1. Feyd Ruin
Quagnoth / Vigor / Myojin of Life's Web X: Progenitus
vs
5. Ced395
Dread / Dread / Dread X: Progenitus
Listed: 0-6
Suggested: 6-0
I drop Myojin and then Vigor and start wacking.
Myojin + 1 Vigor hit outraces him if he goes full aggro.
If he goes full defensive, he can only block 2 out of every 3 turns. Myojin eventually gets through.
If he goes half and half, myojin gets huge and eventually gets through.
Partial Defense:
C: Dread
F: Myojin
C: Dread. Swing (F@14)
F: Vigor. Swing w/ Myojin - Block. (Myjoin 14/14)
C: Draw 1 dread. (Attacking means death via double swing, so he sits)
F: Swing w/ Myojin
He can let myojin through and go to 6, but then he has to go full defensive lest vigor get through, and I"ll eventually get through by swinging with Myojin.
If he blocks, Myojin becomes a 20/20. He can then dread next turn and be handless again, which means Myojin gets through the turn after for 26.
If I win going 2nd, I'll definitely win going 1st.
1. Feyd Ruin
Quagnoth / Vigor / Myojin of Life's Web X: Progenitus
vs
5. Ced395
Dread / Dread / Dread X: Progenitus
Listed: 0-6
Suggested: 6-0
I drop Myojin and then Vigor and start wacking.
Myojin + 1 Vigor hit outraces him if he goes full aggro.
If he goes full defensive, he can only block 2 out of every 3 turns. Myojin eventually gets through.
If he goes half and half, myojin gets huge and eventually gets through.
Partial Defense:
C: Dread
F: Myojin
C: Dread. Swing (F@14)
F: Vigor. Swing w/ Myojin - Block. (Myjoin 14/14)
C: Draw 1 vigor. (Attacking means death via double swing, so he sits)
F: Swing w/ Myojin
He can let myojin through and go to 6, but then he has to go full defensive lest vigor get through, and I"ll eventually get through by swinging with Myojin.
If he blocks, Myojin becomes a 20/20. He can then dread next turn and be handless again, which means Myojin gets through the turn after for 26.
If I win going 2nd, I'll definitely win going 2nd.
Wait, how can you swing with both Vigor and Myojin if Myojin dies after its first attack?
I don't know if nom is town or scum. But I'd like to point out this type of behavior is his standard modus operandi.
Court Mafia: Day 1, hatch plan to KILL EVERYONE ELSE IN A SINGLE NIGHT, when the plan only allows him to hit 11 random players, ATTEMPTS TO FIRE ANYHOW (Roleblocked).
In other words....Nom is an impulsive player who doesn't think about planning long-term or listening to others. I wouldn't be surprised if he was town. At all.
Wait, how can you swing with both Vigor and Myojin if Myojin dies after its first attack?
Although I don't pay mana, I still play Myojin from my hand via discard, so it has a divinity counter and is indestructible, and survives dread's ability.
Although I don't pay mana, I still play Myojin from my hand via discard, so it has a divinity counter and is indestructible, and survives dread's ability.
6. Nom_Anor
Last Word / Progenitus / Progenitus X: Dryad Arbor
7. DragonDart
Iona, Shield of Emeria / Leyline of Anticipation / Progenitus / X: Leyline of Anticipation
Nom_Anor's Play:
DragonDart can start with Leyline in play, although there is a small problem with his concept. The first turn of a game starts during the main phase of the initial player's turn (which is why player 1 doesn't draw) - with him having priority. So Nom_Anor can play his spell without DragonDart being able to Iona before hand. He can in response, but that won't do him much good.
If he tries to leyline in Iona and race, he loses.
N: Prog. (@EOT, Dragon Dart Iona)
D: Attack (N@13)
N: Attack (D@10)
D: Attack (N@6)
N: Attack (D@0)
So leyline gains him nothing. Hold it in hand.
N: Prog
D: Ditch Leyline. Prog. Both Shuffle up.
N: Draw Prog, ditch last word for Prog.
D: Draw Prog.
If he ditches Iona, prog cycles and he can't cast anymore.
But Iona can't outrace.
So this is N's win.
On DragonDart's play:
Whatever he casts will get countered with Last Word. Then N can start the Prog battle to victory. If DD waits, he's in the same position as above. No way out really.
The problem is the whole first turn thing that takes Iona's wrecking out.
I don't know if nom is town or scum. But I'd like to point out this type of behavior is his standard modus operandi.
Court Mafia: Day 1, hatch plan to KILL EVERYONE ELSE IN A SINGLE NIGHT, when the plan only allows him to hit 11 random players, ATTEMPTS TO FIRE ANYHOW (Roleblocked).
In other words....Nom is an impulsive player who doesn't think about planning long-term or listening to others. I wouldn't be surprised if he was town. At all.
Not true. The draw step of the first turn is specifically skipped - everything else happens (untap and upkeep are just rarely relevant).
"103.7a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw Step”) of his or her first turn."
Wow.
I've always played this wrong. I swear I read the main phase rule before. Was it ever that way, or did I get it from just an off source?
I think I was wrong on 6v7 regardless.
If nom starts the playing by dropping prog, then dd responds with iona. (No ditch card to Last Word). He names Blue. Nom swings. DD draws prog, ditches leyline for prog. (Iona prevents last word - this is what I missed above). Progs kill eachother, and Iona stands alone.
So Nom can't start the casting war - play or draw. His best hope is to draw it, since DD just won't cast first if he can't win.
If DD casts first, he can go for iona, but that gets Last-Worded and goes away permanently, so Nom will win with Prog after a legend kill. If he drops his Prog (ditch leyline), Nom counters and casts his own prog. DD can next turn drop iona, but that can't outrace the prog. If he drops his own prog, he's out of ditch fodder, and Nom will draw back up for another prog.
So whoever casts first loses - play or draw. It's a tie.
6v7 should be a 2-2 double tie.
So uhh.. doubly sorry on the wrong rule and result >_<
Edit:
Im just off this morning.
After mogg pointed out I was wrong about the leyline speed, I went through 3v7 several times thinking 3 won before I realized his leyline was X'd. :/
Wow.
I've always played this wrong. I swear I read the main phase rule before. Was it ever that way, or did I get it from just an off source?
I think I was wrong on 6v7 regardless.
If nom starts the playing by dropping prog, then dd responds with iona. (No ditch card to Last Word). He names Blue. Nom swings. DD draws prog, ditches leyline for prog. (Iona prevents last word - this is what I missed above). Progs kill eachother, and Iona stands alone.
So Nom can't start the casting war - play or draw. His best hope is to draw it, since DD just won't cast first if he can't win.
If DD casts first, he can go for iona, but that gets Last-Worded and goes away permanently, so Nom will win with Prog after a legend kill. If he drops his Prog (ditch leyline), Nom counters and casts his own prog. DD can next turn drop iona, but that can't outrace the prog. If he drops his own prog, he's out of ditch fodder, and Nom will draw back up for another prog.
So whoever casts first loses - play or draw. It's a tie.
6v7 should be a 2-2 double tie.
So uhh.. doubly sorry on the wrong rule and result >_<
Edit:
Im just off this morning.
After mogg pointed out I was wrong about the leyline speed, I went through 3v7 several times thinking 3 won before I realized his leyline was X'd. :/
This is true.
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Quagnoth / Vigor / Myojin of Life's Web X: Progenitus
2. Hinotama
Progenitus / Squee, Goblin Nabob / Leyline of the Void X: Progenitus
3. Tilde
Hypnox / Leyline of Anticipation / Progenitus X: Mystic Snake
4. Error1
Mystic Snake / Dryad Arbor / Biorhythm X: Progenitus
5. Ced395
Dread / Dread / Dread X: Progenitus
6. Nom_Anor
Last Word / Progenitus / Progenitus X: Dryad Arbor
7. DragonDart
Iona, Shield of Emeria / Leyline of Anticipation / Progenitus / X: Leyline of Anticipation
0 1 2 3 4 5 6 7
1 X 6 6 2 6 6 6 = 32
2 0 X 6 0 0 6 6 = 18
3 0 0 X 0 0 0 0 = 0
4 2 6 6 X 2 6 6 = 30
5 0 6 6 2 X 6 6 = 26
6 0 0 6 0 0 X 2 = 8
7 0 0 6 0 0 2 X = 8
Due to the indestructable Myojin, Feyd Ruin is the winner. Sorry for the miscalculations.
Next week will be the same thing, so plan accordingly. Decks due friday, august 27th
Quagnoth / Vigor / Myojin of Life's Web X: Progenitus
vs
5. Ced395
Dread / Dread / Dread X: Progenitus
Listed: 0-6
Suggested: 6-0
I drop Myojin and then Vigor and start wacking.
Myojin + 1 Vigor hit outraces him if he goes full aggro.
If he goes full defensive, he can only block 2 out of every 3 turns. Myojin eventually gets through.
If he goes half and half, myojin gets huge and eventually gets through.
Outracing:
C: Dread
F: Myojin
C: Dread. Swing (F@14)
F: Vigor. Swing /w Myojin (C@12)
C: Swing (F@2)
F: Swing w/ both (C@Dead)
Partial Defense:
C: Dread
F: Myojin
C: Dread. Swing (F@14)
F: Vigor. Swing w/ Myojin - Block. (Myjoin 14/14)
C: Draw 1 dread. (Attacking means death via double swing, so he sits)
F: Swing w/ Myojin
He can let myojin through and go to 6, but then he has to go full defensive lest vigor get through, and I"ll eventually get through by swinging with Myojin.
If he blocks, Myojin becomes a 20/20. He can then dread next turn and be handless again, which means Myojin gets through the turn after for 26.
If I win going 2nd, I'll definitely win going 1st.
No longer staff here.
3. Tilde
Hypnox / Leyline of Anticipation / Progenitus X: Mystic Snake
this should be 6-0, we both can't use any halls but dryad arbor kills him
surprised no one else played first turn wins or counters, my second choice for a first turn win deck would have beat everyone this week.
Wait, how can you swing with both Vigor and Myojin if Myojin dies after its first attack?
I should have though of an X on progenitus. Pity.
Although I don't pay mana, I still play Myojin from my hand via discard, so it has a divinity counter and is indestructible, and survives dread's ability.
No longer staff here.
Ah, this is the one facet I had overlooked.
6. Nom_Anor
Last Word / Progenitus / Progenitus X: Dryad Arbor
7. DragonDart
Iona, Shield of Emeria / Leyline of Anticipation / Progenitus / X: Leyline of Anticipation
Nom_Anor's Play:
DragonDart can start with Leyline in play, although there is a small problem with his concept. The first turn of a game starts during the main phase of the initial player's turn (which is why player 1 doesn't draw) - with him having priority. So Nom_Anor can play his spell without DragonDart being able to Iona before hand. He can in response, but that won't do him much good.
If he tries to leyline in Iona and race, he loses.
N: Prog. (@EOT, Dragon Dart Iona)
D: Attack (N@13)
N: Attack (D@10)
D: Attack (N@6)
N: Attack (D@0)
So leyline gains him nothing. Hold it in hand.
N: Prog
D: Ditch Leyline. Prog. Both Shuffle up.
N: Draw Prog, ditch last word for Prog.
D: Draw Prog.
If he ditches Iona, prog cycles and he can't cast anymore.
But Iona can't outrace.
So this is N's win.
On DragonDart's play:
Whatever he casts will get countered with Last Word. Then N can start the Prog battle to victory. If DD waits, he's in the same position as above. No way out really.
The problem is the whole first turn thing that takes Iona's wrecking out.
So it should be 6-0 in Nom's favor.
No longer staff here.
Sorry; I hadn't noticed one of my matches was unscored.
And a 6-0 is a nice bonus.
Not true. The draw step of the first turn is specifically skipped - everything else happens (untap and upkeep are just rarely relevant).
"103.7a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw Step”) of his or her first turn."
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
But even so, you are correct in assessing that Nom Anor wins 6-0.
Wow.
I've always played this wrong. I swear I read the main phase rule before. Was it ever that way, or did I get it from just an off source?
I think I was wrong on 6v7 regardless.
If nom starts the playing by dropping prog, then dd responds with iona. (No ditch card to Last Word). He names Blue. Nom swings. DD draws prog, ditches leyline for prog. (Iona prevents last word - this is what I missed above). Progs kill eachother, and Iona stands alone.
So Nom can't start the casting war - play or draw. His best hope is to draw it, since DD just won't cast first if he can't win.
If DD casts first, he can go for iona, but that gets Last-Worded and goes away permanently, so Nom will win with Prog after a legend kill. If he drops his Prog (ditch leyline), Nom counters and casts his own prog. DD can next turn drop iona, but that can't outrace the prog. If he drops his own prog, he's out of ditch fodder, and Nom will draw back up for another prog.
So whoever casts first loses - play or draw. It's a tie.
6v7 should be a 2-2 double tie.
So uhh.. doubly sorry on the wrong rule and result >_<
Edit:
Im just off this morning.
After mogg pointed out I was wrong about the leyline speed, I went through 3v7 several times thinking 3 won before I realized his leyline was X'd. :/
No longer staff here.
This is true.