This special week did encourage innovation, it's just that the innovative decks didn't win. But because we are still nubs, we will react appropriately, and lash out randomly at everything we don't like. See below for the updated rules for next week.
Also, I managed to completely forget how my own special week worked when crafting my brilliant deck that doesn't work.
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator (Personman).
2.1a. The moderator informs players of mistakes in a timely manner. (Sometimes. Often I run kinda late. Be careful.)
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.2. A player may not submit a deck that can, against any deck, win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force a specific card in an opponent's hand to change zones before an opponent's second turn. (Note that forcing your opponent to discard two cards is very likely to force a specific card their hand to change zones.)
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
3. Banned List
3.1 The following cards are banned. Any deck that includes a card on this list is illegal.
* Fastbond
* Meddling Mage
* Nezumi Shortfang
* The Rack
* Black Lotus
Each month, the player with the highest combined score from the four rounds that month is designated Player of the Month. Here are the previous winners, in reverse chronological order:
That card is so annoying! * If a card would move from a graveyard to a zone other than its owner's exile zone, it moves to it's owners exile zone instead. C'mon, let me hit you! * If an effect would prevent damage, it prevents 1 of that damage instead. Cheater! * Creatures that were not played from their owner's hand enter the battlefield with 4 -1/-1 counters on them. Don't you even know the rules? * You can never play more than one land per turn. Those are soooooo cheap! * Slivers are banned.
* If a player would discard a card during the resolution of a spell or ability controlled by an opponent, e may choose not to instead.
* If a land would be put into a graveyard from the battlefield during the resolution of a spell or ability controlled by an opponent of its owner, it's owner may choose to have it remain on the battlefield instead.
* Players may only cast spells and activate non-mana abilities during their first main phase.
* Players may not play a given basic land if doing so would cause them to control two more lands of its type than of any other basic land type. (Yes, this means you have to have WUBRG before you can repeat one)
* Mana pools don't drain at the ends of every phase, only at the ends of turns.
* Players may not assign more than one creature to block a single creature.
There are a couple parts to it. The flavor-justification isn't quite to make fun of new players, but more to reminisce about the silly things we and the people we played with thought and did when we were beginners. The mechanical justification is to make most Normal-week viable decks terrible to force more creativity in deckbuilding.
This week's additional rules maybe do verge a bit into making-fun, as they justify the nerfing of all of the this week's decks under the pretense of the common new-player impulse to want to ban or house-rule anything that seems too powerful or annoying.
To hopefully reduce the number of illegal decks I receive this week (I've gotten two already!) I feel that I should remind you all that Worldwake does not become Vintage legal until Friday.
The rules as written aren't terribly clear on this, but I'm going to say that it's legal next week even though you can submit before Friday
Private Mod Note
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Also, I managed to completely forget how my own special week worked when crafting my brilliant deck that doesn't work.
http://spreadsheets.google.com/pub?key=tA_X7YcXL7yXMcZmBxhOSGA&output=html
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator (Personman).
2.1a. The moderator informs players of mistakes in a timely manner. (Sometimes. Often I run kinda late. Be careful.)
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.2. A player may not submit a deck that can, against any deck, win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force a specific card in an opponent's hand to change zones before an opponent's second turn. (Note that forcing your opponent to discard two cards is very likely to force a specific card their hand to change zones.)
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
3. Banned List
3.1 The following cards are banned. Any deck that includes a card on this list is illegal.
* Fastbond
* Meddling Mage
* Nezumi Shortfang
* The Rack
* Black Lotus
POTM 5: Tails2k5
POTM 4: VikingMetal4L
POTM 3: VikingMetal4L
POTM 2: VikingMetal4L
POTM 1: DragonDart
Next week is ANGRY NUB WEEK:
That card is so annoying! * If a card would move from a graveyard to a zone other than its owner's exile zone, it moves to it's owners exile zone instead.
C'mon, let me hit you! * If an effect would prevent damage, it prevents 1 of that damage instead.
Cheater! * Creatures that were not played from their owner's hand enter the battlefield with 4 -1/-1 counters on them.
Don't you even know the rules? * You can never play more than one land per turn.
Those are soooooo cheap! * Slivers are banned.
* If a player would discard a card during the resolution of a spell or ability controlled by an opponent, e may choose not to instead.
* If a land would be put into a graveyard from the battlefield during the resolution of a spell or ability controlled by an opponent of its owner, it's owner may choose to have it remain on the battlefield instead.
* Players may only cast spells and activate non-mana abilities during their first main phase.
* Players may not play a given basic land if doing so would cause them to control two more lands of its type than of any other basic land type. (Yes, this means you have to have WUBRG before you can repeat one)
* Mana pools don't drain at the ends of every phase, only at the ends of turns.
* Players may not assign more than one creature to block a single creature.
Deadline is next Wednesday at 11:59 PM EST.
Are they meant to make fun of people who are new to the game or something?
This week's additional rules maybe do verge a bit into making-fun, as they justify the nerfing of all of the this week's decks under the pretense of the common new-player impulse to want to ban or house-rule anything that seems too powerful or annoying.
It looks like tokens smaller than x/5 do nothing this week? Fine with me.
I know isn't it great?
Modern UW Taking Turns
The rules as written aren't terribly clear on this, but I'm going to say that it's legal next week even though you can submit before Friday