This week concluded POTM December, which was a well-fought race between two close contestants. Once again, there was significant innovation, and both (yes, two!) of the winning decks are some of the best I've seen. As we head into the second week of the special format, I look forward to seeing how the metagame evolves.
Results
Format: Niches
You may play any of the cards listed in the spoiler.
Li'l Demagogue – 2W
Creature – Human Cleric
Shroud
Creatures can't attack you unless their controller pays 1 for each creature he or she controls that's attacking you.
2/2
Stomping Guy - 1RR
Creature – Human Shaman
Haste, protection from lands
Whenever Stomping Guy deals combat damage to a player, tap target land that player controls. It doesn't untap during its controller's next untap step.
1/2
Interfere - 2U
Instant
You may exile a card in your hand rather than pay Interfere's mana cost.
Counter target spell. If the spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Fat Mox - 0
Artifact
Creature spells you cast cost up to 2 less to cast.
Pandora's Box - 2
Artifact
At the beginning of each opponent's upkeep, if that opponent has more life than you, you may put a 0/1 blue Homonculus artifact creature token onto the battlefield.
Dark Shoal
Land
Dark Shoal enters the battlefield with five ice counters on it.
:symtap:: Add 1 to your mana pool.
:symtap:: Remove an ice counter from Dark Shoal.
When Dark Shoal has no ice counters on it, sacrifice it. If you do, put a 3/2 black Avatar creature token into play.
Dried Lake
Land
Dried Lake enters the battlefield tapped.
:symtap:: Add U to your mana pool.
When a player casts a spell, sacrifice Dried Lake. If you do, counter that spell unless its controller pays 2.
Wonderland
Land
:symtap:: Put a storage counter on Wonderland.
:symtap:, Remove X storage counters from Wonderland: Add X mana in any combination of colors to your mana pool.
2 WhammWhamme – Black Lotus / Channel / Interfere / Karakas / Nullstone Gargoyle Gargoyle is awesome. I hate Karakas. Had Gargoyle occurred to me, I'd have replaced Karakas with Platinum Angel or Snake Basket. That said, it may have actually been the best card for the round.
3 jordman – Black Lotus / Energy Field / Glowrider / Vindicate / Wonderland I don't at all understand the switch from Progenitus to Glowrider. Progenitus actually works with Energy field, letting you sit back and win. But Glowrider cries if there's a one-power creature in play.
5 ced395 – Dark Shoal / Dark Shoal / Dried Lake / Vesuva / Vesuva What is this deck supposed to do? Dried Lake trades with whatever extraneous spell, then you have a lot of slow and slower 3/2's.
7 bateleur – Chalice of the Void / Epochrasite / Mishra's Workshop / Pandora's Box / The Rack Rack is still strong, but it's unclear to me how this build benefits compared to the classic Anvil + Bridge, or Anvil + second Rack. Bridge controls better than Box, and Rack is better pressure than Epoch, while Anvil gives you another type of disruption.
11 Personman – Black Lotus / Coal Stoker / Dried Lake / Fat Mox / Kamahl, Pit Fighter From summoning the win conditions, to winning with them, this deck is fragile. And Dried Lake has an interesting interaction with Interfere. Played before or after, you risk a hard-counter on your own spell.
Congratulations to bman65 – the Player of the Month for December.
Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.1a. The moderator acknowledges submissions and reports problems in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent is counted.
2.1c. An illegal deck is not counted. The removal of an illegal deck from a posted heat does not cause further changes to deck distribution (see Rule 2.5).
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
For example, Cabal Therapy / Scalding Tongs / Swamp x3 is illegal because an opponent's deck may have duplicates of a card, but Cabal Therapy / Scalding Tongs / Subterranean Hangar x3 is legal because Cabal Therapy can't be played until the third turn.
2.2b. A player may not submit a deck that can't win against any deck.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.3. Each player plays two games (one match) against each other player.
2.3a. Each player is the starting player once per match.
2.3b. If no player can win, the game is a draw.
2.3c. A player that can't win or draw plays to extend the game.
2.3d. Results assume optimal play and perfect information.
2.4. Points determine tournament standings.
2.4a. Players are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.4c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. A player's points are listed at the end of his or her row.
2.5. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.5a. A player only plays against players in his heat.
2.5b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.5c. Tiebreakers for heats are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, both tied decks advance.
2.6. The player with the most POTM points over the course of a month is the Player of the Month.
2.6a. A month includes all rounds for which decks are due during that month.
2.6b. The top eight players of rounds of less than twenty players and all players in the finals of rounds of twenty or more players earn POTM points according to their rank; The player with the highest score earns 1 POTM point for each player in the finals, and each subsequent player earns one point less than the previous player. Tied players earn equal points but are counted as separate players when calculating the points of other players.
2.6c. Tiebreakers for top eight are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, both tied decks are counted.
Some cards (listed in the spoiler below) have been designed for this round. You may use them.
Li'l Demagogue – 2W
Creature – Human Cleric
Shroud
Creatures can't attack you unless their controller pays 1 for each creature he or she controls that's attacking you.
2/2
Stomping Guy - 1RR
Creature – Human Shaman
Haste, protection from lands
Whenever Stomping Guy deals combat damage to a player, tap target land that player controls. It doesn't untap during its controller's next untap step.
1/2
Interfere - 2U
Instant
You may exile a card in your hand rather than pay Interfere's mana cost.
Counter target spell. If the spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Fat Mox - 0
Artifact
Creature spells you cast cost up to 2 less to cast.
Pandora's Box - 2
Artifact
At the beginning of each opponent's upkeep, if that opponent has more life than you, you may put a 0/1 blue Homonculus artifact creature token onto the battlefield.
Dark Shoal
Land
Dark Shoal enters the battlefield with five ice counters on it.
:symtap:: Add 1 to your mana pool.
:symtap:: Remove an ice counter from Dark Shoal.
When Dark Shoal has no ice counters on it, sacrifice it. If you do, put a 3/2 black Avatar creature token into play.
Dried Lake
Land
Dried Lake enters the battlefield tapped.
:symtap:: Add U to your mana pool.
When a player casts a spell, sacrifice Dried Lake. If you do, counter that spell unless its controller pays 2.
Wonderland
Land
:symtap:: Put a storage counter on Wonderland.
:symtap:, Remove X storage counters from Wonderland: Add X mana in any combination of colors to your mana pool.
Deck Submission Deadline:
Friday, January 1st, 2:00 pm PST.
Submit your deck to Mogg.
Please use this thread to discuss any aspect of 5CB. Also, consider a subscription to 5CB. Subscribed players who have not already submitted a deck receive a reminder PM about two days before deadline. PM Mogg to subscribe.
I'm extremely happy to have my very first 5CB win. Congradulations to WhammWhamme as well.
As for my deck, I couldn't resist the power of some of the new lands, especially the Dried Lake. The Rack was used to counter other land decks, which I was expecting. Tabernacle was simply for Token decks, since it beats them 2-0 and hurts other decks a bit as well. I just hope next week they don't all run Stomping Guys.
Results
Format: Niches
You may play any of the cards listed in the spoiler.
Li'l Demagogue – 2W
Creature – Human Cleric
Shroud
Creatures can't attack you unless their controller pays 1 for each creature he or she controls that's attacking you.
2/2
Stomping Guy - 1RR
Creature – Human Shaman
Haste, protection from lands
Whenever Stomping Guy deals combat damage to a player, tap target land that player controls. It doesn't untap during its controller's next untap step.
1/2
Voltron - 6
Legendary Artifact Creature – Construct
Shroud
Voltron is indestructible.
5/5
Interfere - 2U
Instant
You may exile a card in your hand rather than pay Interfere's mana cost.
Counter target spell. If the spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Fat Mox - 0
Artifact
Creature spells you cast cost up to 2 less to cast.
Pandora's Box - 2
Artifact
At the beginning of each opponent's upkeep, if that opponent has more life than you, you may put a 0/1 blue Homonculus artifact creature token onto the battlefield.
Dark Shoal
Land
Dark Shoal enters the battlefield with five ice counters on it.
:symtap:: Add 1 to your mana pool.
:symtap:: Remove an ice counter from Dark Shoal.
When Dark Shoal has no ice counters on it, sacrifice it. If you do, put a 3/2 black Avatar creature token into play.
Dried Lake
Land
Dried Lake enters the battlefield tapped.
:symtap:: Add U to your mana pool.
When a player casts a spell, sacrifice Dried Lake. If you do, counter that spell unless its controller pays 2.
Wonderland
Land
:symtap:: Put a storage counter on Wonderland.
:symtap:, Remove X storage counters from Wonderland: Add X mana in any combination of colors to your mana pool.
I expected Wonderland and Interfere to be significant deterrents to Chalice and Glowrider effects. Obviously, I was wrong. At least my guess of few Leylines was good.
2 WhammWhamme – Black Lotus / Channel / Interfere / Karakas / Nullstone Gargoyle
Gargoyle is awesome. I hate Karakas. Had Gargoyle occurred to me, I'd have replaced Karakas with Platinum Angel or Snake Basket. That said, it may have actually been the best card for the round.
3 jordman – Black Lotus / Energy Field / Glowrider / Vindicate / Wonderland
I don't at all understand the switch from Progenitus to Glowrider. Progenitus actually works with Energy field, letting you sit back and win. But Glowrider cries if there's a one-power creature in play.
4 Masclins – Ancient Tomb / Arcbound Ravager / Pandora's Box / Pandora's Box / Soldevi Digger
Ravager combines with Box for a surprisingly good clock. But there are still faster decks. To compensate, this deck needs more aggressive disruption than what Digger offers.
5 ced395 – Dark Shoal / Dark Shoal / Dried Lake / Vesuva / Vesuva
What is this deck supposed to do? Dried Lake trades with whatever extraneous spell, then you have a lot of slow and slower 3/2's.
6 aurorasparrow – Chalice of the Void / Greater Gargadon / Plateau / Restore Balance / Shivan Sand-Mage
The classic weakness of Balance is that it is slow. Sand-Mage provides some remedy, but you might have benefited from more versatile early disruption than Chalice for zero provides.
7 bateleur – Chalice of the Void / Epochrasite / Mishra's Workshop / Pandora's Box / The Rack
Rack is still strong, but it's unclear to me how this build benefits compared to the classic Anvil + Bridge, or Anvil + second Rack. Bridge controls better than Box, and Rack is better pressure than Epoch, while Anvil gives you another type of disruption.
8 Hinotama – Dark Shoal / Dried Lake / Mishra's Factory / The Rack / The Tabernacle at Pendrell Vale
I don't expect Tabernacle decks to work without Dust Bowl, so this was a welcome surprise. The versatility of your disruption, and the roles which each disruptive card can play, is impressive.
9 VikingMetal4L – City of Traitors / Mox Ruby / Painter's Servant / Red Elemental Blast / Soldevi Digger
This may be the most consistent round-to-round deck.
10 bman65 – City of Traitors / Hydroblast / Mox Sapphire / Painter's Servant / Soldevi Digger
I'm not sure I've ever before seen a round where blue and red blast were played. Good choice, as the blue spells of note can counter mox before blast is ever relevant.
11 Personman – Black Lotus / Coal Stoker / Dried Lake / Fat Mox / Kamahl, Pit Fighter
From summoning the win conditions, to winning with them, this deck is fragile. And Dried Lake has an interesting interaction with Interfere. Played before or after, you risk a hard-counter on your own spell.
12 Madmanquail – Ajani Vengeant / Black Lotus / Interfere / Leonin Squire / Nether Void
The three-card package complements Interfere nicely. I was surprised this was only the second Interfere deck.
X| 1 2 3 4 5 6 7 8 9 0 1 2
1| X 3 3 6 6 3 3 0 3 3 6 3 | 32
2| 3 X 6 6 3 6 3 3 6 6 4 3 | 44
3| 3 0 X 4 2 0 2 6 0 0 3 2 | 20
4| 0 0 1 X 3 3 6 0 0 0 0 0 | 11
5| 0 3 2 3 X 0 3 0 0 0 3 3 | 12
6| 3 0 6 3 6 X 0 0 3 3 3 0 | 22
7| 3 3 2 0 3 6 X 0 3 3 3 3 | 22
8| 6 3 0 6 6 6 6 X 0 0 6 6 | 44
9| 3 0 6 6 6 3 3 6 X 3 3 0 | 34
0| 3 0 6 6 6 3 3 6 3 X 6 0 | 38
1| 0 1 3 6 3 3 3 0 3 0 X 1 | 18
2| 3 3 2 6 3 6 3 0 6 6 4 X | 38
1 Hinotama (8): 44
1 WhammWhamme (2): 44
3 bman65 (10): 38
3 Madmanquail (12): 38
5 VikingMetal4L (9): 34
6 Mogg (1): 32
7 aurorasparrow (6): 22
7 bateleur (7): 22
Congratulations to Hinotama and WhammWhamme for winning 5CB #113.
Player of the Month December
1 bman65: 26
2 ced395: 22
3 bateleur: 14
4 Personman: 12
4 VikingMetal4L: 12
6 WhammWhamme: 11
7 Wrath_of_DoG: 10
8 Hinotama: 8
8 Xyre: 8
10 aurorasparrow: 7
10 bmh: 7
10 Madmanquail: 7
10 Mogg: 7
14 jordman: 5
14 loran16: 5
Congratulations to bman65 – the Player of the Month for December.
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.2. Decks are subject to some restrictions.
2.3. Each player plays two games (one match) against each other player.
2.4. Points determine tournament standings.
2.5. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
2.6. The player with the most POTM points over the course of a month is the Player of the Month.
Season 1
March 2005
Round 1 r_x, Greebo, zorbop
Round 2 Ankh-Morpokian
Round 3 Greebo
Round 4 Chimpanzee
POTM: Greebo
April 2005
Round 5 help im a bug, Draco9_1_1 (Only Creatures)
Round 6 Greebo (Only Creatures)
Round 7 spuzzem king
Round 8 bateleur
POTM: spuzzem king
May 2005
Round 9 Feyd_Ruin (Only Multicolor)
Round 10 jcsuperstar (Only Multicolor)
Round 11 Lone Warrior
Round 12 Wanderer359
POTM: WhammWhamme
June 2005
Round 13 Silver Seraph, Greebo (Titania's Song)
Round 14 WhammWhamme (Titania's Song)
Round 15 Tahn (Artist Tribute)
Round 16 Lone Warrior (Artist Tribute)
POTM: bateleur, Greebo
July 2005
Round 17 Shadowlord
Round 18 bateleur
Round 19 Shadowlord (Pay 19: Add 1)
Round 20 Greebo (Pay 19: Add 1)
POTM: Shadowlord
August 2005
Round 21 Greebo
Round 22 Greebo
Round 23 spuzzem king (One-Million Life)
Round 24 WhammWhamme (One-Million Life)
POTM: Greebo
September 2005
Round 25 Chimpanzee, Shadowlord
Round 26 dasheiff
Round 27 Chimpanzee (Orrery)
Round 28 Halinn (Orrery)
POTM: jcsuperstar
October 2005
Round 29 Beaker
Round 30 Feuerdrache, Wanderer359
Round 31 r_x (Dream Halls)
Round 32 Puzzle (Dream Halls)
POTM: Chimpanzee
November 2005
Round 33 bateleur
Round 34 Shadowlord
Round 35 jcsuperstar (Backbuild)
Round 36 jcsuperstar (Backbuild)
POTM: bateleur
December 2005
Round 37 bateleur
Round 38 Wanderer359
Round 39 WhammWhamme (Ban a Card)
Round 40 dasheiff, Lone Warrior (Ban a Card)
POTM: Beaker
January 2006
Round 41 Lone Warrior
Round 42 Silver Seraph
Round 43 Trojan (1984)
Round 44 Beaker (1984)
POTM: Lone Warrior
February 2006
Round 45 bateleur
Round 46 Halinn
Round 47 bateleur (7 Life)
Round 48 Chimpanzee (7 Life)
POTM: bateleur
March 2006
Round 49 armlx
Round 50 bateleur
Round 51 armlx (Leyline)
Round 52 Chimpanzee, Greebo (Leyline)
POTM: armlx
April 2006
Round 53 jcsuperstar
Round 54 armlx
Round 55 bateleur (Epic)
Round 56 Xyre (Epic)
POTM: jcsuperstar
May 2006
Round 57 jcsuperstar
Round 58 Pingele_Pats (Banathon)
Round 59 Amadi (Banathon)
Round 60 Solitaire (Banathon)
POTM: Pingele_Pats
June 2006
Round 61 Farik (One-Million Life)
Round 62 Wrath_of_Dog, zu_Faul (Leyline)
Round 63 Beaker (7 Life)
POTM: silicon
July 2006
Round 64 Pingele_Pats (Multi-Set)
Round 65 WhammWhamme, zu_Faul (Extended)
POTM: None
September 2007
Round 1 (Introduction)
Round 2 andelijah
POTM: None
October 2007
Round 3 Mogg
Round 4 Chimpanzee (Lorwyn)
Round 5 Meat Popsicle (Repeat Letters)
Round 6 Mogg (10 Life)
POTM: Mogg
November 2007
Round 7 Death_By_Beebles
Round 8 jcsuperstar (Mindslaver)
Round 9 Mogg (Thanksgiving Special)
Round 10 Mogg (Thanksgiving Special, Part Two)
POTM: Mogg
December 2007
Round 11 carrion pigeons
Round 12 Mogg (Later Alphabet)
Round 13 Mogg (Backbuild)
Round 14 Xyre (Backbuild)
POTM: Mogg
January 2008
Round 15 armlx
Round 16 Chimpanzee (Auras)
Round 17 Mogg (Doubling Season)
Round 18 carrion pigeons, Chimpanzee (Doubling Season)
Round 19 WhammWhamme (31 Bans)
POTM: Mogg
February 2008
Round 20 Chimpanzee
Round 21 Mogg (Combat)
Round 22 Mogg (Combat)
Round 23 Knowledge
POTM: Mogg
March 2008
Round 24 Mogg (Consecutive Names)
Round 25 Chimpanzee (Consecutive Names)
Round 26 The Mad Tapper
Round 27 The Mad Tapper
POTM: The Mad Tapper
April 2008
Round 28 The Mad Tapper (DC5)
Round 29 jcsuperstar (DC5)
Round 30 jcsuperstar (< 20)
Round 31 bateleur
POTM: bateleur
May 2008
Round 32 WhammWhamme (Leyline)
Round 33 Silver Seraph (Mana Market)
Round 34 bateleur (Helm of Awakening and Mirari)
Round 35 Alfred (Pre-entered Decks)
POTM: bateleur
June 2008
Round 36 bateleur, YuanTi
Round 37 WhammWhamme (Favorite Colors)
Round 38 YuanTi (Lotus)
Round 39 Mogg (Mogg Week)
POTM: WhammWhamme
July 2008
Round 40 bateleur (Mulligans)
Round 41 Mogg
Round 42 Chimpanzee
Round 43 ced395 (Even)
POTM: Mogg
August 2008
Round 44 WhammWhamme (Odd)
Round 45 Farik (No Bans)
Round 46 Mogg
POTM: Error1
September 2008
Round 47 ghweiss (Low-Scoring)
Round 48 theeguy (Backbuild, Part Two)
Round 49 Mogg
Round 50 Mogg (50 Life)
Round 51 Error1 (Landline)
POTM: Mogg
October 2008
Round 52 Shogun17 (Exploration)
Round 53 MT_Gunn (Multicolor Discount)
Round 54 Silkenfist (2-2)
Round 55 bateleur, WhammWhamme
POTM: Error1
November 2008
Round 56 Error1 (Colorless Creatures)
Round 57 Knowledge, Silkenfist (Legendary Creatures)
POTM: None
December 2008
Round 58 (Introduction)
Round 59 Halinn
Round 60 Halinn
Round 61 ced395 (Christmas Special)
Round 62 MyNameIsFourteen (New Year's Special)
POTM: None
January 2009
Round 63 Mogg
Round 64 Mogg (Nemesis)
Round 65 MyNameIsFourteen (Nemesis)
Round 66 Mogg
POTM: Mogg
February 2009
Round 67 Chimpanzee
Round 68 MyNameIsFourteen (Lovely Letters)
Round 69 Naphtali (Lovely Letters, Part 2)
Round 70 bateleur
POTM: bateleur
March 2009
Round 71 ced395, Chimpanzee
Round 72 ced395 (Activated)
Round 73 WhammWhamme (Activated)
Round 74 bateleur
POTM: Chimpanzee
April 2009
Round 75 Xyre
Round 76 Mogg, ngollon (Landline-Orrery)
Round 77 Mogg (Landline-Orrery)
Round 78 Mogg
POTM: Mogg
May 2009
Round 79 bateleur
Round 80 ced395 (Upwelling)
Round 81 Mogg (Upwelling)
Round 82 Halinn
Round 83 r_x_
New Player Round math_geek
POTM: Mogg
June 2009
Round 84 Kekekekeke (Block Party)
Round 85 FuriouslySleepingIdea (Block Party)
Round 86 Mogg
Round 87 Farik
POTM: Mogg
July 2009
Round 88 bateleur, dethwing (Infinite Cards)
Round 89 Farik, lOput (Infinite Cards)
Round 90 Farik, Mogg, Personman
Round 91 Madmanquail
Round 92 bateleur (Backbuild, Part Three)
POTM: Madmanquail
August 2009
Round 93 DragonDart (Backbuild, Part Three)
Round 94 lOput
Round 95 domogrue
Round 96 Mogg (Dream Halls)
POTM: ced395
September 2009
Round 97 Mogg (Dream Halls)
Round 98 ced395
Round 99 FuriouslySleepingIdea
Round 100 bateleur, dethwing, FuriouslySleepingIdea, Krashbot, Shogun17, VikingMetal4L (100 Turns)
POTM: FuriouslySleepingIdea
October 2009
Round 101 Shogun17 (100 Turns Revised)
Round 102 Madmanquail
Round 103 bateleur, bman65, ced395
Round 104 (Results) VikingMetal4L
Round 105 SumPhatGuy (Strawman)
POTM: ced395
November 2009
Round 106 bman65 (Strawman)
Round 107 bateleur
Round 108 Madmanquail
Round 109 bman65 (Respray)
POTM: bman65
December 2009
Round 110 Xyre (Respray)
Round 111 ced395
Round 112 Personman
Rounds
Mogg: 26
bateleur: 21
Chimpanzee: 12
WhammWhamme: 11
ced395: 8
Greebo: 8
jcsuperstar: 8
Farik: 5
Halinn: 5
armlx: 4
Lone Warrior: 4
Shadowlord: 4
Xyre: 4
Beaker: 3
bman65: 3
FuriouslySleepingIdea: 3
Madmanquail: 3
MyNameIsFourteen: 3
r_x_: 3
Shogun17: 3
Silver Seraph: 3
The Mad Tapper: 3
Wanderer359: 3
carrion pigeons: 2
dasheiff: 2
dethwing: 2
Error1: 2
Knowledge: 2
lOput: 2
Personman: 2
Pingele_Pats: 2
Silkenfist: 2
spuzzem king: 2
VikingMetal4L: 2
YuanTi: 2
zu_Faul: 2
Alfred: 1
Amadi: 1
andelijah: 1
Ankh-Morpokian: 1
Death By Beebles: 1
domogrue: 1
Draco9_1_1: 1
DragonDart: 1
Feuerdrache: 1
Feyd_Ruin: 1
ghweiss: 1
help im a bug: 1
Kekekekeke: 1
Hinotama: 1
Krashbot: 1
Meat Popsicle: 1
MT Gunn: 1
Naphtali: 1
ngollon: 1
Puzzle: 1
Solitaire: 1
SumPhatGuy: 1
Tahn: 1
theeguy: 1
Trojan: 1
Wrath_of_Dog: 1
zorbop: 1
POTM
Mogg: 11
bateleur: 6
Greebo: 3
bman65: 2
ced395: 2
Chimpanzee: 2
Error1: 2
jcsuperstar: 2
WhammWhamme: 2
armlx: 1
Beaker: 1
FuriouslySleepingIdea: 1
Lone Warrior: 1
Madmanquail: 1
math_geek: 1
Pingele_Pats: 1
Shadowlord: 1
silicon: 1
spuzzem king: 1
The Mad Tapper: 1
Dom Camus
Five Card Blind
Nick Chandler-Klein
Three Card Blind: A Whole Different Format (Part 1)
Three Card Blind: A Whole Different Format (Part 2)
Three Card Blind: A Whole Different Format (Part 3)
Alex Hoffman
Going Blind: A First Look at Lands
Going Blind: A Non-Basic Approach
Going Blind: Metagaming – Being Overly Analytical
Going Blind: Metagaming #2 – All Decked Out
Going Blind: XCB Metagaming – A Prolonged Conclusion
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Madmanquail
5CB Strategy
Mogg
5CB Strategy
Format: Niches
Some cards (listed in the spoiler below) have been designed for this round. You may use them.
Li'l Demagogue – 2W
Creature – Human Cleric
Shroud
Creatures can't attack you unless their controller pays 1 for each creature he or she controls that's attacking you.
2/2
Stomping Guy - 1RR
Creature – Human Shaman
Haste, protection from lands
Whenever Stomping Guy deals combat damage to a player, tap target land that player controls. It doesn't untap during its controller's next untap step.
1/2
Voltron - 6
Legendary Artifact Creature – Construct
Shroud
Voltron is indestructible.
5/5
Interfere - 2U
Instant
You may exile a card in your hand rather than pay Interfere's mana cost.
Counter target spell. If the spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Fat Mox - 0
Artifact
Creature spells you cast cost up to 2 less to cast.
Pandora's Box - 2
Artifact
At the beginning of each opponent's upkeep, if that opponent has more life than you, you may put a 0/1 blue Homonculus artifact creature token onto the battlefield.
Dark Shoal
Land
Dark Shoal enters the battlefield with five ice counters on it.
:symtap:: Add 1 to your mana pool.
:symtap:: Remove an ice counter from Dark Shoal.
When Dark Shoal has no ice counters on it, sacrifice it. If you do, put a 3/2 black Avatar creature token into play.
Dried Lake
Land
Dried Lake enters the battlefield tapped.
:symtap:: Add U to your mana pool.
When a player casts a spell, sacrifice Dried Lake. If you do, counter that spell unless its controller pays 2.
Wonderland
Land
:symtap:: Put a storage counter on Wonderland.
:symtap:, Remove X storage counters from Wonderland: Add X mana in any combination of colors to your mana pool.
Friday, January 1st, 2:00 pm PST.
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BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
As for my deck, I couldn't resist the power of some of the new lands, especially the Dried Lake. The Rack was used to counter other land decks, which I was expecting. Tabernacle was simply for Token decks, since it beats them 2-0 and hurts other decks a bit as well. I just hope next week they don't all run Stomping Guys.
Modern UW Taking Turns