I'm really happy with how the Creature Hate weeks went. I was worried it would be a horribly broken format (I came up with it late at night), but instead it pushed people in all sorts of interesting directions, with no strategy emerging as the clear victor. That said, the genjus did reach rack-like proportions this week (though 4/6 were represented, without a single repeat!), so it's probably for the best that we're moving on.
Congrats to VikingMetal4L for winning POTM again, and to mutantman for coming extremely close to snatching away that title in his very first four weeks of 2CB. Choosing the right genju this week would have done it!
Next week we're back to normal, with the same banned list as last time. Deadline is 11:59pm EST on Wednesday.
0. Overview
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a land card, that player may put a basic land card from outside the game onto the battlefield.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator (Personman).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent is counted.
2.1c. If a player's final deck is illegal, that deck is entered in that week's tournament.
2.2. A player may not submit a deck that can – against any deck – win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force two or more cards in an opponent's hand to change zones before an opponent's second turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. A player's points are listed at the end of his or her row.
2.5c. If I receive too many decks, players will be randomly divided into heats.
3. Banned List
3.1 The following cards are banned. Any deck that includes a card on this list is illegal.
Each month, the player with the highest combined score from the four rounds that month is designated Player of the Month. Here are the previous winners, in reverse chronological order:
(Thread title used to be "2CB #12 - Bad enchantments! Bad!")
Oh, and in case everyone's confused, the title is trying to mix 'Castigate' with Cloudchaser Eagle's mechanic... this week's winners were really hard to pun off of.
Umm... I think my deck actually does significantly better than the results reflect. My results are listed as:
3 3 3 0 X 2 6 6 2 | 22
But by my calculations, they should be:
1 2 3 4 5 6 7 8 9
6 6 6 0 X 2 1 6 2 | 29
This also bumps the top three decks down two points each...
Details in the spoiler:
1: Castigate/Genju of the Fens
Should be 6-0, not 3-3
I can always play Pithing Needle before they play Castigate. They can't Castigate land, so I get to shut down the Genju completely with Needle and win with Treetop Village every time
2: Pyre Zombie/Cloudchaser Eagle
Should be 6-0, not 3-3
I play Needle to prevent Zombie from ever coming back, then I kill one with the special ability and win the race with Treetop Village.
3: Castigate/Genju of the Fields
Should be 6-0, not 3-3
See round 1 above.
4: Genju of the Spires/Genju of the Realm
No change.
I can shut down one Genju or the other, but not both, so he outraces my Village
6: Energy Field/Helix Pinnacle
No change.
I can shut down Pinnacle, and he can shut down Village, so it's a tie.
7: World Queller/Emeria, the Sky Ruin
Should be 1-4, not 6-0.
He outraces me on the play by attacking at every opportunity (I can never block because he'll use the ability to kill Village if I do). If he attacks at every opportunity on the draw, however, he will be at 2 when I am at 8, so I could kill his Queller and win. Thus, he doesn't attack and cannot kill me. (The quelling ability is useless, as I will have plenty of lands by the time it comes on line, and no other permanent types are relevant during his upkeep)
8: Smallpox/Nether Spirit
No change.
I can work around Smallpox and outrace Spirit with Village.
9: Energy Field/Nullstone Gargoyle
No change.
I can't touch Energy Field, but if he tries to kill me I pop the gargoyle and kill him, so it's a tie.
Oh. Wow. I didn't bother to go read Pithing Needle and misremembered it as costing 2. Yep, good job! Changing it now. This makes DragonDart win outright, and doesn't change POTM standings at all.
It is really annoying that you can't edit thread titles.
Yeah... if you could, I bet you'd have come up with a really pithy one.
Also, as far as comparing Treetop Village to the Genjus, the only benefit I saw to the Village was that I could play my 1-mana answer on T1 and the Village would be safe against Brain Pry/Castigate/etc. It was a pure metagame choice.
EDIT: Also, my Week 10 score (16) didn't get entered into the POTM scoresheet. It doesn't change the rankings much, but it pushes me up from 6th to 4th.
I don't see how I 6-0 Personman; pretty sure it's 2-2. If I Castigate Pyre Zombie, I can't play Genju or it dies to Cloudchaser. If I Castigate Cloudchaser, I get blocked all day by Pyre Zombie, which by the way, can block and then sacrifice itself to do 2 damage to the opponent instead of combat damage. This is bad news for me in the POTM race.
Also, Castigate does not kill Energy Field the way Brain Pry does, so mutantman and I both 4-1 jordman's deck rather than 6-0.
Oh. Wow. I didn't bother to go read Pithing Needle and misremembered it as costing 2. Yep, good job! Changing it now. This makes DragonDart win outright, and doesn't change POTM standings at all.
It is really annoying that you can't edit thread titles.
You can edit thread titles. You just need to click Go advanced. It's true that you can't do it from the basic "edit post" window.
You can edit thread titles. You just need to click Go advanced. It's true that you can't do it from the basic "edit post" window.
AWESOME. Thank you.
Quote from DragondDart »
EDIT: Also, my Week 10 score (16) didn't get entered into the POTM scoresheet. It doesn't change the rankings much, but it pushes me up from 6th to 4th.
Thanks, fixed. I was leaving out one other person's score too.
Quote from VikingMetal4L »
I don't see how I 6-0 Personman; pretty sure it's 2-2. If I Castigate Pyre Zombie, I can't play Genju or it dies to Cloudchaser. If I Castigate Cloudchaser, I get blocked all day by Pyre Zombie, which by the way, can block and then sacrifice itself to do 2 damage to the opponent instead of combat damage. This is bad news for me in the POTM race.
Nope, your POTM win is safe. You castigate Zombie, then hold Genju until you have 22 lands, then drop it on one that doesn't have summoning sickness and win.
Quote from VikingMetal4L »
Also, Castigate does not kill Energy Field the way Brain Pry does, so mutantman and I both 4-1 jordman's deck rather than 6-0.
And there was a mistake in 2CB 10 too that gets me just one point short, dammit. (2-2 against bmh because even on the draw I just wait to play my Dreadwing until after I Castigate the Edict, and they trade...)
And there was a mistake in 2CB 10 too that gets me just one point short, dammit. (2-2 against bmh because even on the draw I just wait to play my Dreadwing until after I Castigate the Edict, and they trade...)
Actually on the play if you hold back your Dreadwing, bmh protects his Chainer's Edict by casting it on T2 anyway, flashing back T7.
Now looking over this week's results again, I fail to see how DragonDart 6-0's Personman; I think it should be 1-4. If Personman ever blocks Treetop Village with both creatures, then the game is a draw (can't regrow Zombie on account of Pithing needle). Just going through the numbers, Personman only needs to do this on the draw (he's 2 damage short in the race because he can't sacrifice Pyre Zombie); with Personman on the play, his 4 damage a turn races DragonDart's 3 damage.
http://spreadsheets.google.com/pub?key=tA_X7YcXL7yXMcZmBxhOSGA&output=html
I'm really happy with how the Creature Hate weeks went. I was worried it would be a horribly broken format (I came up with it late at night), but instead it pushed people in all sorts of interesting directions, with no strategy emerging as the clear victor. That said, the genjus did reach rack-like proportions this week (though 4/6 were represented, without a single repeat!), so it's probably for the best that we're moving on.
Congrats to VikingMetal4L for winning POTM again, and to mutantman for coming extremely close to snatching away that title in his very first four weeks of 2CB. Choosing the right genju this week would have done it!
Next week we're back to normal, with the same banned list as last time. Deadline is 11:59pm EST on Wednesday.
Two Card Blind (2CB) is a Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a land card, that player may put a basic land card from outside the game onto the battlefield.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator (Personman).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent is counted.
2.1c. If a player's final deck is illegal, that deck is entered in that week's tournament.
2.2. A player may not submit a deck that can – against any deck – win the game or force one or more cards in an opponent's hand to change zones before an opponent's first turn, or force two or more cards in an opponent's hand to change zones before an opponent's second turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. A player's points are listed at the end of his or her row.
2.5c. If I receive too many decks, players will be randomly divided into heats.
3. Banned List
3.1 The following cards are banned. Any deck that includes a card on this list is illegal.
* Fastbond
* Meddling Mage
* Tidehollow Sculler
* Mesmeric Fiend
* The Rack
* Black Lotus
Each month, the player with the highest combined score from the four rounds that month is designated Player of the Month. Here are the previous winners, in reverse chronological order:
POTM 3: VikingMetal4L
POTM 2: VikingMetal4L
POTM 1: DragonDart
(Thread title used to be "2CB #12 - Bad enchantments! Bad!")
Oh, and in case everyone's confused, the title is trying to mix 'Castigate' with Cloudchaser Eagle's mechanic... this week's winners were really hard to pun off of.
3 3 3 0 X 2 6 6 2 | 22
But by my calculations, they should be:
1 2 3 4 5 6 7 8 9
6 6 6 0 X 2 1 6 2 | 29
This also bumps the top three decks down two points each...
Details in the spoiler:
1: Castigate/Genju of the Fens
Should be 6-0, not 3-3
I can always play Pithing Needle before they play Castigate. They can't Castigate land, so I get to shut down the Genju completely with Needle and win with Treetop Village every time
2: Pyre Zombie/Cloudchaser Eagle
Should be 6-0, not 3-3
I play Needle to prevent Zombie from ever coming back, then I kill one with the special ability and win the race with Treetop Village.
3: Castigate/Genju of the Fields
Should be 6-0, not 3-3
See round 1 above.
4: Genju of the Spires/Genju of the Realm
No change.
I can shut down one Genju or the other, but not both, so he outraces my Village
6: Energy Field/Helix Pinnacle
No change.
I can shut down Pinnacle, and he can shut down Village, so it's a tie.
7: World Queller/Emeria, the Sky Ruin
Should be 1-4, not 6-0.
He outraces me on the play by attacking at every opportunity (I can never block because he'll use the ability to kill Village if I do). If he attacks at every opportunity on the draw, however, he will be at 2 when I am at 8, so I could kill his Queller and win. Thus, he doesn't attack and cannot kill me. (The quelling ability is useless, as I will have plenty of lands by the time it comes on line, and no other permanent types are relevant during his upkeep)
8: Smallpox/Nether Spirit
No change.
I can work around Smallpox and outrace Spirit with Village.
9: Energy Field/Nullstone Gargoyle
No change.
I can't touch Energy Field, but if he tries to kill me I pop the gargoyle and kill him, so it's a tie.
It is really annoying that you can't edit thread titles.
Also, as far as comparing Treetop Village to the Genjus, the only benefit I saw to the Village was that I could play my 1-mana answer on T1 and the Village would be safe against Brain Pry/Castigate/etc. It was a pure metagame choice.
EDIT: Also, my Week 10 score (16) didn't get entered into the POTM scoresheet. It doesn't change the rankings much, but it pushes me up from 6th to 4th.
Also, Castigate does not kill Energy Field the way Brain Pry does, so mutantman and I both 4-1 jordman's deck rather than 6-0.
AWESOME. Thank you.
Thanks, fixed. I was leaving out one other person's score too.
Nope, your POTM win is safe. You castigate Zombie, then hold Genju until you have 22 lands, then drop it on one that doesn't have summoning sickness and win.
Indeed. Fixed.
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Actually on the play if you hold back your Dreadwing, bmh protects his Chainer's Edict by casting it on T2 anyway, flashing back T7.
Now looking over this week's results again, I fail to see how DragonDart 6-0's Personman; I think it should be 1-4. If Personman ever blocks Treetop Village with both creatures, then the game is a draw (can't regrow Zombie on account of Pithing needle). Just going through the numbers, Personman only needs to do this on the draw (he's 2 damage short in the race because he can't sacrifice Pyre Zombie); with Personman on the play, his 4 damage a turn races DragonDart's 3 damage.