Hey, this is a new variant of 6CB where there is a new criteria and a slightly changed ban list every round. Some rounds you might have to play a deck using only cards from 1 set and 1 round you might have to play on a team or use a 10 card deck. To participate, please read the following rules.
0. Overview
Six Card Blind Emblems (6CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit 6-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly six cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
1.6. Each round has an "emblem", which has a rule which each player must follow in regards to making their deck.
2. Tournament Rules
2.1. Players submit their decks to the 6CB emblems moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
Mind Twist
Mind Shatter
Mindslaver,
Ghost Quarter
Strip Mine
Wasteland
Barren Glory
Show and Tell
Empty the Warrens
Magus of the Moon
Force of Will
Pact of Negation
Unmask
Trinisphere
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. The top eight players – or more, if players are tied for the final spot – of rounds of less than twenty players, all players in rounds of eight or fewer players, and all players in the finals of rounds of twenty or more players earn POTM points according to their rank; The player with the highest score earns 8 POTM points, and each subsequent player earns one point less than the previous player, but can't earn less than 0 POTM points. Tied players earn equal points but are counted as separate players when calculating the points of other players.
Judges needed. If you want to apply, please PM me.
Emblem for the Round: Leylines.
Each player starts the game with 2 Leylines in play.
Cards that are banned this round are the following.
Back to Nature
Nevinyrral's Disk
Patrician's Scorn
Serenity
Tranquil Domain
Six Card Blind Emblems (6CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit 6-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly six cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
1.6. Each round has an "emblem", which has a rule which each player must follow in regards to making their deck.
2. Tournament Rules
2.1. Players submit their decks to the 6CB emblems moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
Mind Twist
Mind Shatter
Mindslaver,
Ghost Quarter
Strip Mine
Wasteland
Barren Glory
Show and Tell
Empty the Warrens
Magus of the Moon
Force of Will
Pact of Negation
Unmask
Trinisphere
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. The top eight players – or more, if players are tied for the final spot – of rounds of less than twenty players, all players in rounds of eight or fewer players, and all players in the finals of rounds of twenty or more players earn POTM points according to their rank; The player with the highest score earns 8 POTM points, and each subsequent player earns one point less than the previous player, but can't earn less than 0 POTM points. Tied players earn equal points but are counted as separate players when calculating the points of other players.
Judges needed. If you want to apply, please PM me.
Emblem for the Round: Leylines.
Each player starts the game with 2 Leylines in play.
Cards that are banned this round are the following.
Back to Nature
Nevinyrral's Disk
Patrician's Scorn
Serenity
Tranquil Domain
PM me with your decks.
Credit to Maelstrom Graphics for the sig.
Credit to Maelstrom Graphics for the sig.