I figure we might as well try it. Same rules as 5cb (including same banned list to start with), except 7 instead of 5 cards. Let's see what y'all come up with. PM me your decks by 11:59pm Friday night 9/17/10.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly seven cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
[INDENT]1.5a. Each player is the starting player once per match.
[/INDENT][INDENT]1.5b. If no player can win, the game is a draw.
[/INDENT][INDENT]1.5c. Games are played with perfect information.
[/INDENT][INDENT]1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
[/INDENT]2. Tournament Rules
2.1. Players submit their decks to the 7CB moderator.
[INDENT]2.1a. A player may submit multiple decks, but only the most recent deck is counted.
[/INDENT][INDENT]2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
[/INDENT][INDENT]2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
[/INDENT]2.2. Decks are subject to some restrictions.
[INDENT]2.2a. A player may submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn, however, a play may not be made that results in either of these events occurring.
[/INDENT][INDENT]2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
[/INDENT][INDENT]2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
[/INDENT][INDENT][INDENT][INDENT]Ghost Quarter Strip Mine Wasteland
Force of Will Leyline of Anticipation Pact of Negation Unmask Trinisphere
[/INDENT][/INDENT][INDENT]2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
[/INDENT]2.3. Points determine tournament standings.
[INDENT]2.3a. Players are ranked – first to last – in order of decreasing number of points.
[/INDENT][INDENT]2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
[/INDENT][INDENT]2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
[/INDENT]2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
[INDENT][INDENT]For example, twenty-five players are divided into heats of twelve and thirteen.
[/INDENT][/INDENT][INDENT]2.4a. Except in the finals, a player only plays against players in his heat.
[/INDENT][INDENT]2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
[/INDENT][INDENT]2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
[/INDENT]2.5. The player with the most POTM points over the course of a month is the Player of the Month.
[INDENT]2.5a. A month includes all rounds for which decks are due during that month.
[/INDENT][INDENT]2.5b. The top eight players – or more, if players are tied for the final spot – of rounds of less than twenty players, all players in rounds of eight or fewer players, and all players in the finals of rounds of twenty or more players earn POTM points according to their rank; The player with the highest score earns 8 POTM points, and each subsequent player earns one point less than the previous player, but can't earn less than 0 POTM points. Tied players earn equal points but are counted as separate players when calculating the points of other players.
[/INDENT]
Note to all participants: I am changing rule 2.2a from this:
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
to this:
2.2a. A player may submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn, however, a play may not be made that results in either of these events occurring.
This means that swamp x 5, Duress, Chimney Imp is legal, but Duress may not be played before the opponent's second turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
Well, this should be an interesting game. 5CB is already pretty much a duel between godhands; even if you don't win outright on your first turn here, you should be able to set up a situation where you can win very quickly as soon as you have permission.
in 5cb and under those rules a 1st turn duress is legal just not a first turn mind swords
Unless I'm missing something, neither a first turn Duress nor a first turn Mind Swords is legal. However, with the way that we are going to play, your deck being able to do a turn one Duress or Mind Swords is fine, but you can't actually do that play. The only difference between the two rules is whether you deck has the capability to win or force a card in the op's hand to change zones before your op's second turn, not whether you are allowed to win or force a card in the op's hand to change zones before your op's second turn.
NOTE: I'm going to be entering a somewhat lolsy deck that really shouldn't win much. If it does, I'm going to be very disappointing in y'all
Note to all participants: I am changing rule 2.2a from this:
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
to this:
2.2a. A player may submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn, however, a play may not be made that results in either of these events occurring.
Starting from 7CB #2, one would hope, since changing the rules after opening the tournament isn't really acceptable. Anyone who's put in time working out what's good would then potentially have to re-do their gauntlet.
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Starting from 7CB #2, one would hope, since changing the rules after opening the tournament isn't really acceptable. Anyone who's put in time working out what's good would then potentially have to re-do their gauntlet.
This rule is effective starting now, for 7CB #1. At the time when I updated it, I had only received one submission, and this rule change doesn't directly affect that submission. If that person wishes to change their submission, by all means they can.
I apologize if I have caused anyone to have wasted time working out what's good under the old rules. The reason for the change was completely my fault; I thought 5CB was run under the new 2.2a, not the one I originally posted. That's my mistake in not fully reading the rules that I posted, and I apologize for that.
If you have to redo your gauntlet with this rules change, I'm sorry. You still have almost a week.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
I'll probably start submitting. I miss Card Blind games.
Private Mod Note
():
Rollback Post to RevisionRollBack
"There is no royal road to science, and only those who do not dread the fatiguing climb
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx Cube
"There is no royal road to science, and only those who do not dread the fatiguing climb
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx Cube
Come on! I want to start seeing what the Meta is like so I can jump in.
Private Mod Note
():
Rollback Post to RevisionRollBack
"There is no royal road to science, and only those who do not dread the fatiguing climb
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx Cube
You hurt me Zaj. You got my hopes up and then your hurt me. : -(
Private Mod Note
():
Rollback Post to RevisionRollBack
"There is no royal road to science, and only those who do not dread the fatiguing climb
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx Cube
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1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly seven cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
[INDENT]1.5a. Each player is the starting player once per match.
[/INDENT][INDENT]1.5b. If no player can win, the game is a draw.
[/INDENT][INDENT]1.5c. Games are played with perfect information.
[/INDENT][INDENT]1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
[/INDENT]2. Tournament Rules
2.1. Players submit their decks to the 7CB moderator.
[INDENT]2.1a. A player may submit multiple decks, but only the most recent deck is counted.
[/INDENT][INDENT]2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
[/INDENT][INDENT]2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
[/INDENT]2.2. Decks are subject to some restrictions.
[INDENT]2.2a. A player may submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn, however, a play may not be made that results in either of these events occurring.
[/INDENT][INDENT]2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
[/INDENT][INDENT]2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
[/INDENT][INDENT][INDENT][INDENT]Ghost Quarter
Strip Mine
Wasteland
Barren Glory
Show and Tell
Empty the Warrens
Magus of the Moon
Force of Will
Leyline of Anticipation
Pact of Negation
Unmask
Trinisphere
[/INDENT][/INDENT][INDENT]2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
[/INDENT]2.3. Points determine tournament standings.
[INDENT]2.3a. Players are ranked – first to last – in order of decreasing number of points.
[/INDENT][INDENT]2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
[/INDENT][INDENT]2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
[/INDENT]2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
[INDENT][INDENT]For example, twenty-five players are divided into heats of twelve and thirteen.
[/INDENT][/INDENT][INDENT]2.4a. Except in the finals, a player only plays against players in his heat.
[/INDENT][INDENT]2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
[/INDENT][INDENT]2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
[/INDENT]2.5. The player with the most POTM points over the course of a month is the Player of the Month.
[INDENT]2.5a. A month includes all rounds for which decks are due during that month.
[/INDENT][INDENT]2.5b. The top eight players – or more, if players are tied for the final spot – of rounds of less than twenty players, all players in rounds of eight or fewer players, and all players in the finals of rounds of twenty or more players earn POTM points according to their rank; The player with the highest score earns 8 POTM points, and each subsequent player earns one point less than the previous player, but can't earn less than 0 POTM points. Tied players earn equal points but are counted as separate players when calculating the points of other players.
[/INDENT]
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
High Mage of Arcane Babblings of [The Izzet]
MafiaScum Wiki Page
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
to this:
2.2a. A player may submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn, however, a play may not be made that results in either of these events occurring.
This means that swamp x 5, Duress, Chimney Imp is legal, but Duress may not be played before the opponent's second turn.
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
High Mage of Arcane Babblings of [The Izzet]
MafiaScum Wiki Page
Unless I'm missing something, neither a first turn Duress nor a first turn Mind Swords is legal. However, with the way that we are going to play, your deck being able to do a turn one Duress or Mind Swords is fine, but you can't actually do that play. The only difference between the two rules is whether you deck has the capability to win or force a card in the op's hand to change zones before your op's second turn, not whether you are allowed to win or force a card in the op's hand to change zones before your op's second turn.
NOTE: I'm going to be entering a somewhat lolsy deck that really shouldn't win much. If it does, I'm going to be very disappointing in y'all
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
High Mage of Arcane Babblings of [The Izzet]
MafiaScum Wiki Page
It's the phrase "more than one". You can do one - just not more than one, under the current wording.
but apparently
mountainx4, Burning Inquiry, Sirocco, Planeswalker's Fury is
Oh you are absolutely right, I completely forgot that it said more than one.
Correct in your interpretation of 2.2a, but this deck violates 2.2b.
Correct.
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
High Mage of Arcane Babblings of [The Izzet]
MafiaScum Wiki Page
Starting from 7CB #2, one would hope, since changing the rules after opening the tournament isn't really acceptable. Anyone who's put in time working out what's good would then potentially have to re-do their gauntlet.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
This rule is effective starting now, for 7CB #1. At the time when I updated it, I had only received one submission, and this rule change doesn't directly affect that submission. If that person wishes to change their submission, by all means they can.
I apologize if I have caused anyone to have wasted time working out what's good under the old rules. The reason for the change was completely my fault; I thought 5CB was run under the new 2.2a, not the one I originally posted. That's my mistake in not fully reading the rules that I posted, and I apologize for that.
If you have to redo your gauntlet with this rules change, I'm sorry. You still have almost a week.
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
High Mage of Arcane Babblings of [The Izzet]
MafiaScum Wiki Page
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx
Cube
EDH:
:symb::symb: Marrow-Gnawer :symb::symb: - :symw::symu: Grand Arbiter Augustin IV :symw::symu: - :symb::symb: Toshiro Umezawa :symb::symb: - :symg::symg: Sachi, Daughter of Seshiro :symg::symg:
High Mage of Arcane Babblings of [The Izzet]
MafiaScum Wiki Page
You can post the partial results and people will usually help with the ones you don't have.
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx
Cube
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx
Cube
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx
Cube