next week is a special week 100cbb 3rd strike
the following rules will apply in addition to the normal rules
1) You start the game with 100 of the chosen card in your deck
2) You lose the game if you can't draw a card
3) You start the game with no cards in your hand but draw 7 at the start of the game like normal magic.
One Card Blind Backbuild (1CBB) is a Magic tournament, run entirely within this forum. To compete, players submit one-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly one card, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 1CB moderator (error1).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.1d. All legal decks must win 6-0 versus the test deck.
2.2. For each match players exchange decks.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
Here's the salted md5 checksum for my next deck: "d6643128a16223ada2feb2ff93ba4381"
Please send me your submissions by 5PM central on Friday April 29th.
Asmadi can't pump his toughness, so the best it can do is trade, you're right about when eater is on the play tho changing it to 4-1, tying you with Sliver Legion
Asmadi can't pump his toughness, so the best it can do is trade, you're right about when eater is on the play tho changing it to 4-1, tying you with Sliver Legion
Congratulations to the winner Error1 for guessing on the low artifact count.
https://spreadsheets.google.com/pub?key=0Ank_h4-9InKRdFlBSmdpMFBPRkxsWEgyUC1BbGRzUUE&hl=en&output=html
next week is a special week 100cbb 3rd strike
the following rules will apply in addition to the normal rules
1) You start the game with 100 of the chosen card in your deck
2) You lose the game if you can't draw a card
3) You start the game with no cards in your hand but draw 7 at the start of the game like normal magic.
the next test deck is: Copper Tablet
0. Overview
One Card Blind Backbuild (1CBB) is a Magic tournament, run entirely within this forum. To compete, players submit one-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly one card, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 1CB moderator (error1).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.1d. All legal decks must win 6-0 versus the test deck.
2.2. For each match players exchange decks.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
Please send me your submissions by 5PM central on Friday April 29th.
4
4: Eater
5
6
7
7: Swing (F11)
8: Vaevictis Asmadi
8: Swing (F2)
9:
can block + Kill + live, so he can't swing.
Eventually make Asmadi a 20/20 and swing twice.
His Play:
3
4: Eater
4
5
6
7: Swing F11
7
8: Swing F2
8: Vaevictis Asmadi
9: Swing
If I don't block, I die.
If I block, he tramples 2 over and I die.
I expected a lot more Exorcist/Alladin-type cards, which is why I didn't run one, since it'd tie out with the others. Nice gambit error.
edit:
Copper Tablet deck kills on 7th turn
No longer staff here.
6th I think
Err yeah.. 6th on the play.
I mean... COPPER TABLET RUSH!?!?!?!!!!
No longer staff here.