Next week is a special week: Cheap as Free
in addition to the normal rules the following rules apply
1. Spells and activated abilities have no cost and can be played for 0.
Basically on activated abilities everything to the left of the : is replaced by 0.
this means you can play tap abilities on a creature with summoning sickness because they don't require a tap.
One Card Blind Backbuild (1CBB) is a Magic tournament, run entirely within this forum. To compete, players submit one-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly one card, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 1CB moderator (error1).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.1d. All legal decks must win 6-0 versus the test deck.
2.2. For each match players exchange decks.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
Here's the salted md5 checksum for my next deck: "70e324a46c197f8e41981771ed06f3d9"
Please send me your submissions by 5PM central on Friday June 10th.
Next week is a special week: Cheap as Free
in addition to the normal rules the following rules apply
1. Spells and activated abilities have no cost and can be played for 0.
Basically on activated abilities everything to the left of the : is replaced by 0.
this means you can play tap abilities on a creature with summoning sickness because they don't require a tap.
yeah, that's actually really slow for these rules, I didn't want something that won second turn
Wouldn't it win on turn 2 since spells are free? I sort of like it better with just abilities being free, since it affects lands as well. Being able to throttle yourself by picking multicolored creatures should be a reasonable strategy.
He casts it for 0, and uses its abilities for 0, but the creature says at the beginning of your upkeep pay BRG or sacrifice him. So he has to wait until turn 3 to play him, and pay the mana during his upkeep, and win by attacking for 20 (or rather, infinite) on turn 4
He casts it for 0, and uses its abilities for 0, but the creature says at the beginning of your upkeep pay BRG or sacrifice him. So he has to wait until turn 3 to play him, and pay the mana during his upkeep, and win by attacking for 20 (or rather, infinite) on turn 4
Ahh yes, I forgot about the upkeep cost. It's so rare to see those on creatures these days that my mind must just skip over it.
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Congratulations XScorpion for a truly inspired pick, and for his third win in a row.
https://spreadsheets.google.com/pub?key=0Ank_h4-9InKRdFlBSmdpMFBPRkxsWEgyUC1BbGRzUUE&hl=en&output=html
Next week is a special week: Cheap as Free
in addition to the normal rules the following rules apply
1. Spells and activated abilities have no cost and can be played for 0.
Basically on activated abilities everything to the left of the : is replaced by 0.
this means you can play tap abilities on a creature with summoning sickness because they don't require a tap.
Next weeks test deck: Vaevictis Asmadi
0. Overview
One Card Blind Backbuild (1CBB) is a Magic tournament, run entirely within this forum. To compete, players submit one-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly one card, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 1CB moderator (error1).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.1d. All legal decks must win 6-0 versus the test deck.
2.2. For each match players exchange decks.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
Please send me your submissions by 5PM central on Friday June 10th.
Wouldn't it win on turn 2 since spells are free? I sort of like it better with just abilities being free, since it affects lands as well. Being able to throttle yourself by picking multicolored creatures should be a reasonable strategy.
Ahh yes, I forgot about the upkeep cost. It's so rare to see those on creatures these days that my mind must just skip over it.