So the past bunch of weeks have been finals and then a bunch of personal crap, and this week was no exception (as you can tell from the quality of my submission :/) but now it is the summer and the crap is all sorted out, and while I am working full time I should have plenty of time to devote a sufficient amount of attention to 2CB again. So look forward to some on-time, high-quality moderation in the near future!
Here are some decks! No balance...? Haven't done matches yet but my instinct is that it still would have done well.
There were a couple illegal decks that I didn't see in time, sorry guys! In particular, X and no mana cost are not the same mana cost. Neither are R and 1W.
Rules:
0. Overview
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules for games between two players.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces a result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator (Personman).
2.1a. The moderator informs players of mistakes in a timely manner. (Sometimes. Often I run kinda late. Be careful.)
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.2. A player may not submit a deck that can, against any deck, win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force a specific card in an opponent's hand to change zones before an opponent's second turn. (Note that forcing your opponent to discard two cards is very likely to force a specific card their hand to change zones.)
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If an effect causes the players to make simultaneous decisions for which perfect play is not deterministic, players make decisions that least benefit the owner of the effect.
2.4b. If no player can win, the game is a draw.
2.4c. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
3. Banned List
3.1 The following cards are banned. Any deck that includes a card on this list is illegal.
* Fastbond
* Meddling Mage
* Arcane Denial
* Figure of Destiny
* Nezumi Shortfang
* The Rack
* Black Lotus
Congrats to domogrue, this month's Player of the Month!
POTM:
Each month, the player with the highest combined score from the four rounds that month is designated Player of the Month. Here are the previous winners, in reverse chronological order:
Versus VikingMetal4L with Genju of the Falls and Spell Snare: I'm not impeded by the Spell Snare and the Genju of the Falls is destroyed by turn 4. 6-0.
Versus domogrue with Mother of Runes and Student of Warfare: I can't win quickly enough, even with my 2/2 chump blocker. 0-6.
Versus mutantman with Bitterblossom and Augur of Skulls: On the play Nantuko Vigilante gets to kill Bitterblossom. On the draw it's less lucky. 3-3.
Versus Personman with Epochrasite and Anvil of Bogardan: I don't think Epochrasite works the way you think it does. Specifically, if you discard it, you don't get the time counters. Against my deck, I get a Nantuko Vigilante out. Either you play the Anvil T2, and lose the Epochrasite, or you play it T3, and I destroy it before I lose my Beacon. 6-0. (This probably needs checking.)
Versus Naphtali with Rhys the Redeemed and Elvish Hexhunter:
On the play:
T1, me: Forest.
T1, Naphtali: Forest, Rhys.
T2, me: Forest.
T2, Naphtali: Forest, Elvish Hexhunter, attack me for 1. I'm at 19.
T3, me: Forest, morphed Vigilante.
T3, Naphtali: Forest, Rhys makes a token.
T4, me: Forest, Beacon - I have a 2/2 and four 1/1s.
T4, Naphtali: Forest, Rhys makes a token. Naphtali has four 1/1s, two of which are tokens.
T5, me: Forest, Beacon, attack for six. Naphtali blocks the 2/2 with his Hexhunter and takes 4. He's at 16. I have nine 1/1s.
T5, Naphtali: Forest, Rhys makes a token. Naphtali has four 1/1s, three of which are tokens.
T6, me. Forest, Beacon, unmorph the Vigilante and attack for twelve. Naphtali can't recover.
I'm pretty sure I still outrace him on the draw. I think this is 6-0, but this needs checking.
Versus Error01 with Augur of Skulls and Bitterblossom: As above. 3-3.
Versus WhamWhamme: His deck takes until T10 to get Marit Lage active. Nantuko Vigilante deters the Factory. Beacon of Creation, and he never stands a chance. 6-0.
Versus Thundersnow: Not exactly sure how this plays. Feral Hydra can't be online until T2, and I _think_ I make tokens fast enough to block his. Probably 6-0.
Versus Tilde: The poor factories never stood a chance. 6-0.
Versus tomsloger: I just never play the Nantuko Vigilante and outrace him. 6-0. (maybe?)
Total - Probably 6+0+2+6+6+2+6+6+6+6 = 46. Some matches need checking.
Genju of the Falls + Spell Snare: 0-6. Bitterblossom gets countered and Augur of Skulls is useless against a flying 3/2.
Augur of Skulls gets rid of his Spell Snare, it counters it or gets discarded by it, it gets complex but I think Bitterblossom looses the damage race anyway
1) land
1) can't play genju or counter is useless
2) auger is countered
2) genju
3) blossom
3) attack 20/17
4) make token t=1 20/16
4) attack 20/13
5) make token attack for 1 t=2 19/12
5) attack 19/9
6) make token attack for 2 t=3 17/8
6) attack 17/5
7) make token attack for 3 t=4 14/4
7) nothing for the rest of the game
8) make token attack for 4 one is blocked t=4 11/3
9) make token attack for 4 one is blocked t=4 8/2
10) make token attack for 4 one is blocked t=4 5/1
It's 3-3, who ever plays the Bitterblossom first looses the damage race, so whoever plays the auger of skulls first wins because the opponent has to respond by playing Bitterblossom or it will get discarded
I've put in all of what was posted here (with a couple minor corrections) and done most of the rest. It looks like domogrue came very close to a perfect round.
i 6-0 against domogrue
if he gives student protection before attacking, i recoil mother of runes
if he doesnt, i chump block all day and kill him with the second ability
against naphtali, also 6-0
i can win without casting recoil, but probably choose to cast it anyway
i 6-0 against domogrue
if he gives student protection before attacking, i recoil mother of runes
if he doesnt, i chump block all day and kill him with the second ability
Not quite correct. It's close, but he beats you on the play. It goes like:
T1 domo: student
T2 domo: student is level 1, play mother, attack to 19
T3 domo: student is level 4, attack to 16
T3 tom: play lord
T4 domo: student is level 8, attack to 8
T4 tom: 4th land
T5 domo: attack
If you make a token, he protects before blocks; if you recoil, he protects in response. You can't do both, because you only have 4 lands. So you have to block with Lich Lord, and then you lose next turn.
I'm really interested to see how the Normal metagame looks over the next two weeks. We've been through the EVERYBODY EMRAKUL and EVERYBODY HATE EMRAKUL phases already, and now we can settle in to what seems to me to be a very interesting Rock-Paper-Scissors-with-Lumps metagame.
So the past bunch of weeks have been finals and then a bunch of personal crap, and this week was no exception (as you can tell from the quality of my submission :/) but now it is the summer and the crap is all sorted out, and while I am working full time I should have plenty of time to devote a sufficient amount of attention to 2CB again. So look forward to some on-time, high-quality moderation in the near future!
Here are some decks! No balance...? Haven't done matches yet but my instinct is that it still would have done well.
There were a couple illegal decks that I didn't see in time, sorry guys! In particular, X and no mana cost are not the same mana cost. Neither are R and 1W.
0. Overview
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules for games between two players.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces a result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator (Personman).
2.1a. The moderator informs players of mistakes in a timely manner. (Sometimes. Often I run kinda late. Be careful.)
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.2. A player may not submit a deck that can, against any deck, win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force a specific card in an opponent's hand to change zones before an opponent's second turn. (Note that forcing your opponent to discard two cards is very likely to force a specific card their hand to change zones.)
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If an effect causes the players to make simultaneous decisions for which perfect play is not deterministic, players make decisions that least benefit the owner of the effect.
2.4b. If no player can win, the game is a draw.
2.4c. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
3. Banned List
3.1 The following cards are banned. Any deck that includes a card on this list is illegal.
* Fastbond
* Meddling Mage
* Arcane Denial
* Figure of Destiny
* Nezumi Shortfang
* The Rack
* Black Lotus
Congrats to domogrue, this month's Player of the Month!
Each month, the player with the highest combined score from the four rounds that month is designated Player of the Month. Here are the previous winners, in reverse chronological order:
POTM 10: domogrue
POTM 9: mutantman
POTM 8: VikingMetal4L
POTM 7: VikingMetal4L
POTM 6: VikingMetal4L
POTM 5: Tails2k5
POTM 4: VikingMetal4L
POTM 3: VikingMetal4L
POTM 2: VikingMetal4L
POTM 1: DragonDart
Next week is normal. Channel is still not banned. Deadline is next Wednesday, at 11:59 PM EST, even though I am now in California.
ok, augur of skulls on the play beats me.
My deck: Nantuko Vigilante / Beacon of Creation
Versus VikingMetal4L with Genju of the Falls and Spell Snare: I'm not impeded by the Spell Snare and the Genju of the Falls is destroyed by turn 4. 6-0.
Versus domogrue with Mother of Runes and Student of Warfare: I can't win quickly enough, even with my 2/2 chump blocker. 0-6.
Versus mutantman with Bitterblossom and Augur of Skulls: On the play Nantuko Vigilante gets to kill Bitterblossom. On the draw it's less lucky. 3-3.
Versus Personman with Epochrasite and Anvil of Bogardan: I don't think Epochrasite works the way you think it does. Specifically, if you discard it, you don't get the time counters. Against my deck, I get a Nantuko Vigilante out. Either you play the Anvil T2, and lose the Epochrasite, or you play it T3, and I destroy it before I lose my Beacon. 6-0.
(This probably needs checking.)
Versus Naphtali with Rhys the Redeemed and Elvish Hexhunter:
On the play:
T1, me: Forest.
T1, Naphtali: Forest, Rhys.
T2, me: Forest.
T2, Naphtali: Forest, Elvish Hexhunter, attack me for 1. I'm at 19.
T3, me: Forest, morphed Vigilante.
T3, Naphtali: Forest, Rhys makes a token.
T4, me: Forest, Beacon - I have a 2/2 and four 1/1s.
T4, Naphtali: Forest, Rhys makes a token. Naphtali has four 1/1s, two of which are tokens.
T5, me: Forest, Beacon, attack for six. Naphtali blocks the 2/2 with his Hexhunter and takes 4. He's at 16. I have nine 1/1s.
T5, Naphtali: Forest, Rhys makes a token. Naphtali has four 1/1s, three of which are tokens.
T6, me. Forest, Beacon, unmorph the Vigilante and attack for twelve. Naphtali can't recover.
I'm pretty sure I still outrace him on the draw. I think this is 6-0, but this needs checking.
Versus Error01 with Augur of Skulls and Bitterblossom: As above. 3-3.
Versus WhamWhamme: His deck takes until T10 to get Marit Lage active. Nantuko Vigilante deters the Factory. Beacon of Creation, and he never stands a chance. 6-0.
Versus Thundersnow: Not exactly sure how this plays. Feral Hydra can't be online until T2, and I _think_ I make tokens fast enough to block his. Probably 6-0.
Versus Tilde: The poor factories never stood a chance. 6-0.
Versus tomsloger: I just never play the Nantuko Vigilante and outrace him. 6-0. (maybe?)
Total - Probably 6+0+2+6+6+2+6+6+6+6 = 46. Some matches need checking.
cant do that, but i can mill away his beacon as soon as he plays it and outrace him.
Genju of the Falls + Spell Snare: 0-6. Bitterblossom gets countered and Augur of Skulls is useless against a flying 3/2.
Mother of Runes + Student of Warfare: 0-6. We can't chump because of pro-black.
Epochrasite + Anvil of Bogardan: 6-0. Augur blocks Epochrasite while we beat with Faerie tokens.
Rhys the Redeemed + Elvish Hexhunter: 0-6. Bitterblossom is mercilessly hunted down and destroyed while we get beaten down with 1/1 elves.
Augur of Skulls + Bitterblossom (mirror): I'm not sure if it's 3-3 or 2-2, but either way it'll draw.
Nantuko Vigilante + Beacon of Creation: 3-3 as described already.
Mishra's Factory + Dark Depths: 6-0. Bitterblossom trumps Marit Lage and Augur trumps Factory.
Wurmcalling + Protean Hydra: 6-0. Augur hits the Wurmcalling and Bitterblossom races the Hydra.
Mishra's Factory + Urza's Factory: 6-0. Augur blocks Mishra's Factory. Bitterblossom kills too quickly for Urza's Factory to make any difference.
Lich Lord of Unx + Recoil: 3-3. On the play, we discard his hand. On the draw, he gets to cast Lich Lord of Unx, which wins the race.
Total: 24 (0 + 0 + 0 + 0 + 2 + 2 + 6 + 6 + 6 + 2)
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Augur of Skulls gets rid of his Spell Snare, it counters it or gets discarded by it, it gets complex but I think Bitterblossom looses the damage race anyway
1) can't play genju or counter is useless
2) auger is countered
2) genju
3) blossom
3) attack 20/17
4) make token t=1 20/16
4) attack 20/13
5) make token attack for 1 t=2 19/12
5) attack 19/9
6) make token attack for 2 t=3 17/8
6) attack 17/5
7) make token attack for 3 t=4 14/4
7) nothing for the rest of the game
8) make token attack for 4 one is blocked t=4 11/3
9) make token attack for 4 one is blocked t=4 8/2
10) make token attack for 4 one is blocked t=4 5/1
It's 3-3, who ever plays the Bitterblossom first looses the damage race, so whoever plays the auger of skulls first wins because the opponent has to respond by playing Bitterblossom or it will get discarded
on the draw auger get's discarded but blossom still wins on it's own
man my last deck would have done better this week then it did last
if he gives student protection before attacking, i recoil mother of runes
if he doesnt, i chump block all day and kill him with the second ability
against naphtali, also 6-0
i can win without casting recoil, but probably choose to cast it anyway
Not quite correct. It's close, but he beats you on the play. It goes like:
T1 domo: student
T2 domo: student is level 1, play mother, attack to 19
T3 domo: student is level 4, attack to 16
T3 tom: play lord
T4 domo: student is level 8, attack to 8
T4 tom: 4th land
T5 domo: attack
If you make a token, he protects before blocks; if you recoil, he protects in response. You can't do both, because you only have 4 lands. So you have to block with Lich Lord, and then you lose next turn.
I'm really interested to see how the Normal metagame looks over the next two weeks. We've been through the EVERYBODY EMRAKUL and EVERYBODY HATE EMRAKUL phases already, and now we can settle in to what seems to me to be a very interesting Rock-Paper-Scissors-with-Lumps metagame.
yaaaaaaaaaaaaaaaaaaay
Fattycakes Zombie of Clan Limited