This week, the following special rule is in effect:
The first spell played each turn is countered.
-This is regardless of who played it.
-If another spell is played in response, the original spell is still the one countered.
This week, three cards other than the normal ones are banned: Aethersworn Canonist
Arcane Laboratory
Rule of Law
Due to my slackness, there is a three day period before - if I have six or more entries - I will edit this post to include all submitted decks. That is all.
Edit: And results are in!:
1) WhammWhamme - A simple, lazy tweak. Oops.
Black Lotus
Black Lotus
Channel
Lich's Mirror
Ulamog, the Infinite Gyre
A blunt instrument; loses to Foil, beats most other things.
2) knoboddi - (null) of the living (null)
Bazaar of Baghdad
Nether Spirit
Bridge from Below
Phyrexian Tower
Petrified Field
Very cool deck design. Good against storage land builds and Factory.
3) FuriouslySleepingIdea - The OTHER Dark Deck
Dark Depths
Uborg, Tomb of Yawgmoth
The Tabernacle at Pendrall Vale
Maze of Ith
Dust Bowl
The best land deck.
4) bateleur - Massive Attack
Chimeric Mass
Black Lotus
Channel
Mycosynth Lattice
Titania's Song
Same idea as me, really. Getting a draw against Nether Shadow + Bridge on the draw was the only difference.
5) tilde - beheMoth!
Inkmoth Nexus
Inkmoth Nexus
Blinkmoth Nexus
Pendelhaven
Karakas
Moths! Inkmoth Nexus + Pendelhaven is actually faster than Mishra's Factory. Good catch!
6) dasheiff - Awfully plural for a singularity.
Karakas
Leyline of Singularity
Mishra's Factory
Mishra's Factory
Mishra's Factory
In the week of manlands, Karakas/Leyline was underpowered.
7) Parsley - Counter after the counter!
Island
Foil
Nether Spirit
Mishra's Factory
Mishra's Factory
Good design for a meta of decks like mine and bat's; terrible for the 5-land week we got.
8) Shogun17 - Lack of Originality
Tormod's Crypt
Urborg, Tomb of Yawgmoth
Dark Depths
Vampire Hexmage
The Tabernacle at Pendrell Vale
Without Thoughtseize, I think this deck is just worse than the all-in Lotus builds.
9) Feyd_Ruin - The Invincible Counter-Troll
Foil
Island
Nether Spirit
Thrun, the Last Troll
Rushwood Grove
Slow Troll is slow, and he doesn't like Tabernacle, although I think just now I may have messed up the matchup...
I'll update PotM: April once people have had a chance to double-check my matchups.
Player of the Month (April) 1) Feyd_Ruin (3.4)
2) WhammWhamme (2.8)
2) bateleur (2.8)
2) knoboddi (2.8)
5) Shogun17 (2.4)
6) dasheiff (1.4)
7) Madmanquail (0.4)
8) ScurbyPirate (0.2)
Resources:
Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. Players are expected to name their decks. In the event they do not do so, the moderator may, at their discretion, name it whatever strikes their fancy.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player received POTM points equal to their AVERAGE match result for that round, rounded down to 1 decimal place. For example, if in a round of 8 decks, a player goes 6-6-6-6-X-0-0-0, they received (24/7) or 3.4, while an undefeated deck receives 6 points.
Feyd_Ruin should have 3.4 points for PotM, Shogun should have 2.5 and I should have 2.8 because all of us were scored incorrectly against madmanquail's suspend deck last round.
Feyd_Ruin should have 3.4 points for PotM, Shogun should have 2.5 and I should have 2.8 because all of us were scored incorrectly against madmanquail's suspend deck last round.
...I thought I edited that round correctly when I put this round up. Could you please repost any corrections I failed to make on the original thread?
I did go over the thread and make some corrections. If I did miss something, please do prod me again... I'm only human. It's just... please be specific about the scores that still need correcting, because I *did* rescore some matchups.
I should beat Shogun 17 6-0, because I can always hold Karakas in reserve until he spawns his Marit Lage token.
Should beat Furiously Sleeping 6-0 because he has to Dust Bowl my Karakas at some point for his win con, and I can race him with poison counters otherwise.
I should beat Shogun 17 6-0, because I can always hold Karakas in reserve until he spawns his Marit Lage token.
Should beat Furiously Sleeping 6-0 because he has to Dust Bowl my Karakas at some point for his win con, and I can race him with poison counters otherwise.
Shogun17 should be 6-0, yes.
FSI should be 2-2, but not 6-0. He can Dust Bowl away two of your win-cons and then Maze the third for the rest of eternity... the race is between Inky poison damage and his ability to Dust Bowl one of the Inky's away. Since Inkies do damage 0/1/2/3/3/death, and Maze slows that clock to 0/0/0/1/2/2/2/2, it's a draw.
And if Inky and Blinky didn't fly, it would still be 0-6. EOT Marit Lage for the Karakas avoidance.
My match against #9 is listed as 0-6 and should be 6-0. In order to keep Thrun around long enough to kill, he has to build up 9 counters on his storage land in order to pay for Tabernacle (4cc + 5 turns of attacking). So the quickest he could kill me is turn 15. I can just use my 3 lands and get Marit Lage out on turn 12, killing on turn 13.
My match against #9 is listed as 0-6 and should be 6-0. In order to keep Thrun around long enough to kill, he has to build up 9 counters on his storage land in order to pay for Tabernacle (4cc + 5 turns of attacking). So the quickest he could kill me is turn 15. I can just use my 3 lands and get Marit Lage out on turn 12, killing on turn 13.
Against #3, I'm listed as 0-6 and should be 6-0.
On the play:
1-Tower, he plays tabernacle (or maze, doesn't really matter)
2-Petrified Field, he plays depths
3-Bazaar, Activate, he plays urborg, gets depths to 9.
4-Animate spirit, he plays dust bowl and destroys tower, I sac spirit for a zombie
5-Use bazaar (with urborg in play) to pay for my zombie, field back tower, replay tower, and from that point on during my upkeep, stack tabernacle's trigger then stack nether spirit's trigger, reanimate nether spirit and sac him to tower to pay for tabernacle, eventually getting to 3 zombies total, 2 of which get through every turn, which outraces his dark depths.
20 life 2 zombies, one can attack, gets mazed - 8 counters
18 life 3 zombies, 2 can attack, 7 counters
14, 6
10, 5
6, 4
2, 3
On the draw:
1-He plays tabernacle (or maze), I play tower
2-He plays depths, I play Petrified Field
3-He plays urgborg, gets depths to 9 I play Bazaar and activate
4-He blows up tower, I reanimate spirit, get back tower, do the same thing as before, except he ends up with one fewer counter on depths.
Knobbodi. I draw with you both on the play and on the draw. I sacrifice Dark Depths and Uborg to dust bowl. You can't keep a creature on the field because of tabernacle.
9) Feyd_Ruin :: Foil / Island / Nether Spirit / Thrun, the Last Troll / Rushwood Grove
8) Shogun17 :: Tormod's Crypt / Urborg, Tomb of Yawgmoth / Dark Depths / Vampire Hexmage / The Tabernacle at Pendrell Vale
I foil Hexmage whenever he casts it.
If he plays Urborg, I can pay for Tabernacle with my Swamp'd Grove.
- Thats 5th turn thrun, 9th turn kill. Faster then depths can occur.
If he doesn't play Urborg, he can't Dark Depths, and I eventually build up enough counters.
Getting a draw against Nether Shadow + Bridge on the draw was the only difference.
How do you beat that deck on the draw, out of interest? It looks to me as though Nether Spirit dies to annihilator each turn and then a 2/2 Zombie appears just in time to chump block your Eldrazi?
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Actually, since his combo doesn't involve me not being able to play lands, I draw with him on his play too. I just take one hit from ulamog, then block forever.
How do you beat that deck on the draw, out of interest? It looks to me as though Nether Spirit dies to annihilator each turn and then a 2/2 Zombie appears just in time to chump block your Eldrazi?
*facepalm*
I don't, I just didn't think this through.
FSI knoboddi is a draw, Feyd does beat Shogun17, and I think bat just took this round. =)
Hurrah! After years of submitting Lattice/Song when it wasn't really appropriate, I finally get one!
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
This week, the following special rule is in effect:
The first spell played each turn is countered.
-This is regardless of who played it.
-If another spell is played in response, the original spell is still the one countered.
This week, three cards other than the normal ones are banned:
Aethersworn Canonist
Arcane Laboratory
Rule of Law
Due to my slackness, there is a three day period before - if I have six or more entries - I will edit this post to include all submitted decks. That is all.
Edit: And results are in!:
1) WhammWhamme - A simple, lazy tweak. Oops.
Black Lotus
Black Lotus
Channel
Lich's Mirror
Ulamog, the Infinite Gyre
A blunt instrument; loses to Foil, beats most other things.
2) knoboddi - (null) of the living (null)
Bazaar of Baghdad
Nether Spirit
Bridge from Below
Phyrexian Tower
Petrified Field
Very cool deck design. Good against storage land builds and Factory.
3) FuriouslySleepingIdea - The OTHER Dark Deck
Dark Depths
Uborg, Tomb of Yawgmoth
The Tabernacle at Pendrall Vale
Maze of Ith
Dust Bowl
The best land deck.
4) bateleur - Massive Attack
Chimeric Mass
Black Lotus
Channel
Mycosynth Lattice
Titania's Song
Same idea as me, really. Getting a draw against Nether Shadow + Bridge on the draw was the only difference.
5) tilde - beheMoth!
Inkmoth Nexus
Inkmoth Nexus
Blinkmoth Nexus
Pendelhaven
Karakas
Moths! Inkmoth Nexus + Pendelhaven is actually faster than Mishra's Factory. Good catch!
6) dasheiff - Awfully plural for a singularity.
Karakas
Leyline of Singularity
Mishra's Factory
Mishra's Factory
Mishra's Factory
In the week of manlands, Karakas/Leyline was underpowered.
7) Parsley - Counter after the counter!
Island
Foil
Nether Spirit
Mishra's Factory
Mishra's Factory
Good design for a meta of decks like mine and bat's; terrible for the 5-land week we got.
8) Shogun17 - Lack of Originality
Tormod's Crypt
Urborg, Tomb of Yawgmoth
Dark Depths
Vampire Hexmage
The Tabernacle at Pendrell Vale
Without Thoughtseize, I think this deck is just worse than the all-in Lotus builds.
9) Feyd_Ruin - The Invincible Counter-Troll
Foil
Island
Nether Spirit
Thrun, the Last Troll
Rushwood Grove
Slow Troll is slow, and he doesn't like Tabernacle, although I think just now I may have messed up the matchup...
X 1 2 3 4 5 6 7 8 9
1 X 2 6 3 6 6 0 6 0 = 28
2 2 X 2 1 6 0 6 0 6 = 23
3 0 2 X 0 2 6 6 2 6 = 24
4 3 4 6 X 6 6 0 6 0 = 30
5 0 0 2 0 X 6 6 6 6 = 26
6 0 6 0 0 0 X 6 6 6 = 24
7 6 0 0 6 0 0 X 6 2 = 20
8 0 6 2 0 0 0 0 X 0 = 8
9 6 0 0 6 0 0 2 6 X = 20
Congratulations to bateleur for looking like he's won 5CB #6 - Nullstone Week!
1) bateleur (30)
2) WhammWhamme (28)
3) tilde (26)
4) FuriouslySleepingIdea (24)
4) dasheiff (24)
6) knoboddi (23)
7) Parseley (20)
7) Feyd_Ruin (20)
9) Shogun17 (8)
I'll update PotM: April once people have had a chance to double-check my matchups.
Player of the Month (April)
1) Feyd_Ruin (3.4)
2) WhammWhamme (2.8)
2) bateleur (2.8)
2) knoboddi (2.8)
5) Shogun17 (2.4)
6) dasheiff (1.4)
7) Madmanquail (0.4)
8) ScurbyPirate (0.2)
Resources:
Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player. 2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator. 2.2. Decks are subject to some restrictions. 2.3. Points determine tournament standings. 2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down). 2.5. The player with the most POTM points over the course of a month is the Player of the Month.
Rounds
Season 3:
Promatim - 1
POTM
As of now, none for Season 3
Dom Camus
Five Card Blind
Nick Chandler-Klein
Three Card Blind: A Whole Different Format (Part 1)
Three Card Blind: A Whole Different Format (Part 2)
Three Card Blind: A Whole Different Format (Part 3)
Alex Hoffman
Going Blind: A First Look at Lands
Going Blind: A Non-Basic Approach
Going Blind: Metagaming – Being Overly Analytical
Going Blind: Metagaming #2 – All Decked Out
Going Blind: XCB Metagaming – A Prolonged Conclusion
Forum Articles
Madmanquail
5CB Strategy
Mogg
5CB Strategy
...I thought I edited that round correctly when I put this round up. Could you please repost any corrections I failed to make on the original thread?
I should beat Shogun 17 6-0, because I can always hold Karakas in reserve until he spawns his Marit Lage token.
Should beat Furiously Sleeping 6-0 because he has to Dust Bowl my Karakas at some point for his win con, and I can race him with poison counters otherwise.
Note to self: Your mafia theories are usually wrong, so don't act on them.
Shogun17 should be 6-0, yes.
FSI should be 2-2, but not 6-0. He can Dust Bowl away two of your win-cons and then Maze the third for the rest of eternity... the race is between Inky poison damage and his ability to Dust Bowl one of the Inky's away. Since Inkies do damage 0/1/2/3/3/death, and Maze slows that clock to 0/0/0/1/2/2/2/2, it's a draw.
And if Inky and Blinky didn't fly, it would still be 0-6. EOT Marit Lage for the Karakas avoidance.
Edit: Edited the main post now.
Huh. Did not occur to me. Corrected.
On the play:
1-Tower, he plays tabernacle (or maze, doesn't really matter)
2-Petrified Field, he plays depths
3-Bazaar, Activate, he plays urborg, gets depths to 9.
4-Animate spirit, he plays dust bowl and destroys tower, I sac spirit for a zombie
5-Use bazaar (with urborg in play) to pay for my zombie, field back tower, replay tower, and from that point on during my upkeep, stack tabernacle's trigger then stack nether spirit's trigger, reanimate nether spirit and sac him to tower to pay for tabernacle, eventually getting to 3 zombies total, 2 of which get through every turn, which outraces his dark depths.
20 life 2 zombies, one can attack, gets mazed - 8 counters
18 life 3 zombies, 2 can attack, 7 counters
14, 6
10, 5
6, 4
2, 3
On the draw:
1-He plays tabernacle (or maze), I play tower
2-He plays depths, I play Petrified Field
3-He plays urgborg, gets depths to 9 I play Bazaar and activate
4-He blows up tower, I reanimate spirit, get back tower, do the same thing as before, except he ends up with one fewer counter on depths.
8) Shogun17 :: Tormod's Crypt / Urborg, Tomb of Yawgmoth / Dark Depths / Vampire Hexmage / The Tabernacle at Pendrell Vale
I foil Hexmage whenever he casts it.
If he plays Urborg, I can pay for Tabernacle with my Swamp'd Grove.
- Thats 5th turn thrun, 9th turn kill. Faster then depths can occur.
If he doesn't play Urborg, he can't Dark Depths, and I eventually build up enough counters.
Listed 0-6 Shogun
Suggested: 6-0 Feyd
No longer staff here.
How do you beat that deck on the draw, out of interest? It looks to me as though Nether Spirit dies to annihilator each turn and then a 2/2 Zombie appears just in time to chump block your Eldrazi?
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
*facepalm*
I don't, I just didn't think this through.
FSI knoboddi is a draw, Feyd does beat Shogun17, and I think bat just took this round. =)
Upwelling Week: Mana pools do not empty.
Hurrah! After years of submitting Lattice/Song when it wasn't really appropriate, I finally get one!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I was just expecting others to play it, so went with foil.
Wrong choice :/
No longer staff here.
*dons sunglasses*
...Foiled.
YYYYYYYYEEEEEEEEEAAAAAAAAAAAAAHHHHHHHHHHHHH!
...please don't hurt me Feyd. I'm sorry!
No longer staff here.