Low turnout, but fun format. A+++ would run again. So, yeah, I'm hosting another round of this format.
The format: 1+(1+1)CB
The rules are the same as standard 2CB, except:
- You submit two 2CB decks, with one card in common.
- Before each game, the player on the draw chooses one of their two decks, then the player on the play chooses one of their two decks.
Rules:
Rules:
0. Overview
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces a result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
1.6 A match consists of 2 games in which:
1.6a Each player is the starting player once.
1.6b Games are played with perfect information (all information that would normally be hidden is revealed to both players)
1.6c If no player can win, the game is a draw.
1.6d Players play optimally; players attempt to win, draw, or extend the game, in that order.
2. Tournament Rules
2.1. To participate in a round of 2CB, players submit their decks to the 2CB moderator (LSK, for this round) before the weekly deadline, announced in the previous round's thread.
2.1a. The moderator will try to inform players of submission illegality or other mistakes before the deadline, but players are ultimately responsible for their own submissions.
2.1b. A player may submit multiple decks, but only the most recent legal deck as of the deadline is counted. If a player has submitted only illegal decks, they do not participate.
2.2. A player may not submit a deck that can, against any deck, win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force a specific card in an opponent's hand to change zones before an opponent's second turn. (Note that forcing your opponent to discard two cards is very likely to force a specific card their hand to change zones.)
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4 Each player plays one match against each other player.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
The appended ban list (with changes from Personman's made in bold) is thus:
* Fastbond
* Channel
* Black Lotus
* Meddling Mage
* Arcane Denial
* Nezumi Shortfang
* The Rack * Show and Tell
* Beacon of Creation * Beacon of Destruction
* Azorius Guildmage
* Balancing Act
* Anurid Scavenger
* Mother of Runes
Looks like we can see Week 2 decks already in the spreadsheet. You may want to use a published link instead of the actual spreadsheet so that you can keep Deck info hidden until later.
vs mana drain/ulamog/adjudicator
listed 0-6. suggested 1-4
when i am on the play, if he chooses ulamog i choose mana drain. ...
t5 lichlord with counter backup. mana drain. mana drain back. (if he doesnt i just use my mana drain to slow ulamog a turn)
t6 make a token, drain for 2. 20-18
t7 make a token, swing for 1, drain for 3. 20-14
t8 make a token, swing for 2, drain for 4. 20-8
t9 make a token, swing for 3, drain for 5. win.
...so obviously he never chooses ulamog...
if he chooses "the judge" i choose recoil
i play lich on turn 3. if he counters it, i recoil his adjudicator for the draw.
if he doesnt...
t3 lichlord
t4 make a token
t5 make a token, swing for 1. 20-19
t6 make a token, swing for 2, drain for 4. 20-13
t7 make a token, swing for 3, drain for 5. 20-5 he can now play adjudicator with counter backup. but its too late. so he countered lich lord back on turn 3 for the draw.
vs enery field/flame fusillade/draining whelk
listed 2-2, suggested 6-0
energy field prevents damage, not loss of life. i choose mana drain, let him have energy field, and kill him at my leisure.
I don't know if nom is town or scum. But I'd like to point out this type of behavior is his standard modus operandi.
Court Mafia: Day 1, hatch plan to KILL EVERYONE ELSE IN A SINGLE NIGHT, when the plan only allows him to hit 11 random players, ATTEMPTS TO FIRE ANYHOW (Roleblocked).
In other words....Nom is an impulsive player who doesn't think about planning long-term or listening to others. I wouldn't be surprised if he was town. At all.
vs mana drain/ulamog/adjudicator
listed 0-6. suggested 1-4
vs enery field/flame fusillade/draining whelk
listed 2-2, suggested 6-0
energy field prevents damage, not loss of life. i choose mana drain, let him have energy field, and kill him at my leisure.
Low turnout, but fun format. A+++ would run again. So, yeah, I'm hosting another round of this format.
The format: 1+(1+1)CB
The rules are the same as standard 2CB, except:
- You submit two 2CB decks, with one card in common.
- Before each game, the player on the draw chooses one of their two decks, then the player on the play chooses one of their two decks.
Rules:
0. Overview
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules for games between two players.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces a result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
1.6 A match consists of 2 games in which:
1.6a Each player is the starting player once.
1.6b Games are played with perfect information (all information that would normally be hidden is revealed to both players)
1.6c If no player can win, the game is a draw.
1.6d Players play optimally; players attempt to win, draw, or extend the game, in that order.
2. Tournament Rules
2.1. To participate in a round of 2CB, players submit their decks to the 2CB moderator (LSK, for this round) before the weekly deadline, announced in the previous round's thread.
2.1a. The moderator will try to inform players of submission illegality or other mistakes before the deadline, but players are ultimately responsible for their own submissions.
2.1b. A player may submit multiple decks, but only the most recent legal deck as of the deadline is counted. If a player has submitted only illegal decks, they do not participate.
2.2. A player may not submit a deck that can, against any deck, win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force a specific card in an opponent's hand to change zones before an opponent's second turn. (Note that forcing your opponent to discard two cards is very likely to force a specific card their hand to change zones.)
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4 Each player plays one match against each other player.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
* Fastbond
* Channel
* Black Lotus
* Meddling Mage
* Arcane Denial
* Nezumi Shortfang
* The Rack
* Show and Tell
* Beacon of Creation
* Beacon of Destruction
* Azorius Guildmage
* Balancing Act
* Anurid Scavenger
* Mother of Runes
Due date is 11:59 PM EST on Thursday, Sept 9.
Fattycakes Zombie of Clan Limited
vs mana drain/ulamog/adjudicator
listed 0-6. suggested 1-4
when i am on the play, if he chooses ulamog i choose mana drain. ...
t5 lichlord with counter backup. mana drain. mana drain back. (if he doesnt i just use my mana drain to slow ulamog a turn)
t6 make a token, drain for 2. 20-18
t7 make a token, swing for 1, drain for 3. 20-14
t8 make a token, swing for 2, drain for 4. 20-8
t9 make a token, swing for 3, drain for 5. win.
...so obviously he never chooses ulamog...
if he chooses "the judge" i choose recoil
i play lich on turn 3. if he counters it, i recoil his adjudicator for the draw.
if he doesnt...
t3 lichlord
t4 make a token
t5 make a token, swing for 1. 20-19
t6 make a token, swing for 2, drain for 4. 20-13
t7 make a token, swing for 3, drain for 5. 20-5 he can now play adjudicator with counter backup. but its too late. so he countered lich lord back on turn 3 for the draw.
vs enery field/flame fusillade/draining whelk
listed 2-2, suggested 6-0
energy field prevents damage, not loss of life. i choose mana drain, let him have energy field, and kill him at my leisure.
current listed points:12
actual points:17
So I just need to metagame and submit a different deck the night before.
Sorry about that. I fixed it by moving the results-in-progress to a new spreadsheet. Feel free to resubmit, as ever.
Noted and agreed.