before I start the final grid.
Resources
Basic 5CB Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. Players are expected to name their decks. In the event they do not do so, the moderator may, at their discretion, name it whatever strikes their fancy.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player received POTM points equal to their AVERAGE match result for that round, rounded down to 1 decimal place. For example, if in a round of 8 decks, a player goes 6-6-6-6-X-0-0-0, they received (24/7) or 3.4, while an undefeated deck receives 6 points.
Season 3 Rounds
Season 3
Round Winners
(Name - Number of Wins)
(Note: Ties count for each winner)
As to Chancellor of the Annex.. I believe we should discuss whether she's deserving of a ban. Prior to her arrival, you'd need to use at least two slots just to counter a lotus, and three to counter anything else. However, it's not a hard counter, and can get worked around. I guess the question is, how format-warping is she really?
(She's legal next round regardless.)
Edit: My checksum for next round: 8dec9d781e0b567dd23f3d6cb0291f0b
Annex is more akin to an unstoppable Daze or Sphere of Resistance than land destruction. Having Annex in the environment might breed more storage land decks. Right now its too early to tell.
Round 3.07
This round was a special week: Phyrexian Mana Week
Players may play any card from the New Phyrexia set as though all of its mana was phyrexian, including colorless.
(IE: A player may pay 2 life rather than pay each mana of a spell. A player may pay all or part of a spell's mana cost this way. However, this only applies to cards from the NPH set. Activated abilities are not affected by this.)
My checksum for this round: f76a58a0882e993a307ee4e1b1ef69a0
Entries
01 Feyd_Ruin
I prepared for the widespread Annex, but was completely taken back with the large showing of Dross. It seems the lifelink from a single Chancellor of the Dross was enough to defeat me. I thought 19 damage by turn 2 would be a strong deck, but it actually did horrible.
02 ~Tilde~
I was surprised that you were the only one to play Children. They helped win you a couple, as did the 2nd annex. Sheoldred-Children was great, even if it was rare that the deck went that way.
03 Draco9
I love the Rite of Consumption. It added a win or two by itself, but beyond that, it really gave a dross lifedrain feel to it. The peat bog coming into play tapped hurt a little bit, but there weren't any other real options. You barely missed winning. Nice.
04 knobbodi
Very well rounded. Despise was generally unused, save 1 match, although it did work as a good way to stop the double-mana counter from a triggered & cast annex. Beast within was nice, although after casting it, you were too low to phyrexian out a chancellor, and the 3/3 kept the Valley lifegain out of reach. It would have been perfect for decks packing Bridge, etc, though. It was the sheltered valley that really won it for ya.
05 Shogun17
I think the Unlife/Outcast combo has real potential in CB. If you could get it out, you usually won. The Karakas lock was a good call this round. A lot of one-cast singular threats. I really thought you had this in the bag when I got the final list of decks.
06 yawgmotheternal
I wasn't sure whether to keep your entry or not, since you mistook the rules and never replied. I decided to keep it since you did make points. Had you added a land, you would have won a couple.
07 Reyemile
The advent of Annex locking out your lotus, and lack of recursion made most of the deck go unused. Beyond that, everyone else had an Annex of their own. This would have been great during a non-Annex-ridding round.
The Grid
The Results
knobbodi wins 5CB 3.07 !!
1. 29 knobbodi (4)
2. 27 Droco9 (3)
3. 26 Shogun17 (5)
4. 21 ~Tilde~ (2)
5. 11 Feyd_Ruin (1)
6. 06 Reyemile (7)
7. 02 yawgmotheternal (6)
Please go over your results, as it is distinctly possible that I missed something.
Next Round: 3.08
Next round will be: Normal.
Deadline: 23:59 CDT June 11th
I will accept late entries as long as they are in before I start the final grid.
Resources
No longer staff here.
Next week is a normal week, due June 11th.
-
As to Chancellor of the Annex.. I believe we should discuss whether she's deserving of a ban. Prior to her arrival, you'd need to use at least two slots just to counter a lotus, and three to counter anything else. However, it's not a hard counter, and can get worked around. I guess the question is, how format-warping is she really?
(She's legal next round regardless.)
Edit: My checksum for next round: 8dec9d781e0b567dd23f3d6cb0291f0b
No longer staff here.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
<<<< DO IT! >>>>
Besides.. I'm winning right now, and you know we can't have that...
No longer staff here.